final presentation: mobile augmented reality for spatial navigation

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MOBILE AUGMENTED REALITY FOR SPATIAL NAVIGATION Sharon Brosnan 0651869 Bachelor of Science in Digital Media Design

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A presentation on my final year project. It explains, the processes and investigation into the use of Augmented Reality in an outdoor museum setting, specifically Bunratty Folk Park, Co. Clare. The design is focused on the user, using personas, scenarios, storyboards and the iterative design process.

TRANSCRIPT

Page 1: Final Presentation: Mobile Augmented Reality for Spatial Navigation

MOBILE AUGMENTED REALITY FOR SPATIAL NAVIGATION

Sharon Brosnan

0651869

Bachelor of Science in Digital Media Design

Page 2: Final Presentation: Mobile Augmented Reality for Spatial Navigation

BUNRATTY FOLK PARK

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BUNRATTY FOLK PARK

Irish visitor attraction run by Shannon Heritage

19th century life is recreated

Buildings from the mid-west have been relocated to the 26-land surrounding Bunratty Castle

30 buildings are set in a rural or village setting there.

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BUNRATTY FOLK PARK

The buildings are outfitted, as they would have appeared in their era

Old tools and artifacts are displayed around the Folk

Park

Bunratty Folk Park attracts many visitors from Ireland and around the world annually

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VISITOR ATTRACTION MOBILE AIDS

Draw attention to the museums unique role as three-dimensional, geographically located place

Mobile guides are designed for assisting people on the move

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AUGMENTED REALITY

What is Augmented Reality? Layers digital information to a real world environment

through a camera, creating a mixed reality

Allows for the navigation of a physical area and connected digital space at the same time

Enhance the visitors experience while allowing them to

interact in the real world in natural ways and give a better context of information

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AUGMENTED REALITY

In Bunratty Folk Park: Allows the visitor to point a camera at an exhibit, the

device recognises its by it’s location and layers digital information on to the display

3- dimensional virtual objects can be positioned with

real ones on display

Leads to dynamic combination of a live camera view and information

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BUNRATTY FOLK PARK NAVIGATIONAL AID

Smartphone PlatformMost people carry mobile phones and are comfortable

with them

Ideal Augmented Reality Technology Global tracking tools Wireless communication capabilities Location based computing Large display for interaction

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DESIGNINGFOR THE VISITOR

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HUMAN CENTRED DESIGN

Goal of the Navigational Aid Easy to use, clear and understandable Useful to visitors Creating interaction between the visitor and the aid through

the user interface Engage the visitor

To ensure this… It is necessary to understand the visitor of a navigational aid in

Bunratty Folk Park Identify visitor motives and goals while going through the Folk

Park.

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HUMAN CENTRED DESIGN

Understanding the technology and Related Works Literature

Similar Technologies Electronic Tours in Museum Settings Interactions design in Outdoor Museums

Understanding the User over time Observations

Interviews

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HUMAN CENTRED DESIGN

Findings Most visitors do not use the map Most visitors have mobile phones Visitors want more information View the Folk Park at their own pace Information should be straight to the point Large social interaction within groups

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NEXT STEPS FROM RESEARCH

Define Visitors Goals

Define Functionalities of the Aid

Develop Personas – visitors who use the Aid

Develop Scenarios – how the persona uses the navigational aid in the Folk Park

Draw up Storyboards on scenarios

Page 14: Final Presentation: Mobile Augmented Reality for Spatial Navigation

HUMAN CENTRED DESIGN

Persona and Scenarios

3 Scenarios deal with different issues

1. Navigation and Information2. Collaboration and Information3. Children and Information

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FUNCTIONALITY View Options

Camera View Map View List View

Sub-Options Places Events Restaurants

Augmented Reality Features for navigation Text Information 3D Objects 3D Tour Guide 3D Placement of Buildings

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THEMED ASPECTS

Tours Themed Tours Puzzle Tour

Kids Feature Fun Quest Art

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STORYBOARD FOR SCENARIO 1

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STORYBOARD FOR SCENARIO 2

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STORYBOARD FOR SCENARIO 3

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ITERATIVE DESIGN PROCESS

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ITERATIVE DESIGN PROCESS

Design(redesign)

PrototypeTest Design with Users

(Note problems)Evaluate

(Fix Issues)

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DESIGN

What’s important when designing an interface?

Mental Models

Visibility

Consistency

Feedback

User Control

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ITERATIVE DESIGN PROCESS

Prototyping and User Testing Low Fidelity Prototyping

Sketches Paper Prototyping Post-It Prototyping PowerPoint Prototyping

High Fidelity Prototyping Wikitude

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INITIAL SKETCHES IN PHOTOSHOPPros:• Good for idea generation• Cheap• Concepts seem feasible

Cons:• Not great feedback gained• Photoshop not fast enough for making changes

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POST IT PROTOTYPING

Benefits

• Fast

• Cheap

• Prepared to scale

• Buttons can be moved and resized fast

• Gives a more realistic feel for size than a computer screen

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POST IT PROTOTYPING

After Assessment:

• Sub Options removed• View Options made bigger

First Draft Second Draft

Opening Screen

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POST IT PROTOTYPING

First Draft

Camera View with 3D

Second Draft Third Draft

• Selection highlighted in blue

• Home button added for easy navigation to main menu

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POWERPOINT PROTOTYPINGBenefits • Used for User Testing• Interactive• Functionalities work when following the story of Scenario 1• Quick• Easy arrangement of slides

User Testing• Participants found• 15 minute sessions screen captured• ‘Talk Allowed’ technique used

• Notes taken

• Post-Interview

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POWERPOINT PROTOTYPING Problems Found and Fixed for next Iterative Session

Some exits gave confusion Map information not clear

• Setting a reminder not clear enough

• User feedback taken in to consideration

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HIGH FIDELITY PROTOTYPING

Test usability with navigation, map and some AR features

Feedback on the use and feel of the aid in hand

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WIKITUDE

Popular augmented reality browser for mobile devices

Mapping Point of Interest abilities Multiplatform Shows the points of interest of

Bunratty Folk Park Markers can be selected in and an

information pop-up appears

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WIKITUDE

User Testing Application well received

Understandable

Participants playful with the technology

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FINAL CONCEPT DESIGN

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FINAL DESIGN CONCEPT

Key Issues Fix issues found in previous Iterative

sessions

Design with design guidelines in mind

Appealing to the Visitors Mental Model Icon Design

Aesthetic Design Colour/Font Buttons Look

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VIDEO PROTOTYPE

Flexible tool for capturing the use of an interface

Elaborate simulation of how the navigational aid will work

Does not need to be realistic in every detail

Gives a good idea of how the finished system will work

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FUTURE WORK

Additional High Fidelity prototyping

Investigate further tracking methods

Build the navigational aid for a smartphone

Add a social feature where visitors can leave their trace through the aid

Short movies dotted around the Folk Park that visitors can view