firestorm armada ship stat cards core v2

122
1 | Page Revised: 12/26/2012 11:08 AM Firestorm Armada Combined Ship Stat Cards Firestorm Armada v2 Marauders of the Rift Compiled by The Black Ocean www.theblackocean.com

Upload: tiago-abreu

Post on 20-Jan-2016

190 views

Category:

Documents


6 download

TRANSCRIPT

Page 1: Firestorm Armada Ship Stat Cards Core v2

1 | P a g e Revised: 12/26/2012 11:08 AM

Firestorm Armada

Combined Ship Stat Cards

Firestorm Armada v2

Marauders of the Rift

Compiled by

The Black Ocean

www.theblackocean.com

Page 2: Firestorm Armada Ship Stat Cards Core v2

2 | P a g e Revised: 12/26/2012 11:08 AM

Table of Contents

Contents Table of Contents ............................................................................................................................. 2

Key ...................................................................................................................................................... 4

Core Races ........................................................................................................................................... 5

Terran Alliance .................................................................................................................................. 6

Aquan Prime ................................................................................................................................... 14

Sorylian Collective .......................................................................................................................... 22

Dindrenzi Federation ...................................................................................................................... 28

The Relthoza .................................................................................................................................... 36

The Directorate ............................................................................................................................... 43

Alliance of Kurak ................................................................................................................................ 50

Tarakian ........................................................................................................................................... 51

Veydreth .......................................................................................................................................... 54

Xelocian Primate ............................................................................................................................ 57

Terquai Empire ................................................................................................................................ 60

Hawker Industries ............................................................................................................................ 63

Ryushi ................................................................................................................................................ 65

Zenian League ................................................................................................................................... 67

Rense System Navy ........................................................................................................................ 68

Ba’Kash ............................................................................................................................................ 74

Works Raptor ................................................................................................................................... 77

Kedorian .......................................................................................................................................... 80

Marauders ........................................................................................................................................... 83

The Vylia’sal Syndicate .................................................................................................................. 84

Omnidyne Systems ......................................................................................................................... 87

Rift Traders League ......................................................................................................................... 90

Supermax-89 ................................................................................................................................... 93

Oroshan Imperium.......................................................................................................................... 97

Corsairs of the Rift ......................................................................................................................... 100

Page 3: Firestorm Armada Ship Stat Cards Core v2

3 | P a g e Revised: 12/26/2012 11:08 AM

Pathogen X9-V .............................................................................................................................. 104

Civilian ............................................................................................................................................... 108

Civilian ............................................................................................................................................ 109

Military Installations .......................................................................................................................... 113

Military Installations ....................................................................................................................... 114

Index .................................................................................................................................................. 118

Notes .................................................................................................................................................. 121

Page 4: Firestorm Armada Ship Stat Cards Core v2

4 | P a g e Revised: 12/26/2012 11:08 AM

Key

The blue Model Assigned Rules are the optional Retro Fit Model Assigned Rules.

Black Model Assigned Rules for each ship.

Red ship names have statistics but no current model.

Page 5: Firestorm Armada Ship Stat Cards Core v2

5 | P a g e Revised: 12/26/2012 11:08 AM

Core Races

Page 6: Firestorm Armada Ship Stat Cards Core v2

6 | P a g e Revised: 12/26/2012 11:08 AM

Terran Alliance TERRAN ALLIANCE DR CR Mv HP

Titan Class Dreadnought 6 12 6” 10

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 8 10 7 5 CP AP PD MN

Fore (Fixed) 9 11 7 5 6 7 8 0

Turrets 10 12 7 5 Shields = 3

Torps (Any Arc) 6 7 8 9 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS

TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook

TERRAN ALLIANCE DR CR Mv HP

Apollo Class MKII Battleship 6 10 7” 8

Range Band 1 2 3 4 Cost: 185 Points

Starboard/Port 6 8 4 2 CP AP PD MN

Fore (Fixed) 7 8 6 5 5 5 7 0

Turrets 12 10 6 4 Shields = 3

Torps (Any Arc) 5 6 7 8 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Sector Shielding, Point Defense Barrage

Page 7: Firestorm Armada Ship Stat Cards Core v2

7 | P a g e Revised: 12/26/2012 11:08 AM

TERRAN ALLIANCE DR CR Mv HP

Razorthorn Class Battleship 6 10 6” 8

Range Band 1 2 3 4 Cost: 180 Points

Starboard/Port 6 8 4 2 CP AP PD MN

Fore (Fixed) 7 8 6 5 4 5 7 0

Turrets 10 12 6 4 Shields = 3

Torps (Any Arc) 5 6 7 8 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Sector Shielding, Bigger Batteries

TERRAN ALLIANCE DR CR Mv HP

Ares Class MKII Carrier 5 8 6” 6

Range Band 1 2 3 4 Cost: 140 Points

Starboard/Port 4 6 2 - CP AP PD MN

Fore (Fixed) 7 8 6 5 6 4 5 4

Torps (Any Arc) 3 4 5 6 Shields = 3

- - - - - Wings = 12 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Sector Shielding, Deck Crews

Page 8: Firestorm Armada Ship Stat Cards Core v2

8 | P a g e Revised: 12/26/2012 11:08 AM

TERRAN ALLIANCE DR CR Mv HP

Zenith Class Fleet Carrier 5 8 6” 6

Range Band 1 2 3 4 Cost: 130 Points

Starboard/Port 4 6 2 - CP AP PD MN

Fore (Fixed) 7 8 6 5 4 4 5 4

Torps (Any Arc) 3 4 5 6 Shields = 3

- - - - - Wings = 7 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Sector Shielding

TERRAN ALLIANCE DR CR Mv HP

Templar Class Heavy Cruiser 4 7 8” 5

Range Band 1 2 3 4 Cost: 85 Points

Starboard/Port 7 8 4 2 CP AP PD MN

Fore (Fixed) 6 7 5 4 4 4 4 0

Torps (Any Arc) 3 4 4 5 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

TERRAN ALLIANCE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Sector Shielding

Page 9: Firestorm Armada Ship Stat Cards Core v2

9 | P a g e Revised: 12/26/2012 11:08 AM

TERRAN ALLIANCE DR CR Mv HP

Hermes Class MKII Cruiser 4 6 7” 5

Range Band 1 2 3 4 Cost: 75 Points

Starboard/Port 5 7 3 1 CP AP PD MN

Fore (Fixed) 5 6 4 3 3 3 3 0

Torps (Any Arc) 2 3 4 5 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Sector Shielding

TERRAN ALLIANCE DR CR Mv HP

Sentinel Class Cruiser 4 6 8” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 5 7 3 - CP AP PD MN

Fore (Fixed) 5 6 4 3 3 3 3 0

Torps (Any Arc) 2 3 4 5 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Sector Shielding

Page 10: Firestorm Armada Ship Stat Cards Core v2

10 | P a g e Revised: 12/26/2012 11:08 AM

TERRAN ALLIANCE DR CR Mv HP

Aegis Class R&D Cruiser 4 6 10” 4

Range Band 1 2 3 4 Cost: 70 Points

Fore 5 7 4 2 CP AP PD MN

- - - - - 5 1 4 0

- - - - - Shields = 2

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL R&D CLASS model Up to 70% of your points can be spent on MEDIUM models

TERRAN ALLIANCE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

Only ONE Squadron of R&D CRUISERS may be taken MARS: Sector Shielding, Shield Projector

TERRAN ALLIANCE DR CR Mv HP

Artemis Class Destroyer 4 6 8” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 3 5 - - CP AP PD MN

Fore (Fixed) 5 6 7 4 2 1 4 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

TERRAN ALLIANCE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Sector Shielding

Page 11: Firestorm Armada Ship Stat Cards Core v2

11 | P a g e Revised: 12/26/2012 11:08 AM

TERRAN ALLIANCE DR CR Mv HP

Pilgrim Class Frigate 3 5 11” 2

Range Band 1 2 3 4 Cost: 20 Points

Fore (Fixed) 3 4 2 1 CP AP PD MN

Torps (Any Arc) 1 2 3 4 1 1 1 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

TERRAN ALLIANCE FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

TERRAN ALLIANCE DR CR Mv HP

Guardian Class Point Defense Escort 3 4 6” 2

Range Band 1 2 3 4 Cost: 15 Points

- - - - - CP AP PD MN

- - - - - 1 0 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

TERRAN ALLIANCE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 12: Firestorm Armada Ship Stat Cards Core v2

12 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for

Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Sector Shielding: During the Command Segment of its Squadron Activation this model may nominate ONE direction, either the Fore, Aft, Port or Starboard 90 degree Arc of Fire, and increase its Shield value by 1 against any Attack from that direction.

The bonus is applied if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET models nominated 90 degree Arc of Fire. The model's Shield value is reduced by 1 against any Attack NOT from the nominated direction. The Shield value on the model will return to its original value during the End Phase of the current Turn.

o Shield Projector: A model with the Shield Projector MAR creates a Shield Sphere with a 4" radius. A model with the Shield Projector MAR rolls a number of Shield

Page 13: Firestorm Armada Ship Stat Cards Core v2

13 | P a g e Revised: 12/26/2012 11:08 AM

Dice equal to its Shield Value to cancel the hits of ANY (friendly or enemy) Primary or Torpedo weapon system Attack, or exploding Mine, that fires into or through the Shield Sphere. Attacks originating from within the Shield Sphere are not affected.

If a model is protected by multiple Shield Systems (its own, or those of a Shield Projector), only the HIGHEST Shield Value is used.

If a model with the Shield Projector MAR also has the Sector Shielding MAR, it CAN choose to use Sector Shielding on its Shield Sphere. For the remainder of the Turn, if any Attack originates from within this model’s designated Arc and fires into or through the Shield Sphere en route to its target, the target can use the increased Shield value. However any Attack passing through the Sphere which DOES NOT originate from within the designated Arc is affected by the reduced Shield value.

o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.

Page 14: Firestorm Armada Ship Stat Cards Core v2

14 | P a g e Revised: 12/26/2012 11:08 AM

Aquan Prime

AQUAN PRIME DR CR Mv HP

Medusa Class Dreadnought 8 11 8” 10

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 12 16 8 6 CP AP PD MN

Fore 7 8 6 5 7 5 8 6

Aft 7 8 6 5 Shields = 2

Torps (Any Arc) 8 8 8 8 Wings = 12 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS

AQUAN PRIME DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Drone Mines, Elite Crew, Energy Transfer, Impervious, Maneuverable, Minefields, Pride

of the Fleet

AQUAN PRIME DR CR Mv HP

Manta Class Battle Carrier 7 11 8” 9

Range Band 1 2 3 4 Cost: 230 Points

Starboard/Port 12 15 7 - CP AP PD MN

Fore 6 8 3 - 7 3 8 5

Aft 6 8 3 - Shields = 2

Torps (Any Arc) 6 6 6 6 Wings = 9 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on BATTLE CARRIER models

AQUAN PRIME BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Maneuverable, Quick Launch

Page 15: Firestorm Armada Ship Stat Cards Core v2

15 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Hydra Class MKII Battleship 7 10 8” 8

Range Band 1 2 3 4 Cost: 220 Points

Starboard/Port 11 14 7 3 CP AP PD MN

Fore 5 7 3 - 5 3 7 5

Aft 5 7 3 - Shields = 3

Torps (Any Arc) 5 5 7 7 Wings = 4 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Maneuverable, Energy Transfer

AQUAN PRIME DR CR Mv HP

Poseidon Class MKI Battleship 7 10 8” 8

Range Band 1 2 3 4 Cost: 200 Points

Starboard/Port 11 14 7 - CP AP PD MN

Fore 5 7 3 - 5 3 7 5

Aft 5 7 3 - Shields = 2

Torps (Any Arc) 6 6 6 6 Wings = 3 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Drone Mines, Maneuverable

Page 16: Firestorm Armada Ship Stat Cards Core v2

16 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Charybdis Class MKII Carrier 6 8 7” 6

Range Band 1 2 3 4 Cost: 135 Points

Starboard/Port 7 8 3 - CP AP PD MN

Fore 4 5 - - 5 3 6 5

Aft 4 5 - - Shields = 2

Torps (Any Arc) 6 6 6 6 Wings = 7 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Maneuverable

AQUAN PRIME DR CR Mv HP

Triton Class MKI Carrier 6 8 7” 6

Range Band 1 2 3 4 Cost: 130 Points

Starboard/Port 7 8 3 - CP AP PD MN

Fore 4 5 - - 5 2 6 5

Aft 4 5 - - Shields = 2

Torps (Any Arc) 6 6 6 6 Wings = 6 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Maneuverable

Page 17: Firestorm Armada Ship Stat Cards Core v2

17 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Tsunami Class Heavy Cruiser 5 7 10” 5

Range Band 1 2 3 4 Cost: 80 Points

Starboard/Port 3 4 1 - CP AP PD MN

Fore 6 7 4 2 5 2 4 5

Aft 4 5 2 - Shields = 1

Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

AQUAN PRIME HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Maneuverable

AQUAN PRIME DR CR Mv HP

Chironex Class MKII Cruiser 5 6 10” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 3 5 - - CP AP PD MN

Fore 5 6 3 - 3 3 3 4

Aft 3 4 - - Shields = 1

Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Maneuverable

Page 18: Firestorm Armada Ship Stat Cards Core v2

18 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Storm Class MKI Cruiser 5 6 10” 4

Range Band 1 2 3 4 Cost: 60 Points

Starboard/Port 3 4 - - CP AP PD MN

Fore 5 6 3 - 3 2 3 4

Aft 3 4 - - Shields = 0

Torps (Any Arc) 4 4 4 4 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Maneuverable

AQUAN PRIME DR CR Mv HP

Stingray Class Destroyer 5 6 7” 4

Range Band 1 2 3 4 Cost: 75 Points

Starboard/Port 5 6 7 5 CP AP PD MN

Fore 3 4 - - 2 0 4 4

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

AQUAN PRIME DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable

Page 19: Firestorm Armada Ship Stat Cards Core v2

19 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Barracuda Class MKII Frigate 3 5 11” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 3 4 1 - CP AP PD MN

Fore 1 3 - - 2 1 1 0

Aft 1 3 - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

AQUAN PRIME DR CR Mv HP

Piranha Class MKI Frigate 3 5 11” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 3 4 1 - CP AP PD MN

Fore 1 3 - - 2 0 1 0

Aft 1 3 - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

Page 20: Firestorm Armada Ship Stat Cards Core v2

20 | P a g e Revised: 12/26/2012 11:08 AM

AQUAN PRIME DR CR Mv HP

Remora Class Mine Escort 4 5 8” 2

Range Band 1 2 3 4 Cost: 20 Points

- - - - - CP AP PD MN

- - - - - 1 0 1 5

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

AQUAN PRIME ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 21: Firestorm Armada Ship Stat Cards Core v2

21 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Drone Mines: This model can move each Mine it has dropped onto the Game

Board, up to 2" in any direction, during the End Phase of each Turn. Any Mine explosion resulting from this movement is resolved immediately. If this model is Lost, any Mines dropped by the model are no longer able to move.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Energy Transfer: During the Command Segment of its Squadron Activation this model can increase the current Attack Dice (AD) value of ONE Primary weapon system by 2, and reduce the current Attack Dice (AD) value of every other Primary weapon system by 1. The Attack Dice (AD) value of any Primary weapon system on the model will return to their original value during the End Phase of the current Turn.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.

Page 22: Firestorm Armada Ship Stat Cards Core v2

22 | P a g e Revised: 12/26/2012 11:08 AM

Sorylian Collective

SORYLIAN COLLECTIVE DR CR Mv HP

Broadsword Class Dreadnought 6 12 6” 10

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 15 17 11 6 CP AP PD MN

Fore (Fixed) 7 8 6 5 7 8 6 0

Tier 2 Weapons Shields = 2

Starboard/Port 1 4 6 7 Wings = 1 Fleet Tactics = +1 Command Distance = 7”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS

SORYLIAN COLLECTIVE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Experienced Engineers, Impervious, Lots of Guns, Pride of the Fleet, Scatter

Cannon

SORYLIAN COLLECTIVE DR CR Mv HP

Swordbreaker Class Battleship 6 10 6” 8

Range Band 1 2 3 4 Cost: 195 Points

Starboard/Port 12 14 8 3 CP AP PD MN

Fore (Fixed) 7 8 6 5 5 6 5 0

Torps (Starboard) 5 6 6 6 Shields = 2

Torps (Port) 5 6 6 6 Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

SORYLIAN COLLECTIVE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Experienced Engineers, Reinforced Port/Starboard

Page 23: Firestorm Armada Ship Stat Cards Core v2

23 | P a g e Revised: 12/26/2012 11:08 AM

SORYLIAN COLLECTIVE DR CR Mv HP

Xiphos Class MKII Carrier 5 9 8” 6

Range Band 1 2 3 4 Cost: 125 Points

Starboard/Port 5 7 4 - CP AP PD MN

Fore (Fixed) 8 9 6 - 4 5 6 0

Torpedoes (Fore) 5 5 6 6 Shields = 2

- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 7”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models

SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Experienced Engineers, Repair Shuttles (1)

SORYLIAN COLLECTIVE DR CR Mv HP

Morning Star Class MKI Carrier 5 9 7” 6

Range Band 1 2 3 4 Cost: 120 Points

Starboard/Port 5 7 4 - CP AP PD MN

Fore (Fixed) 8 9 6 - 4 5 6 0

Torpedoes (Fore) 3 6 6 6 Shields = 2

- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 7”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models

SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Experienced Engineers

Page 24: Firestorm Armada Ship Stat Cards Core v2

24 | P a g e Revised: 12/26/2012 11:08 AM

SORYLIAN COLLECTIVE DR CR Mv HP

Halberd Class Heavy Cruiser 4 8 10” 5

Range Band 1 2 3 4 Cost: 85 Points

Starboard/Port 7 8 4 2 CP AP PD MN

Fore (Fixed) 6 7 5 4 4 5 4 0 Torpedoes (Fore Fixed) 2 3 4 5 Shields = 0

Torps (Aft) 2 3 4 5 Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models

SORYLLIAN COLLECTIVE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Experienced Engineers

SORYLIAN COLLECTIVE DR CR Mv HP

Skyhammer Class Cruiser 4 7 10” 4

Range Band 1 2 3 4 Cost: 60 Points

Starboard/Port 6 8 3 - CP AP PD MN

Fore (Fixed) 5 7 4 - 4 4 3 0 Torpedoes (Fore Fixed) 2 4 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models

SORYLLIAN COLLECTIVE CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Experienced Engineers

Page 25: Firestorm Armada Ship Stat Cards Core v2

25 | P a g e Revised: 12/26/2012 11:08 AM

SORYLIAN COLLECTIVE DR CR Mv HP

Bombard Class Gunship 4 9 8” 5

Range Band 1 2 3 4 Cost: 75 Points

Fore (Fixed) 7 9 5 3 CP AP PD MN Torpedoes (Fore Fixed) 6 8 8 8 3 3 4 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models

SORYLLIAN COLLECTIVE GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Experienced Engineers

SORYLIAN COLLECTIVE DR CR Mv HP

Kestros Class Destroyer 4 7 8” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 1 3 - - CP AP PD MN

Fore (Fixed) 4 5 7 3 2 2 3 0 Torpedoes (Fore Arc) 2 4 4 5 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models

SORYLLIAN COLLECTIVE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Experienced Engineers, Hidden Killer, Maneuverable

Page 26: Firestorm Armada Ship Stat Cards Core v2

26 | P a g e Revised: 12/26/2012 11:08 AM

SORYLIAN COLLECTIVE DR CR Mv HP

Scythe Class Frigate 3 5 13” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 3 4 1 - CP AP PD MN

Fore 3 4 1 - 1 2 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models

SORYLLIAN COLLECTIVE FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn

SORYLIAN COLLECTIVE DR CR Mv HP

Arrow Class Point Defense Escort 3 5 8” 2

Range Band 1 2 3 4 Cost: 20 Points

- - - - - CP AP PD MN

- - - - - 1 1 4 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 7”

This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models

SORYLLIAN COLLECTIVE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 27: Firestorm Armada Ship Stat Cards Core v2

27 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Experienced Engineers: This model's Damage Repair Tests are successful on a 1, 2, 3 or 4.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.

o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.

o Scatter Cannon: This weapon can Attack ONE model within Range Band 1, roll the Attack Dice (AD) ONCE and then apply the result to EVERY other model, NOT including your own, within the Firing Channel of the weapon and Range Band 1. This effect is NOT applied against Wings. When this Ship fires at a target within Range Band 2 to 4, resolve the attack normally. This weapon CANNOT use any Firing Option when it fires in Range Band 1.

Page 28: Firestorm Armada Ship Stat Cards Core v2

28 | P a g e Revised: 12/26/2012 11:08 AM

Dindrenzi Federation

DINDRENZI FEDERATION DR CR Mv HP

Retribution Class Dreadnought 7 13 8” 12

Range Band 1 2 3 4 Cost: 270 Points

Gun Rack 8 11 6 4 CP AP PD MN

Fore (Fixed) x2 11 13 9 7 6 5 7 6 Torps 1 (Fore Fixed) 8 8 8 8 Shields = 0

Torps 2 (Fore Fixed) 8 8 8 8 Wings = 3

Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 30% of your points can be spent on DREADNOUGHTS DINDRENZI FEDERATION DREADNOUGHTS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT

MARS: Elite Crew, Firing Solution (Fore Fixed), Impervious, Pride of the Fleet, Protected Systems, Secured Bulkheads, Superior Design

DINDRENZI FEDERATION DR CR Mv HP

Nausicaa Class MKII Battleship 6 12 7” 10

Range Band 1 2 3 4 Cost: 180 Points

Gun Rack 6 10 4 - CP AP PD MN

Fore (Fixed) 13 16 10 6 5 5 6 4

Aft 5 2 - - Shields = 0

Torps (Fore Fixed) 7 7 7 7 Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Double Mines, Secured Bulkheads

Page 29: Firestorm Armada Ship Stat Cards Core v2

29 | P a g e Revised: 12/26/2012 11:08 AM

DINDRENZI FEDERATION DR CR Mv HP

Conqueror Class MKI Battleship 6 12 6” 10

Range Band 1 2 3 4 Cost: 170 Points

Gun Rack 6 9 4 - CP AP PD MN

Fore (Fixed) 13 16 10 6 4 5 6 4

Aft 4 - - - Shields = 0

Torps (Fore Fixed) 7 7 7 7 Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Minefields, Secured Bulkheads

DINDRENZI FEDERATION DR CR Mv HP

Falchion Class MKII Carrier 5 10 6” 7

Range Band 1 2 3 4 Cost: 115 Points

Gun Rack 4 6 2 - CP AP PD MN

Fore (Fixed) 7 8 6 5 6 3 5 4

Torps (Fore Fixed) 6 6 6 6 Shields = 0

- - - - - Wings = 12 Fleet Tactics = +3 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Deck Crews, Secured Bulkheads

Page 30: Firestorm Armada Ship Stat Cards Core v2

30 | P a g e Revised: 12/26/2012 11:08 AM

DINDRENZI FEDERATION DR CR Mv HP

Claymore Class MKI Carrier 5 10 5” 7

Range Band 1 2 3 4 Cost: 100 Points

Gun Rack 4 6 2 - CP AP PD MN

Fore (Fixed) 7 8 6 5 5 3 5 4

Torps (Fore Fixed) 6 6 6 6 Shields = 0

- - - - - Wings = 6 Fleet Tactics = +3 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Secured Bulkheads, Torpedo Spook

DINDRENZI FEDERATION DR CR Mv HP

Victory Class Heavy Cruiser 5 8 8” 6

Range Band 1 2 3 4 Cost: 80 Points

Gun Rack 6 8 3 - CP AP PD MN

Fore (Fixed) 7 8 6 5 4 3 4 4

Aft 3 4 2 1 Shields = 0

Torps (Fore Fixed) 5 5 5 5 Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DINDRENZI FEDERATION HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Secured Bulkheads

Page 31: Firestorm Armada Ship Stat Cards Core v2

31 | P a g e Revised: 12/26/2012 11:08 AM

DINDRENZI FEDERATION DR CR Mv HP

Fury Class Cruiser 4 8 9” 4

Range Band 1 2 3 4 Cost: 60 Points

Gun Rack 4 6 2 - CP AP PD MN

Fore (Fixed) 6 7 5 4 3 3 3 4

Aft 2 - - - Shields = 0

Torps (Fore Fixed) 4 4 4 4 Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DINDRENZI FEDERATION CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Secured Bulkheads

DINDRENZI FEDERATION DR CR Mv HP

Gladius Class Gunship 5 9 8” 6

Range Band 1 2 3 4 Cost: 95 Points

Starboard/Port 8 10 5 3 CP AP PD MN

Fore (Fixed) 7 8 6 5 3 3 4 0

Torps (Fore) 5 5 5 5 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DINDRENZI FEDERATION GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Secured Bulkheads

Page 32: Firestorm Armada Ship Stat Cards Core v2

32 | P a g e Revised: 12/26/2012 11:08 AM

DINDRENZI FEDERATION DR CR Mv HP

Trident Class Destroyer 4 8 7” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 1 3 - - CP AP PD MN

Fore (Fixed) 4 6 8 2 3 1 4 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DINDRENZI FEDERATION DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable, Secured Bulkheads

DINDRENZI FEDERATION DR CR Mv HP

Hammer Class Frigate 3 6 12” 2

Range Band 1 2 3 4 Cost: 25 Points

Gun Rack 3 4 - - CP AP PD MN

Fore (Fixed) 4 5 3 2 2 1 2 0

Aft 2 - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models

DINDRENZI FEDERATION FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

Page 33: Firestorm Armada Ship Stat Cards Core v2

33 | P a g e Revised: 12/26/2012 11:08 AM

DINDRENZI FEDERATION DR CR Mv HP

Buckler Class Gun Escort 3 5 10” 2

Range Band 1 2 3 4 Cost: 15 Points

Gun Rack 3 4 - - CP AP PD MN

- - - - - 1 1 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models

DINDRENZI FEDERATION ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 34: Firestorm Armada Ship Stat Cards Core v2

34 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Double Mines: This model can drop 2 Mines during the Movement Segment of its o Activation. o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to

hit on its Attack Dice (AD) rolls during that Boarding Assault. o Firing Solution: This weapon CAN perform Linked Fire with any other Primary

weapon system on this model, against a model that is a valid target for both weapon systems.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage.

o Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.

o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.

o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.

Page 35: Firestorm Armada Ship Stat Cards Core v2

35 | P a g e Revised: 12/26/2012 11:08 AM

Page 36: Firestorm Armada Ship Stat Cards Core v2

36 | P a g e Revised: 12/26/2012 11:08 AM

The Relthoza

RELTHOZA DR CR Mv HP

Apex Class Dreadnought 7 11 6” 11

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 10 12 7 4 CP AP PD MN

Fore (Fixed) 15 18 9 6 7 7 8 0

Aft 5 8 4 2 Cloaking Field

Torps (Fore Arc) 9 9 10 10 Wings = 6 Fleet Tactics = +2 Command Distance = 8”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS

RELTHOZA DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Bigger Batteries, Elite Crew, Impervious, Maneuverable, Point Defense Barrage, Pride

of the Fleet, Stealth Systems, Systems Network

RELTHOZA DR CR Mv HP

Brood Class Battleship 6 10 6” 9

Range Band 1 2 3 4 Cost: 185 Points

Starboard/Port 11 15 8 4 CP AP PD MN

Fore (Fixed) 4 7 3 1 5 4 6 5

Torps (Fore Arc) 7 7 8 8 Cloaking Field

- - - - - Wings = 3 Fleet Tactics = +2 Command Distance = 8”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS

RELTHOZA BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Starboard/Port), Stealth Systems, Systems Network

Page 37: Firestorm Armada Ship Stat Cards Core v2

37 | P a g e Revised: 12/26/2012 11:08 AM

RELTHOZA DR CR Mv HP

Hive Class Carrier 5 8 7” 6

Range Band 1 2 3 4 Cost: 120 Points

Starboard/Port 7 10 5 1 CP AP PD MN

Fore (Fixed) 3 6 1 - 4 4 6 0

Torps (Fore Arc) 6 6 7 7 Cloaking Field

- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 8”

This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models

RELTHOZA CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Quick Launch, Stealth Systems, Systems Network

RELTHOZA DR CR Mv HP

Scarab Class Heavy Cruiser 4 7 7” 6

Range Band 1 2 3 4 Cost: 80 Points

Starboard/Port 6 8 4 - CP AP PD MN

Fore (Fixed) 5 7 3 1 3 5 5 5

Torps (Fore Arc) 4 4 4 5 Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

RELTHOZA HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Stealth Systems

Page 38: Firestorm Armada Ship Stat Cards Core v2

38 | P a g e Revised: 12/26/2012 11:08 AM

RELTHOZA DR CR Mv HP

Gila Class MKII Cruiser 4 6 9” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 5 7 4 - CP AP PD MN

Fore (Fixed) 3 6 2 - 3 3 3 4

Torps (Fore Arc) 4 4 4 5 Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Stealth Systems

RELTHOZA DR CR Mv HP

Swarm Class MKI Cruiser 4 6 8” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 5 7 4 - CP AP PD MN

Fore (Fixed) 3 6 2 - 3 3 3 4

Torps (Fore Arc) 3 3 4 5 Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Stealth Systems

Page 39: Firestorm Armada Ship Stat Cards Core v2

39 | P a g e Revised: 12/26/2012 11:08 AM

RELTHOZA DR CR Mv HP

Bane Class R&D Cruiser 4 6 8” 4

Range Band 1 2 3 4 Cost: 55 Points

Fore (Fixed) 5 7 2 1 CP AP PD MN

Torps (Fore Arc) 3 4 4 5 3 5 4 0

- - - - - Cloaking Field

- - - - - Wings = 1 Fleet Tactics = +2 Command Distance = 8”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

RELTHOZA R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

Only ONE Squadron of R&D CRUISERS may be taken MARS: Shunt Matrix, Split Berth, Stealth Systems

RELTHOZA DR CR Mv HP

Venom Class Destroyer 4 6 7” 4

Range Band 1 2 3 4 Cost: 75 Points

Starboard/Port 4 6 8 2 CP AP PD MN

Fore (Fixed) 3 4 1 - 2 1 5 0

- - - - - Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models

RELTHOZA DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable, Stealth Systems

Page 40: Firestorm Armada Ship Stat Cards Core v2

40 | P a g e Revised: 12/26/2012 11:08 AM

RELTHOZA DR CR Mv HP

Drone Class Frigate 3 5 10” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 2 5 1 - CP AP PD MN

- - - - - 2 1 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models

RELTHOZA FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

RELTHOZA DR CR Mv HP

Stinger Class Assault Escort 3 5 12” 2

Range Band 1 2 3 4 Cost: 15 Points

- - - - - CP AP PD MN

- - - - - 1 2 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 8”

This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models

RELTHOZA ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire. MARS: Systems Network

Page 41: Firestorm Armada Ship Stat Cards Core v2

41 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.

o Biohazard Ammo (Starboard/Port): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Quick Launch: Flight Tokens that Launch from this model can be Activated in

the same Turn that they Launch. A model or token cannot activate more than once per Turn.

o Shunt Matrix: When a model with the Shunt Matrix MAR activates it may declare that it is going to perform a Battle Shunt. The model must choose a number of D6 between 2 and 8 that determines the random distance of its Battle Shunt move. It declares which direction it will move in, and what its final orientation will be (this DOES NOT include pointing at a particular target).

Roll the chosen number of dice for the Battle Shunt; the total determines the exact distance in inches that the model MUST move in a straight line in the direction that it declared. Once the model has moved it MUST be placed with the orientation that was declared.

Page 42: Firestorm Armada Ship Stat Cards Core v2

42 | P a g e Revised: 12/26/2012 11:08 AM

A Battle Shunt IGNORES the rules for intervening Terrain and Mines. A model CAN declare that it is going to Cut Engines after a Battle Shunt. A model fires normally after a Battle Shunt and CAN perform a Boarding Assault. If a model ends its move in an Asteroid Field it MUST perform a Maneuver Test. If the model ends its move in a Planetoid it is Destroyed automatically.

o Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted.

o Split Berth: ALL Wings on models in this model's Squadron MUST be the same Type. ALL Wings on models in this model's Squadron MUST Launch at the same time and MUST form ONE Flight containing a number of Wings equal to the number that just Launched. This Flight may be Deployed within 4” of ANY model that just Launched a Wing.

A Flight CANNOT Land on a model with the Split Berth MAR during a game.

o Systems Network: The Cloaking Field on this model will affect any friendly model from the same Squadron, including any attached Escort Squadron model, whose Flight Peg is within 4” of its Flight Peg and which ALSO has the Systems Network MAR. The Cloaking Field must be turned on to be effective and a model can only benefit from a maximum of ONE Cloaking Field.

Page 43: Firestorm Armada Ship Stat Cards Core v2

43 | P a g e Revised: 12/26/2012 11:08 AM

The Directorate

DIRECTORATE DR CR Mv HP

Persecution Class Dreadnought 6 13 7” 11

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 6 9 5 2 CP AP PD MN

Fore (Fixed) 9 13 7 2 6 8 7 6 Cannon (Fixed Fore) 9 13 7 2 Shields = 1

Cannon (Starboard/Port) 6 9 5 2 Wings = 0

Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 30% of your points can be spent on DREADNOUGHTS DIRECTORATE DREADNOUGHTS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn MARS: Disruption Cannon, Firing Solution (Fore Fixed, Starboard/Port), Elite Crew, Impervious,

Launch Tubes, Pride of the Fleet, Reinforced Fore

DIRECTORATE DR CR Mv HP

Judgment Class Battleship 6 11 7” 8

Range Band 1 2 3 4 Cost: 180 Points

Starboard/Port 6 9 5 2 CP AP PD MN

Fore 6 9 5 2 4 6 5 5

Fore (Fixed) 9 13 7 2 Shields = 0 Torps (Starboard/Port) 6 6 6 6 Wings = 1

Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 40% of your points can be spent on BATTLESHIPS DIRECTORATE BATTLESHIPS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP

MARS: Counter Measures, Firing Solution, Reinforced Fore

Page 44: Firestorm Armada Ship Stat Cards Core v2

44 | P a g e Revised: 12/26/2012 11:08 AM

DIRECTORATE DR CR Mv HP

Overseer Class Carrier 5 9 7” 6

Range Band 1 2 3 4 Cost: 110 Points

Fore (Fixed) 7 11 5 2 CP AP PD MN Torps (Starboard/Port) 5 5 5 5 3 5 5 0

- - - - - Shields = 0

- - - - - Wings = 6 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models

DIRECTORATE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Espionage, Reinforced Fore

DIRECTORATE DR CR Mv HP

Justice Class Heavy Cruiser 5 7 8” 6

Range Band 1 2 3 4 Cost: 90 Points

Starboard/Port 7 8 5 3 CP AP PD MN Torps (Starboard/Port 5 5 5 5 3 5 5 0

- - - - - Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DIRECTORATE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Reinforced Fore

Page 45: Firestorm Armada Ship Stat Cards Core v2

45 | P a g e Revised: 12/26/2012 11:08 AM

DIRECTORATE DR CR Mv HP

Executioner Class MKII Cruiser 4 7 9” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 6 7 3 1 CP AP PD MN

Fore 4 7 - - 2 4 3 0 Torps (Starboard/Port) 4 4 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Fore

DIRECTORATE DR CR Mv HP

Vanquisher Class MKI Cruiser 4 7 8” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 6 7 3 1 CP AP PD MN

Fore 4 6 - - 2 4 3 0 Torps (Starboard/Port) 4 4 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Fore

Page 46: Firestorm Armada Ship Stat Cards Core v2

46 | P a g e Revised: 12/26/2012 11:08 AM

DIRECTORATE DR CR Mv HP

Tormentor Class R&D Cruiser 4 7 8” 5

Range Band 1 2 3 4 Cost: 70 Points Torps (Starboard/Port 5 5 5 5 CP AP PD MN

- - - - - 4 2 5 0

- - - - - Cloaking Field

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DIRECTORATE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

Only ONE Squadron of R&D CRUISERS may be taken MARS: Disruptor, Reinforced Fore

DIRECTORATE DR CR Mv HP

Nemesis Class Destroyer 4 7 9” 4

Range Band 1 2 3 4 Cost: 75 Points

Turrets 5 6 9 2 CP AP PD MN Torpedoes (Fore Arc) 4 4 4 4 1 1 4 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models

DIRECTORATE DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable, Reinforced Fore

Page 47: Firestorm Armada Ship Stat Cards Core v2

47 | P a g e Revised: 12/26/2012 11:08 AM

DIRECTORATE DR CR Mv HP

Enforcer Class Frigate 3 6 10” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 3 4 - - CP AP PD MN

Fore 3 5 - - 1 1 1 0 Torps (Starboard/Port) - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

DIRECTORATE FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

DIRECTORATE DR CR Mv HP

Punisher Class Escort 3 5 6” 2

Range Band 1 2 3 4 Cost: 15 Points

- - - - - CP AP PD MN

- - - - - 1 0 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

DIRECTORATE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 48: Firestorm Armada Ship Stat Cards Core v2

48 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.

o Disruptor: After the Combat Segment a Squadron containing models with the Disruptor MAR may make a Disruption Attack against a single enemy model. Each model contributing to this Attack MUST have Clear Line of Sight to the target.

Roll a D6, adding 1 to the result for each model after the first which is contributing to the Attack.

If the target is within Range Band 1, the Attack succeeds on a 4, 5 or 6. If the target is within Range Band 2, the Attack succeeds on a 5 or 6. If the target is within Range Band 3 or 4, the Attack succeeds on a 6. The Range is measured from the furthest contributing model.

If the Attack is successful, roll a second D6:

On the result of a 1 the target suffers a Point Defence Offline Critical Hit Effect

On the result of a 2 the target suffers a Engine Failure Critical Hit Effect

On the result of a 3 the target suffers a Weapon Damage Critical Hit Effect

On the result of a 4, 5 or 6 the target suffers a Secondary Systems Offline Critical Hit Effect

The target model does not take any Hull Point damage associated with taking a Critical Hit. Flight Tokens cannot be the target of a Disruption Attack.

A model CANNOT make a Disruption Attack if its Cloaking Field is turned on.

o Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll.

Page 49: Firestorm Armada Ship Stat Cards Core v2

49 | P a g e Revised: 12/26/2012 11:08 AM

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.

o Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any

Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.

Page 50: Firestorm Armada Ship Stat Cards Core v2

50 | P a g e Revised: 12/26/2012 11:08 AM

Alliance of Kurak

Page 51: Firestorm Armada Ship Stat Cards Core v2

51 | P a g e Revised: 12/26/2012 11:08 AM

Tarakian

TARAKIAN DR CR Mv HP

Ganak Class Battleship 6 9 6” 10

Range Band 1 2 3 4 Cost: 200 Points

Starboard/Port 11 12 8 7 CP AP PD MN

Fore (Fixed) 8 9 7 6 8 4 8 0

Torps (Fore) 5 5 5 5 Shields = 1 Torps (Starboard/Port) 5 5 5 5 Wings = 4

Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP

MARS: Protected Systems, Medical Shuttles, Repair Shuttles

TARAKIAN DR CR Mv HP

Sulan Class Cruiser 4 6 8” 5

Range Band 1 2 3 4 Cost: 70 Points

Fore (Fixed) 6 7 5 4 CP AP PD MN

Torps (Fore) 5 5 5 5 4 2 3 0 Torps (Starboard/Port) 5 5 5 5 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 model This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Protected Systems

Page 52: Firestorm Armada Ship Stat Cards Core v2

52 | P a g e Revised: 12/26/2012 11:08 AM

TARAKIAN DR CR Mv HP

Tarl Class Frigate 3 5 10” 2

Range Band 1 2 3 4 Cost: 30 Points

Fore (Fixed) 4 5 3 2 CP AP PD MN Torps (Starboard/Port) 4 3 2 1 2 1 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on SMALL models

TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 model This model MUST move 0” straight ahead before making each 45 degree turn

Page 53: Firestorm Armada Ship Stat Cards Core v2

53 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Medical Shuttles: This model, and any friendly model within 8" of this model, can roll lD6 in the Command Segment of its Squadron Activation and restore 1 Crew Point AND 1 Assault Point Damage marker on a roll of 5 or 6.

o Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage.

o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.

Page 54: Firestorm Armada Ship Stat Cards Core v2

54 | P a g e Revised: 12/26/2012 11:08 AM

Veydreth

VEYDRETH DR CR Mv HP

Carnivore Class Heavy Cruiser 4 7 10” 5

Range Band 1 2 3 4 Cost: 85 Points

Starboard/Port 6 7 5 3 CP AP PD MN

Fore 4 6 3 - 3 4 4 4

Torp(Fore) 5 5 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

VEYDRETH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Double Mines

VEYDRETH DR CR Mv HP

Stalker Class Assault Cruiser 4 7 10” 4

Range Band 1 2 3 4 Cost: 70 Points

Starboard/Port 5 6 4 2 CP AP PD MN

Fore 4 6 3 - 3 6 3 4

Torp(Fore) 5 5 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

VEYDRETH ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Double Mines

Page 55: Firestorm Armada Ship Stat Cards Core v2

55 | P a g e Revised: 12/26/2012 11:08 AM

VEYDRETH DR CR Mv HP

Prowler Class Gunship 5 8 8” 6

Range Band 1 2 3 4 Cost: 90 Points

Starboard/Port 6 8 5 3 CP AP PD MN

Fore 5 7 4 2 3 4 3 5

Torp(Fore) 5 5 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

VEYDRETH GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Double Mines, Vulnerable

VEYDRETH DR CR Mv HP

Hunter Class Destroyer 4 7 10” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 2 4 7 6 CP AP PD MN

Fore 4 6 3 - 2 3 3 0

Torp(Fore) 5 5 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

VEYDRETH DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable

Page 56: Firestorm Armada Ship Stat Cards Core v2

56 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Double Mines: Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation.

o Hidden Killer: Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Vulnerable: If this model suffers a Critical Hit, the Critical Hit Table result CAN be re-rolled by your Opponent, but they MUST accept the new result.

Page 57: Firestorm Armada Ship Stat Cards Core v2

57 | P a g e Revised: 12/26/2012 11:08 AM

Xelocian Primate

XELOCIAN PRIMATE DR CR Mv HP

Shantu Class Dreadnought 7 11 6” 9

Range Band 1 2 3 4 Cost: 300 Points

Starboard/Port 12 18 6 - CP AP PD MN

Fore (Fixed) 15 18 12 9 8 6 6 0

Torps (Fore) 8 8 9 9 Shields = 3

- - - - - Wings = 4 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS

XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Dirty Secrets, Elite Crew, Impervious, Pride of the Fleet, Reinforced Fore

XELOCIAN PRIMATE DR CR Mv HP

Hantari Class Cruiser 4 6 9” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 4 6 2 - CP AP PD MN

Fore (Fixed) 5 6 4 3 4 3 3 0

Torps (Fore) 4 4 5 5 Shields = 2

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Fore

Page 58: Firestorm Armada Ship Stat Cards Core v2

58 | P a g e Revised: 12/26/2012 11:08 AM

XELOCIAN PRIMATE DR CR Mv HP

Karn Class Frigate 3 5 12” 2

Range Band 1 2 3 4 Cost: 25 Points

Starboard/Port 2 3 1 - CP AP PD MN

Fore (Fixed) 3 4 1 - 3 2 1 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn

Page 59: Firestorm Armada Ship Stat Cards Core v2

59 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any

Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.

Page 60: Firestorm Armada Ship Stat Cards Core v2

60 | P a g e Revised: 12/26/2012 11:08 AM

Terquai Empire

TERQUAI EMPIRE DR CR Mv HP

Resulka Class Dreadnought 7 12 7” 10

Range Band 1 2 3 4 Cost: 250 Points

Gun Rack 15 18 10 5 CP AP PD MN

Fore 10 15 5 - 6 7 8 6

Torps (Fore) 5 7 7 9 Shields = 2

- - - - - Wings = 3 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS

TERQUAI DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Countermeasures, Elite Crew, Impervious, Pride of the Fleet, Reinforced Port/Starboard

TERQUAI EMPIRE DR CR Mv HP

Arual Class Assault Cruiser 4 6 9” 4

Range Band 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 2 - CP AP PD MN

Fore 4 6 1 - 4 6 3 4

Torps (Fore) 3 4 4 5 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Port/Starboard

Page 61: Firestorm Armada Ship Stat Cards Core v2

61 | P a g e Revised: 12/26/2012 11:08 AM

TERQUAI EMPIRE DR CR Mv HP

Makalu Class Torpedo Cruiser 4 6 9” 4

Range Band 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 2 - CP AP PD MN

Fore 4 6 1 - 4 3 3 0

Torps (Fore) 5 7 7 9 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Port/Starboard

TERQUAI EMPIRE DR CR Mv HP

Lhotze Class Cruiser 4 6 9” 5

Range Band 1 2 3 4 Cost: 65 Points

Gun Rack 5 7 3 1 CP AP PD MN

Fore 4 6 3 1 3 3 4 0

Torps (Fore) 3 4 4 5 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Reinforced Port/Starboard

Page 62: Firestorm Armada Ship Stat Cards Core v2

62 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR)

against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.

Page 63: Firestorm Armada Ship Stat Cards Core v2

63 | P a g e Revised: 12/26/2012 11:08 AM

Hawker Industries

HAWKER INDUSTRIES DR CR Mv HP

Excelsior Class Battleship 6 12 6” 8

Range Band 1 2 3 4 Cost: 180 Points

Starboard/Port 6 7 5 - CP AP PD MN

Fore (Fixed) 9 10 8 7 5 5 6 0

Turrets 8 10 6 4 Shields = 2

Torps (Fore) 6 7 8 9 Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS

HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Espionage, Secured Bulkheads

HAWKER INDUSTRIES DR CR Mv HP

Resolute Class Cruiser 4 6 8” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 4 5 3 - CP AP PD MN

Turrets 3 6 - - 3 3 2 0

Torps (Fore) 3 4 5 6 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

HAWKER CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Secured Bulkheads

Page 64: Firestorm Armada Ship Stat Cards Core v2

64 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Espionage: This model increases its controlling player's Hand of Game Cards by

ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.

o Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.

Page 65: Firestorm Armada Ship Stat Cards Core v2

65 | P a g e Revised: 12/26/2012 11:08 AM

Ryushi

RYUSHI DR CR Mv HP

Shautrai Class Battle Carrier 7 10 6” 9

Range Band 1 2 3 4 Cost: 180 Points

Starboard/Port 9 12 5 3 CP AP PD MN

Fore 8 10 5 2 7 3 9 0

Torps (Fore) 7 7 7 7 Shields = 2

- - - - - Wings = 10 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLE CARRIER models

RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLE CARRIER MARS: Bigger Batteries, Deck Crews

RYUSHI DR CR Mv HP

Onnisha Class Carrier 6 9 6” 7

Range Band 1 2 3 4 Cost: 130 Points

Starboard/Port 8 12 5 1 CP AP PD MN

Fore 6 8 3 - 5 3 7 0

Torps (Fore) 6 6 6 6 Shields = 1

- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on CARRIER models

RYUSHI CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Deck Crews

Page 66: Firestorm Armada Ship Stat Cards Core v2

66 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for

Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

Page 67: Firestorm Armada Ship Stat Cards Core v2

67 | P a g e Revised: 12/26/2012 11:08 AM

Zenian League

Page 68: Firestorm Armada Ship Stat Cards Core v2

68 | P a g e Revised: 12/26/2012 11:08 AM

Rense System Navy

RENSE SYSTEM NAVY DR CR Mv HP

Banshee Class Dreadnought 8 11 6” 10

Range Band 1 2 3 4 Cost: 230 Points

Starboard/Port 8 10 6 5 CP AP PD MN

Fore 13 15 12 9 6 6 6 5

Aft 4 5 3 2 Shields = 0 Torps (Fore Fixed) 6 7 8 9 Wings = 0

Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 40% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS RSN DREADNOUGHTS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn MARS: Dirty Secrets, Elite Crew, Espionage, Impervious, Pride of the Fleet

RENSE SYSTEM NAVY DR CR Mv HP

Spectre Class Battleship 6 10 6” 9

Range Band 1 2 3 4 Cost: 175 Points

Starboard/Port 6 8 4 - CP AP PD MN

Fore (Fixed) 11 13 10 7 6 4 6 3

Aft 4 5 3 2 Shields = 0 Torps (Fore Fixed) 4 5 6 7 Wings = 4

Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model

Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS RSN BATTLESHIPS are deployed in SQUADRONS of 1 model

This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP

MARS: Reinforced Port/Starboard, Superior Design, Special Forces

Page 69: Firestorm Armada Ship Stat Cards Core v2

69 | P a g e Revised: 12/26/2012 11:08 AM

RENSE SYSTEM NAVY DR CR Mv HP

Argus Class Carrier 5 9 6” 6

Range Band 1 2 3 4 Cost: 110 Points

Starboard/Port 4 6 3 - CP AP PD MN

Torps (Any Arc) 5 5 5 5 4 4 5 0

- - - - - Shields = 0

- - - - - Wings = 12 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models

RSN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Deck Crews, Quick Launch

RENSE SYSTEM NAVY DR CR Mv HP

Cerberus Class Heavy Cruiser 5 7 8” 6

Range Band 1 2 3 4 Cost: 80 Points

Starboard/Port 4 6 3 - CP AP PD MN

Fore (Fixed) 8 10 6 5 4 3 4 0

Torps (Any Arc) 5 5 5 5 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

RSN HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Torpedo Spook

Page 70: Firestorm Armada Ship Stat Cards Core v2

70 | P a g e Revised: 12/26/2012 11:08 AM

RENSE SYSTEM NAVY DR CR Mv HP

Spook Class Cruiser 4 7 9” 4

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 3 4 2 - CP AP PD MN

Fore (Fixed) 8 9 6 5 4 2 3 0

Torps (Any Arc) 4 4 4 4 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

RSN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Torpedo Spook

RENSE SYSTEM NAVY DR CR Mv HP

Phoenix Class Destroyer 5 6 8” 5

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 4 6 3 - CP AP PD MN

Fore (Fixed) 4 5 7 6 2 2 3 0

Torps (Fore) 3 4 5 6 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

RSN DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable

Page 71: Firestorm Armada Ship Stat Cards Core v2

71 | P a g e Revised: 12/26/2012 11:08 AM

RENSE SYSTEM NAVY DR CR Mv HP

Bulwark Class Frigate 3 6 10” 2

Range Band 1 2 3 4 Cost: 20 Points

Starboard/Port 3 4 - - CP AP PD MN

Fore 3 5 - - 1 1 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models

RSN FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

RENSE SYSTEM NAVY DR CR Mv HP

Siren Class Escort 4 5 8” 2

Range Band 1 2 3 4 Cost: 20 Points

- - - - - CP AP PD MN

- - - - - 2 2 4 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models

RSN ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire. MARS: Target Resolution

Page 72: Firestorm Armada Ship Stat Cards Core v2

72 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.

o Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.

o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.

Page 73: Firestorm Armada Ship Stat Cards Core v2

73 | P a g e Revised: 12/26/2012 11:08 AM

o Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.

o Target Resolution: This model’s Parent Model receives a +1 bonus to hit on its Attack Dice (AD) rolls when firing its Primary and Torpedo weapon systems if the target model’s Flight Peg is within 8” of this model’s Flight Peg. The maximum bonus to any Parent Model from the Target Resolution Model Assigned Rule is +1.

o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.

Page 74: Firestorm Armada Ship Stat Cards Core v2

74 | P a g e Revised: 12/26/2012 11:08 AM

Ba’Kash

BA’KASH DR CR Mv HP

Varnak Class Heavy Cruiser 5 8 8” 6

Range Band 1 2 3 4 Cost: 90 Points

Starboard/Port 9 8 6 - CP AP PD MN

Fore 6 5 4 - 3 5 4 4

Torps (Fore) 6 6 5 - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

BA’KASH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Pack Hunters (Fore)

BA’KASH DR CR Mv HP

Sharnak Class Cruiser 4 7 8” 5

Range Band 1 2 3 4 Cost: 60 Points

Starboard/Port 6 5 4 - CP AP PD MN

Fore 5 4 2 - 3 4 3 4

Torps (Fore) 5 5 4 - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

BA’KASH CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Pack Hunters (Fore)

Page 75: Firestorm Armada Ship Stat Cards Core v2

75 | P a g e Revised: 12/26/2012 11:08 AM

BA’KASH DR CR Mv HP

Tashak Class Destroyer 4 7 10” 5

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 6 5 4 - CP AP PD MN

Fore 4 7 8 - 2 3 4 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

BA’KASH DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS

MARS: Hidden Killer, Maneuverable

BA’KASH DR CR Mv HP

Kelor Class Frigate 3 6 10” 2

Range Band 1 2 3 4 Cost: 25 Points

Starboard/Port 5 4 2 - CP AP PD MN

- - - - - 1 3 2 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models

BA’KASH FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn

Page 76: Firestorm Armada Ship Stat Cards Core v2

76 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.

Page 77: Firestorm Armada Ship Stat Cards Core v2

77 | P a g e Revised: 12/26/2012 11:08 AM

Works Raptor

WORKS RAPTOR DR CR Mv HP

Attrition Class Assault Carrier 5 9 8” 6

Range Band 1 2 3 4 Cost: 160 Points

Starboard/Port 8 11 5 - CP AP PD MN

Fore (Fixed) 8 11 5 - 5 7 7 6

Torps (Any) 8 8 8 8 Shields = 0

- - - - - Wings = 6 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models

RAPTOR ASSAULT CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Special Forces, Stealth Systems

WORKS RAPTOR DR CR Mv HP

Interdictor Class Torpedo Cruiser 5 6 8” 5

Range Band 1 2 3 4 Cost: 65 Points

Starboard/Port 5 6 1 - CP AP PD MN

Fore 5 6 1 - 2 2 3 0

Torps (Any) 6 6 6 6 Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

RAPTOR TORPEDO CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Stealth Systems

Page 78: Firestorm Armada Ship Stat Cards Core v2

78 | P a g e Revised: 12/26/2012 11:08 AM

WORKS RAPTOR DR CR Mv HP

Tyranny Class Corvette 3 6 15” 2

Range Band 1 2 3 4 Cost: 20 Points

Fore 3 4 1 - CP AP PD MN

- - - - - 2 3 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models

RAPTOR CORVETTES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Scout

Page 79: Firestorm Armada Ship Stat Cards Core v2

79 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Scout: The Fleet with the most models with the Scout Model Assigned Rule can Redeploy any ONE Squadron after ALL Squadrons have been deployed on the Game Board.

o Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted.

o Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.

Page 80: Firestorm Armada Ship Stat Cards Core v2

80 | P a g e Revised: 12/26/2012 11:08 AM

Kedorian

KEDORIAN DR CR Mv HP

Dei-Nak Class Battleship 6 12 4” 8

Range Band 1 2 3 4 Cost: 175 Points

Starboard/Port 8 12 6 - CP AP PD MN

Fore 8 12 6 - 9 5 7 0

Aft 8 12 6 - Shields = 2

- - - - - Wings = 4 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS

KEDORIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Bigger Batteries, Launch Tubes

KEDORIAN DR CR Mv HP

Zhou –Nor Class Carrier 5 10 6” 8

Range Band 1 2 3 4 Cost: 130 Points

Starboard/Port 6 8 5 - CP AP PD MN

Fore 6 8 5 - 8 4 5 0

Aft 6 8 5 - Shields = 2

- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models

KEDORIAN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Launch Tubes

Page 81: Firestorm Armada Ship Stat Cards Core v2

81 | P a g e Revised: 12/26/2012 11:08 AM

KEDORIAN DR CR Mv HP

Gai-Shar Class Destroyer 4 8 6” 4

Range Band 1 2 3 4 Cost: 60 Points

Starboard/Port 3 4 6 - CP AP PD MN

Fore 3 4 6 - 3 1 3 0

Aft 3 4 6 - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models

KEDORIAN DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Hidden Killer, Maneuverable

Page 82: Firestorm Armada Ship Stat Cards Core v2

82 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

Page 83: Firestorm Armada Ship Stat Cards Core v2

83 | P a g e Revised: 12/26/2012 11:08 AM

Marauders

Page 84: Firestorm Armada Ship Stat Cards Core v2

84 | P a g e Revised: 12/26/2012 11:08 AM

The Vylia’sal Syndicate

THE SYNDICATE DR CR Mv HP

Waystation 7 11 0” 15

Range Band 1 2 3 4 Cost: 250 Points

Starboard/Port 10 12 8 8 CP AP PD MN

Fore/Aft 10 12 8 8 10 5 6 0

Turret 6 6 6 6 Shields = 3

Turret 6 6 6 6 Wings = 10 Fleet Tactics = +1 Command Distance = 6”

This is a MASSIVE CAPILAL CLASS INSTALLATION model Up to 20% of your points (in a SYNDICATE FLEET) can be spent on INSTALLATIONS

SYNDICATE WAYSTATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn

Wings are paid for in addition to the INSTALLATION MARS: Deck Crews, Impervious, Large Mass, No FSD, Pride of the Fleet

THE SYNDICATE DR CR Mv HP

Phantom Class Battleship 7 10 5” 8

Range Band 1 2 3 4 Cost: 180 Points

Gun Racks 8 8 6 6 CP AP PD MN

Fore 5 6 5 4 5 4 6 0

Turrets 10 12 8 8 Shields = 2

- - - - - Wings = 4 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 60% of your points (in a SYNDICATE FLEET) can be spent on BATTLESHIPS

SYNDICATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Dirty Secrets, Elite Crew

Page 85: Firestorm Armada Ship Stat Cards Core v2

85 | P a g e Revised: 12/26/2012 11:08 AM

THE SYNDICATE DR CR Mv HP

Spur Class Heavy Cruiser 5 7 7” 6

Range Band 1 2 3 4 Cost: 100 Points

Gun Racks 4 5 3 3 CP AP PD MN

Fore 6 9 6 5 4 3 4 0

Turrets 6 8 6 4 Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SYNDICATE FLEET) can be spent on MEDIUM models

SYNDICATE HEAVY CRUISERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron

You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Elite Crew, Espionage

Page 86: Firestorm Armada Ship Stat Cards Core v2

86 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn.

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Large Mass: Any Attack against this model receives a + 1 bonus to hit on its Attack Dice (AD) rolls.

o No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

Page 87: Firestorm Armada Ship Stat Cards Core v2

87 | P a g e Revised: 12/26/2012 11:08 AM

Omnidyne Systems

OMNIDYNE DR CR Mv HP

Foundry Class Dreadnought 7 12 5” 12

Range Band 1 2 3 4 Cost: 320 Points

Starboard/Port 10 14 8 6 CP AP PD MN

Fore 6 8 6 4 12 6 8 0

Torps (Any) 10 10 10 10 Shields = 3

- - - - - Wings = 8 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a OMNIDYNE FLEET) can be spent on DREADNOUGHTS

OMNIDYNE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Pride of the Fleet, Rearm (Assault Robot Torpedoes (10 points)(Omnidyne), Rearm

(Biohazard Weapon(Torpedoes)(10 points)(Omnidyne), Repair Shuttles(4), Superior Design

OMNIDYNE DR CR Mv HP

Executive Class Battleship 6 11 7” 9

Range Band 1 2 3 4 Cost: 180 Points

Starboard/Port 8 12 6 4 CP AP PD MN Torps (Starboard/Port) 6 7 7 7 6 4 6 0

Torpedoes (Fore) 6 7 7 7 Shields = 3

- - - - - Wings = 4 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OMNIDYNE FLEET) can be spent on BATTLESHIPS

OMNIDYNE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Countermeasures, Superior Design

Page 88: Firestorm Armada Ship Stat Cards Core v2

88 | P a g e Revised: 12/26/2012 11:08 AM

OMNIDYNE DR CR Mv HP

Auditor Class Gunship 5 8 8” 5

Range Band 1 2 3 4 Cost: 80 Points

Starboard/Port 6 8 4 4 CP AP PD MN Torpedoes (Fore) 6 7 7 7 3 3 4 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OMNIDYNE FLEET) can be spent on MEDIUM models

OMNIDYNE GUNSHIPS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS

OMNIDYNE DR CR Mv HP

Synergy Class Corvette 3 4 10” 2

Range Band 1 2 3 4 Cost: 15 Points Torpedoes (Fore) 2 3 2 - CP AP PD MN

- - - - - 1 0 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a SMALL CLASS model Up to 00% of your points (in a OMNIDYNE FLEET) can be spent on SMALL models

OMNIDYNE CORVETTES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Pack Hunters (Torpedoes)

Page 89: Firestorm Armada Ship Stat Cards Core v2

89 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn.

o Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Rearm: If a model with Rearm is taken as part of a Fleet, ANY models of the listed Faction or Race CAN gain the listed MAR at the listed Points Cost per model, including the model with the Rearm MAR. A model CANNOT be Rearmed more than ONCE.

o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.

o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.

Page 90: Firestorm Armada Ship Stat Cards Core v2

90 | P a g e Revised: 12/26/2012 11:08 AM

Rift Traders League

RIFT TRADER’S LEAGUE DR CR Mv HP

Zeus Class Battle Carrier 7 11 6” 8

Range Band 1 2 3 4 Cost: 220 Points

Starboard/Port 6 8 4 2 CP AP PD MN

Fore (Fixed) 7 8 6 5 5 5 8 0

Turrets 12 10 6 4 Shields = 2

Torpedoes (Any) 10 6 - - Wings = 8 Fleet Tactics = +1 Command Distance = 5”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a RIFT TRADER FLEET) can be spent on BATTLE CARRIER models

RIFT TRADER BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 3” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Torpedo Spook

RIFT TRADER’S LEAGUE DR CR Mv HP

Opportunity Class Cruiser 4 6 9” 4

Range Band 1 2 3 4 Cost: 50 Points

Starboard/Port 3 6 4 - CP AP PD MN

Torpedoes (Any) 6 6 - - 4 1 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a RIFT TRADER FLEET) can be spent on MEDIUM models

RIFT TRADER CRUISERS are deployed in SQUADRONS of 2 to 5 model This model MUST move 2” straight ahead before making each 45 degree turn

Page 91: Firestorm Armada Ship Stat Cards Core v2

91 | P a g e Revised: 12/26/2012 11:08 AM

RIFT TRADER’S LEAGUE DR CR Mv HP

Militia Class Torpedo Escort 3 5 8” 2

Range Band 1 2 3 4 Cost: 25 Points Torpedoes (Fore Fixed) 4 2 - - CP AP PD MN

- - - - - 2 0 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +2 Command Distance = 5”

This is a SMALL CLASS model Up to 50% of your points (in a RIFT TRADER FLEET) can be spent on SMALL models

RIFT TRADER ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire.

Page 92: Firestorm Armada Ship Stat Cards Core v2

92 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.

Page 93: Firestorm Armada Ship Stat Cards Core v2

93 | P a g e Revised: 12/26/2012 11:08 AM

Supermax-89

SUPERMAX-89 DR CR Mv HP

Reformer Class Dreadnought 7 11 5” 12

Range Band 1 2 3 4 Cost: 300 Points Torpedoes (Fore Fixed) 8 8 10 8 CP AP PD MN

Turret X2 10 12 6 4 8 10 8 0

Beam Turret 9 7 4 - Shields = 4

- - - - - Wings = 12 Fleet Tactics = +1 Command Distance = 5”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPERMAX-89 FLEET) can be spent on DREADNOUGHTS

SUPERMAX-89 DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Gravity Weapon (Beam- Turret), Launch Tubes, Point Defense Barrage, Pride of the

Fleet, Secured Bulkheads Regenerative (2)

SUPERMAX-89 DR CR Mv HP

Servitude Class Destroyer 5 6 7” 5

Range Band 1 2 3 4 Cost: 80 Points Torpedoes (Fixed Fore) - 6 8 8 CP AP PD MN

- - - - - 3 2 5 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SUPERMAX-89 FLEET) can be spent on MEDIUM models

SUPERMAX-89 DESTROYERS are deployed in SQUADRONS of 1 to 2 models This model MUST move 1” straight ahead before making each 45 degree turn

No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Disruption Cannon (Torpedoes), Hidden Killer, Maneuverable, Reinforced Fore

Page 94: Firestorm Armada Ship Stat Cards Core v2

94 | P a g e Revised: 12/26/2012 11:08 AM

SUPERMAX-89 DR CR Mv HP

Penitentiary Class Frigate 4 5 12” 2

Range Band 1 2 3 4 Cost: 30 Points

Starboard/ Port 3 4 1 - CP AP PD MN

Beam Turret 5 3 - - 3 1 2 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a SMALL CLASS model Up to 50% of your points (in a SUPERMAX-89 FLEET) can be spent on SMALL models

SUPERMAX-89 FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Gravity Weapon (Beam- Turret)

Page 95: Firestorm Armada Ship Stat Cards Core v2

95 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll.

o Gravity Weapon: If this weapon scores more hits than the target's DR the target is moved directly towards the model(s) making the Attack. Massive or Large models move 2", Medium models move 4" and Small models move 8". Gravity Weapons CANNOT cause Hull Damage or Critical Hits.

o Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines.

o Launch Tubes: This model can initiate a Boarding Assault against a target within 8".

o Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.

o Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.

o Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.

o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command

Page 96: Firestorm Armada Ship Stat Cards Core v2

96 | P a g e Revised: 12/26/2012 11:08 AM

Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.

o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.

Page 97: Firestorm Armada Ship Stat Cards Core v2

97 | P a g e Revised: 12/26/2012 11:08 AM

Oroshan Imperium

OROSHAN IMPERIUM DR CR Mv HP

Armageddon Class Dreadnought 6 12 7” 11

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 6 9 5 4 CP AP PD MN

Fore 10 12 8 4 6 10 6 0

Torps (Any) 10 10 8 8 Shields = 2

Turrets 10 12 6 4 Wings = 4 Fleet Tactics = +1 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OROSHAN FLEET) can be spent on DREADNOUGHTS

OROSHAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Impervious, Lots of Guns, Pride of the Fleet, Superior Design

OROSHAN IMPERIUM DR CR Mv HP

Defiler Class Cruiser 4 7 10” 4

Range Band 1 2 3 4 Cost: 70 Points

Fore 6 8 5 4 CP AP PD MN

Torps (Any) 5 5 4 4 4 4 3 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OROSHAN FLEET) can be spent on MEDIUM models

OROSHAN CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Pack Hunters (Torpedoes)

Page 98: Firestorm Armada Ship Stat Cards Core v2

98 | P a g e Revised: 12/26/2012 11:08 AM

OROSHAN IMPERIUM DR CR Mv HP

Slayer Class Frigate 3 6 12” 2

Range Band 1 2 3 4 Cost: 20 Points

Fore 3 5 2 - CP AP PD MN

- - - - - 1 2 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points (in a OROSHAN FLEET) can be spent on SMALL models

OROSHAN FRIGATES are deployed in SQUADRONS of 3 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn

Page 99: Firestorm Armada Ship Stat Cards Core v2

99 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault.

o Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire.

o Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied.

o Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.

o Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.

Page 100: Firestorm Armada Ship Stat Cards Core v2

100 | P a g e Revised: 12/26/2012 11:08 AM

Corsairs of the Rift

CORSAIRS DR CR Mv HP

Racketeer Class Battle Carrier 6 10 6” 8

Range Band 1 2 3 4 Cost: 180 Points

Fore (Fixed) 9 10 6 6 CP AP PD MN

Torpedoes (Any) 5 6 6 6 6 4 5 0

- - - - - Shields = 0

- - - - - Wings = 9 Fleet Tactics = +3 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a CORSAIR FLEET) can be spent on BATTLE CARRIER models

CORSAIR BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Disengage Freight

CORSAIRS DR CR Mv HP

Brigand Class Cruiser 4 7 10” 4

Range Band 1 2 3 4 Cost: 60 Points

Fore 6 8 2 - CP AP PD MN Torps (Starboard/Port) 4 4 4 4 4 4 3 4

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on MEDIUM models

CORSAIR CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Agile, Assault Blitz

Page 101: Firestorm Armada Ship Stat Cards Core v2

101 | P a g e Revised: 12/26/2012 11:08 AM

CORSAIRS DR CR Mv HP

Outlaw Class Frigate 3 5 12” 2

Range Band 1 2 3 4 Cost: 20 Points

Fore 3 4 2 - CP AP PD MN

- - - - - 1 2 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models

CORSAIR FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Agile, Assault Blitz

CORSAIRS DR CR Mv HP

Cutthroat Class Assault Corvette 3 4 12” 2

Range Band 1 2 3 4 Cost: 25 Points

Fore 3 4 - - CP AP PD MN

- - - - - 1 3 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models

CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Assault Blitz

Page 102: Firestorm Armada Ship Stat Cards Core v2

102 | P a g e Revised: 12/26/2012 11:08 AM

CORSAIRS DR CR Mv HP

Fugitive Class Mine Corvette 3 4 14” 2

Range Band 1 2 3 4 Cost: 20 Points

Fore 3 4 - - CP AP PD MN

- - - - - 1 1 1 4

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +3 Command Distance = 6”

This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models

CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

Page 103: Firestorm Armada Ship Stat Cards Core v2

103 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Agile: This model can ignore the requirement to take a Maneuver Test if moving more than HALF its modified Movement value during any move in an Asteroid Field.

o Assault Blitz: Any model or Flight using Anti-Boarding Point Defense fire against this model MUST re-roll ALL successes and accept the new results.

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.

Page 104: Firestorm Armada Ship Stat Cards Core v2

104 | P a g e Revised: 12/26/2012 11:08 AM

Pathogen X9-V

PATHOGEN X9-V DR CR Mv HP

Infected Battleship 6 10 6” 11

Range Band 1 2 3 4 Cost: 185 Points

Starboard/Port 11 13 6 - CP AP PD MN

Fore (Fixed) 4 7 - - 5 10 4 5 Torpepoes (Any Arc) 7 7 8 - Shields = 0

- - - - - Wings = 3 Fleet Tactics = +1 Command Distance = 5”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on BATTLESHIPS

PATHOGEN X9-V BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (2)

PATHOGEN X9-V DR CR Mv HP

Infected Carrier 4 9 6” 10

Range Band 1 2 3 4 Cost: 100 Points

Starboard/Port 4 5 - - CP AP PD MN

Fore (Fixed) 7 8 - - 4 6 3 4 Torpepoes (Any Arc) 7 7 8 - Shields = 0

- - - - - Wings = 8 Fleet Tactics = +1 Command Distance = 5”

This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on CARRIER models

PATHOGEN X9-V CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

Wings are paid for in addition to the CARRIER MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)

Page 105: Firestorm Armada Ship Stat Cards Core v2

105 | P a g e Revised: 12/26/2012 11:08 AM

PATHOGEN X9-V DR CR Mv HP

Infected Cruiser 4 6 9” 5

Range Band 1 2 3 4 Cost: 60 Points

Starboard/Port 4 5 - - CP AP PD MN

Fore (Fixed) 6 6 - - 3 5 3 0

Torps (Any Arc) 4 4 - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a PATHOGEN X9-V FLEET) can be spent on MEDIUM models

PATHOGEN X9-V CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)

PATHOGEN X9-V DR CR Mv HP

Infected Frigate 3 5 11” 2

Range Band 1 2 3 4 Cost: 25 Points

Starboard/Port 3 4 - - CP AP PD MN

Fore 3 - - - 1 3 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models

PATHOGEN X9-V FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Infestation, Regenerative (1)

Page 106: Firestorm Armada Ship Stat Cards Core v2

106 | P a g e Revised: 12/26/2012 11:08 AM

PATHOGEN X9-V DR CR Mv HP

Infected Escort 3 5 10” 2

Range Band 1 2 3 4 Cost: 20 Points

- - - - - CP AP PD MN

- - - - - 1 3 1 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 5”

This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models

PATHOGEN X9-V ESCORTS are deployed in SQUADRONS of 1 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn

An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive

Fire or Anti-Boarding Point defense fire. MARS: Infestation, Regenerative (1)

Page 107: Firestorm Armada Ship Stat Cards Core v2

107 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Biohazard Ammo (Torpedoes, Mines): If the number of hits from an Attack that

includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points.

o InfestationIf this model Captures another model, the Captured model gains the Regenerative (1) and Infestation MARs. A Captured Model with Infestation IMMEDIATELY becomes part of the same Squadron as the model that Captured it. This MAR is NOT applied to any Wings on the model.

o Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.

Page 108: Firestorm Armada Ship Stat Cards Core v2

108 | P a g e Revised: 12/26/2012 11:08 AM

Civilian

Page 109: Firestorm Armada Ship Stat Cards Core v2

109 | P a g e Revised: 12/26/2012 11:08 AM

Civilian

CIVILIAN VESSEL DR CR Mv HP

Copernicus Ore Refinery (Trader) 4 8 7” 5

Range Band 1 2 3 4 Cost: 45 Points

Fore (Fixed) 5 6 4 - CP AP PD MN

- - - - - 3 2 4 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models

MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Disengage Freight, Limited Resources

CIVILIAN VESSEL DR CR Mv HP

Hopper Planetary Lander 4 7 7” 4

Range Band 1 2 3 4 Cost: 40 Points

Starboard/Port 4 5 3 - CP AP PD MN

- - - - - 2 2 3 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models

MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Disengage Freight, Limited Resources

Page 110: Firestorm Armada Ship Stat Cards Core v2

110 | P a g e Revised: 12/26/2012 11:08 AM

CIVILIAN VESSEL DR CR Mv HP

Mantis Long Range Cargo Freighter 4 7 7” 4

Range Band 1 2 3 4 Cost: 30 Points

Fore (Fixed) 4 5 3 - CP AP PD MN

- - - - - 2 2 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models

MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Limited Resources

CIVILIAN VESSEL DR CR Mv HP

Nostradamus Class Gas Mining Vessel 4 8 5” 5

Range Band 1 2 3 4 Cost: 45 Points

Fore (Fixed) 5 6 4 - CP AP PD MN

- - - - - 3 2 4 5

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models

MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn

MARS: Combustible Cargo, Limited Resources

Page 111: Firestorm Armada Ship Stat Cards Core v2

111 | P a g e Revised: 12/26/2012 11:08 AM

CIVILIAN VESSEL DR CR Mv HP

Aries Class Luxury Liner 3 6 9” 3

Range Band 1 2 3 4 Cost: 25 Points

Starboard/Port 2 3 1 - CP AP PD MN

- - - - - 2 1 2 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = +1 Command Distance = 6”

This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models

SMALL CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn

MARS: Limited Resources

Page 112: Firestorm Armada Ship Stat Cards Core v2

112 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion.

o Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.

o Limited Resources: If this model initiates a Boarding Assault, it receives a -1 penalty to hit on its Attack Dice (AD) during that Boarding Assault.

Page 113: Firestorm Armada Ship Stat Cards Core v2

113 | P a g e Revised: 12/26/2012 11:08 AM

Military

Installations

Page 114: Firestorm Armada Ship Stat Cards Core v2

114 | P a g e Revised: 12/26/2012 11:08 AM

Military Installations

MILITARY INSTALLATION DR CR Mv HP

Gun Drone 2 3 2” 2

Range Band 1 2 3 4 Cost: 10 Points

Turret 3 4 2 - CP AP PD MN

- - - - - 1 1 2 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a

This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

GUN DRONES are deployed in SQUADRONS of 1 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD

MILITARY INSTALLATION DR CR Mv HP

Gun Platform 3 5 2” 3

Range Band 1 2 3 4 Cost: 20 Points

Turret 4 6 3 - CP AP PD MN

- - - - - 1 1 3 0

- - - - - Shields = 0

- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a

This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

GUN PLATFORMS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD

Page 115: Firestorm Armada Ship Stat Cards Core v2

115 | P a g e Revised: 12/26/2012 11:08 AM

MILITARY INSTALLATION DR CR Mv HP

Satellite (Energy Weapons) 4 7 2” 4

Range Band 1 2 3 4 Cost: 50 Points

Starboard/Port 4 7 4 2 CP AP PD MN

Fore 4 7 4 2 3 1 3 0

Aft 4 7 4 2 Shields = 1

- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a

This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

SATELLITES (ENERGY) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD

MILITARY INSTALLATION DR CR Mv HP

Satellite (Torpedo Systems) 4 7 2” 4

Range Band 1 2 3 4 Cost: 45 Points

Torpedoes (All) 4 4 4 4 CP AP PD MN

- - - - - 3 1 3 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a

This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

SATELLITES (TORPEDO) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each

Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: No FSD

Page 116: Firestorm Armada Ship Stat Cards Core v2

116 | P a g e Revised: 12/26/2012 11:08 AM

MILITARY INSTALLATION DR CR Mv HP

Repair Space Station 6 9 2” 6

Range Band 1 2 3 4 Cost: 90 Points

- - - - - CP AP PD MN

- - - - - 5 2 5 0

- - - - - Shields = 1

- - - - - Wings = 0 Fleet Tactics = n/a Command Distance = n/a

This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: Combustible Cargo, No FSD, Repair Shuttles (4)

MILITARY INSTALLATION DR CR Mv HP

Space Station 6 9 1” 8

Range Band 1 2 3 4 Cost: 130 Points

Starboard/Port 7 8 6 4 CP AP PD MN

Fore 7 8 6 4 6 4 5 0

Aft 7 8 6 4 Shields = 2

Torpedoes (All) 4 4 4 4 Wings = 10 Fleet Tactics = n/a Command Distance = n/a

This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS

REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn

These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to.

A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each

Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: Combustible Cargo, Deck Crews, No FSD

Page 117: Firestorm Armada Ship Stat Cards Core v2

117 | P a g e Revised: 12/26/2012 11:08 AM

TYPE OF WING MOVEMENT TORPEDOES POINT DEFENSE ASSAULT POINTS COST

ASSAULTERS 15” 0 1 1 5 BOMBERS 12” 3 1 0 5 FIGHTERS 15” 1 1 0 5

INTERCEPTORS 18” 0 2 0 5

o Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion.

o Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.

o No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game.

o Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.

Page 118: Firestorm Armada Ship Stat Cards Core v2

118 | P a g e Revised: 12/26/2012 11:08 AM

Index A

Aegis Class R&D Cruiser, 10 Agile, 100, 101, 103 Apex Class Dreadnought, 36 Apollo Class MKII Battleship, 6 Ares Class MKII Carrier, 7 Argus Class Carrier, 69 Aries Class Luxury Liner, 111 Armageddon Class Dreadnought, 97 Arrow Class Point Defense Escort, 26 Artemis Class Destroyer, 10 Arual Class Assault Cruiser, 60 Assault Blitz, 100, 101, 103 Attrition Class Assault Carrier, 77

B Bane Class R&D Cruiser, 39 Banshee Class Dreadnought, 68 Barracuda Class MKII Frigate, 19 Bigger Batteries, 7, 12, 36, 41, 65, 66, 80, 82 Biohazard Ammo (Starboard/Port), 36, 41 Biohazard Ammo (Torpedoes, Mines), 104, 105, 107 Bombard Class Gunship, 25 Brigand Class Cruiser, 100 Broadsword Class Dreadnought, 22 Brood Class Battleship, 36 Buckler Class Gun Escort, 33 Bulwark Class Frigate, 71

C Carnivore Class Heavy Cruiser, 54 Cerberus Class Heavy Cruiser, 69 Charybdis Class MKII Carrier, 16 Chironex Class MKII Cruiser, 17 Claymore Class MKI Carrier, 30 Combustible Cargo, 110, 112, 116, 117 Conqueror Class MKI Battleship, 29 Copernicus Ore Refinery, 109 Counter Measures, 43, 48, 62, 89 Countermeasures, 87 Cutthroat Class Assault Corvette, 101

D Deck Crews, 7, 12, 29, 65, 66, 69, 72, 84, 86, 90, 92, 100,

103, 116, 117 Defiler Class Cruiser, 97 Dei-Nak Class Battleship, 80 Dirty Secrets, 57, 59, 68, 72, 84, 86 Disengage Freight, 100, 103, 109, 112 Disruption Cannon, 43, 48, 93, 95 Disruptor, 46, 48 Double Mines, 28, 34, 54, 55, 56 Drone Class Frigate, 40 Drone Mines, 21

E Elite Crew, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59,

60, 62, 68, 72, 84, 85, 86, 97, 99, 122 Energy Transfer, 14, 15, 21 Enforcer Class Frigate, 47 Espionage, 44, 49, 63, 64, 68, 72, 85, 86 Excelsior Class Battleship, 63 Executioner Class MKII Cruiser, 45 Executive Class Battleship, 87 Experienced Engineers, 22, 23, 24, 25, 27

F Firing Solution, 34, 43, 49 Flachion Class MKII Carrier, 29 Foundry Class Dreadnought, 87 Fugitive Class Mine Corvette, 102 Fury Class Cruiser, 31

G Gai-Shar Class Destroyer, 81 Ganak Class Battleship, 51 Gila Class MKII Cruiser, 38 Gladius Class Gunship, 31 Gravity Weapon, 93, 94, 95 Guardian Class Point Defense Escort, 11 Gun Drone, 114

Page 119: Firestorm Armada Ship Stat Cards Core v2

119 | P a g e Revised: 12/26/2012 11:08 AM

Gun Platform, 114

H Halberd Class Heavy Cruiser, 24 Hammer Class Frigate, 32 Hantari Class Cruiser, 57 Hermes Class MKII Cruiser, 9 Hidden Killer, 10, 12, 18, 21, 25, 27, 32, 34, 39, 41, 46, 49, 55,

56, 70, 72, 75, 76, 81, 82, 93, 95 Hive Class Carrier, 37 Hopper Planetary Lander, 109 Hunter Class Destroyer, 55 Hydra Class MKII Battleship, 15

I Impervious, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57,

59, 60, 62, 68, 72, 84, 86, 97, 99, 122 Infected Battleship, 104 Infected Carrier, 104 Infected Cruiser, 105 Infected Escort, 106 Infected Frigate, 105 Infestation, 104, 105, 106, 107 Interdictor Class Torpedo Cruiser, 77

J Judgment Class Battleship, 43 Justice Class Heavy Cruiser, 44

K Karn Class Frigate, 58 Kelor Class Frigate, 75 Kestros Class Destroyer, 25

L Large Mass, 84, 86 Launch Tubes, 43, 49, 80, 82, 93, 95 Lhotze Class Cruiser, 61 Limited Resources, 109, 110, 111, 112 Lots of Guns, 22, 27, 97, 99

M Makalu Class Torpedo Cruiser, 61 Maneuverable, 10, 12, 14, 15, 16, 17, 18, 21, 27, 32, 34, 36,

39, 41, 46, 49, 56, 70, 72, 75, 76, 81, 82, 93, 95 Manta Class Battle Carrier, 14 Mantis Long Range Cargo Freighter, 110 Medical Shuttles, 53

Medusa Class Dreadnought, 14 Militia Class Torpedo Escort, 91 Minefields, 21, 29, 34 Morning Star Class MKI Carrier, 23

N Nausicaa Class MKII Battleship, 28 Nemesis Class Destroyer, 46 No FSD, 84, 86, 114, 115, 116, 117 Nostradamus Class Gas Mining Vessel, 110

O Onnisha Class Carrier, 65 Opportunity Class Cruiser, 90 Outlaw Class Frigate, 101 Overseer Class Carrier, 44

P Pack Hunters, 74, 76, 88, 89, 97 Penitentiary Class Frigate, 94 Persecution Class Dreadnought, 43 Phantom Class Battleship, 84 Phoenix Class Destroyer, 70 Pilgrim Class Frigate, 11 Piranha Class MKI Frigate, 19 Point Defense Barrage, 6, 12, 36, 41, 93, 95 Poseidon Class MKI Battleship, 15 Pride of the Fleet, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49,

57, 59, 60, 62, 68, 72, 84, 86, 87, 89, 93, 95, 97, 99, 122 Protected Systems, 28, 34, 51, 53 Prowler Class Gunship, 55 Punisher Class Escort, 47

Q Quick Launch, 14, 21, 37, 41, 69, 72

R Racketeer Class Battle Carrier, 100 Razorthorn Class Battleship, 7 Rearm, 87, 89 Reformer Class Dreadnought, 93 Regenerative, 93, 95, 104, 105, 106, 107 Reinforced Fore, 43, 44, 45, 46, 49, 57, 59, 93, 95 Reinforced Port/Starboard, 22, 27, 60, 61, 62, 68, 72 Remora Class Mine Escort, 20 Repair Shuttles, 23, 27, 51, 53, 87, 89, 95, 116, 117 Repair Space Station, 116 Resolute Class Cruiser, 63 Resulka Class Dreadnought, 60

Page 120: Firestorm Armada Ship Stat Cards Core v2

120 | P a g e Revised: 12/26/2012 11:08 AM

Retribution Class Dreadnought, 28

S Satellite (Energy Weapons), 115 Satellite (Torpedo Systems), 115 Scarab Class Heavy Cruiser, 37 Scatter Cannon, 22, 27 Scout, 78, 79 Scythe Class Frigate, 26 Sector Shielding, 6, 7, 8, 9, 10, 12, 122 Secured Bulkheads, 28, 29, 30, 31, 32, 34, 63, 64, 93 Sentinel Class Cruiser, 9 Servitude Class Destroyer, 93 Shantu Class Dreadnought, 57 Sharnak Class Cruiser, 74 Shautrai Class Battle Carrier, 65 Shield Projector, 10, 12, 13 Shunt Matrix, 39, 41 Siren Class Escort, 71 Skyhammer Class Cruiser, 24 Slayer Class Frigate, 98 Space Station, 116 Special Forces, 68, 73, 77, 79 Spectre Class Battleship, 68 Spook Class Cruiser, 70 Spur Class Heavy Cruiser, 85 Stalker Class Assault Cruiser, 54 Stealth Systems, 36, 37, 38, 39, 42, 77, 79 Stinger Class Assault Escort, 40 Stingray Class Destroyer, 18 Storm Class MKI Cruiser, 18 Sulan Class Cruiser, 51 Superior Design, 28, 34, 68, 72, 87, 89, 96, 97, 99 Swarm Class MKI Cruiser, 38 Swordbreaker Class Battleship, 22

Systems Network, 36, 37, 42

T Tarl Class Frigate, 52 Tashak Class Destroyer, 75 Templar Class Heavy Cruiser, 8 Titan Class Dreadnought, 6 Tormentor Class R&D Cruiser, 46 Torpedo Spook, 6, 13, 30, 34, 69, 70, 73, 90, 92, 122 Trident Class Destroyer, 32 Triton Class MKI Carrier, 16 Tsunami Class Heavy Cruiser, 17 Tyranny Class Corvette, 78

V Vanquisher Class MKI Cruiser, 45 Varnak Class Heavy Cruiser, 74 Venom Class Destroyer, 39 Victory Class Heavy Cruiser, 30 Vulnerable, 55, 56, 103, 112

W Waystation, 84

X Xiphos Class MKII Carrier, 23

Z Zenith Class Fleet Carrier, 8 Zeus Class Battle Carrier, 90 Zhou –Nor Class Carrier, 80

Page 121: Firestorm Armada Ship Stat Cards Core v2

121 | P a g e Revised: 12/26/2012 11:08 AM

Notes This document is a compilation of rules and documents from the following Spartan Games Firestorm Armada documents:

• The hardback version of the Firestorm Armada Rulebook (known as version 2 or V2)

• The Retro-MARs pdf available from Spartan Games • Firestorm Armada Hardback Edition - Errata and Clarifications (31st

August 2012) version • The Marauders of the Rift supplement.

Please carefully look over this document. If you find any errors please email [email protected] with your concerns.

There is a revised date on the bottom right hand corner of every page. Please be sure you are using the most current version.

This document contains changes/ corrections from the Firestorm Armada Rulebook v2 detailed below:

All MAXIMUM FLEET VALUES (MFV) for the Zenian League have been changed to be consistent with the percentage values detailed on page 112 under the heading Support Fleet.

All MAXIMUM FLEET VALUES (MFV) for the Alliance of Kurak have been changed to be consistent with the percentage values detailed on page 106 under the heading Support Fleet.

The Model Assigned Rule Assault Robot Torpedoes from the Marauders of the Rift is not included on any ship. On the Omnidyne Dreadnought this MAR is mentioned in the Rearm MAR. We are waiting on an errata for this.

Page 122: Firestorm Armada Ship Stat Cards Core v2

122 | P a g e Revised: 12/26/2012 11:08 AM

The Model Assigned Rule Security Posts from the Marauders of the Rift is on the Supermax-89 Dreadnought is not included in the book. Therefore its description not included here.

The ship stat cards have been altered to closely conform with the Firestorm Armada Rulebook v2. Please note the changed positions of Wings, Shields, Fleet Tactics, and Command Distance and MARS.

TERRAN ALLIANCE DR CR Mv HP

Titan Class Dreadnought 6 12 6” 10

Range Band 1 2 3 4 Cost: 270 Points

Starboard/Port 8 10 7 5 CP AP PD MN

Fore (Fixed) 9 11 7 5 6 7 8 0

Turrets 10 12 7 5 Shields = 3

Torps (Any Arc) 6 7 8 9 Wings = 0 Fleet Tactics = +2 Command Distance = 6”

This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS

TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn

MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook