finneytown wildcats 2005 offensive playbook. finneytown offensive playbook
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Finneytown Wildcats
2005
Offensive Playbook
Finneytown Offensive Playbook
Finneytown Offensive Philosophy
• The Finneytown Wildcat offense will be the most exciting and explosive offense in the state. It will be composed of a ground and air attack that will be impossible to defend.
• This offense requires intense learning, concentration, mental toughness, precise timing, aggressive play and total belief from every player in the two-dimensional philosophy.
• Multiple formations and motions will help spread the defense so that the rushing game will be effective.
• Success of team will rely on players, not plays.
• We will have versatility through formations, motions and personnel groups – double slot, trips, orange.
• We will have versatility through alignment – motions, line splits, cheat backfield (king/queen).
• Our formations will force defenses to stop the pass.
• Many routes in the passing game our mirrored.
• QB’s, WR’s, RB’s and FB’s must recognize defenses and make adjustments.
• Rushing plays will attack the middle, inside, off-tackle and perimeter of the defense.
• Strategies will be implemented to attack defenses in specific situations: goal-line, boundary, field, 2 minute, etc.
• Screens, 60 Series and counters (reverses) will be ran away from motion and the field.
• The offense will take advantage of psychological situations: fumble recovery, interception, long offensive gain, long punt or kick return, etc.
• Offense will you use Rip/Liz motion in order to recognize defensive coverage.
• Offense will utilize the FB with screens, belly, trap, option and draw.
• Motions give a numbers advantage and may eliminate run support
Football Terminology
• L.O.S. – Line of Scrimmage
• Boundary – short side of the field
• Field – wide side of the field
• Flat Motion – Motion by the the Halfback in which the path is directed towards the opposite sideline.
• Rip – Halfback motion Right (Flat Motion)
• Liz – Halfback motion Left (Flat Motion )
• Orbit Motion – Motion by the right and left halfback in which the path is directed 3 yards behind the FB. The goal in this motion is to get into pitch relationship.
• Ram – Halfback motion Right (Orbit Motion)
• Lion – Halfback motion Left (Orbit Motion)
• King – FB offset Right
• Queen – FB offset Left
• Midline – a line that can be drawn right through the middle of the quarterback and center.
• Red Zone – Inside the 20 yard line
• 60 Protection – FB blocks opposite the call and OL blocks to the call.
• 70 Protection – FB blocks to the call and OL blocks away from the call.
• Stalk – Base block that a WR inflicts on a CB
• Crack – Down (seal or angle) block that a WR inflicts on a DB or LB.
Finneytown Offensive Personnel• QB: The character and athletic ability of our quarterback will have a significant impact on our football team. The
quarterback must be someone that can be trusted by his players and coaches. He must be perceived by his team as a “winner”. He must hate to lose and do whatever it takes to win. The quarterback must be a good decision maker, have great confidence, have great field presence, have courage, have great throwing ability, have great running ability and be a tremendous leader on and off the football field.
• HB’s: L’s and R’s (Louie & Roger) must be tremendous athletes. They must be able to run great routes, have great hands and be physically able to block in our option and belly game. They must be able to threaten the defense vertically and horizontally. This stretching of the defense will allow us to take advantage of the entire field with a 4 wide receiver threat. The spreading of the defense will also allow us to rush the ball effectively in the middle of the field and on the perimeter. L’s and R’s will serve as ball-carriers in our counter and option game.
• FB’s: Our fullback is the feature back of our offense. He must be physically able to block and carry the ball 15 – 25 times a game. He will run the ball in the belly, trap and option series. The FB will also catch the football in our screen series.
• WR’s: In our run and shoot offense, the wide-receivers will be an important feature in our passing game. They must be able to make the big play at any time. WR’s must be our fastest receivers, for they will stretch the field vertically on our fade series. Their speed should also open the underneath are of zone coverages. WR’s must also be physical enough to be great blockers. They will be called upon to crack and stalk block in our rushing game.
• TE (Y): Our TE plays a significant role in our Orange Series. He must have the physical ability to be a great blocker on our 33 & 39. In addition, he must also be athletic enough to run various routes featuring the TE. The TE can also line up as WR in our regular personnel package.
• OT: Offensive Tackles must be our biggest and strongest blockers. They will not be called upon to trap and pull. They must be the “go-to” guys on short yardage and goal-line situations. Must also be athletic enough to pass-protect against athletic defensive lineman.
• OG: Offensive Guards are the most athletic of our offensive lineman. They will trap and pull and must also have great footwork. Various line blocking schemes will call for our guards to avoid defensive lineman so that we can run our option game. Getting up-field on LB’s is key to being an effective option team. They must also be intelligent so that we can make proper calls up-front.
• C: The center is the leader of our offensive line. He will call and discipline the huddle. He is the first to break the huddle and is the leader in recognizing fronts. He also must be athletic enough to get up-field on LB’s. He will also be responsible for picking up blitzes in our pass-protection. The center should be the most intelligent lineman on the field.
Offensive Huddle Play Calling/Cadence
C RG RT
R
Q
XY
LT LG
L
The huddle is 7 yards from the line of scrimmage. The Center is responsible for “calling” the huddle. Once called, the huddle is silent. The quarterback is the only one who will talk in the huddle. As the play is being called in or ran in, it is important for the quarterback to communicate the down and distance to the other players. The offensive lineman should have hands on knees with eyes and ears forward. The quarterback will call the play 2 times. After the first time, the center and wide receivers will leave the huddle. After the second time, the huddle will “break”! If you do not understand or hear the play, call “check” and the play will be repeated. A player should not go to the line of scrimmage if he does not know the play. After “break”, offensive line will “sprint” to LOS and get set.
FB
Line of Scrimmage
Formation
Motion Play Count
Black Rip 32 Monday
Orange (Homo) 39 Monday
Trips Rt Corner Rt
Tuesday
Cadence
1. Monday = “Color – number – (Repeat) – Set – G0!
example: “Red 8, Red 8, Set, Go!”
2. Tuesday = “Color – number – (Repeat) – Set – G0 - Go!
example: “Red 12, Red 12, Set Go! Go!”
3. Quick = “Set Go!”
Pass Protection•Pass Protection will be based on a 6 man blocking scheme. Rules will be based on area, not man protection. FB will slide to call, and OL will slide opposite. Players must “think” and work with other OL to be effective. OL must sometimes “pass” defenders on to each other in order to pick up defensive blitzes.
•Vs. 50 front, play-side OT will lock on DT, while FB blocks DE.
•Vs. 40 front, play-side will make a FIRE call. F-I-R-E means FB on End. Course tight to OT.
•“70” means FB Right – OL Left “71” means FB Left and OL Right
E T N T E
In this example, RT locks on DT. The defense is a 50 front. Center picks up blitz.
E T N E
In this example, RT slides left and blocks B-gap. FIRE call!
70/61 Protection 70/61 Protection
In this example, LT makes FIRE call and blocks B-gap. Slide Protection is able to pick up 6 man rush.
71/60 Protection
“FIRE”
N
Vs this Stunt, RG slides to A gap. Since N goes away, he picks up LB. RG can “pass” defender.
70/61 Protection
B
N
Vs this Stunt, RG stays on N, and center will block blitzing LB. No pass of the defender.
61/70 Protection
B
60/71 Protection
E
E T N E
B B B B B B B
B
FIRE was the Call. So FB should be on DE. In this case, DE went into B-gap. So OT and FB must adjust. OL on DE. FB on LB.
“FIRE”
Blocking Terminology
Drive or Base Block Down or Gap Block Reach Block Fan Block
Scoop or Zone Block Block Back or Away Trap Block Kiss-Off Block
RL
XY
Black Grey
Y
Orange White
RL
XY
Formations
Y X
RL
FF
FFL
R
X
Note: L & R will split the difference between OT and WR.
Note: Inverted Grey formation so that WR’s can motion..
Blue BastardRed Bastard
Yx
Red
Y
Y
Blue
Y
Formations
L R
F
x
x
xL
L
L
F
F
F
R
RR
3 yard split 3 yard split
Trips Right Trips Left
R L
XY
F
R L
XY
Formations
F
RL
XY
Black King
F
RL
XY
Grey Queen
F
HB’s split the difference between OT and WR.. FB offset Left.FB Offset – 4 yards deep and line up between G & T.
1 x 1 form OT
Split difference
Orange Up
RL
XY
F
Orange Over
R
L
XY
F
RL
XY
Spread
F
Formations
10 yard splits
RL
XY
Black – “Ram” Grey – “Ram”
Black – “Lion”
L
Y X
R
RL
XY
Trips Right – “Lion”
R L
XY
Motions “Ram / Lion”
RL
XY
Black – “Rip” Grey – “Rip”
Y
Orange – “Rip” White – “Rip”
RL
XY
L
Y X
R
L
In White formation, the X can only go into Rip or Liz motion.
Motions “Rip”
RL
XY
Black – “Liz” Grey – “Liz”
Y
Blue – “Liz” Trips Right – “Liz”
R L
XY
The nearest back always goes in motion.
Motions “Liz”
Passing Tree
Comeback
Hitch 8-7
Fade
Slide
X
Slant
Curl
Go
L
Delay
R
DragTrail
Q
F
Y
Option
Corner
Bubble
Screen
Chair
Out
Slip
Break
Wheel Post
Post Corner
Orange Formation
• Effective in short-yardage, red-zone, goal-line, and backed-up situations.
• Brings new personnel into the game (TE)
• Creates a power running game to the strength of the formation
• Creates a power running game to the weakness of the formation
• Provides a short corner to run sweep (Orange 39)
• Puts 3 receivers on the weak side
• After ‘homo’ motion – puts 4 receivers to the weak side of the formation
• Challenges the defense to prepare and align for a new front
• Defenses will either: adjust DL, adjust LBs, move LB up on overbalanced side or bring corner over.
• Provides play action opportunities (Guards East –Trail/Corner/Slip)
• Ran only to right side – which will maximize reps and minimize assignments
Y
FL
R
X
39
Y
E N T E
C B B B S C
F
Y
E N T E
C B B B S C
F
OBT: Zone
RT: Zone
RG: Zone
C: Zone
LG: Zone
TE: Zone (must hook DE)
X: Stalk
L: Lead on Corner or #1 threat
R: Orbit “ motion – full speed (aim at the hips of the FB) to hand off - perimeter
FB: Lead on Force (aim 3 yds outside TE)
QB: Reverse out – hand off – play action set up
Y
E T N T E
C B B B C
F
Homo = full speed Lion motion
Orange 39
Orange 39 Orange 39
33
Y
E N T E
C B B B S C
F
Y
E N T E
C B B B S C
F
Y
E T N T E
C B B B S C
F
Orange Lion 33
Orange Lion 33
Orange Liz 33
OBT: Zone
RT: Zone
RG: Zone
C: Zone
LG: #1
TE: #2
X: Stalk
L: Lead on LB
R: Orbit “ motion – to pitch relationship
FB: Ball carrier – ‘3’ hole
QB: Reverse out – hand off – follow through belly option
NOTE: vs. ’50’ teams, the lead block by the HB is more inside than vs. a ’40’ front. HB must be able to recognize where the proper path is and what footwork is needed.
34
Y
E N T E
C B B B S C
F BSTE: Zone BSG: ZoneC: ScoopPSG: #1PST: #2Over Balanced T: #3PSHB: Lead on PSLB (Block area)BSHB: pitch relationshipFB: Belly steps – 4 holeQB: Reverse hand off – belly optionX: Stalk
Y
E N T E
C B B B S C
F
Y
E T N T E
C B B S C
F
Orange Over Liz 34
Orange 34
Orange Homo 34 Tex **Notice the FOLD block by the T & OT.
44
Y
E N T E
C B B B S C
F BSTE: Zone BSG: ZoneC: ScoopPSG: #1PST: #2Over Balanced T: #3PSHB: Lead on PSLBBSHB: ball carrier – 4 holeFB: belly step – lead on LBQB: Reverse hand off – waggle awayX: Stalk
Y
E N T E
C B B B S C
F
Y
E T N T E
C B B S C
F
Orange “I” 44
Orange 44
Orange Liz 44
110
BSTE: ZoneBSG: ZoneC: Man – Backside A - LBPSG: LBPST: #2Over Balanced T: #3 (DE or LB/SS)PSHB: Lead on LB (just like 34)BSHB: Pitch RelationshipFB: Aim at midpoint of center, eyes/head up. QB: Midline RulesX: Stalk
Y
E N T E
C B B B S C
F
Y
C B B B C
F
E N T E B
Orange 110
Orange 110
• Run option to a 2 or 3 technique DL.
• QB’s midline steps: Push off with play-side foot. Step with back-side foot to opposite A-gap and bring back play-side foot to 6:00. Feet should be pointing towards the sideline. This will clear the path for the FB.
• QB reads the inside jersey number of the DL.
• Reach ball back to FB as far as possible with the eyes on the jersey number of the DL.
• If QB can see the number, this means DL is crashing to FB – resulting in a pull and keep.
• If QB does not see jersey number, GIVE and carry out option fake.
111
BST: ZoneBSG: ZoneC: Man – Backside A - LBPSG: LBPSTE:: #2Over Balanced T: ZonePSHB: Lead on LB (just like 33)BSHB: Pitch RelationshipFB: Midline path QB: Midline RulesX: Stalk
Y
C B B B C
F S
E N T E
Orange 111
Guards East Series (GE & Trail)
R
L
Y X
F
Y: drag – “climb” to 8 yards
R: sell 39
L: Sell 39 Pass Pro
FB: sell 39 Pass Pro (replace TE)
X: Post
LINE: Slide L (70 Protection)
QB: Play action 39 – set up behind RT (This could turn into a waggle.
LF
R
XY
5 - 8 5 - 85 – 6 & settle between LB’s
Orange GE Orange GE Trail
Y: drag – “climb” to 8 yards
R: sell 39
L: sell 39 (after 1 count – trail the TE and settle in between zone
FB: sell 39 Pass Pro (replace TE)
X: Post
LINE: Slide L (70 Protection)
QB: Play action 39 – set up behind RT (This could turn into a waggle.)
Y: drag – “climb” to 7 yards
R: sell 39
L: Sell 39 Pass Pro
FB: sell 39 Pass Pro
X: Post Corner
LINE: Slide L
QB: Play action fake 39 – set up behind RT, possible waggle/boot.
Guards East Series (Post Corner & Slip)
LF
R
XY
LF
R
XY
Y: drag – “climb” to 7 yards
R: sell 39
L: Sell 39 Pass Pro
FB: runs delay (MUST release inside the block of the OT)
X: Post Corner
LINE: Slide L
QB: Play action fake 39 – set up behind RT, possible waggle/boot.
5
5
1215
Orange GE Post Corner Orange GE Slip
533/534
QB: Play-action 34, set up behind play-side OT.
WR: chair route
Y: Pass Pro
R: Down block (2 count) to delay
OL: 70 Protection
L: Must get in front of QB and pass pro.
QB: Play-action 33 and set up behind PS Guard.
L: Pass-Pro (sell 33) and release to flats after 2’count
R: Homo motion
Y: TE inside release to 8 yd corner
WR: Post
FB: Belly fake to Pass-Pro.
8
8
5 5
7Orange 534 Orange Ram 534
31/32 (Trap)
RL
XY
S S
F
RL
XY
F
PST: LB
PSG: LB (inside slide step)
Center: Base – Back - LB
BSG: Trap #1 DL
BST: LB
PS Slot: Safety unless motion
BS Slot: Safety unless motion
FB: Ball carrier
QB: Trap Steps
WR: Stalk or run off
E N T E
C B B B C
S S
Black Ram 32
E T N T E
C B B C
Black Liz 31
RL
XY
F
E N T E
C B B B C
S S
Grey Queen 32
RL
XY
S S
F
33/34 (Belly)
RL
XY
F
PST: #2
PSG: #1
Center: B – LB
BSG: Zone
BST: Zone
PS Slot: Lead – LB
BS Slot: Motion to pitch relationship
FB: Ball Carrier – take proper belly steps to hole
QB: Belly Hand off – carry out belly option
WR: Stalk
E N T E
C B B B C
S S
Black Ram 34
E T N T E
C B B C
Black Liz 33
S S
R L
XY
F
E T N T E
C B B C
Trips Right 34
133/134 (Belly Option)
RL
XY
S S
F
RL
XY
F
PST: Base - Gap– LB (Get outside position)
PSG: Base – Gap - LB
Center: B – LB
BSG: Zone
BST: Zone
PS Slot: Vs. Even (Double down) Vs. Odd (Reach DE)
BS Slot: Motion to pitch relationship
FB: Fake Belly – get tackled
QB: Belly steps, Fake to FB, Option off corner
WR: Crack
E N T E
C B B B C
S S
Black Ram 134
E T N T E
C B B C
Black Lion 133
Coaching Points:
1. FB must carry out fake and get tackled.
2. OT and Slot (while blocking DE’s) must work hips and get outside position – without giving up ground. Keep defense on the LOS to allow for a good path for QB.
3. Pitch man must keep 2 x 4 relationship with QB at all times – do not give up.
4. In the above example, OLB must be either picked up by the double team block or he must tackle FB.
110/111 (Midline)
RL
XY
S S
F
RL
XY
F
PST: #2
PSG: LB
Center: Base – Back - LB
BSG: Zone
BST: Zone
PS Slot: Lead – LB
BS Slot: Motion to pitch relationship (If no motion, get to pitch relationship.
FB: Ball Carrier – Midline Steps
QB: Midline Steps – give or keep. Read First DL outside the “A” Gap.
WR: Stalk
E N N TT E
C B B B C
S S
Black Ram 110
E TT N T E
C B B C
Black Lion 111
R
XY
F
E N N TT E
S
L
C B B B S C
Trips Rt – 110 ***Left slot must tighten alignment, and get to pitch-relationship. This should draw SS to defend pitch. Will not get pitch.
58/59 (Speed Option)
RL
XY
EE N T E
C B B B B C
F
Black Rip 59
**dotted line represents hash-marks
Coaching Points:
1. If Defense is in man coverage, and LB’s are adjusting with motion, run speed option opposite the motion.
2. If Defense is favoring the field, run motion into field and run play into boundary.
3. OT, Wide split, inside release to seal LB.
4. QB: Play-side foot to FB, then aim towards inside shoulder of DE.
5. IF LB DOES NOT ADJUST TO MOTION, Check to 32.
6. Vs. aggressive rushing DE’s, read should be keep.
133/134 Rocket
RL
XY
F
E N T E
Black Ram 134 Rocket
C B B B C
S S
Coaching Points:
1. When slot goes into orbit motion, he must adjust his path. His relationship, if too close and at normal 2 x 4 relationship, will be interfering with the WR pitch. He must adjust his path to a 2 x 6-8 relationship.
2. Play is blocked just like 134.
3. DE is not blocked on the reverse side.
23/24 (Counter)
RL
XY
S S
RL
XY
F
PST: Inside release to LB
PSG: Base – Gap - LB
Center: Base – Back - LB
BSG: Zone
BST: Trap DT
PS Slot: Motion to pitch relationship. If Rip/Liz, motion fast to get out of the way of the ball carrier.
BS Slot: Open with inside foot, and aim for inside shoulder of QB – upon entering the LOS, get shoulders vertical and read the trapper. Underneath hand-off.
FB: Fake Belly, and fill for trapping OL.
QB: Belly steps, underneath hand off to slot.
WR: Stalk
C B B B C
S S
Black Ram 23
E T N T E
C B B C
Black Liz 24
E N T EE N T E
30 (FB Draw)
RL
XY
S S
F
RL
XY
F
Guards & Tackles. Block 1-2 vs. a 40. The guard and center can combo or fold vs. an A-gap player (see the right diagram). Vs. 50, guards block 1, and OT’s fold around inside on LB’s.
Center: Base – take NT any direction (combo w/guard vs. shade or A-gap player). FB will read center block.
PS Slot: Run a route
BS Slot: Run a route
FB: Side step, open up, receive ball, run! Read center block.
QB: 70 Steps – hand off!
WR: Go route.
E N T E
C S B B B C
S
Grey King 30 **Notice the LG folding around the block of the center. Guard with A-gap player can combo with center.
E T N T E
C B B C
Black Rip 30
RL
XY
F
E N T E
S
C S B B B C
Grey King 30
***vs. 4-3. Notice the center. Show pass pro – then block LB.
98/99 (Jet)
RL
XY
F
PST: Pull and block force
PSG: Zone
Center: Zone
BSG: Zone
BST Zone
PS Slot: Reach DE
BS Slot: Motion – time up motion to receive ball immediately after the snap.
FB: For 98, Fake 32. For 99, Fake 31
QB: After snap, turn to motion hand off, fake trap.
WR: Stalk.
E N T E
C B B B C
S S
Black Rip 98
RL
XY
F
E N T E
C B B B C
S S
Blue Bastard Rip 98
L L
X Y
F
E N T E
C B B B C
S S
Red Liz 99
Hitch
Q: 3 Step Drop behind B gap
Mirrored routes.
#1 receiver – Hitch (8-7 hitch)#2 receiver - Go
PASS PRO:OL: Slide opposite the call. Slide Left on 70. FB go to the call.Slide Rt on 71. FB go to the call.
Q: 3 Step Drop behind B gap
Mirrored routes.
#1 receiver – Hitch (8-7 hitch)#2 receiver – Go #3 receiver - Go
PASS PRO:OL: Slide opposite the call. Slide Left on 70. FB go to the call.Slide Rt on 71. FB go to the call.
Black 70 Hitch Trips Left 70 Hitch
Slant
Q: 3 Step Drop behind B gap
Mirrored routes.
#1 receiver - slant. #2 receiver – 2 yd out
OL: 70 Pass Protection
Black 71 Slant Trips Left King 70 Slant
Q: 3 Step Drop behind B gap.
Mirrored routes.
#1 receiver - slant. #2 receiver – 2 yd out.
In Trips, #3 is an extra pass-protector.
OL: 70 Pass Protection
Fade
Q: 3 Step Drop behind B gap
Mirrored routes.
#1 WR’s – Fades
#2, #3 – Hitches
70 Protection
Q: 3 Step Drop behind B gap
Mirrored routes.
#1 receiver – Fade. #2 Hitch
OL: 70 Protection
Black 71 Fade Trips Left 70 Fade
Slide
• WR – Release outside and drag under finding the open passing lane – at round 7-8 yards.
•RH- Pick LB – and run option
•LH – motion to flat
•Backside WR – run Go
•QB – 3 step
7-8
7-8
• WR – Release outside and drag under finding the open passing lane – at round 7-8 yards.
•RH- Pick LB – and run Option.
•LH – motion to flat
•Backside WR – run Go
•QB – 3 step
Black Rip 70 Slide Black Liz 71 Slide
Delay
Q: 5 Step Drop behind B gap (Read 4)
Backside Slot: Rip motion run seam option. If safety drops, stop – curl in. If safety crosses face, go to space – post. If safety even, leave ‘em – run go.
(Can Pick OLB if possible).
PS Slot: Let motion get off LOS. Delay pattern 3-4 yards down field. Look over outside shoulder for ball.
X: go pattern
Y: go pattern
FB: Pass Protect: Playside DE
QB Reads
•Read the 4th defender (the flat defender – SS or OLB).
•If ‘4’ takes a step backward, throw delay right now
•If ‘4’ jumps the delay – look option.
10
10
1 4
4
1
Black Rip 70 Delay Black Liz 71 Delay
Corner
• X: 5-4 Hitch (This cannot be the normal 8-7 Hitch because then the corner can cover both patters.
• L: motion to option route
• R: corner route – cut at 6 yards right off the butt of the option route
F
Y X
L
F
Y X
L
• Y: 5-4 Hitch (This cannot be the normal 8-7 Hitch because then the corner can cover both patters.
• R: motion to option route• L: corner route – cut at 6 yards right off the butt of the
option route• X: Go• FB: Block play-side
QB Reads• Read Play-side CB.• If C is back, throw hitch. • If C sits, throw corner.• This pass needs to be thrown with a little loft.
RR
5 56 6
9 9
Trips RT 70 Corner Black Liz 71 Corner
533/534 (Belly Pass)
Q: Fake 33, get deep behind playside OT.FB: Fake and pass pro.PS Slot: Down block on DE (2 counts and run delay)BS Slot: Orbit motion and pass-pro. Ram or Lion motion must be quicker than normal because the RB must get in-ront of the QB. PS WR: Chair routeBS WR: Post
88
5
5
77
Q: Fake 33, get deep behind playside OT.FB: Fake and pass pro.PS Slot: Down block on DE (2 counts and run delay)BS Slot: Orbit motion and pass-pro. Ram or Lion motion must be quicker than normal because the RB must get in-ront of the QB. PS WR: Chair routeBS WR: Post
Black Lion 533 Red Bastard Ram 534
Comeback
RL
XY
R L
XY
•WR: 2 step Hitch (comeback to ball) – always step with inside 1st and outside 2nd – then plant turn shoulders and get hands up and move towards ball
•Motion RB – flat motion – time up to get upfield on the C on the snap.
•QB – 1 step and throw
•Ball should be caught at LOS.
Coaching Point:
Protection is opposite. OL slides to the call. FB goes away from the call. OT on play-side must be aggressive and attack lower half of DE. This will keep the DE’s hands down.
Black Rip 60 Comeback Black Liz 61 Comeback
RL
XY
Black Rip 60 Bubble
Y
Bubble Grey King 61 Bubble
Orange Rip 60 Bubble
R L
XYX
Trips Left Rip 0 Bubble
Throwback
F
Y X
L
1518
F
Y X
L
1815
WR’s – 15-18-15 curls
RH - drag
LH – Set up to Pass Pro – when HB passes, release late
RR
WR’s – 15-18-15 curls
RH: Set up to Pass Pro – when HB passes, release late
LH: drag
5
55 5
Black 61 Throwback Black 60 Throwback
Break
F
Y X
L
•This play will be throw opposite the call. It will be “70” protection but we will throw back opposite the call.
•QB – 5 step drop behind guard – look to Field, throw back to HB. Not open – look curl or throw out of bounds.
•X & Y: 15-18-15 curls
•R: Block (for 1-count) – Delay
•L: Run wheel stop – if covered run wheel.
•FB: Pass-pro play-side
F
Y X
RR
L
•This play will be throw opposite the call. It will be “70” protection but we will throw back opposite the call.
•QB – 5 step drop behind guard – look to Field, throw back to HB. Not open – look curl or throw out of bounds.
•X & Y: 15-18-15 curls
•R:Run wheel stop – if covered run wheel.
•L: Block (for 1-count) – Delay
•FB: Pass-pro play-side
Throw into boundaryThrow into boundary
55 5
5
Black 61 Break Black 60 Break
Smash
F
Y X
LY X
L
18
15
8
18
Black Ram FB Screen Left
Looks like Popcorn
RR
F
**81 is the same as 71 protection.
QB reverses – flash fake to FB – throw opposite
X: 7 yd out
Y: 15-18-15 curl
R Corner
L: Orbit motion to pass-pro
15
8
7 7
Black Ram 80 Smash Black Lion 81 Smash
Dash
•QB – 1 step, dash to break containment – balance and throw
•WR – Drive in and deep 22 yards back to 20
•LH – Rip motion – drive deep to 20 yds and hook
•Backside WR – close down alignment to 6 yds and run 3 yard crossing pattern (drag) to 5 yards
•Run play to wide side only.
•RH – Hook DE
•FB – Flat route perimeter – block force
22
20
15
5
Black Rip Dash Right
F
Y X
L R
Screens
Y X
LR
Black FB Screen Right Black King FB Screen Right
General Rules For Screens
1. OL always blocks big on big (1 –2 blocking)
2. The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG leads up and seals to the inside.
3. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
4. Center and backside OL will pass protect for duration of the play.
5. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2 counts. QB should look opposite the screen and pump-fake.
6. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1 count, let DE by and turn head and shoulders to outside and be ready for the football.
7. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie).
F
L
Y X
F
R
Y X
R
Trips Left Louie Screen Right
**For Louie/Roger Screens, FB goes opposite for Pass-Protection.
Black King Louie Screen Left
**For Louie/Roger Screens, FB goes opposite for Pass-Protection.
General Rules For Screens
1. OL always blocks big on big (1 –2 blocking). The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG leads up and seals to the inside.
2. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front.
3. Center and backside OL will pass protect for duration of the play.
4. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2 counts. QB should look opposite the screen and pump-fake.
5. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1 count, let DE by and turn head and shoulders to outside and be ready for the football.
6. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie). All other receivers should run off their receivers.
More Screens
F
L
This entire playbook means nothing if:
1. We don’t work hard.
2. We don’t believe in the “team” concept.
3. We don’t execute.
4. We don’t get better every day.
5. We don’t listen to our coaches.
6. We don’t have the will to prepare.
7. We are selfish.
8. We are not willing to learn.
9. We are worried about our own personal glory.
10. We don’t care.