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    Steam Users' Forums > Steam Game Discussions > M - P > Portal 2

    How-to: Split Screen CoopUser Name User Name Remember Me?

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    04-19-2011, 12:17AM

    #1

    chameleon8 Join Date: Jun 2007Reputation: 165Posts: 65

    How-to: Split Screen Coop

    Portal 2 Split Screen Guide

    NEW!Added a link to a post about playing workshop maps.Changed link to x360ce (kept forgetting to, ugh)Maps for expansion (thanks xPi)Linked to post with solo PS3 controller setupLinked to post with logitech setupAdded a link to a 2 monitor guide.Added a step that allows you to save your progress.

    If anyone was wondering, you can play split screen on a PC just like L4D1. All you need is a spare controller. If you don't knowwhat a developer console is, this guide is probably not for you. Ask a friend for help or see another guide.

    STORE COMMUNITY ABOUT SUPPORT

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    HINT FOR CONSOLE NEWBIES:I've noticed a lot of people having trouble running exec or ss_map. It's usually just a typo. To save yourself a lot of time andtrouble, try pushing the TAB key when you type. The Source engine has something called tab completion built into the console -it will try to fill in whatever you are typing or give you possible results as you type.

    Working ControllersWired 360 ControllerPS3 Controller (MotionJoy Driver + 360 profile, use two controllers or try this guide if you only have one)Logitech Dual Action (possibly other Logitech pads) see these bindsWii Classic Controller (see post)PS2 Controller (see post 1 or post 2)Other controllers can try using a 360 controller emulator.Using a single keyboard/any other input device: see this example.

    You'll need to use JoyID or the 360 trick detailed below to switch your joystick to the second player slot.

    Making a new config for a joystick? See this support page.

    BugsPlayer 1's view shifts when Player 2 fires a quick ping command. Fixed: bind the ping to a button besides the bumper.Thanks Chuckie1999!Returning to the lobby resets the level progression. Fixed: click "Play Cooperative" before loading a map. Thanks Gander!Radial menus don't seem to work (mostly the gesture wheel).

    Step by Step Guide1. Make a new controller config in your portal2/cfg folder with these contents (see below the code if you're

    confused):

    Code:

    cmd2 joy_name "Xbox360 controller"

    cmd2 joy_advanced 1cmd2 joy_advaxisx 3cmd2 joy_advaxisy 1cmd2 joy_advaxisz 0cmd2 joy_advaxisr 2cmd2 joy_advaxisu 4

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    cmd2 joy_advaxisv 0

    cmd2 joy_forwardsensitivity -1cmd2 joy_sidesensitivity 1cmd2 joy_pitchsensitivity 0.75cmd2 joy_pitchsensitivity_default 0.75cmd2 joy_yawsensitivity -1.5cmd2 joy_yawsensitivity_default -1.5cmd2 joy_autoaimdampenrange 0.85cmd2 joy_autoaimdampen 0.5cmd2 joy_lowend 0.75cmd2 joy_lowmap 0.25cmd2 joy_no_accel_scale 1cmd2 joy_accelscale 2.0cmd2 joy_accelmax 1.0cmd2 joy_response_move 5cmd2 joy_response_look 1cmd2 joyadvancedupdatecmd2 crosshair 1cmd2 hud_draw_fixed_reticle 1

    cmd2 bind "JOY1" "+jump" // (A) Buttoncmd2 bind "JOY2" "+duck" // (B) Buttoncmd2 bind "JOY3" "+use" // (X) Buttoncmd2 bind "JOY4" "+remote_view" // (Y) Buttoncmd2 bind "JOY5" "+quick_ping" // Left Bumpercmd2 bind "JOY6" "+zoom" // Right Bumpercmd2 unbind "JOY7" //"+mouse_menu_taunt" // Back ("select") Buttoncmd2 bind "JOY8" "gameui_activate" // Start Buttoncmd2 unbind "JOY9" //"+quick_ping" // Left Stick Incmd2 unbind "JOY10" //"+zoom" // Right Stick Incmd2 unbind "JOY11"cmd2 unbind "JOY12"

    cmd2 bind "Z AXIS POS" "+attack2" // Left Triggercmd2 bind "Z AXIS NEG" "+attack" // Right Trigger

    cmd2 bind "POV_UP" "+mouse_menu_taunt" // D-Padcmd2 bind "POV_LEFT" "+mouse_menu" // D-Padcmd2 unbind "POV_RIGHT" //"+mouse_menu" // D-Padcmd2 unbind "POV_DOWN" //"+mouse_menu_taunt" // D-Pad

    cmd2 joystick 1cmd2 sk_autoaim_mode 2cmd2 +jlook

    This is basically the joy_configuration.cfg file but with cmd2 in front of everything. Name your new filesomething appropriate like joy_coop.360.cfg and save in the "common/Portal 2/Portal2/cfg" folder. Feel freeto customize the binds to whatever you like as long as you keep the cmd2 in front of any command or bind.

    2. NEW STEP! Click "Play Cooperative" and wait for it to load the friends list. This allows you to save yourprogress. Thanks Gander!

    3. Plug in the controller, and load a map with the following in your developer console:

    Code:

    ss_map mp_coop_start

    4. IMPORTANT! While it is loading, unplug your 360 controller, wait a few seconds, then replug it. This shouldswitch the player light on the 360 pad to the second slot. Once you have the light on the player 2 slot youcan leave the joypad in and it should stay on that slot (mine survives a hibernate even). If this doesn't work

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    (you probably have a wireless 360 pad) you can try JoyID (note: JoyID doesn't work for me).

    5. Execute the config you just made in the developer console:

    Code:

    exec joy_coop.360.cfg

    You should only need to do this once - the config should stick for player 2.

    You should now be able to control the second slot with your 360 pad and the first should be whatever binds youhad on the keyboard/mouse!

    Tips and Tweaks

    Play Workshop Maps

    See AnoshW1003's post for instructions.

    Play With Two 360 Controllers

    Change the cmd2 joystick 1 line in the config to cmd2 joystick 2

    Vertical Split for Two Monitors

    Edit your aspect in the "common\Portal 2\portal2\splitscreen_config.txt" file. Here's another tutorialthat will probably help you out.

    Changing FOV

    The FOV settings for various split modes are also in the "common\Portal2\portal2\splitscreen_config.txt" file.

    Switch to Vertical/Horizontal Split

    Use ss_splitmode 0, ss_splitmode 1, or ss_splitmode 2 to select a different split mode.

    Map Order

    Thanks Kpok/Khasim!

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    Thanks Kpok/Khasim!

    Code:

    mp_coop_start (First map of chapter 1)mp_coop_lobby_2mp_coop_doorsmp_coop_race_2mp_coop_laser_2mp_coop_rat_mazemp_coop_laser_crushermp_coop_teambtsmp_coop_fling_3 (First map of chapter 2, have to load this map after completing coop_teambts or else it will just restart coop_start)mp_coop_infinifling_trainmp_coop_come_alongmp_coop_fling_1mp_coop_catapult_1mp_coop_multifling_1mp_coop_fling_crushersmp_coop_fanmp_coop_wall_intro (First map of chapter 3)mp_coop_wall_2mp_coop_catapult_wall_intromp_coop_wall_blockmp_coop_catapult_2mp_coop_turret_wallsmp_coop_turret_ballmp_coop_wall_5mp_coop_tbeam_redirect (First map of chapter 4)mp_coop_tbeam_drillmp_coop_tbeam_catch_grind_1mp_coop_tbeam_laser_1mp_coop_tbeam_polaritymp_coop_tbeam_polarity2mp_coop_tbeam_polarity3mp_coop_tbeam_mazemp_coop_tbeam_endmp_coop_paint_come_along (First map of chapter 5)mp_coop_paint_redirectmp_coop_paint_bridgemp_coop_paint_walljumpsmp_coop_paint_speed_flingmp_coop_paint_red_racermp_coop_paint_speed_catchmp_coop_paint_longjump_intromp_coop_credits

    Art Therapy:mp_coop_lobby_3mp_coop_separation_1mp_coop_tripleaxismp_coop_catapult_catchmp_coop_2paints_1bridgemp_coop_paint_conversionmp_coop_bridge_catchmp_coop_laser_tbeammp_coop_paint_rat_maze

    Last edited by chameleon8: 09-25-2012 at 10:20 AM.

    04-19-2011, 12:18 AM #2

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    BTYM BannedJoin Date: Apr 2011Reputation: 45Posts: 143

    ...Wow. You are pretty awesome.

    04-19-2011, 12:19 AM #3

    ThatEnglishDude Join Date: Feb 2009Reputation: 26Posts: 101

    Finally, a constructive post! Thank you so much. I'm sure this information will please a lot of people.

    04-19-2011, 12:20 AM #4

    DjNawo Join Date: Feb 2011Reputation: 0Posts: 49

    To steal the words of my friend:Now.Err.Wow.

    04-19-2011, 12:20 AM #5

    holydevel

    Join Date: Jun 2009Reputation: 135

    thanks a lot for this, i assume that you can rebind anything by changing JOY1-12 with whatever you need?

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    Reputation: 135Posts: 598

    04-19-2011, 12:23 AM #6

    chameleon8 Join Date: Jun 2007Reputation: 165Posts: 65

    Quote:

    Originally Posted by holydevel thanks a lot for this, i assume that you can rebind anything by changing JOY1-12 with whatever you need?

    Yeah, just make sure you keep cmd2 in front of any setting or bind. It makes the command go to player slot 2 insteadof the default slot 1.

    04-19-2011, 01:04 AM #7

    Dagens24

    Join Date: Apr 2011Reputation: 19Posts: 68

    I'm lost once you say load a map.

    Edit: Sorry, didn't realize this had to be done through the console.

    Last edited by Dagens24: 04-19-2011 at 01:08 AM.

    04-19-2011, 01:07 AM #8

    Simian_ Join Date: Jan 2011Reputation: 2398Posts: 5,674

    very nice. +rep.

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    04-19-2011, 01:32 AM #9

    chameleon8 Join Date: Jun 2007Reputation: 165Posts: 65

    Quote:

    Originally Posted by Dagens24 I'm lost once you say load a map.

    Edit: Sorry, didn't realize this had to be done through the console.

    My bad, I clarified things a bit.

    04-19-2011, 01:33 AM #10

    Battyone Join Date: Mar 2011Reputation: 97Posts: 420

    I don't need this but I am still +repping you. Excellent post.

    04-19-2011, 02:17 AM #11

    thizzlefry

    Join Date: Aug 2007Reputation: 0Posts: 31

    This didn't work for me, I can't get my controller to switch over to the second player slot.

    04-19-2011, 02:21 AM #12

    willomo 2 Questions- I assume that mp_coop_start is the first co-op map, but do you miss out on any cutscenes?

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    willomo Join Date: Mar 2009Reputation: 4Posts: 98

    Also- When you reach the end of a test chamber, does it automatically transition to the next?

    04-19-2011, 02:36 AM #13

    roytheone Join Date: Jul 2009Reputation: 0Posts: 12

    Quote:

    Originally Posted by thizzlefry This didn't work for me, I can't get my controller to switch over to the second player slot.

    yeah, switching the controller slot was kinda hard in l4d(2), so i dind't expect it to be easier in portal 2. But if I was you iwould check the l4d2 splitscreen thread: http://forums.steampowered.com/forum....php?t=1029890, there are sometips on how to switch your controller. hope it helps.

    04-19-2011, 03:38 AM #14

    Ls777

    Join Date: Nov 2009Reputation: 670Posts: 2,029

    bump, this needs to be seen

    04-19-2011, 04:08 AM #15

    bonz

    Very nice!

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    Join Date: May 2006Reputation: 225Posts: 1,287

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