final presentation
TRANSCRIPT
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The effect of augmented feedback on promoting physical activity
using mobile technologies
Schools first, Information Technology second (Workshop)
Corfu, 2011
Ionian UniversityDepartment of Informatics
Msc Students:Boletsis, C.Chasanidou, D.
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Persuasive technologies & Augmented Feedback
Augmented Feedbackthe use of an external device to increase an individual's awareness of various events by providing information, that accompany performance.
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Motivation:The constant rising and high implementation of
persuasive technologies, combined with the high penetration of commercial fitness software and
hardware, provided the motivation for this study.
Hypothesis:Providing augmented feedback during physical activity leads to greater performance, better experience, and higher motivation for the trainee.
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Experimental Design•Participants: 2 users, physically active•Measurement Instruments:
GPS loggerEndomondo mobile application
•Variables:
•Post-exercise Questionnaire
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Procedure:•place: natural environment•scenario of the experiment: calories exergame•15-minute trial with devices•three consecutive uses of each device•data was digitally collected from workouts•questionnaire
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quantitative results per participant
elevation results
Results
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Results:1st participant
•increase of 10,1% using Endomondo•increase of 0,01% using the GPS logger
2nd participant•increase of 0,03% using Endomondo•increase of 0,01% using the GPS logger
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Results:Word clouds
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The contribution of this work is summarized as follows:
•Present a thorough experimental setup for measuring augmented feedback, both quantitatively, as well as, qualitatively.•Perform a small scale experiment, under realistic conditions, leading to experimental results in persuasive mobile health applications field.•Use a novel questionnaire approach for extracting unbiased qualitative characteristics and process them quantitavely.
Further research directionsmore repeats/workouts in a large period of time technologically advanced, mobile fitness devices (augmented reality)game-like motivation for trainees based on the framework of captology
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CSCW
Thank you!
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