film brochure0

Upload: muthu-saravanan

Post on 06-Apr-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

  • 8/3/2019 Film Brochure0

    1/7

    Autodeskn Film

    d

    i h C

    i l

    C

    i

    l l i h

    d

  • 8/3/2019 Film Brochure0

    2/7

    Autodesk Film Solutions

    Digital Entertainment Creation

    Image courtesy o Universal Studios Licensing LLLP.

    nce the inception o cinema, lmmakers have strived

    tell stories in the most compelling manner possible,

    nd technology has always had a signicant role to play.

    oday, new digital processes rom digital intermediate

    DI) to virtual moviemaking are transorming the way

    mmakers and their teams create high-quality movientertainment. More and more studios are releasing

    nimated and live-action eature lms in stereoscopic 3D

    3D) ormat. Autodesk technology is designed to help

    ake these new processes a more immersive experience

    r the lmmaker.

    hese developments require increased collaboration

    roughout the moviemaking process, rom art direction

    inal color grade. Thats why Autodesk oers a

    omprehensive collection o collaborative, interactive,

    nd stereo-capable digital entertainment creation tools

    at help artists to work in parallel, to experiment reely,

    nd to makeor changedecisions when it matters.

    reating Stunning CG Content

    utodesk Maya sotware has been at the oreront oomputer graphics (CG) use in the lm industry since

    s launch over a decade ago and is a core component to

    e production pipelines o many award-winning visual

    eects studios the world over. With its powerul, highly

    extensible eature set, Maya is suited to help with the

    more complex modeling, animation, eects, and rendering

    tasks required by lm projects. In addition, Autodesk

    Sotimage sotware and Autodesk 3ds Max sotware

    oer comprehensive CG toolsets that, depending on your

    pipeline and production requirements, make them a greatchoice to use either by themselves or alongside Maya.

    Autodesk also oers specialized CG applications to

    help expand your creative capability and increase

    production eciency:

    Autodesk MotionBuilder sotware provides a real-

    time, 3D interactive environment and outstanding

    nonlinear character animation tools. It is an ideal

    choice or animation-intensive productions, pre-

    visualization, perormance animation, and director-

    driven virtual cinematography.

    Autodesk Mudbox sotware oers modelers and

    texture artists the ability to quickly and intuitively

    sculpt and paint highly-detailed models, and to

    experiment non-destructively.

    And, or even more value or money, you can get these

    applications as part o the Autodesk Entertainment

    Creation Suite with either Maya or 3ds Max.

    Compositing: Putting it All Together

    Its virtually impossible to get everything needed or the

    nal rame o a lm in a single take or render. In most cases

    tens or even hundreds o layers and passes go into the

    nal image: actors need to be keyed rom blue or green

    screen, garbage needs to be rotoscoped out, refection

    need to be added, removed or tweaked, set extensionsneed to be created, and the subtle interaction between

    layers needs to be iteratively rened to achieve the desire

    look. Maya, 3ds Max, and Sotimage come with ully

    eatured integrated compositing modules, helping acilitat

    rapid iterations, and helping reduce time-consuming

    round-tripping between 3D and 2D departments.

    Whenever interactivity is o the essence, such as in a

    look-design session attended by a director, or a nishing

    session as the project approaches its nal crunch time

    Autodesk Flame sotware provides the award-winnin

    creative toolset that helps you to make instant changes

    and experiment with multiple possibilities. From tracking

    to keying, color correction to motion estimation, advance

    timeline editing to interactive 3D compositing, Flame

    oers a broad and rich toolset with great perormance.

  • 8/3/2019 Film Brochure0

    3/7

    rading and Finishing: The Final Polish

    lm productions reach their ull potential in the color

    ading process. Autodesk Lustre sotware is an Academy

    ward-winning digital intermediate color-grading system.

    enables colorists to shape color and lighting to establish

    arrative tone, realize creative intent, and help create

    ylized looks. Lustre provides a rich, creative toolset

    at can grade both standard and stereoscopic projects;

    ers collaborative project management tools; and

    tegrates tightly into an Autodesk Smoke sotware

    Flame workfow.

    ten, audiences get to see ootage graded with Lustre

    ng beore a movie is completedin the orm o them trailers that are crucial to infuencing theater-goers

    ecisions. These productions challenge their creators to

    ab viewers attention and communicate the spirit o

    e movie with whatever ootage happens to be available,

    ten in an extremely short timerame. Thats a job ideally

    ited to Smokeworking at K and above, acilities can

    dit and conorm at lightning speed, while concurrently

    ading in Lustre, and react to clients eedback in real-time.

    Workow Media Management: Making your

    peline Flow

    s a long and complex road rom storyboard to screen,

    nd data must travel through many tools along the way.

    utodesk FBX technology is a widely used and supported

    atorm-independent 3D data interchange solutions in

    e industry todayenabling geometry, animation, andxtures to be eciently exchanged between Maya,

    otionBuilder, 3ds Max, Sotimage, Flame, and certain

    ird-party applications. And through its sotware

    2009 U BISOFT. Photo Courtesy o Hybride and Ubisot Digital Arts.

    developer kit (SDK), FBX provides an open ramework

    to integrate both Autodesk and certain proprietary tools

    into a custom pipeline.

    Extensibility and interoperability are guiding principles

    at Autodesk. From extensive C++ APIs (application

    processing interaces), to integrated Python scripting,

    to the Autodesk Wiretap API, helping data fow smoothly

    through the production pipeline is always a priority.

    District . 2009 TriStar Pictures, Inc. All rights reserved. Image courtesy o Image Engine.

  • 8/3/2019 Film Brochure0

    4/7

    Solutions in Action

    o matter what the projecta ull-length animated

    ature, a ast-action trailer, the stereoscopic remake o

    recent hit, a perectly blended set extension, digital

    yrotechnic eects or even just idea exploration through

    e-visualizationAutodesk has a great combination o

    ols or the job.

    irtual Cinematography

    s the borders between lm and games become increasingly

    urred, interactive technology has evolved to the point

    here directors can manipulate virtual cameras within

    xtured and lit 3D environments, populated with highly

    etailed characters and props, in real timeor see their

    G elements in the viewnder, while working on the

    ve-action set. This has led to a new style in lmmaking:rtual cinematography.

    Paramount Pictures, G.I. Joe: The Rise of the Cobra, Image courtesy o MPC.

    James Cameron and his production company, Lightstorm

    Entertainment, pioneered a new method or making visual

    eects movies with advanced virtual cinematography

    techniques. Using Autodesk Digital Entertainment Creation

    (DEC) tools, MotionBuilder and Maya, the team created

    a virtual stage or volume in which they could capture

    actors perormances and apply them directly to CG

    characters, while viewing the results in real-time. This unique

    soundstage gave Cameron the ability to direct a high quality

    CG perormance as i it were live action. Over the past

    ew years, with the help o Autodesk sotware, we were

    able to bring [James Camerons] vision to lie. On set, we

    essentially created a live video game o each scene; we

    could see what the movie was going to look like and make

    adjustments right away, rather than waiting until post-production. This was in large part due to the powerul

    real-time interactive capabilities o MotionBuilder, says

    Nolan Murtha, digital eects supervisor at Lightstorm

    Entertainment. The movie sets a new standard in

    stereoscopic 3D (S3D) production, creating a compelling

    story that is told as much in 3-dimensional space as it is in

    time, drawing audiences deeper into the movie experience.

    Stereoscopy

    With stereoscopic 3D (S3D), lmmakers have another

    opportunity to oer audiences a dierentiated, immersive

    experience that goes beyond what they can receive rom

    their home entertainment system.

    Stereoscopic productions introduce an entirely new set

    o challenges throughout the pipeline. With the ability

    to create, manipulate, and view stereo content in Maya,

    Flame, Smoke and Lustre, artists are able to make creative

    decisions within the context o what the audience will

    seehelping to eliminate guess work and resulting in a

    greater ability to use stereo as an aid to storytelling.

    And no one appreciates that better than Phil McNally

    Global Stereo Supervisor at DreamWorks Animation SKGEither on our own or in concert with Autodesk, we can

    develop tools in Maya that specifcally address the challenges

    o stereoscopic 3D. Maya gives us the ability to see what

    were doing in 3D while were doing it!

    Fully Animated Feature Film

    From the endearing cartoon-style characters oPlanet

    51, to the hyper-real perormance animation oAvatar,

    Autodesks lm solutions are well suited to the task o

    creating the ully animated eature.

    Once a storyline has been developed and characters

    designed, artists can begin modeling in Autodesk

    Mudbox sotwarewhile technical directors (TDs) are

    developing powerul, reusable rigs; animators are

    roughing out animations and setting up cameras; and

    look developers are designing shaders and experimentin

    with lighting set-ups in Maya. The collaborative, nonlinea

    eatures in the tools help each team to rene their wor

    iteratively to achieve the directors creative vision.

    Maya and Mudbox proved to be the tools o choice at

    Starz Animation according to director o photography

    Kevin Adams, As a creative tool, Maya is extremely as

    and robust, and it enabled us to previsualize and complete

    very complex 3D animated sequences that involved

    compositing 2D matte paintings, 3D animated element

    and choreography, and mapping 3D projections ontoPIN VFX, Screen Gems, 2010 Sony Pictures Digital Inc.

    l Rights Reserved. Bold Films.

  • 8/3/2019 Film Brochure0

    5/7

    races, as well as camera moves, mist, explosions, and

    ghting eects. Maya was absolutely the best solution

    e could have used to create 9.

    isual Efects

    nly a decade or so ago some o the greatest stories on

    arth were conned to books. Today, however, any story

    n be told on lm. From the epic battle scenes oThe

    ord o the Rings trilogy, to the universe oStar Trekand

    e USS Enterprise, directors and visual eects supervisors

    n ask their teams to create anything they can imagine,nd then seamlessly bring together the live action actors,

    G elements, and practical components into one

    yper-realistic image.

    he reliability o the Inerno/SABRE system combined

    ith the outstanding talent we have here virtually

    uarantees spectacular results.Star Trekwas a magical

    ombination o super powerul sotware and amazing

    lent, says Eddie Pasquarello, ILMs associate visual

    ects and compositing supervisor orStar Trek. According

    animation director Paul Kavanagh, using the hardware

    ndering tools o Maya, we were literally able to animate

    0 shots in 5 days, a process that normally requires

    onths or production.

    rading

    ometimes the nuances are so subtle that the audience

    oesnt even notice thembut the lms that keep viewers

    anet 51, the movie & the characters o Planet 51. 2009 Ilion Animation Studios/HandMade Films International/A3 Films/Lem Films & Chuck & Lem SL. All Rights Reserved.

    most involved are the ones that have been cleverly and

    meticulously graded by a talented colorist: a characters

    ace is ever so slightly highlighted; something about the

    aintly bluish tinge to the scene suggests the melancholy

    o impending dusk. Or sometimes the changes are dramatic

    lights that were there when the scene was shot are

    removed, lights that werent are added, and their eect

    on the rest o the scene is skillully simulated. Thats

    where Autodesk Lustre color grading sotware shines.

    According to Joe Matza, chie executive ocer o EFilm

    As part o the EWORKS system, Lustre allows our artist

    to work with tone and light , and to create environment

    to push the story along, he explains. In the digital era

    were really xated on picture quality. We love Lustre

    because it gives lmmakers the reedom to tell the story

    they want and gives EFilm the fexibility to evolve quickly

    with each new digital technology.

    Star Trek. 2009 Paramount Pictures. Star Trek and Related Marks and Logos are Trademarks o CBS Studios Inc.

    All Rights Reserved. Photo courtesy o Industrial Light & Magic.

  • 8/3/2019 Film Brochure0

    6/7

    railers

    othing infuences theater-goers quite so much as a

    ompelling trailer. And with many lm previews now

    oduced at K or above, acilities need real-time, creative

    ols to produce them. Not only do trailers have to be

    eated beore visual eects, nal editing, and sometimes

    ven principal shooting are complete, but they oten

    ave to be produced in multiple ormatswith as ew

    two or three days to turn them around. Thats a set

    challenges that require some o the most ecient

    olutions in the marketplace.

    he concurrent workfow between Smoke and Lustre

    elps maximize the time available or creative decision-

    aking and renementmaking sure the audienceseep on coming.

    re-Visualization

    lmmakers continually strive to tell stories in a better,

    ore compelling wayexperimenting with camera angles

    nd shooting take ater take to nd the most appealing

    ompositions within the rame. Thats why more and

    ore lmmakers today are pre-visualizing their scenes

    sing 3D tools like MotionBuilder and Maya.

    We create most everything in Maya, and then we import

    o those pieces into the MotionBuilder world, says

    hris Edwards, chie executive ocer rom Third Floor

    udios. MotionBuilder is a antastic tool in that it allowss to integrate live in the 3D environment. No other

    ols that we have seen out in the marketplace have

    at capability.

    Previs is also a huge help in planning visual eects work

    and stunts, making sure theres less to be xed in post

    With the ilmmaking process becoming increasingly

    nonlinear, its also helping directors explore creative ideas

    and collaborate in rening their creative vision even ater

    production has begun.

    e Last Station. Egoli Tossell Film, Zephyr Films. Image courtesy o CinePostproduction.

    The Woman with a Broken Nose. Neue MediopolisFilmproduktion, Filmhouse Bas Celik. Image courtesyo CinePostproduction.

    French Roast. Pumpkin Factory, Bibo Films.

  • 8/3/2019 Film Brochure0

    7/7

    Autodesk, ATC, FBX, Flame, Incinerator, Inerno, Lustre, Maya, MotionBuilder, Mudbox, Smoke, Sotimage, Wiretap

    and 3ds Max are registered trademarks or trademarks o Autodesk, Inc., and/or its subsidiaries and/or aliates in the

    USA and /or other countries. Academy Award are registered trademarks o the Academy o Motion Picture Arts and

    Sciences. Python is a registered trademark o Python Sotware Foundation. All other brand names, product names, or

    trademarks belong to their respective holders. Autodesk reserves the right to alter product and services oerings, and

    specications and pricing at any time without notice, and is not responsible or typographical or graphical errors that

    may appear in this document. 010 Autodesk, Inc. All rights reserved. BR0B1-00000 0-MZ41

    Learn More or Purchase

    Access specialists worldwide who can provide product expertise, a deep understandin

    o your industry, and value that extends beyond your sotware. To license Autodesk

    Digital Entertainment Creation sotware and middleware, contact an Autodesk Premie

    Solutions Provider or Autodesk Authorized Reseller. Locate a reseller near you atwww.autodesk.com/reseller.

    Autodesk Learning and Education

    From instructor-led or sel-paced classes to online training or education resources,

    Autodesk oers learning solutions to t your needs. Get expert guidance at an Autodes

    Authorized Training Center (ATC) site, access learning tools online or at your local

    bookstore, and validate your experience with Autodesk certications. Learn more at

    www.autodesk.com/learning .

    Autodesk Services and Support

    Help accelerate return on investment and optimize productivity with companion

    products, consulting services, and support rom Autodesk and Autodesk authorized

    partners. Designed to get you up to speed and keep you ahead o the competition, these

    tools help you make the most o your sotwareno matter what industry you are in.

    Learn more at www.autodesk.com/servicesandsupport .

    Autodesk Subscription

    Autodesk Subscription gives you immediate access to sotware upgrades and exclusiv

    access to service and support benets designed to help you get the most out o your

    Autodesk sotware. Learn more at www.autodesk.com/subscription.

    Over the past ew years, with the help o Autodesk sotware, we were able to bringJames Camerons] vision to lie. On set, we essentially created a live video game o

    each scene; we could see what the movie was going to look like and make adjustmentsight away, rather than waiting until post-production. This was in large part due tohe powerul real-time interactive capabilities o MotionBuilder.

    Nolan MurthaDigital Eects Supervisor

    Lightstorm Entertainment