follow the ducks - · pdf filein the 6th century ad. ... the ramayana tells the story of...
TRANSCRIPT
Mythstories Gallery Guides
follow the ducks
each exhibit has a duck nearby, each duck has a number on its back, look at the number in this book.
information about
the exhibits in the
main hall.
Room 3
The Ramayana is one of the two great Indian epics, the other being The
Mahabharata. There are many versions, the most common is a poem of 24,000
couplets, composed by the sage Valmiki in the 4th century BC, and written down
in the 6th century AD. However the story, which originated in North East India,
had been retold for centuries before Valmiki’s version.
The Ramayana tells the story of Rama, an incarnation of Vishnu, whose mission
is to kill the evil demon Ravana. The story follows Rama's life from his divine
conception through childhood; marriage to the beautiful Sita; banishment from
his kingdom; fourteen years spent in exile in the wilderness; the abduction of his
beloved wife; his long search to find and free her; his triumphant battle with
Ravana; and his joyful return to the kingdom of Ayodhya. It is an intensely moral
story, which covers all emotions.
Scholars believe the story has an historical context, based on events during the
early days of the Aryan occupation of Northern India. Rama was the son of a
chieftain, the ‘monkeys’ were a friendly tribe of people living an ‘uncivilised’ (to
Aryan’ eyes) life in the enormous forests of Central India. The ‘demons’ were
from a race that had made their home on Sri Lanka and were beginning to invade
the Southern Indian mainland. However the historical context pales into
insignificance when compared with the religious importance of the story.
The Ramayana is one of the most important gospels of the Hindu faith. The
Hindu trinity consists of: Brahma, god as creator; Vishnu, god as preserver; and
Shiva, god as destroyer and re-creator. Vishnu steps in whenever there is trouble
in heaven or on earth and was born as Rama to save the world from the
personification of evil, the demon Ravana.
Sita is both woman and daughter of the gods, found in a furrow of ploughed
ground by her father King Janaka. Some believe she is an avatar of Lakshmi,
goddess of beauty and fortune.
Rama and Sita are the ideal man and woman, examples to every boy and girl.
Rama is the perfect son, brother, husband, warrior and king. Sita is the perfect
woman; tender, compassionate and devoted.
The Ramayana
An Indian epic tale
The places in the story are actual places where today's people make pilgrimages;
Hanuman Langurs still roam around villages looking for food and making
mischief; Sita's clothes are much the same as the clothes worn by women
throughout India today. This gives this tract a continuity that no other religious
story can claim. The Ramayana has remained part of everyday life; told, read and
acted out in cities; recited by storytellers in the smallest most isolated villages
much as it would have been for tens of centuries.
In September or October in Northern India the festival of Dussehra (Dasera) is
centred on the Ramayana. Over the ten-day festival the people celebrate Rama's
victory over Ravana. The story is acted out in a sort of pantomime called Ram
Lila (the play of Rama). Huge effigies of Ravana are made and at the end of the
performance destroyed or blown apart with fireworks and firecrackers. On a
smaller scale children make small clay or mud statues of Ravana and smash
them to symbolise the victory of good over evil.
Diwali, the festival of light and the Indian New Year (usually in October)
commemorates, in some areas of India like Punjab and Gujerat, the coronation
of Rama, and his triumphal return. The story tells how lights were lit in every
window of the city of Ayodhya to guide Rama and his friends home.
Valmiki's poem ends: -
"Rama is ever pleased with those who listen to his story or who tell the whole of
it, and those who do so will attain happiness like unto that of Rama, he whose
deeds are imperishable, he who is Vishnu, the eternal, the lord. May prosperity
attend you! Recite it with love and may the power of Vishnu increase!"
Make your way around the 15 paintings.
Read the synopsis of the story on the luggage
labels. Turn the handles of the automata and
investigate the contents of the drawers and
cupboards.
There’s things to smell, things to admire and things to
dress up in (you’ll find instructions for folding a sari and
a sarong a few pages forward).
You can make and colour a stick puppet too.
The 15 acrylic paintings that tell the story were created by artist Dez Quarrell
between 1988 and 1992 and form part of Mythstories’ core collection.
Most of the rest of this exhibit arrived in 2006 thanks to a grant from NESTA
(National Endowment for Science Technology and the Arts) under their
‘lluminate’ fund.
The automata were made by artist John
Grayson based on detailed descriptions
given by adult lifeskills students at
Shrewsbury College of Arts & Technology.
The students worked with storytellers from
Mythstories museum and John to come up
with the concepts for each artwork. The
students heard the story of the Ramayana in
five episodes. At the end of each episode,
they looked at Dez’s paintings. Then one of
the students described an other image the
story had created in their mind and
answered questions put by other students
building up the detailed descriptions of five
key kinetic moments.
Look up and you will see five
beautiful shadow puppets depicting
characters in the story. They were
hand-made from animal hide and
coloured by India-based puppet
masters Kavi & Leela Mahipat, who
use similar puppets in their own
shows.
You can cut out and colour your own stick puppet using the kits in the ‘cabinet’.
Or if you prefer you can take a kit home to make later.
And on top of the cabinet is the traditional Indian game of Pachisi which you are
welcome to try to play. Full instructions follow.
The Diwi lamps on the cabinet and paper door hangings and friezes displayed
under paintings 7 – 12 were brought back from India and donated to
Mythstories by storyteller Peter Chand.
Many of the items of clothing in the drawers and the fabrics under paintings 1
– 6 were collected during her travels in India and donated by Jude Willerton.
On the top of the cabinet you will also find a modern game, TalkTent.
This was created in 2001/2 by storytellers Jan Blake, Malika Booker and Helen
East, working with artists Ali Pretty and Lucille Tuitt and pupils from ten
schools in London.
The pupils batiked 10 panels, each depicting three stories, that were put
together to create a life-size tent for storytelling and story creating.
The tiny tent you see on the cabinet was designed and
produced by Kavi and Leela Mahipat to contain a game that
linked some of those stories together.
Open the tent VERY CAREFULLY and
explore the pockets and boxes inside.
How to tie a Sari
And five ways to tie a Sarong
The Rules of Pachisi
Pachisi, also known as "Twenty Five", is the national game of India and has
been played there for millennia. Pachisi should not be confused with the
modern commercial Western derivatives Ludo (UK) and Parcheesi (USA),
both of which are simplified and less skilful.
Equipment
The game of Pachisi is played on a board in the shape of a cross, each arm
being divided into three adjacent columns of eight squares. Three of the
squares on each arm are highlighted with a cross or some other
distinguishing mark - the middle square at the end of each arm plus the
fourth square in from the end of the arm on either side. These squares are
called "castles". The middle of the cross forms a large square called the
Charkoni.
Sixteen beehive shaped pieces are used, in four groups of four. The
element of chance is provided by 6 small cowry shells that, when thrown,
indicate an amount according to the following rules:
2 cowries with mouths up - 2
3 cowries with mouths up - 3
4 cowries with mouths up - 4
5 cowries with mouths up - 5
6 cowries with mouths up - 6 + grace
1 cowries with mouths up - 10 + grace
0 cowries with mouths up - 25 + grace
A grace is a special allowance which is a critical part of the game.
Preparation and Objective
The game is for four players playing as partners. Partners sit opposite each
other. To begin, the pieces are placed in the Charkoni. Each player throws
the cowries - highest plays first and thereafter turns are taken in an anti-
clockwise direction.
It is possible to play the game with two players. In this case, play proceeds
exactly as if there were four players but one player plays the partner
counters too.
Each player's objective is to move all four pieces down the middle of the
nearest arm, around the edge of the board in an anti-clockwise direction
and then back up the same arm to finish back in the Charkoni. The pieces
are placed on their sides when returning up the middle of the arm towards
the Charkoni in order to distinguish them from pieces just starting.
Pachisi is a team game, and is only won when partners have all eight pieces
home. As with all true team games, working together is the key to
winning.
Play
Moves are decided by throws of the cowry shells. To begin a turn, the
player throws the cowries. The player moves a piece the number indicated.
If a grace is thrown, the piece moved can be played out of the Charkoni
onto the board, if desired, and the player is allowed another throw and so
on until a 2, 3, 4 or 5 is thrown.
The first piece to leave the Charkoni for each player can depart using any
number. All subsequent pieces are only allowed to start or re-enter the
game using a grace throw.
More than one piece from the same side can occupy the same square. A
piece is not allowed to finish on a castle square that is occupied by one or
more enemy pieces.
If a piece finishes on a non-castle square inhabited by one or more enemy
pieces, the enemy pieces are captured. Captured pieces are returned to the
Charkoni from where they must start again with a grace. A player making a
capture is allowed another throw of the cowries to be taken immediately.
Moving is not compulsory and a player may decide not to move having
thrown the cowries. This is typically done in order to remain safely within a
castle square or to help a partner. A common strategy is for a piece to
remain upon the castle square at the end of the third arm until a 25 is
thrown, thus allowing that piece to finish without risk.
It is possible for a piece, upon completing its circuit, to carry on around the
board for a second time. This is often done in order to assist a partner
who is lagging behind.
Pieces finish the game by re-entering the Charkoni, having completed a
circuit of the board. However, a player is only allowed to move a piece into
the Charkoni by throwing the exact number required.
Instructions from Masters Traditional Games the makers of the board.
Artist Lucy Moxon, aided and abetted by Mythstories storytelling
apprentice Jake Evans created this marvellous interactive exhibit for
the museum, which was installed on Friday 31st March 2017.
The Wondertale Maker is a magical tree which visitors can adorn with
heroes, helpers and villains and leaves of narrative to create their own
story. Just follow the instructions on the next page to create your own
Wondertale.
It was made as part of a project called “inQb8or” which funded a year
long storytelling apprenticeship for young storyteller Jake Evans. Jake
worked on a number of key tasks under Mythstories’ guidance before
gaining his qualification.
His partnership on a cross artform collaboration with emerging fine
artist Lucy Moxon was set the task to come up with an installation that
would allow visitors the chance to make their own tales using the
structure of the classic wondertale. Lucy’s resulting artwork is great
fun to use and embeds the structure of this traditional archetype in all
users’ minds.
We would like to express our profound gratitude to Arts Council
England for supporting this fruitful collaboration with Lottery Funding.
And we hope to use Lucy’s undeniable talents again in the near future.
Meanwhile Jake who was initially introduced to
storytelling by Mythstories at the age of 15,
continues to work with the Mythstories team on a
project to project basis while he develops his own
career as a professional storyteller.
The Wondertale
Maker
An interactive 3-D Artwork
The wagon was created in 2007 in a project led by six local traveller teenagers:
Richard, Cody, Bobbie, Cacey, Jason and Henry. For them it was an opportunity
to tell the story of their own heritage. The traveller people in Britain are among
the last true carriers of the oral heritage learnt tongue to ear. While in Scotland
their role is recognized, here in England that is yet to be the case.
The young people, with the help of The West Midlands Education Service for
Travelling Children, wrote a successful bid to the Local Network Fund that paid
for artists Tom and Una from Illuminations Media to help them turn the fireplace
of the museum into the storytelling wagon. They also brought in musician /
storyteller Dave Arthur who shared traditional gypsy tales he had learnt from
families of Kent travellers and taught the girls how to dance over the broom and
the boys some traveller melodies. Traveller friend, artist Maggie Roberts and her
daughter Jasmine, showed the teenagers how to decorate the front of the bow-
top wagon in the traditional way and created the sign above the exhibit. The
stool decorated with horses’ heads is also Maggie’s work. Other items for the
interior wagon were collected by the teenagers.
There is an album of photographs showing
some of the highlights of this project and
two later projects (see below), on the shelf
in the red cupboard.
Henry made a video documenting the
project, which you can see on Wordscape
North Shropshire (room 2, duck 5).
The Romany Gypsy
Storytelling Wagon
In November 2008 the Prees Travellers Group, which included some of the
parents of the teenagers who had made the wagon, created a mosaic with artist
Elizabeth Turner. This was to be part of the Whitchurch Mosaic Heritage Trail.
The mosaic includes photographs of the traveler homes today and a small
picture tile and mosaic of Henry and Cacey next to the Romany Gypsy
Storytelling Wagon. The travelers wanted their mosaic to be with the wagon in
Mythstories and kindly donated it to the museum.
In 2009/10 Henry and Cacey returned to the museum with Sylvester, John and
Charleen from Prees Heath and Jamie Nadine, Sherel and Alisha from Park Hall,
nr. Oswestry. This group made the special boxes that slide under the wagon
settles and filled them with memorabilia relating to a person who would have
lived in a wagon like the bow-top. This project ‘Life In A Box’ was funded by the
Heritage Lottery Fund. The teenagers worked with wagon-maker Elijah who
taught them the woodworking skills they needed and Maggie returned to
supervise the painting.
Elijah also demonstrated how to make the traditional traveler crocket-baskets,
wooden flowers and paper flowers that can be found among the items on
display.
The group visited Shropshire Archives to research the lives of their ancestors
and recorded a short life-story of each of the four chosen people.
Reset the slider on the left hand side of the
cd machine on top of the stove to ‘CD’ and
press ‘play’ to hear the stories. Look in the
boxes and see if you can work out which
box belongs with each life-story.
The final stage of this project used footage from the
recordings of Media Archive of Central England,
showing traveller evictions in the 1970s and 1980s.
The teenagers responded to the prejudices shown by
recording raps at The Hive, Belmont, Shrewsbury.
This activity was funded by the Shropshire Diversity
and Equalities Fund.
The Romany Gypsy Storytelling Wagon provides an intimate space just waiting
for a story to unfold. It's somewhere most of our visitors find themselves sitting
comfortably listening to a tale or two.
Listen to a story and its soundscape. Chose
percussion instruments and play along or
create your own soundscape.
The pink river dolphin is almost extinct. Listen
to the story of Bufeo Colorado to find out why.
Make up your own story using the finger
puppets from Peru.
This exhibit was created in 2006 as part of Touch It, Move
It, Feel the Rhythm and Do It! It was funded by the
National Endowment for Science, Technology & The Arts.
Reception pupils at Whitchurch Infant School listened to rainforest
stories and experimented with sounds and rhythms. Musician Rich
Wilson recorded them and mixed in noises from the rainforest to
create the soundscapes.
The South American
Rainforest
Stories told in sounds
In 2006 we set Rick Wilson a challenge. Rick, a musician
and percussionists, has a long pedigree of working
alongside storytellers and tells stories himself too, but
could he tell stories with no words?
We gave him a Reception class from a local infants
school to help him along with the task, and we chose
three stories from the South American Rainforest for
him to retell.
In the picture above you can see Rick and his willing
helpers creating the sound of footsteps walking and
running through the leaf mulch. Rick and his team came
up with all sorts of different recording scenarios, most
of which shall remain top secret, but can you imagine
the sound of twenty small mouths sucking on mangoes?
Rick went back to his studio in the Welsh hills and
waved his magic sampling wand and came up with the
amazing results.
Bertilak is one of the main characters in the verse story “Gawain & The Green
Knight”, an Arthurian tale of testing the Christian faith, with many deceptions
and moral dilemmas
You can find the story in the ‘medieval romances’
section of the museum library. Or ask the storyteller to
tell it to you.
Bertilak arrived at Mythstories in pieces inside two ‘body bags’. It took seven
people to put him together.
He had been on display at Rennes museum, Brittany, France. The Bretons also
lay claim to the stories of King Arthur.
Bertilak was made by the Grand Order of Guizers (aka The Guardians of Giants).
His first outing was at the Giant Parade celebrating the Barcelona Olympics in
1992, his appearance at Rennes was the last before his retirement to
Mythstories.
Please do not touch him – he is old and fragile. DO ASK a
curator if you would like to feel samples of his ‘hair’ and ‘skin’.
Bertilak
the Green Knight
A Processional Giant
For an anatomical view, look in the mirror on the box.
The cushion was made by Jake Evans in March 2017 to celebrate his year’s
storytelling apprenticeship at Mythstories.
The sea chest was donated by Audrey Lambart (nee Field) and was used on a
voyage from Montreal to Southampton aboard the Cunard Lines Iverna, when she
returned from studying at Harvard University. It was decorated by work
experience students Bethan Llewelyn and Jess Parry in summer 2007. Ask one of
the curators if you want to look inside.
This final photograph was taken at
the opening of the Channel Tunnel.
Transport Minister Malcolm Riffkind
applauds as Bertilak’s maker Dave
Lobb raises a giant glass of
champagne in a toast.
Apparently after the ceremony that
giant glass goblet had gone missing,
never to be seen again!
The Raven Artbox was commissioned by Shropshire County Council
Arts Service as administrators of the Eric Robinson Arts Trust from
artist Andy Hazell and originally used to tour paintings from the
Trust’s collection around schools in Shropshire.
Turn the handle on the side of the huge treasure
chest and the ravens will clap their steel-can wings.
Please do not touch the ravens; some of the
metal is sharp.
The Artbox is on long-term loan to Mythstories where it both acts as
the museum’s exhibit store and plays a role as a storyscape for ‘The
Treasure of Stokesay’.
Read that story in Room 2 (or ask the
storyteller to tell it) and discover why we are so
pleased to have the artefact in the museum.
The Raven Artbox
An Automata by Andy Hazell
The Gilgamesh tablets were commissioned with funding
from NESTA (The National Endowment for Science,
Technology & the Arts) in 2006.
A group of secondary school pupils with special
literacy needs were told the story of Gilgamesh in
episodes and were asked to respond after each
episode drawing the picture that the story had
created in their heads. Neil took these sketches to his
studio and used them as the starting point for the
eight vitrified clay tablets that make up the story
series.
The commission was drawn up following a visit to the museum by a
deaf, dumb, blind child. Surely there was a way to tell a story by
touch?
Neil's tablets call out to be touched and add an extra sensory
dimension to the Mythstories museum experience.
Close your eyes, touch the clay tablets and imagine
the story.
The tablets depict this part of the Gilgamesh story:
Gilgamesh, King of Uruk, was two-thirds God and one-third human,
and 100% trouble. 18 feet tall, a seething tower of testosterone.
None of the women were safe from him and all men were his slaves.
The humans would turn their backs on the gods if they did not tame
Gilgamesh, so the gods created the King a massive playmate, Enkidu;
part-man, part-beast. The two giants bonded in combat.
Gilgamesh Tablets
By Neil Dalrymple
They went off on noble adventures leaving the people of Uruk to get
on with their lives. Tragedy struck when Enkidu died and Gilgamesh
experienced grief for the first time. Not just grief and loss, but also
the realisation that one day death would come to him too. Gilgamesh
could not come to terms with his friend’s death or the looming destiny
of his own final fate: He set off on a quest to find eternal life.
He walked to the end of the earth, to the dark mountain where the sun
rose and set. He walked further through absolute emptiness between
this world and the next; the gods’ domain.
He emerged from the mountain in Paradise. The gods tried to tempt
him to stop there. But he needed to find Ut’napishtim and his wife,
the couple who had saved the world from the great flood and had
been rewarded with life eternal; he needed to find the secret.
The boatman, Urshanabi, helped him navigate the sea of death.
Gilgamesh cut 360 tree trunks to punt his boat across. There he met
Ut’napishtim, who said he would give up his secret if Gilgamesh could
conquer the ‘little death’ of sleep, but he was so, so tired. Gilgamesh
was about to return defeated when Ut’napishtim’s wife pleaded with
her husband – not eternal life, but what about rejuvenation?
Ut’napishtim told Urshanabi to take Gilgamesh to the place at the
centre of the oceans, to hold the rope and send Gilgamesh diving
down to fetch the thorny plant ‘the old man becomes young’.
Gilgamesh had the plant in his hand; all he had to do was return
home. But half-way across the desert an oasis lured him to take his
rest. As he slept a serpent smelt the magic plant and ate it from his
hand. Gilgamesh awoke to see the serpent slithering away, leaving its
old dry skin discarded on the sand. The plant was gone but the
realisation had come ‘it is not for man to live forever’.
The Royal Game of Ur
This game was played over 4,500 years ago in
the Sumerian city. It was rediscovered in the
1920s by the British archaeologist Sir Leonard
Wooley when he unearthed the ancient city of ‘Ur
of the Chaldees’ in modern-day Iraq. The game
boards were found in the graves of the rich and
the royals.
Gogmagog’s sword
The sword behind the Gilgamesh tablets belonged to Bertilak’s
and Morgan’s ‘big brother’ Gogmagog. Gogmagog was also
made by members of GOG. The sword is all that remains of this
processional giant.
Here he is in action…
These paintings show the
final two scenes.
They are by Dez Quarréll
who donated them to the
Charity in 2001 and. are
the part of its core
collection that were
‘Illuminated’ by the
NESTA grant.
Here’s the proof:
Take a look in the creature peepers
.Some people will tell
you that you are
looking at a
dragonfly larva case
and a mummified
sand lizard. Others
believe these are
baby dragons.
This dragon’s dropping was collected from a secret
location in the heart of Snowdonia by storyteller Andy
Harrop-Smith, who donated it to the museum. Andy tells us
his grandfather was a dragon-tamer who taught Andy all he
knew. Andy says this is probably a dropping from a snow
dragon.
Be warned, it gets quite sticky in hot weather, so be careful
if you want to touch it.
This poster of the Midgard Serpent
was donated to the museum by
storyteller Michael Dacre. It depicts
the mythical beast that features in
many stories from Norse mythology.
Also see the wooden Viking dragon
in the picture at the top of the page.
…………….And the paper Chinese Dragons features in many festivals today.
Dragons
Do they, or did they, exist?
Do you believe that dragons are sweet-natured, misunderstood creatures like the
baby emerging from the egg made by Ann Oakes-Jones? Or do you believe that
they are viscious creatures to be feared like the one in the pastel drawing by Sue
Jones?
And is the Chinese Lion a dragon or maybe just a close relative?
Probably the most common historical
reference to Chinese Lion Dance is
the story of Nian . According to
legend, a monster was terrorizing a
small village; eating the livestock,
crops and villagers. One day, a
Buddhist monk visited the village and
witnessed the events that had taken
place. To rid the villagers of this
menace, the monk instructed the
villagers to get their best martial
artists and build a 'monster'. In
addition to this, the monk instructed
the villagers to fill bamboo shoots
with gunpowder and to cover the village in red decorations.
The following year, when Nian came back (its coming had become an annual
occurrence), the village's best martial artists ran out with their 'monster', whilst
the rest of the villagers rushed out banging their pots and pans, throwing their
homemade firecrackers. Seeing this, Nian fled the village, scared for its life.
From this day, the Chinese perform this dance to not only celebrate their besting
of Nian, but also to ward off bad-spirits or, if Nian should return, scare it away.
If you want to hear the complete stories, ask the storyteller to tell them. The
answers to these questions may give some clues:
Tyrkir in Wonderland
Could Leif the Lucky really have lived up to his name? And could one
drunken German slave name a new nation?
The Loyalist Cow
Can cows swim? And could one determined bovine specimen inspire a
nation to stand up for itself in the face of overwhelming odds?
The Talking Cat
If your oldest friend started to talk would you listen? And do you know
just when to stop listening to the obvious?
Skunk Has Found a New Home
It’s black and white and makes you see red all over. Do you know
how to extract a skunk from inside a warm and cosy oven?
The Grizzly Boatman
Why would a grizzly bear choose to shoot the rapids in a kayak? And,
even more surprisingly, why would a man choose to accompany him?
La Chasse Galerie
Just what would make you sign a pact with the devil? And do you
know how to keep your mouth shut when it really counts?
Canadian
Settler Tales
Acrylic paintings by Dez Quarréll
If you want to hear the complete stories, ask the storyteller to tell them. The
answers to these questions may give some clues:
Talk No More
Could the Great Father fit all the animals on his raft? And
could he ever stop them complaining?
Sedna, Goddess of the Seas
Why would a beautiful girl fall in love with a smelly seabird? And
why would her father condemn her to a watery grave?
Oshadagea, Bringer of the Dew
How can one eagle renew the infertile land? And how can an
everlasting lake fit in the small of its back?
Coyote Steals the Fire
Can Coyote form the dream team to execute his plan? And
what happens when fire-beings cry?
Here Comes Raven, Who Sets Things Right
Who can tell the most boring story? And how can Raven set
things right?
First Nation
Tales
Acrylic paintings by Dez Quarréll
Morgan Le Fey, sometimes called Morgana, is another processional giant made
by The Grand Order of Guizers (aka the Guardians of Giants).
She is younger than Bertilak, and lighter too. By the time she was made GoG
members realised the need for a ‘one-person’ giant for their team.
Morgan is the half-sister of the legendary King Arthur and features in many
Arthurian stories, including the tale of ‘Gawain & The Green Knight’ where she is
the main protagonist and sets the trials for Arthur’s champion, Gawain.
She is not just one of the Royal Family, but also a pagan priestess, deeply
mistrustful of the new religion, Christianity, which is spreading through Arthur’s
Kingdom. Morgan carries a silver sickle, to cut mistletoe at midnight so it
retains its magical properties. On her forehead you will see a crescent moon, a
symbol of her faith. In her bag she carries giant skirt pins, to hold up her skirts
when crossing muddy festival fields.
She has walked in many places across Europe, often with Bertilak at her side and
has come to the eponymous Morgan Library to live out her retirement.
And, yes, she is pregnant. The bump will be Owain, who will grow up to serve as
one of the knights of Arthur’s round table.
Morgan Le Fey
A Processional Giant
A Kete, a plaited flax bag, is a ‘basket of
knowledge’.
The kete has its own stories. Firstly it is the flax
that grows forth from Papatuanuku – there is the
link between the flax and Papatuanuku. Rituals
are observed. Secondly, there is the link between
the kete and the person who plaited it – the person
who caressed the blades of flax to give the kete
shape and design. Thirdly, the kete may be given
to another person thereby creating a link between
people. Fourthly, when a kete is given to another it
is because of a special occasion.
Our Kete was a gift from Thelma Pugh, after her
visit to New Zealand. Inside the basket you will
find a book about kete and their makers. There is
a card on the native Bellbird, a power shell,
containing fragments of other power shells (be very
careful when touching these, they can be sharp),
and finally a Maori headband, which was donated
by Suzanne Thomas along with the two Maori dolls
you will see on top of the bookcase.
Patupaiarehe, Kete
and Talking Stick
From New Zealand
Walking Sticks ‘Toko toko’, or
‘Rakau Korero’ (Talking Stick) are
generally decorated either by
carving a representation of an
ancestor, or a legend. This stick
was hand carved by Te Karuhiruhi
and acquired for the museum by
Trustees Geoff Hardy and Peter
Roscoe on a visit to the Te Puia
Maori Cultural Centre in Rotorua.
When the Maoris have a Hui
(meeting), on the Marae the men
carrying the toko toko are generally
recognised as being orators and
having the authority to speak.
This keyring depicts a Patupaiarehe, a
fairy from the Maori tradition. It was
donated by Thelma Pugh.
Patupaiarehe are well-known for their
love of stealing shadows and reflections.
You will see that both carved objects
have ‘eyes’ made out of small fragments
of power shells.
Use the words to help you put the countries of
South America together.
All the phrases written on the map are from flood
stories told along the valleys, mountain ridges or
rivers at the position you can see them. A lot of
the flood myths derive from the tale ‘One Tree and
Many’ which you can
find in the Rainforest
(duck 6 in this room).
Read the phrases and
see if you can complete
the story.
Or trace how the story
changes as it moves
through the continent.
Try putting some of the
phrases together to
make your own story.
Jigsaw
Flood stories from South
America
Storyteller Liza Watts died in 2016 and her family
have kindly donated her library to Mythstories so
that it may be kept together and intact for use by
other storytellers. It is also a fantastic example of
the type of background work storytellers do. It
shows the breadth of reading and the personal
interests that motivate a teller to tell their tales.
Liza Watts was a pioneer of Theatre in Education
during its Heyday the 1960's and '70's, so that when
she came to storytelling in the 1990's she brought an
unparalleled breadth of very practical insight and
experience to the understanding of how stories worked
in communities and education. She influenced
storytelling practice across the East and West
midlands. During her professional career she had
amassed a library of key texts and often very rare
books, so the placement of this library ,intact, with
Myth Stories as the custodians, creates an accessible
resource which will be invaluable to future generations
of serious storytelling practitioners and
educationalists.
Ben Haggarty, Honorary Professor of Storytelling,
Berlin University of the Arts’.
Liza Watts:
A Storyteller’s
Library
This small replica Hahoe mask was gifted to the museum in 2008 by
the South Korean cultural mission. They accompanied a camera crew
who filmed the museum as part of a world-wide fact-finding mission
before establishing a museum of Hahoe storytelling.
Hahoetal masks are the traditional Korean masks worn in the Hahoe
Pyolshin-gut t'al nori ceremony, which dates back to the 12th century.
They represent the stock characters needed to perform the roles in the
ritual dance dramas included in the ceremony. The masks are
considered to be among of the most beautiful and well known images
representing Korean culture and the government have named them a
"National Treasure"
It is said that a young man named Hur received instructions in a
dream from his local protecting deity to construct the masks. The
decree was that he had to create all of the masks in private,
completely unseen by any other human being. He closed himself off in
his home, hanging straw rope around the house to prevent anyone
from entering while he finished his task. A young woman in love with
Hur grew impatient after not seeing him for several days. She decided
to secretly watch him by making a small hole in his paper window.
Once the deities' rules were broken, Hur immediately started vomiting
and haemorrhaging blood, dying on the spot. It is said he was working
on the final mask of Imae when he died, leaving it unfinished without a
chin. The girl then died of guilt and a broken heart. The villagers
performed an exorcism allowing for their souls to be raised to the
rank of local deity, and they were able to marry in the afterlife. The
Hahoe Pyolshin-gut ritual ceremony was developed to honour them
and console their tormented souls.
Hahoe Mask
From South Korea
The masks represent the characters in the Hahoe pyolsin-gut dance.
They are:
Chuji (the winged lions): They act as protectors from evil during the ritual
performance. They are long ovals adorned with feathers and often painted red.
They are not worn over the face, but held.
Kaksi (the young woman/bride): A goddess in the first play of the cycle and a
young bride in later episodes. This mask has a closed mouth and closed
downward lowered eyes, indicating that she is both shy and quiet. Her eyes are
not symmetrical, and the mask is carved and painted to have long black hair.
The mask is constructed from one solid piece of wood.
Chung (the Buddhist monk): A lecherous and gluttonous character. The mouth
of the mask is a separate piece from the top and attached with cords, allowing
for movement to represent laughter. The eyes are narrow, and there is a small
horn-like bump on the forehead. The mask is often painted red to represent
middle-age.
Yangban (the aristocrat): The character with the most power, and therefore the
object of extreme mockery in the plays. The eyes are painted closed, with deep
dark eyebrows and wrinkles surrounding them. The chin is a separate piece from
the top of the mask, and the actors can lean forward and back to make the mask
smile or frown as needed.
Ch'oraengi (the aristocrat's servant): The wise fool, providing much of the
comedy for the plays. He has a crooked mouth with his sharp teeth showing and
bulging eyes set in a deep socket with a solid dark eyebrow. The expression of
the mask shows stubbornness, anger and a mischievous and meddling nature.
Sonpi (the teacher/scholar): Another character holding high social status, the
mask has flared nostrils and sharply defined cheekbones to show an air of
disapproval, conceit and disdain. It is wider at the top, coming almost to a point
at the chin to represent and mock the large brain of the know-it-all scholar. The
mask has a separate jaw attached with a chord or string.
Imae (the scholar's servant): This character is portrayed as a jolly fool, with a
drooping eyes to express foolishness and naivety. The forehead and cheeks are
slanted and there are many wrinkles around the entire face and eyes. It is the
only mask without a chin.
Punae/Bune (the concubine): Punae is a forward and sexual character,
appearing in the plays as the concubine of either the scholar or the aristocrat.
The mask is symmetrical and made of one solid piece of wood. She has a very
small mouth with red rouged lips, cheeks and forehead. Her eyes are closed and
she has a general look of happiness and good-humour. The mask is constructed
with black hair painted on the top of her head and 2 cords/strings hanging from
the sides of the mask.
Paekjung (the butcher): The mask has narrow eyes and a separate jaw, allowing
the mask to have an evil grin when the actor leaned forward, and appear to be in
maniacal laughter when leaning back. The hair and eyebrows are painted black
and the mask is covered with wrinkles. The brow is slanted to represent an ill-
tempered nature.
Halmi (the old woman): The mask has wide round eyes and an open mouth,
both surrounded by wrinkles. The forehead and chin are both pointed to
represent a character without the blessings of heaven above or the promise of
good fortune later in life. The mask is one solid piece of wood.
Three of the original twelve masks are lost. These represent:
Ttoktari (the old man)
Pyolch'ae (the civil servant/tax collector)
Ch'ongkak (the bachelor)
The Pyolshin-gut t'al nori ceremony consists of ten "episodes." They are:
Opening rituals/"Piggyback" episode: The ceremony
begins with a forty to fifty foot pole being erected to
honor the village's guardian deity. The pole has five
brightly coloured pieces of fabric and a bell on top. A
second, smaller pole is built for the "Deity of the Home-
site," also with five pieces of fabric on the top. The
villagers and audience then prays for the Gods to descend
and bless the proceedings, and the bell on top the larger
pole rings to signify their approval. The villagers then
throw pieces of clothing at the poles, trying to have them
drape over them. Success would ensure personal blessings
of prosperity. The master of ceremonies and performers
then start marching down to the performance site
followed by the audience, playing music and dancing along the way. The
performer wearing the Kaksi bride mask is carried to the performance, as she is
representing the deity of the girl, and deities cannot touch the ground. This
action earns the deity's blessing for the proceedings.
The Winged Lions Dance: Two performers carry the Chuji masks and dance
around the playing space, loudly opening and closing the mouths of the masks.
The purpose of this dance is to ensure the safety of the playing space and actors
by expelling evil spirits and demonic animals, which would be scared of the
winged lions. Once the dance is done, the stage has been purified.
The Butcher Episode: Paekjung, dances around and taunts the audience. He
kills a bull and then starts trying to sell the heart and other organs to the
audience. The audience refuses and he shows frustration by throwing tantrums
and shouting. He then makes an energetic attempt to sell the bull's testicles. He
runs through the audience trying desperately to finish his task.
The Old Widow Episode: Halmi, tells the story of losing her husband the day
after their wedding, and expresses her grief at having been a widow since she
was fifteen. She sings a song at her loom telling her tale.
The Corrupt Monk Episode: Chung watches Punae/Bune dance around the
stage. She then urinates on the ground, Chung scoops up the wet earth and
smells it, and is instantly taken over with lust. The two dance a lascivious dance
unknowingly being watched by Sonpi and Yangban. They then run off together
to the disapproval of the scholar, aristocrat and their servants.
The Aristocrat and the Scholar Episode: Sonpi and Yangban fight over their
shared desire for Punae/Bune. They argue about their worthiness, citing
examples of their education and desire, and then compete to buy the bull
testicles from the butcher as a sign of virility. The three come to amiable terms
and all dance together. Their servants mock their and tell them the tax collector
is coming so Yangban, Sonpi and Punae scatter.
The Wedding Episode: Villagers compete to present the couple with their
personal mat to be used for their wedding night. It is believed that anyone
successfully adding their mat to the pile will be blessed with prosperity. A small
wedding ceremony is then performed on a collection of mats piled from the
offerings of the audience.
The Wedding Night/Bridal Chamber: Ch'ongkak ceremoniously removes Kaksi's
robe and they lay down together on their pile of wedding mats, acting out the
consummation of their marriage. Afterwards, the couple falls asleep and Chung
jumps out of a wooden chest and murders Ch'ongkak. This scene is played at
midnight, and due to its graphic nature women and children were forbidden to
attend.
Japanese rule of South Korea halted the Hahoe pyolsin-kut ceremony in
1928. From 1974-1975 The Hahoe Mask Dance Drama Preservation
Society collected all existing manuscripts, meticulously recreating the
ritual performance. They continue to perform the dances domestically
and internationally, as well as training and passing on the traditions to
younger generations.
This Mata ni pachedi or mata ni chandarvo (Temple Cloth) is on loan
from Storyteller Helen East.
Made by the Vagri community of Gujurat, originally a travelling group,
the cloth provided a temporary and very portable altar and sometimes
part of a tent used for devotion and prayer. The Vagri community are
now resident in Ahmedabad where they continue to make the cloths in
the same way.
The cloths show the Goddess Durga in some of her various avatars
(incarnations or bodily forms). Durga has 64 avatars (64 Yoginis)
amongst which is Kali the demon slayer. The peoples of Gujurat
believe Durga is their protector. The cloths are rectangular narratives
divided into 7 or 9 parts, each a stand-alone story, with Durga or a
Gujarati Goddess as the central figure riding on her vehicle. The
central figure on this cloth is riding a crocodile so the goddess is
probably Khodiyar Maa (the mother goddess). Sometimes the
episodes around the cloth include a life story of the commissioner
and/or an image of a local Vagri priest (the Bhuva) leading a goat for
sacrifice.
The Cloths are made from printed and dyed cotton, hand drawn with
a kalam (reed pen or bamboo stick with a cotton swab on the end) and
then dyed with block prints. Traditional mata ni pachedi have only
three colours; maroon/red representing the earth, black to ward off
the evil eye and white (usually the background colour) which stands
for purity. Each vegetable dye colour is applied separately. The cloth
is fixed with an alizarin solution and then rinsed in running water
between the application of each colour.
Story or
Temple Cloth
Kalamkari of Gujarat style
The Cloth is prepared by soaking it in water to get rid of the starch
and left to dry in the sun. It is then soaked in a mixture of cow dung
and salt and boiled. Then it is bleached in a mixture of castor oil and
caustic soda, followed by a mixture of castor oil and Harra (myrobalan
powder) and then left to dry.
Printing is done with wooden blocks faced with rusted iron motifs.
They are soaked for a week in a solution of sugar and the paste of
tamarind seeds which when mixed with myrobalan powder produces
the back dye.
There is one large printing block on the shelf below the cloth,
together with three small ‘novelty’ blocks depicting animals.
These were donated by Judi Willerton.
The story of Khodiyar Maa goes back to around 700A.D. It begins in a village
called Roishala. Roishala was a part of Vallabhipur province near what is now
Bhavnagar city in Saurashtra (Gujrat, India).
Maharaj Shilbhadra was the ruler of the Vallabhipur province. Mamaniya Gadhvi lived
in the small town, Roishala in his kingdom. He used to be Maharaj Shilbhadra’s best
companion and a close confidant. Honest by heart, the humble and eloquent Shiv
bhakt, Mamaniya Gadhvi was appointed as a Rajgadhvi by his friend. The king would
talk to him for hours at his palace and consult him for important governance issues.
This friendship between Maharaj Shilbhadra and Mamaniya was envied by many
ministers in the Maharaj’s council. They disliked his presence at the palace and
Mahraj’s personal chamber but they could dare not reveal their hatred to the king.
So one of the minister’s pointed out to the queen that Mamaniya and his wife were
‘baanj’ as they hadn’t had a child despite the many years since their marriage. This
made Mamaniya’s presence inauspicious for the king, the kingdom and the queen’s
prospects of having a child.
The brainwashed queen ordered the king’s men to stop Mamaniya Gadhvi coming into
the palace. Next day the modest soul was stopped at the doors of the court. He was
told by the doormen that the king didn’t want to see his inauspicious face. Shocked
Mamaniya asked why. The doorman told him that the king found it ominous for a man
without children to be present in his court or his palace.
Mamaniya’s heart broke. He left the palace without argument, feeling humiliated to be
treated this way by the king after years of friendship and selfless service.
Mamaniya went home from the capital. The displeased look on his face could not be
missed by his wife, Minalde. After probing for reasons, she learned about his
humiliation at the king’s palace, all because they did not have children. She could do
little to placate her husband, who was still reeling under the shock.
Mamaniya decided to go to the Shiv temple and ask Lord Shiv for children. He decided
to perform Kamal pooja (a type of Hathyog to please God). Lord Shiv was unmoved
and Mamaniya decided to give him his life. Just when he was about to make his final
sacrifice Lord Shiv appeared and told him that it was not in his destiny to become a
father.
Later he went to ‘Naglok’ (the snake kingdom) to see if ‘Nagdev’ (the king of snakes)
could help. On hearing his case, Nagdev’s daughters (Nagputris) decided to rescue
helpless Mamaniya from his emotional crisis. 7 nagputris (daughters) and 1 nagputra
(son) agreed to be born in Mamaniya’s home. They promised to arrive on Mahasudh
Aatham.
Mamaniya told his wife to keep 8 cradles ready in anticipation of the great event. As
promised 8 snakes crawled in to their house and one occupied each cradle. In no time
they transformed into babies. One of the 8 babies born was Janbai (later to become
Khodiyar Maa).
Mamaniya and his wife celebrated the miracle of the births by distributing sweets. The
announcement of having fathered 7 daughters and 1 son reached every nook and
corner of the town.
They named their daughters Aaval, Jogal, Togal, Janbai, Holbai, Beejbai, Sosai and the
son, Mehrak (Mehrakiya with love).
But her fellow-villagers knew that Minalde had not been pregnant, to have delivered 8
children must have been a miracle. Some suspected the miracle to be a result of a
black-magic trick practiced by Mamaniya and his wife. These rumours found their way
to Maharaj Shilbhadra’s ears. He had been as glad as anyone else to know that
Mamaniya was no longer a ‘baanj.’ But the rumour made him reluctant to participate
in Mamaniya’s charan celebrations.
The king’s jealous ministers took this opportunity to plan the king’s assassination and
blame Mamaniya’s charan for the same. One of them secretly poisoned the sweets
specially brought by Mamaniya to offer to the king.
A happy Maharaj Shilbhadra took a look at all the babies. When he took little Janbai in
to his arms from the cradle, Mataji extended her hands over his head to bless him. To
protect the innocent king from his assassination attempt, Mataji performed another
miracle from the cradle. When Shilbhadra was about to eat the poisoned sweets they
disappeared suddenly.
This annoyed the king adding to his belief that black magic was involved. He ordered
the killing of the babies by immersing them in water in iron boxes. To his disbelief the
iron boxes floated on water and everyone on the banks could still hear the babies
crying in the boxes. They all survived!
Khodiya Maa is named
Mamaniya’s young children were playing in the field when brother, Mehrak was bitten
by a venomous snake. His sisters rushed to him. Aaval said they had to fetch ‘Ami’
(Elixir of life) from the ‘Naglok’ underneath the sea. It had to be brought before the
sunset in order to save Mehrak’s life. Janbai volunteered to bring Ami from Naglok
before the sun set.
She got ‘Ami’ from Naglok. While hurrying back to the surface of water she injured her
foot on the sharp rocks. She was rescued by a crocodile who took Janbai on its back to
the surface of water.
Limping with discomfort Janbai still reached the accident site on time. Seeing her in
this state, Aaval guesses she must have injured her foot. Feet injury is known as Khodi
and Aaval heard one of her sisters saying, “Khodati aavechhe” (She is limping on her
way). For Janbai’s feat of saving her brother, Aaval decided to name her Khodiyar and
declared that she would be in future known and worshipped as KHODIYAR Maa.
This particular event shows how quick and impatient Khodiyar Maa is when it comes to
answering the prayers of her followers and also made ‘magar’ (crocodile) her ‘vahan’
(vehicle). Khodiyar Maa on her crocodile symbolizes her control over land and water.
These textiles were made by Julie Long as part of her Level
2 City & Guilds course in Hand and Textile Embroidery.
They are on long-term loan.
The bags, pictures and cushions are all designed as props
to help tell the stories they depict.
The workbook that accompanies “The Green Knight” serves
as a window to examine their making process.
Please look inside ‘The Silver Hoof’ bag to find a
written version of the story and to handle items
connected with the tale.
You will also find Julie’s written versions of the other
stories.
Do not be confused, the story of ‘The Green Knight’ on the
cushion is NOT the same tale as ‘Gawain & The Green
Knight’ (Duck 7).
Shining Threads
Made by Julie Long
Although the dolls come from all over the world
most are unified by their collector, Grace
Hallworth. The well known Trinidad born
storyteller, author and librarian had a passion for
dolls and wherever she travelled a new doll would
come into her care.
Now residing again in the UK, Grace kindly
donated her dolls to Mythstories and you will find
them in and on top of the bookcases.
The two Maori dolls in this room were donated by
Suzanne Thomas.
In the bookcase you will find collections of folk tales, legends and fairy stories
from America, Africa, Asia and Australasia and two shelves of story anthologies
from around the world and other oddities like the objects opposite.
Nearby you will find:-
A selection of Guatemalan worry dolls. These tiny little Central American dolls
are made for, and often by, children to take away the worries of real life. When
the dolls are placed under your pillow you're certain to have a good night’s sleep
and wake up worry free in the morning. You will find a Guatemalan Worry Doll
Nativity, complete with baby worry doll in a straw lined crib, with llamas looking
on. This, together with the three single dolls, was donated by young storyteller,
Jen Ward. The story sash was donated by Cumbrian storyteller, Heather
Edwards.
Room 3 Extras (no ducks)
Also look out for ……….
All these items, unless otherwise stated, were donated by Jude Willerton.
Buddhist Prayer Flags - a Chinese parasol.
a Buddhist Prayer Wheel –some Chinese Chopstick – a simple drop spindle
Our headwear and footwear department …try something on
Children’s Shoes (Nepal) - man’s topi (Nepal) - Shemagh and headband (Egypt)
A Boy’s topi (Nepal) – A Yashmack (Jordan) – Hat with earflaps (Nepal)
Dancing Clogs – A Slovakian Hat
Keeping the museum safe!
Shropshire fairies aren’t sweet, loveable creature they can create havoc in a
home. Here are two traditional methods of keeping the home fairy-free.
Both need to be placed above the door.
The first is a bough of May blossom. Someone else must bring it and place it
above the threshold. You can’t ask anyone to collect it for you it has to be a gift.
Ours was brought into the museum by storyteller Helen East and as you can see
has remained in its place of honour for many years.
The second is an horseshoe, contrary to popular belief it doesn’t need to be this
way up to stop the luck falling out. The important thing is that it is made of
iron, a material the fairies detest going anywhere near. This could be because of
their connection to Bronze Age peoples who were driven out by the coming of
the Iron Age.