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  • 8/13/2019 Fighting Brad

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    2500 Pts - High Elves - Fighting Brad

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Lothern Sea Guard (29 , 412 pts) Lothern Sea Guard 28 In 5 4 4 3 3 1 5 1 8 5+ 412

    Composition: Core

    Valour of Ages; Speed of Asuryan; Martial Prowess: May fight in an extra rank to the

    front with spears;; Musician ; Standard Bearer ; Hand Weapon; Bow; Spear; Light

    Armour; Shield Sea Master 1 In 5 4 4 3 3 1 5 2 8 5+ [23]

    Hand Weapon; Bow; Spear; Light Armour; Shield Banner of Eternal Flame 1 Unit has flaming attacks [10]

    Great Eagle (1 , 50 pts) Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50

    Composition: Rare

    Swift Stride; Flyer; Stomp

    Great Eagle (1 , 50 pts) Great Eagle 1 MB 2 5 - 4 4 3 4 2 8 - 50

    Composition: Rare

    Swift Stride; Flyer; Stomp

    Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150

    Composition: SpecialValour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour

    Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour

    Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour

    Sword Masters of Hoeth (10 , 150 pts) Sword Masters of Hoeth 10 In 5 6 4 3/5 3 1 5 2 8 5+ 150

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Great Weapon; Heavy Armour

    Phoenix Guard (28 , 500 pts) Phoenix Guard 27 In 5 5 4 3/4 3 1 6 1 9 5+ 4+ 500

    Composition: Special

    Valour of Ages; Speed of Asuryan;; Musician ; Standard Bearer ; Hand Weapon;

    Halberd; Heavy Armour; Causes Fear Keeper of the Flame 1 In 5 5 4 3/4 3 1 6 2 9 5+ 4+ [27]

    Hand Weapon; Halberd; Heavy Armour Banner of Sorcery 1 High Elf player gains +D3 Power dice each Magic phase. [50]

    Ar ch ers (10 , 110 pt s) Archers 10 In 5 4 4 3 3 1 5 1 8 - 110

    Composition: Core

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow

    Ar ch ers (10 , 110 pt s) Archers 10 In 5 4 4 3 3 1 5 1 8 - 110

    Composition: Core

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Longbow

    Noble (1 , 180 pts) Noble (Battle Standard Bearer) 1 In 5 6 6 4/5 3 2 7 3 9 4+ 180

    Composition: Hero

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Halberd; Heavy Armour; Shield; Battle

    Standard Bearer Banner of the World Dragon 1 Bearer and unit are immune to all spells (friend or foe). [60]

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Name # Type Mv WS BS St To Wo In At Ld Sv WSv Mgc Cost

    Mage (1 , 125 pts) Mage 1 In 5 4 4 3 3 2 5 1 8 - 1 125

    Composition: Hero

    Valour of Ages; Speed of Asuryan;; Hand Weapon; Metalshifting Dispel Scroll 1 Once per battle, automatically dispels an enemy spell. [20] Ironcurse Icon 1 Character and unit gain 6+ wardsave against war machines [5] Metalshifting 1 Lore of Metal spells do nat have a STR, they use the Armor Save value of

    the target as a To Wound roll. Flaming Attacks. No Armor Save.

    [0]

    0. Searing Doom 1 Magic Missile.10+ Cast. 24" Range, D6 hits.

    20+ Cast. 24" Range, 2D6 hits.

    [0]

    Ar ch mag e (1 , 360 pt s) Archmage 1 In 5 4 4 3 3 3 5 1 9 - 4+ 4 360

    Composition: Lord

    Valour of Ages; Speed of Asuryan;; General; Level 4 Upgrade; Hand Weapon; Smoke and

    Mirrors Silver Wand 1 The bearer knows an additional spell. [10]

    Talisman of Preservation 1 4+ Ward save [45] Folariath's Robe 1 The wearer cannot be harmed by non-magical means for the duration of the

    battle. They may not attack in close combat or shoot a ranged weapon, but

    may cast spells if able to do so.

    [45]

    Smoke and Mirrors 1 Casting Wizard my swap places with a friendly character of the same unit

    type within 18"

    [0]

    0. Melkoth's Mystifying Miasma 1 Hex.Until the start of the Caster's next magic phase target unit within 48" has its

    Weapon Skill, Ballistic Skill, Initiative or Movement lowered (minimum 1).

    5+ Cast. Lower 1 statistic by D3

    10+ Cast. Lower all 4 statistics by D3

    [0]

    1. Steed of Shadows 1 Augment.5+ Cast. Wizard or friendly character within 12" takes an immediate move

    using the Fly special rule as if it were in the Remaining Moves segment.

    [0]

    2. The Enfeebling Foe 1 Hex. Remains in Play.Every model in the target unit has its Strength lowered by D3 (minimum 1).

    10+ Cast. 18" Range

    13+ Cast. 36" Range

    [0]

    3. The Withering 1 Hex.Remains in Play.

    Every model in the target unit has its Toughess lowered by D3 (minimum 1).13+ Cast. 18" Range

    16+ Cast. 36" Range

    [0]

    4. The Penumbral Pendulum 1 Trace a straight line from the caster like a cannonball bounce; each model inthe way passes an Initiative test or suffers S10 D3 wound hit.

    13+ Cast. Range 6D6"

    18+ Cast. Range 2x 6D6"

    [0]

    5. Pit of Shades 1 Direct Damage.

    Place template within 24" and then scatter D6"; models must pass Initiative

    test or removed with no saves of any kind.

    14+ Cast. Use small round template.

    17+ Cast. Use large round template, scatter 2d6".

    [0]

    6. Okkam's Mindrazor 1 Augment.Until caster's next magic phase target unit uses Leadership instead of Strength

    for close combat attacks (weapon Str bonuses are ignored).18+ Cast. 18" Range

    21+ Cast. 36" Range

    [0]

    Total Cost: 2497

    Option Footnotes

    Options

    Bow 24" Range, Strength 3. Volley Fire

    Great Weapon +2 Strength; Always strikes last. Two-handed.

    Halberd +1 Strength. Two-handed.

    Hand Weapon 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted.

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    Heavy Armour 5+ Armour save.

    Light Armour 6+ Armour save.

    Longbow 30 " Range, Strength 3. Volley Fire

    Musician +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows

    Swift Reform.

    Shield +1 Armour save bonus.

    Spear Fight in Extra Rank (does not apply if charging); +1 Strength when mounted and charging.

    Standard Bearer +1 to Combat Resolution; Standard can be captured if unit Flees.

    Special

    Speed of Asuryan Strikes first regardless of weapon; Can re-roll failed hits if innitiative is equal to or higher than opponents.

    Stomp 1 automatic hit at creature's strength, Always strikes last

    Swift Stride When charging, units made entirely of models with Swiftstride roll 3D6 and discard the lowest instead of

    2D6 for charge distance.

    Roster Design Information

    Valour of Ages: When fighting Dark Elves, all models with this rule may reroll failed Psychology tests.

    Speed of Asuryan: All models with this rule have the 'Always Strikes First' special rule as described on page 94 of the Warhammer

    Fantasy Battles Rulebook.

    If a High Elf army includes any number of Mages or Archmages, the High Elf player gains +1 to any attempt to dispel. Note that

    Dragon Mages of Caledor do not count towards this.

    Validation Report

    Edition: 8th Edition; Game Type: Normal Game; Army Subtype: High Elf Army; Special Rules: Forbid Special Characters, Allow

    Warhammer ForgeRoster satisfies all enforced validation rules

    One or more elements of the Roster () are subject to the following in-play usage considerations:

    -

    Roster Statistics

    General's Ld: 9

    # Models: 122

    Total Characters: 665

    Total Core: 632

    Total Magic Items: 245

    Total Rare: 100

    Total Special: 1100

    % Characters: 26.6

    % Core: 25.3% Magic Items: 9.8

    % Rare: 4

    % Special: 44.1

    Group Min Max Used

    Points of Lords 0 625 360

    Points of Heroes 0 625 305

    Points of Core 625 Unlimited 632

    Points of Special 0 1250 1100

    Points of Rare 0 625 100