ff xiii redemption
TRANSCRIPT
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+ The Old Guy's Gaming Guide To: +
+ FINAL FANTASY XIII ++ COMPLT !AL"T#$O%G# +
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ATTNTION: &eo(e you use )his guide )o ge) you )h(ough Final Fan)asy XIII* I
eel I should mae a e, -la(ii-a)ions. Fi(s) o all* /y )he )ime I inish
,(i)ing i)* i) ,ill /e 0123* almos) ou( yea(s a)e( )he game ,as (eleased in)he %S. As an old guy* i) )aes me some )ime )o ge) a(ound )o 4laying games
and )he(e a(e usually 4len)y o guides and 5ideos a5aila/le /y )he )ime I i(e
u4 )he game mysel. Final Fan)asy XIII is no e6-e4)ion: gamea7s alone
al(eady has 3 ull ,al)h(oughs* and a) leas) 31 s4e-iali8ed (esou(-esa5aila/le* no) )o men)ion a mul)i)ude o 5ideos* )i4s* and -ha) )o4i-s
s-a))e(ed a-(oss )he in)e(ne). Tha)'s ,hy I'm ,(i)ing )his guide. 9es4i)e )he
(ela)i5e ease o )he game* I used mo(e )han 21 die(en) sou(-es )o ind all
)he ino(ma)ion I needed )o do ,ha) I ,an)ed* ,hi-h ,as ge) a -om4le)e
4lay)h(ough o )he game. My a))em4) in )he 4ages )ha) ollo, ,ill /e )o-om/ine and o(gani8e all o )his ino(ma)ion in)o one ile* ,hi-h -an /e used
)o a-hie5e e5e(y)hing. My deini)ion o e5e(y)hing is as ollo,s:
2; Com4le)e )he s)o(y line o )he game* ,a)-hing as many 5ideo se7uen-es as I
-an.
0; $e-ei5e )he Pla)inum T(o4hy
oy )he game* and Iho4e )he guide hel4s you ge) )he mos) ou) o i).
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+ TA&L OF CONTNTS +
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%se C)(l+F )o ind )he a44(o4(ia)e se-)ion using )he headings on )he le)...
SCTION A: GN$AL INFO$MATION
A2;.................................9ISCLAIM$SA0;................................OT#$ G%I9S
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A
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S-TION #: #O%S"PING
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+ SCTION A: GN$AL INFO$MATION ++ +
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+ A2; 9ISCLAIM$S ++ +
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2; I you -he- ou) o)he( guides on gamea7s.-om* you ,ill en-oun)e( some 4a()s
)ha) loo (ema(a/ly simila( )o )his guide. The (eason o( )his is )ha) )heya(e o(gani8ed so ,ell )ha) I -ouldn') ind a mo(e ei-ien) ,ay o 4(esen)ing
)he da)a )han ,ha) ,as al(eady used. 9o no) mis)ae )his o( 4laga(ism:
e5e(y)hing in )his guide is my o,n ,o(* and is /ased on my o,n e64e(ien-e 4laying )he game. In -ases ,he(e s)(a)egies o( me)hods -ame di(e-)ly (om
ano)he( au)ho(* I ha5e done my /es) )o gi5e -(edi) in )he a44(o4(ia)e se-)ions.
0; !hile la(ge* )his is a 5e(y o-used guide designed )o ge) you a -om4le)e 4lay)h(ough. I ,ill /e ign(o(ing /asi- game me-hani-s* de)ailed -al-ula)ions*
and mos) im4o()an)ly* ,ill in-lude s4oile(s ,hen ne-essa(y ,i)hou) a4ologies.
I you'(e ,o((ied a/ou) ha5ing )he game s4oiled o( you* 4lay i) ,i)hou) )his
guide. I you'(e ha5ing )(ou/le ,i)h /asi- me-hani-s* a li))le 4(a-)i-e ,illhel4* and i you'(e in)e(es)ed in all )he nea) de)ails )ha) S7ua(e 4u) in)o
)his game* some mo(e de)ailed guides may sui) you /e))e(. Again* I'll lis)my a5o(i)es in )he ne6) se-)ion.
us) going )o )ell you (igh) no,: )he guide is designed )oee4 you a) as lo, a le5el as 4ossi/le o( as long as 4ossi/le* /e-ause you,ill e5en)ually ha5e )o igh) some /a))les ,he(e you( /a))le )ime ma))e(s. The
lo,e( you( le5els* )he mo(e )ime )he game ,ill gi5e you )o igh) ea-h /a))le.
I ha5e sin-e -ondu-)ed a li))le e64e(imen) in la8iness* and ,as a/le )o /ea) =@
o )he @3 su-h /a))les ,hile /asi-ally d(ining a /ee( and mashing )he X /u))on. So* don') ,o((y so mu-h a/ou) sa5ing you( e64e(ien-e: >us) use i).
9on') s)(ess so mu-h i you'(e ha5ing )(ou/le ge))ing good (a)ings on )he
Cie')h S)one Missions ei)he(* as )hey'll /e mu-h easie( la)e( on in )he game.I you'd lie )o (ead mo(e* go )o )he se-)ion a) )he 5e(y end o )he guide*
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-alled My Li))le 64e(imen).
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+ A0; OT#$ G%I9S +
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This a long* (am/ling* 5e(y de)ailed* 5e(y o-used guide. I you ollo, all
)he ,ay )h(ough* you'll s4end ,ay mo(e )ime )han you need )o i you only ,an)
)o -om4le)e )he game o( ge) all o )he )(o4hies. As su-h* I'5e 4u) a e,(e-ommenda)ions /elo, o( guides )ha) a(e mo(e s4e-ii- and )ae less )ime )o
ollo,* so I u(ge you )o use )hem i you'(e no) as am/i)ious in )his game as
I am.
2; I you ,an) a good s)o(y line ,al)h(ough ,i)h a g(ea) /es)ia(y* loo no
u()he( )han S4li) Inini)y and I-eueenHe(1's guide. I)'s e5e(y)hing you
,ould e64e-) (om a Final Fan)asy ,al)h(ough* /e-ause* ,ell* S4li) is a
legend in )hese 4a()s. #e a-)ually deined ,ha) a Final Fan)asy guide should
loo lie* and I )hin he's /een ,(i)ing o( almos) 01 yea(s no,. Thans*S4li)* o( all you( ha(d ,o( o5e( )he yea(s: I ne5e( s)a() a Final Fan)asy
game ,i)hou) inding you( guide i(s). The add(ess is /elo,.
h))4:,,,.gamea7s.-om4seoln* )he G(an Pulse T(easu(e Guide /y AHo((o11 J,he(e
I lea(ned a/ou) )he ,ooly shee4* sol ,ea4ons* and -ho-o/o )(easu(e;* and )he
Pos)game Guide /y A()hellinus Jg(ea) o( le5eling ,ea4ons 7ui-ly;.
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s4e-ial men)ion* and e5en some o )hese a(e 4(e))y easy. I ,ill men)ion all
o )hese a) one 4oin)* so i you ,an) a 7ui- (ee(en-e >us) sea(-h o( )he
s4e-ii- name o )he )(o4hy using C)(l + F.
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0; NMY 9ATA&AS: In Final Fan)asy XIII* you ge) )o -olle-) da)a a/ou)
e5e(y enemy you igh)* and i)'s im4o()an) )o de-ide as soon as you s)a() 4laying ,he)he( you -a(e a/ou) -olle-)ing i) all o( no). You see* you ha5e
)o 4ay 7ui)e a /i) o a))en)ion )o ea-h /a))le )h(oughou) )he game i you ,an)
all )he da)a* /e-ause on-e you inish a Cha4)e( you ,on') /e a/le )o go /a-
and igh) )hese same guys again. The(e's no (eal 4(i8e o( ha5ing a -om4le)e /es)ia(y Jo)he( )han )he Lo(emas)e( )(o4hy ,hi-h you'll ge) ,i)hou) e5en
)(ying;* so de-ide 7ui-ly i you ,an) )o /e a da)a -olle-)o( o( no). I no)*
si4 )he ne6) se-)ion. I so* he(e's some ino(ma)ion )o ee4 in mind.
The(e a(e 0us) /y igh)ing )hem. Then* dou/le -he-
)o mae su(e you ha5e )he o)he( ones. My i(s) )ime )h(ough* I missed )he
&a))le 9(one a) )he 5e(y /eginning o )he game* and ne5e( go) )o igh) i)
again. I had -om4le)e ino(ma)ion on* you guessed i)* 0
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)he da)a a)e( you /ea) i). I)'s ha(d )o )ell* /e-ause you almos) al,ays
,an) )o use Li/(a o( a Li/(as-o4e on )hese guys any,ay* >us) )o ee4 )hem
(om i-ing you( ass unne--essa(ily. I you -a(e a/ou) you( da)a/ase*
)hough* I'd ge) in )he ha/i) o -he-ing you( in)el a)e( e5e(y /oss /a))le* /eo(e you sa5e and mo5e on.
One inal 4oin): you ,ill NOT /e a/le )o a--ess Cha4)e( 2?21* o( mos) o
)he enemies in Cha4)e( 2< on-e you /ea) )he game. As you (ead )he ,al)h(ough
o( )hese -ha4)e(s* ee4 an eye ou) o( )he JLas) Chan-e; )ag as ea-h /a))leis lis)ed: i) ,ill /e )he las) )ime you ,ill see )his 4a()i-ula( enemy* so
mae su(e you ha5e i)s da)a /eo(e mo5ing on.
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um4 on o5e( )o
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highe( you s-o(e* )he /e))e( you( s4oils* /u) all )he s4oils a(e -(a4 any,ay.
I you ge) LO!$ s-o(es* i) ,ill in-(ease )he d(o4 (a)e o sh(ouds* /u) ,e
don') (eally need )hose* ei)he(. The CP you ge) (om ea-h /a))le ,ill /e )he
same no ma))e( ho, you (a)e* so don') (ea ou) i you ge) lo, s-o(es on some /a))les.
Tha)'s i) o( )he 4(elimina(ies* so le)'s i(e )his 4u44y u4 and ge)s)a()ed on Cha4)e( 2
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+ SCTION &: C#APT$S 2?21 +
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Cha4)e(s 2 )h(ough 21 o Final Fan)asy XIII a(e easy. Pe(iod. The 4a)hs a(e
5e(y linea(* )he(e is no need )o u4g(ade ,ea4ons* and you'll ha5e only 21 o(
so ha(d /a))les in )he ,hole (un. 5en )hose a(e easy* sin-e )he enemy a))a- 4a))e(ns a(e mos)ly )he same and )he(e is NO 4enal)y o( ailing a /a))le.
You -an (e)(y (igh) ,he(e you le) o* and you ge) /a- all o )he s)u you
s4en) ,hile in /a))le. So* i you )(y a /a))le and ail* you -an >us) ee4ad>us)ing you( s)(a)egy un)il you ,in. As su-h* )hese ,al)h(oughs a(e going
)o /e 5e(y sho(). As needed* I'll )ell you ,ha) )o do in you( -(ys)a(ium
Jyou'll igu(e )ha) ou) soon enough;* gi5e you a ,a(ning ,hen i)'s you( las)
-han-e )o ge) in)el on ea-h enemy* and )hen /asi-ally an ou)line o )he /a))les and )(easu(es as you go )h(ough )he -ha4)e(. I any enemies (e7ui(e
s4e-ial se)u4s o( )a-)i-s* I'll )ae a /(ea and gi5e you /asi- sugges)ions.
O)he(,ise* >us) ge) )h(ough )he i(s) 21 -ha4)e(s and en>oy )he s)o(y
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+ ++ &2; C#APT$ 2 +
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&a))le 2: Mansa5in !a(me-h J&OSS;&a))le 0: PSICOM !a(den 60
&a))le
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&a))le 20: PSICOM !a(den 6<
&a))le 2
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-ha(ging u4 )he s)e4s.
&a))le 02: Ghoul 60
T(easu(e : Po,e( !(is)/and
&a))le 00?0B: A )o)al o Ghouls* all in a (o,&a))le 0: Ghas)
Oay* le)'s )ae a li))le /(ea he(e and e7ui4 some s)u. Those Ghas)s a(e
s)a()ing )o ge) a li))le )ough* and you'(e going )o igh) ),o o )hem in ase-ond. The 4(o/lem ,i)h e7ui44ing a--esso(ies a) )his 4oin) in )he game is
)ha) you( 4a()y is -ons)an)ly -hanging. I you lea5e some)hing e7ui44ed on*
say* Ligh)ning* and )hen you s,i)-h )o Sno,* i) ,ill NOT /e a5aila/le o( you(
use. Tha) su-s* huhK So* >us) mae su(e you ollo, my no)es on ,hen )o dum4you( gea(. &y no,* you should ha5e a ne, ,ea4on o( Ligh)ning* so go ahead
and e7ui4 )he Gladius. Gi5e he( )he Po,e( !(is)/and as ,ell* and go ahead and
sla4 one o you( I(on &angles on Sa8h. O* mo5ing on...
&a))le
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4a(adigm 0 )o inish i) o. I you need )o heal* >us) go )o
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/eo(e you'(e ou) o guys )o igh)* ,hile ee4ing you( TP gauge high enough
)o /e )he(e i you need i).
I )hin )ha) -o5e(s )he (ele5an) u4da)es* so le)'s ge) /a- )o )he game
A) )he i(s) -(oss* )ae )he le) 4a)h.
&a))le 0: Ghoul 63 JLAST C#ANC;* Ghas)T(easu(e 2: Pea(l,ing S)a
No, )ae )he 4a)h 4as) )he sa5e 4oin).
&a))le us) go) mu-h ,eae( and mu-h less 5e(sa)ile* /u) ,e
4lay )he hand ,e'(e deal). Go ahead and gi5e Sa8h a Sil5e( &angle Jhe needs
i);* and -ha(ge (igh) in )o annoying ish land
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&a))le 20: &(eshan &ass 6<
Go (igh) a) )he s4li).
T(easu(e 21: S)(ange Fluid 6@
&a))le 2
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Time )o )ae a /(ea and u4g(ade you( -ha(a-)e(s. In )he C(ys)a(ium* ma6 ou)
Ligh)ning's Commando (ole* )hen s4end )he (es) in $a5age(. Danille ge)s Medi-*
)hen $a5age(* and Sa8h >us) ge)s $a5age(. Lea5e )he e7ui4men) and )he 4a(adigms )he same.
&a))le
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&a))le : !a)-hd(one 6< JLAST C#ANC;* The6)e(on 60* Pulse,o( Soldie(
T(easu(e 0: &la- &el)
&a))le 21: The6)e(on 6
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One o you( 4(i8es o( )his is a un li))le )u)o(ial a/ou) u4g(ading ,ea4ons
and a--esso(ies. IGNO$ D$YT#ING IN T#IS T%TO$IAL You ,ill ,as)e hou(s
)(ying )o igu(e ou) a /un-h o useless -(a4 ,i)h all o )he -om4onen)s
a5aila/le* and you (eally* (eally don') need )o. I'll -o5e( u4g(ading ,heni)'s a-)ually (ele5an)* /u) o( no,* >us) no, )ha) you only need @ -om4onen)s
)o)al )o u4g(ade e5e(y)hing Je6-e4) -a)alys)s;* and you ,on') ha5e )o u4g(ade
a single )hing un)il mu-h la)e( in )he game. Also* you no, -an use Ligh)ning
as a Medi-* and ,e'll ge) )o )ha) la)e( in )his 4age. #o4eully you ha5e /een sa5ing you( CP sin-e )he las) u4g(ade...
&a))le 0: PSICOM T(a-e(* Co(4s Gunne( 63
&a))le 0B: Co(4s Gunne(* Co(4s $egula( &a))le 0: Co(4s $egula( 60 JSide A(ea;
T(easu(e B: Fi/e(?O4)i- Ca/le 6<
&a))le us) ,(i)ing )his 4a(ag(a4h. The 4oin) is* you'll ha5e
)o 7ui-ly s,i)-h 4a(adigms )o heal* ,hile ge))ing /a- )o illing )he li))leguys. On-e )he /ea-ons and )he )(a-e(s a(e dead* )hough* i)'s smoo)h
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sailing
No,* i)'s )ime o( some mo(e un You should ha5e a/ou) 211 CP /uil) u4 o(
#o4e and Ligh)ning. S4end he( i(s) 2311 in )he Medi- a(ea* un)il you ge)you( se-ond A--esso(y slo). Go ahead and /u(n )he (es) in Commando. As o(
#o4e* you should ha5e e6a-)ly enough e64e(ien-e )o ge) him )o a le5el 0
Syne(gis)* ,i)h a se-ond A--esso(y Slo) as ,ell. Gi5e Ligh)ning )he 9o-)o('s
Code and a S4a( $ing* and gi5e #o4e a S4a( $ing and a Sil5e( &angle J)hansagain )o S4li) Inini)y and I-e7ueen8e(o* I )oo )his s)(a)egy s)(aigh) (om
)hei( guide and i) ,o(s e5e(y )ime;. No,* se) u4 you( 4a(adigms. Go ,i)h
M9SYN* $AD$AD* and M9M9. I)'s )ime )o ge) ano)he( idolon.
&a))le us) #o4e and
Ligh)ning. Sin-e you( se)u4 is -(a44y and you ha5e no a--esso(ies* i) ,ill /ea /i) )(i-y. I ,as a/le )o do i) ,i)h >us) $AD$AD and M9M9* /u) you migh)
,an) )o (e)(y )his /a))le and se) some good 4a(adigms* lie COM$AD o( COMM9.I)'s you( -all...
No, you'(e /a- )o Sa8h and Danille* and you a(e ,oeully unde(4(e4a(ed o(
)he ne6) s)age. Le)'s i6 )ha). Fi(s)* you should ha5e a/ou) 0*111 CP /uil)u4 o( ea-h one. %se )he i(s) 2011 )o ma6 ou) Sa8h's Commando (ole* )hen use
1 )o ge) &(a5e(y in )he Syne(gis) (ole. "ee4 )he (es) in )he /an o( no,.
Danille -ould use a/ou) =11 CP in )he Sa/o)eu( (ole* /u) )ha)'s a/ou) i).
No,* ,e e7ui4: Sa8h ,i)h 9ene/ 9uelle(s and a Po,e( !(is)/and* and Danilleshould s)ill ha5e he( Pea(l,ing S)a and Magi-ian's Ma(. Le)'s igh).
&a))le
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No, i)'s )ime o( a li))le 4u88le. Fi(s)* you mus) a-)i5a)e 3 4anels )o ge)
)he gene(a)o( going. They a(e on you( ma4 as Poin)s o In)e(es). a-h one
,ill (e7ui(e a /a))le:
&a))le 3@: &om/* Pulse,o( Soldie(
&a))le 3: Pulse,o( Soldie( 60
&a))le 3B: &om/* Pulse,o( Soldie( &a))le 3: &om/ 60
T(easu(e 2B: Fo()isol JIn )he middle (ing o )his a(ea;
No, go /a- )o )he 4(e5ious a(ea* and you'll see ou( mo(e Poin)s o In)e(es). You'll 4(o/a/ly ha5e )o igh) some 4(e5ious /a))les )ha) ha5e
(es4a,ned. A-)i5a)e )he i(s) ele5a)o( on you( (igh) ,hen you ge) )he(e.
&a))le =1: G(emlin 6a- u4 )he -hain gauge.
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As o( you( -(ys)a(ium* you'(e going )o ea(n enough CP in he(e )o ma6 ou) /o)h
#o4e and Ligh)ning. You'(e going )o need )o do i) o( )he inal /a))le o
Cha4)e( = any,ay* so you migh) as ,ell s4end (eely in he(e. Ge) Ligh)ningu4 high enough in Commando )o lea(n )he Laun-h a/ili)y* ,hi-h ,ill
immedia)ely mae you( lie )en )imes easie(. You see* ,hen you s)agge( an
enemy* you -an no, laun-h )hem in)o )he ai( and ill )hem ,i)hou) )hem
a))a-ing you. I)'s 4(e))y -ool. Any,ay* ha44y hun)ing
&a))le 2: F(ag Lee-h 63
&a))le 0: F(ag Lee-h 60* The6)e(on
&a))le
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&a))le
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you i(s) ,an) )o ge) a (ound in ,i)h 4a(adigm 2. As soon as you inish*
s,i)-h immedia)ely )o < and )h(o, a Li/(as-o4e. #o4e should /e a/le )o ge)
4(o)e-) on you /o)h /eo(e As)e('s i(s) a))a-* /u) i no)* s)ay in < un)il
he does. No,* s,i)-h o5e( )o 0 and heal 7ui-ly. You( num/e( one 4(io(i)y no,is )o s)ay ali5e un)il you s)agge( AP. S)a() ,i)h a )u(n o( ),o o 2* )hen
s,i)-h )o 3 and hi) him un)il you need )o heal. S,i)-h )o 0 and ge) heal)hy*
)hen go )o num/e( 2 )o s)a/ili8e )he gauge. I i)'s almos) gone* 4(ess
)(iangle as soon as you( i(s) a))a- is (eady )o ho4eully sa5e you (omha5ing )o s)a() all o5e(. T(us) me* )he ONLY ,ay you'(e going )o /ea) )his
guy is /y s)agge(ing him. On-e you s)a/ili8e )he gauge* go )o 0 again i you
need )o heal* and 3 i you don'). $e4ea) )his -y-le un)il he's s)agge(ed.
"ee4 an eye on you( P(o)e-) as ,ell: i i) (uns ou)* s,i)-h )o < immedia)elyand 4u) i) /a- on. On-e you s)agge( AP* you -an no, ha5e a ield day /y
s,i)-hing )o 2* laun-hing him in )he ai(* and 4ummeling him un)il his s)agge(
ends. You 4(o/a/ly a(en') s)(ong enough ye) )o ill him in one s)agge(* so
you'll ha5e )o s)a() a) )he /eginning and s)agge( him again. T,o should doi) )hough* ,i)h you( se)u4. I' you'(e ha5ing )(ou/le ,i)h )his /a))le* )he
I-eueenHe(o S4li)Inini)y guide has a die(en) s)(a)egy in5ol5ing 4o)ions
and die(en) 4a(adigms. I >us) don') lie using 4o)ions* e5en )hough
)hey'(e a/ou) )o /e useless soon any,ay. Good lu-* and I'll see you in
Cha4)e( @
I you ha5e any o44o()uni)y a)e( illing )his guy* no, ,ould /e a good )ime
)o )ae all )he e7ui4men) o o Ligh)ning and #o4e. %no()una)ely* Ididn')* ,hi-h means )he(e is ei)he( no o44o()uni)y /eo(e s,i)-hing -ha(a-)e(s
)his )ime* o( I'm in-(edi/ly s)u4id and al(eady ,(o)e o5e( my sa5e ile...
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +
+ &@; C#APT$ @ +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Sin-e you a(e no, Danille and Sa8h* some u4g(ades a(e in o(de(. Fi(s) o* i you go) )he e7ui4men) o o Ligh)ning and #o4e in Cha4)e( =* gi5e he( )he
Magi-ian's Ma( and him )he Po,e( !(is)/and. I you ailed* lie I did* ,e'll >us) ha5e )o mae do ,i)h &angles. Sil5e( o( Danille* Tungs)en o( Sa8h.
Ne6) u4* /lo, )h(ough you( a--umula)ed CP Jyou should ha5e a/ou) *111 /y no,;.
Ma6 ou) Danille in Sa/o)eu(* )hen Medi-* )hen dum4 )he (es) in $a5age(. Ma6
ou) Sa8h's Syne(gis)* )hen Commando* )hen $a5age(* ,hi-h ,ill gi5e you ane6)(a a--esso(y slo). Le)'s go ahead and 4u) )he Me)al A(m/and on him* )hough
,e ,on') need i) (igh) a,ay. The deaul) 4a(adigms a(e ine* /u) I lie )o
add a =)h one ,i)h SA&COM in -ase I ,an) )o de/u some dudes ,hile s)ill
a))a-ing. I)'s you( -all* you 4(o/a/ly ,on') need i) )h(ough he(e any,ay.$eadyK Good* le)'s ge) )his o5e( ,i)h.
&a))le 2: Fland(ago(a 60&a))le 0: #edge F(og 6<&a))le
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&a))le : Fland(ago(a 60
&a))le 21: Fland(ago(a
&a))le 22: Fland(ago(a 6<
T(easu(e us) igh) i) you( ,ay. I'm su(e all )he a5enues a(e a/ou) )he same*
so no /ig deal. The i(s) o(/ should -hange )he ,ea)he( )o (ainyau)oma)i-ally* so le)'s s)a() )he(e.
&a))le 2B: Mud F(og* #edge F(og 6< JPlus mo(e #edge F(ogs )ha) )he Mud F(og
summons;Si4 )he o(/ and )ae )he (igh) 4a)h.
&a))le 2: Mud F(og 60 JLAST C#ANC;* #edge F(og JLAST C#ANC; JPlus mo(e
summoned #edge F(ogs;&a))le 01: G(emlin 60* S-ale/eas) JLAST C#ANC;T(easu(e B: Me)al A(m/and
#i) )he ne6) o(/ )o mae )he ,ea)he( -loudy.
&a))le 02: !y5e(n
S)ay )o )he le) u4 he(e and )ae )he le) 4a)h Jyou don') (eally ,an) )o
igh) ano)he( !y5e(n* do youK;&a))le 00: Fland(ago(a 6
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T(easu(e : A7ua $ing
&a))le 0us) ee4 hi))ing
him un)il he's dead. No,* s,i)-h /a- )o < and do )he same )hing ,i)h )he
o)he( guy. You should only need 21 o( 2= 4o)ions /eo(e )hey a(e )oas).
No,* ,hen you -an* ge) all )he e7ui4men) o o you( ),o -ha(a-)e(s. You'll
/e -hanging he(e again 4(e))y soon....
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +
+ &; C#APT$ ++ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
&a- )o Ligh)ning and #o4e. Eus) )o mae su(e ,e'(e on )he same 4age* le)'s
-he- ou( e7ui4men). I didn') )ae any)hing o a)e( Cha4)e( =* so Ligh)ning
has he( Gladius* a Po,e( !(is)/and* and a &la- &el). #o4e has his #a,eye* aMagi-ian's Ma(* and a Sil5e( &angle. Le)'s go ahead and mae )ha) a Tungs)en
&angle. Pa(adigms should /e se) )o COM$AD* M9M9* COMSYN* and $AD$AD.
So* ,e use 0 )o heal* < )o /u* 2 )o ge) )he -hain gauge going* 3 )o s)agge(*
and 2 again )o inish anyone o. As o( )he CP you ha5e s)o-4iled Ja/ou)3*111;* gi5e i) all )o Commando o( Ligh)ning and Medi- o( #o4e. No,* le)'s
igh).
&a))le 2: Co(4s T(an7uie6 60&a))le 0: Co(4s T(an7uie6 6<
T(easu(e 2: Fi/e(?O4)i- Ca/le 6< JSide A(ea;
T(easu(e 0: #oly !a)e( 6< JSide A(ea;
&a))le
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You'll ha5e )o (ide 3 4la)o(ms he(e )o mo5e on. The i(s) and las) only go
one ,ay* /u) a-)i5a)e )he le) s,i)-h i(s) o( )he middle ),o. I) ,ill )ae
you )o a(eas ,i)h )(easu(es. Then* (ide )he 4la)o(m /a-* s)e4 o* and s)e4
on again )o -on)inue on )he main 4a)h.
T(easu(e 3: Phoeni6 9o,n
T(easu(e =: #oly !a)e( 63
&a))le @: Flani)o( 60&a))le : Lu-idon
&a))le B: Flani)o( 60
&a))le : Flani)o(* Lu-idon
T(easu(e @: A7ua $ingT(easu(e : Mo/ius Coil 60
&a))le 21: Lu-idon JLAST C#ANC;
&a))le 22: Flani)o( 6<
T(easu(e B: !a(ding Talisman&a))le 20: Flani)o( 60
&a))le 2
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&a))le 0@: Co(4s T(an7uie6 6<
&a))le 0: Co(4s Pa-ie6* Co(4s T(an7uie6 60
T(easu(e 23: Gua(dian Amule)
&a))le 0B: Co(4s Pa-ie6 60* Co(4s T(an7uie6 60&a))le 0: Co(4s Pa-ie6 60* Co(4s T(an7uie6
&a))le
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a,ay.
#o4eully* you le) Sno, mos)ly un4(o)e-)ed )h(ough )his* /e-ause you ha5e no
o44o()uni)y )o une7ui4 you( -ha(a-)e(s /eo(e s,i)-hing )o Fang and Ligh). Noma))e(* )hey'(e 4(e))y good ,i)hou) hel4* and ,e'(e going )o add a li))le mo(e.
Fi(s) o* i)'s )ime you 4(o4e(ly me) you( Commando o( )he (es) o )he game*
Fang. She's s)(onge( )han anyone* and 4(o/a/ly gi5es Ligh)ning 7ui)e )he
ine(io(i)y -om4le6. !i)h )his in mind* i)'s )ime )o mae Ligh)ning a 4(o4e( $a5age(. S)a() /y e7ui44ing he( ,i)h )he dged Ca(/ine* Magi-ian's Ma(* and
Sil5e( &angle. No,* le)'s gi5e Fang )he Po,e( !(is)/and. Ne6)* le)'s )ae a
)(i4 in)o )he C(ys)a(ium. Fo( Fang* i)'s Commando all )he ,ay. Lea5e )he
(es) o he( CP in )he /an ,hen you'(e done. Fo( Ligh)ning* dum4 all you'5ego) in)o $a5age(. You migh) ha5e a li))le le) o5e(* /u) >us) lea5e i) o(
no,. As o( Pa(adigms* go COM$AD* COMCOM* and COMM9. Tha)'s all you
need* )(us) me. No,* le)'s i- some ass.
T(easu(e 2: &es)ial Cla, 62= J&ehind you;
&a))le 31: PSICOM &om/a(die(* Co(4s T(an7uie6 6<
&a))le 32: O(ion
&a))le 30: PSICOM S-a5enge(* O(ion
T(easu(e 01: Gae &olg&a))le 3uga)o( ,ill ha5e all o i)s heal)h /a-* /u) )he in)el
,ill s)ill /e )he(e No,* )he 5e(y i(s) )hing you ,an) )o do is s,i)-h )o)he las) 4a(adigm* SA&M9SYN. Eus) le) Fang s4am Slo, on )he enemy un)il i)
s)i-s. A) )his 4oin)* #o4e should ha5e gi5en you all Shell and P(o)e-)* so
you'(e se) u4 )o -(ush )his. S,i)-h )o 2 and a))a-* )hen 0 and heal.Al)e(na)e /a- and o()h o( e6)(a )u(ns* and you'll s)agge( him 7ui-ly. On-eyou do* s)ay in 2 un)il his s)agge( ends. You should no- a/ou) hal his
heal)h o ,i)h ea-h s)agge(. I you see Slo, -ome o* ,ai) )ill )he S)agge(
ends and 4u) i) /a- on. One inal no)e: I you see him )a(ge)ing one o you(
-ha(a-)e(s* i)'s )ime )o s,i)-h )o 3. s)ay in )his 4a(adigm un)il )he /ossuses Pho)on &las)* so you don') die. Tha) should do i)* so le)'s see ,he(e
#o4e li5es
T(easu(e 03: Phoeni6 9o,n
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&a))le =2: PSICOM S-a5enge( 60* PSICOM Ae(ial Sni4e( 60 JLAST C#ANC;
&a))le =0: PSICOM P(eda)o( 60 JLAST C#ANC;* PSICOM &om/a(die(
&a))le =us) go). This in-(eases he(
s)(eng)h /y a )o)al o 1 5e(y)hing else -an s)ay )he same* /u) )ae a loo
a) you( 4a(adigms so you no, ,ha) you'll see ,hen you s)a() s,i)-hing on )he
ly. Change )he deaul) Pa(adigm )o =* ,hi-h should /e M9SA&SYN.
&a))le =3: #a5o- Sy)an J&OSS;* Le) and $igh) #ull* Le) and $igh) Tu((e).
I you ha5e ollo,ed my guide so a(* )his /a))le should /e almos) a >oe. I)
loos s-a(y* /u) i)'s (eally no). S)a() /y )ossing a Li/(as-o4e* and s)ay inyou( -u((en) 4a(adigm long enough o( #o4e )o ge) P(o)e-) on e5e(yone. Then*
s,i)-h )o Pa(adigm 0 and s)a() a))a-ing )he )u((e)s* )hen )he hulls un)il
)hey a(e all dead. #o4e should /e a good enough Medi- )o ee4 e5e(yone ali5e
,hile you do )his. I you see P(o)e-) disa44ea(* s,i)-h /a- o5e( )o = longenough )o 4u) i) /a- on. On-e )he ou( a44endages a(e gone* s)a() ,ailing
a,ay a) )he Sy)an i)sel. You ,ill no)i-e )ha) ea-h )ime you /le, u4 a
)u((e) o( a hull* i) did BB*111 damage )o )he main )an* so no, you'(e only
igh)ing i) ,i)h a/ou) 01 heal)h. Eus) s,i)-h /a- and o()h (om 2 )o 0*and soon i) ,ill o4en i)'s legs and allo, you )o S)agge( i). A/ou) 0
s)agge(s la)e(* i)'ll /e dead. Tha)'s i) o( Cha4)e( * so ,a)-h some 5ideosand I'll see you in a /i).
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ +
+ &B; C#APT$ B +
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
%h oh* ,e had no -han-e )o )ae ou( a,esome e7ui4men) o /eo(e s,i)-hing )oSa8h and Danille Tha)'s O"* )hough* /e-ause )he(e a(e only /a))les in all
o Cha4)e( B. So* le)'s ge) /y ,i)h some -(a44y e7ui4men). Fi(s)* go in)o )he
C(ys)a(ium* and you should see a/ou) 22*111 CP o( ea-h -ha(a-)e(. !e ,on') /eusing all o i)* >us) enough )o de5elo4 Sa8h in Syne(gis) un)il he lea(ns #as)eJa/ou)
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T(easu(e 2: Phoeni6 9o,n
No, 4lay )he -ho-o/o mini game. I)'s 4(e))y easy* so >us) 4lay un)il you ge))o:
T(easu(e 0: S)a( Pendan)
One /i) o ad5i-e /eo(e you mo5e o(,a(d. Se) you( deaul) 4a(adigm )o
SYNSA& Jshould /e um4 do,n )o 3 )o /oos) i) e5en highe(. On-e you S)agge(
him* ee4 going /e),een 2 and 0 un)il his s)agge( ends* )hen >um4 /a- do,n )o
< and ge) Im4e(il /a- on him. You -an also use = o( )his i you don') need
Sa8h's /us a) )he momen). Tha)'s (eally all I -an )ell you: ,a)-h ou) o( )he $ailgun a))a- a)e( he -ha(ges his Main Cannon* s)ay ali5e* ee4 you( ey
/us and de/us on e5e(yone* and he'll go do,n e5en)ually.
Some se(ious shi)'s gonna go do,n* /u) I'll le) you ,a)-h o( you(sel* /o)h /eo(e and a)e( )he ne6) /a))le. Le)'s loo a) )he /a))le i)sel.
&a))le 21: &(ynhild( J&OSS;. This is 4(o/a/ly )he easies) idolon /a))le soa(* i you no, ,ha) (aises )ha) gauge. S)a() in you( deaul) 4a(adigm* andsend ou) a Li/(a )o ge) )he da)a you need. No,* >us) hi) au)o?/a))le a /i)
)o ge) some /us on you( -ha(a-)e(s* ,hile Danille de/us )he /oss. I)
(eally doesn') e5en ma))e( ,ha) you 4u) on* >us) so you ge) some s)u on
e5e(yone. No,* you'll 4(o/a/ly need )o heal* so s,i)-h )o 0 and do )ha). No,* >us) go )o 3* you( $AD$AD 4a(adigm* and a))a- un)il you need )o heal
again. Sim4ly s,i)-hing /e),een 0 and 3 and le))ing e5e(yone do )hei( )hing
should ge) you( 4u(4le /a( ull ,i)h a) leas) @11 le) on )he doom me)e(.Oay* only 0 mo(e -ha4)e(s /eo(e you -an do you( o,n )hing
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ +
+ &; C#APT$ ++ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
&eo(e ,e ge) in)o )he /a))les)(easu(es* le) me gi5e you a e, )i4s a/ou)
Cha4)e( . Fi(s)* you'll no)i-e )ha) e5en )hough Ligh)ning is )he only one in
you( 4a()y* you ha5e a--ess )o e5e(yone e6-e4) Sa8h and Danille. !e -an') 4i-
ou( )eam ye)* /u) ,e'(e deini)ely going in )he (igh) di(e-)ion. Ne6)* ,e'(egoing )o ge) /y on )he -u((en) 4a(adigms and e7ui4men) o( no,* /u) ,e a(e
going )o /lo, )h(ough all o ou( CP /eo(e ,e go any u()he(. S4end
Ligh)ning's in $a5age( o( no,* )hough ,e'll /e ge))ing he( Medi- u4 4(e))y
soon. #o4e's should all go )o Medi-* and he should no, /e a/le )o -as) $ene,.Fang* o -ou(se* ge)s e5e(y)hing s4en) in Commando. Sno,'s ,ill all go )o
Sen)inel. You'll no)i-e )ha) you( CP doesn') go as a( ,hen you s)a() ge))ing
in)o highe( le5els* and you'll no)i-e )his /e-omes mo(e 4(onoun-ed as )he game
goes on. The -ool )hing is )ha) )he CP (om ea-h /a))le ge)s highe( as ,ell*
so i you ha5e ho((i/ly unde(de5elo4ed (oles (igh) no,* you -an -a)-h )hem u4 4(e))y 7ui-ly.
The )hi(d )i4 is o( )hose ,ho lie money. Mos) o )he /a))les in )hese a(easha5e enemies )ha) d(o4 In-en)i5e Chi4s 4(e))y (e7uen)ly* ,hi-h sell o( a/ou)
0=11 Gil a4ie-e. Sin-e ,e ha5en') s4en) a dime ye)* I'm no) going )o -o5e(
money in )his 4a(). I you (eally* (eally ,an) )o u4g(ade some e7ui4men) o(
some)hing* )his is a g(ea) 4la-e )o ge) some -ash.
The inal )i4 I ha5e o( you in5ol5es )he nemy 9a)a/ase. The(e a(e 20 enemies
Jno) -oun)ing /osses; )ha) you ,ill mee) o( )he las) )ime in Cha4)e( . o
)hose las) mee)ings ,ill -ome in )he inal ou( /a))les o )he Cha4)e(. Youalso 4(o/a/ly only ha5e 2 o( 0 Li/(as-o4es. This maes using Li/(a a /i) o a
s)(e)-h )he(e a) )he end* /e-ause you a-)ually migh) need i) mo(e )han = )imes /eo(e you( TP gauge has a -han-e )o ill. The enemies I'm )aling a/ou)
a(e mos)ly PSICOM oi-e(s* and )hey a(e )he $aide(* 9(agoon* $ea5e(* #un)(ess*Inil)(a)o(* 9es)(oye(* and The(madon. I sugges) you -he- you( in)el ai(ly
o)en as you go )h(ough )his -ha4)e(* and use a e, Li/(as ea(ly )o ge) some
o )hese ou) o )he ,ay i you need )o. Tha) ,ay* you( TP gauge -an -ha(ge
again /eo(e you (eally need )hem a) )he end. The ni-e 4a() is )ha) you ,ill 4(o/a/ly ha5e ull in)el on all o )hese /y )he )ime you ge) )he(e any,ay*
sin-e you'll igh) a lo) o )hem on you( ,ay. I'm >us) gi5ing you a heads u4
in -ase you ge) in a /ind )he(e a) )he end. No, /a- )o you( long lis) o
/a))les.
&a))le 2: PSICOM Inil)(a)o(* PSICOM $aide( 60
&a))le 0: PSICOM $aide(* PSICOM Inil)(a)o( 60T(easu(e 2: 9igi)al Ci(-ui) 63 JSide A(ea;&a))le
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&a))le : PSICOM 9(agoon* 9e-d(one 63
T(easu(e 3: Sili-one Oil 63
&a))le 21: 9e-d(one 60
&a))le 22: 9e-d(one 6
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&eo(e you head )o )he ne6) a(ea* ge) (id o all o you( e7ui4men) on all <
-ha(a-)e(s. You'll /e -hanging 4a()ies* and ,e'(e going )o u4g(ade you( main
one ,hen ,e -ome /a- )o )hem any,ay. &es) )o s)a() ,i)h a -lean sla)e. On-e
you a(e in -on)(ol o Sa8h and Danille again* go ahead and gi5e Sa8h a&(a,le('s !(is)/and and a Tungs)en &angle* and gi5e Danille )he Shaman's Ma(
and ano)he( Tungs)en &angle. The deaul) 4a(adigms and ,ea4ons you ha5e should
/e enough. You'll /e in ano)he( (oom ,i)h ),o (ings* and ,e'll )ae )he same
-oun)e(-lo-,ise 4a)h* s)a()ing ,i)h )he ou)e( (ing.
&a))le
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&a))le =2: PSICOM 9(agoon 60* Diing JIn )he a( (igh) -o(ne(;
T(easu(e 2: Pe(e-) Condu-)o(
&a))le =0: PSICOM 9(agoon 60* Diing J&a- on )he main 4a)h;
&a))le =us) use Li/(a un)il you ha5e ull in)el. This ,ay* you -an mess a(ound
,hile you( o)he( ),o -ha(a-)e(s a(e doing all )he ,o(.
No,* le)'s end )his guy: his a))a-s a(e all ligh)ning /ased... meh. #e issus-e4)i/le )o Slo, and Cu(se... also meh. I you ,an) )o (eally slaugh)e(
)his guy* you -an u4da)e Fang's C(ys)a(ium )o lea(n Cu(se* /u) you (eallydon') need i). You -ould also gi5e a S4a( $ing )o ea-h o you( -ha(a-)e(s*
/u) you (eally don') need )o do )ha) ei)he(. You( -u((en) si)ua)ion ,ill ee4
you ali5e )h(ough any one o his a))a-s* ,hi-h is all you (eally need. Eus)
s)ay in you( M9SYNSA& 4a(adigm un)il you see he has /een slo,ed* )hen nailhim ,i)h $AD$ADCOM. #eal ,i)h M9M9COM* s)agge( him* and ill his i(s)
o(m. #is se-ond o(m /(ings #ells)o(m &ol). I you see i)* s,i)-h )o
M9M9COM immedia)ely and s)a() healing. On-e you su(5i5e )he a))a-* i)'s
/a- )o /usiness as usual. This (eally isn') a ha(d /a))le o( Cha4)e( * /u)you'll see ,hy in a minu)e ,hen you igh) )he (eal /oss o )his -ha4)e(.
On-e you ha5e deea)ed )he S)(ie(* you ,ill FINALLY /e a/le )o 4i- you( 4a()y To -ele/(a)e* ,e'(e going )o -hoose... Ligh)ning* #o4e and Fang !om4,om4. Theo(e)i-ally* Sa8h o( Danille ,ould /e /e))e( )han #o4e (igh) no,* /u)
sin-e you al(eady ha5e )he e7ui4men) se)* ,hy no) >us) lea5e i)K 9on') ,o((y*
,e'll use )his ea)u(e e5en)ually. Eus) no) no,. Fo( no,* -a((y on ,i)h )he
home s)(e)-h o )his long* long -ha4)e(.
Tae a momen) and loo a(ound (om )he s)a()ing 4la)o(m. You'll see )ha) )he
a(ea is se) u4 in a ind o diamond 4a))e(n ,i)h -onne-)ing 4la)o(ms. The(ea(e B )(easu(es in he(e* and /a))les )o /e ough)* in-luding you( LAST -han-e
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)o ge) in)el on SDN enemies. I you ge) mo(e )han a e, 4la)o(ms a,ay (om
a /a))le you >us) ough)* )hese enemies ,ill (es4a,n. In addi)ion* )he(e a(e
many ,ays )o -lea( )he a(ea* so I'll >us) lis) all 2 )(easu(es and /a))les and
ho4e you -an -he- )hem all o you( lis).
Le)'s go ahead and u4da)e ou( -(ys)a(ium >us) a li))le as ,ell. !e'll /e
sa5ing mos) o ou( CP o( la)e(* /u) a) leas) ma6 ou) Fang's Commando (ole.
Then* go in)o Sen)inel o( he( and mo5e he( un)il she ge)s )o )he S)(eng)h +@node )ha)'s on )he le5el >us) a/o5e )he le5el 0 (o- in s)age @. This should
lea5e you ,i)h a/ou) 2*111 CP in s)o(age. Go ahead and (un #o4e a(ound )he
$a5age( -ha() un)il he d(o4s >us) /elo, 01*111 as ,ell* ,hi-h should ge) his
magi- u4 o5e( 011 ,i)h )he e7ui4men) you -u((en)ly ha5e. As o( Ligh)ning*)he(e (eally isn') a g(ea) 4a)h o( he( >us) ye). I guess Commando is ,he(e
)o s4end you( CP (igh) no,: a) leas) she'll ge) some good s)a) /oos)s* so (un
he( a(ound un)il she's /elo, 01*111* >us) /eo(e she lea(ns S-ou(ge. These
u4g(ades ,ill 4(e4a(e you o( )he /oss /a))le ahead* and mae )he o)he( /a))les in he(e 7ui)e a /i) easie(.
T(easu(e 02: Li/(as-o4e
T(easu(e 00: Pain 9am4ene(
T(easu(e 0us) mae do ,i)h ,ha) you'5e go): )he /a))le ,ill )ae longe(* /u) youshould s)ill /e a/le )o 4(e5ail.
You ,ill /e ,oeully unde(4(e4a(ed o( )his /a))le. I you ha5e ollo,ed my
guide )o )his 4oin)* you ha5e done e6a-)ly 8e(o u4g(ading o you( ,ea4ons and
a--esso(ies. You ha5e /een mise(ly ,i)h you( CP* so you( -ha(a-)e(s a(e no),ell de5elo4ed. You'll /e using Fang and #o4e in (oles )ha) a(e /e))e( sui)ed
)o o)he( -ha(a-)e(s. In sho()* you ,ill /e maing )his /a))le mu-h ha(de( )han
i) has )o /e. &eo(e ,e go in)o s)(a)egy* )hen* I )hin a li))le e64lana)ionis in o(de(. !hen you ge) in)o Cha4)e( 22* you ,ill /egin )o en-oun)e( )he @3
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C'ie)h S)one Missions* and you ,ill ha5e )o ge) a = s)a( (a)ing on e5e(y single
one )o ge) you( 4la)inum )(o4hy. = s)a( (a)ings* as you may (e-all* de4end on
ho, as) you( /a))le )ime -om4a(es )o a -al-ula)ed )a(ge) )ime. The )a(ge)
)ime is -al-ula)ed /ased on you( s)(eng)h and magi- s)a)s* so )he highe( youle5el you(sel and you( ,ea4ons* )he lo,e( )he )a(ge) )ime. This a-)ually
maes igh)ing )hese /a))les mu-h mo(e dii-ul)* sin-e )he enemies a(e )he
same. T(us) me: )he -oming missions ,ill /e mu-h easie( i you ee4 you(
-ha(a-)e( de5elo4men) )o a minimum* a) leas) o( )he )ime /eing. As o( ,ea4onand a--esso(y u4g(ades* )he /igges) d(a,/a- is )ha) i) -os)s mu-h mo(e gil
)han you (eally ,an) )o ea(n a) )his 4oin). Also* many o )hese u4g(ades ,ill
in-(ease you( s)a)s* )he(e/y (edu-ing you( )a(ge) )imes. Thi(d* )he(e a(e 5e(y
s4e-ii- ,ea4ons and a--esso(ies )ha) you ,ill need o( )he @3 missions* andmos) o )hese a(e una5aila/le )o you( -ha(a-)e(s a) )his )ime. So* ,hy u4g(ade
a ,ea4on ,hen you'll >us) /e u4g(ading a die(en) one in a e, -ha4)e(sK So
a(* )he game has /een so easy )ha) mos) o )hese sho()-omings ha5e li))le
ee-) on you( /a))les: a) leas) o( )he ne6) 21 minu)es* )ha) is a/ou) )o-hange.
&a))le 0: &a()handelus J&OSS;. This guy is )he )oughes) enemy you ha5e had
)o igh) ye)* and )he i(s) )ime you ge) )he 4leasu(e o using ?sols. I you
ha5e )ossed a Fo()isol and and Aegisol /eo(e )his /a))le* all < -ha(a-)e(s,ill no, ha5e Fai)h* &(a5e(y* #as)e* P(o)e-)* Shell* Deil and Digilan-e. They
,ill ee4 )hese /us o( = ull minu)es* ,hi-h seems lie a long )ime.
#o,e5e(* )his /a))le may las) longe( )han = minu)es* e5en ,i)h you( -ha(a-)e(sas >a-ed u4 as )hey a(e. Immedia)ely* use a Li/(as-o4e* and you'll ind =
)a(ge)s. Pi- any Pauld(on o( Aile))e you ,an) and s)a() ,ailing a,ay ,i)h
you( deaul) 4a(adigm Jshould /e $AD$ADCOM;. !hen you ge) lo, on heal)h*
s,i)-h )o M9M9COM. You( goal is )o )ae ou) )he 0 Pauld(ons and )he 0Aile))es in any o(de(* sin-e &a() himsel is immune un)il you do. As you ill
)hem o* his a))a-s ,ill ge) s)(onge(* /u) you (eally don') -a(e. Eus) ee4
,a)-hing you( heal)h and maing su(e you'(e all a))a-ing )he same )a(ge).
On-e )he ou( side )a(ge)s a(e gone* i)'s )ime o( s)age 0.
As long as you -an ill all 3 )a(ge)s /eo(e you( ?sols ,ea( o* you -ana-)ually su(5i5e 7ui)e a ,hile /eo(e he -as)s 9oom and ills you. You(
gene(al s)(a)egy is )o ee4 $AD$ADCOM on him un)il you s)agge( him* )hens,i)-h )o COM$ADCOM* >us) lie )he =11 /a))les /eo(e )his one. #eal ,i)h
M9M9COM ,hen you need )o. On-e you( = minu)e (ee (un is o5e(* ho,e5e(*
you'll ha5e )o do a li))le a-)ual gaming )o ge) him do,n o( good. Fi(s) o*
,hen you lose you( /us* mae Shell you( num/e( one 4(io(i)y. S,i)-h )oM9SYNSA& ,hen you -an and ,ai) o( #o4e )o -ome )h(ough o( you. !hen all <
-ha(a-)e(s ha5e Shell* go /a- )o you( gene(al s)(a)egy. &a() has ),o a))a-s
)ha) (e7ui(e s4e-ial 4lanning. The i(s) is Thana)osian Smile. !hen )his )e6)
4o4s u4 /y his head* s,i)-h immedia)ely )o M9M9COM and s)a() healing. In)his -onigu(a)ion* you'll deini)ely need i). The se-ond a))a- is 9es)(udo.
!hen )his ini)ia)es* )he(e is a
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ ++ &21; C#APT$ 21 +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
!el-ome )o )he inal -ha4)e( o )his se-)ion. You'll no)i-e )ha) )he enemies
ge) a li))le mo(e dii-ul)* /u) )hey s)ill shouldn') /e )oo ha(d ,i)h you(
unde(de5elo4ed -ha(a-)e(s and /ad ,ea4ons. The(e is no )(easu(e in )he )(ain
s)a)ion* e5en )hough )he(e should /e* so >us) )al )o you( 4a()y and mo5eo(,a(d. "ee4 you( 4a()y as Ligh)ning* #o4e and Fang* and gi5e Ligh)ning he(
Shield Talisman and &la- &el) again. &eo(e you en)e( )he i(s) /a))le* i)'s
)ime )o s4end ALL o you( CP in any o )he < (oles )ha) you ,an)* o( all @
-ha(a-)e(s. A)e( )he i(s) /a))le* you ,ill /e a/le )o de5elo4 se-onda(y(oles* /u) 9O NOT 9O T#IS. !i)h one small e6-e4)ion* de5elo4ing se-onda(y
(oles -os)s ,ay )oo mu-h CP )o mae i) ,o()h i). !hen you'(e (eady* le) )he
/a))les /egin
&a))le 2: Pulse,o( "nigh) 60 J!hen )his /a))le is o5e(* si4 )he enemies /ehind you and s)a() do,n )he s)ai(s.;
&a))le 0: Pulse,o( "nigh)* Ci(-ui)(on
&a))le
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all 21 o )hese guys /y he(sel* i you -an ee4 e5e(yone ali5e o( a minu)e o(
so. On-e you'(e all ma6ed ou)* i)'s )ime )o mo5e on.
&a))le 2
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se)u4. S)a() /y /u(ning some mo(e TP ,i)h 0 Li/(as* so you ha5e all his in)el.
No,* si) a(ound o( a )u(n o( ),o ,hile )he o)he( gi(ls s)i- a ,hole /un-h o
ho((i/le s)u on him. %se 4a(adigm 2 )o ge) his gauge u4* < )o heal* and 3
)o s)i- mo(e de/us on him ,hen he loses )hem. Tha)'s i)* /u) )he(e ,ill /esome momen)s ,he(e you )hin you'(e going )o die. On-e you s)agge( him*
)hough* )he /a))le is o5e( almos) immedia)ely. #a5e un
&a))le
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/ea) )he game. So* ,e ,on') /e o-using on ou( enemy in)el o( a ,hile. Ou(
4(ima(y 4u(4ose in )his a(ea is )o ge) = s)a( (a)ings on )he i(s) 2B o( so
C'ie)h S)one Missions /eo(e ,e mo5e on ,i)h )he s)o(y* and ,e'll also /e
looing o( e7ui4men) and s)a) /oos)s )ha) ,ill hel4 us do )his ee-)i5ely.Fi(s)* )hough* you ha5e )o go ge) #o4e /a-.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ ++ C2; STTING %P +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ale6ande( J&OSS;: Fi(s) o* you'll ha5e )o ,al a /i) )h(ough some enemies )o
ge) )o him. 9odge )hem o( igh) )hem* i)'s u4 )o you. I usually si4 )he
)(easu(e on )he ,ay* as ,e'll /e -oming /a- he(e la)e(. On-e you (ea-h him*
#o4e ,ill /e o(-ed in you( 4a()y* ,i)h no e7ui4men)* and you( 4a(adigms ,ill /e -(a4. Eus) die and (e)(y* and you -an i6 )his. You a-)ually >us) ,an) )o
ee4 his #P u4* so gi5e him a Gold &angle and a Tungs)en /angle. Then* igh)
)he ,ay you al,ays igh)* and you'll ha5e Ale6 in you( 4a()y /eo(e )he 9oom
)ime( goes /elo, 311.
On-e Ale6 goes do,n* you'll /e )(ans4o()ed di(e-)ly )o )he A(-hyl)e S)e44e*
(igh) in (on) o you( i(s) Cie')h S)one &eo(e you >um4 (igh) in)o /a))le*
ho,e5e(* i)'s )ime )o do a li))le houseee4ing. Fi(s)* le)'s ge) o(ien)ed ,i)h)he A(-hyl)e S)e44e. This a(ea is huge* /u) )he(e a(e /asi-ally ou( e6i)s.
The sou)h e6i) is )he one you a(e s)anding (igh) ne6) )o* ,hi-h ,ill )ae you
)o Dallis Media* Yas-has Massi* )he Tsu//ad(an #igh4lain* and ul)ima)ely
dead?end a) )he Padd(ean A(-haeo4olis. The ,es) e6i) goes )o )he Fon) o Nam5a* ,he(e i) dead?ends as ,ell. The eas) e6i) ,ill )ae you )o Agg(a's
Pas)u(e* )hen )he #ae(i A(-haeo4olis and Ti)an's )(ials. The no()h e6i) is )he
only )(ue e6i)* and ,ill /e ,he(e you ul)ima)ely go )o -on)inue )he s)o(y.
I'll /e using )hese e6i)s as (ee(en-e 4oin)s o( )he (es) o )he guide* so I >us) ,an)ed you )o no, (igh) a,ay ,ha) I ,as )aling a/ou).
No,* le)'s )al a li))le a/ou) )he Cie')h S)one Missions. The(e a(e @3 o
)hem* and you ha5e )o ge) a = s)a( (a)ing on all @3. A mission /egins ,henyou a-)i5a)e )he a44(o4(ia)e Cie')h S)one. Then* you ha5e )o ind you( ma(*
,hi-h ,ill /e ma(ed o( you on )he ma4. Ini)ia)e /a))le* ,in )he /a))le*
and mo5e on I you die* you -an (es)a(). I you ,in* /u) don') ge) a = s)a(
(a)ing* you'll ha5e )o go all )he ,ay /a- )o )he Cie')h s)one )o a-)i5a)e)he mission again. This -an )ae a ,hile* so use you( sa5e 4oin)s (e7uen)ly.
Fo( )he mos) 4a()* )he s)anda(d se)u4 )ha) you'5e used ,ill ,o( ine.
#o,e5e(* 7ui)e a e, o )hese ,ill (e7ui(e s4e-ial 4a(adigms* 4a()y mem/e(s* o( e7ui4men)* so I'm going )o use a )em4la)e o( ea-h /a))le. This ,ay* you'll /e
a/le )o 7ui-ly 4(e4a(e you(sel o( )he /a))le. #e(e's )he )em4la)e:
MISSION ??: NMY
MM&$ 2: NAM* !APON* ACCSSO$Y 2* ACCSSO$Y 0* TC.
MM&$ 0: NAM* !APON* ACCSSO$Y 2* ACCSSO$Y 0* TC.
MM&$
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Las)ly* le)'s )al a li))le a/ou) )he )heo(y o )hese /a))les. You( goal is
)o dis4ose o ea-h enemy as 7ui-ly as 4ossi/le* /u) )he highe( you le5el you(
-ha(a-)e(s* )he lo,e( you( )a(ge) )ime ,ill /e. The goal* )hen* is )o ee4you( 4eo4le s)(ong enough )o /ea) )he enemy* /u) ,ea enough )o ee4 )he )a(ge)
)ime high. A--esso(ies )ha) allo, you )o ge) mo(e hi)s in* lie S4(in) Shoes*
,i)hou) in-(easing you( s)a)s* )hen* a(e an a/solu)e mus) o( )hese missions*
and ou( i(s) 4(io(i)y ,ill /e ge))ing a ull se) o S4(in) Shoes. !hene5e( 4ossi/le* snea u4 on you( )a(ge) )o ge) a P(eem4)i5e S)(ie. !e'(e going o(
(a)ings he(e* no) s)yle 4oin)s. Finally* )he(e a(e all inds o -(u)-hes
you -an use )o ill )hese guys* and ,e ,ill /e a5oiding )hem o( )he mos) 4a().
Sh(ouds a(e ha(d )o -ome /y and (eally no) ne-essa(y. idolons )ae a long)ime )o summon and -an a-)ually hu() you( (a)ings. Ma6ed ou) ,ea4ons a(e ni-e*
/u) ,ill (edu-e you( )a(ge) )ime 7ui)e a /i). So* ,e'll >us) /e using s)(aigh)
/a))le sills and ou( heads )o ge) )hese done. I you ,an) )o use sh(ouds o(
eidolons* I ,on') >udge you: ,ha)e5e( ,o(s is ine ,i)h me.
You also may ,an) )o u4da)e you( C(ys)a(ium* a) leas) o( you( 4a()y. I) ,on')
go a(* /u) e5e(y li))le /i) hel4s: Fang's in Commando* #o4e's in Medi-* and
Ligh)ning's in $a5age(.
No, )ha) )he 4(elimina(ies a(e ou) o )he ,ay* i)'s )ime )o ge) you some S4(in)
Shoes. Go )o )he sa5e 4oin) (igh) /ehind you and -hoose any 5endo( you ,an).
Sell e5e(y -om4onen) you'5e amassed )hus a(* /u) ee4 2 o e5e(y)hing in you( in5en)o(y. 9o NOT sell -a)alys)s: i you so() you( in5en)o(y* )hey'll end u4
a) )he /o))om* and )hey ha5e names lie Mille(i)e* Co/al)i)e* %(anini)e* e)-.
Selling e5e(y)hing else should ne) you a(ound 2=1*111 gil !hoo4ee
No, )ha) ,e ha5e some money* le)'s mae a 4ai( o S4(in) Shoes. Go )o Leno(a'sga(age and /uy one Fe((oele-)(i- Film and i5e Tu(/o>e)s. Go )o )he Mo)he(lode
and d(o4 e)s. This should ge) you )o )he le5el o( )his i)em. No,* disman)lei) and ge) you( 4ai( o #e(mes Sandals. Ne6)* use )he las) ),o Tu(/o>e)s )o
u4g(ade you( sandals* )hen use )he Pe(o5si)e. Doila* S4(in) Shoes !e'll /emaing some mo(e o )hese in a /i)* /u) o( no, le)'s s)a() ou( /a))les.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ +
+ C0; MISSIONS 2?3 +
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION 2: CTOP%99ING
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and
#OP* #a,eye* Gold &angle* Magi-ian's Ma(
LIG#TNING* dged Ca(/ine* Po,e( !(is)/and* &lessed Talisman
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTON: I you go s)(aigh) no()h (om )he s)one* you'll e5en)ually
(un in)o )his /(igh) /lue hun o goo. 9on') s)o4 )o heal? i he ills you* >us) (es)a(). &u))on mash you( au)o?/a))le ,i)h you( deaul) 4a(adigm* and
you should /e ine. My )a(ge) )ime ,as 2:21* and I go) )his guy in 32 se-onds.
????????????????????????????????????????????????????
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MISSION 0: %$9IMM%
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and#OP* #a,eye* Gold &angle* Magi-ian's Ma(
LIG#TNING* dged Ca(/ine* Po,e( !(is)/and* &lessed Talisman
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: The s)one is (igh) /y )he end o you( i(s) /a))le* and
)he ma( is >us) a li))le sou)heas) o )he s)one. 5en )hough you( ma4 is
oggy* you should /e a/le )o see )he s)a( (igh) on )he edge o )he a(ea. 9on') /o)he( going )o a sa5e 4oin): you'll ei)he( die o( ge) a = s)a( on )his one.
The 4(o/lem* and also )he ni-e 4a()* is )ha) you( ma( is >oined /y 3 o)he(
,ol5es* and you'll ha5e )o elimina)e )hem i(s). S)a() ,i)h a e, /li)8es.
You should /e a/le )o ill one o )he o)he( guys /eo(e you ha5e )o heal.Then* )ae ou) )he o)he( < in su--ession un)il only %(dimmu (emains. You
should /e a/le )o ill all 3 o )he o)he( ,ol5es /eo(e you( #as)e ,ea(s o*
,hi-h is a) )he 2 minu)e ma(. Then* )he /a))le ,ill /e o5e( 7ui-ly. My
)a(ge) )ime ,as 0:1* )hans )o )he 3 o)he( ,ol5es* and I did )his in 2:1.
I) did )ae a e, )(ies* )hough.
???????????????????????????????????????????????
MISSION
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,aling )ill you see you( ma(. You CAN snea u4 on )hem and ge) a PS* /u) i)
isn') en)i(ely ne-essa(y. The small 4(o/lem ,i)h )his /a))le is )ha) )he(e a(e
@ enemies. The huge 4(o/lem ,i)h )his /a))le is )ha) )hose enemies lie )o
summon mo(e enemies* in-luding )he %gallu (om Mission
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4a()y* 4ay a))en)ion )o he( ,hile you'(e doing )his. #e( AT& and A--esso(y
u4g(ades a(e /o)h in Medi-* /u) as soon as you ge) )hem* s)o4 and 4u) )he (es)
o you( CP in)o Sa/o)eu(.
Tha) should do i) o( you( goals. Con)inue )o u4g(ade e5e(y la4 o( so* and )he
/a))les ,ill ge) easie( ea-h )ime. You -an e64e-) a/ou) 2@1*111 CP 4e( hou(*
,hi-h means )ha) you'll /e in he(e o( a e, hou(s /eo(e you'(e done. I no,
i) su-s* /u) you ,on') ha5e )o do )his again un)il ,ell a)e( you /ea) )hegame.
In-iden)ally* )his is a good )ime )o 4oin) some)hing ou) a/ou) Fang's a))a-s.
On-e you ge) )he i)h AT& segmen)* you'll no)i-e )ha) she inishes a ull(ound o a))a-s ,i)h )his annoying li))le anima)ion ,he(e she does )h(ee mo(e
li))le a))a-s. These don') do mu-h damage* and )ae a /i) o )ime )o
e6e-u)e. So* s)a() ge))ing in )he ha/i) o hi))ing )he )(iangle /u))on a)e(
he( 3)h segmen) ills. I)'s a good sill )o lea(n ,hen a e, se-onds mae adie(en-e* ,hi-h )hey ,ill in u)u(e /a))les.
On-e you'(e done ,i)h you( CP a(ming* i)'s )ime )o ge) /a- on )he = s)a(
)(ail. Go /a- )o )he A(-hyl)e S)e44e* and ,al all )he ,ay /a- un)il you'(e
nea( )he sou)h e6i). 9o you see )he (ed Cie')h s)one glo,ing )he(e u4 agains))he ,allK Go a-)i5a)e i) )o s)a() Mission . I no, i)'s ou) o o(de(* /u)
you -an )ele4o() on-e you inish )his mission* and ,e (eally don') ,an) )o ,al
all )he ,ay /a- )o )he Massi* do ,eK
Also* )his ,ould /e a good )ime )o ge) ano)he( o )he mus)?ha5e a--esso(ies o(
Fang: )he Mo(ale Talisman. You should ha5e a #e(o's Amule) in you( in5en)o(y.
I no)* go )o Magi-al Momen)s and s4end )he =*111 gil )o ge) one. As long asyou'(e a) i)* you migh) as ,ell s4end us) go )o
%4g(ade* and gi5e )he #e(o's Amule) a &om/ Co(e and you( Pe(o5si)e. &oom*
Mo(ale Talisman No,* le)'s igh) )his &ehemo)h.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ ++ C3; MISSIONS =? +
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MISSION : "aise( &ehemo)h
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* Magi-ian's Ma(* Shaman's Ma(* &lessed Talisman
LIG#TNING* dged Ca(/ine* Po,e( !(is)/and* Shield Talisman* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: This /a))le -an /e ei)he( (eally )ough* o( (eally easy*de4ending on ho, you ,an) )o 4lay. I you ,an)* you CAN snea u4 on him andge) a 4(e?em4)i5e s)(ie. The me)hod is dii-ul)* and i you ,an) )o lea(n
i)* I'll (ee( you )o Au(on310's guide he(e: h))4:,,,.gamea7s.-om4s
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/e -lose. !hen I ough) him* my )a(ge) )ime ,as 0:=us) no()h o his (es4e-)i5e s)one* I sugges) you igh) him on-e and use a
Li/(a o( ),o* )hen go /a- )o )he s)one and igh) him again. This ,ay* you
-an use )he au)o?a/ili)ies and no) ,as)e )ime inding )he (igh) s4ells. No,*
i)'s )ime )o igh) him o( (eal. S)a() ,i)h 4a(adigm 2 and >us) ha- a,ayun)il his heal)h is a li))le o5e( hal. 9on') s)o4 )o heal you(sel: i he
ills you* >us) (es)a() )he /a))le. On-e he )u(ns /lue and s)a()s glo,ing*
i)'s )ime )o a-) 7ui-ly. Shi) )o 4a(adigm 3 and s4end 2 )u(n s)i-ing him
,i)h slo,* ,hile #o4e does ,ha)e5e( and Ligh)ning heals you. Then* s,i)-h )o <i you -an* and heal. This guy lo5es )o s)i- Fog on you( 4a()y* ,hi-h means
you -an') heal* so mae su(e you( -ha(a-)e(s a(e all in )he g(een /eo(e he
does )his. No,* >us) go )o Pa(adigm 0 and /las) a,ay a) him* s,i)-hing )o <
)o heal ,hen you need )o. I you did )his (igh)* his s)agge( gauge ,ill /e in)he 011 (ange ,hen you s)a() hamme(ing a,ay* ,hi-h ,ill gi5e you enough oom4h
)o )ae him do,n in less )han 0 minu)es. O(* use you( de-e4)isol. i)he( ,ay*
ha5e un* and I'll see you in )he ne6) mission
????????????????????
MISSION =: dimmu
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* Magi-ian's Ma(* Shaman's Ma(* &lessed Talisman
LIG#TNING* dged Ca(/ine* Po,e( !(is)/and* Shield Talisman* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: Sin-e ,e ,en) ahead and /ea) )he "aise( &ehemo)h* ,e -an
use )he Cie')h S)one )o )ele4o() us /a- )o )he Tsu/add(an #ighlands. F(omhe(e* s)a() ,aling eas) )o )he As-endan) S-a(4. The ma4* annoyingly* ,ill
li4 on you* /u) >us) ee4 going un)il >us) /eo(e )he se-ond sa5e 4oin). #e(eis )he Cie')h s)one )ha) ,ill a-)i5a)e Mission =. On-e you a-)i5a)e )he
mission* -ome /a- )o ,he(e you )ele4o()ed in and you ,ill /e a/le )o ollo,you( ma4 )o )he ma(.
As o( a-)ually igh)ing )his guy* I su44ose you -ould use die(en) e7ui4men)
and (eally )hin )his )h(ough* /u) I'm in-lined )o go ,i)h ,ha) I'5e go) andho4e o( )he /es). In )his -ase* dimmu is no) a good guy )o /e a))a-ing ,i)h
4hysi-al a))a-s: )hey don') do mu-h damage* and he dodges )hem 7ui)e a /i).
Fo()una)ely* you( -ha(a-)e(s a(e >us) s)(ong enough )o = s)a( )his ,i)hou)
maing any ad>us)men)s. Mae su(e you -as) Li/(a immedia)ely* so you( au)o?a))a-s /e-ome $uin ins)ead o A))a-. Then* s,i)-h )o < )o heal and
ee4 you( COM$AD$AD o( a))a-ing. !hen I did )his* my )a(ge) )ime ,as
2:us) ,an) )o ge) )he )(easu(e )ha)'s (igh) he(e as
,ell* ,hi-h has a nugge) o Mille(i)e in i). I no)* ,e'll ge) i) on )he ,ay /a- (om Mission .
????????????????????????????????????
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MISSION @: Mun-hin Maes)(o
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* Magi-ian's Ma(* &lessed Talisman* So(-e(e('s Ma( LIG#TNING* A6is &lade* Po,e( !(is)/and* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: Ano)he( long ,al lies in ,ai) o( you he(e. S)a() /y
going all )he ,ay /a- )o )he Cie')h s)one you >us) a-)i5a)ed o( Mission =.
Con)inue on )he same 4a)h* and you'll -ome )o an a(ea ,i)h < Mun-hins ,ai)ing
)o sa)e )hei( ,ay in)o you. Tu(n le) he(e and >um4 u4 )he (o-s )o ano)he( 4a)h. You'll 4(o/a/ly (un sma- in)o = mo(e Mun-hins* )hen ee4 on )(u-ing.
Go all )he ,ay )h(ough )he Pass o Pad(a* and you'll see a /a))le a) )he end
,i)h some Mun-hins and a Mun-hin Maes)(o. Figh) )hem* )hen ,a)-h )he 5ideo
,hen you ge) )o )he Padd(ean A(-haeo4olis. As soon as )he s-ene ends* you'll /e looing (igh) a) you( Cie')h S)one. Also* mae su(e you no)ed )he -hanges
in )he e7ui4men) se-)ion a/o5e: ,e go) some good ne, s)u (e-en)ly* and i)'s
a/ou) )ime ,e s)a()ed using Ligh)ning's A6is &lade any,ay.
As o( )he ma( himsel* )his igh) is a )o)al >oe. Se) you( deaul) 4a(adigm)o COM$ADCOM and &li)8 you( ,ay )o 5i-)o(y. Mae su(e you ill )he Maes)(o
las)* )hough* o( one o )he smalle( guys ,ill 4(omo)e himsel )o ill )he 5oid.
Se(iously* my )a(ge) ,as 2:1@ and I go) )hem in :0
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s)i-s* al)e(na)e /e),een 0 and < )o a))a- and heal* and he should go do,n
4(e))y easily. $emem/e( )ha) hou( you s4en) ge))ing Fang )o lea(n 9eshellK
Tha)'s ,ha) )ha) hou( ,as all a/ou)* so you don') ha5e )o ,as)e you( )ime
,i)h Danille.
????????????????????????????????
&eo(e ,e mo5e on )o )he ne6) mission* i)'s )ime )o )ae -a(e o a e, )hingsin )his a(ea: i(s)* and mos) im4o()an)ly* is )o ge) a se) o S4(in) Shoes o(
e5e(y mem/e( o you( 4a()y. !hen you igh) &i)ui)us* )he(e is a -han-e )ha) he
,ill d(o4 ei)he( a Te)(adi- C(o,n o( a Te)(adi- Tia(a. As you may (e-all*
)hese a(e ho, you /uild S4(in) Shoes* ,hi-h ,e ,an) des4e(a)ely. So* -on)inue)o /a))le &i)ui)us un)il you ha5e any ),o o )hese a--esso(ies. You'll
4(o/a/ly mae some money ,i)h )he o)he( s4oils o )he /a))le as ,ell* ,hi-h
,e'll -o5e( in a minu)e. Fi(s)* ge) you( ),o a--esso(ies and go o5e( )o )he
sa5e 4oin).
I you ,an) )o )u(n a Tia(a in)o S4(in) Shoes* >us) use @ o )he &om/ Co(es
you >us) ,on )o u4g(ade i) )o )he s)a( le5el. Then* disman)le i). &oom*
S4(in) Shoes I i)'s a Te)(adi- C(o,n you ha5e* do ,ha) you did )o ge) )he
i(s) one: )h(o, ),o &om/ Co(es a) i) )o ge) i) )o s)a( le5el* )hen disman)lei) )o ge) )he #e(mes Sandals. &uy a Pe(o5si)e. Th(o, one &om/ Co(e a) i)*
)hen use )he Pe(o5si)e. &oom* S4(in) Shoes No, )ha) you ha5e )hem* e7ui4
)hem on e5e(y -ha(a-)e(. I ,as going )o do a li))le )(easu(e hun)ing in )hisa(ea* /u) sin-e )he )ele4o() s)one is (igh) he(e* ,e'll si4 i) un)il a)e(
Mission B.
?????????????????????????
MISSION B: $ashasa
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: Tae )he )ele4o() s)one )ha)'s (igh) /ehind you /a- )o
)he A(-hyl)e S)e44e. No,* >us) )ae )he sou)h e6i) and go all )he ,ay )o
Dallis Media &ase Cam4* ,he(e you s)a()ed Cha4)e( 22. a) )he in)e(se-)ion* /y)he sa5e 4oin)* is you( Cie')h S)one. The ma( is all )he ,ay do,n )his a(ea*
so hie on do,n )he(e and s)a() )he /a))le.
&ea)ing )his is a-)ually a /u))on mashe('s d(eam: -hoose COM$ADCOM as you( deaul) 4a(adigm and hamme( a,ay un)il all )he Flans a(e gone. &e 7ui- ,i)h
illing )he i(s) ),o: i you dally* )hey ,ill me(ge in)o a /ig Flan* and you(
= s)a( d(eams a(e los). On-e )he lans a(e gone* s,i)-h )o COM$AD$AD and goa)e( )he ma(. #e shouldn') )ae )oo long* /u) i you( has)e ,ea(s o* youmay ,an) )o s,i)-h )o you( COM$ADCOM again and inish him 7ui-ly. My )a(ge)
)ime ,as 2:33* and I did )his easily in 2:1@* ,hi-h only le) a/ou) = se-onds
)o s4a(e. I you lose* I /e) going /a- and doing i) again ,ill mae )he
die(en-e* sin-e you'll ha5e in)el* /u) you should /e a/le )o inish )his inone sho).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +
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+ C=; T$AS%$S +
+ +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
O* ,e'5e mos)ly -leaned )his a(ea o Missions* and )he(e shouldn') /e any
enemies )ha) you ha5e )o ea( a) )his 4oin). So* le)'s go ahead and ge) all
)he )(easu(e ou) o )his a(ea /eo(e ,e mo5e on. !e'll use )he /a))le si)e o
Mission B as a s)a()ing 4oin)* and I'll lis) all )he )(easu(es )o loo ou) o( as you mae you( las) long ,al do,n )o )he A(-haeo4olis.
T(easu(e 2: $une &(a-ele). The(e a(e some (o-s s)i-ing ou) (om )he 4a)h
(igh) /y ,he(e you ough) Mission B.T(easu(e 0: Pa()isan. Go no()h )o,a(d )he /ase -am4* i)'s (igh) on )he 4a)h*
gua(ded /y a 9i(e Flan.
T(easu(e
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MISSION 21: Am/ling &ello,s
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma( LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: F(om )he sou)h e6i) o )he A(-hyl)e S)e44e* loo ou) o5e(
)he 4lains. You'll see a small mesa (igh) in (on) o you* and )he Cie')h
S)one is on )he le) side o )his mesa* /y some lans. The ma(* ho,e5e(* is
all )he ,ay /y )he no()h e6i)* so ge) ,aling. The(e's (eally no need )o messa(ound ,i)h )his guy* sin-e he's so easy )o snea u4 on. Eus) s)a() )he
/a))le* )hen (es)a() )he /a))le* and he'll /e a-ing side,ays. !al (igh)
in)o him* and /oom P(e?em4)i5e S)(ie I you s)a() ,i)h you( COM$AD$AD*
you -an ge) his s)agge( gauge u4 )o 11 o( so* )hen s,i)-h )o COM$ADCOM andha- a,ay un)il his s)agge( ends. I don') )hin you -an inish him in one
s)agge(* /u) you'll ha5e him do,n )o a/ou) =1*111 #P /eo(e he ge)s an a))a-
in. My )a(ge) )ime ,as 2:33 and I ended his day in :=
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/e loading you u4 ,i)h /us* and Ligh)ning ,ill ee4 you ali5e. On-e all <
de/us a(e on Geise(i-* s,i)-h )o COM$AD$AD and s)agge( him. I) ,on') )ae
long. No,* go )o COM$ADCOM and ee4 him in )he ai(. #e ,on') /e a/le )o
a))a- you* and you'll ill him in one s)agge(. Ta(ge) )ime* 3:=
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)hining* sin-e you ha5e )o ge) o )he -ho-o/o )o igh) any /a))le* and you'll
lose you( /i(d ,hen you do. S)ill* i) sa5es some )ime* and gi5es you a--ess )o
a(eas )ha) you -an') ge) )o ,i)hou) one. So* ,e'(e going )o do a li))le
)(easu(e hun)ing
C#OCO&O C#IC": &eo(e you ge) on )he Cho-o/o* ,al o5e( )o )he edge o )he /ig
lae in )his a(ea. You'll see an O/>e-) o In)e(es) mo5ing a(ound* ,hi-h is
a Cho-o/o Chi-. I you ,ai) o( him )o ly -lose )o you* you -an hi) X andge) ei)he( a Cho-o/o Tail Fea)he( o( a Cho-o/o Plume. a-h )ime you -ome /a-*
you -an (e4ea) )his and ge) ano)he( one. Sadly* nei)he( o )hese )(easu(es is
all )ha) g(ea)* and you -an ge) /o)h o )hem else,he(e. &u)* ,e'(e
-om4le)ionis)s* so )he(e's one mo(e )hing ,e'5e -om4le)ed* ehK
T(easu(e 2: Sea4e)al S-ale 6@. This one's (igh) he(e in )he on) o Nam5a.
T(easu(e 0: !a)e( Cha(m. Also in )he Fon) o Nam5a* /u) you'll ha5e )o igh)
some Sahagin )o ge) i).
&eo(e ,e )a-le )he )(easu(e in )he main S)e44e* I ,an) )o mae a e, 4oin)s.
Fi(s)* )he(e ,ill /e some )(easu(es )ha) a(e gua(ded /y enemies )ha) a(e )oo
4o,e(ul )o igh) a) )his )ime. !e'll /e si44ing )hese o( )he )ime /eing*
so don') des4ai( i you ee4 ,aling 4as) a )(easu(e and i) doesn') sho, u4 in)he guide: i) ,ill /e )he(e e5en)ually. Se-ond* you ,ill /e losing you(
Cho-o/o 7ui)e a e, )imes du(ing )his -i(-ui)* /u) I'll )ell you ,hen )o ,al
a(ound and ind ano)he( one. Thi(d* i) migh) /e )ime )o /(ing u4 )he Cho-o/oT(easu(e minigame* sin-e you'll /e (iding one all o5e(.
Some)imes* ,hen you a(e on you( Cho-o/o* a li))le ,ill s)a() /o//ing a(ound
a/o5e his head. This means )ha) you( Cho-o/o has sensed some /u(ied )(easu(e.$un a(ound looing o( i): )he as)e( )he /o/s u4 and do,n* )he -lose( you
a(e )o )he )(easu(e. !hen you ind i)* an i-on ,ill 4o4 u4 4(om4)ing you )o
dig* and 5oila You'5e ound some /u(ied )(easu(e #e(e's ,ha) you should
no,.
Fi(s)* )he lo-a)ions a(e semi?(andom* and (eload e5e(y )ime you (eload a gameo( lea5e )he S)e44e and -ome /a-. The(e a(e a/ou) 01 lo-a)ions o )(easu(e*
/u) only a/ou) o( so a-)ually load ea-h )ime you -ome in he(e. a-h lo-a)ionis in a /a(e s4o) o )he s)e44e* meaning )he(e is no g(ass. On-e you lea(n )he
s4a,n lo-a)ions* you -an (un (igh) )o )hem and dig.
Se-ond* you ,an) )o do a) leas) 01 digs* as you'll ge) a s4e-ial 4(i8e o( you( =)h* 21)h* 2=)h and 01)h su--essul digs. You ,ill also ge) a PS< T(o4hy ,hen
you -om4le)e you( 01)h dig. Fo( )he ones in /e),een* )he(e a(e 22 4ossi/le
4(i8es you -an ge). &eing a -om4le)ionis)* I e4) digging un)il I go) a) leas)
2 o ea-h* e5en )hough )he(e a(e o)he( ,ays )o ge) all 22 o )hese i)ems. The(andom i)ems a(e:
Cho-o/o Plume..............................................Cho-o/o Tail Fea)he( 9a,nligh) 9e,.....................................................9usligh) 9e,Gold Nugge).......................................................Moogle Pu44e)
Plush Cho-o/o.........................................................Gold 9us)
Co/al)i)e.............................................................Mille(i)e
$hodo-h(osi)e
The non?(andom 4(i8es you ge) a(e an n)i)e $ing* a Te)(adi- C(o,n* a Te)(adi-
Tia(a* and a $i//on* so mae su(e you ge) a) leas) 01 digs in a) some 4oin)du(ing you( ,ande(ings. Tha) 4(e))y mu-h -o5e(s )he /asi-s o Cho-o/o
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T(easu(e* so le)'s ge) on ou( Cho-o/o and head /a- ou) )o )he S)e44e
T$A%$S* !ST$N &NC#LAN9: The(e a(e )(easu(es )o -olle-) in )his a(ea.
S)a() /y )u(ning le) ,hen you -ome ou) o )he Fon) o Nam5a* and head o( )helae ,i)h )he Sa5e Poin)* Cie')h S)one* and Cho-o/o.
T(easu(e 2: 0@2= Gil. On )he edge o )he lae.
T(easu(e 0: Li/(as-o4e 6=. 9i(e-)ly ,es) o )he lae* in a -o(ne( agains) a-li. %ngua(ded* so ee4 you( Cho-o/o.
T(easu(e
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igh)ing 0 Sahagins and 3 Ce(a)o(a4)o(s* /u) almos) ins)an)ly ea-h
Ce(a)o(a4)o( ,ill summon a Ce(a)osau(* maing a )o)al o 21 enemies. To mae
ma))e(s ,o(se* )he AI ,ill )a(ge) all )he ,(ong enemies* so you ha5e )o 4ay
a))en)ion )o ,ho you'(e )(ying )o ill. I you'd lie )o P(e?em4)i5e S)(ie)his /a))le* I ,ill again (ee( you )o Au(on310's guide. I) ,ill mae )hings
mu-h easie(* /u) ,i)h some s)(a)egy you -an a5oid all o )ha) and do )his
-onsis)en)ly ,i)h 4len)y o )ime )o s4a(e.
Fi(s) o* mae COM$AD$AD you( deaul) 4a(adigm. The ,o(s) /as)a(ds in )his
/a))le a(e )he Ce(a)o(a4)o(s* /u) you( i(s) )a(ge) should /e )he Sahagins.
So* mae su(e you sele-) one o )he Sahagins /eo(e you( i(s) (ound o
a))a-s. You should /e a/le )o ge) ),o ull (ounds o a))a-s in /eo(e yous)a() ge))ing illed* ,hi-h should /e enough )o ill a) leas) one o )he
Sahagins and mos) o )he se-ond. !hen )he illing s)a()s* i) goes 7ui-ly* so
s,i)-h )o you( COMM9M9 and heal. 9o no) lea5e )his 4a(adigm unless all <
-ha(a-)e(s a(e in )he g(een on heal)h. !hen )hey do* li- /a- )oCOM$AD$AD long enough )o s)agge( you( ne6) enemy* )hen ho4 /a- )o
COMM9M9. I done ei-ien)ly* you should /e a/le )o ill /o)h Sahagins*
one Ce(a)o(a4)o(* and ha5e )he se-ond s)agge(ed /eo(e you( /us ,ea( o a)
)he 2 minu)e ma(. No,* ee4 s,i)-hing* s)agge(ing* and healing un)il all 3
(a4)o(s a(e gone. !i)h >us) )he -e(a)osau(s le)* )he /a))le should /e aneasy one. My )a(ge) )ime ,as 3:0@* and on-e I s)a()ed illing Sahagins i(s)
I ,as a/le )o ge) )his done in a/ou) 0:
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MISSION 2: Pulse,o( Cham4ion
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma( LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: The s)one o( )his Mission is /y )he no()h e6i)* all )he
,ay do,n /y )he en)(an-e )o )he -a5e. Finding him is easy. Mae su(e you ge)
a P(eem4)i5e S)(ie on him. #e's ou) )he(e all /y himsel* i)'s (eally easy
)o snea u4 on him* and he's 4(e))y )ough )o = s)a( i you don'). On-e you do* >us) ,ail a,ay ,i)h COM$AD$AD o( COM$ADCOM* and )his should /e o5e( in less
)han
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didn') ,o(. Sin-e )he s)one is so -lose* >us) go /a- and (e?a-)i5a)e )he
Mission* and you should /e ine.
?????????????????????????????
"ee4 going on )he 4a)h* and you'll ind:
T(easu(e =: Sain)'s Amule) 60
&a))le JK;: #e-a)on-hei( J&OSS;. I )hin i)'s )ime I admi) )his: I'm a la8y
ella. I ha)e e7ui44ing all o my -ha(a-)e(s* u4g(ading )hei( -(ys)a(ium and
sele-)ing 4a(adigms* >us) so I -an -hange )hem all again one /a))le la)e(.You'5e 4(o/a/ly no)i-ed )his /y no,* ,hi-h is ,hy all -ha(a-)e(s ha5e had )he
same e7ui4men) o( = o( @ hou(s. So* ,hen I go) o(-ed in)o an idolon /a))le
,i)h Danille J,ho s)ill has a/ou)
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T(easu(e 2B: Mna( S)one
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MISSION 2: %(idimmu
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma( LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: asy* easy* easy. COM$ADCOM. "ill )hem all.
???????????????????????????
!hen you ha5e all )he )(easu(e* and you( = s)a( (a)ing on Mission 2*ee4 going on )he 4a)h.
T(easu(e 2: A/yssal S-ale 6. On )he main 4a)h.
T(easu(e 01: Cie')h Tea(. On )he main 4a)h.
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MISSION 01: Go/lin Chie)ain
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: The Cie')h S)one is (igh) in (on) o you as soon as youen)e( )he Palisades o Tae>in's To,e(. Go u()he( u4 )he 4a)h )o ind you(
ma(. You( deaul) 4a(adigm should s)ill /e COM$ADCOM. My 4lan ,as )o &li)8)he one Mun-hin and )he ),o Go/lins a,ay* )hen hi) )he Maes)(o* )hen )he
Chie)ain. A) some 4oin)* I a--iden)ally illed )he Maes)(o* so ,hen Is,i)-hed )o COM$AD$AD )o o-us my a))a-s* )he(e ,as only a Go/lin and )he
Chie)ain le). i)he( ,ay* )he )a(ge) )ime ,as a ,ho44ing 0:in's To,e(* >us) ,al
a(ound )ill you ind i).
T(easu(e 0
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!hen you ge) )hese )h(ee* use )he li))le (ing looing ele5a)o( /y )he -en)e(
-i(-le )o ge) u4 )o )he Se-ond Tie(. !hile ,e'(e )aing a /(ea he(e* le)'s
)al o( a minu)e a/ou) Tae>in's To,e(. I)'s essen)ially a /ig* mul)ile5el 4u88le. You'll igh) a /un-h o Cie')h S)one missions J,ell* @ any,ay;* and
ge) a /i) o )(easu(e* and I'll ,al you )h(ough i) s)e4 /y s)e4. I'm going
)o 4u) )his in &IG &OL9 LTT$S* AN9 ST T#IS IN A SPA$AT PA$AG$AP#.
9O NOT ATTMPT ANY OF T# CI'T# STON MISSIONS IN T#IS TMPL !IT#O%T SADING
YO%$ GAM FI$ST I you die* i)'s no /ig deal: you -an >us) (es)a(). &u) ,ha)
i you ge) a < o( 3 s)a( (a)ingK !ell* you ,ill no) /e a/le )o a))em4) )he
mission again un)il you inish )he en)i(e 4u88le* meaning you'll ha5e )o -ome /a- la)e( )o ge) you( = s)a( (a)ing. O(* you'll ha5e )o go /a- )o )he mos)
(e-en) sa5e* ,hi-h o( me ,as a/ou) 3 hou(s ago Good )hing I ha5e a handy
guide )o ge) me /a- )he(e :;
Fo( )he momen)* ,e'(e going )o go /a- )o /a))le /y /a))le di(e-)ions* >us) so
you ha5e a (ee(en-e 4oin) i you ge) los). O -ou(se* ,e'll )ae /ig /(eas
)o do )he Missions* as ,ell.
&a))le 2: Pulse,o( Gladia)o( 6<Cie')h S)one 02: Gela)ian. This is a-)i5a)ed /y )aling )o )he s)a)ue* no) a
)(adi)ional Cie')h S)one. Tu(n le) and go u4 )he s)ai(s )o -on)inue.
&a))le 0: Managa(m(
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MISSION 02: Gela)i)an
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: Oay* I gi5e u4. I )(ied )his damn )hing o( almos) <hou(s )onigh)* )(ying )o ge) you a solid ,ay )o = s)a( )his ,i)hou) a
P(eem4)i5e S)(ie. I )(ied de5elo4ing se-onda(y (oles* -hanging e7ui4men)*
using /us* and e5e(y)hing else I -ould )hin o* and I >us) e4) missing )he
= s)a( /y less )han 21 se-onds. The 4(o/lem is* )he guy is >us) )oo ha(d )os)agge(* and has )oo damn mu-h #P. Sin-e ,e'(e no) e5en going )o s)a() ,i)h
)he u4g(ade es)i5al ye)* le)'s >us) (oll ,i)h i) and ge) ou( P(eem4)i5e
S)(ie. O( use a 9e-e4)isol* I ,on') >udge you.
$un do,n )o ,he(e )his guy is and le) him no, you'(e )he(e. !hen he -ha(ges*
(un o5e( /y )he s)e4s and )il) )he -ame(a a(ound so you'(e ,a)-hing him.
5en)ually* he'll gi5e u4 on you and )u(n /a- a(ound. No,* ,al a li))le ,ay)o,a(ds him* )hen (un )he (es) o )he ,ay. #e lies )o hea( you and )u(na(ound* /u) you'll ge) )he hang o i) a lo) 7ui-e( )han )(ying )o = s)a( )his
,i)hou) )he P(eem4)i5e S)(ie.
Se) you( deaul) 4a(adigm )o COM$AD$AD and gi5e i) ),o ull )u(ns )o ge) hiss)agge( gauge as high as you -an. Then* COM$ADCOM un)il he's dead. I
a-)ually missed illing him in )he i(s) s)agge(* /u) ,as s)ill a/le )o inish
him in 2:1=* agains) my )a(ge) o 0:1
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MISSION 00: Am/ling &ello,s
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: The s)one is (igh) in )he (oom ,he(e you >us) illed )heGela)i)an. To ge) )o )he ma(* /a-)(a- )o )he i(s) s)one and ee4 going
)o )he ne6) (oom. Again* you may ,an) )o sa5e /eo(e going in)o /a))le. The
/a))le i)sel isn') nea(ly as /ad as )he las) one. #e is sus-e4)i/le )o Pain*
>us) lie /eo(e* /u) you( )ime ,ill /e a li))le )igh)e( )his )ime. I sugges)you use you( SA&SYNM9 as you( deaul)* )hen manually sele-) = Pain s4ells
and )h(o, )hem a) )he Am/ling &ello,s. Then* you -an sele-) $e4ea) /y
4(essing )he (igh) a((o, on you( ne6) )u(n. This ,ill ee4 Fang (om using
9eShell. On-e Pain s)i-s Jshould /e ,i)hin 0 o( < )(ies;* s,i)-h )o
COM$AD$AD and don') le) u4. "ill him* )hen ,hi-he5e( li))le guys su(5i5ed.I mangled )his /adly my i(s) )ime* )oo 3 )u(ns )o ge) Pain )o s)i- and
s)ill go) a 2:2* ,hi-h I )hin is e6a-)ly 2 se-ond /elo, )he )h(eshold ,i)h a
2:== )a(ge) )ime.
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MISSION 0
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T(easu(e 0B: Glass O(/ 60. A) )he 3)h Tie(* e6i) )o,a(d )he sa5e 4oin)* )hen
go )o )he end o )he (ing.
&a))le @: Yasha 60. Inside )he a(-h a)e( )he las) )(easu(e. !hen you ,in*
use )his mini ele5a)o( )o go )o )he =)h Tie(. The (oom you go )o ,ill ha5e 2)(easu(e* 0 /a))les* )he s)one o( Mission 03* and )he /a))le i)sel.
T(easu(e 0: An-ien) &one 6
&a))le : Yashini 60
&a))le B: Yashini* Yasha 60
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MISSION 03: Mushussu
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: As my a5o(i)e guide ,(i)e(* Au(on310 4u) i)* )his Mission
la-s -hallenge. COM$AD$AD un)il you'(e done.
????????????????????????????????
On-e )he /a))le is o5e(* )ae )he same ele5a)o( /a- )o )he 3)h loo(. You'(e
going /a- do,n* all )he ,ay )h(ough )he main ele5a)o( )o )he o)he( side*
)h(ough )he a(-h* )hen u4 )he ne6) mini ele5a)o(* )his )ime )o )he @)h loo(.
On )he ,ay you'll ind:
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&ATTL 9SC$IPTION: Ano)he( easy /a))le. COM$AD$AD )o s)agge(* )hen
COM$ADCOM un)il he's dead. Should )ae less )han a minu)e* and you( )a(ge)
)ime should /e o5e( < minu)es* so you ha5e )ime )o heal i you need )o.
???????????????????????????????????
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damage* o( you -an lea5e e5e(y)hing ,he(e i) is and )ae a/ou) minu)es )o do
)he /a))le. I you lea5e e5e(y)hing )he same* he(e's ho, )o 4(o-eed. S)a()
,i)h you( SA&SYNM9 4a(adigm and le) Fang )h(o, de/us a) i) un)il she
igu(es ou) ,ha) you al(eady no,: )he only ),o )hings you -an s)i- him ,i)ha(e 9e4(o)e-) and Slo, J,ell* )he(e's Im4e(il* /u) you don') ha5e i) and you
a-)ually don') ,an) i) o( )his s)(a)egy;. In )he mean)ime* Ligh)ning ,ill
ee4 you heal)hy and #o4e ,ill /u )he -(a4 ou) o e5e(yone. No,* s,i)-h )o
COMM9M9 and >us) lail a,ay a) )he guy o( a/ou) 3 minu)es ,i)h >us) Fang.The o)he( ),o ,ill >us) /e healing* and you -an -hi4 a,ay a) him slo,ly
,i)hou) (aising his s)agge( gauge /y )oo mu-h. I you ,an) )o mae )his
as)e(* gi5e you(sel a COMM9COM 4a(adigm. Eus) don') hi) him ,i)h
(a5age(s* as you ,an) )o ee4 his s)agge( gauge (om ge))ing )o )he )o4 un)ilyou'5e ,hi))led a,ay a/ou) hal o his #P. #e has 0.< million o( so* so ha-
a) him un)il he's do,n )o a/ou) 2.0 million. Then* s,i)-h )o you(
COM$AD$AD and s)agge( him. Ge) )he gauge u4 )o a/ou) @11* )hen go )o
COM$ADCOM un)il he's dead. #e ,on') a))a- you ,hile he's s)agge(ed* soe5en i you( #P is in )he (ed you -an lea5e i) )he(e. I he su(5i5es his
i(s) s)agge(* you may ,an) )o s,i)-h )o COMM9M9 and le) Fang inish him
/y he(sel* as he has some (eal nas)y a))a-s in )his s)age. Tha) should do
i)* so le)'s mo5e on
A)e( you'(e done* )he(e is one /i) o houseee4ing ,e ha5e )o do /eo(e mo5ing
on )o )he yello, ma(e(. On )he edge o )he (ing* )he(e is a s)a)ue. Tal )o
i)* )hen )ae )he ele5a)o( )ha) sho,s u4 do,n )o )he )h Tie(. Go ahead andigh):
&a))le 01: Yashini 60* Yasha 60*
Then )al )o )he s)a)ue in )his (oom. #e'll s4in some (ings and le) you )ae
)he -en)(al ele5a)o( )o any loo( you ,an). #ead o( i). On )he ,ay* 4i-
u4:
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T(easu(e 31: Pe(o5si)e
T(easu(e 32: #ea5enly A6is
T(easu(e 30: Li/(as-o4eT(easu(e 3um4 )h(ough. Figh) )he Dam4i(e )ha)'s )he(e
J$emem/e( 9eShell;* and you'll ge) )his as a /a))le (e,a(d.As4he(i- Lens: A)e( )he las) /a))le* ee4 going do,n )he 4a)h. To you( (igh)
,ill /e a s-hoolhouse ,i)h some Chon-hons and ano)he( De)ala )o igh). The
i)em is in )his (oom* and you (eally -an') miss i). Also* go u4 )o )he (oo
)o ge) some mo(e o )hose )(easu(es I lis)ed a/o5e.Me)al Pla)e: $igh) a)e( you ge) )o )he las) 4a() o )he a(ea* and 4i- u4
T(easu(e 3=* )u(n a(ound and ,al a li))le ,ays u4 )he le) side o )he
)(a-s. I)'s on )he 4a)h /eo(e you ha5e )o igh) anyone. You migh) as ,ell
ee4 going and ge) )he las) ),o )(easu(es* /u) )u(n a(ound as soon as you ge))he )he(sol: ,e'(e no) (eady )o igh) )he /oss >us) ye)...
No, )ha) you ha5e all )he )(easu(es* and all o )he -om4onen)s* go on /a- )o
&ha)i and (e4ai( him. On-e )ha)'s done* go u4 and )al )o him. #e ,ill )ellyou ho, a,esome you a(e* )hen oe( some useless ad5i-e* and )hen* inally* he
,ill gi5e you some )(easu(e !ha) you ge) is /ased on )he num/e( o s)e4s you
ha5e )aen ,hile on G(an Pulse J-ho-o/o (iding doesn') -oun);* and )he )o4
4(i8e is o( 21*111 o( mo(e s)e4s. I you ha5e ollo,ed )he guide* you ,illge) )he )o4 4(i8e. I no)* ,al a(ound a /un-h and -ome /a- )o ge)
e5e(y)hing. You should ge) )he ollo,ing:
9e-e4)isol 621 J!e ,on') use 21 o )hese )he ,hole game* /u) ,ha)e5e(;%l)(a-om4a-) $ea-)o( 60 JSa5e )hese* )hey'(e )he /es) u4g(ading -om4onen)s in
)he game;
Gold Nugge)* Pe(ume 6=* Pla)inum Ingo) 6< JSell all o )hese immedia)ely.They'(e ,o()h a/ou) @11*111 gil;9o you eel (i-h ye)K Good* ,e'll /e s4ending all o )his in a li))le /i)* /u)
o( no, le)'s no- ou) )he Cie')h S)one Mission.
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MISSION 0B: Ce(a)osau(
FANG* &laded Lan-e* S4(in) Shoes* &(a,le('s !(is)/and* Mo(ale Talisman
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#OP* #a,eye* S4(in) Shoes* &lessed Talisman* So(-e(e('s Ma(
LIG#TNING* A6is &lade* S4(in) Shoes* Shaman's Ma(* !his)le,ind S-a(
PA$A9IGMS: COM$AD$AD* COM$ADCOM* COMM9M9* SA&SYNM9
&ATTL 9SC$IPTION: Fi(s) o* )he s)one o( )his mission is all )he ,ay /a-
/y ,he(e you -ame in. I)'s easy )o ge) )o as soon as you (e4ai( &ha)i* >us)
/y going /a- )o,a(d )he /eginning. The /a))le is in )he o4en s4a-e (igh) in)he 5illage 4(o4e(. No,* I ho4e I'm no) misleading you ,hen I say )his is
easy: you a(e igh)ing TN enemies* so i)'s a li))le ha(d )o do any)hing /u)
hi) and ho4e. My i(s) )ime 4laying )his* my )a(ge) )ime ,as 2:1* and I
ended )he /a))le in :03. All I did ,as se) COM$ADCOM and &li)8 )hem un)il)hey died. I) )oo a/ou) < )u(ns. I )hin you ,ill ge) )he same (esul)s i
you don') die i(s).
?????????????????????????????
On-e you end )hese guys* go o(,a(d do,n )he 4a)h un)il you -ome )o you( ne6)
Sa5e Poin). !e'(e going )o do a li))le /i) o u4g(ading* no, )ha) ,e ha5e some
money and some e7ui4men) ,o()h u4g(ading. &eo(e you do )his* go ahead in)o
you( C(ys)a(ium and ma6 ou) )he < 4(ima(y (oles o( all @ -ha(a-)e(s: youshould s)ill ha5e us) ends u4a,,a(d and dum/. I) ,o(s lie )his: in o(de( )o mae you( s)u /e))e(* you
need )o 4u) some 64 in)o i). In o(de( )o do )ha)* you need )o add -om4onen)s
)o i). Com4onen)s a(e ei)he( o(gani- o( ino(gani-. Sounds (idi-ulous* (igh)K
O(gani- -om4onen)s /oos) you( e64e(ien-e mul)i4lie( o( you( ne6) in4u)* ,hileino(gani- -om4onen)s gi5e you a /un-h o e64e(ien-e* ,hile (edu-ing you(
mul)i4lie(. All o )he -om4onen)s -an e5en)ually /e 4u(-hased* and ea-h oneadds a die(en) amoun) o e64e(ien-e. In addi)ion... no* o(ge) i). The
,hole )hing is silly. Le) me >us) )ell you ,ha) )o do.
&eo(e I go s)e4 /y s)e4 a) )his 4oin)* I ha5e )o gi5e /asi-ally all )he -(edi)
)o Toan* ,ho did all )he ma)h and 4os)ed )his a) 6/o6a-hie5emen)s.-om. I)'s an
a,esome guide o( )he ,ea4ons* and I ha5e no (eason )o add )o i). La)e( on*)he(e ,ill /e 4len)y o ,o( )ha) I did on )his on my o,n* /u) o( no,* ,e'll
>us) /e using his num/e(s.
No,* le)'s u4g(ade. Fi(s)* (emem/e( )his: )he only -om4onen)s you need o( u4g(ading a(e S)u(dy &ones* Su4e(-ondu-)o(s* %l)(a-om4a-) $ea-)o(s* and
-a)alys)s JMille(i)e* Co/al)i)e* e)-;. Tha)'s (eaing all You -an sell all
)he (es) o you( -om4onen)s* /u) i you ,an) a -om4le)e in5en)o(y la)e(* Isugges) you ee4 2 o e5e(y)hing. 9o NOT sell ,ea4ons o( a--esso(ies. !ha)you ge) o( )hem ,ill /e easily ea(ned in a /a))le o( ),o la)e( on* and some
o )he A--esso(ies a(e no) o( sale* so you ,ill miss you( )(o4hy i you sell
)hem all no, O* go ahead and sell you( >un* I'll ,ai).
You should no, ha5e some,he(e a(ound B11*111 gil* de4ending on ho, many /a))les
you ough) and ho, lu-y you ,e(e ,i)h i)ems. The mos) im4o()an) u4g(ade you
need is o( Danille* and you'll see ,hy in a/ou) 0 /a))les. &uy
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,and. You should ha5e a e, %(anini)es laying a(ound* so add )his ne6). This
,ill gi5e you a Mal/o(o !and. No,* /uy 3< mo(e S)u(dy &ones and 0@ mo(e
Su4e(-ondu-)o(s. Add )he ollo,ing -om4onen)s in )he ollo,ing o(de(: us) /i)e )he /ulle) and
do i). &uy us) go) )o ama6ed ou) Denus Gos4el. &eo(e ,e do* )hough* /e a,a(e )ha) )his -a((ies )he
STAGG$ LOC" a/ili)y* ,hi-h -an /e a huge 4(o/lem i you don') no, ,ha) i) is.
Fo()una)ely* you'(e (eading 4age 3 o a guide* so I'll )ell you. S)agge( Lo-
means )ha) you a(e una/le )o s)agge( an enemy ,i)h )his ,ea4on. You ,ill s)ill(aise )he s)agge( gauge lie no(mal* /u) )he inal /lo, has )o -ome (om
someone else. This isn') a huge issue* 4(o5ided you ,a)-h )he gauge (om he(e
on ou) and mae su(e someone else is a COM o( $AD ,hen i)'s )ime )o s)agge(.
Also* you'(e going )o /e se(iously sho() on -ash /y )he )ime you ge) )o Fang*so s)a() selling you( Gold Nugge)s* Pe(ume* and ,ha)e5e( o)he( -om4onen)s you
-an: all o )hese i)ems -an /e 4u(-hased* ound* o( ,on la)e( in )he game.On-e you'(e (eady* 4u) in
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/u) don') ge) on )he ai(shi4. !e ha5e im4o()an) /usiness else,he(e. S)a() /y
s4ending all o you( CP in you( ne,ly a5aila/le C(ys)a(ium. You should ha5e
enough CP )o ma6 ou) one (ole o( ea-h 4e(son: Danille in Sa/o)eu(* Ligh)ning
in $a5age(* Sno, in Sen)inel* Fang in Commando* #o4e in Syne(gis)* and Sa8h...,ell* I don') (eally -a(e ,ha) you do ,i)h Sa8h* )ha) guy's useless any,ay. I
guess Syne(gis). The e6)(a CP -an go 4(e))y mu-h any,he(e you ,an)* /u) go
ahead and s4end i) all some,he(e.
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