for the okapiers -- aop friday presentations

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First Level Design The Okapiers

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Page 1: For the Okapiers -- AoP Friday Presentations

First Level DesignThe Okapiers

Page 2: For the Okapiers -- AoP Friday Presentations

Types of Gamers● “Hobbyists”

o Casualo Social

● “Passionates”o Specialisto Expert

Page 3: For the Okapiers -- AoP Friday Presentations

Types of First Levels

● “Babying”● “Non-Babying”● Hybrid

Page 4: For the Okapiers -- AoP Friday Presentations

Disclaimer● These categories do not define games as a

whole● However, first impressions are becoming

more important

Page 5: For the Okapiers -- AoP Friday Presentations

“Babying”● Definition: Any first level that slowly

introduces the player to the basic game mechanics, usually by way of explicit explanation of buttons, gestures, and controls

● These are generally more popular with the “hobbyists”

Page 6: For the Okapiers -- AoP Friday Presentations

Plants vs. Zombies

Page 7: For the Okapiers -- AoP Friday Presentations

Angry Birds

Page 8: For the Okapiers -- AoP Friday Presentations

Impact of “Babying”● Larger potential market● Recent influx of games

like this, including AAA titles such as WATCH_DOGS

Page 9: For the Okapiers -- AoP Friday Presentations

“Non-Babying”● Definition: Any first level that just drops the

player into the game and forces him or her to figure out everything alone, and which also does not scale back the game’s difficulty

● These are generally more popular with the “passionates”

Page 10: For the Okapiers -- AoP Friday Presentations

The Legend of Zelda

Page 11: For the Okapiers -- AoP Friday Presentations

Ghosts and Goblins

Page 12: For the Okapiers -- AoP Friday Presentations

Impact of “Non-Babying”● Potentially reduced market size● Producers may influence designers to stay

away from this type

Page 13: For the Okapiers -- AoP Friday Presentations

Hybrid● Definition: Any first level that does not

explicitly state buttons/gestures/controls but provides gameplay with significantly reduced difficulty and low risk of failure

● Allows for controls to be “learned”

Page 14: For the Okapiers -- AoP Friday Presentations

Mega Man x

Page 15: For the Okapiers -- AoP Friday Presentations

Super Metroid

Page 16: For the Okapiers -- AoP Friday Presentations

Impact of Hybrid● Tries to appease as much of the gaming

spectrum as possible (with trade-offs)● Also has the possibility for a large market

Page 17: For the Okapiers -- AoP Friday Presentations

What do you think?● What type of first level did you like the best?

Why?o Which one did you like the least? Why?

● What type of gamer do you consider yourself to be?