first person weapon animations are full-body, we then procedurally copy over the legs from the...
TRANSCRIPT
First Person weapon animations are full-body, we then procedurally copy over the legs from the locomotion to give a combination of sensible legs & rock-solid first person arms (see next page for vids of this).
The first person view is built up of the following layers:
Base Pose
Vertical Tilt = Additive tilt anim
Horizontal Tilt = Additive tilt anim
Land = Additive bump on land anim
Run = Additive run noise
Idle = Additive stationary noise
The Base Pose is a complete full-body pose.
Example states for the current SCAR setup:
Stand_Shoulder
Crouch_Shoulder
Stand_Iron
Crouch_Iron
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- Export all animations from the root Bip_01
- FP animations can translate the torso around, it will stretch away from the legs
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1st and 3rd person animations
Blue = pure FP animations
Black = pure TP animations
Transformation pinning enabled
Blue = FP animations with TP legs
Black = pure TP animations
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