flying and judging f3a

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SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE P-15.

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Flying and Judging F3A. SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE P-15. Take-off procedure ( not judged, not scored ). wind. 120 0. Security line. 4. P-15.01: Golf Ball with two ½ rolls. ½ roll. ½ roll. P-15.01.01. P-15.01: Golf Ball with two ½ rolls. ½ roll. P-15.01.02. - PowerPoint PPT Presentation

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Page 1: Flying and Judging F3A

SCHEMATIC MANOEUVRE ILLUSTRATIONS

SCHEDULE P-15.SCHEMATIC MANOEUVRE ILLUSTRATIONS

SCHEDULE P-15.

Page 2: Flying and Judging F3A

1200

Security line

wind

Take-off procedure

( not judged, not scored )

Page 3: Flying and Judging F3A

P-15.01: Golf Ball with two ½ rolls

½ roll

½ roll

P-15.01.01

Page 4: Flying and Judging F3A

P-15.01: Golf Ball with two ½ rolls

½ roll

P-15.01.02

Page 5: Flying and Judging F3A

½ roll

P-15.01: Golf Ball with two ½ rolls

P-15.01.03

Page 6: Flying and Judging F3A

½ rolls on middle of the lines.

All radii are equal.

P-15.01: Golf Ball with two ½ rolls

½ roll

½ roll

P-15.01.04

Page 7: Flying and Judging F3A

P-15.02: Half Square Loop on Corner with ½ roll

½ roll

P-15.02.01

Page 8: Flying and Judging F3A

P-15.02: Half Square Loop on Corner with ½ roll

All radii are equal. 45°

45°½ roll on middle of the line.

P-15.02.02

Page 9: Flying and Judging F3A

P-15.03: Double Immelmann with two knife edge flights

¼ roll ¼ roll

¼ roll¼ roll

P-15.03.01

Page 10: Flying and Judging F3A

P-15.03: Double Immelmann with two knife edge flights

All radii are equal.

The half loops must follow immediately after the ¼ rolls .

There must be no line between the half loops and the ¼ rolls.

P-15.03.02

Page 11: Flying and Judging F3A

P-15.04: Half Square loop with ½ roll

½ roll

P-15.04.01

Page 12: Flying and Judging F3A

All radii are equal.

1/2 roll on middle of the line.

P-15.04: Half Square loop with ½ roll

P-15.04.02

Page 13: Flying and Judging F3A

P-15.05: Stall Turn with 1 ¼ roll up, ¾ roll down

1 ¼ roll 3/4 roll

P-15.05.01

Page 14: Flying and Judging F3A

All radii are equal.

Pivot on CG

1 ¼ roll 3/4 roll

P-15.05: Stall Turn with 1 ¼ roll up, ¾ roll down

Rolls on middle of the line.

Two wing spans or more – zero points!

P-15.05.03

Stop before pivot

Page 15: Flying and Judging F3A

P-15.06: Half Reverse Cuban 8 with ½ roll

½ roll

P-15.06.01

Page 16: Flying and Judging F3A

½ roll

P-15.06.02

P-15.06: Half Reverse Cuban 8 with ½ roll

Page 17: Flying and Judging F3A

1/2 roll on middle of the line.

All radii are equal.

P-15.06.03

P-15.06: Half Reverse Cuban 8 with ½ roll

Page 18: Flying and Judging F3A

P-15.07: Roll Combination with consecutive three 1/6 rolls, three 1/6 rolls in opposite direction

1/6 roll

1/6 roll

1/6 roll

1/6 roll

1/6 roll

1/6 roll

P-15.07.01

Page 19: Flying and Judging F3A

Between part rolls in opposite direction there must be no line.

The 1/6 rolls must have the same roll rate.

Lines between part rolls must be short and of equal length.

P-15.07: Roll Combination with consecutive three 1/6 rolls, three 1/6 rolls in opposite direction

1/6 roll

1/6 roll

1/6 roll

1/6 roll

1/6 roll

1/6 roll

P-15.07.02

Page 20: Flying and Judging F3A

P-15.08: Pull-Push-Push Humpty-Bump with ¾ roll up, up, ¾ roll down (Option: ½ up, ½ roll down)

¾ roll ¾ roll

P-15.08.01

Page 21: Flying and Judging F3A

¾ roll ¾ roll

Al radii are equal.

¾ rolls in middle of the lines.

P-15.08.02

P-15.08: Pull-Push-Push Humpty-Bump with ¾ roll up, up, ¾ roll down (Option: ½ up, ½ roll down)

Page 22: Flying and Judging F3A

Option

½ roll ½ roll

P-15.08.03

P-15.08: Pull-Push-Push Humpty-Bump with ¾ roll up, up, ¾ roll down (Option: ½ up, ½ roll down)

Page 23: Flying and Judging F3A

Option

½ roll ½ roll

P-15.08.04

P-15.08: Pull-Push-Push Humpty-Bump with ¾ roll up, up, ¾ roll down (Option: ½ up, ½ roll down)

Page 24: Flying and Judging F3A

Option

Al radii are equal.

½ rolls on middle of the lines.

P-15.08.05

P-15.08: Pull-Push-Push Humpty-Bump with ¾ roll up, up, ¾ roll down (Option: ½ up, ½ roll down)

Page 25: Flying and Judging F3A

P-15.09: Top Hat Inverted Spin with 2 ½ turns

P-15.09.01

Page 26: Flying and Judging F3A

All radii are equal.

P-15.09: Top Hat Inverted Spin with 2 ½ turns

Spiral dive - 0 points!

Snap entry - 0 points!

Forced entry: downgrade.

P-15.09.02

Page 27: Flying and Judging F3A

P-15.10: Pull-Knife-Edge-Push Humpty-Bump with ½ roll down

½ roll

Half Knife Edge loop

During the knife-edge the wing must be in the vertical plane.

P-15.10.01

Page 28: Flying and Judging F3A

Al radii are equal.

½ roll on middle of the lines.

P-15.10.02

P-15.10: Pull-Knife-Edge-Push Humpty-Bump with ½ roll down

Page 29: Flying and Judging F3A

P-15.11: Reverse Cuban 8 with consecutive two ¼ rolls, consecutive two ½ rolls in opposite directions

¼ roll

¼ roll

½ roll

½ roll

P-15.11.01

Page 30: Flying and Judging F3A

¼ roll

¼ roll

½ roll

½ roll

P-15.11: Reverse Cuban 8 with consecutive two ¼ rolls, consecutive two ½ rolls in opposite directions

Between part rolls in opposite direction there must be no line.

All part rolls must have the same roll rate.

Lines between part rolls must be short and of equal length.

All radii are equal.

P-15.11.0“

Page 31: Flying and Judging F3A

¼ roll

P-15.12 Figure 9 with consecutive four ¼ rolls up

P-15.12.01

¼ roll¼ roll¼ roll

Page 32: Flying and Judging F3A

P-15.12 Figure 9 with consecutive four ¼ rolls up

Al radii are equal.

P-15.12.02

¼ roll¼ roll¼ roll¼ roll

Page 33: Flying and Judging F3A

P-15.13: Hour-Glass with ½ roll, roll, ½ roll

½ roll

½ roll

roll

P-15.13.01

Page 34: Flying and Judging F3A

45°

P-15.13: Hour-Glass with ½ roll, roll, ½ roll

P-15.13.02

Page 35: Flying and Judging F3A

45°

P-15.13.03

Page 36: Flying and Judging F3A

45°

All radii are equal.

Rolls on middle of the lines.

P-15.13.04

Page 37: Flying and Judging F3A

P-15.14: Stall Turn with consecutive two ¼ rolls down

Pivot on CG

P-15.14.01

Stop before pivot

Page 38: Flying and Judging F3A

Pivot on CG

P-15.14: Stall Turn with consecutive two ¼ rolls down

P-15.14.02

¼ roll

¼ roll

Page 39: Flying and Judging F3A

¼ roll

¼ roll

Pivot on CG

All radii are equal.

Rolls on middle of the line.

Two wing spans or more – zero points!

P-15.14: Stall Turn with consecutive two ¼ rolls down

P-15.14.03

Page 40: Flying and Judging F3A

P-15.15: Upline with consecutive two rolls in opposite directions

P-15.15.01

Page 41: Flying and Judging F3A

All radii are equal.

45°

Rolls on middle of the line.

P-15.15: Upline with consecutive two rolls in opposite directions

Between rolls in opposite direction there must be no line.

P-15.15.02

Page 42: Flying and Judging F3A

P-15.16: Split S with ½ roll

½ roll

P-15.16.01

Page 43: Flying and Judging F3A

½ roll

P-15.16: Split S with ½ roll

The half loops must follow immediately after the ½ roll.

P-15.16.02

Page 44: Flying and Judging F3A

P-15.17: Avalanche with snap roll on top

P-15.17.01

Page 45: Flying and Judging F3A

P-15.17: Avalanche with snap roll on top

Loop must be round.

Snap roll may be positive or negative.

If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.

P-15.17.02

Page 46: Flying and Judging F3A

1200

Security line

wind

Landing procedure

( not judged, not scored )

The direction of the landing may be different to the take off.

Page 47: Flying and Judging F3A

Thank you!

Forget WHO is flying(friend, rival, countryman, flier from other nation)

Forget WHAT is flying(2-stroke, 4-stroke, electric, turbine, rubber-power)

LOOK ONLY AT LINES DESCRIBED IN THE SKY!

(and the precision, smoothness, positioning, and size)

Peter Uhlig, September 2013