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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide] Home-Overview 1) Bus. Reqs. 2) Specs 3) Review/Approval s 4) Usability Testing 5) Business/UAT 6) Project Mgmt. 7) Teams/Reports 8) Design Standards From Newton to Now! - A Collection of 15+ Years of Mobile UX and Usability Best Practices … to help guide your next gen Mobile app design and development.

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

From Newton to Now!

- A Collection of 15+ Years of Mobile UX and Usability Best Practices … to help guide your next gen Mobile app design and development.

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

Overview > 40+ Mobile Launches - Product Development - Product Ops

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

Overview >

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

***IN this space: -Roles/Responsibilities/Skills of UX Professional

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Look Backward ... to Look Forward

Look at other professional disciplines...

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Blast from the Past ...

Source: Scott McLeod, Understanding Comics

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Thesis: Do old principles still apply?

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Blast from the Past ... 1993

Processor: ARM 610 (2oMHz)/StongArm 110 (162 MHz)Storage: 4MB/8MBMemory: 640K/4MB

Screen: 320x240 B&W/480x320 GreyscaleYears: 1994-1998

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Blast from the Past ... 1993

Processor: ARM 610 (2oMHz)/StongArm 110 (162 MHz)Storage: 4MB/8MBMemory: 640K/4MB

Screen: 320x240 B&W/480x320 GreyscaleYears: 1994-1998

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working closely with business analysts, business sponsors, project managers and IT teams to obtain and understand business requirements.

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

“Where do you start???”

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Bus. Req > Define Your Tasks

Source: CGE&Y

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Next Step: Observe UsersUser Interviews

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers.9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

1. Introduce yourself and describe the purpose of the observation (in very general terms).

2. Tell the participant that it’s OK to quit at any time.

3. Talk about the equipment in the room.

4. Explain how to think aloud.

5. Explain that you will not provide help.

6. Describe in general terms what the participant will be doing.

7. Ask if there are any questions before you start; then begin the observation.

8. During the observation, remember several pointers:

9. Conclude the observation.

10. Use the results.

Source: Newton 2.0 User Interface Guidelines

Bus. Reqs > Observe Users Ten Steps for Conducting a User Observation

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Don’t forget to observe real life...

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Bus. Reqs > Observe Users

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Outputs of User InterviewsUser Personas

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Bus. Reqs > Persona Development

Marketin

g

Brand &

Comm

unicatio

ns

IT/Engineering

Testing

Call Centre

Vendors/

Suppliers

Internal Training

Operatio

ns

Use cases - Share the vision

“The Soccer Mom” “But what this guy...?”

Source: Me

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Managing and creating the design of user interface specifications, by applying client research, design standards, industry best practices, taking into account strategic business objectives, user needs, systems constraints.

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs > UI Specs

Requirements DoneUX Design Can Now StartWireframes & Screenflows

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs > UI Specs

2nd-ary Nav

Top Nav

Menu List

Input Box

Create Wireframe Templates of Screen Flows

Source: Newton 2.0 User Interface Guidelines Source: Me

Consumers of WFs: These days it’s everyone. - Visual Information for Development

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs: Screen size and things on it

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs > Check the Screen Size

Portrait + Landscape

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs: Text, Meaning, Metaphors

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Specs > Text, Labels, Fonts

SMS - Why so Popular Still?- All the VALUE with ZERO effort of interactivity = AWESOME

Reason?: Cloud service comes to you instead of you going to the cloud service. - Cost Efficient

Titles>Lead the User Down a Nav Path

Source: Newton 2.0 User Interface Guidelines

Ordinary title with icon

Ordinary title without icon

Subordinate view title—left-justified

No title—view’s contents make its purpose clear

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Leading the design review sessions with project teams, acquiring consensus and getting approvals on designs and documentation.

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Reviews/Approvals: Feedback from stakeholdersInnovation: Managing Product Features

Innovation: Managing Process Complexity

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Reviews/Approvals >

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Reviews/Approvals >

Skip this slide ...

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

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7) Teams/Reports7) Teams/Reports

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Leading usability testing when required, providing expert guidance to the project teams, creating test strategy/plans, test scenarios, screeners and facilitating usability testing as required.

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

6) Project Mgmt.6) Project Mgmt.

7) Teams/Reports7) Teams/Reports

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Usability Testing: New DevelopmentsEye Tracking

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3) Review/Approvals

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4) Usability Testing

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Usability Testing > Eye Tracking

Source: Tobii

Home-OverviewHome-Overview

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2) Specs2) Specs

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3) Review/Approvals

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4) Usability Testing

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Old School is cool too ...Paper Prototypes

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4) Usability Testing

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Source: Designing Interactions, Bill Moggridge

Usability Testing > Paper Prototypes

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4) Usability Testing

5) Business/UAT5) Business/UAT

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7) Teams/Reports7) Teams/Reports

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Usability Testing: Change Blindness

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

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3) Review/Approvals

4) Usability Testing

4) Usability Testing

5) Business/UAT5) Business/UAT

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Usability Testing > Change Blindness - Recognition

Source: Ronald A. Rensink, University of British Columbia

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

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4) Usability Testing

5) Business/UAT5) Business/UAT

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Usability Testing > Change Blindness - Recognition

Source: Ronald A. Rensink, University of British Columbia

Home-OverviewHome-Overview

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Creating and executing business acceptance test cases and testing for the GUI.

Home-OverviewHome-Overview

1) Bus. Reqs.1) Bus. Reqs.

2) Specs2) Specs

3) Review/Approvals

3) Review/Approvals

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4) Usability Testing

5) Business/UAT5) Business/UAT

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

UAT > Don’t lose site of the big pictureThe Vision: Tasks together ...

Not just individual features/functions

Home-OverviewHome-Overview

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4) Usability Testing

5) Business/UAT5) Business/UAT

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

UAT > User Task-Purchase Cycle

Yes, it is

about gettin

g

product out th

e door ...

But lose sight of why users want to

take the product into their homes &

lives in the first place...

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4) Usability Testing

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8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

UAT : Test everythingTest how they relate together

Criteria for each screen

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4) Usability Testing

5) Business/UAT5) Business/UAT

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

UAT>Screen Components-Mental Model-Consistency of Approach

1. Title: Each screen should have a title bar.

2. Nav/Sub-Category: If the application uses categories to organize records, put a category pop-up list in the upperright corner.

3. Layout: Use the whole screen, all the way out to the edge.

4. Native Functions: Whenever possible, use the standard Palm OS user interface resources.

5. Alignment: Line up and left-justify command buttons along the bottom of the screen.

6. Spacing: In buttons and other places where text is contained in a border, be sure to leave at least one pixel above and one pixel below the height of the text.

Source: Professional Palm OS Programming

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

UAT > Confirming Specs

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3) Review/Approvals

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4) Usability Testing

5) Business/UAT5) Business/UAT

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8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Working with the project managers to ensure that usability deliverables accommodate project timelines, budgets, technical and scope constraints.

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2) Specs2) Specs

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3) Review/Approvals

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4) Usability Testing

5) Business/UAT5) Business/UAT

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7) Teams/Reports7) Teams/Reports

8) Design Standards

8) Design Standards

FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Project ManagementProactive: Plan for change

Don’t panic when things change (it’s normal :)

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4) Usability Testing

5) Business/UAT5) Business/UAT

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Changes in Version 2.0 (March 10, 1997)Features added to version 2.0 include the following:

❑ Scroll bars and associated functions for manipulating them ❑ New launch codes to support phone lookup and access to the system preferences panel ❑ TCP/IP support (only on devices with 1 MB RAM or more) ❑ IEEE floating-point math, including 32-bit floats and 64-bit doubles ❑ System-wide Graffiti reference dialog box ❑ New string manipulation functions

Features changed from those in earlier versions include the following: ❑ Application preferences ❑ System keyboard dialog box ❑ Edit categories dialog box

Changes in Version 3.0 (March 9,1998)Features added to version 3.0 include the following:

❑ IR beaming ❑ A large bold font ❑ Dynamic user interface functions ❑ Custom fonts ❑ Progress dialog manager ❑ Unique device ID on hardware with Flash ROM ❑ File streaming to support records larger than 64K ❑ Support for Standard MIDI Files (SMF) and asynchronous sound playback

Features changed from those in earlier versions include the following: ❑ Further changes to the edit categories dialog box ❑ Dynamic heap increased to 96K ❑ Storage RAM configured as a single heap instead of multiple 64K heaps ❑ Application launcher an actual application rather than system pop-up

Source: Professional Palm OS Programming

PM > “Keeping Up with the Jones” - Change Management

Especially in mobile, be ready for OS changes beyond your control : (

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4) Usability Testing

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

PM > Keep Good Habits - “Check-in” & Update

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Possibly working on several projects at a time and providing regular status reporting to manager on all projects.

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1) Bus. Reqs.1) Bus. Reqs.

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Interconnected World- Systems- Process

Traceability > Accuracy

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4) Usability Testing

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Team - Reports > Be Courteous, Update, Communicate

“Think Globally, Act Locally”

Weekly Status Reports

Multiple Projects

Multiple Time Zones

Managed Teams

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Contributing to the development, maintenance, and continuous improvement of efficient & effective usability methodology/process, documentation, workflow, ROI, metrics and design standards.

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1) Bus. Reqs.1) Bus. Reqs.

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3) Review/Approvals

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4) Usability Testing

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Design - Standards > Metrics Do some research - Not Cool Aid

Don’t rely on “Silicon Valley Press Releases”

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Design - Standards > Metrics

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Design - Standards > Metrics

Design - Standards Always Changing >Now > Future

e.g. Hologram -NTT Docomo R&D

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

Design - Standards > Now > Future

Hologram Display-NTT Docomo-R&D Centre-Japan-2007

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FITC Mobile|2010|Rock Jethwa|UX Designer|UX Architect ... [autoplay audio on each slide]

nokia 3310sony watchman

boomboxpalm pilot

atari controllermtv logo

jvc camcordertabletop pacman

windows ce palmtopgameboy

zip driverio pmp-300 mp3 playersony walkmanrubiks cubemotorola startac phonedigital answering machine commodore 64apple quicktakereebok pump hi topsmotorola brick phoneapple newton

Thank YouThings we can learn from these days ...