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31 th Annual Conference on the First-Year Experience February, 2012 First-year students reported use of video games and social media in high school: Should we be concerned? Presented by: James Cole, Ph.D. BCSSE Project Manager

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Page 1: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

31th Annual Conference on the

First-Year Experience February, 2012

First-year students reported use of video games and social media in high school: Should we be concerned?

Presented by:

James Cole, Ph.D.

BCSSE Project Manager

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We have all seen the headlines . . .

“Video games and the depressed teenager” The New York Times

“N.C. dad who shot teen daughter’s laptop over Facebook rant” New York Daily News

“More U.S. kids and teens are playing video games” USA Today

“Violence, video games may be a volatile mix” The Washington Times

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We have all seen the headlines . . .

Of course not all video games or use of social media is “bad”. However the given the apparent preoccupation by many high school students with video games and social media, one wonders if time spent studying or academic

engagement suffers.

This concern is particularly relevant for first-year college students, many of whom suddenly find themselves without

the parental supervision for the first time (Anand, 2007).

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Should we be concerned?

Is there a problem on

your campus with the

amount of time

students are playing

video games or using

social media?

?

Page 5: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Should we be concerned?

How many hours per week do entering first-year students spend playing

video games or use social media websites in high school?

Is video game or social media use associated with time spent studying

and academic engagement?

Do students expect that their past use of electronic media in high school

will persist into their first-year of college?

This session reports on the first-year students’ use of video games and

social media during high school and the relationship this use had with

their academic engagement.

Page 6: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Data

Data for this presentation are from 2011 administration of the Beginning College Survey of Student Engagement (BCSSE). Additional items to the survey asked students about their video game habits (Xbox, Wii, smarthphone, iPad, tablet, computer, etc), use of social networking sites (e.g., Facebook), and sleep. They were also asked if they expected these habits to change during their first year of college. These additional items were completed by more than 27,000 first-year students at 63 baccalaureate institutions in the US.

Page 7: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? H

ou

rs p

er W

eek

Page 8: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? H

ou

rs p

er W

eek

Page 9: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

6.8

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? H

ou

rs p

er W

eek

Page 10: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

6.8

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? Female?

Ho

urs

per

Wee

k

Page 11: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

9.5

6.8

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? Female?

Ho

urs

per

Wee

k

Page 12: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

9.5

6.8

8.5

0

5

10

15

20

25

Male Female

Social Media Video Game

On average, how many hours per week did students play video games or use social media in high school? Male? Female?

Ho

urs

per

Wee

k

Page 13: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

14.3

9.5

6.8

8.5

0

5

10

15

20

25

Male Female

Social Media Video Game

Total VG and SM Use

Ho

urs

per

Wee

k

25.1

18.0

On average, how many hours per week did students play video games or use social media in high school? Male? Female?

Page 14: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

14.3

9.5

6.8

8.5

0

5

10

15

20

25

Male Female

Social Media Video Game

Total VG and SM Use

Ho

urs

per

Wee

k

25.1

18.0

On average, how many hours per week did students play video games or use social media in high school? Male? Female? What about hours studying?

Page 15: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Total VG and SM Use

14.3

9.5

6.8

8.5

0

5

10

15

20

25

Male Female

Social Media Video Game

25.1

18.0

Ho

mew

ork

Ho

mew

ork

8.8

Ho

urs

per

Wee

k

10.4

On average, how many hours per week did students play video games or use social media in high school? Male? Female? What about hours studying?

Page 16: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Video Game Users

8%

24%

18%

13% 10%

7%

18%

28% 28%

12% 9%

6% 5%

12%

0%

10%

20%

30%

40%

50%

60%

0 1-5 6-10 11-15 16-20 21-26 26 or more

Male Female

Hours per week

Page 17: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Video Game Users

8%

24%

18%

13% 10%

7%

18%

28% 28%

12% 9%

6% 5%

12%

0%

10%

20%

30%

40%

50%

60%

0 1-5 6-10 11-15 16-20 21-26 26 or more

Male Female

Hours per week

35%

Page 18: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Social Media Users

7%

50%

25%

8% 5%

2% 2% 4%

40%

33%

12%

6% 3% 3%

0%

10%

20%

30%

40%

50%

60%

0 1-5 6-10 11-15 16-20 21-26 26 or more

Male Female

Hours per week

Page 19: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hrs VG/Week

30% 35% 38% 38% 39%

26% 27%

30% 28% 27%

44% 37% 33% 33% 35%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

11 or more

6-10 hrs

0-5 hrs

Hrs SM/Week

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

Video Games, Social Media, and Studying

Page 20: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hrs VG/Week Hrs SM/Week

39% 38% 33% 33% 35%

24% 27% 28% 28% 26%

36% 35% 39% 39% 39%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

30% 35% 38% 38% 39%

26% 27%

30% 28% 27%

44% 37% 33% 33% 35%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

11 or more

6-10 hrs

0-5 hrs

Video Games, Social Media, and Studying

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1,060

1,080

1,100

1,120

1,140

1,160

1,180

0 hrs 1-5 6-10 11-15 16 or more

Overall High School Academic Preparation

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1,060

1,080

1,100

1,120

1,140

1,160

1,180

0 hrs 1-5 6-10 11-15 16 or more

SAT/VG

SAT/SM

Overall High School Academic Preparation

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1161

1098

1,060

1,080

1,100

1,120

1,140

1,160

1,180

0 hrs 1-5 6-10 11-15 16 or more

SAT/VG

SAT/SM

Overall High School Academic Preparation

Page 24: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

65%

49%

29%

41%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

A B C

Hours VG by HS grades

High School Grades AP course completed

Hours VG by HS grades

Overall High School Academic Preparation

Page 25: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

65%

49%

29%

41%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

A B C

Hours VG by HS grades

31%

40%

55%

44%

-10%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs 11-15 hrs

16 or more

0 1 2 or more

High School Grades AP course completed

Hours VG by HS grades

Overall High School Academic Preparation

Page 26: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hours video games

How many hours of sleep on typical school night?

Hours social media

Video Games, Social Media, and Sleep

29% 25% 24% 24%

27%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

<7

7-8

>8

Page 27: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hours video games

How many hours of sleep on typical school night?

Hours social media

Video Games, Social Media, and Sleep

29% 25% 24% 24%

27%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

<7

7-8

>8

Page 28: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hours video games

How many hours of sleep on typical school night?

Hours social media

Video Games, Social Media, and Sleep

29% 25% 24% 24%

27%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

<7

7-8

>8

28% 24% 25%

29% 33%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

Page 29: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hours video games

How many hours of sleep on typical school night?

Hours social media

Video Games, Social Media, and Sleep

29% 25% 24% 24%

27%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

<7

7-8

>8

28% 24% 25%

29% 33%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs

11-15 hrs

16 or more

Page 30: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

What we know: Video game use and social media use is pervasive with incoming

first-year students.

About 1/3 of males and 1/4 of females report playing video games 16 or more hours per week.

There is an negative association between video game use and academic experiences.

Video game and social media does not seem to be related to sleep habits.

Expected Video Game Use in FY

Page 31: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

What we know: Video game use and social media use is pervasive with incoming

first-year students.

About 1/3 of males and 1/4 of females report playing video games 16 or more hours per week.

There is an negative association between video game use and academic experiences.

Video game and social media does not seem to be related to sleep habits.

Do first-year students expect their use of video games to change as they start their college careers?

Expected Video Game Use in FY

Page 32: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Hrs Video Game User per Week

41% 35% 39% 40%

31% 45% 44% 43%

96%

25% 17% 14% 14%

4% 3% 3% 3% 3%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs 11-15 hrs 16 or more

More

Same

Less

No Play

Expected Video Game Use in FY

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3% 4% 4% 5% 5% 11% 14% 16% 15% 14%

86% 83% 80% 81% 81%

0%

10%

20%

30%

40%

50%

60%

70%

80%

90%

100%

0 hrs 1-5 hrs 6-10 hrs 11-15 hrs 16 or more

11 or more

6-10 hrs

0-5 hrs

Hrs Video Game User per Week

Expected Hours Studying in FY

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58%

49%

38%

45%

0%

10%

20%

30%

40%

50%

60%

70%

0 hrs 1-5 hrs 6-10 hrs 11-15 hrs 16 or more

A B C

Expected Grades in FY

Hrs Video Game User per Week

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Is video game and social media use a problem with your first-year students?

• Yes - What are the problems? • No – How do you know it is not?

Is this issue discussed at orientation, Welcome week, seminars, etc? Do you hear others concerned about this issue (e.g., parents, students, faculty, administrators, staff)?

Discussion

Page 36: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Discussion

Any discussion, questions, or comments?

Page 37: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Please contact me with any questions: Jim Cole ([email protected])

Over the next several months, BCSSE will be updated to correspond with the NSSE 2014 administration. Part of this process includes getting feedback. Please help us to make BCSSE an even better survey instrument. Your input is critical so that we make changes that are in the best interest of our participating institutions.

BCSSE Update

Planned!

BCSSE Updated in 2013!

To arrange a meeting please visit the NSSE/BCSSE exhibit or call/text Jim Cole, BCSSE Project Manager, at 812-320-5651

We need to hear from you!

Share with us your ideas, comments, and questions

Page 38: First-year students reported use of video games and …cpr.indiana.edu/uploads/2012_FYE_Video Games.pdf ·  · 2012-03-08First-Year Experience February, 2012 First-year students

Thank you!

Copy of this and past presentations can be found at:

http://bcsse.iub.edu/pubs.cfm

Additional BCSSE information can be found at:

http://bcsse.iub.edu/

Feel free to contact me with any

questions regarding BCSSE & NSSE.

Jim Cole

BCSSE Project Manager

[email protected]