forse agreement

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  • 8/6/2019 FORSE Agreement

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    FORSE IIFriends Of R'Lyeh Shared Earth Project (Part II)

    New Revision

    World RulesI. Pre-industrial Technology Level.

    A) Technology level varies by culture.

    II. Moderate Magic.

    A) Magic is uncommon at best.

    B) Powerful magic is very rare.

    III. No World Empire.

    A) No hegemonic powers.

    B) Balance of Power prevails.

    IV. No "real world" monotheistic religions.

    V. Optimistic world view.

    A) Not too bleak.B) Avoid gratuitous violence.

    C) Player characters can change things for the better.

    VI. No super-races or perfect cultures.

    A) All races should be balanced or have some weakness.

    B) All cultures have their limits and weaknesses.

    VII. Changing, evolving world.

    A) The actions of the player characters can change the world (at least on a small scale).

    B) Time passes and things change whether the player characters are there are not.

    VIII. Story Conveniences, agreed upon world aspects to facilitate game play.

    A) Magical Portals/Gates that allow rapid transportation between widely distant areas, if

    you have a way to activate them.

    Group RulesIX. No interfering in other peoples' Campaign Areas without permission.

    A) Major changes must be agreed to by all involved.

    X. If a game situation is getting personal/ making you uncomfortable speak up.

    A) The idea is to have fun and explore a new world.

    XI. Timeliness, meet all group deadlines.

    XII. No mood killing.

    A) Try to maintain a suspension of disbelief.

    B) No doom calling.

    XIII. No vendettas or personal attacks.

    Character Rules

    XIV. Any character created must come from a described culture on the world.

    A) Your own culture or someone else's, but no characters from "off-map".

    B) See Character creation below for more details.

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