final presentation of gmo city
DESCRIPTION
PDF Presentation of project of group4 (GreenLAB Studio)TRANSCRIPT
FIRST STEP
An attractive element in a site,absorbing new incomes and attracting a new type of popula-tion.
STEP TWO
After a certain development,a community will start to form itself and old residents not corresponding to those standards will leave beause of prospections or di�erences,a new type ofpopulation having the same caracteristics will be the gentri�ers of the neighbo-rhood.
STEP THREE
When a neighborhood reaches its develop-ment peack,prospection and land value will increase and reach a point where even me-mebers of the same copmmunity will have to move,and then the process will start back.
City urban infrastucture (School, Museum, Hospital....)
5
10
15
20
25intensity
Gentrification working period Stable period
time
Positive effects of Gentrification. Negative effects of Gentrification
5-EDUCATION LEVEL INCREASED
1-PRIVATE FONDSEconomic strength to renovate the district
2-DENSITY INCREASESUrban structuration and structures are more used
3-MIXITY OF DISTRICTSDevelopment is a global benefit for all classes
4-YOUNGER POPULATIONThe reuse of the district creates a vibrant life within the neighborhood;attractif for youngers.
More the population increases more edu-cation becomes an important part of the
society.
1-Eviction of low-income classes anddisparition of initial original community.
2-Increasement of Rent Prices.
-+
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
INTRODUCTION TO GENTRIFICATION
GENTRIFICATION STUDIES
SOCIAL SUSTAINABILITY STUDIES
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
SHANGHAI
1995
1950
BACK GROUND = OPENING CHINA
BACKGROUND - End of Small Industry in downtown
Nowadays
Nowadays
in the future
GMO City for Stuttgart 2X
PARIS
1995
20001900
Stuttgart
Gentrification - City Case Studies
today
BACKGROUND - Disparition of railtracks upperground
NETWORKS
MINIMUM SPANNING TREE + VORONOI DIAGRAM
Networks Efficiency Studies.
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
Total length: 57.4 Km Total length: : 56.5 Km
Total length: 43.5 Km Total length: 49.8 Km Total length: 47.4 Km
Total length: 52 Km Number of Points: 15 Number of Points: 17 Number of Points: 18
Number of Points: 10 Number of Points: 13 Number of Points: 13
As a growing process GENTRIFICATION is dependant to exchanges.
NETWORKS
MINIMUM SPANNING TREE + VORONOI DIAGRAM+Secondary VORONOI DIAGRAM
Final Network choice.
STARTING POINTS AND ACCESS POINTS THE VORONOI.De�ning neighborhoods Borders.
MINIMUM SPANNING TREE, Creating the most e�cient link between all the point of interest.
SECONDARY VORONOI, De�ng inner circulation of each neighborhood.
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
Why use CA ?
CELL
+Neighborhood
with Radius=1
=CA
What is CA ?
A1 B1 C1
D1 F1
G1 H1 I1
E1 E2
A2
............E3
A3
How CA Works?
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
CELLULAR AUTOMATON
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
RULES FOR GENTRIFICATION
- FIRST STEP: EVALUATION OF CELLS QUALITIES
ACTIVITY RULES
Gentrification as a growing process depends on the status of each zone toward its area : giving optimal opportunitiesl or not for gentrification to happend
SOUND : Silent to noisy SUN : Sunny to shaded PROXIMITY : Well served to Less served
Each "empty" cell is impacted from the cell surroundings throughout different radius according to there nature and attraction power
3 QUALITIES
Radius Score Radius Score Radius Score
STARTING POINTS
PARC
ROAD
RAILSTATION
LEISURE
COMMERCIAL
RESIDENTIALS
OFFICE
URBAN FARMING
PUBLIC SQUARE
SOUND SUN PROXIMITY
CELL TYPE
+++
++
++
=
--
--
-
++
+
= =-
+ ++ +
+
+
=
-
-
=
+++
+
=
=
=
+
2
2
2
3
2
2
1
2
2
2
-
1
1
1
1
1
1
1
2
1
1
7
3
3
10
3
3
2
2
5
3
GLOBAL SCORE = SOUND + SUN + PROXIMITY
ADDITION PROXIMITY RULES
++
++
+
+
-
-
=
= ∑
+
+++
--
-
MAX SHADOW RULES
++=
= +-
= ++ +
-
MAX NOISE RULES
or
or
oror
or
or
or
or or
STA
RTIN
G
EXPA
NSI
ON
GEN
TRIF
ICAT
ION
EXTE
NSI
ON
PHASE SOUND SUN PROXIMITY NEIGHBORHOOD NEXT
or
or or or
= +++ ++= + +++=
= +++ ++= + +++=-
= +++
= +++
++= + +++=
+++=
+++=
-- - =
-- - =
++= +
+++
++= +-
-- -
= +++-
--
---
---
---
-- =-
= +- -- =-
+++=
-- --
Density for housing = proximity score Optimal Use of Activity
SCORE HEIGHT
Social sustainability --
++
+
=
- R+2
R+4
R+6
R+8
Average density on site =2,5 with 30% of public space
- SECOND STEP : DETERMINE CELLS NATURE FOR THE NEXT GENERATION
DENSITY RULES
INITIALSTATE
Using PROCESSING as a resaerch and development tool for GENTRIFICATION.
AFTER 30 ITERATIONS
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
PROJECT DEVELOPMENT - PROCESSING
GLOBAL QUALITY
SOUND SUN PROXIMITY SOUND SUN PROXIMITY
ACTIVITY
DENSITY
ITERATIONS
ITERATIONS
2
3
ACTIVITY + NETWORK
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
Global Design
-6 dB
Screen Building
Cutting Building
Shifting
Nothing
SOUND local rules : Avoiding bad noises
SUN local rules : Maximize Access to sunlight .
PROXIMITY: Maximize access to street and contact between Activities.
By Using Office building as a screen sound from Roads.
By creating Tampons spaces between two antagonists activities : Parc ou Urban Farmin
System basedon a zone
Hierarchy
+
_
If the neighbor is more importantThe building is CUT
If the neighbor is as iqual importantThe building MOVES
If the neighbor is less importantThe building STAYS
-3 dB
Shifting
For each quality, Local solutions
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
LOCAL RULES
- All dwellings should have at least a direct connection to the secondary network.
- All dwellings Should have a visual access to activity
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
LOCAL RULES APPLICATIONS
SUNCutting
Shifting
10 A.M
4 P.M
PROXIMITY
7 P.M
Inner communication Spaces
Public communication Spaces
1 P.M
SOUNDScreen+Urban Farming
5 P.M
GLOBAL
DU - SihanGIROLD - StephanHUCHAIMA - LaraGMO CITY
LOCAL ATMOSPHERE
local solutions
Close to starting point
Around public spaces