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School of Business Supervisors: Marina Candi and Kári Kristinsson January 2011 Positivity: a key for enhancing creativity - enhancing organizational creativity through positive leadership MS Degree Strategic Management Fjóla Björk Hauksdóttir

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Page 1: Fjóla Björk Hauksdóttir - Skemman · their patience! I would also like to thank my true friend Heiða for her faith in me always, especially her encouragement throughout the final

School of BusinessSupervisors: Marina Candi and Kári Kristinsson

January 2011

Pixel

Positivity: a key for enhancing creativity - enhancing organizational creativity

through positive leadership

MS DegreeStrategic Management

Fjóla Björk Hauksdóttir

Fjóla B

jörk H

auksd

óttir

Positivity: a key for enhancing creativity 2011

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Abstract

This research explored how creativity can be enhanced through leadership.

Specifically, what specific leader behaviour encourages employee creativity and why.

Using a qualitative case-based study, nine interviews were conducted in three

companies in the creative industry in Iceland: CCP, CAOZ and the Icelandic

Advertising Agency. The results indicate that positivity (the quality of having a

positive mindset) is a key behavioral contributor to enhanced creativity. Positivity was

found to positively influence employee psychological well-being as well as

motivation. Both motivation and psychological well-being were found to be important

conditions for creativity to flourish. Positivity was also found to have a positive ripple

effect throughout the organization, enhancing espirit de corps, including the feeling of

group membership, positive social interactions, treating people with respect, setting

higher goals, increased effort and work enjoyment as well as overall organizational

performance. Positive leadership may thus be instrumental for an organization to

reach extraordinary performance.

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“Success in the knowledge economy comes to those

who know themselves – their strengths, their values,

and how they best perform.” - Peter F. Drucker, 1998

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Acknowledgments

First of all I would like to thank my family for their support and help throughout my

studies and this project. I would like to thank my mother and sister for their support

and reviewing the transcripted interviews, my brother for his optimism, and dad for

support and being a true inspiration in leadership – and of course my two dogs for

their patience! I would also like to thank my true friend Heiða for her faith in me

always, especially her encouragement throughout the final steps of this project.

I would like to thank my advisor Marina Candi for guidance, insight, faith in my

abilities and support, and my co-advisor Kári Kristinsson for his positivity and

introducing me to innovation management, but mostly for helping me find the right

mentor for my research and for bridging the gap between universities.

I would also like to thank people that have contributed to the steps leading up to this

research and the reasearch itself: Valgerður for inspiration, kindness and help, Hulda

G. for her undoubted faith in me and support, Ragna Hlín for support and insights into

the rules of the University of Iceland and for clearing the path of information flow,

Hjördís for lending me the digital recorder and my employers for flexible work hours

throughout the study. I would like to thank Sif and Lena Mist for transcribing, Alana

for proofreading and of course to all my friends for the joyful encounters along the

way – thank you!

Without the interviewees this research would have been difficult. I would especially

like to thank the CEOs of the companies interviewed for opening the doors to their

companies and leading me to their employees, for all of their and their interviewees

tacit knowledge, experience, insights and for trusting me with their words – a big

thank you!

And thank you to all the libraries in Iceland and the Internet for being a fountain of

knowledge for this island I live on and to the previous researchers in theories that

mark the foundation of this research – thank you for your inspiration.

May what is true in this research shine forth and the other left to be forgotten.

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Contents

1 Introduction.............................................................................................................. 7

1.1 Background........................................................................................................... 71.2 Purpose ................................................................................................................. 81.3 Research questions................................................................................................ 81.4 Structure................................................................................................................ 9

2 Theoretical framework........................................................................................... 10

2.1 Creativity ............................................................................................................ 102.1.1 Definition of creativity .................................................................................... 112.1.2 Organizational creativity ................................................................................. 14

2.1.2.1 Conceptual frameworks .................................................................... 142.1.3 The definition of creativity adopted for this research...................................... 162.2 Influencing creativity.......................................................................................... 172.2.1 Enhancing creativity ........................................................................................ 17

2.2.1.1 Brainstorming and problem solving ................................................. 172.2.1.2 Establish purpose .............................................................................. 172.2.1.3 Motivation – intrinsic motivation – passion ..................................... 182.2.1.4 Curiosity and exploration ................................................................. 202.2.1.5 Psychological well-being and positivity........................................... 202.2.1.6 Encouraging domain-specific knowledge......................................... 212.2.1.7 Autonomy, freedom and impact ....................................................... 212.2.1.8 The creative environment: tolerate errors......................................... 22

2.2.2 Killing creativity: negative factors .................................................................. 222.3 Leadership behaviour and creativity................................................................... 232.3.1 Empowering leadership and creativity ............................................................ 242.3.2 Perceived leader support and the Componential Theory of Creativity............ 252.3.3 The creative employee..................................................................................... 272.3.4 Positive leadership ........................................................................................... 29

2.3.4.1 Background: Posititve psychology and creativity ............................ 292.3.4.2 Building positive deviance ............................................................... 30

2.3.4.2.1 Positive climate.......................................................................... 312.3.4.2.2 Positive relationships ................................................................. 322.3.4.2.3 Positive communication............................................................. 322.3.4.2.4 Positive meaning........................................................................ 33

2.4 Summary............................................................................................................. 33

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3 Methodology and method ...................................................................................... 35

3.1 Methodology....................................................................................................... 353.1.1 Why a qualitative research method?................................................................ 353.2 Method................................................................................................................ 353.2.1 Data.................................................................................................................. 353.2.2 Participants ...................................................................................................... 363.2.3 Interview framework ....................................................................................... 363.2.4 Conducting the interviews ............................................................................... 373.2.5 Data analysis.................................................................................................... 37

4 Analysis ................................................................................................................. 39

4.1.1 CCP.................................................................................................................. 394.1.2 CAOZ .............................................................................................................. 394.1.3 The Icelandic Ad Agency (Íslenska auglýsingastofan) ................................... 404.2 Overview of content analysis.............................................................................. 404.2.1 Case to case comparison.................................................................................. 424.3 Positivity: the missing link ................................................................................. 444.3.1 Psychological well-being................................................................................. 45

4.3.1.1 Positive social interactions ............................................................... 464.3.1.2 Visibility of managers....................................................................... 474.3.1.3 Helpful comments and solutions ...................................................... 484.3.1.4 The correalation to intrinsic motivation ........................................... 49

4.3.2 Motivation........................................................................................................ 494.3.2.1 Intrinsic motivation........................................................................... 494.3.2.2 Extrinsic motivation.......................................................................... 51

4.3.2.2.1 Rewards: Compliments, recognition, activities, bonuses, etc. .. 514.3.2.2.2 Goals – guality........................................................................... 544.3.2.2.3 Mistakes: a way to learn and innovate....................................... 554.3.2.2.4 Welcoming new ideas................................................................ 554.3.2.2.5 Organizational support: Supporting creative culture................. 564.3.2.2.6 Trust and freedom...................................................................... 56

5 Discussions and Conclusions................................................................................. 60

5.1 Review of findings.............................................................................................. 605.2 Limitations.......................................................................................................... 635.3 Contribution to organizational creativity theories .............................................. 645.4 Future research.................................................................................................... 645.5 Management implications................................................................................... 65

6 Bibliography .......................................................................................................... 66

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List of figures

Figure 1. The revised componential model of creativity ............................................ 15Figure 2. The “Virtuous cycle of innovation” (adopted from Trott, 2008, p. 97). ..... 23Figure 3. Zhang and Bartol’s model on how employees’ creativity can be enhanced

through a leader’s encouragement and empowerment (adopted from Zhang, 2010) .................................................................................................................... 25

Figure 4. The three components of creativity (adopted from Amabile, 1998, p. 78) .. 26Figure 5. Four leadership strategies that enable positive deviance (adopted from Kim

Cameron, 2008, p. 14) ......................................................................................... 31Figure 6. Getting there: Analysis leading to a theory of positivity and its ripple effect

on organizational creativity ................................................................................. 44

List of tables

Table 1. Various definitions of creativity or creative processes in existing literature 13Table 2. Overview of content analysis. ....................................................................... 41Table 3. Case to case comparison................................................................................ 43

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1 Introduction

1.1 Background

Creativity is beneficial for various economic reasons. Creativity aids in seeing things

in new perspectives and finding new and better processes, products or services.

Creativity can increase productivity and efficiency (Amabile, Barsade, Mueller, &

Staw, 2005) as well as increasing an organization’s resilience and flexibility when

faced with an increasingly turbulent outer environment (Shalley & Gilson, 2004).

Creativity can also be beneficial when going through organizational change (Amabile

& Perlow, 2002). Increasing emphasis is therefore being placed on the creative

abilities within organizations (Shalley & Gilson, 2004).

But can the creative process be enhanced and if so, how? The latest theories suggest

that multiple components must come together for creativity to occur. These include

intelligence, abilities, motivation, skills, beliefs, values and cognitive styles

(Nickerson, 1999). Furthermore, several studies have shown that creativity can be

enhanced through training (Teresa M. Amabile, 1983; Sternberg & Lubart, 1996) and

motivation (Amabile, 1996; Amabile, Schatzel, Moneta, & Kramer, 2004; Zhang &

Bartol, 2010).

The study of creativity is a relatively new field of research in organization studies.

The field of organization studies benefits from the large body of existing research on

creativity within the field of psychology. In organization literature, creativity refers to

the idea generation phase of innovation (Shalley & Zhou, 2008) and creativity is

viewed as an important initial step in innovation and a key to gaining competitive

advantage (Amabile, et al., 2005).

This research is motivated by the desire to find out how creative workers can flourish

in a corporate world, while trying to bridge the gap between the extremes of business

and art; a gap known to create disrespect and defensiveness, inconducive to both

parties and business as whole. The gap can also lead to ignorance, which can be a

contributor to mismanagement of creative workers. For leaders of companies in

creative industries, an understanding of how creativity can be enhanced is extremely

important.

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1.2 Purpose

Previous researches suggest that leadership behaviour affects employees’ creativity

(Amabile, et al., 2004; Zhang & Bartol, 2010). Hence, it is vital to understand how to

manage creative individuals for optimal organizational performance in the creative

industries. Along with leadership behaviour, motivation has been found to be one of

the most important factors contributing to enhanced creativity and the one factor a

manager can most readily influence to foster employee creativity (Amabile, 1998).

In this research the focus is on providing insight into the world of the creative worker

in order to discover ways to manage and enhance creativity. By enhancing creativity,

the chances of innovation are likely to be increased, and thus competitive advantage.

The goal of this research is to explore what enhances creativity and means with which

leaders can enhance creativity.

In the literature on organizational creativity there is little research on how specific

leader behaviour affects the creativity of employees. Until recently, leader behaviour

has not been thought of as an important factor influencing employee creativity

(Mumford, Scott, Gaddis, & Strange, 2002).

It is the author’s hope that this research will contribute to knowledge about leading

creative employees in a way that benefits both employees and organizational

performance.

1.3 Research questions

Based on the stated goals of examining how creativity can be enhanced and what

specific leader behaviours encourage and enhance creativity, this research is guided by

the following research questions:

How can leaders motivate their employees to enhance creativity?

What specific leader behaviours are likely to enhance employee creativity?

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1.4 Structure

This thesis starts with an overview of the theoretical framework for the topic studied.

It provides an overview of how the concept of creativity has evolved in psychology

leading to creativity to being researched and studied within the organizational field.

The means that existing research suggests for enhancing creativity are reviewed.

Chapter 3 describes the research methodology and Chapter 4 outlines the findings of

data analysis. Finally, in Chapter 5 the findings are reviewed and discussed, along

with a discussion of limitations, suggestions for further research, management

implications and a summation of contributions to theories of organizational creativity

and leadership.

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2 Theoretical framework

2.1 Creativity

The earliest conception of creativity is found in religious text such as the Biblical

story of creation from which came the idea of God doing artisan’s work. For the

Hindus, Confucians, Taoists and Buddhists creation was seen mostly as a kind of

mimicry and for Plato, nothing new was possible and art in his time was an effort to

match ideal forms. Originality was only thought of as an important marker of

creativity during early history (1500 B.C. - 500 A.C.), ideas not challenged during the

middle ages until early renaissance (Dudek, 1999).

It took several generations of writers, philosophers and artists to develop the concept

of creativity. Adam Smith was one of the first to value the need for a science of

human behaviour, as he considered it imperative to develop a science based on

systematic, political and social knowledge. By 1879 Galton had researched individual

differences in sensory functioning, assuming that sensory discrimination was

positively associated with intelligence (Albert & Runco, 1999).

By the 1900s, measuring individual differences in intelligence had become a research

topic of interest for many psychologists (Albert & Runco, 1999). In 1950, Guilford

(president of the American Psychology Association) reported that only 0.2% of the

entries in Psychological Abstracts up to 1950 focused on creativity and challenged

psychologists to pay attention to it in future research. In the following decades, a few

research institutes were founded and interest in creativity research began to grow

(Sternberg & Lubart, 1999).

A second major area of research within psychology concerned the cognitive processes

involved in creativity (Newell, Shaw, & Simon, 1963; Shalley & Zhou, 2008). A

cognitive approach to creativity tries to draw forth the mental representations and

processes behind creative thought (Sternberg & Lubart, 1999). For further reading on

the research of creativity within the field of psychology, please see Sternberg (1999).

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2.1.1 Definition of creativity

Creativity as an outcome has been defined as something that is novel. In the

psychological literature, some define creative outcomes generated in brainstorming

periods in terms of originality, flow and flexibility. Hence, these definitions deal with

originality in the sense that it represents statistical uniqueness, but do not include

concerns of usefulness or appropriateness (Shalley & Zhou, 2008).

Other definitions from the fields of psychology and organizational behaviour include

creativity’s novelty aspect and the concern about whether it is useful and involves

appropriate ideas, processes, or procedures (Amabile, 1988; Mumford & Gustafson,

1988). Amabile (1983; 1996) defines creativity as follows:

A product or response will be judged as creative to the extent

that (a) it is both novel and appropriate, useful, correct or

valuable response to the task at hand, and (b) the task is

heuristic rather than algorithmic (T. M. Amabile, 1983, p.

360).

Amabile’s (1983) conceptual definition of creativity is based on operational

definitions of creativity (Amabile, 1983). It emphasizes that it is the production of

novel ideas judged by observers and appropriate to the extent that it has the properties

required by the task and hence useful, correct or valuable to the individual or

company. She also emphasizes that the creative process is not a straight forward task

with identified goal (algorithmic) but heuristic in sense that the problem discovery is a

part of the creativity (Amabile, 1983) and a non-linear process (Amabile, 1996).

Creativity can range from suggestions for incremental changes to major radical

breakthroughs (Mumford & Gustafson, 1988; Shalley & Zhou, 2008).

The latest research on creativity suggests that multiple components must come

together for creativity to occur. (Teresa M. Amabile, 1983; Amabile, 1988;

Csikszentnihalyi, 1997; Gardner, 1993; Sternberg, 1999). Amabile (1983) suggests

that in order to be creative motivation, domain-relevant ability and thinking skills in

certain cognitive stages influence creative performance (Teresa M. Amabile, 1983;

Shalley & Zhou, 2008; Steiner, 1965). Csikszentmihalyi (1997) combines individuals

abilities to flow, domain culture to transmit ideas and influential people in a domain to

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evaluate an idea. Gardner (1993) influenced by Csikszentmihaly stresses an

interactive perspective between the creative individual and other individuals, domain,

field and relationships between childhood and the adult creator. And Sternberg and

Lubart (1991) provide an investment theory where creative workers pursue ideas of

low value to sell high influenced by intellectual processes and style, personality,

motivation, and the environmental context.

In theories on the creative process there has been ephasis on incubation time, meaning

the time that ideas and thoughts are passed back and forth and recombined into new

forms of solutions with the subcounscious gradually coming to a conclusion about

what is most likely to be of success (Teresa M. Amabile, 1983; T. M. Amabile, 1983;

A. Osborn, 1953; Rossman, 1931; Wallas, 1926). This time is commonly used for

experimentation and play in the development of creative products and services

(Ruscio, Whitney, & Amabile, 1998).

Amabile (1983; Amabile, 1988) proposed what she refers to as the Componential

Theory of Creativity to describe the creative process; the creative process being

similar in the aggregate to other theories of creativity in psychology (A. Osborn, 1953;

Rossman, 1931; Wallas, 1926) and organizational studies but with different emphasis.

Amabile’s theory proposes the creative cognitive process is made up of problem

identification, preparation, response generation, response validation and

communication. According to her theory, external and internal factors influence an

individual’s creative process.

Csikszentmihalyi (1997) uses the term flow to describe a successful creative process.

He suggests that the creative process benefits from a number of components such as

culture, outside persons who bring novelty into the domain and a group of experts to

validate the idea, evenly balanced with the individual’s own contributions. Creativity

is thus “the cultural equivalent of the process of genetic changes that result in

biological evolution, where random variations take place in the chemistry of our

chromosomes, below the threshold of consciousness” (Csikszentmihalyi, 1997, p. 7).

What this implies is that the creative individual is not isolated in his or her domain but

rather plays the role of a link in a chain of creative performance. To understand

creativity one must therefore study the chain of the creative process and not only the

creative individuals who seem responsible for a novel idea.

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Table 1. Various definitions of creativity or creative processes in existing literature

What is creativity?

Basadur, Graen and Green (1982)

A continuous process of thinking innovatively, or finding and solving problems and implementing new solutions

Amabile (1983) A product or response will be judged as creative to the extent that (a) it is both novel and appropriate, useful, correct or valuable response to the task at hand, and (b) the task is heuristic rather than algorithmic

Csikszentmihalyi (1997)

Creativity results from the interaction of a system composed of three elements: a culture that contains symbolic rules, a person who brings novelty into the symbolic domain, and a field of experts who recognize and validate the innovation. All three are necessary for a creative idea, product, or discovery to take place.

What is a creative process?

Wallas (1926) Creative insights and illuminations are a thought process consisting of five stages: (1) preparation (exploring the problem's dimensions), (2) incubation (internalizing the problem into the unconscious mind), (3) intimation (a feeling that a solution is on its way), (4) illumination or insight (5) verification (the idea is consciously verified and applied). (In numerous publications the intimation stage is seen as sub-stage and the model referred to as having four stages)

Rossman (1931) (1) Observation of a need or difficulty (2) Analysis of the need (3) A survey of all available information (4) A formulation of all objective solutions (5) A critical analysis (6) The birth of the new idea (7) Experimentation and the selection and perfection of the final

embodiment

Osborn (1953) (1) Orientation: pointing out the problem (2) Preparation (3) Analysis (4) Ideation (5) Incubation (6) Synthesis (7) Evaluation

Amabile (1983) (1) Task presentation (2) Preparation (3) Idea generation (4) Idea validation (5) Outcome assessment

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Sternberg and Lubart (1991, 1995) proposed an investment theory in which creativity

requires six interraleted resoursces: intellectual abilities (ability to see problems in a

new way, analyze which of the ideas are worth pursuing and the ability to persuade or

sell the value of one’s idea to others), styles of thinking (preference for thinking in

new ways), motivation, personality and environment.

A summary of several definitions of creativity and the creative process is shown in

Table 1. The definitions of the creative process agree in their inclusion of the

identification of the problem, research, incubation time or analysis, idea outcome and

evaluation. However, Wallas (1926) and Osborn (1953) relate creativity more strongly

to the subconscious through illumination and incubation, and Rossman (1931) chooses

a more rational approach of cognitive behaviour through analysis and Amabile (1996)

adds the practicality of the outcome.

2.1.2 Organizational creativity

The study of creativity within the organizational framework is a relatively new field of

research. The organizational field benefits from the years of study of creativity within

psychology. In the organizational literature, creativity refers to the ideation phase of

innovation. However, innovation is generally used to refer to both the ideation phase

and the development phase of innovation (Shalley & Zhou, 2008) and sometimes the

commercialization phase.

2.1.2.1 Conceptual frameworks

Two main theoretical models set the tone for researches in the field of organizational

creativity: previously mentioned Amabile’s Componential Model of the Social

Psychology of Creativity (Amabile, 1988) and the interactionist perspective of

organizational creativity proposed by Woodman and colleagues (Shalley & Zhou,

2008; Woodman, Sawyer, & Griffin, 1993).

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Amabile’s (1996) Componential Theory of Creativity partitions the cognitive process

of creativity into five stages: (1) task presentation (identifiying and understanding of

the project), (2) preparation (preparation with learning or memory), (3) idea

generation, (4) idea validation (testing ideas) and (5) outcome assessment (introducing

the ideas). According to her theory, external and internal factors influence an

individual’s creative process. External influences include those from the work

environment (external motivation) and internal factors include intrinsic motivation,

domain-relevant skills and creativity-relevant processes. The creative process should

be “the production of a novel and appropriate response, product, or a solution to an

open-ended task. The response must be new, but it must also be appropriate to the task

to be completed or the problem to be solved ” (Amabile & Mueller, 2008)(Figure 1).

Figure 1. The revised componential model of creativity

Although the cognitive process is displayed in a linear fashion, it is not intended to be

thought of as linear, as the creative individual can go through this process again and

again, not necessarily in this order, until the solution has been found (Amabile, 1996).

The Componential Model of Creativity was first put forth in 1983 and revised in 1996

including the introduction of the influence of the social environment and revised

definitions of various variables (Amabile, 1996).

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Woodman, Sayer and Griffin (1993) proposed an interactionist perspective of

organizational creativity that suggests that an individual’s creativity is affected by

situational and dispositional factors. The interaction of the individual’s dispositional

factors within the work environment predicts creative performance. Their model also

stresses cross-level influences to understand organizational factors that facilitate or

stifle creative behaviour. Furthermore, according to their theory the creative

performance in an organization is a function of interacting individuals, where group

and organizational characteristics affect whether creativity occurs. Organizational

characteristics include culture, resources, rewards, strategy, structure and technology.

Most of the major research findings apply to creativity as an outcome instead of the

creative process within organizational creativity. Furthermore, most existing research

examines the creative performance of individual empoyees rather than groups or

teams (Shalley & Zhou, 2008; Woodman, et al., 1993). Recent studies in this area

(Ford & Sullivan, 2004; Gilson & Shalley, 2004) propose that a supportive and

stimulating work environment, either from co-workers or leadership, is positively

associated with creativity. A non-supportive or controlling work environment is likely

to stifle creativity (Amabile & Conti, 1999; Zhou, 2003) and time pressure has been

demonstrated to impede creative performance (Teresa M.. Amabile, et al., 2002).

Other findings suggest that setting goals can increase organizational creativity (Carson

& Carson, 1993) and that jobs with high autonomy, significance and complexity are

characterized by a higher level of creative performance than simpler jobs (Amabile &

Gryskiewicz, 1989; Oldham & Cummings, 1996).

2.1.3 The definition of creativity adopted for this research

This research uses a definition of creativity based on the revised Componential Model

of Creativity (Amabile, 1996) and the definition of creativity by Amabile (1983):

Creativity is the production of novel, useful and appropriate

ideas by either an individual or group. Novel ideas are those

that are unique compared with other known ideas. Useful and

appropriate ideas are those that have the potential to add

value to products, processes or procedures.

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2.2 Influencing creativity

2.2.1 Enhancing creativity

A clear indicator about how creativity can be enhanced is hard to find in the

psychological literature. However the literature on creativity points to many variables

that researchers have found to contribute to creative ability, such as intelligence,

abilities, motivation, skills, beliefs, values and cognitive styles (Nickerson, 1999).

Furthermore, several studies have shown that creativity can be enhanced through

training (Teresa M. Amabile, 1983; Sternberg & Lubart, 1996), and motivation

(Amabile, 1996; Amabile, et al., 2004; Zhang & Bartol, 2010).

2.2.1.1 Brainstorming and problem solving

One of the earliest documented attempts to enhance creativity was Osborn’s (1953)

process for brainstorming. Osborn designed a technique to be used for group

brainstorming. His brainstorming process encourages participants to express all ideas

that come to their mind regarding the problem or subject at hand and attempts to

create an environment that gives free reign to imagination, which in turn is intended to

strengthen it. Ideas are not to be criticized, no matter how bizarre or wild they may

appear. The expression of an idea by one group member can spark an idea from

another member - an idea that would not have emerged if it were not for open creative

thinking free of criticism.

Brainstorming has been used as key element in a multi-staged process referred to as

creative problem solving (Isaksen & Treffinger, 1985; Nickerson, 1999; A. E. Osborn,

1963). The process of creative problem solving is threefold, with each stage involving

a brainstorming type of activity. The process includes: understanding the problem,

generating ideas and planning for action (Nickerson, 1999).

2.2.1.2 Establish purpose

Nickerson (1999) proposes that purpose and intention are vital for creative expression

as one could not “carve a statue without intending to do so” (Nickerson, 1999, p. 408).

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Dudek and Côté (1994) also emphasize the importance of purpose, where creative

vision is likely to be a result of slow personal development to achieve a novel point of

view. However, Henle (1962) argues that creative ideas cannot be found by searching

for them and also that creative ideas cannot be received if one is not receptive to them,

and that this requires an appropriate attitude.

Assuming that both the previously mentioned assumptions are aspects of what is or

could be, the result is that one cannot be creative without having the purpose or

intention to create, but after having established the intention, one needs the attribute of

mental quietness to receive the creative insight. It follows that purpose is directly

linked to intrinsic motivation, which has been shown to be an important factor for

creativity to flourish (Teresa M. Amabile, 1983; Amabile, 1988). Research has also

shown that when creative employees know that their work has an impact, their

creative work is likely to increase (Teresa M. Amabile, 1983; Amabile, 1988).

2.2.1.3 Motivation – intrinsic motivation – passion

Amabile’s (1996) Componental Theory of Creativity stipulates that motivation is one

of three primary factors positively influencing creativity. In the literature a distinction

is made between intrinsic (internal) motivation and the influence of motivation from

external (extrinsic) sources on creativity. Intrinsic motivation is motivation that arises

from the positive reaction of the individual to the project at hand (curiosity, positive

challenge, interest, etc.) and extrinsic motivation is any motivation arising from

sources outside of the project itself (expected evaluation, contracted reward, etc.)

(Teresa M. Amabile, 1983). Passion is also often used to describe intrinsic motivation

or the preoccupation with finding a creative solution, “without the passion we soon

lose interest in a difficult task” (Csikszentmihalyi, 1997, p.72).

Research has shown that both intrinsic and extrinsic motivation is important (Teresa

M. Amabile, 1983; Amabile, 1988; Amabile & Khaire; Zhang & Bartol, 2010) and

there seems to be a general consensus that intrinsic motivation is a more effective

contributor to creativity than extrinsic (external) motivation (Teresa M. Amabile,

1983; Amabile, 1988; Deci, 1975; Golann, 1962).

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According to Amabile and Perlow (2002), people are most creative when they are

intrinsically motivated in terms of interest, joy or challange from the work itself, not

because of external factors such as pressure or rewards.

Intrinsic motivation marks the difference between what can be done and what will be

done (Amabile, 1996). It is also a foundation for the resilience often needed to

generate a creative solution (Shalley, 1995; Shalley et al., 2000). If an individual

shows little interest in a task and chooses to participate as little as possible, the

resulting solutions are less likely to be creative. Conversely, when an employee is

fully active, using all his/her abilities in the creative process and looks at the problem

from different sides and creats various alternatives to a solution, the solution is likely

to be more creative (Zhang & Bartol, 2010).

Some research has shown that extrinsic motivation can undermine creativity if

intrinsic motivation beforehand is high. However, if intrinsic motivation is low,

extrinsic motivation can strengthen creativity (Nickerson, 1999). The way extrinsic

motivation is perceived matters as well. If a reward is perceived as the reason for

taking part in a creative activity, the extrinsic motivation can have an undermining

effect. If not, the motivation can complement and strengthen intrinsic motivation

(Teresa M. Amabile, 1983).

A study of professional artists showed that uncommissioned work was significantly

more creative than that which was commissioned. In this case, the influence of the

person(s) paying the commission on the work itself must be taken into account

(Teresa M. Amabile, 1983; Amabile, Collins, & Phillips, 1994). In the same research,

both extrinsic and intrinsic motivation proved to increase creative outcome, with

intrinsic motivation being the challenge of the work itself and extrinsic motivation the

recognition for the work.

When considering extrinsic motivation it is noteworthy to consider whether the

extrinsic reward, in the form of monetary or contractual agreement, or non-material

motivation, such as recognition, praise, etc., has a more lasting effect on creativity.

One factor to consider is that external motivation based on non-material means might

increase creativity without undermining intrinsic motivation; in fact it might even

increase it.

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2.2.1.4 Curiosity and exploration

Curiosity and stimulating exploration of a task from various perspectives have been

shown to have a positive effect on creativity. Playing with ideas is a characteristic of

creative adults, reminiscent of childlike behaviour or playfulness, that has been proven

to increase creativity (Csikszentnihalyi, 1997; Nickerson, 1999). John Wheeler, a

theoretical physiscist, a later collaborator of Einstein, exemplifies the importance of

playfulness as follows (Csikszentnihalyi, 1997, p. 61):

[The most important thing for a scientist is] this bounce, which

I always associate with fun in science, kicking things around.

It’s not quite joking, but it has some of the lightness of joking.

It’s exploring ideas.

The ability to see projects from different perspectives, especially original perspectives

and the ability to be open-minded towards new perspectives are important elements of

creative thinking (Sternberg & Lubart, 1991). Csikszentmihalyi (1997) reveals,

however, that opposing tendencies can prevail for highly creative people, such as,

openness and curiosity, or “almost obsessive perseverance” (Csikszentnihalyi, 1997,

p. 326).

2.2.1.5 Psychological well-being and positivity

Psychological safety and psychological freedom he also been identified as two

conditions for fostering creativity (Rogers, 1954), in addition to psychological

empowerment (Zhang & Bartol, 2010). Thomas and Velthouse (1990) proposed that

empowerment is “presumed to be a proximal cause of intrinsic task motivation and

satisfaction” (Thomas & Velthouse, 1990, p. 668).

External empowerment has been shown to increase the creativity of individuals by

affecting psychological empowerment. When empowerment is influenced by

empowering leadership this influences both intrinsic motivation and creative process

engagement, thus increasing creativity (Zhang & Bartol, 2010).

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Fredrickson’s research on positivity has shown that emotional well-being is increased

by positivity, through positive emotions. Her broaden-and-build theory of positive

emotions (B. Fredrickson, 2009) suggests that positivity is transforming in a way that

increases awareness and builds lasting resources, such as strength, wisdom, social

integration, resilience etc. Through positive emotions, the scope of attention and

cognition is broadened and consequently upward spirals toward increased emotional

well-being are initiated (Barbara L. Fredrickson & Joiner, 2002).

One of the consequences espoused by the Broaden-and-build theory is increased

creativity. “A broad mind changes the way you think and act in a wide range of

circumstances. When you see more, more ideas come to mind, more actions become

possible” (B. Fredrickson, 2009, p. 59).

Positivity can also alter negative influences on creativity such as fear. Fear and

shyness are seen as major reasons why children, for instance, hesitate to express

unconventional ideas (Freeman, 1983). Positive emotions can help to alleviate this

form of shyness and fear (Barbara L. Fredrickson & Joiner, 2002).

2.2.1.6 Encouraging domain-specific knowledge

For creative output in a given field, acquisition of domain-specific knowledge is

necessary. Great artists seldom produce masterpieces unless they have mastered the

tools and techniques of their art form through years of experience (Csikszentnihalyi,

1997; Nickerson, 1999). An artist needs to have the ability to put his or her own

creation into form through a technique. Before that technical knowledge is acquired,

the creation will be degraded by the lack of technical know-how. Nevertheless,

knowledge of a specific domain alone does not always lead to creativity (Nickerson,

1999).

2.2.1.7 Autonomy, freedom and impact

Employees possessing creative cognitive abilities work best in environments that

allow risk taking, autonomy and freedom to deviate from the status quo (Kirton,

1989). Similarly, people who possess great intrinsic motivation at work are those who

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need challenges, do work that is meaningful and have the freedom from external

constraints, which allows them to effectively unleash their creative abilities (Amabile,

1988). The experience of freedom in the workplace, by means of autonomy, entails

the ability to select the means, tools, processes and structures in the way one is

working towards a desired outcome (Amabile, 1998).

Along with autonomy, impact is an important prerequisite for creative outcome

(Amabile, 1988; Amabile et al.,2004). Employees need to have an impact on decision

making and perceived autonomy.

2.2.1.8 The creative environment: tolerate errors

A working environment that supports and rewards creative thinking is important for

creativity (Amabile, 1988; Amabile & Gryskiewicz, 1989; Shalley & Zhou, 2008;

Sternberg, 1999; Zhang & Bartol, 2010). Research has shown that successful

experiences increase confidence and working around people who have had such

experiences in the past can enhance creativity within the environment (Zhou, 2003).

The role of success can be a motivator for further success when failure is experienced

as a de-motivator for creative expression (Deci, 1975). It is therefore important for

creativity to see mistakes as coming from a genuine effort and opportunities to be

learned from, rather than signs of weakness. When ruling out the conception of failure

as “failure” and instead seeing it as an opportunity, the event itself becomes positively

charged and becomes a motivation for further creative efforts.

2.2.2 Killing creativity: negative factors

A lot of research has focused on how creativity is negatively affected. Among the

factors that existing research suggests negatively influence creativity are: fear

(Freeman, 1983), time pressure (Teresa M.. Amabile, et al., 2002; Perlow, 2002),

harsh criticism to new ideas (Amabile & Conti, 1999; Amabile & Perlow, 2002),

political hindrances, inhibiting organizational environment (Amabile, Hadley, &

Kramer, 2002), thinking of quantity instead of quality and ruling out individual

abilities with standardization (Rogers, 1962). Many of these problems are

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organizational problems and are reversible by enforcing positive enhancers of

creativity.

The main focus in this research is identifying enhancing factors, meaning factors that

leaders in organizations can influence to enhance creativity and diminish

organisational problems and hence become more successful. These include factors

that when enforced correctly can outshine the above negative factors.

2.3 Leadership behaviour and creativity

Individual creativity is an essential building block for organizational innovation

(Amabile, 1988). Creativity can be a fuel for the responsiveness, renewal and

repositioning of a firm. For organizations that rely on the creativity of their staff to

prosper, the question of whether and how creativity is fostered should be vital. This

applies not only for organizations in creative industries but for organizations in

general. A leader of a creative organisation has a role to fill in propagating the

virtuous cycle of innovation in establishing an environment that enhances creativity

(Trott, 1998). Awareness of these factors is essential for creating competitive

advantage (Trott, 1998).

Figure 2. The “Virtuous cycle of innovation” (adopted from Trott, 2008, p. 97).

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Recent studies have demonstrated that leadership behaviour influences employees’

creativity(e.g., Amabile et al., 2004; George & Zhou, 2007; Shalley & Gilson, 2004;

Tierney et al., 1999). When striving for competitive advantage it is important to

understand means by which leaders can contribute to the enhancement of the creative

environment of the firm. This is particularly relevant when the performance depends

heavily on creativity as is true of companies in the creative industries. An organization

that fosters creativity is more dynamic, resilient than one that does not and has the

ability to function within a turbulent external environment (Gilson & Shalley, 2004).

A number of studies have suggested that managers need to support creativity within

the organization for it to occur. Encouragement, support and motivation are important

traits in leadership for enhancing creativity (Zhang, 2010;Gilson, 2004;Amabile,

2004). A leader’s effort to manage creativity wisely can, therefore, help the

organization to sustain competence and increase its ability to work in a turbulent

environment. It is important for managers to realize that they can positively affect

employees’ creativity and to understand how they can do so.

Recently, researchers have investigated theories of leadership behaviour such as

transformational leadership theory, charismatic leadership, controlling leadership, and,

more recently, empowering leadership as it relates to creative performance (Zhang &

Bartol, 2010).

Empowering leadership, based on sharing power with the aim of enhancing

employees’ motivation and investment in their work, has proven to have positive

effects on psychological well-being and creativity (Zhang & Bartol, 2010).

Conversely, the creativity of employees has been found to be negatively affected by

controlling leadership (Amabile et al., 2004; Madjar et al., 2002; Oldham &

Cummings, 1996; Tierney & Farmer, 2002, 2004).

2.3.1 Empowering leadership and creativity

Zhang and Barthol’s (2010) research revealed that through psychological

empowerment of the employee and a leader’s encouragement, creative output was

increased. They also demonstrated a postive correalation between psychological well-

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being and intrinsic motivation. Their model (Figure 3) links empowering leadership

and creativity through three mediating factors: psychological empowerment, creative

process engagement, and intrinsic motivation.

Figure 3. Zhang and Bartol’s model on how employees’ creativity can be enhanced through a leader’s encouragement and empowerment (adopted from Zhang, 2010)

For a leader’s encouragement to benefit the creative process, employees need to sense

psychological empowerment (Zhang & Bartol, 2010). Empowering leadership is

characterized by empowerment to the employee by means of: creating trust,

establishing autonomy, showing that the employee’s abilities are trusted, clear

communication on the importance of the job and removal of hindrances that stand in

the way of performance (Zhang & Bartol, 2010). This research revealed that leaders’

encouragement has the ability to empower employees and thus improve their

psychological well-being, which, in turn, positively influences intrinsic motivation

and engagement in the creative process, both variables having a positive influence on

creativity (Zhang & Bartol, 2010).

2.3.2 Perceived leader support and the Componential Theory of Creativity

Amabile et al. (2004) found that perceived leader support was a key factor for

fostering creativity. Certain leader behaviour could predict employees’ perceived

support, in extreme cases leading to spiraling positive or negative outcomes related to

creativity. A leader’s behaviour was found to influence employees’ reactions and

performance. To enhance creativity, leaders need to communicate clearly and

efficiently with employees, value each employee’s contribution, protect the group

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within the organization, set clear goals but still allow freedom in means to the goals,

be good role models at work (Amabile & Perlow, 2002), interact well, provide

constructive feedback and be open to new ideas (Amabile, et al., 2004).

The revision of the Componential Theory of Creativity included the work

environment as an influence factor for creativity. The Componential Theory is the

most prominent of three theories which include this factor of organizational creativity,

(Amabile, et al., 2004) and has therefore been chosen as the basic framework for this

research. The other two theories on creativity which include this factor of

organizational creativity are the interactionist theory of Woodman, Sawyer, and

Griffin (1993) and the theory of individual creative action within multiple social

domains of Ford (M. F. Cameron, 1996).

In the creativity literature, support refers to the totality of a leader’s behaviour, both

task-oriented and relationship-oriented. However, in the literature there is little

evidence on connecting a specific leader’s behaviour to creative performance. One

research study shows trust, a relationship of mutual liking and respect enhances

creativity (Amabile, et al., 2004).

According to Amabile (1996) as previously mentioned, the creative process of each

individual is affected by three components: expertise, creative thinking skills and

motivation. The outcome of the creative process should be more creative where the

motivation, domain-relevant skills and creative skills affecting the creative process are

nourished at work. (Teresa M.. Amabile, et al., 2002).

Figure 4. The three components of creativity (adopted from Amabile, 1998, p. 78)

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All three components, especially motivation, can be influenced by managers.

However, how the motivation is acted out is also important. Intrinsic motivation has a

far more positive effect on creativity than external motivation, such as money.

Intrinsic motivation is “the most immediately influenced by the work environment”

(Amabile, 1998, p. 78).

Amabile et al. (2004) found that affective reactions were more prominent than

perceptual reactions and emotionally supportive leaders were particularly beneficial in

difficult times. Additionally, a number of positive reactions were related to stress or

anxiety reduction. A leader’s behaviour was also found to have an effect on

subordinates’ perceptions of themselves.

Interestingly, Amabile et al. found that with regards to negative and positive

behaviour characteristics, “affective reactions to negative behaviours may be stronger

than those to positive behaviours” (Amabile, et al., 2004, p. 28). In their discussions

the reseachers venture the following as explanation:

[This] suggests either that negative leader behaviours in

organizations are more extreme than their positive ones, that

people in organizations are naturally more oriented toward

noting negative behaviours, or that negative behaviours have

more of an impact than positive ones. (Amabile, et al., 2004, p.

28).

This striking effect between negative and positive behaviour characteristics provides a

focus for this research and a basis for connecting with positive psychology.

2.3.3 The creative employee

Due to their creative abilities, creative individuals can adjust remarkably to any

situation and use what they have at hand to reach their goals. Their qualities often

consist of curiosity, wonder, interest in how things work, openness to experience and

fluency of thinking (Csikszentnihalyi, 1997), flexibility, originality, tolerance of

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ambiguity and interest in divergent (open-ended) and convergent thinking (Guilford,

1959).

The creative person is often blessed with extreme characteristics, not a personality of

the average norm. For instance, (1) the creative person can work long hours with great

energy and concentration and then they can rest and sleep for long periods, (2) they

can project themselves as being both naive and smart, (3) they can go from carefree

playfulness to hard work, (4) they can go from a state of imagination and fantasy to a

definite sense of reality, (5) and introversion to extroversion (6) ambitiousness and

humbless, (7) and have passion for their work yet are be able to see it objectively

(Csikszentnihalyi, 1997).

Creative workers are often portrayed as being independent, rebellious

(Csikszentnihalyi, 1997) and difficult to manage (Nickerson, 1999). However, to rebel

against something you must learn the rules so the creative individual can both be

“traditional and conservative and at the same time rebellious” (Csikszentnihalyi, 1997,

p. 71).

Creative people are open and sensitive to the environment and thus more exposed to

extreme joy and as well as suffering, which can lead to anxiety (Csikszentnihalyi,

1997). The following words from the writer Elizabeth Gilbert (Gilbert, 2009) reflect

the sensitivity creative employees have towards how their work is perceived and

judged:

The way that I have to work now [following up her best selling

novel], in order to continue writing, is that I have to create

some sort of protective psychological construct…I have to,

sort of find some way to have a safe distance between me, as I

am writing, and my very natural anxiety about what the

reaction to that writing is going to be, from now on.

However, positivity has been proven to alleviate anxiety and improve communication

abilities (B. Fredrickson, 2009). Therefore, the above listings by no means constitute a

definitive definition that applies to every creative worker, as each person is different.

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2.3.4 Positive leadership

Kim Cameron, the cofounder of the Center for Positive Organizational Scholarship,

based his theory on positive leadership on the analyses of organizations that have

achieved exceptional levels of success (Kim Cameron, 2008). Cameron introduced the

concept of positive leadership as “the ways in which leaders enable positively deviant

performance, foster an affirmative orientation in organizations, and engender a focus

on virtuousness and eudaemonism (Kim Cameron, 2008, p. 1).

According to Cameron (2008) if leaders ephasize on strengths instead of weaknesses

in individuals or organizations, what is vitalizing, inspiring and considered as good

along with what is extraordinary; positive leadership can promote: “thriving at work,

interpersonal flourishing, virtuous behaviours, positive emotions, and energizing

networks.” (Cameron, 2008, p.4)

2.3.4.1 Background: Posititve psychology and creativity

Positive leadership refers to the use of positive principles that have arisen from

positive organizational scholarship, positive psychology and positive change (Kim

Cameron, 2008).

A decade ago, Martin Seligman proposed what was then a new scientifically-based

idea of positive psychology. Positive psychology attends to three factors: (1) positive

emotions, (2) positive strengths of individuals (i.e. compassion, kindness, curiosity,

integrity, self-knowledge, wisdom, innovation etc.), and (3) positive institutions of

which an understanding can lead to better communities with respect to justice,

responsibility, work ethic, teamwork, leadership etc. (PositivePsychologyCenter,

2009). In positive psychology there is even emphasis on building strengths as a way to

fix weaknesses. Before positive psychology, psychology had revolved around fixing

weaknesses and to get to a zero-point (i.e. not to be unhappy) (Seligman, 2008)

instead of going for happiness.

As previously mentioned, the Broaden-and-Build theory developed by Fredrickson (B.

Fredrickson, 2009) has suggested that creativity can be increase by by broadening

individuals’ scope of mind, hence broadening people’s modes and action, building

lasting resources and increasing well-being and positive social interactions. Further

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studies have shown that positivity increases one’s attention span, while behavioural

competence (B. L. Fredrickson & Losada, 2005) increases intuition (Bolte, Goschke,

& Kuhl, 2003) and thus creativity.

Positivity can therefore be considered a key behavioural characteristic for successful

teamwork and influence decision-making in a positive way with a broader frame of

mind and increased attention to ones work or actions. Positivity, with hope and

optimism, can therefore be thought to play a major role in organizational goal setting,

motivation and innovation (Frederickson, B. L., 2009).

The positivity ratio being referenced is the ratio between positive experience and

negative experience. Generally there are transitions around 3 or when positive

experiences or statements are 3 to 1. Research has shown that individuals and other

teams which have a positivity ratio over 2.9 flourish and are creative, flexible and

stable in a dynamic way (B. L. Fredrickson & Losada, 2005).

2.3.4.2 Building positive deviance

Building positive deviance is the cornerstone of positive leadership. To define positive

deviance, let us first look at the word deviance. To deviate means to go off the beaten

path, so deviant behaviour is something unexpected, something that departs from

institutionalized expectations (KS Cameron, Dutton, & Quinn, 2003). In an

organizational context, deviance describes behaviour that significantly departs from

the norms. Positively deviant behaviour is usually a decision based on purpose.

Positive deviance is made up of unexpected behaviours that improve the human

condition and depart from norms, such as business norms, and exceeds normative

expectations (KS Cameron, et al., 2003). When people are positively deviant they tend

to be other-focused and purpose-centered (Quinn, 2004).

Building positive deviance can lead to extraordinary performance for an organization.

Four leadership strategies that enable building positive deviance are generating

positive meaning, positive communication, positive relationships and positive climate

(Cameron, 2008). All aspects positively influence creativity.

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Figure 5. Four leadership strategies that enable positive deviance (adopted from Kim Cameron, 2008, p. 14)

Psychological positive deviance is, for instance, analogous to Csikszentmihalyi’s

flow, as previously described (KS Cameron, et al., 2003). This is not to suggest that

any one leader can perfect all four strategies, but each is a key positive leadership

strategy that is likely to build positive deviance (Kim Cameron, 2008). Furthermore,

all the positive strategies influence factors that can enhance creativity.

2.3.4.2.1 Positive climate

Conditions that foster positive emotions lead to optimal individual and organizational

functioning (B. L. Fredrickson, 2003). Positive climate refers to a condition in which

individuals in organizations are characterized by happiness and optimism, and is a

climate where positive emotions are stronger than negative ones (Kim Cameron,

2008). Positive emotions have been proven to enhance creativity (B. Fredrickson,

2009) and productivity (Isen, 1987), creating upward spirals of emotional well-being

(B. Fredrickson, 2009; Barbara L. Fredrickson & Joiner, 2002), and counteract

negative emotions such as fear, anxiety or sadness (B. Fredrickson, 2009). Positive

leaders choose to focus on the uplifting side of organizational life even when faced

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with difficult challenges. Positive leaders also express gratitude, kindness and

forgiveness (Kim Cameron, 2008).

2.3.4.2.2 Positive relationships

Research has found that positive relationships increase creativity, trust, and openness

to new ideas (Pratt & Dirks, 2006), foster healthier team functioning and increase

commitment to the company (Kahn, 2007), and develop higher levels of energy,

learning and project performance in organizations (Kim Cameron, 2008). Positive

relationships also appear to have a good economic effect in terms of cost reduction

(Baker & Dutton, 2007).

Kindness, compassion, and forgiveness are all necessary ingredients for positive

relationships to have the most impact on well-being and hence performance. The

emphasis for the positive energizer is on what he or she gives in a relationship instead

of what he or she receives. Leaders can support such behaviour to improve

organizational performance not only within themselves, but also by recognizing

positive energizers at work and supporting and rewarding such behaviour. Such an

energizer can positively affect teammates and their performance through interaction

(Kim Cameron, 2008).

Another opportunity to create positive relationships is to focus on people’s strengths

rather than trying to correct their mistakes. Such leaders point to what is well done

(Kim Cameron, 2008) as encouragement and this is likely to enhance creativity

(Amabile, 1996; Zhang & Bartol, 2010).

2.3.4.2.3 Positive communication

Cameron (2008) suggests that positive communication means keeping the ratio

between positive and negative statements 5 to 1 or higher, where one negative

statement strikes out more positive ones. If the ratio is lower than that, it negatively

affects organizational performance. The results from Cameron’s research show that

high-performing organizations had different communication patterns based on more

positive statements than negative ones..

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In her research on positive emotions and their effect on well-being, as previously

mentioned, Fredrickson (B. Fredrickson, 2009) found that the positivity ratio had to be

2.9 or more for an individual to flourish in terms of mental health and performance in

their personal life, perhaps because the relationships are built on a stronger emotional

ground.

Leaders’ communication patterns can have a powerful effect on positive deviance

throughout the organization. Leaders can use supportive communication especially

when criticizing or delivering bad news. Communication that seeks to preserve a good

relationship while giving negative feedback by detaching the behaviour from the

person - by focusing on the event not the qualities of the person - is most beneficial

(Kim Cameron, 2008).

2.3.4.2.4 Positive meaning

When employees find their work to be meaningful, personally important or are

pursuing a profound purpose, positive outcomes can be expected. Leaders can infuse

purpose into working life when the work has a positive impact on the well-being of

people, the work is virtuous or connected to personal value, the work has an impact

that has desirable ripple effects, or the work builds supportive relationships and a

sense of community (Kim Cameron, 2008).

When positive meaning towards work is defined by Cameron (2008) three types of

work are identified. The work ranges from being a job, to a career to a calling, in

which the positive deviance is the higest. In the same way, Amabile (1996) finds that

when a task has the greatest level of intrinsic motivation it is a calling.

2.4 Summary

The preceding sections provide a theoretical overview of the definition of creativity

and creativity as a cognitive process in organizations, as well as pointing out various

enhancers to creativity.

As suggested by Amabile’s Componential Theory of Creativity (Amabile, 1996)

motivation is one of the three key enhancers to organizational creativity, intrinsic

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motivation being the most influential to a creative outcome. Therefore the focus of

this research was to explore how creativity can be enhanced through motivational

leadership strategies.

Prior research regarding the link between a leader’s encouragement and creativity has

been, for instance, Zang’s (2010) research on linking empowering leadership and

creativity as well as the Amabile et al. (2004) research regarding the leader’s

perceived support and creativity.

This research, while being influenced by prior studies, moves to link positive

psychology, by positive leadership strategies, to the creative studies of the

organizational field.

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3 Methodology and method

3.1 Methodology

This research rests on the methodology of Grounded Theory, a qualitative research

technique originally developed by Barney Glaser and Anselm Strauss (Glaser &

Strauss, 2007). Qualitative research is defined as, “any type of research that produces

findings not arrived at by statistical procedures or other means of quantification” (AL

Strauss & Corbin, 1998, pp. 10-11)

The Grounded Theory methodology stresses the importance of a guiding vision for the

research and the method provides the means for the vision to be realized. Still, the

main essence of the theory is based on openness in the analysis of data, allowing the

findings to be grounded in the data and not starting the research with a preconceived

theory in mind (AL Strauss & Corbin, 1998).

3.1.1 Why a qualitative research method?

The qualitative research method was selected as the most appropriate option for the

nature of the research. This research studies behaviours and their causes and effects, to

which the qualitative research design is particularly well adapted (AL Strauss &

Corbin, 1998). When the researcher’s questioning revolves around why and how,

instead of how many, qualitative research is more appropriate (Silverman, 2010).

Qualitative research provides the researcher with a good connection to the subject at

hand without setting boundaries to findings through the frame of quantitative

measuring tools. Qualitative research can thus help the researcher to “get beyond

initial conceptions and to generate or revise conceptual frameworks” (Miles &

Huberman, 1994, p. 1).

3.2 Method

3.2.1 Data

Data were collected by conducting nine interviews in three organizations in the

creative industry in Iceland, as well as examining press releases and industry press.

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3.2.2 Participants

Three companies from the Icelandic creative industries were selected for this study.

Creative industries are defined according to the British Department of Culture, Media

and Sports as “those industries which have their origin in individual creativity, skill

and talent and which have a potential for wealth and job creation through the

generation and exploitation of intellectual property” (British DCMS, 2001, p. 5).

Creative industries include advertising; architecture; art and antiques; design; designer

fashion; film; video and photography; music and the visual and performing arts;

software and electronic publishing; digital and entertainment media; and television &

radio (British DCMS, 2010).

The selection of participants was purposive and includes an advertising agency that

was chosen for being a creative business-to-business company, a company that started

out as a business-to-business company but evolved into company producing animated

films for the business-to-consumer market, and an online gaming software company.

The selections were made to achieve diverstiy in organizational structures and to find

the common themes enhancing employees’ creativity without confounding

characteristics attributable to a the culture of a specific creative domain.

The three CEOs were contacted by email and asked to participate and to also appoint

one middle-manager and an artist/designer to be interviewed. Thus, three semi-

structured interviews were conducted and recorded in each company, resulting in a

total of nine interviews. The gender ratio was quite uneven, eight males and one

female.

3.2.3 Interview framework

The interviews were semi-structured with questions inspired by the KEYS framework

(Amabile, 1998) and Zhang’s (2010) qualitative research about linking empowering

leadership to creativity.

The KEYS framework is a quantitative survey instrument developed by Amabile

(1998) and is made up of 78 questions that are used to evaluate the level of support for

creativity and various workplace conditions. Questions used in this study were mostly

selected from the organizational motivation category.

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3.2.4 Conducting the interviews

All participants were informed about the purpose of the research.

The interviews took place at the workplace of each respondent and were recorded with

permission. The interviews were semi-structured, allowing the interviewee to add

dimensions to the data collected. The pre-planned open-ended questions were asked

when the topic arose, allowing the interviewee to lead the course of the topics and

thoroughly get across their thoughts about each one. Silence was used by the

researcher to provide the opportunity for each interviewee to express himself or

herself fully. The original design of the interview was funnel-shaped, gradually

narrowing down to the subject matter (Kvale & Brinkmann, 2009).

The length of interviews ranged from 43 minutes to 1 hour and 28 minutes, and the

interviews were conducted in Icelandic.

It should be noted here that all quotations presented in this thesis are translated from

Icelandic to English by the researcher.

3.2.5 Data analysis

The coding of data was based on the Grounded Theory approach to qualitative

analysis. Grounded theory is not used with the purpose of testing an existing theory

but rather to develop theory inductively through developing categories that capture the

dimensions of experiences studied (Kvale & Brinkmann, 2009).

All interviews were recorded and transcribed. Each transcript was reviewed twice by

four neutral persons not connected to the research in any way to check for

transcription errors. All of the transcripts were then reviewed a third time by the

researcher.

The transcripts of the interviews were treated as living conversations and therefore

means to what was said during the interviews, trying to reflect the social constitution

of the interview itself (Kvale & Brinkmann, 2009). Quotes were sent for validation to

those interviewees who had asked to see their quotes prior to publication. This yielded

no requests for changes in quotations.

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Every interview went through the analytical process of open coding, being broken

down, examined, conceptualized and categorized with the aim of discovering, naming

and categorizing phenomena concurrent to its properties and dimensions (Anselm

Strauss & Corbin, 1990). A codebook was made to further assist in the reliability of

analysis between the interviews.

Before categorizing, a content analysis was also conducted to help emphasize core

conditions. However, since full descriptions of the social interplay of cause and effect

in each case were lacking in content analysis, along with the fact that some questions

progressed throughout the interviews, coding proceeded to axial coding according to

Grounded Theory practice.

The relationships between the conditions were labelled and grouped into categories

and a causal map was drawn between the variables, with the aim of seeking patterns

and structure. Three causal maps were drawn for clarification: the perspectives of

creative workers, middle-managers and leaders. Afterwards, the perspectives of the

middle-managers as employees of the leaders were compared with the causal map of

creative workers, adding to the dimension of the prior causal map for employees.

Axial coding helped the researcher to view the codes through a timeline, define why

phenomena occurred, as well as the context and conditions that intervened along with

the consequences (Anselm Strauss & Corbin, 1990).

Meaning condensations entailing the compression of meanings expressed as a few

words (Kvale & Brinkmann, 2009) were documented in a table made for cross-case

analysis. The table was created to facilitate cross-case comparison, further enhance the

understanding of the subject studied, establish and validate patterns, and compare field

notes made by the researcher after the interviews for further understanding and

interpretation.

Finally, selective coding took place and involved selecting one core category and

systematically relating subsidiary categories around it. The core category leading to

enhanced creativity was selected, notably positivity, helping to propose a theory of

positivity as a key enhancer for creativity.

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4 Analysis

Three organtizations participated in this research: CCP (on-line game company),

CAOZ (animated film company) and the Icelandic Advertising Agency (advertising

company). In each organization, the CEO, middle-manager and a designer/artist were

interviewed.

4.1.1 CCP

In 1997, the multiplayer game company CCP (Crowd Control Productions) was

founded in Iceland. While writing the script for EVE Online, the company’s main

product, the company started out developing table games and doing design work for

LazyTown to keep afloat financially (Hansson, 2010). However, the goal was set to

become “a leading massively multiplayer game company” (CCP, 2010) with all

funding revolving around supporting the effort to make EVE Online a reality

(Hansson, 2010).

One of the key employees helping to bring the script to life was Hilmar Veigar

Pétursson, the current CEO, who was drawn by the attraction of the game to join the

firm to work on EVE Online along with other employees from the company OZ

(Hansson, 2010).

EVE Online was launched in May 2003 and today CCP is one of the leading

companies in the field, winning numerous awards worldwide. CCP has grown from

the idea of a single person in 1997 to about 600 employees with offices in Iceland

(headquarters), the USA, China and the United Kingdom (CCP, 2010).

4.1.2 CAOZ

CAOZ is a leading 3D animation studio with approximately 60 employees.

The company was founded in 2001 with some of the key players also coming from

OZ. CAOZ has a history of working in commercials, animated short films and visual

effects. The two first short films, The Lost Little Caterpillar and Anna and the Moods,

have received numerous awards (CAOZ, 2010). CAOZ has now moved entirely to the

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production of the first Icelandic full-length animated film, Legends of Valhalla, to be

premiered in August 2011 (CAOZ, 2010).

The goal at CAOZ is to “combine great storytelling, creativity, a sense of adventure

and cutting edge animation to create compelling entertainment experiences for a wide

range of audiences” (CAOZ, 2010)

4.1.3 The Icelandic Ad Agency (Íslenska auglýsingastofan)

The Icelandic Ad Agency was founded in 1988 and is one of the seven largest

advertising agencies in Iceland (SÍA, 2011). The Icelandic Ad Agency’s main purpose

is to serve their customers in a professional way and allow them to benefit from the

company’s experience, knowledge and disciplined working methods in strategic

marketing (IAA, 2010).

Their work has won numerous Icelandic marketing awards over the years. One of

their, and Iceland’s, biggest ad campaigns Inspired by Iceland was nominated for two

European awards at the European Excellence Awards in the categories of best

campaign in the Nordic countries and best campaign in crisis management (Freyr,

2010).

The Icelandic Ad Agency has 41 employees (SÍA, 2011) and for ease of reference will

be referred to in this thesis as IAA.

4.2 Overview of content analysis

Content analysis provided a good overview of how the groups studied perceived how

creativity could be best enhanced. Content analysis helped to emphasize core

conditions enhancing employees creativity, these being: freedom (autonomy),

experiencing mission, good work morale, positive interactions, joy at work,

constructive criticism by providing solutions and pointing out what needed to be

changed and why, intrinsic and extrinsic motivation such as compliments, non-

monetray rewards, psychological well-being, positive interaction with managers and

helpful comments (table 2). Further explanations on each condition are to be found

later on in this chapter.

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Table 2. Overview of content analysis.

The darker colour is used for conditions found to be common to all the interviews, while the lighter colour is used for conditions found in at least 2/3 of the interviews.

Conditionsaffectingcreativity

Employees Middlemanagers Leaders Outputthatmatters Communication Positivity Positiveinfluenceofcoworkers

Funatwork Socialcompetence

Socialcompetence Rewards Critisism Freedom Iniciativewelcomed Joyatwork Joyatwork Morale Mistakesok Goodmorale Experience Likechallanges Complements Intrinsicmotivation Whole Motivation(intr+extr) Positivity Faithinprojects Impact Freedom Teamplayer Bringssolution Impact Teamwork Gettoknowthemanager Motivation Conversation Joyoflife Comments Communication Extraeffortwhenexperiencesmission

Createrightenvironment

Well‐being Trust Activities Trust managerrolemodel Expertisebackground Learning Seethrougheyesof

subordinates Environmentmatters

Meetotherpeople Responsibility Flatorganization Optimism Partofawhole Critisismbasedon

knowledge Activities Equal Feedbackfrom

employees Brainstorming Gettoknoweachother Makedemands Recognition Activities Accessibilityofmanager newideaswelcomed Solutions Diversework Positivity Communications Tips/comments Confidence Well‐being Freedomwithin

boundaries Equals Visibilityofmanagers Morale Partofawhole Complement Goodworkneedseffort Funco‐workers Recognition Drive/impetus Maintainingquality Mistakesok Mission Communitations Trust Respect Relax/senseofease Faithinprojects Initiative Honesty Learning/knowledge Motivation Visibility Initiativewithinrealistic

boundaries Construcitvecriticism/Positivereinforcement

Interactionsfordifferentperspectives

communicaitons Experience

Commentsbasedonexpertknowledge

Enhancers

Challanges

Timepressure Negativefeedback Sensitivity Fear Fear Stress

Negativeeffectsoncreativity

Lowself‐esteem

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For further understanding of causal relationships to find the key theme, and since

some questions were revised through the interviews, the analysis continued by axial

and selective coding to find a key enhancer for creativity.

4.2.1 Case to case comparison

Case to case comparison was conducted (Table 3) for cross case analysis and to

further enhance the understanding of subject and to establish and validate patterns.

Comparisons were also made with field notes made after each interview by the

researcher for further understanding and better interpretation.

As noted in Table 3, where the positivity of a CEO is strong, psychological well-being

and motivation along with enjoyment through work are strongest. Interestingly, when

there is non-monetary motivation, the positivity is also strongest in general, affecting

all other variables.

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Table 3. Case to case comparison

For ease of reference each condition is valued as: Yes, No or Partly, except for interactions and morale where the scale is: Bad, Not good, Good, Very good and Excellent.

Howconditionsaffectingcreativitywerereflectedateachoftheorganizations

Funatwork/morale

well‐beingaffectscreativity

Managerialmotivation

Rewards Positivity

Trust Senseofimpact

Interactionsandmorale

CCP

SeniorConceptArtist

Yes Yes Yes Yes

Yes Yes Yes Excellent

SeniorProducer

Yes Yes Yes

Yes

Yes Yes Yes Excellent

CEO Yes

Yes Yes

YesNon‐monetary

Yes ‐

‐ Excellent

CAOZ

Animatorsupervisor

Yes Yes Yes Yes

Yes Yes Yes Verygood

Creativedirector

Yes Yes Partly Yes Yes ‐ Yes Verygood

CEO Yes Yes Yes

YesNon‐monetary

Yes ‐ ‐ Excellent

IAA

GraphicDesigner

Partly Yes Partly

Yes No Partly Yes Notgood

CreativeDirector

Yes Yes Yes

Yes Yes (notasked)

Yes Notgood

CEO Yes Yes Partly Monetary Partly ‐ ‐ Good

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4.3 Positivity: the missing link

Encouragement and motivation have determining affects on creativity, along with

psychological well-being. However, positivity appears to be the link missing in

existing studies of organizational creativity. Positivity, the quality of having a positive

mindset leading to positive emotions, is a key behavioral contributor to enhanced

creativity. Positivity was found to positively influence employee psychological well-

being as well as motivation. Both motivation and psychological well-being were

found to be important conditions for creativity to flourish. Positivity proved to have a

positive ripple effect throughout the organization enhancing creativity and its

performance (Figure 7).

Figure 6. Getting there: Analysis leading to a theory of positivity and its ripple effect on organizational creativity

Existing research suggests that positivity may have an enhancing effect on creativity

by changing how the mind works by broadening the boundaries of perception and

changing the way people deal with circumstances in thoughts and actions. Positivity

trades bad thoughts for good ones and brings positive emotions ranging from joy,

gratitude, serenity, interest, hope, inspiration, optimism and kindness. Positive

emotions depend vitally on ways of thinking (B. Fredrickson, 2009) and choosing to

be positive can therefore stimulate creativity, bring forth psychological well-being and

affect intrinsic motivation. This attitude was reflected by a respondent at CCP: “Yes, I

Enhanced Creativity

Positivity Positive mindset leading to positive emotions: optimism, helpfulness,

kindness, joyfulness etc.

Intrinsic: Joy at work Interest Curiosity Ambition etc.

Social competence Positive interactions Positive communications Part of a whole Virtuous behavior Confidence

Extrinsic: Coworker’s motivation Manager’s motivation Rewards: recognition, compliments etc.

Psychological well-being

Motivation

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am happy at work. You see, it is a decision. It wouldn’t matter if I were doing

something else, it would still be fun – you just decide that it is going to be fun”.

Thus, positivity affects both emotions and mindset, bringing psychological well-being

and motivation to the project at hand. “I really like challenges, I like nothing more

than doing something that is impossible…that inspires me…I have never come across

anything that I couldn’t do, and that is just because one decides it can be done” (CCP,

2010). That kind of intrinsic motivation and belief in the project appeared to be

contagious throughout the organization:

They [the managers] are so visible that it’s very easy for them

to have an influence of this good morale on people. They do

lectures and communicate a lot to others in the company,

which has kept up the good morale [from the time the

company was started] (CCP, 2010).

CCP’s managers were also looked up to as role models and the CEO was considered

to be a leader: “He is an enormously great leader… he has indestructible faith in the

projects and most of the employees” (CCP, 2010).

Positivity was also prevailing at CAOZ where positivity seemed to be the key drive

for creative accomplishments and feelings of equality and being part of a whole.

It is this driving positivity and seeking input and getting

everyone in the team to participate that is something that I

haven’t experienced before and I think it is really positive.

When he [the director] comes to the floor there is no panic or

everyone turning to work, he is only interested in output

[because] that is what matters… he likes everything and he

uses the word “fantastic” unsparingly (CAOZ, 2010).

4.3.1 Psychological well-being

A general consensus among the interviewees was that psychological well-being

affected creative worker’s abilities. “Creativity goes up and down, possibly based on

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how happy you are in life. I think that everyone’s well-being affects creativity. You

are not creative if you are miserable and that is just the way it is” (CCP, 2010).

If creative endeavours were not going well, the employee suffered:

If you are not doing too well in what you are doing then you

go into some psychological dive and it often takes you a while

to work back up to where you were. We all know this – I think

it is like this for most artists, in that the confidence needs little

to be torn apart. Most [artists] are aware of it (CAOZ, 2010).

4.3.1.1 Positive social interactions

Positive social interactions entailed treating people with respect and included being

respectful of their work and effort and showing them interest by means of positivity

(i.e. recognizing their strengths). Consequently, their character and flow of creativity

were able to strengthen and flourish.

I would say that treating people with respect is a keystone. To

respect what people do, their time and work… sometimes

companies misunderstand this aspect and start emphasizing

strange high-flying ideas... where you treat people like

children, doing everything for them. You can take that too far,

and then you are not respectful. I think that it is the main thing,

to respect the people that are doing the work and that is what

most enhances creativity in my opinion (CCP, 2010).

Respect is a key element in treating co-workers as equals. In cases where the creative

workers seemed the most joyful at their workplaces, they frequently mentioned that

their manager treated them as equals.

Positive social interactions were observed to create a powerful group dynamic and

good morale, which fostered friendship, trust and caring for the company. “My nearest

manager is my friend so I am trusted by him and we understand each other most of the

time. Most of the time I know approximately what he wants and he what I want”

(CCP, 2010).

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Negative interaction can in the same way be easily transmitted and create a hostile

environment for creativity. The majority of creative workers expressed how negativity

had a bad influence on the creative work and hence the company.

Positive attitude [matters]. You only need one person to be

grumpy and it is transmitted very easily – there is an easy

atmosphere here, so negativity doesn’t thrive (CAOZ, 2010).

When negativity was displayed as the characteristic of not being a team player, it also

proved to be bad for overall performance of the group:

Either you are a team player or not and it matters. If one

person drags down 20 people then the morale is bad and

everyone works badly. So it [a co-workers’ behavioural

influence] matters just as much as any direct talent in doing

what you are doing (CCP, 2010).

4.3.1.2 Visibility of managers

Employees were observed to crave positive interaction and the visibility of top

managers helped support good morale.

[Top executives] are so visible that it is very easy for them to

transfer this good morale to people. They even have lectures

and communicate extensively to others in the company and

that has kept this good morale [since the beginning]. Also we

do a lot of activities together (CCP, 2010).

The visibility of managers who had a positive outlook was a key to positively

influencing employees and improving morale. The visibility of managers, the desire to

get to know them and have meaningful dialogues with them as peers were all observed

to be important to the creative workers. In motivational social activities the creative

workers found the participation of a manager necessary in forming a group consensus,

a feeling that everyone was equal and a part of the whole.

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4.3.1.3 Helpful comments and solutions

Positive interactions also led to constructive criticism or helpful comments that

creative workers said were very important to their work and found them to be a way to

elevate their ideas and help them grow.

[After working on a project] you take a screenshot and post it

to everyone in the art department… and if someone finds

something wrong with it, it will be sent back and maybe you

will see that it is right or you do not agree… I like this

critique, it is healthy because otherwise nothing worthwhile

would happen if you were not ready to criticize others and take

criticism (CCP, 2010).

When constructive criticism based on providing means to a solution lacked, creative

workers experienced frustration and confusion. Criticism without supporting

knowledge had an especially negative effect on creativity and left creative workers

with a feeling of grumpiness and confusion: “When communication is lacking, …

what helps me the most are these dialogues about things and that we sit down and [the

conversation] leaves you with something substantial” (IAA, 2010).

One employee was uncomfortable with hearing only, “This is great,” (IAA,2010)

without any additional feedback and may have wanted more help or direction.

I found it very helpful going to [the manager] and I found out

why I liked it. She said something that I took notice of and she

told me the truth… She was very honest in her opinion and I

liked it very much. Instead of saying, “This is great, good and

goodbye,” which leaves you with nothing, […I prefer hearing]

“This idea is good, but there is something that is lacking here”

(IAA, 2010).

Constructive criticism or positive reinforcement that passed on professional

knowledge from the manager proved to help creative employees in their quest for

solutions. The employees often sought solutions or help from their managers and

found it helpful when, if an idea was not good enough, the manager provided a

solution based on knowledge of their work and pointed out the good parts of the idea.

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They also appreciated when solutions were provided for what was “off”: “If you don’t

have a solution then it is a little hard to criticize…When there is knowledge of the

work, a dialogue can begin” (CAOZ, 2010)

4.3.1.4 The correalation to intrinsic motivation

Joy of life and a general perception of well-being were observed to enhance creativity

and affect intrinsic motivation:

It’s really up and down how much creativity one experiences.

[It is] probably [influenced] by how happy in life you are…If I

have been stressed than there is less chance of me going home

to draw (CCP, 2010)

Supporting well-being and joy at work fuelled intrinsic motivation, not only

motivation for the task itself but the good morale and general perception of tasks

received in the workplace.

There is always fun at work. Often it is because of different

assignments but also you never know what is going to happen.

You come into your office and there is so much joy there.

Everyone is rather relaxed, at least here in the graphic

department around me. Everyone here is trying to do

something we think is fun (CCP, 2010).

Employees described how they not only try to follow their intrinsic motivation but

also enhance flow (Csikszentmihalyi, 1997), and thus creativity.

4.3.2 Motivation

4.3.2.1 Intrinsic motivation

Intrinsic motivation is theoretically defined as motivation that “arises from the

individual’s positive reaction to qualities of the task itself” (Amabile, 1996, p. 115)

such as interest, curiosity, positive challenges etc.

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Most of the employees interviewed in the study expressed deriving enjoyment from

their work: “It’s always fun at work…often because of different assignments and you

never know what will happen…There is so much joy here” (CCP, 2010), and another

worker said, “I absolutely love it [at work]” (IAA, 2010).

If intrinsic motivation was not consistent, this seemed to be correlated with whether

employees felt that their workplace provided a creative outlet for them. “This is fun

work, but it can sometimes be intolerable…I must always have some freelance work

on the side, otherwise I think I would become grumpy” (IAA, 2010).

The most striking intrinsic motivation based on challenges was observed at CCP. One

of the respondents said that there was nothing more fun than finding ways to do

something previously believed to be impossible, the impossible being his inspiration.

“I really like challenges, I like nothing more than doing something that is

impossible…that inspires me.” (CCP, 2010)

A respondent at CAOZ seemed to experience intrinsic motivation as a mission as it

related to creating the first Icelandic CG film when he stated that it was a privilege to

work at the company and do the things he enjoys. “It is just such a privilege to be

doing this work” (CAOZ, 2010). His words echoed those of his CEO when he stated

that the work was a lot of fun and a privilege in itself.

It’s incredibly fun...a privilege in itself. We are producing the

most expensive film in the history of Iceland...We are doing

what we dreamed of doing eight years ago, and what we have

worked systematically towards since, and it’s just great, it’s

like living your dream (CAOZ, 2010).

The strongest form of intrinsic motivation is to feel that one’s work is a calling

(Teresa M. Amabile, 1983). The creative director at CAOZ (2010) expressed how he

perceived his work, having started out working hours on end in animation for

advertising with less pay than a cashier at a local supermarket, as the Icelandic market

was too small to support his creative effort financially. He did the work mostly to gain

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experience and for financial reasons until he found his calling in creating animated

films for children.

I feel like I am doing work that needs to be done. The imagery

matters so much in real life, it’s everywhere you are...Then I

had kids that watched cartoons and movies and quickly found

out that they knew everything about Greek mythology and

nothing about Gunnar at Hlíðarendi [an Icelandic legend], still

they were interested. Also I think it is important for us

[Icelanders] to have a voice in this world [CG films], and not

have everything coming from abroad (CAOZ, 2010).

4.3.2.2 Extrinsic motivation

Interactions were extremely important to a majority of respondents. Interactions

leading to inspiration and motivations such as helpfulness in finding solutions,

brainstorming, humorous activities, compliments, positive feedback, recognition and

friendship.

The creative director at the Icelandic Ad Agency (2010) described how he seeks to

help his designers be the best they can be at their work: “I really want them to turn to

me, if I can help in any way. I am here for that and for providing a fearless

environment for them to flourish in” (IAA, 2010).

4.3.2.2.1 Rewards: Compliments, recognition, activities, bonuses, etc.

Creative workers were most joyful about their work and experienced a greater outlet

for their creativity when non-material communicative rewards such as compliments,

kindness or recognition were given by leaders. Also, rewards such as extra holidays,

parties, games, trips and activities were observed as means to boost work morale and

strengthen the creative environment.

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Different opinions were raised in the discussion about rewards. Some thought only in

terms of monetary rewards.

We reward people every now and again who we think

especially deserve it. Most commonly it is in the form of

money or possibly going out to dinner… However, people are

getting paid here and their work is in the business of getting

ideas and finding solutions to projects, so people don’t get

rewarded for every project they find a solution to (IAA, 2010).

Others claimed that monetary rewards might be seen as offensive by employees,

especially those promised beforehand “I don’t think you can pay people to exist”

(CCP, 2010).

Bonuses… it is a little disrespectful because it implies that “I

don’t trust you enough to do this job, therefore I am going to

make a game and you get this if you do well”, versus saying

“you are the smartest in the world, here is your paycheck, go

and make something, I trust you to do it”. I’d much rather

believe in that instead of “if you will do that for me, I will give

you bonus”. I have no belief in that (CCP, 2010).

Non-monetary rewards were observed to be the preferable way to reward people in

most cases. For instance recognition:

I would say that people are rewarded in a wide sense for a job

well done. We do a lot of having people present their own

work at conferences and press meetings and we try to make

much of when people do a great job (CCP, 2010).

Recognition of creative employees’ work was seen to be a very powerful tool in

motivating employees and strengthening group morale. Open and publicized

recognition such as having employees speak of their own work at conferences or press

meetings was seen as very motivational, boosting morale and the sense of being part

of a whole.

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[He motivates] in many different ways, one thing quite special

and reflects the culture in the company...we have and Intranet

with a phone book where pictures and information about every

employee is found...when [the CEO] writes announcements to

all the company...now 600 people... and he links to everyone

he talks about i.e. “I would like to point out that this project is

done and John did a great job by doing this etc..”... You can be

pretty pleased with yourself if you are in his email... and he

links to everyone in the project, there is no discrimination... I

find that really cool (CCP, 2010).

Compliments appeared to play a strong role in enhancing and nurturing creativity,

including compliments from both managers and co-workers. The experience of being

complimented increased employees’ confidence and sense of security, which are

likely to enhance creativity.

We try to support each other when possible and compliment or

comment on things… If you get complimented you can live on

it for a long time and be happier about yourself and more

confident. When people are confident at their job I think that

creativity gets to emerge, as opposed to if you are unconfident

and scared in a corner (CCP, 2010)

A fine example of how seemingly insignificant things can transform into having a

lasting encouraging effect was when a senior concept artist returned to his monitor to

find a smiley face sticker from his supervisor on his monitor.

He has put a smiley face sticker on our monitors [in the

past]… This was also a joke but still this was when we had

done something cool. A few of us were working together then,

this was at a period when everyone was doing something that

he considered good, that looked good, then he put that [smiley]

on our monitors, [and] that was a little cute… Recognition

always matters (CCP, 2010).

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However, a minority were sceptical or uncomfortable about compliments without

substance and preferred constructive criticism instead. “I find it difficult to listen to

“great, good, brilliant”. Often I also prefer some criticism” (IAA, 2010). These

feelings seemed to occur when a manager or worker knew that the work could be done

better, or at least wanted to go further with the idea. In these circumstances

compliments such as “Yes, great” proved troubling.

Nothing is worse than compliments without a cause...Often it

is better to criticize people’s work because criticism can be

positive when put forth in the right way. Then people find

themselves with better solutions and feel better with the

outcome, instead of [saying] “hey, this is great” when people

know they can do better (CCP, 2010).

Positivity as a condition to enhancing creativity, in the form of compliments, optimism

and faith in the creative projects was apparent with the majority of the CEOs, middle-

managers and creative workers. Positivity seemed to enhance well-being, relaxation,

confidence, joy and, hence, creativity among employees.

For the majority of artists, compliments proved to play an important role in their

creativity and heightened their ability to turn a sketch into an aesthetic work of art, in

turn boosting their confidence and motivation at work.

He is just great. I have heard that some [managers] rarely

compliment but sometimes that is the only thing needed since

the artist is always in doubt, never quite safe (CAOZ, 2010).

4.3.2.2.2 Goals – guality

The middle-managers interviewed agreed that setting goals fostered creativity, and

creative employees stated that they would do extra work when experiencing what they

considered to be a mission at work (intrinsic motivation). Goal setting and the

perception of mission was put forth and fostered by clear communication. An example

of how these variables were combined are found in an example set by the CEO of

CCP, as told by a senior producer (CCP, 2010):

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[The CEO has] undoubted faith… When we set goals,

everyone knows what these goals are…. One goal was to get

300,000 subscribers to EVE Online… People may have found

it a little unrealistic at first, but what [the CEO] did was to

send a long email once a week on Mondays telling us what

was happening everywhere… Then little by little the number

of subscribers went up until there were close to 300,000. For a

long time it stayed at 280,000, I think, and then it went up

again and reached the goal. I really experienced it like he had,

by stating the goals so clearly and pointing to everything done

to reach the goals and constantly encouraging people…I

experienced it like he had done it with the power of his mind.

4.3.2.2.3 Mistakes: a way to learn and innovate

In all the cases observed, CEOs and middle-managers created an environment where

mistakes were there to learn from and not to be afraid of. In mistakes there could even

be opportunities, a perfect positive approach to challenges.

I try to encourage that mistakes are to be positively treated.

We are looking at innovation as some sort of failure way to

success. All important discoveries of mankind are based on

some sort of mistake…so people cannot be defensive when

mistakes are made… [If] the only way to not make a mistake

is to lower the expectations so much that it is almost a given

that it will happen, then why are we doing that? I mean it has

been so thoroughly detailed that a robot could do it. That is not

exciting (CCP, 2010).

4.3.2.2.4 Welcoming new ideas

The majority of creative workers experienced that new ideas were welcomed and

supported. “He [the director] encourages initiative from employees and puts the ideas

into the film” (CAOZ, 2010). Some managers talked about initiative with some sort of

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reasonable boundaries that were in line with the firm, but overall, initiative was

welcomed.

4.3.2.2.5 Organizational support: Supporting creative culture

Culture was observed to be a strategic tool at CCP. Logos were designed to motivate

employees, the most recent one called “Believe”. A powerful group morale was

apparent and there was some sort of mesmerism in the air, with indoor graphic

designers working on projects to visually communicate values and motivation to the

rest of the company.

We are very aware of culture and work a lot with it. We are

trying to create a culture where people have perfect freedom to

do what they do best, and support it while doing it, with good

outer conditions such as good food, flexible working hours...

The computer industry in general has been plagued by a huge

amount of working hours due to crunches and deadlines… Just

before a deadline people have been working nearly 24 hours a

day for many weeks or months (CCP, 2010).

CEOs emphasized that they wanted to be available for workers at all times.

I want to be a manager who can easily be reached. People can

walk in, my door is always open unless I am talking to

someone else. And people can call me or do whatever they

want. I have tried to keep access to me as open as possible. I

want to be someone creating an environment that people like

to be in (IAA, 2010).

4.3.2.2.6 Trust and freedom

Freedom experienced at work through autonomy was observed to be very important

for creative workers and middle-managers alike. Freedom is most powerful when

creative workers are given a sense of autonomy and trust concerning how to do the

work and not necessarily what work needs to be done (Amabile, 1998).

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You get a little strained working from nine to five… and so the

idea came up to go out sometimes to relax… You also have to

brainstorm with others…I go to a coffee house. It is very easy

to get stuck in something if an idea isn’t working… This is my

trick to find solutions, by doing something else…Isn’t it just

how the mind works, it is like when you are going to sleep and

then something clicks together when you can properly relax. If

you are going to force something, nothing happens. I don’t

know what it is, perhaps it’s just relaxation (CAOZ, 2010).

In each of the case firms studied the place for doing creative work was flexible. People

were encouraged to go out or to a game room, whatever works to create that open

space in the mind for an idea to emerge. Some mentioned co-workers who had

positive results with meditation because it decreases “the notice of the mind”

(CAOZ, 2010).

Where working hours were the most flexible joy and autonomy at work was most

apparent. In these cases the feelings of trust from managers was stronger and creative

workers were more at ease. The creative workers who experienced greater creative

output seemed to put in more effort and work more hours. Freedom was perceived in

relation to experienced trust from the manager.

[The gameroom] is a sign of trust, and as a result you are much

more at ease. I am not stressed if I slept in a little, unless if I

had to be in a meeting, but generally if it is within some sort of

normal boundary it is okay. I think it makes life easier for

most people to live at their own pace and in the end they end

up working much better (CCP, 2010).

Autonomy and flexibility related to how creative workers did their work, creativity

seemed to be enhanced and employees’ notion of being trusted was strengthened.

In one case did a company have a time clock for creative workers, as they caused

frustration and a sense of constraint by rules or were simply found to be “tactless” or

unsuitable (IAA, 2010). Bureaucracy was also found to have a negative effect on

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creativity. “I am against all sorts of paperwork and a generally regulatory

environment” (IAA, 2010).

Creative workers who did not feel they were being watched when they arrived and left

were more joyful and experienced more trust from their supervisor. Some found their

creative flow to be best before 10 o’clock in the morning and after 4 o’clock in the

afternoon because that was the time when the worker was disturbed the least by the

outer environment. Flow seemed to also be enhanced when their focus was not shifted

between different software. They could experience flow when only working on one

software program, doing what they do best, drawing.

[On experiencing creative flow]…I would say the flow comes

mostly when I am drawing concept images or something

similar, like when I draw the faces for all the characters. Then

I can just be in Photoshop and the focus is only on the picture

and that is the best for me… [That occurs] mostly before ten

and after four o’clock. At that time there is the least

distraction, almost no meetings [or] people talking to you, so it

is often best to stay here at night…or come very early in the

morning (CCP, 2010).

Others used music to block out the outer environment and create their own creative

mindspace.

Sometimes when I am writing a brief or reading something, I

just put on my headphones and blast some music. Sometimes

the music is chosen based on what I am writing…I let the

music help me through it, it puts me in a certain frame of mind

(IAA, 2010).

In that case the music was used not only to block out distractions but also to inspire,

helping to bridge the gap between the creative worker and the target group’s culture in

advertising.

Trust was experienced from managers by the majority of the creative workers. “My

closest supervisor is my friend, so I enjoy a certain amount of trust” (CCP, 2010).

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Trust increased understanding and positive interactions between the workers. “Most of

the time I know what he wants and he knows what I would do” (CCP, 2010).

Forming trust between employees and managers seemed to also be affected by social

interactions or how the manager approached people. “The top people are the ones who

know interpersonal communication properly. That gets the best out of people. They

trust you with something, work with you and share” (IAA, 2010).

Trust therefore increased or decreased the ability and competence in social skills by

positive or negative management interaction with the creative worker.

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5 Discussions and Conclusions

5.1 Review of findings

In exploring the means that leaders can use motivate their employees to enhance

creativity creative employees stressed the importance of experiencing freedom

(autonomy) at work, mission, good work morale, positive interactions, joy at work,

and meaningful dialogues with managers leading to a solutions and constructive

criticism by providing solutions and pointing out what needed to be changed and why.

Of great importance was motivation, both intrinsic and extrinsic, such as compliments,

non-monetray rewards, positive interaction with managers and helpful comments.

Psychological well-being was considered the foundation for creative flow to flourish,

and well-being being was affected by social interactions in the workplace and leaders’

behaviour.

The questions guiding this research were the following:

How can leaders motivate their employees to enhance creativity?

What specific leader behaviours are likely to enhance employee creativity?

Analysis revealed that a positive mindset was an important pre-requisite for

motivation and psychological well-being. Positivity, the quality of having a positive

mindset leading to positive emotions, was found to be a key leadership behavioral

contributor to enhanced creativity.

A positive mindset, positivity, was not only observed to increase motivation (intrinsic

and extrinsic) provided by leaders, managers and co-workers but it also caused

positive emotions to arise, leading to increased well-being. Both motivation and

psychological well-being were found to be important conditions for creativity to

flourish.

Positivity was also found to have a positive ripple effect throughout the organization,

enhancing espirit de corps, including the feeling of group membership, positive social

interactions, treating people with respect, setting higher goals, increased effort and

work enjoyment as well as overall organizational performance. All of these attributes

have been found to enhance creativity by existing research. Positivity can most readily

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be influenced by leaders to enhance creativity in organizations. Positive leadership

may thus be instrumental for an organization to reach extraordinary performance.

Positivity was found to be one of the keys for unlocking motivation and well-being

and to be a mindset of choice – not a feeling waiting to be experienced. Positivity also

led to virtuous behaviour such as treating co-workers with respect, kindness,

helpfulness or joyfulness.

In the case firms, apparent differences in management approaches for creativity were

found between those who considered themselves to be creative at work and often had

a creative background, and those who did not. When the first priority of a manager

was something other than to fuel creative expression or innovate, the management of

creativity suffered. It was as if there was a gap between the manager’s conception of

managing a creative worker and the worker’s preference for it, described as a lack of

understanding waiting to be bridged.

With creativity often comes sensitivity, and sensitivity can fuel creativity if the

creative worker is given the proper social environment for his or her sensitivity to

thrive and prosper. Creative people should not be managed in the same way as

workers in more routine jobs. The creative employee needs another kind of social

interaction for his or her work to flourish since this work is highly based on well-

being and motivation, along with technical know-how and creative abilities. The

creative employee should be met with respect and the realization that he or she has

rare intrinsic resources that can help the company to gain competitive advantage and

be more resilient in the face of turbulent environments. Creative employeess’ skills

can grow with each project and they often prefer challenges and the unknown, so

therefore they are more prone to leave if mistreated.

In the case firms, constructive criticism and compliments played a big role for creative

employees, in particular compliments and encouragement that were based on

something tangible and described. Creative workers commonly referred negatively to

criticism without substance, i.e. “why and how”. They had a desire for meaningful

dialogues with solutions based in expert knowledge or knowledge to lead them in their

work.

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A leader’s presence without apparent action was strikingly important to creative

employees. Examples include simple day-by-day interactions, transfer of knowledge,

strength, direction, security, good morale, positive emotions and most of all, being

part of a whole by treating co-workers as equals.

Again and again throughout the interviews, social competence came up as playing a

very important role in creative solutions through the emotional well-being of co-

workers. Social competence includes being easy to work with, part of a group,

positive, friendly, respectful to others people’s work, etc.

Social interactions such as positive communication, support and learning from others

played an importantrole for the creative employees. An organization with positive

social interactions enhances creativity when providing mind-opening dialogue, fertile

soil for already grasped ideas to prosper.

Leaders’ perspectives also contributed substantially to the morale and culture of the

organizations. If the leader or CEO of the firm was not driven by vision, building

positive team morale and encouraging the emotional well-being of creative employees

by means of positivity, encouragement, enthusiasm, employee opinions and employee

creativity suffered along with their engagement at work.

Fostering the sensitive nature of a creative employee turns out to require a

management approach of excellent social skills and creating psychologically “safe”

culture is important.

What was surprising was that even though positivity was a characteristic of a middle-

manager it fell through if the leader’s behavioral characteristic was not oriented

towards positivity in interactions and was mirrored in creative employees lack of joy

for work, thus negativity prevailed. This resonates with positive psychology theories

according to which the positivity ratio needs to be 5 to 1 for positivity to prevail in

organizations and the importance of the affect of leader behaviour.

It is important to understand that positive leaders need to be able to confront matters at

hand, but to do so with a strength resting in positivity. Positivity must be enfolded by

intrinsic strength and positive communication without turning a blind eye to what is

wrong and acting on it. When positive deviance is strong in one’s character, other’s

negative behaviour passes by.

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In the case firms, where creativity flourished employees had friends among their co-

workers, morale was very good and employees were consistently referred to as part of

a whole, a team, and as equals. Managers valued the cleverness of their employees

and subordinated expressed that managers were role models. Furthermore, the CEO

was referred to as a leader.

Being a leader seems to entail developing oneself to become a role model that others

can follow. Whether or not a group mirrors the leader, the leader must not sway in

his/her positivity, being purpose-centered and inspiring – no matter how subordinates

react.

Positivity must not be misunderstood as a “Pollyana attitude” seeking only good

things and turning a blind eye to what needs improvement. Positivity can be seen as a

mindset that reaps positive results; a mindset of optimism, faith, kindness etc.

A compelling viewpoint observed was that of of treating all employees with respect

while providing positive reinforcement. In an interview, Aung San Suu Kyi believes

that respect stems from a generousity of spirit and she values kindness highly (Beech,

2011). There are many keys that can turn social interactions into positive ones, and a

positive mindset is one of them.

As the mindset of managers needs to be the best it can be in regard to the

responsibility of supervising human resources, so can creative employees benefit from

a mindset of positivity. As Peter F. Drucker (1998) puts it so correctly “success in the

knowledge economy comes to those who know themselves – their strengths, their

values, and how they best perform.”

5.2 Limitations

Among the limitations of this research is the small number of cases studied. The

research should be replicated using a larger number of organizations and respondents,

particularly creative employees. Furthermore, the gender ratio among respondents was

not at all even with eight men and one female. Thus, the possible moderating effect of

gender was not taken into account.

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All interview texts presented in this thesis were translated from Icelandic to English

by the researcher. This may have resulted in some loss of nuance that may lead to

misinterpretation by readers. However by clarifying the implications prior to

presenting quotations, such opportunity for misinterpretation should be minimized.

Finally, the creativity of the employees interviewed was not ascertained specifically.

Instead, the reputation of the organizations in question and statements by the CEO of

each company were taken at face value. The research should preferably have been

conducted over a period of time with creativity documented through validated survey

instruments used to measure creativity, diaries or interviews with co-workers.

5.3 Contribution to organizational creativity theories

In the literature for organizational creativity that specifically studies leaders’

behaviour as a way to enhance the creativity of employees, a single enhancer, such as

positivity, has not been proven to affect creative performance and have the ripple

effect of support for creative endeavours. Therefore, this research is of value to the

literature of organizational creativity and adds dimension to existing models and

theories.

Behavioural mindset should be included in theories for enhancing the creative process,

for without the mindset relating to desired behaviour, the behaviour will not be

internalized and turned into a habit.

5.4 Future research

The research area of leaders’ behaviour and its effect on employee creativity needs to

be researched thoroughly to find a leadership model that could benefit the creative

industry at large.

Future research should test the theories developed by this research using quantitative

data.

There is great opportunity for further study of respect and other qualities that can be

said to stem from a generosity of spirit and their contribution to creative flow.

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5.5 Management implications

Creativity is an important first step in achieving successful innovation to gain

competitive advantage. By including a positive mindset in their leadership strategies,

companies can expect to improve their creativity performance.

Positive leadership strategies are well worth studying and working with to improve

leadership abilities, an organization’s performance, as well as employees’

performance, by enhancing creativity and their well-being.

“Everything worth while doing needs effort” (CCP, 2010)

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