fighting brad
TRANSCRIPT
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8/13/2019 Fighting Brad
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2500 Pts - High Elves - Fighting Brad
Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Lothern Sea Guard (29 , 412 pts) Lothern Sea Guard 28 In 5 4 4 3 3 1 5 1 8 5+ 412
Composition: Core
Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the
front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light
Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]
Hand Weapon; Bow; Spear; Light Armour; Shield Banner of Eternal Flame 1 Unit has flaming attacks [10]
Great Eagle (1 , 50 pts) Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Swift Stride; Flyer; Stomp
Great Eagle (1 , 50 pts) Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50
Composition: Rare
Swift Stride; Flyer; Stomp
Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150
Composition: SpecialValour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour
Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150
Composition: Special
Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour
Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150
Composition: Special
Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour
Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150
Composition: Special
Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour
Phoenix Guard (28 , 500 pts) Phoenix Guard 27 In 5 5 4 3/4 3 1 6 1 9 5+ 4+ 500
Composition: Special
Valour of Ages; Speed of Asuryan;; Musician ; Standard Bearer ; Hand Weapon;
Halberd; Heavy Armour; Causes Fear Keeper of the Flame 1 In 5 5 4 3/4 3 1 6 2 9 5+ 4+ [27]
Hand Weapon; Halberd; Heavy Armour Banner of Sorcery 1 High Elf player gains +D3 Power dice each Magic phase. [50]
Ar ch ers (10 , 110 pt s) Archers 10 In 5 4 4 3 3 1 5 1 8 - 110
Composition: Core
Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow
Ar ch ers (10 , 110 pt s) Archers 10 In 5 4 4 3 3 1 5 1 8 - 110
Composition: Core
Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow
Noble (1 , 180 pts) Noble (Battle Standard Bearer) 1 In 5 6 6 4/5 3 2 7 3 9 4+ 180
Composition: Hero
Valour of Ages; Speed of Asuryan;; Hand Weapon; Halberd; Heavy Armour; Shield; Battle
Standard Bearer Banner of the World Dragon 1 Bearer and unit are immune to all spells (friend or foe). [60]
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Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost
Mage (1 , 125 pts) Mage 1 In 5 4 4 3 3 2 5 1 8 - 1 125
Composition: Hero
Valour of Ages; Speed of Asuryan;; Hand Weapon; Metalshifting Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [20] Ironcurse Icon 1 Character and unit gain 6+ wardsave against war machines [5] Metalshifting 1 Lore of Metal spells do nat have a STR, they use the Armor Save value of
the target as a To Wound roll. Flaming Attacks. No Armor Save.
[0]
0. Searing Doom 1 Magic Missile.10+ Cast. 24" Range, D6 hits.
20+ Cast. 24" Range, 2D6 hits.
[0]
Ar ch mag e (1 , 360 pt s) Archmage 1 In 5 4 4 3 3 3 5 1 9 - 4+ 4 360
Composition: Lord
Valour of Ages; Speed of Asuryan;; General; Level 4 Upgrade; Hand Weapon; Smoke and
Mirrors Silver Wand 1 The bearer knows an additional spell. [10]
Talisman of Preservation 1 4+ Ward save [45] Folariath's Robe 1 The wearer cannot be harmed by non-magical means for the duration of the
battle. They may not attack in close combat or shoot a ranged weapon, but
may cast spells if able to do so.
[45]
Smoke and Mirrors 1 Casting Wizard my swap places with a friendly character of the same unit
type within 18"
[0]
0. Melkoth's Mystifying Miasma 1 Hex.Until the start of the Caster's next magic phase target unit within 48" has its
Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1).
5+ Cast. Lower 1 statistic by D3
10+ Cast. Lower all 4 statistics by D3
[0]
1. Steed of Shadows 1 Augment.5+ Cast. Wizard or friendly character within 12" takes an immediate move
using the Fly special rule as if it were in the Remaining Moves segment.
[0]
2. The Enfeebling Foe 1 Hex. Remains in Play.Every model in the target unit has its Strength lowered by D3 (minimum 1).
10+ Cast. 18" Range
13+ Cast. 36" Range
[0]
3. The Withering 1 Hex.Remains in Play.
Every model in the target unit has its Toughess lowered by D3 (minimum 1).13+ Cast. 18" Range
16+ Cast. 36" Range
[0]
4. The Penumbral Pendulum 1 Trace a straight line from the caster like a cannonball bounce; each model inthe way passes an Initiative test or suffers S10 D3 wound hit.
13+ Cast. Range 6D6"
18+ Cast. Range 2x 6D6"
[0]
5. Pit of Shades 1 Direct Damage.
Place template within 24" and then scatter D6"; models must pass Initiative
test or removed with no saves of any kind.
14+ Cast. Use small round template.
17+ Cast. Use large round template, scatter 2d6".
[0]
6. Okkam's Mindrazor 1 Augment.Until caster's next magic phase target unit uses Leadership instead of Strength
for close combat attacks (weapon Str bonuses are ignored).18+ Cast. 18" Range
21+ Cast. 36" Range
[0]
Total Cost: 2497
Option Footnotes
Options
Bow 24" Range, Strength 3. Volley Fire
Great Weapon +2 Strength; Always strikes last. Two-handed.
Halberd +1 Strength. Two-handed.
Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.
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Heavy Armour 5+ Armour save.
Light Armour 6+ Armour save.
Longbow 30 " Range, Strength 3. Volley Fire
Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows
Swift Reform.
Shield +1 Armour save bonus.
Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.
Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.
Special
Speed of Asuryan Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents.
Stomp 1 automatic hit at creature's strength, Always strikes last
Swift Stride When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of
2D6 for charge distance.
Roster Design Information
Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests.
Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer
Fantasy Battles Rulebook.
If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that
Dragon Mages of Caledor do not count towards this.
Validation Report
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Special Characters, Allow
Warhammer ForgeRoster satisfies all enforced validation rules
One or more elements of the Roster () are subject to the following in-play usage considerations:
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Roster Statistics
General's Ld: 9
# Models: 122
Total Characters: 665
Total Core: 632
Total Magic Items: 245
Total Rare: 100
Total Special: 1100
% Characters: 26.6
% Core: 25.3% Magic Items: 9.8
% Rare: 4
% Special: 44.1
Group Min Max Used
Points of Lords 0 625 360
Points of Heroes 0 625 305
Points of Core 625 Unlimited 632
Points of Special 0 1250 1100
Points of Rare 0 625 100