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Fantasy-Kompmallen Composition template for warhammer fantasy battles v. 1.3.2 June 6, 2012 Contents 1 How to use this document 2 2 Calculating composition 3 3 Beastmen 4 4 Bretonnia 7 5 Chaos Dwarfs 10 6 Daemons of Chaos 14 7 Dark Elves 18 8 Dwarfs 22 9 Empire 25 10 High Elves 30 11 Lizardmen 34 12 Ogre Kingdoms 37 13 Orcs and Goblins 40 14 Skaven 46 15 Tomb Kings 50 16 Vampire Counts 53 17 Warriors of Chaos 58 18 Wood Elves 63 1

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Page 1: Fantasy-Kompmallen - Evoluzione Ambienteevoluzione-ambiente.it/wp-content/.../06/Fantasy-Kompmallen-v1.3.2.pdf · Fantasy-Kompmallen Composition ... Warhammer Fantasy Battles 8th

Fantasy-KompmallenComposition template for warhammer fantasy battles

v. 1.3.2

June 6, 2012

Contents

1 How to use this document 2

2 Calculating composition 3

3 Beastmen 4

4 Bretonnia 7

5 Chaos Dwarfs 10

6 Daemons of Chaos 14

7 Dark Elves 18

8 Dwarfs 22

9 Empire 25

10 High Elves 30

11 Lizardmen 34

12 Ogre Kingdoms 37

13 Orcs and Goblins 40

14 Skaven 46

15 Tomb Kings 50

16 Vampire Counts 53

17 Warriors of Chaos 58

18 Wood Elves 63

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1 How to use this document

This compositions template is made for Warhammer Fantasy Battles 8th edition. The goal of this document is to evaluate the strength of your armyand give a ”composition score” of 0 - 20. The template is not made to incorporate values outside this range, so armies that scores below 0 or above20 might not have a very accurate composition score.

0 - 5: A powerful army 5 - 15: A balanced army 15 - 20: A friendly army

This template is made to work for armies around 2400 points. Armies of points values to far from this will not get very accurate composi-tion scores (2200 to 2600 should be fine). As the template can not take all variables into consideration, many heavily themed armies might get a toolow comp score. The composition values can be used for many things, some of the more common and tested uses are- Comp Threshold: To have a legal army your comp score must be above a certain predetermined value.Pros: A very simple approach that forces all armies to be of somewhat equal strength.- Classic bonus comp points: At the end/beginning/middle of a tournament, each player’s comp score is added to his total score.Pros: Each player can play whatever he want, and players that brings softer armies are rewarded.- Active Comp: At the end of each battle, the results of the game are affected by the difference in comp score between the players. This is easiestdone by giving bonus victory points (comp difference * 100 vp works well) to the player with the higher comp score.Pros: Most fair system where the luck of the draw is taken into consideration, and players that faces harder armies are rewarded more than playersthat faces softer armies. Note that this approach only works if you have different degrees of victory, in a straight win-loss game this will not work.Also note that there might be a good idea to have a maximum and minimum allowed comp score to avoid high comp armies gaining to much of anadvantage over low comp armies, thus creating a meta game where high comp armies that plays for draws are to power full.

This composition template is made under the assumption that the document ”Swedish Warhammer Rules Clarifications” is used. This doc-ument can be found here: Swedish Warhammer Rules Clarifications

The composition template works best when playing the battle line scenario. Scenarios that greatly changes the usefulness or roles of certainunits (such as allowing cheap and very mobile units to claim objectives or rewarding extra victory points for destroying special types of units) mightnot work well with the composition template.

Authors: Erik Aronson, Rikard Aslund Troger, Johan Lagmo

Coauthors: Emil Frojd, Henrik Hoffstrom, Anders Gustavsson, Robert Johansson, Bjorn Ericson

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2 Calculating composition

• All armies start at a composition score of 300.

• For each unit in your army, the corresponding entry in this document specifies the composition score for that unit, deduct (or add in some rarecases) this value to your overall comp score. Do this for each unit in your army list separately. All entries in this document should beconsidered individually for each unit unless stated otherwise.

• If several penalties under a unit are true for a given unit, use all of the composition penalties and add them together.

• For many units the composition is given based on the size of the unit, in these cases use the composition score that corresponds to the number ofmodels in the unit (including command group but not models such as weapon teams or fanatics). When the composition score is given directlyafter the name of the unit (as for most characters for example), this is the composition score for each unit.

• Each army list composition is divided into lords, heroes, core, special and rare. Any units that can be taken from different categories (such asunits made to core because of some character) should be given their composition scores from the category they originally comes from (i.e. youcan not avoid composition points by taking a unit as core instead of special where it is listen under).

• There is also a ”generic” part, where penalties based on the number of a type of unit or options that several units can take are listed. All unitsin the army that has options from the generic list should pay for these, just as if they were listed under the units themselves.

• In some cases we have written things as ”for every 2 x -4”, ”-4 for each 2 x” or similar. This means that you get -4 for every full 2 X you take.You should always round fractions down unless stated otherwise.

• Whenever a composition point is followed by brackets with another composition score inside it, use the value in the brackets if the conditions aremet instead of the value outside the brackets. In some cases the composition score in the brackets are listed as ”additional...”, in these cases, youshould add this to the composition score outside the brackets. If a composition score is not inside brackets, it is always in additional to otherapplicable composition scores.

• When the composition of a unit differs from the first and second unit of that type, you are free to choose which unit is the first, which is thesecond and so on.

After all units have been considered, you should divide your total score by 10 to reach your final composition value.

( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unit composition) ) / 10 = final composition score (0-20)

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3 Beastmen

Generic

Magic itemsChalice of Dark Rain -6Crown of Command -25Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Shadow)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4Shard of the Herdstone -6 for each wizard in the army (additional -1

for each wizard with Lore of Death)Stone of Spite -10

BannersBanner of Discipline -4The Beast Banner -7

Lords

Khazrak the One-Eye -20

Gorthor the Beastlord -8Note additional penalty under Tuskgor Chariot/Razorgor Chariot

Malagor, the Dark Omen -30Lore of Death -3Lore of Shadow -3Lore of the Wild +6

Taurox, the Brass Bull -25

Doombull -20Axes of Khorgor -4Gnarled Hide -5Charmed Shield -2Sword of Swift Slaying -5The Brass Cleaver -3Ramhorn Helm -2 (-5 if combined with Dawn Stone)

Beastlord -10Gnarled Hide -2

Great Bray-shaman -17Level 4 wizard -8Lore of Death -3Lore of Shadow -3Lore of the Wild +6

Heroes

Morghur, Master of Skulls -10

Slugtongue -20Lore of the Wild +2

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Moonclaw, son of Morrslieb -7Lore of the Wild +2

Wargor -3Battle standard bearer -10Gnarled Hide -2

Gorebull -6Battle standard bearer -10Gnarled Hide -3

Bray-shaman -5Level 2 wizard -2Lore of the Wild +2

Core

Gor Herd10-12 -313-17 -418-22 -523-26 -827-30 -1131+ -15Each Gor after 35 -1Each Gor after 45 additional -4

Ungor Raiders1st unit ±02nd unit -2Each unit after the 2nd -5Each Ungor Raider in the army after 30 -1

Ungor Herd10-12 -113-17 -118-22 -223-26 -327-30 -531-35 -736+ -8Each Ungor after 40 -1Each Ungor after 50 additional -4Ungrol Foul-Horn -3

Tuskgor Chariot/Razorgor Chariot(including chariots taken as character mounts)1st chariot -42nd chariot -7Each chariot after the 2nd -10Each Razorgor Chariot additional -2If a character mount +2

Chaos Warhounds1st unit ±02nd unit -2Each unit after the 2nd -5Each Warhound in the army after 30 -1

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Special

Minotaurs3 -54-5 -96-7 -128-9 -1610+ -21Each Minotaur after 10 -8Each Minotaur after 15 additional -7

Centigors5-6 -37-9 -510+ -8Each Centigor after 12 -2Each Centigor after 18 additional -8Ghorros Warhoof -1 for each Centigor in the unit

Bestigor Herd10-12 -513-17 -1018-22 -1623-26 -2227+ -30Each Bestigor after 30 -2Each Bestigor after 40 additional -8

Harpies1st unit -52nd unit -93rd unit -12Each Harpy in the army after 25 -1

Razorgor Herd1 -2 (-4 for each unit after the 1st of this size)2-3 -54-5 -86-7 -118-9 -1510+ -19Each Razorgor after 10 -6Each Razorgor after 15 additional -9

Rare

Chaos Spawn -1

Cygor -5

Ghorgon -8

Giant -4

Jabberslythe -3

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4 Bretonnia

Generic

Flying Characters2nd character with flying -6Each character with flying after the 2nd -10

Magic itemsChalice of Malfleur -5Crown of Command -35Dispel Scroll/The Silver Mirror -7 (-10 for each after the 1st)Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4

BannersStandard of Discipline -4

Lords

King Louen Leoncoeur -40

The Green Knight -40

Fay Enchantress -50Lore of Life -10Grail Guardians count as Grail Knights

Bretonnian Lord -8Additional -4 for each Bretonnian Lord on a warhorse after the 1stRoyal Pegasus -6Virtue of Heroism -7Virtue of Audacity -2

Prophetess of the Lady -18Level 4 wizard -8Lore of Beasts +2Lore of Life -10

Heroes

Paladin -3Additional -3 for each Paladin on warhorse after the 2ndBattle standard bearer -10Royal Pegasus -7

Damsel of the Lady -5Level 2 wizard -2Lore of Life -3

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Core

Knights of the Realm5-6 -77-9 -1210-12 -1613-15 -19

Knights Errant5-6 -67-9 -1010-12 -1413-15 -17Errantry Banner -2

Peasant Bowmen10-12 -213-17 -218-22 -323+ -4Each Bowman after 30 -1Each Bowman in the army after 40 -1Skirmish -1

Men-at-Arms10-12 -113-17 -118-22 -223-26 -327-30 -431-35 -636+ -8Each Man-at-Arm after 40 -1Each Man-at-Arm after 50 additional -2

Special

Mounted Yeomen -3Each Mounted Yeoman in the unit after 15 -2

Questing Knights5-6 -57-9 -1110-12 -15

Pegasus KnightsEach Pegasus Knight -32nd unit -93rd unit -18

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Grail Reliquae with Battle Pilgrims6-8 Battle Pilgrims -49-12 Battle Pilgrims -513-17 Battle Pilgrims -618-22 Battle Pilgrims -823-26 Battle Pilgrims -1027-30 Battle Pilgrims -12

Rare

Field Trebuchet1st Field Trebuchet -172nd Field Trebuchet -25

Grail Knights3-4 -55-6 -127-8 -209-10 -2811-12 -35

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5 Chaos Dwarfs

Generic

War machines*3rd war machine -54th war machine -105th war machine -20Each war machine after the 5th -50*Including Hellcannons*Including Iron Daemons with Stream Canonnade*Each K’daai Destroyer counts as two war machines

DaemonsmithsIf the number of war machines (including Hellcannons) is more thantwice the number of models with the Daemonsmith special rule, ignorethe lowest ”Daemonsmith penalty” (marked with \)

Magic ItemsCrown of Command -25Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Hashut)Fozzik´s Folding Fortress -70Power Scroll -4Power Stone -4Chalice of Blood and Darkness -30Daemonflask of Ashak -5 (only if mounted)

BannersStandard of Discipline -4

Lords

Drazhoath the Ashen -70-3 if one or more wizards with lore of Fire present in the army

Sorcerer-Prophet -21Level 4 wizard -8Lore of Death -5Lore of Hashut -12Blood of Hashut -2 (-5 if combined with a flying mount)Great Taurus -7 (additional -3 if one or more wizards with lore of Fire

present in the army)Bale Taurus -20 (additional -3 if one or more wizards with lore of Fire

present in the army)Lammasu -5

Lore of Death -3Level 2 wizard -2Sorcerous Exhalation -7

Heroes

Daemonsmith Sorcerer -5Level 2 wizard -2Lore of Death -3

Infernal Castellan1st Infernal Castellan -18Each Infernal Castellan after the 1st -35Battle standard bearer -10

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Hobgoblin Khan -2Giant Wolf -2 (-4 for each after the 1st)

Bull Centaur Taur’ruk -11

Core

Chaos Dwarf Infernal Guard (if no additional equipment)10-12 -313-17 -518-22 -1023-26 -1527+ -20Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

Chaos Dwarf Infernal Guard (if armed with great weapons)10-12 -313-17 -618-22 -1223-26 -1827+ -24Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

Chaos Dwarf Infernal Guard (if armed with Fireglaives)10-12 -513-17 -818-22 -1523-26 -2127+ -28Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

Chaos Dwarf Infernal Guard (if armed with Blunderbuss)10-12 -313-17 -518-22 -1123-26 -1927+ -29Each Infernal Guard after 30 -2Each Infernal Guard after 40 additional -3

Hobgoblin Cutthroats20-22 -223-26 -327-31 -432-36 -537+ -7Each Hobgoblin Cutthroat after 40 -1Each Hobgoblin Cutthroat after 50 additional -2If the unit is armed with bows -1

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Special

Chaos Dwarf Infernal Ironsworn10-12 -413-17 -718-22 -1323-26 -1927+ -26Each Infernal Ironsworn after 30 -2Each Infernal Ironsworn after 40 additional -3

Bull Centaur Renders3 -74-5 -116-7 -168-9 -2310+ -30Each Bull Centaur Render after 10 -6Each Bull Centaur Render after 15 additional -9

K’daai Fireborn3 -54-5 -96-7 -148-9 -1910+ -24Each K’daai Fireborn after 10 -6Each K’daai Fireborn after 15 additional -9

Magma Cannon -18\ If one or more models with the Daemonsmith special rule present in

the army -4

Deathshrieker Rocket Launcher -15\ If one or more models with the Daemonsmith special rule present in

the army -3

Iron Daemon War Engine1st Iron Daemon War Engine -12Each Iron Daemon War Engine after the 1st -18Hellbound -4Skullcracker -2

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Rare

Hobgoblin Wolf Raiders -3Each model in the unit after 15 -1

Dreadquake Mortar -8Slave Ogre -7\ If one or more models with the Daemonsmith special rule present in

the army -9

K’daai Destroyer1st K’daai Destroyer -702nd K’daai Destroyer -140

Hellcannon1st Hellcannon -302nd Hellcannon -60\ If one or more models with the Daemonsmith special rule present in

the army -6

Chaos Siege Giant -6Runes of Hate -2

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6 Daemons of Chaos

Generic

Daemonic giftsPower Vortex -8 (-15 for each after the 1st)Spellbreaker/Spell Destroyer -7 (-10 for each after the 1st) (additional -3

for each Spell Destroyer)

Daemonic iconsBanner of Hellfire -5Banner of Unholy Victory -5Great Banner of Despair -15Great Standard of Sundering -5Standard of Chaos Glory -18

Lords

Skarbrand, the Exiled One -60If Lore of Life present in the army -5

Ku’gath Plaguefather -40If Lore of Life present in the army -5If Lore of Shadow present in the army -5

Kairos Fateweaver, Oracle of Tzeentch -190

Blood Thirster -30Armour of Khorne -10Axe of Khorne -5Dark Insanity -3Firestorm Blade -6Immortal Fury -15Obsidian Armour -10If Lore of Life present in the army -3

Lord of ChangeLevel 2 wizard -27Level 3 wizard -29Level 4 wizard -31Dark Magister -4Master of Sorcery -5 if Lore of Life, Lore of Light, Lore of Shadow or

Lore of DeathTwin Heads -5Tzeentch’s Will -12

Great Unclean One -27Level 2 wizard -2Level 3 wizard -4Level 4 wizard -6Balesword -10Noxious Vapors -2Pestilence Mucus -5Stream of Bile -6Trappings of Nurgle -5If Lore of Life present in the army -3

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Keeper of Secrets -28Level 2 wizard -2Level 3 wizard -4Level 4 wizard -6Siren Song -35Spirit Swallower -5Torment Blade -4If Lore of Life present in the army -3

Daemon Prince ±0Master of Sorcery -6 (-13 if Lore of Death, Lore of Shadow or Lore

of Light) (-18 if Lore of Life)Siren Song -25Steam of Bile -5Winged Horror -3

Heroes

Skulltaker -25Chariot of Khorne -5

The Blue Scribes of Tzeentch -10

Epidemus, Tallyman of Nurgle -30

The Masque of Slaanesh -20If Great Banner of Despair present in the army -10

Herald of Khorne -8Battle standard bearer -10Chariot of Khorne -2 (-5 for each Chariot of Khorne after the 1st)Armour of Khorne -2Firestorm Blade -3Obsidian Armour -1

Herald of Tzeentch -7Battle standard bearer -10Master of Sorcery -6 (-15 if Lore of Death, Lore of Shadow or Lore

of Light) (-20 if Lore of Life)Winged Horror -5

Herald of Nurgle -5Battle standard bearer -10Noxious Vapours -3 (only if combined with Palaquin of Nurgle)Slime Trail -4Staff of Nurgle -5Stream of Bile -5

Herald of Slaanesh -5Battle standard bearer -6Siren Song -40Torment Blade -1

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Core

Bloodletters of Khorne10-12 -7/-10⊗

13-17 -14/-18⊗

18-22 -19/-24⊗

23-26 -27/-33⊗

27+ -35/-42⊗

Each Bloodletter after 30 -2Each Bloodletter after 40 additional -8Icon of endless war -1 for each 6 Blood LettersEach unit with more than 22 models after the 1st -10⊗ See bottom of page

Pink horrors of Tzeentch10-15 -8/-10⊗

16-20 -12/-15⊗

21-25 -15/-19⊗

26+ -23/-28⊗

Each Horror after 30 -1Each Horror after 40 additional -9Icon of Sorcery -3The Changeling -8⊗ See bottom of page

Chaos Furies1st unit -52nd unit -9Each unit after the 2nd -12Each Fury in the army after 25 -1

Plaguebearers of Nurgle10-12 -4/-6⊗

13-17 -8/-10⊗

18-22 -14/-17⊗

23-26 -19/-24⊗

27+ -24/-30⊗

Each Plaguebearer after 30 -2Each Plaguebearer after 40 additional -8Icon of Eternal Virulence -4Standard of Seeping Decay -8⊗ See bottom of page

Daemonettes of Slaanesh10-12 -6/-8⊗

13-17 -10/-13⊗

18-22 -13/-18⊗

23-26 -18/7-26⊗

27+ -24/-35⊗

Each Deamonette after 30 -2Each Daemonette after 40 additional -8Banner of ecstasy -3Siren Standard -8⊗ See bottom of page

⊗ Use this value if you have a herald with the corresponding markin the army. Only use this value once for each herald. If you have severalunits that could use the same herald, use the composition values thatgives the largest penalty (this should normally be the largest units) anduse one herald for each unit. Always ignore heralds mounted on chariots.For example, if you have 2 Heralds of Khorne and 3 units of Bloodletters (30,

24 and 15 man strong), the total composition penalty should be (-45 -33 -14).

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Special

Flesh Hounds of Khorne5-6 -107-9 -1610+ -21Each Flesh Hound after 12 -3Each Flesh Hound after 15 additional -7Karnak, Hound of Vengeance -3

Screamers of Tzeentch1st unit -3Each unit after the 1st -5

NurglingsEach 3 Nurgling bases -2

Seekers of Slaanesh5-6 -5/-8⊗

7-9 -7/-10⊗

10+ -10/-13⊗

Each Seeker after 12 -2/-3⊗

Each Seeker after 18 additional -8/-7⊗

Siren Standard -10⊗ See above. Only count Heralds of Slaanesh that are mounted on a

Steed of Slaanesh.

Rare

Beasts of NurgleEach Beast of Nurgle -4

Bloodcrushers of Khorne1 -3/-3⊗

2-3 -9/-11⊗

4-5 -13/-17⊗

6-7 -18/-23⊗

8+ -23/-28⊗

Icon of endless war -4⊗ See above. Only count Heralds of Khorne that are mounted on a

Juggernaut of Khorne.

Flamers of Tzeentch3* -144* -205* -286+* -38Each Flamer after 6* -10Pyrocaster -2*Count all Flamers in the army

Fiends of Slaanesh1 -5 (-9 for 2nd unit of this size)2-3 -154-5 -346-7 -478-9 -5510+ -65Each Fiend after 10 -82nd unit with more than 1 Fiend -6

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7 Dark Elves

Generic

Power of DarknessCount all wizards with access to the Power of Darkness spell in the

army, except the black staff1st Power of Darkness* -1/-3*2nd Power of Darkness* -5/-7*Each Power of Darkness* after the 2nd -13/-15**If the wizard has 4 or more spells (including Power of Darkness,

and excluding bound spells)

Flying Characters*2nd character with flying -7Each character with flying after the 2nd -10*2nd Dread Lord mounted on Dark Steed counts as a flying character

Repeater crossbowsEach repeater crossbow after 35 -1

Magic itemsArmour of Darkness -2Armour of Eternal Servitude -3Black Dragon Egg -4 (-8 if mounted)(-12 if mounted on flying mount)Black Staff -2Cloak of Hag Graef -5 (-10 if combined with Dawnstone) (only if mounted)Crown of Command -25 (additional -10 if mounted) (additional -25 if

combined with Pendant of Khaeleth)Darkstar Cloak -7

Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Shadow)Focus Familiar -4 (-8 if combined with Lore of Death)Fozzrik’s Folding Fortress -100Life Taker -3Power Scroll -4Power Stone -4Ring of Hotek -2 (-4 if mounted)Sacrifical Dagger -8 for each spell the bearer knowsSeal of Ghrond -7Whip of Agony -2

BannersBanner of Murder -2Banner of Nagarythe -10Hydra Banner -5 (-10 if mounted)Standard of Discipline -4Standard of Hag Graef -4 (-10 if mounted)Standard of Slaughter -5

Lords

Malekith, the Witch King -50Black dragon -30Cold One -5

Morathi, the Hag Sorceress -40Additional penalties for magic items, see generic magic item list

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Crone Hellbron, The Hag Queen -25

Dread Lord-10Black Dragon -24Cold One or Dark Steed -2Dark Pegasus -8Pendant of Khaeleth -12 (-25 if mounted) (-35 if mounted on flying mount)

Supreme Sorceress -21Level 4 wizard -8Lore of Death -8Lore of Dark Magic -3Lore of Metal +3Lore of Shadow -10Black Dragon -18Pendant of Khaeleth -4 (-7 if mounted on flying mount)

Heroes

Lokhir Fellheart, Captain of the Tower of the Blessed Dread -20

Shadowblade, Master of Assassins -20

Malus Darkblade, Scion of Hag Graef -5

Master -4Battle standard bearer -10Cold One or Dark Steed -1Dark Pegasus -9Pendant of Khaeleth -4 (-15 if mounted) (-35 if mounted on flying mount)

Sorceress -8Level 2 wizard -2Lore of Shadow -3Lore of Death -3Tome of Furion -3Pendant of Khaeleth -2 (-6 if mounted on flying mount)

Death hag -1Battle standard bearer -8Rune of Khaine -1Couldron of Blood -20

Core

Assassin -1Rending Stars -3 (-7 if combined with Manbane)Rune of Khaine -2Touch of Death -2

Repeater Crossbowmen10-12 -813-17 -1118-22 -1423+ -21Each Repeater Crossbowman after 30 -1

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Black Arc Corsairs10-12 -413-17 -518-22 -723-26 -927-30 -1331+ -17Each Black Arc Corsair after 35 -1Each Black Arc Corsair after 45 additional -5Sea Serpent Standard -3

Dark Elf Warriors10-12 -313-17 -418-22 -623-26 -827-30 -1131+ -15Each Warrior after 35 -1Each Warrior after 45 additional -5

Harpies1st unit -62nd unit -10Each unit after the 2nd -13Each Harpy in the army after 25 -1

Dark Riders (with repeater crossbows)1st unit -52nd unit -9Each unit after the 2nd -14Each Dark Rider in the unit after 10 -1Each Dark Rider with repeater crossbow in the army after 15 -1(note additional penalty for Dark Riders in the army after 20)

Dark Riders (without repeater crossbows)1st and 2nd unit -3 eachEach unit after the 2nd -5Each Dark Rider in the unit after 12 -1Each Dark Rider in the army (with and without crossbows) after 20 -2

Special

Cold One Knights5-6 -107-8 -189+ -24Each Cold One Knight after 10 -3Each Cold One Knight after 15 additional -7Standard of Hag Graef -2 for each non-wizard character mounted on Dark

Steed or Cold One in the army (in addition to generic penatly)Each non-wizard character mounted on Dark Steed or Cold One -6 (only

if more than 10 models in the unit, including non-wizard charactermounted on Dark Steeds or Cold Ones) (only use this penalty for thelargest unit)

-3 if Cauldron of Blood present in the army (-6 if more than 8 modelsin the unit)

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Black Guards of Naggarond5-8 -69-12 -1013-17 -1918-20 -25Kouran of the Black Guard -5-1 if Cauldron of Blood present in the army (-2 if more than 12 models

in the unit)

Witch Elves5-8 -49-12 -713-17 -1318-22 -1723-26 -2427+ -30Each Witch Elf after 30 -2Each Witch Elf after 40 additional -8-2 if Cauldron of Blood present in the army (-3 if more than 8 models

in the unit)

Shades1st unit -3 (-8 if more than 8 models)2nd unit -5 (-10 if more than 8 models)3rd unit -10 (-15 if more than 8 models)Each Shade up to 8 in the army -1Each Shade after 8 in the army -2

Har Ganeth Executioners5-8 -39-12 -513-17 -1118-22 -1523-26 -2027+ -25Each Executioner after 30 -2Each Executioner after 40 additional -2Tullaris of Har Gareth -3-1 if Cauldron of Blood present in the army (-2 if more than 12 models

in the unit)

Cold One Chariot(including chariots taken as character mounts)1st Chariot -7Each Chariot after the 1st -12If taken as a character mount +2

Rare

Repeater Bolt Thrower1st Bolt Thrower -42nd Bolt Thrower -6Each Bolt Thrower after the 2nd -11

War Hydra1st War Hydra -402nd War Hydra -80-2 if Cauldron of Blood present in the army

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8 Dwarfs

Generic

War machines*3rd war machine -54th war machine -105th war machine -20Each war machine after the 5th -50*Flame Cannons does not counts as war machines*Each 2 Bolt Throwers counts as 1 war machine*Remember that the Anvil of Doom is a war machine

RunesMaster Rune of Balance -12Master Rune of Challenge -15Master Rune of Gromil -3Rune of Spellbreaking/Spelleater Rune -7 (-10 for each after the

1st) (additional -3 for each Spelleater Rune)

Lords

Thorgrim Grudgebearer -40

Thorek IronBrow -60

Dwarf Lord -7Shield Bearers -2

Rune Lord -17Anvil of Doom -8

Daemon Slayer +4 (1st Daemon Slayer only)

Heroes

Josef Bugman -5

Thane -3Battle standard bearer -10

Rune Smith -7

Dragon Slayer ±0

Master Engineer -4

Core

Warriors10-12 -1/-2*13-17 -2/-5*18-22 -4/-9*23-26 -6/-12*27-30 -8/-16*31+ -10/-20*Each Warrior after 35 -1/-2*Each Warrior after 45 additional -4/-3**If armed with great weapons

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Long Beards10-12 -2/-5*13-17 -5/-9*18-22 -7/-14*23-26 -10/-20*27+ -15/-28*Each Long Beard after 30 -1/-2*Each Long Beard after 40 additional -4/-3**If armed with great weapons

Thunderers/Quarrellers10-12 -5/-6*13-17 -7/-8*18-22 -9/-11*23+ -12/-15*Each Thunderer/Quarreller after 30 -1/-2**If armed with great weaponsEach Thunderer/Quarreller in the army after 35 -1

Special

Hammerers5-8 -59-12 -613-17 -1018-22 -1723-26 -2527+ -34Each Hammerer after 30 -2Each Hammerer after 40 additional -6

Iron Breakers5-8 -29-12 -313-17 -518-22 -723-26 -1027+ -15Each Iron Breaker after 30 -2Each Iron Breaker after 40 additional -3*If armed with great weapons

Slayers5-8 -19-12 -113-17 -518-22 -923-26 -1227-30 -16Each Giant Slayer -1

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Miners5-8 -3/-7*9-12 -4/-8*13-17 -7/-14*18-22 -10/-20*23-26 -13/-25*27+ -17/-30*Each Miner after 30 -2/-3*Each Miner after 40 additional -3/-2**If Anvil of Doom present in the armySteam Drill -2

Cannon -10Rune of Forging -5Rune of Burning -2

Bolt thrower1st Bolt Thrower -3Each Bolt Thrower after the 1st -2

Grudge Thrower -7Rune of Accuracy -5 (-10 if combined with 2 Rune of Penetrating)1st Rune of Penetrating -42nd Rune of Penetrating -53rd Rune of Penetrating -2

Rare

Gyrocopter -2

Flame Cannon +1

Organ Gun -7

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9 Empire

Generic

War machines*3rd war machine -54th war machine -105th war machine -20Each war machine after the 5th -50*Including Steam Tanks*The 1st Mortar or 1st the Hellstorm Rocket Battery

does not counts as a war machine

Flying Characters2nd character with flying -6Each character with flying after the 2nd -10

Detachments*1st and 2nd Detachment -1 each3rd and 4th Detachment -2 eachEach Detachment after the 4th -5*Note that all detachments also generates penalties based on their

unit type and size

Magic itemsCrown of Command -25 (additional -10 if mounted)Dispel scroll -7Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4Van Horstmans Speculum -3 (-8 if mounted)

BannersStandard of Discipline -4Steel Standard -3

Lords

The Emperor Karl Franz -18Deathclaw -7Imperial Dragon -18Imperial Pegasus -7Swift as the Wind -1Warhorse -2Ghal Maraz -2

Kurt Helborg -20

Balthasar Gelt -30

Volkman the Grim, the Grand Theogonist -8The War Altar of Sigmar -12 (additional -1 for each Wizard with Lore

of Light)

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Marius Leitdorf -16

General of the Empire -5Griffon -4Blood roar -3Imperial Pegasus -7Swift as the Wind -1Warhorse -2

Battle Wizard Lord -18Level 4 wizard -8Lore of Beasts +2Lore of Death -5Lore of Life -12Lore of Metal +3Lore of Shadow -7Lore of Light -3

Arch Lector of Sigmar -10Warhorse -2The War Altar of Sigmar -12 (additional -2 for each Wizard with Lore

of Light)

Grand Master -6

Heroes

Ludwig Schwartzhelm -18

Luthor Huss, Prophet of Sigmar -7

Markus Wulfhart, Huntsmarchal of the Empire -4

Captain of the Empire -3Battle standard bearer -10Imperial Pegasus -7Swift as the wind -1Warhorse -1

Battle Wizard -5Level 2 wizard -2Lore of Shadow or Lore of Life -3

Warrior Priest -5Warhorse -1

Master Engineer -11st Pigeon Bomb -42nd Pigeon Bomb -7Each Pigeon Bomb after the 2nd -10

Witch Hunter -4Each Witch Hunter after the 2nd additional -3

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Core

Swordmen (including Detachments)5-9 ±010-12 -113-17 -118-22 -123-26 -327-30 -531-35 -636+ -7Each Swordman after 40 -1Each Swordman after 50 additional -2

Spearmen (including Detachments)5-9 ±010-12 -113-17 -118-22 -123-26 -327-30 -531-35 -636+ -7Each Spearman after 40 -1Each Spearman after 50 additional -2

Halberdiers (including Detachments)5-9 ±010-12 -113-17 -218-22 -423-26 -627-30 -831-35 -1136+ -14Each Halberdier after 40 -1Each Halberdier after 50 additional -2

Free Company (including Detachments)5-9 ±010-12 -113-17 -118-22 -123-26 -227-30 -331-35 -436+ -5Each Free Company Fighter after 40 -1Each Free Company Fighter after 50 additional -2

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Archers/Crossbowmen/Handgunners/Huntsmen(including Detachments)5-9 -110-12 -313-17 -518-22 -623+ -9Each model after 30 -1Each model in the army after 40 -1Note additional penalty for detachment

Knightly Orders5-6 -5/-7*7-8 -7/-10*9+ -10/-16*Each Knight after 12 -2/-3*Each Knight after 18 additional -9/-8**If upgraded to Inner Circle Knights

Special

Greatswords10-12 -513-17 -718-22 -1123-26 -1527+ -20Each Greatsword after 30 -2Each Greatsword after 40 additional -6Each Detachment additional -3

Demigryph Knights 3 -134 -185 -236+ -28Each Demigryph Knight after 6 -8Each unit after the 1st -8

Reiksguard Knights5-6 -107-8 -189+ -25Each Knight after 10 -4Each Knight after 15 additional -6Each Reiksguard Knigh unit after the 1st additional -7

Huntsmen -2Each huntsman in the army after 25 -1

Pistoliers -3Each Pistolier in the unit after 15 -2

Outriders5-6 -47-9 -510+ -7Each Outrider after 12 -2

Great Cannon1st Cannon -10Each Cannon after the 1st -12

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Mortar -2

Flagellant Warband10-12 -213-17 -418-22 -823-26 -1327-30 -1931+ -25Each Flagellant after 35 -3

Rare

Hellblaster Volley Gun -7If a Master Engineer present in the army -8 (only count this once for

each Master Engineer and Hellblaster combined)

Helstorm Rocket Battery -2

Steam Tank1st Steam Tank -272nd Steam Tank -70

Celestial Hurricanum1st Celestial Hurricanum -142nd Celestial Hurricanum -10

Luminark of Hych1st Luminark of Hych -102nd Luminark of Hych -4

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10 High Elves

Generic

Flying Characters2nd character with flying -6Each character with flying after the 2nd -10

Magic itemsAnnulian Crystal -12Armour of Caledor -2 (-4 if mounted on dragon)Crown of Command -25 (additional -10 if bearer is mounted)Dispel Scroll/Sigil of Asuryan -7 (-10 for each after the 1st) (additional

-3 for Sigil of Asuryan)Earthing Rod -3 (-5 if combined with Lore of Life or Lore of Shadow)Fozzrik’s Folding Fortress -100Jewel of Dusk -7 (-20 if Book of Hoeth/Teclis/Banner of Sorcery present

in the army)Loremaster’s Cloak -3Power Scroll -4Power Stone -4Reaver Bow -3Ring of Fury -5Staff of Solidity -4 (-6 if combined with Lore of Life or Lore of Shadow)The Vortex Shard -5The Seerstaff of Saphery -5The Skeinsliver -3

BannersBanner of Sorcery -20 (-60 if Book of Hoeth/Teclis is in the army)Banner of the World Dragon -12Battle Banner -5 (-10 if mounted)Standard of Discipline -4

Mundane equipmentDragon Armour -3 (only if mounted on dragon)

Lords

Tyrion -20

Teclis -190Lore of Shadow, Lore of Death or Lore of Life -50

Eltharion -12

Alith Anar -10

Prince -10Elven Steed -2Great Eagle -6Sun Dragon -6Moon Dragon -18 (additional -3 if Lore of Life present in the army)Star Dragon -27 (additional -3 if Lore of Life present in the army)Radiant Gem of Hoeth -3 (only if Lore if Death)

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Archmage -17Level 4 wizard -8Lore of Beasts +2Lore of Death -3Lore of High Magic +2Lore of Life -10Lore of Metal +3Lore of Shadow -8Moon Dragon -10Folraith’s Robe -5 (-7 if combined with Talisman of Saphery)Book of Hoeth -40 (-60 if Lore of Death or Lore of Life) (-80 if Lore

of Shadow)

Heroes

Caradryan -12

Korhil -15

Noble -4Battle standard bearer -10Elven Steed -1Great Eagle -7

Mage -5Level 2 wizard -2Lore of Life or Lore of Shadow -3Lore of Death -2Silver wand -3

Dragon Mage ±0Level 2 wizard -3Silver Wand -2

Core

Lothen Sea Guard10-12 -113-17 -218-22 -523-26 -827-30 -1131+ -15Each Lothen Sea Guard after 35 -1Each Lothen Sea Guard after 45 additional -4

Spearmen10-12 -113-17 -218-22 -623-26 -927-30 -1231+ -16Each Spearman after 35 -1Each Spearman after 45 additional -4

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Archers10-12 -413-17 -518-22 -723+ -12Each Archer after 30 -1Each Archer in the army after 40 -1

Special

Silver Helms5-6 -27-8 -59+ -10Each Silver Helm after 10 -3Each Silver Helm after 15 additional -7Each Prince and/or Noble mounted on Elven Steed -6 (only if more

than 10 models in the unit, including Princes and Nobles mounted onElven Steeds) (only use this penalty for the largest unit of Silver Helmsor Dragon Princes)

Dragon Princes of Caledor5-6 -87-8 -149+ -19Each Dragon Prince after 10 -3Each Dragon Prince after 15 additional -7Each Prince and/or Noble mounted on Elven Steed -6 (only if more

than 10 models in the unit, including Princes and Nobles mounted onElven Steeds) (only use this penalty for the largest unit of Silver Helmsor Dragon Princes)

Ellyrian Reavers -3Each Ellyrian Reaver in the unit after 15 -2

Tiranoc Chariot/Lion Chariot(including chariots taken as character mounts)1st Chariot -42nd Chariot -7Each Chariot after the 2nd -10If taken as a character mount +2

Sword Masters of Hoeth5-8 -59-12 -813-17 -1218-22 -1823-26 -2527+ -31Each Sword Master after 30 -2Each Sword Master after 40 additional -8

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White Lions of Chrace5-8 -69-12 -1013-17 -1818-22 -2823-26 -38*27+ -48*Each White Lion after 30 -3Each White Lion after 40 additional -7*Additional -5 if Banner of World Dragon or Loremaster’s Cloak present

in the army on character on foot (only count this penalty once)

Phoenix Guard5-8 -39-12 -513-17 -918-22 -1823-26 -2727+ -36Each Phoenix Guard after 30 -2Each Phoenix Guard after 40 additional -8

Shadow WarriorsEach Shadow Warrior after 10 in the army -1

Rare

Repeater Bolt Thrower1st Bolt Thrower -42nd Bolt Thrower -6Each Bolt Thrower after the 2nd -11

Great Eagle1st Great Eagle -52nd Great Eagle -9Each Great Eagle after the 2nd -12

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11 Lizardmen

Generic

Magic itemsCrown of Command -25 (additional -10 if mounted or on Slann)Diadem of Power -10Dispel Scroll/Cube of Darkness -7 (-10 for each after the 1st)Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Power Scroll -4Power Stone -4

BannersHuanchi’s Blessed Totem -3Standard of Discipline -6

Lords

Lord Kroak -55

Lord Mazdmundi -70Lore of Life -12Lore of Light -6Lore of Death -7Note that Zlaaq count as an Ancient Stegadon

Kroq-Gar -20

Tehenhauin -30

Slann Mage-Priest -30Lore of Beasts +3Lore of Death -7 (-10 if combined with Bane Head)Lore of Life -12Lore of Light -4Lore of Metal +2Battle standard bearer -15Becalming Cogitation -15Focus of Mystery -5The Focused Rumination -7 for each spell the Slann knowsHigher State of Consciousness -5Soul of Stone -5 (-7 if combined with Lore of Life)Bane Head -4 (only if combined with Feedback Scroll)Cupped Hands of the Old Ones -25Forbidden Rod -10

Saurus Oldblood -11Carnosaur -8Cold One or Horned One -2

Heroes

Chakax -6-3 if a Slann or Lord Kroak is present in the army

Gor-Rok -18

Tetto’Eko -60

Tiktaq’to -3

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Oxyotl -4

Saurus Scar-Veteran -5Cold One or Horned One -2Battle standard bearer -10

Skink Priest -5Level 2 wizard -2Cupped Hands of the Old Ones -15Plaque of Tepok -2

Skink Shief ±0Battle standard bearer -7Terradon -2

Core

Skinks10-12 Skinks -213-17 Skinks -218-22 Skinks -323-26 Skinks -427-30 Skinks -431-35 Skinks -536+ Skinks -6Each Skink after 40 -1Each Skink after 50 additional -2Each Kroxigor -2 (-3 if more than 25 Skinks in the unit) (-4 if more than

30 Skinks in the unit)Each unit that cost less than 90 points after the 2nd additional -3

Skink Skirmishers(including Chameleon Skinks)1st unit -32nd unit -43rd unit -84th unit -15Each unit after the 4th -20

Jungle Swarm -1Each unit after the 2nd -3

Saurus warriors10-12 -313-17 -818-22 -1223-26 -1627+ -21Each Saurus Warrior after 30 -2Each Saurus Warrior after 40 additional -6

Special

Chameleon SkinksEach Chameleon Skink up to 8 in the army -1Each Chameleon Skink after 8 in the army -2(Note additional penalty from the Skink Skirmishers entry)

Terradon RidersEach Terradon Rider -3Each unit after the 1st -5

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Cold One Cavalry5-6 -67-8 -119+ -16Each Cold One Rider after 10 -3Each Cold One Rider after 15 additional -7Each Saurus character mounted on Cold One -4 (only if more than

10 models in the unit, including Saurus characters mounted on ColdOnes) (only use this penalty for the largest unit)

Temple Guard10-12 -413-17 -1018-22 -1523-26 -2127+ -27Each Temple Guard after 30 -2Each Temple Guard after 40 additional -8

Kroxigors3 -44-5 -86-7 -128-9 -1710+ -23Each Kroxigor after 10 -8Each Kroxigor after 15 additional -7

Stegadons/Ancient Stegadon(including Stegadons taken as character mounts)1st Stegadon of any type -172nd Stegadon of any type -29-3 if Lore of Life present in the armyEach Stegadon of any type after the 2nd -45Each Ancient Stegadon (including Engine of the Gods) -5If taken as a character mount +3

Rare

Salamander Hunting Pack1 Salamander -102 Salamander -253 Salamander -452nd unit -10

Razordon Hunting PackEach Razordon -32nd unit -3

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12 Ogre Kingdoms

Generic

Magic itemsCrown of Command -30Dispel Scroll -7Earthing Rod -3Forbidden Rod -10Fozzrik’s Folding Fortress -100Greedy Fist -40 (only if combined with Lore of Death)Grut’s Sickle -3 (only if taken on a level 4 wizard)Power Stone -4Power Scroll -4Hellheart -30

BannersBanner of Discipline -4Dragonhide Banner -8 (only if bearer on foot)Rune Maw -1 for each model in the largest unit (ignore units of

Gnoblars and Sabertusks)

Lords

Greasus Gooldtooth -40

Skrag the Slaughterer -50Each Gorger unit after the 3rd -10

Tyrant -17

Slaughtermaster -24Level 4 wizard -8Lore of Beasts +2Lore of Heavens -3

Heroes

Golfag Maneater -40+30 if Crown of Command taken by another character or if accompanied

by Golfag’s Maneaters

Bragg the Gutsman -5

Bruiser -6Battle standard bearer -10

Hunter -4

Butcher -5Level 2 wizard -2

Firebelly1st Firebelly -102nd Firebelly -15Each Firebelly after the 2nd -30Level 2 wizard -2

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Core

Ogres3 -64-5 -106-7 -158-9 -2110+ -28Each Ogre after 10 -6Each Ogre after 15 additional -9

Ironguts3 -74-5 -126-7 -178-9 -2410+ -31Each Irongut after 10 -8Each Irongut after 15 additional -7Each non-Hunter non-Butcher character in the army -2 (only if 7 or more

Iron Guts in the largest Iron gut unit, only count this penalty once)

Gnoblar Fighters10-30 -131-40 -241+ -3Each Gnoblar after 50 -1Each unit after the 2nd -31st unit with Gnoblar Trappers -3Each unit after the 1st with Gnoblar Trappers -5

Special

Leadbelchers3* -114* -155* -216* -287* -368* -459* -5510+* -66Each Leadbelcher after 10* -14*Count all Leadbelchers in the army

Maneater3 -94-5 -166-7 -238+ -27Each Maneater after 8 -8Each Maneater after 15 additional -7Each Maneater with ogre pistol or brace of ogre pistols -1 (-2 if combined

with poisoned attacks)Sniper -1 per modelStubborn -2 per model

Sabretusk Pack1-2 -2 (-5 for the 2nd unit, -9 for the 3rd unit)3-4 -45-6 -67-10 -8

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Yethees3 -34-5 -56-7 -98-9 -1310+ -18Each Yethee after 10 -6Each Yethee after 15 additional -9

Mournfang Cavalry2* -123* -204* -305* -446+* -60Each Mournfang after 6* -20*Count all Mournfangs in the armyEach model with neither ironfists nor heavy armour +2Dragonhide Banner -4 for each Mornfang model in the unit

Gorger1st Gorger -42nd Gorger -7Each Gorger after the 2nd -10

Rare

Gnoblar Scraplauncher -6

Ironblaster1st Ironblaster -202nd Ironblaster -30

Giant -4

Stonehorn(including Stonehorns taken as character mounts)1st Stonehorn -15Each Stonehorn after the 1st -25If taken as a character mount +3

Thundertusk -12

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13 Orcs and Goblins

Generic

Magic itemsDispel Scroll -7Crown of Command -25Earthing Rod -3Fozzrik’s Folding Fortress -100Lucky Shrunken Head -1 for each 3 Savage Orc Boyz/Savage Orc Boar

Boyz (or -1 for each 2 Big ’Uns) in a single unit (use the unit that givesthe largest penalty)

Power Scroll -4Power Stone -4

BannersStandard of Discipline -4

War machines*3rd war machine -54th war machine -105th war machine -20Each war machine after the 5th -50*Each 2 Spear Chukkas counts as 1 war machine

Lords

Gorbad Ironclaw -20

Azhag the Slaguterer -20

Grimgor Ironhide -20Each 3 black orcs upgraded to Immortulz -1

Wurrzag de Great Green Prophet -41

Grom the Paunch of Misty Mountain -16Note that he does not counts towards the chariot penalty

Skarsnik, Warlord of the Eight Peaks -12

Orc Warboss -12War Boar -1Wyvern -9

Savage Orc Warboss -10Wyvern -6

Black Orc Warboss -15War Boar -1Wyvern -6

Goblin Warboss -4

Night Goblin Warboss -4

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Orc Great Shaman -21Level 4 wizard -8

Savage Orc Great Shaman -20Level 4 wizard -8

Goblin Great Shaman -16Level 4 wizard -8+2 if no Wizards with Spells of da Big Waaagh! present in the army

Night Goblin Great Shaman -20Level 4 wizard -8+2 if no Wizards with Spells of da Big Waaagh! present in the army

Heroes

Gitilla da Hunter -5

Snagla Grobspit -5

Orc Big Boss -4Battle standard bearer -10War Boar -1

Savage Orc Big Boss -3Battle standard bearer -10

Black Orc Big Boss -8Battle standard bearer -10War Boar -1

Goblin Big Boss -2Giant Wolf or Giant Spider -1 (-3 for each after the 2nd) (additional -1

for Giant Wolf)Battle standard bearer -8

Night Goblin Big Boss -2Battle standard bearer -8

Orc Shaman -5Level 2 wizard -2

Savage Orc Shaman -5Level 2 wizard -2

Goblin Shaman -4Level 2 wizard -2+1 if no Wizards with Spells of da Big Waaagh! present in the army

Night Goblin Shaman -7Level 2 wizard -3+1 if no Wizards with Spells of da Big Waaagh! present in the army

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Core

Goblins20-22 -123-26 -327-30 -431-35 -536-40 -641+ -8Each Goblin after 50 -1

Night Goblins20-22 -323-26 -427-30 -531-35 -636-40 -741+ -9Each Night Goblin after 50 -1Nets -2 (-5 if more than 40 Night Goblins in the unit)Each Fanatic -3 (additional -2 for each after 5 in the army)

Orc Arrer Boyz10-12 -213-17 -318-22 -523-26 -727-30 -1031+ -13Each Orc Arrer Boy after 35 -1Each Orc Arrer Boy after 45 additional -4

Orc Boyz10-12 -1/-2*13-17 -2/-4*18-22 -4/-7*23-26 -7/-10*27-30 -9/-13*31+ -13/-17*Each Orc Boy after 35 -1/-2*Each Orc Boy after 45 additional -4/-3**If armed with additional hand weapon

Orc Boyz Big ’Uns10-12 -6/-7*13-17 -9/-12*18-22 -14/-18*23-26 -19/-24*27+ -24/-30*Each Big ’Un after 30 -2/-2*Each Big ’Un after 40 additional -8/-8**If armed with additional hand weapon

Savage Orc Boyz10-12 -1/-2*13-17 -3/-5*18-22 -5/-8*23-26 -8/-11*27-30 -11/-15*31+ -15/-19*Each Savage Orc Boy after 35 -1/-2*Each Savage Orc Boy after 45 additional -4/-3**If armed with additional hand weapon

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Savage Orc Boyz Big ’Uns10-12 -6/-10*13-17 -11/-16*18-22 -16/-22*23-26 -22/-30*27+ -27/-37*Each Big ’Un after 30 -2/-2*Each Big ’Un after 40 additional -8/-8**If armed with additional hand weapon

Goblin Wolf Riders/Forest Goblin Spider Riders1st and 2nd unit -3 eachEach unit after the 2nd -5Each unit of Spider Riders +1Each model in the unit after 15 -1Each Spider/Wolf Rider model in the army after 30 -1

Special

Goblin Wolf Chariots/Orc Boar Chariots(including chariots taken as character mounts)1st unit of chariots (including single chariots) -1Each unit of chariots after the 1st -6Each Goblin Wolf Chariot -3Each Orc Boar Chariot -4If taken as a character mount +2

Black Orcs10-12 -813-17 -1218-22 -2023-26 -2727+ -35Each Black Orc after 30 -2Each Black Orc after 40 additional -8

Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Orc Boar Boy after 12 -2/-3*Each Orc Boar Boy after 18 additional -8/-7**If upgraded to Big Uns

Savage Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Savage Orc Boar Boy after 12 -2/-3*Each Savage Orc Boar Boy after 18 additional -8/-7*Additional hand weapon -2*If upgraded to Big Uns

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Trolls1 -2 (-4 for each unit after the 1st of this size)2-3 -74-5 -136-7 -208-9 -2810+ -37Each Troll after 10 -7Each Troll after 15 additional -8

Night Goblin Squig Herd5-12 models* -513-17 models* -818-22 models* -1123-26 models* -1327-30 models* -1631+ models* -21Each model* after 35 -2Each model* after 45 additional -3*Each 2 Goblin Squig Herders counts as 1 model

Night Goblin Squig Hoppers -3

Goblin Spear Chukka1st Goblin Spear Chukka -2Each Goblin Spear Chukka after the 1st -1

Snotlings ±0

Rare

Goblin Rock Lobber -8

Goblin Doom Diver Catapult1st Goblin Doom Diver Catapult -122nd Goblin Doom Diver Catapult -17

Arachnarok Spider(including spiders taken as character mounts)1st Arachnarok Spider -17Each Arachnarok Spider after the 1st -27If taken as a character mount +5Catchweb Spidershrine -3 for each wizard after the 3rd

Mangler Squigs1st Mangler Squig -72nd Mangler Squig -12

Snotling Pump Wagon1st Snotling Pump Wagon -3Each Snotling Pump Wagon after the 1st -4Spiky Rollers -1

Giant -4

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River Trolls1 -32-3 -64-5 -126-7 -198-9 -2710+ -36Each River Troll after 10 -7Each River Troll after 15 additional -8

Stone Trolls1 -32-3 -64-5 -126-7 -198-9 -2710+ -36Each Stone Troll after 10 -7Each Stone Troll after 15 additional -8

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14 Skaven

Generic

Magic itemsCrown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if taken on Grey Seer)Fozzrik’s Folding Fortress -100Power Scroll -4 (-30 if taken on grey seer)Power Stone -4Warp Energy Condenser -3 (-4 if taken on Warlock Engineer)Warpstone Tokens (excluding starting tokens) -2 each

BannersStandard of Discipline -4Storm Banner -15

Weapons teams2nd weapon team* additional -2Each weapon team* after the 2nd additional -5Ratling Gun -1Doom-fayer ±0Poisoned Wind Mortar -4Warpire Thrower -4Warp Grinder +2 (1st only)*Excluding Warp Grinders

Lords

Lord Skrolk -15

Thanquol & Boneripper -60

Ikit Klaw -27

Throt the Unclean -10

Queek Headtaker -15A Storm Vermin unit that is upgraded to Queek’s bodyguard doubles its

composition penalty (excluding magic banners and weapons teams)

Vermin Lord -10

Warlord -8Rat Ogre Bonebreaker -1Warlitter -1

Grey Seer -41Screaming Bell -3Skalm -3

Heroes

Deathmaster Snikch -5

Trench Craventail ±0

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Assassin -2

Warlock Engineer -3Each Warlock Engineer with a cost of 35 points or less after the 1st -10Level 1 wizard -2Level 2 wizard -4Brass Orb -6Doomrocket -20

Chieftain -2Each Chieftain that cost less that 70 points additional -1Battle standard bearer -10

Plague Priest -4Level 2 Wizard -2

Core

Skaven Slaves20-22 -323-26 -427-30 -631-35 -836-40 -1141+ -15Each Slave after 45 -1Each Slave unit after the 2nd -5

Rat Swarms1st unit -1Each unit after the 1st -3Each Rat Swarm in the army after 10 -1

Clanrats20-22 -223-26 -327-30 -531-35 -736+ -9Each Clanrat after 40 -1Each Clanrat after 50 additional -2

Stormvermin10-12 -213-17 -318-22 -423-26 -627-30 -931-35 -1236+ -14Each Stormvermin after 40 -1Each Stormvermin after 50 additional -5

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Giant Rats6-22 models -223-26 models -327-30 models -431-35 models -536+ models -6Each model after 40 -1Each model after 50 additional -2Skweel Gnawtooth -1 for each 5 Giant RatsEach unit that cost less than 100 points after the 1st additional -3

Night Runners10-17 -118-22 -223-26 -327+ -4If the unit is armed with slings -2Each Night Runner in the unit after 30 -1Each Night Runner in the unit after 40 additional -4Each unit after the 2nd -5

Special

Gutter Runners1st unit -3 (-8 if more than 8 models)2nd unit -5 (-10 if more than 8 models)3rd unit -10 (-15 if more than 8 models)Each Gutter Runner armed with sling in the army up to 8* -1Each Gutter Runner armed with sling in the army after 8* -2*Count all Gutter Runners armed with slings in the army

Warplock JezzailsEach 2 or part of 2 Warplock Jezzail teams -1Each Warplock Jezzail team in the army after 10 -1

Rat Ogres2-3 Rat Ogres -54-5 Rat Ogres -76-7 Rat Ogres -118-9 Rat Ogres -1510+ Rat Ogres -20Each Rat Ogre after 10 -6Each Rat Ogre after 15 additional -9Skweel Gnawtooth -2 for each Rat Ogre

Plague Monks10-12 -1/-7*13-17 -3/-12*18-22 -4/-17*23-26 -6/-20*27-30 -8/-25*31+ -11/-30*Each Plague Monk after 35 -1/-2*Each Plague Monk after 45 additional -4/-3*Plague Banner -7* If Plague Furnace present in army (you must use it on the most

numerous units). Only use this value once for each Plague Furnace(use the second most numerous unit for the second Plague Furnace)

Plague Censer BearersEach 5 Plague Censer Bearers in the army -1If one or more Plague Furnaces present in the army -1

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Poisoned Wind Globandiers1st unit -1Each unit after the 1st -3

Rare

3rd rare choice* additional -12Each rare choice* after the 3rd additional -20*Excluding the 1st Plagueclaw Catapult

Hellpit Abomination1st Hellpit Abomination -402nd Hellpit Abomination -80

Doomwheel1st Doomwheel -132nd Doomwheel -25

Warp Lightning Cannon1st Warp Lightning Cannon -182nd Warp Lightning Cannon -27

Plagueclaw Catapult1st Plagueclaw Catapult -52nd Plagueclaw Catapult -8

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15 Tomb Kings

Generic

Magic itemsCloak of the Dunes -3Dispel Scroll -7Earthing Rod -3Fozzrik’s Folding Fortress -100Neferra’s Scrolls of Mighty Incantations -50 (-8 on Liche Priest)Power Scroll -4Power Stone -4

Sphinxes2nd Sphinx -10Each Sphinx after the 2nd -20

Lords

Settra the Imperishable -25

High queen Khalida Neferher -12Each Skeleton Archer after 25 in the largest unit -1

Arkhan the Black -45

Grand Hierophant Khatep -40

Liche high priest -18Level 4 wizard -8

Tomb king -10Golden Death mask of Kharnut -3Chariot -3

Heroes

The Herald Nekaph -7Chariot -3

Prince Apophas -10

Ramhotep the Visionary -8Each unit with the Undead Construct rule present in the army -1 (ignore

this is one or more Necrotects present in the army)If one or more units of Necropolis Knights present in the army -8

Tomb prince -4Chariot -3

Tomb Herald ±0Battle standard bearer -4

Liche priest -4Level 2 wizard -2Lore of Death -3

Necrotect -1Each unit with the Undead Construct rule present in the army -1 (only

count this for the 1st Necrotect in the army)

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Core

Skeleton Warriors10-12 -113-17 -118-22 -123-26 -127-30 -231-35 -336+ -4Each Skeleton Warrior after 40 -1Each Skeleton Warrior after 50 additional -2

Skeleton Archers10-12 -513-17 -818-22 -1023+ -14Each Archer after 30 -1Each Archer in the army after 40 -1

Skeleton Horse Archers -3Each Skeleton Horse Archer in the unit after 15 -1

Skeleton Horsemen -2Each Skeleton Horseman in the unit after 15 -1

Skeleton Chariots -2Each chariot in the unit -2Each chariot in the unit after 10 additional -8Each unit after the 2nd -5

Special

Tomb Guards10-12 -2/-3*13-17 -4/-7*18-22 -9/-13*23-26 -13/-18*27+ -18/-24*Each Tomb Guard after 30 -1/-2*Each Tomb Guard after 40 additional -6/-5*Standard of the Undying Legion -2/-4*-2 if one or more Tomb Kings/Princes on foot in the army (only count

this once for each par of Tomb Kings/Princes and Tomb Guard units)*If armed with halberds

Necropolis Knights3 -144 -185 -236+ -29Each Necropolis Knight after 6 -15Each unit after the 1st -8

Sepulchral Stalkers3 -34-5 -46-7 -58-9 -610+ -9Each Sepulchral Stalker after 10 -4Each Sepulchral Stalker after 15 additional -10

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Ushabtis3 -44-5 -76-7 -108-9 -1410+ -19Each Ushabti after 10 -15Each Ushabti after 15 additional -8If armed with great bows -2Each great bow in the army after 6 -1

CarrionsEach Carrion -11st unit -22nd unit -6Each unit after the 2nd -9

Tomb Swarms ±0

Tomb Scorpion -2

Khemrian Warsphinx(including Warsphinx’s taken as character mounts)Each Khemrian Warsphinx -18Fiery Roar -7If taken as a character mount +5

Rare

Necrolith Colossus -12Additional hand weapon -3Bow of the Desert -2

Hierotitan -6-2 for each wizard present in the army (only count this penalty for the

first Hierotitan)

Necrosphinx -15

Screaming Skull Catapult -12

Casket of Souls1st Casket of Souls -272nd Casket of Souls -7

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16 Vampire Counts

Generic

Flying Characters2nd character with flying -6Each character with flying after the 2nd -12

Ethereal units/character2nd unit -33rd unit -10Each ethereal unit after the 3rd -15

Magic itemsBlack Periapt -10Book of Arkhan -2Dispel Scroll -7Earthing Rod -3Fozzrik’s Folding Fortress -100Power Stone -4Power Scroll -4Staff of Damnation -2Rod of Flaming Death -7The Cursed Book -4

BannersBanner of the Barrows -4 (additional -1 for each Wight King in the army)

Lords

Vlad von Carstein -33

Count Mannfred -65Nightmare -3Hellsteed -5

Heinreich Kemmler -35Additional -2 for each unit of Skeletons in the armyNote that Heinreich Kemmler counts as a flying and ethereal character

Vampire Lord -15Level 2 wizard -4Level 3 wizard -10Level 4 wizard -18Coven Throne -8Hellsteed -5Nightmare -2Zombie Dragon -10Flying Horror -2Master of Black Arts -10Quickblood -5Red Fury -10 (additional -5 if combined with Quickblood)

(additional -7 if combined with a magic weapon)(additional -3 if combined with Potion of Strength)

Master Necromancer -21Level 4 wizard -8Master of the Dead -2 for each unit of Skeletons in the army

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Strigoi Ghoul King -20Flying Horror -2Master of Black Arts -10Red Fury -15 (additional -7 if combined with a magic weapon)

(additional -3 if combined with Potion of Strength)

Heroes

Mannfred the Acolyte -15Nightmare -1

Krell, Lord of the Undeath -8

Konrad von Carstein -10

Isabella von Carstein -4If Vlad von Carstein present in the army -2

Vampire -7Level 2 wizard -2Lore of Death -3Battle standard bearer -5 (-7 if mounted)Hellsteed -3Nightmare -1Coven Throne -10Quickblood -3Red Fury -7 (additional -3 if combined with a magic weapon)

(additional -2 if combined with Potion of Strength)

Necromancer -5Level 2 wizard -2Lore of Death -3Master of the Dead -1 for each unit of Skeletons in the army

Wight King -4Battle standard bearer -7Skeletal Steed -1

Tomb Banshee -9

Cairn Wraith -6

Core

Zombies20-22 -423-26 -427-30 -531-35 -636-43 -844+ -11Each Zombie after 50 -12nd unit -33rd unit -5Each unit after the 3rd -10

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Skeleton Warriors10-12 -113-17 -118-22 -223-26 -227-30 -331-35 -436+ -5Each Skeleton Warrior after 40 -1Each Skeleton Warrior after 50 additional -2

Crypt Ghouls10-12 -213-17 -518-22 -823-26 -1127-30 -1431+ -18Each Ghoul after 35 -1Each Ghoul after 45 additional -4

Dire Wolves5-8 -29-12 -313-16 -517+ -72nd unit -2Each unit after the 2nd -6

Special

Corpse Cart -4(including Corpse Carts taken as character mounts)-2 for each character with Red Fury present in the army (excluding

characters with always stike first or infinate hatred)Unholy Lodestone -1 for each unit of zombies (and units of skeletons if a

character with Master of the dead present in the army)

Grave Guards10-12 -2/-3*13-17 -5/-8*18-22 -8/-14*23-26 -12/-20*27+ -17/-27*Each Grave Guard after 30 -1/-2*Each Grave Guard after 40 additional -9/-8*Banner of Barrows -1 for each 5 model with great weapons (in addition

to generic penalty)*If armed with great weapons

Crypt Horrors3 -64-5 -136-7 -218-9 -3010+ -40Each Crypt Horrors after 10 -8Each Crypt Horrors after 15 additional -7

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Black Knights5-6 -87-8 -159+ -20Each Black Knight after 10 -3Each Black Knight after 15 additional -7Each non-Necromancer character mounted on Nightmare, Skeletal

Steed or Hellsteed -8 (only if more than 10 models in the unit, includingnon-Necromancer characters mounted on Nightmares, Skeletal Steedsor Hellsteeds) (only use this penalty for the largest unit)

Banner of Barrows -1 for each 3 Black Knights (in addition togeneric penalty)

Fell Bats1st unit -52nd unit -93rd unit -12Each Fell Bat in the army after 15 -1

Bat SwarmsEach Bat Swarm -11st unit -1Each unit after the 1st -3

Spirit Hosts1 -52-3 -84-6 -167-10 -28

Hexwraiths5-6 -207-8 -309-10 -402nd unit -7

Vargheist3 -84-5 -146-7 -218-9 -2810+ -37Each Vargheist after 10 -8Each Vargheist after 15 additional -72nd unit -33rd unit -5

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Rare

Varghulf1st Varghulf -122nd Varghulf -15

Blood Knights4 -55-6 -87-8 -159+ -20

Cairn Wraiths3-4 -155-6 -257-8 -359-10 -452nd unit -5

Black Coach -15

Terrorgheist(including Terrorgheists taken as character mounts)1st Terrorgheist -20Each Terrorgheist after the 1st -30If taken as character mount +5

Mortis Engine1st Mortis Engine -202nd Mortis Engine -30Blasphemous Tome -2 for each wizard with Lore of Vampires present in

the army (additional -3 for each wizard with Lore of Vampires afterthe 3rd) (only count this penalty for the first Blasphemous Tome)

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17 Warriors of Chaos

Generic

Flying Characters*2nd character with flying -6Each character with flying after the 2nd -10*Including Daemon Princes, Galrauch and Valkia*Each character mounted on Steeds of Slaanesh after the 1st counts as

a flying character

Magic itemsBlack Tongue -5 (-10 if Infernal Puppet present)Crown of Command -25 (additional -10 if mounted) (additional -10 if

combined with 3+ ward save)Dispel Scroll -7Earthing Rod -3Favour of the Gods (-10 if one Warshrine present in the army) (-30 if two

Warshrines present in the army)Fozzrik’s Folding Fortress -100Infernal Puppet -25 (-35 if level 3 or level 4 wizard present in the army)Necrotic Phylactery -3Power Familiar -7Power Scroll -4Power Stone -4

Ward saves*Talisman of Preservation -4 (-3 if taken on a character with 2 wounds)Armour of Destiny -3 (-2 if taken on a character with 2 wounds)Opal Amulet -1Golden Eye of Tzentch -2 (-1 if taken on a character with 2 wounds)Armour of Morrslieb -2 (-1 if taken on a character with 2 wounds)*Only if combined with Mark of Tzeentch

Gifts of the GodsConjoined Homunculus -5Third Eye of Tzeentch -7Stream of Corruption -2 (-4 if mounted)Bloodcurdling Roar -5 (only if mounted)

BannersBanner of Rage -2 (-4 if mounted)Blasted Standard -3Rapturous Standard -7Standard of Discipline -4

Lords

Archon the Everchosen -60

Galrauch, the Great Drake -60

Kholek Suneater -70

Prince Sigvald -30

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Valkia the Bloody -20-10 (-15 if favour of the gods present in the army) for each chaos

Warshrine present in the army-3 each Chosen unit present in the army

Vilitch the Curseling -45

Chaos Lord -10Chaos Dragon -27Chaos Steed, Juggernaut or Daemonic Mount -1Disc of Tzeentch -6Steed of Slaanesh -2

Sorcerer Lord -20Level 4 wizard -8Lore of Fire +2Mark of Tzeentch -6Disc of Tzeentch -4Chaos Dragon -15

Deamon Prince -4Level 1 wizard -4Level 2 wizard -6Level 3 wizard -9Level 4 wizard -16Lore of Fire +2Mark of Tzeentch -6Mantle of Chaos -4Tendrils of Chaos -10 (-15 if Infernal Puppet present in the army)

Heroes

Wulfrik the Wanderer -6The Marauder unit that has the largest composition penalty doubles it

Festus the Leechlord -12

The Troll King Throgg -60

Sorcerer -6Level 2 wizard -2Mark of Tzeentch -1Spell Familiar -3

Exalted Hero -5Battle standard bearer -10Chaos Steed, Juggernaut or Daemonic Mount -1Disc of Tzeentch -5Steed of Slaanesh -2

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Core

Chaos Warriors10-12 -7/-12*13-17 -13/-20*18-22 -20/-29*23-26 -28/-39*27+ -38/-51*Each Chaos Warrior after 30 -2/-3*Each Chaos Warrior after 40 additional -8/-7**If armed with halberdsMark of Slaanesh -2Mark of Tzeentch in combination with hand weapons and shields (and no

other weapons) or if one or more War Shrines present in the army -3

Marauder Horsemen1st and 2nd unit -3 eachEach unit after the 2nd -5Each Marauder Horseman in the unit after 15 -2Each Marauder Horseman in the army after after 20 -1

Chaos Warhounds1st unit -12nd unit -3Each unit after the 2nd -7Each Warhound in the army after 30 -1

Chaos Marauders10-12 -2/-3*13-17 -2/-4*18-22 -3/-5*23-26 -4/-7*27-30 -6/-10*31+ -7/-14*Each Marauder after 35 -1/-2*Each Marauder after 45 additional -4/-2**If armed with great weapons or flailsMark of Khorne in combination with great weapons or flails -3Mark Nurgle -1Mark of Tzeentch in combination with hand weapons and shields (and

no other weapons) -1

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Special

Chosen5-8 -5/-7*10-12 -7/-12*13-17 -13/-20*18-22 -20/-29*23-26 -28/-39*27+ -38/-51*Each Chosen after 30 -2/-3*Each Chosen after 35 additional -8/-7**If armed with halberdsMark of Slaanesh -2Mark of Tzeentch -4Favour of the Gods -5 (in addition to the generic penalty)Wailing Banner -5 (-10 if combined with Favour of the Gods)

Forsaken5-8 -39-12 -513-17 -818-22 -1123-26 -1327+ -17Each Forsaken after 30 -2Each Forsaken after 40 additional -8

Chaos Chariot(including chariots taken as character mounts)1st Chariot -8Each Chariot after the 1st -15If taken as a character mount +2

Ogres3 -4/-6*4-5 -8/-10*6-7 -13/-15*8-9 -19/-22*10+ -26/-29*Each Ogre after 10 -6/-8*Each Ogre after 15 additional -9/-7**If armed with great weapons

Dragon Ogres3 -74-5 -116-7 -178-9 -2510+ -35Each Dragon Ogre after 10 -8Each Dragon Ogre after 15 additional -7

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Trolls3 -64-5 -126-7 -208-9 -3010+ -40Each Troll after 10 -8Each Troll after 15 additional -7

Chaos Knights5-6 -167-8 -279+ -38Each Chaos Knight after 10 -6Each Chaos Knight after 15 additional -6Each character mounted on Chaos Steed or Steed of Slaanesh -6 (only

if more than 10 models in the unit, including characters mounted onChaos Steeds or Steeds of Slaanesh) (only use this penalty for thelargest unit)

Mark Nurgle -2Mark of Slaanesh -2Mark of Tzeentch -3Blasted Standard -1 for each 2 Chaos Knights (in addition to the generic

penalty)

Rare

Chaos Spawn -1

Scyla Anfingrimm -5

Chaos Warshrine1st Warshrine -102nd Warshrine 15

Hellcannon1st Hellcannon -252nd Hellcannon -50-3 if Lore of Tzeentch present in the army

Dragon Ogre Shaggoth -6

Giant -4Mark of Slaanesh -1

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18 Wood Elves

Generic

TreemenEach Treeman/Treeman Ancient after the 1st -15 (-20 if Lore

of Life present in the army)

Magic itemsBow of Loren -3 (only if combined with Arcane Bodkins)Crown of Command -10Dispel Scroll -7Earthing Rod -3 (-5 if combined with Lore of Life)Fozzrik’s Folding Fortress -100Hail of Doom Arrow -10Moonstone of the Hidden Ways -4Stone of Crystal Mere -3 (only if mounted on Dragon)Stone of Rebirth -2Power Stone -4Power Scroll -4

SpitesA Cluster of Radiants -7

BannersBanner of Discipline -4

Lord

Orion -10

Drycha -20

Naestra and Arahan -15GwindaLore -10Ceithin-Har -20

Highborn -6Great Eagle -3Forest Dragon -18

Spellweaver -16Level 4 wizard -8Lore of Athel Loren +8Lore of Life -10Ranu’s Heartstone -2Wand of Wych Elm -9

Treeman Ancient -20An Annoyance of Netlings -2-3 if Lore of Life present in the army

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Heroes

Noble -2Battle standard bearer -10Great Eagle -4

Spellsinger -1

Branchwraith ±0

Core

Glade Guards10-12 -713-17 -918-22 -1223+ -18Each Glade Guard in the army after 32 -1Each Glade Guard in the army after 40 additional -1

Scouts -3

Glade Riders1st and 2nd unit -3 eachEach unit after the 2nd -5Each Glade Rider in the army after 20 -1

Dryads8-9 -510-12 -713-17 -918-20 -11

Special

Wild Riders5-6 -57-9 -710+ -9Each Wild Rider after 12 -2Each Wild Rider after 18 additional -8

Wardancer5-8 -49-15 -6

Eternal Guard10-12 ±013-17 -118-22 -323-26 -527-30 -731+ -9Each Eternal Guard after 35 -1Each Eternal Guard after 45 additional -4

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Warhawk Riders1st unit ±02nd unit -23rd unit -5

Tree Kin3 -114-5 -186-7 -258-9 -3310+ -40Each Tree Kin after 10 -8-2 if Lore of Life present in the army

Rare

Great Eagle1st Great Eagle -52nd Great Eagle -9

Treeman -22-4 if Lore of Life in the army

Waywatchers +2Each Waywatcher -1

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