february 2013 the fives criteriapediatrics.med.miami.edu/documents/drparker... · 2013-04-11 ·...

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FEBRUARY 2013 UPDATE Some time back, when I started my blog, I wanted not only to share resources but also help professionals decide for themselves what resources were adaptable for use in interventions. I came up with the FIVES criteria as a model for these kinds of decisions, and since then have presented it at various conferences in addition to writing about it for ADVANCE’s Speech in the Schools Blog . When it was conceived (made up!), however, it was meant to relate to my posts on interactive websites and web-based creation tools (Web 2.0), at that time, the only real game in town for tech integration. Our world has changed dramatically with the advent of the iPad and mobile apps, and the FIVES criteria has needed to do so as well, chiefly with regards to the F, which has changed from “Free,” to “Free or Nearly Free,” and now indicates that our choices should be “Fairly Priced.” (See next page...) What are the FIVES Criteria? PLAY WITH TRAIN SCHEMA USING FIVES-FRIENDLY APP TOCA TRAIN PHOTO TABLE LITE ALLOWS YOU TO INTERACT WITH PHOTOS ON ANY TOPIC FIVES-FRIENDLY WEB TOOL DOMO ANIMATE - A SIMPLE WAY TO CREATE LANGUAGE-BASED ANIMATIONS THE FIVES CRITERIA FOR EVALUATION AND SELECTION OF TECHNOLOGY RESOURCES IN SPEECH-LANGUAGE (AND OTHER) INTERVENTIONS BY SEAN J. SWEENEY, M.S. M.ED., CCC-SLP All Rights Reserved. Sean J. Sweeney, CCC-SLP www.speechtechie.com

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Page 1: FEBRUARY 2013 THE FIVES CRITERIApediatrics.med.miami.edu/documents/DrParker... · 2013-04-11 · FEBRUARY 2013! UPDATE! Some time back, when I started my blog, I wanted not only to

FEBRUARY 2013 U P D A T E

Some time back, when I started my blog, I wanted not only to share resources but also help professionals

decide for themselves what resources were adaptable for use in interventions. I came up with the FIVES criteria as a model for these kinds of decisions, and

since then have presented it at various

conferences in addition to writing about it for ADVANCE’s Speech in the Schools Blog. When it was conceived

(made up!), however, it was meant to relate to my posts on interactive websites and web-based creation tools (Web 2.0), at that time, the only real

game in town for tech integration. Our

world has changed dramatically with the advent of the iPad and mobile apps, and the FIVES criteria has needed to do

so as well, chiefly with regards to the F, which has changed from “Free,” to “Free or Nearly Free,” and now indicates that our choices should be

“Fairly Priced.” (See next page...)

What are the FIVES Criteria?

PLAY WITH TRAIN SCHEMA USING FIVES-FRIENDLY APP TOCA TRAIN

PHOTO TABLE LITE ALLOWS YOU TO INTERACT WITH PHOTOS ON ANY

TOPIC

FIVES-FRIENDLY WEB TOOL DOMO ANIMATE- A SIMPLE WAY TO CREATE

LANGUAGE-BASED ANIMATIONS

THE F IVES CRITERIAFOR EVALUATION AND SELECTION OF TECHNOLOGY RESOURCES IN

SPEECH-LANGUAGE (AND OTHER) INTERVENTIONS

BY SEAN J. SWEENEY, M.S. M.ED., CCC-SLP

All Rights Reserved. Sean J. Sweeney, CCC-SLP www.speechtechie.com

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Why “Fairly Priced?”I have been really happy to be asked if SLPs and other educators could use the FIVES model in their own presentations

and training with their staff. Though FIVES is really geared toward understanding how to apply those “re-purposed” apps that were not specifically designed for speech

and language intervention, it can also be considered when making choices about purchasing dedicated SLP apps. In the case

of SLP apps, which can cost between $1.99-49.99 or more, it is even more important to be thoughtful about the issue

of pricing.

The initial trend of free apps

has created an expectation

about pricing that isn’t

always reasonable.

The Historical PerspectiveThe web has always been a free treasure

for our world; in some cases Internet access has been deemed a human right. When presenting Internet-based

resources to educators and SLPs, naturally we expect those to be free. However, there are a number of subscription or membership-based services on the web

that SLPs should consider, including Brainpop (though your school might have a subscription, making it free to you) and

xtranormal. When mobile apps came along, many of them were initially free too. Apps produced by large companies

naturally feed into other aspects of their services, so “free” is a reasonable price point. Unfortunately, this trend has created an expectation about pricing of

apps that isn’t always reasonable, especially with regard to dedicated speech-language apps. This is a topic that is frequently

discussed in speech-language circles; see this terrific post by The Speech Dudes.

CUSTOM BOARDSAt $39.99, this app is a perfect example of a (still small) investment that is fairly priced. Custom Boards provides you with a quick and simple way to make a visual for any context, utilizing its library of 13,000+ symbols or by easily adding images from the web. This app can serve the same functions as software costing over $300.*

KEYNOTEKeynote is Apple’s version of PowerPoint. Presentation tools such as these can serve as both productivity and therapy tools. Keynote can be used to create and display visuals during therapy, and as a creative tool, it can assist with helping students convey information and create books. With its powerful features and syncing capability (automatic sync to iCloud for use on Mac, easy export to PPT), Keynote is more than reasonably priced at $9.99.

SKITCHSkitch allows you to annotate any image or map, providing endless contexts for language therapy. All this for the price of $0! For this useful app, we should be willing to pay a few dollars. However, we shouldn’t expect to pay a premium as we are providing the therapy activity through our creative use of the app. Partly because it is distributed by a large company and linked to another service (Evernote), Skitch has a lower price. Bonus for us!

*Author has developed apps for Smarty Ears, publisher of Custom Boards, but does not receive any share in the profits of this app.

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When considering whether pricing for any app is “Fair,” we can take a number of factors into account:

1. Design and Usability-What an app looks like strongly influences its function and how likely we are to use

it. The app’s overall “look and feel” and theme also impact how our clients will respond to it and its “engagement factor.” iTunes gives us a basic

overview of how an app will work, but I strongly recommend going beyond the iTunes app description page in

your consideration. Many SLPs review apps via blogging and other platforms, and these posts are easily accessed

with a Google search on “[name of app] app review.” Additionally, many video demonstrations, tutorials and

reviews are freely available on YouTube. Check there so you can get a visual overview of how the app works, in order to decide if it meets

your needs.

2. Content- The question of

content is really a consideration of how much mileage you will get out of the app, as well as the effort you will

need to invest to integrate it in your work. iTunes descriptions should indicate specifics about app content

(number of questions, language structures targeted, etc.) and if the app allows you to add your own content, this is certainly a plus.

Allowing users to add their own content to apps in the form of photos and text makes an app more costly to

produce, but pays off in happy users

who have limitless contexts for employing the app! Your content consideration should also include

whether the app is a dedicated and ready-to-go resource, or one which you will need to employ creatively. For example, an app such as Puppet

Pals (Free, with $2.99 Director’s Pass allowing you to add pictures from the camera roll for use as settings,

characters and props) requires some imagination on the clinician’s part. The app will not even remotely structure a

session, as some dedicated SLP apps do. Rather it is up to the clinician to guide the context, the process of creating an animation, and the

product, as well as the speech and language that can be elicited from the student as the app is used. Creation

tools such as Puppet Pals tend to be priced fairly in the neighborhood of $1.99-4.99, as you pay with your

creative efforts for their integration.

Let’s break down “Fair...”

SOME APPS, SUCH AS TACTUS’ LANGUAGE THERAPPY LITE, ERIC

SAILERS’ STORYPALS AND HAMAGUCHI APPS’

BETWEEN THE LINES LITE, ARE AVAILABLE FREE OR AT LOWER COST IN VERSIONS WITH LIMITED CONTENT AND FEATURES FOR YOU

TO TRIAL.

Go beyond the iTunes description to decide if an app is worth purchasing for your population.

All4mychild’s Bag Game is a great example of expandable

content. Not only does it provide a good amount of content for a

very cheap $1.99, but it also allows you to add pictures from the

camera roll to use in the game. This opens up a door to unlimited

vocabulary and content.

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What is “Fair?” (cont...)3. Analog vs. Digital- A third price-related factor to consider when looking at apps is the “analog vs. digital” issue. I have seen colleagues spend tons of money buying books,

flashcards, games, or other therapy tools from catalogs and exhibit halls, then balk at an app priced at even half that of a similar “real object.” We should consider whether we would

spend the cost of an app on a similar analog book, game or toy, and that gets us in the ballpark of an informed decision. Analog tools are needed in our profession, and have some advantages digital tools lack, e.g. the ability to lend or share it with a

colleague. Some clinicians would never think an app could replace one of their tangible tools, and that’s a valid preference.

However, digital tools bring a bit more to the table in terms of

the potential for engagement.

We do worry about the permanence of apps in that they are software, and our previous experience with software is that it becomes outdated. This problem may be somewhere in the

cards as we move forward, but the current state of apps for the foreseeable future is that they are updatable software. Not only are updates pushed out to bring the app in line with operating

system and device upgrades, but app updates also provide us with new features. Our real objects never do that!

FILTER WITH FIVES

• APP ADVICE’S APP LISTS

• MOMS WITH APPS’ APP FRIDAY

SPECIALS

• APPS GONE FREE

• IEAR

• YAPP GURU

• SEARCH FOR WEBSITES

TAGGED “INTERACTIVE” (WITH

AN ADDITIONAL TOPIC TAG)

ON DIIGO OR DELICIOUS

• KINDERTOWN

• COOL TOOLS FOR SCHOOL

WIKI FOR WEB-BASED

CREATION TOOLS

FIVES is designed as a tool you can use to filter through all that is “out there” in the world of technology. Many resources list great educational (or re-purposable) apps and websites. Keep your eye on these and decide which are Fairly Priced, Interactive, Visual, Educationally Relevant, or Speechie (or all 5)!

THE S IS FLEXIBLE (NOT SILENT)Please feel free to spread the word about the FIVES criteria with attribution to me and my blog, as others have done. I have been happy to see educators outside the field of Speech-Language Pathology modify the

framework with respect to the s. I have seen it changed to “Special Education,” but in my own work have also presented it as “Specific” (i.e. specific to the goals and objectives you need to address in your

interventions). I have also changed it to “Social” for the themes of the Social Thinking® Providers’ Conferences.

Visit Sean’s growing FIVES-Friendly Resources on Pinterest.

Would you buy an analog (real, non-digital) tool that serves a function similar to an app? What would you pay for it?

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I , V, E , AND S !

BBC SCHOOLS’ EARTH, SUN AND MOON WEBSITE

SEQUENCE DIRECTIONS WITH MOVE THE TURTLE

Interactive elements bring a technology resource beyond quiz or drill-style interfaces to tap thinking skills, decision-making, and creativity. Interactivity allows for many stopping points to elicit and scaffold language targets involving vocabulary, sentence structure, and narrative. Creation tools are also interactive, and the process of creating a comic, storybook, or other product is often a language process! Find interactive websites by Googling “[Topic] interactive.”

ROBUST COMIC-CREATING

WEBSITE PIXTON

Technology allows us to make abstract concepts and vocabulary Visual for our students who struggle with language in the classroom. Google Images and other topic-specific resources put visual supports at our fingertips, where previously we might have had to spend time tracking down paper pictures. Many apps also provide (or let us create) imagery that is specifically related to the curriculum. SEEK AND FIND SERIES

MAKES VERBS VISUAL

FOTOPEDIA APPS PROVIDE GREAT VISUALS

Why not use classroom topics to make interventions Educationally Relevant, and fun too? Apps and interactive websites can make this a snap! Technology can help us provide a context to use for developing key language underpinnings. See the work of Barbara Ehren on educational relevance. GEOGRAPHY DRIVE- TRIVIA

WITH A LANGUAGE TWIST

Apps that are Speechie target or can be used to target clinical objectives. Apps that provide a context to develop auditory comprehension, vocabulary and word retrieval, sentence, narrative and expository formulation, speech production and social interaction are Speechie.

LEAFSNAP-FUN, INTERACTIVE FIELD GUIDE TO TREES

TARGET TEXT STRUCTURE WITH BRAINPOP’S APPS TARGET ASSOCIATION, OTHER

SKILLS WITH KERPOOF WEB

APPS SUCH AS BAMBA BURGER ARE SEQUENCING CONTEXTS

THINGDOM- MIDDLE SCHOOL

KIDS PLAY WITH GENETICS

VIRTUAL-VISUAL FIELD TRIPS VIA GOOGLE EARTH

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F IND MORE ABOUT THE F IVES CRITERIA AND TECH INTEGRATION AT

[email protected]: @speechtechieFacebook: www.facebook.com/SpeechTechiePinterest: http://pinterest.com/speechtechie

WWW.SPEECHTECHIE .COM

About the Author: Sean Sweeney, MS, MEd, CCC-SLP, is a speech-language pathologist and technology consultant working in private practice at The Ely Center in Newton, MA. Sean spent over a decade in the public school setting serving in the roles of SLP and instructional technology specialist. His blog was inspired by the combination of those complementary vocations and a desire to empower those in his field to employ technology in their work. Sean currently consults to and presents for local and national organizations on technology integration in speech and language interventions. He is a frequent presenter at ASHA and has participated as a speaker at the regional Social Thinking® Providers’ Conferences. Sean is a regular columnist for The ASHA Leader. His blog, SpeechTechie, won the 2010 Best New Edublog Award and was a finalist in the Best Ed Tech Blog category in 2011 and 2012. Contact him at [email protected].

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Speaking APPropriately: AAC Apps for iPad

Prepared for the Inclusive Learning Technologies Conference, May 2012

Augmentative and Alternative Communication (AAC)

Approximately 40 year history;

Published systematic reviews of the evidence in our area;

Significant body of evidence on which we base our practice;

We have a good understanding of:

o different approaches which work for different users;

o impact of technology

Important factors include:

o good vocabulary selection

o vocabulary arrangement

o visual characteristics

o modeling

o support and attitudes

These apply to both high and low tech AAC

High technology AAC

Historically had

Research and development before being released

Vocabulary systems which reflected good practice

Accompanied by teaching materials and support

Due to high production costs and low production runs the cost of these devices has

also been high.

High cost led to gatekeeping model in AAC prescription - imposed by funding

bodies and supported by some AAC practitioners

Many parents have told me how frustrating they found this as their children had to

develop to a perceived point before getting equipment.

iPad/iPhone/iPod touch

iPad changed the face of high tech AAC dramatically

AAC now more consumer driven

easily accessed technology that large numbers of people feel comfortable

with

gatekeeping has gone

AAC has also become more mainstream and more desirable for many

With around 200 AAC Apps on the iTunes store there is a lot of choice as well

Anyone can now get a high tech AAC system for under $1000

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AAC Apps

Approximately 200 on the App store

Unfortunately many of them don't reflect good practice and research

Example 1

o We know that category based AAC organisation slows down

communication and impedes the development of language and

communication skills

o We have known this since the 80s

o Despite this, 43 of the AAC Apps on the App store (at the time of

writing) are straight category based apps

Example 2

o We know that voice output encourages speech development

o Some app developers don't include speech in their AAC Apps

claiming that this is because speech output will impede speech

development

Example 3

o We know that providing an AAC system at all times and modelling use

of the system throughout the day in multiple situations leads to

maximum language development and best outcomes

o In the instructions for several AAC Apps users are advised to allow

access to the user only a couple of times a week until they become

more competent

Let's take a look at one...

AAC Apps

The good news is that some apps are well designed and reflect good

practice in AAC

The number of these is slowly building

So.... let's have a look at SOME of the good apps.

We can't cover everything today (and I've tried to skip apps which are being

covered in the other hands on sessions) but you can always check out which ones I

think reflect good practice at:

http://www.spectronicsinoz.com/article/iphoneipad-apps-for-aac

PS the explanation of the rating scale is at the very bottom of the list.

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TapSpeak Sequence Plus

For many AAC users we want them to learn how to be successful communicators as

they develop language. For all AAC users, there are times when they want quick,

errorless communication to get their message across

TapSpeak Sequence is ideal for a range of purposes, and especially for sequenced

social scripts

Jokes

News

Cheering at a sports event

Gossip

Messages

Interviews

etc

Alexicom Elements Story Maker

Story telling is a large part of our daily communication. For young children it is

estimated to be approximately 11% of their day. As we get older it is estimated that

this increases to between 50 – 80%. (See aac.unl.edu for more specific) Story telling is

an important part of how we build social closeness. Roger Schank has done

analyses of the way in which we use stories to identify people we might want to be

friends with and how we swap stories with similar themes to build social closeness.

Alexicom Elements Story Maker is ideal for story telling – and can be accessed by

touch or by switch interfaces. It even has auditory scanning as an option.

Fat Cat Chat Apps

Fat Cat Snappy Chat is one of a series of Fat Cat apps. A couple of them are

“novelty” AAC Apps (Fat Cat Pirate Chat and Fat Cat Outback Chat). The other

apps each address an area that is identified in the literature as a weakness in many

AAC systems or as something that many people who use AAC don’t use.

Fat Cat Snappy Chat specifically addresses Small Talk. Research into

Communicative Competence from a number of different people tells us that Small

Talk is may be an area which isn’t covered in many AAC systems – but by using Small

Talk a person who uses AAC can become a more valued communication partner

and be seen as a more competent communicator (Light and Binger, 1998).

Fat Cat Chat Repair addresses the area of communication breakdowns – and how

to repair them.

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While both of these are not a fabulous stand alone communication system for an

individual, they can provide great inspiration on including such phrases and

language in any more comprehensive system you are setting up.

Sounding Board

Sounding Board is one of a number of apps that lets you create multiple

communication pages and link them together. Sounding Board is one of the few

which also has multiple access options and which can be accessed by someone

using a switch. It comes with a small number of symbols, sample boards and pre-

made communication boards can be purchased. The flexibility of making your own

multi-level communication system means you can be in control of the language

and the way in which the language is arranged.

Switch access to the iPad is mostly through Bluetooth interfaces. Some are only

compatible with apps which are programmed to be switch accessible. See

http://www.janefarrall.com/html/ipad.html for a list of all the switch accessible apps

I know. Interfaces which offer greater switch access to the iPad (ie choosing

between apps) etc have recently been released or will be released shortly e.g.

Tecla, Switch2Scan.

MyVoice Communication Aid

MyVoice Communication Aid is an interesting AAC App. The vocabulary that comes

with the app is not very well designed but the App was the first to make use of some

of the clever features of the iPad.

Initially aimed as an App for adults who had lost speech following a stroke, MyVoice

attracted a lot of attention when it was released. It was the first app to use the

geolocation features in the iPad/iPhone to link vocabulary to a specific location. It

also enabled all programming to be done remotely, from the MyVoice website, and

then sync automatically when it opens.

Speak for Yourself

Speak for Yourself is a core vocabulary based AAC App. Core vocabulary is an

evidence based approach to AAC which has been in use for a large number of

years. Core vocabulary gives the user access to enough language that their

language development isn’t held back by other’s expectations. It also allows the

those in the user’s environment enough language to model communication to them

throughout the day.

From the main page, the user can construct a number of sentences and sentence

starters and over 13,000 words can be accessed with no more than 2 presses.

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Further Information

PrAACtical AAC – a relatively new website which contains a lot of information about

good practice AAC and practical tips and information for setting up AAC systems.

The site is run by two lecturers in AAC and they are also very active on Facebook

and Twitter. They include a link on their website to all Free AAC Apps.

AAC RERC – The RERC on Communication Enhancement – a research group with

membership comprising some of the most prominent AAC researchers. They

published a white paper on AAC on Mobile Technologies and recently also hosted a

webinar on this topic.

Jane Farrall Consulting - relatively new website which contains information about

AAC and Apps – and more to come! Follow me on Facebook or Twitter for

information about my favourite resources and new material on my website.

And for more of my favourite AAC resources and sites go to my Delicious bookmarks

at http://delicious.com/jane_farrall/aac

Facebook and Twitter are also becoming great resources in this area. In addition to

the Facebook links above, there are some groups which have quite a bit of quality

AAC information:

Augmentative Communication Resources and Help

Assistive Technology

On Twitter there are a range of hashtags worth following:

#AACApps

#Augcomm

#TweetAAC

#assistivetech

#Slpeeps

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And finally, to finish there have been two recent blog posts on AAC Apps which

have been excellent.

Let’s Talk About AAC Apps on the Tech In Special Ed blog

Stop with the “Little Words” grab-bag in AAC

I hope you enjoy reading these two as much as I did!

The Prezi which accompanied this presentation can be found here.

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Speaking Appropriately: AAC Apps for iPad

Hands-on Instruction Sheets

TapSpeak Sequence

Add Sequence

1. Make sure your iPad is in landscape orientation. The “+” button only

appears in landscape orientation in the current Sequence version.

2. You can add a new sequence when you’re viewing the sequence list. If

you see a list of phrases, tap the “Sequences” button in the navigation bar to

return to the sequence list. Tap the “+” button and the sequence editor

appears.

3. You only need to add a sequence name in order to save the new

sequence and start adding phrases. You can optionally add some notes.

After you’ve completed editing your sequence, you can protect it from

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unwanted changes by turning off the modifiable switch. Tap the Save button

to add the sequence or tap the Cancel button to cancel adding the

sequence.

4. Tap the sequence you just added to go to the sequence’s phrase list. The

first time you enter the sequence’s phrases, you’ll see an alert box saying you

need to tap the “+” button to add phrases. Tap the Ok button to dismiss the

alert box, and tap the “+” button.

5. The phrase recorder now pops up. You record phrases in a sequence just

as you would with a sequential message switch.

5.1 Tap and hold the record button

5.2 Speak a phrase

5.3 Release the record button.

Repeat steps 5.1 – 5.3 until you’ve finished recording all phrases in a

sequence. To end recording, tap the stop button.

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6. You can now play your sequence by tapping the red button. The

sequence player will cycle through each phrase and restart at the beginning

when the last phrase has played. You can also now edit any phrase title,

recording, and visual target.

Taken from http://conleysolutions.com/wordpress/support/user-

guides/tapspeak-sequence/add-sequence

TapSpeak Sequence Plus includes over 4500 Picture Communication Symbols

(from Boardmaker) for inclusion in your sequence.

Examples of sequence social scripts taken from

www.lburkhart.com/chat_scripts.htm

RECYCLING SCRIPT

Excuse me.

Hi!

I'm Codie

I'm interviewing people about recycling

and their recycling habits.

I'm going to ask you some questions

about recycling.

Do you recycle?

That's good information.

Do you have a way to recycle at home?

How about at work?

Do you have to sort the stuff you recycle?

What kinds of things do you recycle?

Do you have anything else you'd like to

tell me about your recycling

habits?

Thanks for your time.

Have a great day.

Happy Recycling.

SIMON SAYS

Hey.

Guys.

Let's play Simon Says.

Are you ready?

If you're ready, clap your hands 3 times.

Great, I'll be Simon.

Let's start.

Simon says, Touch your nose!

Simon says, Clap your hands!

Touch the ground!

Ha, ha - I didn't say Simon Says . . . who is

out?

Simon says, Stomp the ground!

That was fun.

Who wants to be Simon this time?

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Alexicom Elements Story Maker

1. In this exercise, we are going to create an 8 part story.

2. To edit, you will need to go into the settings and turn on “Enable editing,

copying and deletion” (settings can be found on the bottom tool bar of the

app).

3. Select the edit button on the top left of the screen

4. Select B arrows 1

5. Select edit on the central button (currently says 1) and change the picture by

selecting either “take picture” or “select saved image”

6. Type a label.

7. Add speech. You can do this either by typing words to speak into the box

next to “spoken”

8. Record some speech (if you want to)

9. If you don’t want recorded speech, type the phrase you would like the

button to say into the box next to spoken.

10. Press update – the picture you selected should appear in the button and you

should be able to press the button to hear it speak.

11. Now select the Alexicom pages back button at the top left of the screen and

select B arrows 2.

12. One more, add a picture and some speech.

13. Continue with this process until you have all 8 pages of your story ready to go.

14. On the page menu screen press the done button in the top left.

15. Now, select B arrows 1 from the list of pages to read through your story. If you

want to make an extra comment at any time, you can press the message

window at the top and the onscreen keyboard will appear.

There are different templates – some which automatically move forward when you

select the image and some that require swiping.

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Sounding Board

Creating a New Board - Part 1: Setting up the Board

Select the "Create a New Board" option to begin the process. You may complete

the following tasks in any order, but we recommend beginning by giving the board

a name to differentiate it from other boards you'll create later. Next, choose the

visual layout for the board. You may choose a 1x1, 1x2, 1x3, 2x2, 2x3, or 3x3 grid for a

total of 1, 2, 3, 4, 6, or 9 message locations respectively.

Note: You do not need to fill every location on the grid. For example, if you want an

"8-message" grid, simply select the 3x3 grid and do not add a message to the ninth

location. You can use this technique to create a number of additional

configurations to suit the communication needs of the user.

Creating a New Board - Part 2: Adding Messages

Adding messages to your board is a three-step process (with an optional fourth step

to link the message to another board). When you select the "messages" option, you

will see available locations on the grid. Click on any message location to begin.

1. Give the message a name. That name will appear on the

board under the image, so name it whatever makes sense for

your communication outcome. You may choose not to

name the message if you do not want that name to appear

on the board when it displays for the user.

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2. Select an image for the message. You may choose (and search for) a message

from the included AbleNet symbol library, use a photo from your iPhone or iPod

Touch photo library, or take a new photo using your iPhone camera (the last option

is not available for the iPod Touch). For each selection, you will need to confirm your

choice.

3. Record a message to be played when the message is touched. Simply touch the

"Record Message" button to begin recording, and "Stop" when you are finished.

Remember to speak clearly and close to the microphone to ensure a clear sound.

4. (Optional) To link a message to another board: Select the "Link Message to

Another Board" option. The "Boards List" screen will appear. Select any existing

board. When you finish your board, this message location will play its message and

link to the board you specify. Click "Done" to finish.

Repeat steps 1 through 3 (and optional #4) with each additional message.

Instructions taken from http://www.ablenetinc.com/Assistive-

Technology/Communication/SoundingBoard#6.0

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Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Considerations Content & Components

Logistics Fluency

21st Century

Upgrades

Bloom's Taxonomy

Gardner's Multiple

Intelligences

November's Digital Learning

Farm

Curriculum Connections

Authenticity

Differentiation

Publishing

Personalization

Subsitution vs Transformation

Model

User Friendliness

Advertisement

Limitations

Image & Sound Quality

Ease of Management

Inappropriate Content

Accessible

Research

Import

CreateEdit

Disseminate

Substitute

AugmentModifyRedefine

Amplify

Evidence of Learning

Research

Development

Presentation

Design

Participation

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Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Considerations

Remember: The app requires students to remember facts.

Understand: The app requires students to demonstrate understanding of a concept.

Apply:The app gives students the opportunity to apply what they have learned.

Analyze: The app supports students' efforts to analyze data, content and concepts.

Evaluate: The app facilitates students efforts to evaluate information in a variety of media forms

Create: The app allows students to create a variety of products, demonstrating evidence of their learning.

Gardner's Multiple

Intelligences

21st Century

Upgrades

Official Scribe:App allows students to take notes, collaboratively document content and learning in the classroom. App allows to easily share notes.

Collaboration Coordinator:App allows students to communicate, collaborate, and connect with collaboration partners around the world.

Tutorial Designer:App provides opportunity for students to create tutorials to teach about their areas of expertise and help classmates and peers.

Contributor to Society:App helps students raise awareness, solve problems and disseminate findings to help others and make a difference.

Researcher:App facilitates easy access to information to evaluate, analyze, categorize, curate, organize, store and disseminate their findings.

Curriculum Reviewer:App allows creation and dissemination of materials created to help peers review curriculum content.

communicate

connect

create

critical thinking

Basic Literacy

Media Literacy

Digital Citizenship

The app supports:

collaborate

Bloom's Taxonomy

November's Digital Learning

Farm

Global Literacy

Information Literacy

Network Literacy

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The app offers options to import your own Images or videos to personalize content.App facilitates personalized workflow.App supports streaming content of own choosingApp contributes to organization and curation of User's learning

The app allows users to easily export or Embed their creation in a variety of formats and directly to various platforms (Ex. blog, wiki, Facebook, twitter, Flickr, YouTube, etc.)

Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Content & Components

Curriculum Connections

Publishing

Personalization

based on AND ADAPTED FROM Evaluation Rubric for iPod Apps" created by Harry WALKER

App supports and practices skills and literacies that strongly connected to the curriculum content.

App offers flexibility to alter settings to meet students needs. App does not impose any limits to grow skills and creatE.

Targeted skills are practiced in an authentic format/problem based learning environment.

Authenticity

Differentiation

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Is the app connected to a community of users?

How is this community moderated?Can access to inappropriate content be

filtered or blocked?

Are the images, video or sound in the app of quality?

Does the app have certain limitations due to being a "light"

or Free version?(ex. length of audio recording, amount of projects allowed to create, accessibility to content,

etc.

Do additional "packets" have to be purchased to have accessibility to

full potential of app?

Does the app display inappropriate or distracting advertisement? Does it

emphasis in-app purchases?

Is the app easy to use for students?

Does the user interface support fluency (Work Flow) and is it intuitive?

Is extra classroom time needed to be scheduled to "explain" the app before

students can work independently?

Will students need teacher support during the use of the app?

Does the app allow for transferable skills learned from use of other apps?

Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Logistics

User Friendliness

Advertisement

Limitations

Image & Sound Quality

Does the app support management for classroom use?

Does the app allow creation of combined classroom file?

Does the app facilitate easy access for teacher to assess student progress?

can students easily share final creation?

Do students need individual login names to be able to use the app? Can teacher

create student identities under one account?

Ease of Management

Inappropriate Content Accessible

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The app encourages and promotes remixing and

content creation.

The app allows imported information

or media to be edited.

Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Fluency

Create

Edit

Fluency is a Synonym of "Smoothness.

Fluency is terms of Language proficiency is comprised of the

ability to read, write, comprehend and Speak.

Fluency in creative thinking is seen as the ability to think of many diverse ideas quickly.

Fluency in terms of apps is comprised of the ability to smoothly move between tasks, such as research, import, edit, create and disseminate within the app. Does the app allow users to stay within the app to complete their task cycle or easily allow a smooth import and export to another app that supports the task?

the app allows the user to easily switch between And connect to information from

outside the app.

Research

The app easily imports variety of

media (text, images, videos, audio).

The app facilitates easy sharing by

uploading, emailing and embedding of created

content through a variety of platforms.

Disseminate

1.

Import

2.

3.

4.

5.

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Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Subsitution vs Transformation Model

Substitute

Augment

Modify

Amplify

based on Ruben Puentedura's SAMR Model and Alan November's Work

Using the App is a replacement of a task traditionally accomplished without the iPad, but displays a functional improvement.

App Use is a direct replacement of a task, traditionally accomplished without the iPad.

Using the App allows for a significant task redesign.

Using the app allows for the creation and execution of a new task previously inconceivable.

Using the app allows the user to build up and deepen skills practiced. Communication moves from small local audience (Teacher/Classmates) to authentic global Audience; Collaboration moves from face-to-face peers to global peers and experts.

Ex. Math Drill App replaces Math drill worksheet.

Ex. Students use screen casting app to demonstrate, narrate and record the process of solving a math Problem.

Ex. Students Design and create video Tutorials intended for a global Audience and with Global Feedback in mind. They collaborate with peers to add their authentic work to a Tutorial database.

Ex. Math Drill app's video and audio engages students visually. different levels and instant feedback motivate Students. Teacher receives automated performance Results.

Ex. Created screencast video is being published and embedded on classroom or student blog. Teacher and Students deliberately disseminate link via Global Networks.

Redefine

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The app goes beyond basic problem solving to support imagination and creativity.

Silvia Rosenthal Tolisano ~ GloballyConnectedLearning.com

Evidence of Learning

Design

based on conversation with Stephen Wilmarth

The app supports emphasis on Breadth of Knowledge.

The app allows Looking for a variety of information and media that connects a myriad of subject areas

The app deals with Depth of Knowledgeby allowing students to develop their ideas by digging deeper.

The app supports the development of skills in order to test and strengthen students' knowledge.

The app allows users to communicate ideas beyond the traditional text based or face to face method.

The app allows for transmedia presentation to a global audience.

The app supports students in their own learning by allowing them to go beyond rote memorization, regurgitation and reciting.

Participation

Development

Research

Presentation

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Student Workflow on iPads in your lessonhttp://ictevangelist.com/?p=853

Apps Taskonomy: Digging Deeper into Application of Appshttp://balancedtech.wikispaces.com/Apps+Taskonomy

IPads in the Classroom http://www.schrockguide.net/ipads-in-the-classroom.html

Langwitches Posts About ipadshttp://langwitches.org/blog/category/ipad/

Langwitches Diigo Bookmarks: iPads in the Classroomhttp://www.diigo.com/user/langwitches/iPads_in_the_classroom

Langwitches Diigo Bookmarks: iPadshttp://www.diigo.com/user/langwitches/ipads

Langwitches Google Reader iPad Bundlehttp://goo.gl/9E48t

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Gardner's Multiple Intelligences

InterpersonalIntrapersonalLinguisticalMusicalLogical-MathematicalBodily KinestheticVisual Spacial

Bloom's Taxonomy

rememberUnderstandApplyAnalyzeEvaluateCreate

November's Digital Learning Farm

Official ScribeCurriculum ReviewerCollaboration CoordinatorTutorial DesignerContributor to SocietyResearcher

21st century Literacies

Basic LiteracyMedia LiteracyGlobal LiteracyNetwork LiteracyInformation LiteracyDigital Citizenship

Content & Components

PersonalizationDifferentiationCurriculum ConnectionsAuthenticityPublishing

21st Century Skills

communicateCollaborateConnectCreateCritical Thinking

Logistics

User FriendlinessLimitationsEase of ManagementInappropriate Content AccessibleAdvertisementImage and Sound Quality

Substitution -->Transformation Model

SubstituteAugmentModifyRedifineAmplify

Evidence of Learning

ResearchDesignParticipationDevelopmentPresentation

Fluency

ResearchImportEditCreateDisseminate

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Interested in Learning More

about Using iPads in the

Classroom ?

Take a Look at the

Langwitches Blog for More

Articles and Resources

About

Want more personalized Help

or Consulting Services? Contact

GloballyConnectedLearning.com

http://globallyconnectedlearning.com

http://langwitches.org/blog

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Consultations~Video

Conference Sessions, Webinars,

Conference Seminars, etc.

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Silvia Rosenthal Tolisano

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@langwitches