film, television & new media 2019 v1 · this theme links specifically to the screen it film...

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This sample has been compiled by the QCAA to assist and support teachers to match evidence in student responses to the characteristics described in the assessment objectives. Assessment objectives This assessment instrument is used to determine student achievement in the following objectives: 3. construct a treatment and storyboard using the accepted conventions 4. apply relevant terminology and written language conventions in a treatment 6. structure visual, audio and text elements to create a product for a film competition. Note: Objectives 1, 2, 5, 7, 8 and 9 are not assessed in this instrument. Film, Television & New Media 2019 v1.2 Unit 1 high-level annotated sample response August 2018 Foundation project

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Page 1: Film, Television & New Media 2019 v1 · This theme links specifically to the Screen It film competition’s theme of “time”. It will appeal to a large ... The setting of this

This sample has been compiled by the QCAA to assist and support teachers to match evidence in student responses to the characteristics

described in the assessment objectives.

Assessment objectives

This assessment instrument is used to determine student achievement in the following objectives:

3. construct a treatment and storyboard using the accepted conventions

4. apply relevant terminology and written language conventions in a treatment

6. structure visual, audio and text elements to create a product for a film competition.

Note: Objectives 1, 2, 5, 7, 8 and 9 are not assessed in this instrument.

Film, Television & New Media 2019 v1.2 Unit 1 high-level annotated sample response

August 2018

Foundation project

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Task

You must design and produce a film for the live action film category of the Screen It film competition held by

ACMI. You must include a treatment that outlines how technical and symbolic codes will be used, construct

a 12–24 shot storyboard to communicate the narrative idea and then produce a 45-second to 5-minute

moving-image media product for the competition.

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Run

Target Audience

This short, stop animation will be rated G. It aims not to confront the target audience but to present the theme of persistence

over time. This theme links specifically to the Screen It film competition’s theme of “time”. It will appeal to a large

demographic because the video game setting itself will be familiar if not nostalgic to audiences of young to adult audiences.

The use of a stop motion animation format also links to the theme of time as object are manipulated in a timeline to give the

illusion of movement.

Character development

The protagonist, Ethan, will be confronted with a series of physical challenges which he is unable to overcome. The

audience will gradually build respect for Ethan because as the animation proceeds he will place adversity behind him and

tries again.

Visual Style

The setting of this animation will be influenced by the popular Super Mario Bros game. This game was a platform video

game developed and published by Nintendo in 1983 for the Nintendo Entertainment System home console. In Super Mario

Bros, the player controls Mario and his brother, Luigi, as they travel through the Mushroom Kingdom in order to rescue

Princess Toadstool from the antagonist, Bowser. As a 2D platform animation, this short stop motion will use a similar visual

and audio style – the protagonist will move across the screen in stop motion while the audio will build tension which will be

further enhanced by a race against the clock. In line with action video game generic conventions, Ethan will be embedded in

an action game which presents gameplay challenges.

Sample response — Treatment

Response continues on the next page.

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Mood

The stark choice of colour in the background, animated elements and costume will reflect a world which is cold. Stark white

tiles will be used in the background to symbolise a world that is cold and hard. Ethan will be shown to be essentially isolated.

His voice will be melancholy, his manner passive. Despite the challenges that the world throws at him represented by flames

that will appear occasionally, he will remain calm. The green colour of grass in the animation will reflect his reality which is

show as him lying on real grass in the opening shot. The colour choices will symbolically reflect these moods.

Representations

Inspiration for the representation of Ethan was drawn from The Truman Show, where Truman, like Ethan is resilient despite

being presented with continuous blocks to his progress. This helps to communicate the theme of persistence over time. The

main character (Ethan) must survive 30 seconds on this never-ending platform game. On his first attempt, Ethan fails to

sustain his pace - only surviving 20 seconds. Like Truman he will keep trying.

Synopsis

The opening scene will start from Ethan’s perspective as he slowly regains consciousness. A point of view shot of his hand is

complemented by a blinking vignette indicating blinking. Cutting to him getting up, the audience will see a long shot of Ethan

integrated into a video game with animated clouds, cartoonish grass and a “health meter” signifying his wellbeing. He says,

“Where am I?” Dialogue will be in the form of speech bubbles. Looking towards the left, he will check his watch. Cutting to a

watch, the word “run” will be seen. Lifting his head to see the bigger picture, a close up of his face will register dismay. A

grassland, or so he thought, will turn out to be a platform floating in the sky. A peculiar looking object with giant white wings

will appears from the distance. The body of this peculiar thing will look just like a computer screen. Animated text will appear

letter by letter- 'Tutorial?'. Cutting to a close up of Ethan’s hand hitting the yes button, a robotic voice will begin to talk

explaining all he has to do is survive 30 seconds.

Sample response — Treatment

Response continues on the next page.

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A cross fade to a long shot will reveal Ethan running through the animated background with the winged computer showing a

countdown. The ground will begin to collapse. Determined, Ethan will start sprinting. A strong gust of wind will be heard in the

audio making it difficult to run. Struggling to stand upright, he will jump across a gap in a path. Missing the jump, Ethan will grab

on to the edge with both hands. Unable to sustain his balance, his left arm will lose its grip. Now hanging with his right arm

alone - he will fall. A game over graphic and sound will signify he has lost the challenge.

The animation will return to a point of view shot of Ethan on the ground similar to the first shot. Again, he will rise and hit the

retry button. For a second time, his jump will land short. With determination and willpower, Ethan will lift himself up. Exhausted,

Ethan will close his eyes and say, "how much longer?" Ethan’s voice will then declare that winning or losing are less important

than participating.

820 words

Sample response — Treatment

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Sample response — Storyboard

Title: Run

Response continues on the next page.

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Hover the mouse over the black rectangle above to show player controls and play video.

This video can also be viewed at www.qcaa.qld.edu.au/downloads/portal/media/snr_film_tv_19_foundation_project_run.mp4

Sample response — Video

This project is a high-level

response because

the proposals have been

constructed for a moving-image

media story by creating a

storyboard and treatment using

the accepted conventions and

structured visual, audio and text

elements in a moving-image

media project that respond to

the theme of time.

Title: Run