fins of fury

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IAT 410 Game Concept Fins of Fury Design Challenge To create a fully functioning 3D game that is both fun and engaging within a 3 month time span. Time limit: 11 hours A conceptual game design by Kate Duda

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Fins of Fury. A conceptual game design by Kate Duda. Design Challenge To create a fully functioning 3D game that is both fun and engaging within a 3 month time span. Time limit: 11 hours. Fins of Fury. Persuasive Purpose - PowerPoint PPT Presentation

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Page 1: Fins of Fury

IAT 410 Game Concept

Fins of Fury

Design ChallengeTo create a fully functioning 3D game that is both

fun and engaging within a 3 month time span.Time limit: 11 hours

A conceptual game design by

Kate Duda

Page 2: Fins of Fury

IAT 410 Game Concept

Fins of Fury

Persuasive Purpose• To create a platform game that is straightforward, but not too

easy, that will be fun for a variety of players

• To have this game be easily expandable through theaddition of new levels

Industrial design

Page 3: Fins of Fury

IAT 410 Game Concept

User Description

Fins of Fury has a single main character named Tad, who startsoff the game as a tadpole. The levels of the game will take theplayer through a search and rescue story.

• The game will likely be bought for those ages 7 - 14• The game may be played by older family members

and friends• Most players will have moderate experience with video games

Page 4: Fins of Fury

IAT 410 Game Concept

Storyboard: Tadpole Tad

Tad is out swimming one day with his brothers and sisters

Suddenly, all hissiblings are kidnappedby an evil frog giantwho intends to make them into tadpole soup

Tad proceeds to rescue his tasty siblings, searching both water and land while fighting evilminions

Tad grows intoa frog and gainsnew abilities ashe progresses ontoland

Page 5: Fins of Fury

IAT 410 Game Concept

Prototype of Fins of Fury: Level 1

Player

Bad Guys

Page 6: Fins of Fury

IAT 410 Game Concept

Features/Functionality

• The tadpole has the ability to whip enemies with his tail, or lunge attack by butting with his head

• The player grows from a tadpole into a frog as s/he progresses• The frog has the ability to hit and pick up items with his

tongue, special power jumps, as well as crushing enemies with his legs.

• The player must gather information and other helpful tidbits along the way (presented as missions in each level)

• Game could be created in 3D to create some fun and interestinggraphics, or possibly 2.5D

Page 7: Fins of Fury

IAT 410 Game Concept

Theoretical Justifications

• Platform games have been very successful in the past.• This type of game will be very playable, as well as easy to

take breaks from, since it will be split up into levelsas opposed to being one giant game.

• The scope of this game can be narrowed down to what is realistic for a team of 5 people to create in 3 months.

Page 8: Fins of Fury

IAT 410 Game Concept

Results of User TestingThe most similar game I came across through research wouldbe GEX - Enter the Gecko for playstation. This game was quitepopular, mostly because the difficulty level was well balanced,the graphics were good, and the character was engaging (funny).

Page 9: Fins of Fury

IAT 410 Game Concept

Shortcomings of Design

• 3 months may not be enough time to create a completedmulti level game

• Creating the graphics to make it look original and attractive will be difficult and time consuming

Page 10: Fins of Fury

IAT 410 Game Concept

Expansion - What else is possible?

• Tadpole could obtain special powers to the game to make thegame more varied

• Because it is a platform type game, it will be possible to addmore levels to it after the course is over

Basic Level Ideas•Level 1: The Pond•Level 2: The Swamp•Level 3: Land (possibly city)•Level 4: The Kitchen

Page 11: Fins of Fury

IAT 410 Game Concept

The next steps in the design process

• Form a balanced team of artists and programmers• Decide on more detailed game specifics• Figure out what game engine would be best to work with

Page 12: Fins of Fury

IAT 410 Game Concept

Fins of FuryA conceptual game design by

Kate Duda

Page 13: Fins of Fury

IAT 410 Game Concept

Image Sources

http://www.sytest.net/roms/Gex%20-%20Enter%20the%20Gecko/box.jpg

http://www.rixane.com/shots/water-life-800-2.jpg

http://i59.photobucket.com/albums/g290/animal-rice/zoonet-frog.jpg

http://atlasshrugs2000.typepad.com/atlas_shrugs/images/see_no_evil_frogs.jpg

http://giraffian.com/pictionary/t/tadpole.png&imgrefurl=http://giraffian.com/pictionary/3Flist3Dt&h=250&w=250&sz=18&hl=en&start=93&um=1&tbnid=zBRuCUkjyxgjJM:&tbnh=111&tbnw=111&prev=/images%3Fq%3Dtadpole%26start%3D90%26ndsp%3D18%26svnum%3D10%26um%3D1%26hl%3Den%26safe%3Doff%26sa%3DN?word=tadpole