flow visualizationflow visualization, part 3 (of 3) · 3d+exemplary selected streamlines,...
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#2Visualization, Lecture #2d
Flow visualizationFlow visualization, Part 3 (of 3)
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Retrospect: Lecture #2cFlow Visualization, Part 2:
FlowVis with arrowsFlowVis with arrowsnumerical integration
Euler integrationEuler-integrationRunge-Kutta-integration
streamlinesin 2Dparticle pathsin 3D sweepsin 3D, sweepsilluminated streamlines
streamline placementHelwig Hauser 2
streamline placement
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Overview: Lecture #2d
Flow Visualization, Part 3:flow visualization with integral objectsflow visualization with integral objects
streamribbons, streamsurfaces, stream arrows
line integral convolutiongalgorithmexamples alternativesexamples, alternatives
glyphs & icons, flow topologysummary
Helwig Hauser 3
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Flow Visualizationith I t l Obj twith Integral Objects
Streamribbons, Streamsurfaces,
etc.
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Integral Objects in 3D 1/3
Streamribbons
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Streamribbon Generation
Start with a 3D point xi=0and a 2nd one yi 0 in a particular dist dand a 2 one yi=0 in a particular dist. d, i.e. (xi-yi)²=d²LLoop:Do an integration step from xi to yield xi+1
Do an integration step from yi to yield zrenormalize the dist between xi+1 & z to d i erenormalize the dist. between xi+1 & z to d, i.e. yi+1=xi+1+d·(z-xi+1)/|z-xi+1|E d t ibb i t ti if t dEnd streamribbon integration if wanted
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Integral Objects in 3D 2/3
Streamsurfaces
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Streamsurfaces – split / merge
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Stream Arrows
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Integral Objects in 3D 3/3
Flow volumes …
vs. streamtubes(similar to streamribbon)
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Relation to Seed Objects
IntegralObj. Dim. SeedObj. Dim.______________________________________________________________________________________________________
Streamline,… 1D Point 0DStreamribbon 1D++ Point+pt. 0D+0DSt t b 1D++ Pt + t 0D+1DStreamtube 1D++ Pt.+cont. 0D+1D______________________________________________________________________________________________________
Streamsurface 2D Curve 1DStreamsurface 2D Curve 1D______________________________________________________________________________________________________
Flow volume 3D Patch 2D
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CLine Integral Convolution
Flow VisualizationFlow Visualization in 2D or on surfaces
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LIC – Introduction
Aspects:goal: general overview of flowgoal: general overview of flowApproach: usage of texturesIdea: flow visual correlationExample:Example:
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LIC – Approach
LIC idea:for every texel: let the texture valuefor every texel: let the texture value…
… correlate with neighboring texture values along the flow (in flow direction)along the flow (in flow direction)… not correlate with neighboring texture values across the flow (normal to flow dir )across the flow (normal to flow dir.)
result: l t li th t t lalong streamlines the texture values are
correlated visually coherent!approach: “smudge” white noise (no a priori correlations) along flow
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LIC – Steps
Calculation of a texture value: Flow Datatexture value:
look at streamline through point
Integrationthrough pointfilter white noise l t li
Streamline (DDA)
along streamlineConvolutionwith
White Noise
results in
LIC Texel
results in
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LIC – Convolution with Noise
Calculation of LIC texture:input 1: flow data v(x): RnRninput 1: flow data v(x): RnRn, analytically or interpolatedi t 2 hit i ( ) Rn R1input 2: white noise n(x): RnR1, normally precomputed as texturet li ( ) th h R1 Rnstreamline sx(u) through x: R1Rn,
sx(u) = x + sgn(u) 0t|u| v(sx(sgn(u)t)) dti t 3 filt h(t) R1 R1 Ginput 3: filter h(t): R1R1, e.g., Gaussresult: texture value lic(x): RnR1,
( )
lic(x) = lic(sx(0)) = n(sx(u))·h(u) du
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More Explanation
So:LIC lic(x) is a convolution ofLIC – lic(x) – is a convolution of
white noise n (or …)and a smoothing filter h (e.g. a Gaussian)
The noise texture values are picked pup along streamlines sx through x
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LIC – Example in 2D
quite laminar flow
Helwig Hauser 18quite turbulent flow
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LIC in 2D – Further Example
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LIC – Examples on Surfaces
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Arrows vs. StrLines vs. Textures
Streamlines: selectiveA llArrows: well..
Textures: 2D-filling
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LIC in 3D??!
Correlation also possible in 3D:problem of rendering: DVR of 3D LIC problem of rendering: DVR of 3D LIC Destruction of correlational information!H l tiHence: selective use
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Literature
Papers (more details):B Cabral & L Leedom: “Imaging Vector FieldsB. Cabral & L. Leedom: Imaging Vector Fields Using Line Integral Convolution” in Proceedings of SIGGRAPH ‘93 = ComputerProceedings of SIGGRAPH 93 = Computer Graphics 27, 1993, pp. 263-270D Stalling & H C Hege: “Fast and ResolutionD. Stalling & H.-C. Hege: Fast and Resolution Independent Line Integral Convolution” in Proceedings of SIGGRAPH ‘95 = ComputerProceedings of SIGGRAPH 95 = Computer Graphics 29, 1995, pp. 249-256
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LIC-Variants
OLIC = Oriented Line Integral Convolutionvisualization of directional informationvisualization of directional information
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TextureAdvection–SteadyFlows
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TextureAdvect.–UnsteadyFlows
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Alternatives to LICspot noisespot noise
Similar approaches:spot noise textured splatsspot noisevector kernelline bundles / splatstextured splatstextured splatsparticle systemsfl lflow volumes
motionblurred
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particlesflow volume
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Flow Visualizationdependent on local props.
Visualization of v
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Glyphs resp. Icons
Local / topologicaltopologicalproperties
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Icons in 2D
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Icons & Glyphs in 3D
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Flow Topology
Topology:abstractabstractstructureof a flowof a flow
differentelements, e.g.:
checkpoints, defined through v(x)=0cycles, defined through sx(t+T)=sx(t)y , g x( ) x( )connecting structures (separatrices, etc.)
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Flow Topology in 3D
Topology on surfaces:surfaces:
fixedpointspointssepara-t itrices
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Flow Topology in 3D
Lorenz system:system:
1 saddle2 saddlefoci1 chaotic attractor
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Timesurfaces
Idea:start surface e g part of a planestart surface, e.g. part of a planemove whole surface along flow over timetime surface: surface at one point in time
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Flow Visualization –summary
Overview, Solutions
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Important Questions
Dimensionality? 2D, Surface, 3D?U G l? i d t il ?User-Goal? overview, details?Examples:Examples:
2D/surfaces+overview LIC (or…), evenly-placed streamlines hedgehog plotsplaced streamlines, hedgehog plots3D+exemplary selected streamlines, streamsurfaces etc 3D arrows on slicesstreamsurfaces, etc., 3D arrows on slicesunsteady/2D+overview animated texture d ti tadvection, etc.
unsteady/3D+idea animated particles
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y p
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2D+Overview
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3D exemplary
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Unsteady/2D+Overview
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Unsteady/3D+Idea
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Acknowledgements
For material used in this lecture:Hans Georg Pagendarm Bruno JobardHans-Georg Pagendarm, Bruno JobardJeff HultquistLukas Mroz, Rainer WegenkittlNelson Max Will Schroeder et alNelson Max, Will Schroeder et al.Brian Cabral & Leith LeedomD id K i hDavid KenwrightRüdiger WestermanngJack van Wijk, Freik Reinders, Frits Post, Alexandru Telea, Ari Sadarjoen
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Alexandru Telea, Ari Sadarjoen