ff3usme_67

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  • 8/10/2019 FF3usME_67

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  • 8/10/2019 FF3usME_67

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    them (since 6.6)* Palette Editor: the classic Palette Editor has beed removed, now palettes willbe editable througout the Gfx Editor* Gfx Editor: introducing the Big Font Editor* Gfx Editor: introducing the Small Font Editor* Gfx Editor: introducing the Wall Paper Editor* Gfx Editor: integrated FF3SpriteEd into FF3usME, added lots more nifty features to it

    VER6.70 RELEASE: 2011-02-13* Battle Editor: fixed an issue where Battle Command #31 would always be saved as "Empty" (thanks Zeemis)* Battle Editor: fixed an issue where saving header-less carts would end up in the wrong location* Item Editor: fixed an issue where over allocating spell animation palettes would end up voiding Item Type renaming* Gfx Editor: added the following accelerator for some of the editors: CTRL+'C'(copy tile), CTRL+'V' (paste tile), CTRL+'E' (draw mode), CTRL+'D' (dropper mode), CTRL+'F' (fill mode)* Gfx Editor: fixed and issue where pressing tab or alt would make the palette turn into a button* Gfx Editor: fixed and issue with the sprite sheet walking sprite having 3rd frame lower tiles inverted* Gfx Editor: fixed sprite #90's (letter), #162 (3 Godesses) and #163 (Terra's h

    air) animation sheets* Battle Editor: fixed and issue where pressing tab or alt would make the palette turn into a button* UI: fixed transparency issue with toolbar grip* Monster Editor: added special attack descriptions above index 42 (thanks PocoLoco)* Renamers: replaced filler byte $7F with $FF in the following renamers: MonsterSpecial Attack, Sw Tech real name, In-Battle Esper* Renamers: 'Cancel' command now works in the following renamers: Monster Special Attack, Sw Tech real name, In-Battle Esper, Item Descr., Spell, Esper, Lore, Blitz, Sw. Tech, In-Battle Lore, Rare Item desc.

    Known issues with this version:

    * Animation Editor: tabs may flicker* Animation Editor: icon animation makes char table of Big Font Renamer go downin the z-order (eg Esper long description.)* Text Editor: warning about 31 chars. only pops up when given a line-feed* BRR Editor: under Windows 7, Play and FF buttons are screwed up

    Known issues from previous versions:* Big Battle Quotes Editor: text not shown in red when using the opcode (since 6.6)* Big Battle Quotes Editor: item/battle-command/spell opcode not displayed (since 6.6)* Can't edit Monster Quotes beyond index 141 (ROM hacks and such), there are plenty of dummy string before #141 that can be used for now (since 6.5)

    Annoyances:* Esper Editor: when having less than 5 spells to learn, the spell name is "???"and the rate is 0* General: text overlapping controls (e.g. Item Description)* Interoperability with FF3Edit is limited (there is a bug with the way FF3Editinterprets the last caption, I can't do anything about that).* Town Dialogs Editor: word wrap captions may not be 100% pixel accurate (currently wraps after 226 pixels, guestimated)* Town Dialogs Editor, Location Names Editor: Optimize button do not implement t

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