ferociousbeast's codex dark angels (v1.1)
DESCRIPTION
This is an attempt at updating Games Workshop's Codex Dark Angels to the power level of the 5th edition Codex Space Marines. Written by FerociousBeast of www.bolterandchainsword.com.TRANSCRIPT
INTRODUCTION This codex is an attempt to bring the Dark Angels’ army list in line with the new 5th
edition Space Marine codex. It is evident that the designers at Games Workshop have taken Codex: Space Marines in a completely different direction from 2007’s Codex: Dark Angels, and, while this was perhaps necessary, it unfortunately leaves Dark Angels players with an obsolete and comparatively underpowered army list.
Long-time players of the Dark Angels will remember the oft-derided 3rd edition Codex: Dark Angels. While it was incomplete, poorly thought out, and required a second edition to “fix,” it did offer a few advantages, most importantly that it kept the Dark Angels army in line with the Space Marine list. Since an update along the lines of Codex: Space Marines is what the Dark Angels need most right now, this document will follow the spirit of that 3rd edition list.
As such, you will require a copy of both Codex: Space Marines and Codex: Dark Angels to use this list. For the most part, this army list takes the units from Codex: Space Marines that the Dark Angels would use, according to the background established by Games Workshop, and modifies them only slightly to add the Dark Angel flavor. In other instances, some units in Codex: Dark Angels are dissimilar enough from their counterparts in Codex: Space Marines that the versions in the Dark Angels’ army list are used instead. These have often been modified, however, to bring them up in power level or design philosophy with the Space Marines. And finally, in three cases, I have added units myself to the codex that are inexplicably absent from Codex: Dark Angels. These units are the Mortis Dreadnought (which replaces the Space Marines’ Ironclad Dreadnought), Interrogator-Chaplain Asmodai, and Sergeant Naaman.
To accord with Games Workshop’s strict copyright regulations, I am unfortunately required to limit access to unit stat lines and point costs. In any case where a unit’s stats or points come from either Codex: Space Marines or Codex: Dark Angels, they have been left off and a note telling the reader to “See the [X] entry in Codex: [Space Marines or Dark Angels]” has been put in its place. In places where I have modified the point costs or the unit’s stat line, however, the points and stats have been left in place.
Now, a short word about the organization of this codex. The next page begins the “Wargear and Rules” section. In this section, any rule that I have created or modified is included. You will find, however, that many rules in the codex are not included in this section. That is because they are not changed from their versions in either Codex: Space Marines or Dark Angels. In those cases, you will need to reference the appropriate codex. Keep in mind that, for any rule that is defined differently in the two codices, the Space Marine version has precedence.
I hope you find this effort helpful and fun. If you have any questions or suggestions at all, I can be found spending entirely too much time at either http://forums.relicnews.com or the Dark Angels forum at www.bolterandchainsword.com, and will be happy to speak with you. Unforgiven and unforgiving,
FerociousBeast September 25, 2008
WARGEAR AND RULES PSYCHIC POWERS Force Barrier: See the Librarian powers in Codex: Dark Angels. Hellfire: See the Librarian powers in Codex: Dark Angels. Mindworm: See the Mindworm rules in Codex: Dark Angels, except that the ability is Assault 1 rather than Heavy 1. Smite: See the Librarian powers in Codex: Space Marines. Weaken Resolve: In your shooting phase, choose an enemy target within 24” of the Librarian, then take a psychic test. If the Librarian passes his psychic test, the targeted enemy unit’s Leadership is reduced by two for any morale or pinning tests it must take until the end of its next turn. This power counts as a shooting attack. SPECIAL RULES Brilliant Tactician: If Azrael is in the army, your opponent may not “Seize the Initiative” from you. In addition, you may “Seize the Initiative” on a 5+ rather than on a 6 as usual. Chief Librarian: Ezekiel knows all the psychic abilities available to the Dark Angels, and may cast two per turn. Close Combat Master: Naaman is an expert in many forms of hand to hand fighting. Scouts under Naaman's training receive more intensive close combat training than they would find elsewhere, thus upgrading their WS from 3 to 4. This applies only to the unit Naaman is bought for. In addition, Naaman's lightning reflexes give him a 5+ invulnerable save, included in his profile. Deathwing Command: If the Interrogator-Chaplain takes terminator armour, then one Deathwing Terminator Squad may be taken as a Command Squad. It becomes an HQ selection, but does not count against your HQ allowance. One model in the squad may be upgraded to an Apothecary (see point cost in Belial’s entry in Codex: Dark Angels), and one may take a Sacred Standard for 25 points (but not the Deathwing Company Banner). Intractable: Units with the Intractable rule are Stubborn. In addition, if they are joined by an Independent Character with the Fearless special rule, they become Fearless as well. Ravenwing Combat Squads: If any Land Speeders are taken in a Ravenwing Attack Squadron, they automatically form a single unit by themselves, apart from the rest of the bikers. They deploy whenever the rest of the squadron deploys and always enter from the same board edge as the rest of the squadron. However, they are never counted as scoring units and they do not have the “Scouts” special rule (though they will outflank if the rest of the squadron does).
WARGEAR AND RULES If there are at least 6 bikers in the squadron, the bikers and attack bikes in the squadron may decide to split into combat squads as well. The bikers split evenly into two units, and the attack bikes form their own unit. For example, if a unit consists of 8 bikes and 1 attack bike, the 8 bikes could split into 2 units of 4 bikes, and the attack bike would then form its own 1 model unit. Finally, if the bikers in the squadron do not split into combat squads, the attack bikes do not have to; however, attack bikes in a squadron may always elect to form their own unit. So, for example, you could have a unit of 6 bikers and 2 attack bikes, or that unit could split into two units, one with 6 bikes and the other with 2 attack bikes. Ravenwing Command: If the Interrogator-Chaplain takes a bike, then one Ravenwing Attack Squadron may be taken as a Command Squad. It becomes an HQ selection, but does not count against your HQ allowance. One model in the squadron may be upgraded to an Apothecary (see point cost in Sammael’s entry in Codex: Dark Angels), and one may take a Sacred Standard for 25 points (but not the Ravenwing Company Banner). Terrifying: If Asmodai survives to the end of a close combat phase, add one to his combat resolution score for all combats he is involved in. Please Note: In all cases where there is a conflict in the rules between an identically named special rule in Codex: Space Marines and Codex: Dark Angels, the newer rules in Codex: Space Marines take precedence. For example, if you have a Land Raider in your army, refer to Codex: Space Marines for the Power of the Machine Spirit rules rather than Codex: Dark Angels. WARGEAR Blades of Reason: Poison weapon that always wounds on a 4+. In addition, any model that loses one or more wounds from the Blades of Reason, but is not removed from the game, fights at an Initiative of 1 until the end of its next turn. Cannot be used in the same turn as the crozius arcanum or Heavenfall Blade. Heavenfall Blade: A Heavenfall Blade is a power weapon with a strength of 5. It may be combined with a pistol or close combat weapon for an extra attack like other power weapons. Master of the Ravenwing’s Jetbike: Sammael rides the last known example of Imperial jetbike technology. The jetbike is armed with a plasma cannon and the Raven’s Fury, and can fire either one or the other each shooting turn, but not both, per the shooting rules in the rulebook. Raven’s Fury is master-crafted and has the following profile:
Weapon Range Str. AP Type Raven’s
Fury 24” 4 5 Assault 4
WARGEAR AND RULES The Raven Sword: The Raven Sword is a master-crafted Heavenfall Blade. Sword of Silence: The Sword of Silence is a master-crafted Heavenfall Blade. Please Note: In all cases where there is a conflict in the rules and/or point cost between an identically named item of wargear in Codex: Space Marines and Codex: Dark Angels, the newer rules and point costs in Codex: Space Marines take precedence. For example, the members of a Company Veterans squad can take storm shields, but, despite what Codex: Dark Angels says, the storm shields cost 15 points to purchase and grant a 3+ invulnerable save to all kinds of attacks.
HQ AZRAEL, SUPREME GRAND MASTER – 240 POINTS
WS BS S T W I A Ld Sv Grand Master Azrael 6 5 4 4 4 5 4 10 2+ Unit Type: Infantry Unit Composition: • 1 (Unique) Special Rules: • Fearless • Independent Character • Rites of Battle • Orbital Bombardment • Brilliant Tactician
Wargear: • Protector • Frag and krak
grenades • Bolt pistol • Lion Helm • Sword of Secrets • Lion’s Wrath
Options: • If Azrael is in the army, the Standard
Bearer in one Command Squad may upgrade his Company Standard to the Dark Angels Chapter Banner for +15 pts.
Supreme Grand Master of the Dark Angels: If your army includes Azrael, you may also include one Honour Guard squad as an HQ selection. This unit does not count against your HQ allowance. BELIAL, MASTER OF THE DEATHWING – 160 POINTS
WS BS S T W I A Ld Sv Master of the Deathwing See the Space Marine Captain entry in Codex: Space Marines
Unit Type: Infantry Unit Composition: • 1 (Unique) Special Rules: • Fearless • Independent Character • Rites of Battle
Wargear: • Terminator armour • Iron Halo • Storm bolter • Sword of Silence
Options: • Replace storm bolter and/or Sword of
Silence with: o Lightning claw o Storm shield o Thunder hammer
Master of the Deathwing: If your army includes Belial, Deathwing Terminator Squads may be taken as both Elites and Troops selections. In addition, one Deathwing Terminator Squad may be upgraded to a Deathwing Command Squad, becoming an HQ selection that does not count against your HQ allowance. It may be upgraded with an Apothecary and/or Standard Bearer. See Codex: Dark Angels for details and point costs.
HQ SAMMAEL, MASTER OF THE RAVENWING – XXX POINTS (see Codex: Dark Angels)
WS BS S T W I A Ld Sv Master of the Ravenwing See the Space Marine Captain entry in Codex: Space Marines
Unit Type: Jetbike Unit Composition: • 1 (Unique) Special Rules: • Fearless • Rites of Battle • Eternal Warrior
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Iron Halo • The Raven Sword • Master of the
Ravenwing’s Jetbike
Options: • Replace all wargear—including the
Master of the Ravenwing’s Jetbike—with the Master of the Ravenwing’s Land Speeder (see entry below) for no extra cost, in which case his Unit Type becomes Vehicle.
Unit Type BS Front Side Back Master of the Ravenwing’s Land Speeder
Fast, Skimmer
See Sammael’s entry in Codex: Dark Angels
Wargear: • Twin-linked heavy bolter • Twin-linked assault cannon
Special Rules: • Shield of Night • Deep strike
Master of the Ravenwing: If your army includes Sammael, Ravenwing Attack Squadrons may be taken as both Fast Attack and Troops selections. In addition, one Ravenwing Attack Squadron may be upgraded to a Ravenwing Command Squad, becoming an HQ selection that does not count against your HQ allowance. It may be upgraded with an Apothecary and/or Standard Bearer. See Codex: Dark Angels for details and point costs. INTERROGATOR-CHAPLAIN ASMODAI – 160 POINTS
WS BS S T W I A Ld Sv Asmodai 5 4 4 4 3 4 2 10 3+ Unit Type: Infantry Unit Composition: • 1 (Unique) Special Rules: • Independent Character • Liturgies of Battle • Honour of the Chapter
• Terrifying Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Crozius arcanum • Heavenfall Blade
• Rosarius • Blades of Reason Options: • One Command Squad may upgrade its
standard to a Sacred Standard for 15 points. See Codex: Dark Angels for further details.
HQ EZEKIEL, GRAND MASTER OF LIBRARIANS – 180 POINTS
WS BS S T W I A Ld Sv Chief Librarian See the Space Marine Librarian entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 (Unique) Special Rules: • Fearless • Independent Character • Psyker • Chief Librarian
Wargear: • Secret’s Shield • Frag and krak
grenades • Deliverer • Traitor’s Bane • Book of Salvation • Psychic hood
Psychic Powers: • Force Barrier • Hellfire • Mindworm • Smite • Weaken Resolve
COMPANY MASTER – 110 POINTS
WS BS S T W I A Ld Sv Company Master See the Space Marine Captain entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Company Master Special Rules: • Fearless • Independent Character • Rites of Battle
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Chainsword • Iron Halo
Options: • See the Space Marine Captain entry in
Codex: Space Marines, except: o May not take a relic blade o May not take terminator armour o May not take a bike
• Replace bolt pistol and/or chainsword with a Heavenfall Blade – 30 pts
CHAPLAIN – XXX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Chaplain See the Space Marine Chaplain entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Chaplain Special Rules: • Independent Character • Liturgies of Battle • Honour of the Chapter
Wargear: • Power armour • Rosarius • Frag and krak
grenades • Boltgun or bolt
pistol • Crozius arcanum
Options: • See the Space Marine Chaplain entry
in Codex: Space Marines.
HQ INTERROGATOR-CHAPLAIN – XXX POINTS (See Codex: Dark Angels)
WS BS S T W I A Ld Sv Interrogator-Chaplain 5 4 4 4 3 4 2 10 3+ Unit Type: Infantry Unit Composition: • 1 Interrogator-
Chaplain Special Rules: • Independent Character • Liturgies of Battle • Honour of the Chapter • Deathwing Command • Ravenwing Command
Wargear: • Power armour • Rosarius • Frag and krak
grenades • Boltgun or bolt
pistol • Crozius arcanum
Options: • See the Space Marine Chaplain entry
in Codex: Space Marines • One Command Squad may upgrade its
standard to a Sacred Standard for 15 points. See Codex: Dark Angels for further details.
COMMAND SQUAD – XXX POINTS (See Codex: Space Marines) You may take one Command Squad as an HQ selection for every Company Master or Interrogator-Chaplain in your army (including Asmodai). This unit does not count against your HQ allowance.
WS BS S T W I A Ld Sv Company Champion
See the Command Squad entry in Codex: Space Marines Apothecary Veteran Unit Type: Infantry Unit Composition: • 1 Apothecary • 4 Veterans Special Rules: • And They Shall Know
No Fear • Intractable
Wargear: • Power armour • Frag grenades • Krak grenades • Bolt pistol or
boltgun • Chainsword • The Apothecary has
a narthecium.
Dedicated Transports: • See the Command Squad entry in
Codex: Space Marines. Unit Options: • See Command Squad entry in Codex:
Space Marines, except: o May not take bikes. o May upgrade one veteran to
Company Champion only if squad was bought for a Company Master.
Model Options: • See the Command Squad entry in
Codex: Space Marines.
HQ LIBRARIAN – XXX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Librarian See the Space Marine Librarian entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Librarian Special Rules: • Fearless • Independent Character • Psyker
Wargear: • Power armour • Frag and krak
grenades • Boltgun or bolt
pistol • Force weapon • Psychic hood
Options: • See the Space Marine Librarian entry
in Codex: Space Marines. Psychic Powers: A Librarian has any two of the following powers: • Force Barrier • Hellfire • Mindworm • Smite • Weaken Resolve
MASTER OF THE FORGE – XXX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Master of the Forge See the Master of the Forge entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Master of the Forge Special Rules: • Fearless • Independent Character • Blessing of the
Omnissiah • Bolster Defences
Wargear: • Artificer armour • Servo-harness • Frag and krak
grenades • Boltgun or bolt
pistol
Options: • See the Master of the Forge entry in
Codex: Space Marines.
Lord of the Armoury: See the Master of the Forge entry in Codex: Space Marines.
ELITES DEATHWING TERMINATOR SQUAD – XXX POINTS (See Codex: Dark Angels)
WS BS S T W I A Ld Sv Deathwing Sergeant See the Deathwing Terminator Squad entry in Codex: Dark
Angels or the Terminator Squad entry in Codex: Space Marines Deathwing Terminator Unit Type: Infantry Unit Composition: • 1 Deathwing Sergeant • 4 Deathwing
Terminators Special Rules: • Fearless • Deathwing Assault
Wargear: • Terminator armour • Storm bolter • Power fist
(Terminators) • Power sword
(Sergeant)
Dedicated Transport: • See the Terminator Squad entry in
Codex: Space Marines. Options: • See the Deathwing Terminator Squad
entry in Codex: Dark Angels. • Note: May not include any more than
5 models in the squad.
VENERABLE DREADNOUGHT – XXX POINTS (See Codex: Space Marines)
WS BS S Front Side Rear I A Venerable Dreadnought
See the Venerable Dreadnought entry in Codex: Space Marines
Unit Type: • Vehicle (Walker) Unit Composition: • 1 Venerable
Dreadnought Special Rules: • Venerable
Wargear: • Multi-melta • Dreadnought close
combat weapon w/ storm bolter
• Smoke launchers • Searchlight
Options: • See the Venerable Dreadnought entry
in Codex: Space Marines. Dedicated Transport: • See the Venerable Dreadnought entry
in Codex: Space Marines.
DREADNOUGHT – XXX POINTS (See Codex: Space Marines)
WS BS S Front Side Rear I A Dreadnought See the Dreadnought entry in Codex: Space Marines Unit Type: • Vehicle (Walker) Unit Composition: • 1 Dreadnought
Wargear: • Multi-melta • Dreadnought close
combat weapon w/ storm bolter
• Smoke launchers • Searchlight
Options: • See the Dreadnought entry in Codex:
Space Marines. Dedicated Transport: • See the Dreadnought entry in Codex:
Space Marines.
ELITES MORTIS DREADNOUGHT – 115 POINTS
WS BS S Front Side Rear I A Mortis Dreadnought See the Dreadnought entry in Codex: Space Marines Unit Type: • Vehicle (Walker) Unit Composition: • 1 Mortis Dreadnought
Wargear: • 2 twin-linked
heavy bolters • Smoke launchers • Searchlight
Options: • Replace twin-linked heavy bolters
with: o 2 twin-linked autocannons or 2
missile launchers – 10 pts o 2 twin-linked lascannons – 40 pts
• Take extra armour – 15 pts Dedicated Transport: • See the Dreadnought entry in Codex:
Space Marines. TECHMARINE – XX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Techmarine See the Techmarine entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Techmarine
Special Rules: • And They Shall
Know No Fear • Intractable • Independent
Character • Blessing of the
Omnissiah • Bolster Defences
Wargear: • Artificer armour • Frag and krak grenades • Boltgun or bolt pistol • Servo-arm Options: • See the Techmarine entry in Codex:
Space Marines. SERVITORS – XX POINTS (See Codex: Space Marines) You may include one unit of Servitors for every Techmarine or Master of the Forge in the army.
WS BS S T W I A Ld Sv Servitor See the Servitors entry in Codex: Space Marines Unit Type: Infantry Unit Composition: • 1 Servitor
Special Rules: • Mindlock Wargear: • Carapace armour • Servo-arm
Options: • See the Servitors entry in Codex:
Space Marines.
ELITES COMPANY VETERANS –XXX POINTS (See Codex: Dark Angels)
WS BS S T W I A Ld Sv Veteran Marine See the Company Veterans entry in Codex: Dark Angels Unit Type: Infantry Unit Composition: • 5 Veteran Marines Special Rules: • And They Shall Know
No Fear • Intractable • Combat Squads
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Bolter or
chainsword
Options: • See the Company Veterans Squad
entry in Codex: Dark Angels, except: o Storm shields cost 15 points
Dedicated Transport: • See the Tactical Squad entry in Codex:
Space Marines.
TROOPS DARK ANGEL TACTICAL SQUAD – XX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Space Marine Sergeant See the Tactical Squad entry in Codex: Space Marines Space Marine Unit Type: Infantry Unit Composition: • 1 Space Marine
Sergeant • 4 Space Marines Special Rules: • And They Shall Know
No Fear • Intractable • Combat Squads
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Boltgun
Options: • See the Tactical Squad entry in Codex:
Space Marines. Dedicated Transport: • See the Tactical Squad entry in Codex:
Space Marines.
DARK ANGEL SCOUT SQUAD – XX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Scout Sergeant See the Scout Squad entry in Codex: Space Marines Scout Unit Type: Infantry Unit Composition: • 1 Scout Sergeant • 4 Scouts
Special Rules: • And They Shall
Know No Fear • Intractable • Combat Squads • Infiltrate • Move Through
Cover • Scouts
Wargear: • Scout armour • Frag and krak grenades • Bolt pistol • Boltgun Options: • See the Scout Squad entry in Codex:
Space Marines. SERGEANT NAAMAN – 50 POINTS One Scout Squad in the army may replace its Scout Sergeant with Sergeant Naaman.
WS BS S T W I A Ld Sv Sergeant Naaman 6 4 4 4 2 5 2 9 4+ Unit Type: Infantry Special Rules: • And They Shall Know
No Fear • Intractable
• Combat Squads • Close Combat
Master Wargear: • Scout armour
• Frag grenades • Melta bombs • Bolt pistol • Chainsword • Camo cloak • Locator beacon
DEDICATED TRANSPORTS RHINO – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Rhino See the Rhino entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Rhino
Special Rules: • Repair Wargear: • Storm bolter • Smoke launchers • Searchlight
Options: • See the Rhino entry in Codex: Space
Marines. Transport Capacity: • 10 models, no Terminators.
RAZORBACK – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Razorback See the Razorback entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Razorback
Wargear: • Twin-linked
heavy bolter • Smoke launchers • Searchlight
Options: • See the Razorback entry in Codex:
Space Marines. Transport Capacity: • 6 models, no Terminators.
DROP POD – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Drop Pod See the Drop Pod entry in Codex: Space Marines
Unit Type: • Vehicle (Open-topped) Unit Composition: • 1 Drop Pod
Wargear: • Storm bolter Special Rules: • Inertial Guidance
System • Immobile • Drop Pod Assault
Options: • See the Drop Pod entry in Codex:
Space Marines. Transport Capacity: • 12 models, one dreadnought, or one
Thunderfire Cannon (with Techmarine gunner)
FAST ATTACK DARK ANGEL ASSAULT SQUAD – XXX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Space Marine Sergeant See the Assault Squad entry in Codex: Space Marines Space Marine Unit Type: Jump Infantry Unit Composition: • 1 Space Marine
Sergeant • 4 Space Marines Special Rules: • And They Shall Know
No Fear • Intractable • Combat Squads
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Chainsword • Jump pack
Options: • See the Assault Squad entry in Codex:
Space Marines. Dedicated Transport: • See the Assault Squad entry in Codex:
Space Marines.
RAVENWING ATTACK SQUADRON – 110 POINTS
WS BS S T W I A Ld Sv Ravenwing Sergeant See the Ravenwing Attack Squadron entry in Codex: Dark
Angels or the Space Marine Bike Squad entry in Codex: Space Marines
Ravenwing Biker Ravenwing Attack Bike Unit Type: Bike Unit Composition: • 1 Ravenwing Sergeant • 2 Ravenwing Bikers Special Rules: • Fearless (Bikes and
Attack Bikes) • Scouts (Bikes and
Attack Bikes) • Ravenwing Combat
Squads
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Space Marine bike
w/ twin-linked bolters
• Teleport homer • Ravenwing Attack
Bikes also have a heavy bolter
Options: • May include 3 more Ravenwing
Bikers – 90 points • If unit includes 3 models, may take 1
selection from the following list; if unit includes 6 models, may take 2 selections: o 2 Ravenwing Bikers – 60 points o 1 Ravenwing Attack Bike – 40
points o 1 Land Speeder w/ assault cannon
and heavy bolter – 90 points • Any Ravenwing Attack Bike may
upgrade its heavy bolter to a multi-melta – 10 points
• See the Bike Squadron entry in Codex: Space Marines for further upgrade options, except you may not take any additional models apart from those chosen above.
FAST ATTACK RAVENWING SUPPORT SQUADRON – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Land Speeder See the Land Speeder
Squadron entry in Codex: Space Marines
Unit Type: • Vehicle (Fast,
Skimmer) Unit Composition: • 1–5 Land Speeders
Wargear: • Heavy bolter Special Rules: • Deep Strike
Options: • See the Land Speeder Squadron entry
in Codex: Space Marines.
LAND SPEEDER STORM – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Land Speeder Storm See the Land Speeder Storm entry in Codex:
Space Marines Unit Type: • Vehicle (Fast,
Skimmer, Open-topped)
Unit Composition: • 1 Land Speeder Storm
Special Rules: • Deep strike • Scouts Wargear: • Heavy bolter • Jamming beacon • Cerberus launcher
Options: • See the Land Speeder Storm entry in
Codex: Space Marines. Transport Capacity: • Five models (Scouts only)
HEAVY SUPPORT DARK ANGEL DEVASTATOR SQUAD – XX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Space Marine Sergeant See the Devastator Squad entry in Codex: Space Marines Space Marine Unit Type: Infantry Unit Composition: • 1 Space Marine
Sergeant • 4 Space Marines Special Rules: • And They Shall Know
No Fear • Intractable • Combat Squads
Wargear: • Power armour • Frag and krak
grenades • Bolt pistol • Boltgun • Signum (Sergeant
only)
Options: • See the Devastator Squad entry in
Codex: Space Marines. Dedicated Transport: • See the Devastator Squad entry in
Codex: Space Marines.
THUNDERFIRE CANNON – XXX POINTS (See Codex: Space Marines)
WS BS S T W I A Ld Sv Techmarine See the Thunderfire Cannon entry in Codex: Space Marines Unit Type: • Artillery Unit Composition: • 1 Techmarine Gunner • 1 Thunderfire Cannon
Special Rules: • And They Shall
Know No Fear • Intractable • Blessing of the
Omnissiah • Bolster Defences
Wargear: • Artificer armour • Frag and krak grenades • Bolt pistol • Servo-harness Dedicated Transport: • See the Thunderfire Cannon entry in
Codex: Space Marines.
HEAVY SUPPORT LAND RAIDER – XXX POINTS (See Codex: Space Marines)
BS Front Side Rear
Land Raider See the Land Raider entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Land Raider Transport Capacity: • Twelve models
Wargear: • Twin-linked
heavy bolter • Two twin-linked
lascannons • Smoke launchers • Searchlight
Special Rules: • Power of the Machine Spirit • Assault vehicle Options: • See the Land Raider entry in Codex:
Space Marines.
LAND RAIDER CRUSADER – XXX POINTS (See Codex: Space Marines)
BS Front Side Rear
Land Raider Crusader See the Land Raider
Crusader entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Land Raider Transport Capacity: • Sixteen models
Wargear: • Twin-linked
assault cannon • Two Hurricane
Bolters • Frag Assault
Launcher • Smoke launchers • Searchlight
Special Rules: • Power of the Machine Spirit • Assault vehicle Options: • See the Land Raider entry in Codex:
Space Marines.
PREDATOR – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Predator See the Predator entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Predator
Wargear: • Autocannon • Smoke launchers • Searchlight
Options: • See the Predator entry in Codex: Space
Marines.
HEAVY SUPPORT WHIRLWIND – XX POINTS (See Codex: Space Marines)
BS Front Side Rear
Whirlwind See the Whirlwind entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Whirlwind
Wargear: • Whirlwind
multiple missile launcher
• Smoke launchers • Searchlight
Options: • See the Whirlwind entry in Codex:
Space Marines.
VINDICATOR – XXX POINTS (See Codex: Space Marines)
BS Front Side Rear
Vindicator See the Vindicator entry in Codex: Space Marines
Unit Type: • Vehicle (Tank) Unit Composition: • 1 Vindicator
Wargear: • Demolisher
cannon • Storm bolter • Smoke launchers • Searchlight
Options: • See the Vindicator entry in Codex:
Space Marines.