eylau rev1 a4
TRANSCRIPT
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 1/26
L
Pre
RèPour le
Le Rè
Bataille de
ssisch-Eyl
lement Exclusi Règlement de l’Anet
lement des Marie-Lo
u
fXX
ise
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 2/26
2
All rules herein take precedence over any rules in
they may contradict.
Date Modified: July 16, 2011
Rules marked with an eagle or arebackground apply only to players usi
l’An XXX.
NOTE: All references to
Wagons (AAW), artillery ricochet fire, cavalry
cavalry apply only to players using the Règlement
1.0 INTRODUCTION
La Bataille de Preussisch-Eylau is a tacticalNapoléon’s epic winter battle with the remnants
army under Lestocq and the army of the
Benningsen.
2.0 RULES QUESTIONSSend questions or comments to the following add
Clash of Arms Games
1804 Hoffmansville Road
PO Box 212Sassamansville, PA. 19472-0212
Or email us at: [email protected]“Attention: Rules Questions Preussisch-Eylau”
Or check the La Bataille forum at Consimworld:
http://www.consimworld.com.
3.0 GAME COMPONENTS
A complete game of La Bataille de Preussisc
following components:
1. Four 22”x17” maps.
2. 960 Counters3. One Standard Rulebook4. One Exclusive Rulebook (tables includ
5. Mêlée/Fire Chart
6. Two Organization Charts7. Game Turn Record Track
3.1 Counter Amendments3.1.1 French Counter Corrections:Counter Correctio24th Légère Rgt Bk (IV/2/
27th Ligne 1st Btn Ft (Btn #)
85th Ligne 1st Btn Bk (85 Li
Co. 2/2
nd
Art à Cheval* Bk (1/2 CCo. 1/5th Art à Cheval Bk (Co. 1,
Co. 1/2nd
Art à Cheval Bk (Co. 1,
Co. 4/7th Art à Pied Ft (Co. # tLasalle Bk (Lt Ca
3.1.2 Russian Counter Corrections:Counter Correctio
Vladimirskii Rgt Bk (Vladi
Grodnenskii Hussars Bk (Grodn
Grodnenskii Hussars Ft (M not
There are 2 aides with 14 on the back. One of th
the series rules which
shaded with a greyg the Règlements de
rtillery Ammunition
skirmishers and tired
s de l’An XXX.
level simulation ofof the Hohenzollern
sar, commanded by
ess:
h-Eylau includes the
d)
4 Légère)
ne/1)
3, 2
nd
Art à Cheval)5th Art à Cheval)
2nd
Art à Cheval)
4)Div) not (VI/2)
ir/7th)
enskii)
R for Division)
se is for 4th
Division.
There are 2 regts named “Sta
numbers on the front of the batt
Bk = Back of counter
*There are 2 of these counters,
4.0 TERRAIN
4.1 Special StructuresThere are six Special Structur
Watermill, Anklappen, theChateau (including the courtyar
NOTE: The structures i
that existed in Belgium, Anklap
buildings. So this merits the
rules.
4.1.1 Line of Sight: Special Str
4.1.2 Zones of Influence: Z
Special Structure hexes.
4.1.3 Movement: Only infantr
Cavalry, artillery and AAWsexcept to pass through it. Cav
through the hex may not stopunless its current movementcontinue into the adjoining hex.
4.1.4 Stacking: Up to 6 increm
in a Special Structure hex. U
Structure without the presencerequired for units to stack in the
4.1.4.1 Regimental PresentaPresentation with more than 6
counters, must break down in
Structure hex. The stack of batt
increments. These rules apply
involuntary.
4.1.5 Formation: A unit deplconsidered in General Order
Disordered or PGD). No unitand in some other hex.
4.1.6 Fire Combat: Infantry u
their fire values. Artillery firin
the Point Blank Range benefi
regardless of the actual distanforces, a maximum of 6 incre
Structure.
EXCEPTION: Infantry
their fire values. Nor do artill
Values when firing at Short or
Point Blank range benefit when
4.1.7 Assault: Only 6 incremStructure hex. Regardless of th
of the attacking or defending f
Infantry assaulting one of thes
modified as if attacking a Squar
4.1.8 Charging Special Strucunits in Special Structures.
multiplied by 1/3. However,
successful, nor may Pursue unitother applicable series rules re
Structures apply.
4.1.8.1 Roll to Stand: Units in
when assaulted or charged. Th
determine if they deliver effe
Defensive Shifts, but do not Di
Clash of Arms Games
, players may wish to put the division
alions.
Ft = Front of counter
nly one is incorrectly marked.
hexes on the map. These include the
hurch (including cemetery) and thed).
this area weren’t the mini-fortresses
pen itself being made of several wooden
se of less restrictive Special Structure
uctures block Line of Sight.
nes of Influence do not extend into
may deploy in a Special Structure hex.
ay not enter a Special Structure hex,lry, artillery and AAW units that pass
in the hex, and may not enter the hexpotential is sufficient to allow it to
ents or 1 battalion of infantry may stack
its may voluntarily stack in a Special
of a friendly leader. Leaders are never
Règlement des Marie-Louise.
ion: Infantry units in Regimental
increments, and which have battalion
to battalions before entering a Special
lions entering may total no more than 6
or all forms of movement, voluntary or
oyed in a Special Structure is alwaysas long as it is in good order (not
ay be deployed in a Special Structure
nits firing on a Special Structure halve
on a Special Structure does not receive
t and uses its Long Range Fire Value
e. Regardless of the size of defendingents may be used to fire from a Special
nits firing at Anklappen do not halve
ry units have to use Long Range Fire
edium range. Artillery does receive its
firing adjacent.
nts may Assault or defend a Specialsize of the forces, only six increments
rces may be used for attack or defense.
e hexes does not have its Mêlée Value
e.
ures: Cavalry may Charge and Mêléehen they do their Mêlée Value is
they do not advance after Mêlée, if
s retreating from Special Structures. Allarding Assaulting and Charging Special
Special Structures automatically Stand
ey must still roll the dice, however, to
ctive Defensive Fire and receive any
order for failing the roll.
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 3/26
La Bataille de Preussisch-Eylau
4.1.9 Two-hex Special Structures: When a
Structure and is firing or attempting to assaultStructure hex, it is treated as if the unit is o
Structure. In other words, there is no benefit fo
Special Structure other than the defence it provide
4.2 Windmill4.2.1 In general, terrain does not affect the Com
however windmills do, because of the immediatthat the Windmill provides, (being able to see fr
by everyone). Therefore the windmill has an effeFlurry and Clear weather turns, if it is occupied b
the Command Span table for these effects.
4.2.2 Line of Sight and Movement: The Wind
LOS, movement or stacking.
4.3 Slopes4.3.1 Roll to Close: Infantry units assaulting up amodifier to their Roll to Close dice roll.
4.4 Streams and PondsStreams and ponds are frozen for the duration osection of stream extending from and throug
including the small section bordering the Wate
will effect movement.
4.4.1 Artillery and AAWs may not cross unfro
Infantry and cavalry incur a movement penalunfrozen Stream hexside (see the Movement Cha
on the movement of skirmishers.
4.4.2 Assault and Disorder: Infantry units assa
Stream hexsides do so in Disorder. Mark the asDisorder marker just before the Offensive and
the Assault and Mêlée procedure. If the assaultin
Disorder there is no further effect. That is they
and Rout. The Disorder occurs even if the targetto this point without a Mêlée having been fought
the attacker advances into the target hex.
4.4.3 Cavalry Charge: Any cavalry that Mêlé
stream hexside do so in Disorder. Mark the ca
marker just before the Defensive Fire step of tprocedure. The Disorder occurs even if the targRetreat Before Charge. If the cavalry is diso
Movement by Opportunity Fire it may not Ch
unfrozen stream hexside.
NOTE: Charge Movement is
Règlements de l’An XXX.
4.4.4 Formation: Infantry and cavalmulti-hex Line across unfrozen Stream
4.5 Woods4.5.1 Line of Sight: Woods hexes block Line of
4.5.2 Stacking: Woods hexes require formedOrder when entering.
4.5.3 Cavalry Charge: Cavalry may not PursuWoods hexes. The Pursuit stops at the Wood’s ed
4.6 Villages4.6.1 Line of Sight: Village hexes block Line of
4.6.2 Stacking: Village hexes require formed u
Order when entering.
4.6.3 Cavalry Charge: Cavalry may not Pursu
Village hexes. The Pursuit stops at the Village ed
unit is in a Special
the adjacent Specialutside of the Special
occupying the same
s.
and Span of leaders;
advantage of heightm as well as be seen
t on command duringy the Leader. Refer to
mill has no effect on
Slope suffer a -3
f the battle. Only theAlthoff up to and
mill is unfrozen and
zen Stream hexsides.
ty when crossing anrt). There is no effect
lting across unfrozen
saulting stacks with aefensive Fire step of
units were already in
do not become PGD
vacated the hex prior, and is applied when
s across an unfrozen
alry with a Disorder
e Charge and Mêléet vacated the hex bydered during Charge
rge/Mêlée across the
used only in the
lry may not form ahexsides.
ight.
nits to enter General
retreating units intoe.
ight.
nits to enter General
retreating units into
e.
4.7 Artillery RArtillery fire which tthem. Ricochet fire
following hexes:
• Village hexes
• Woods hexes
• Up slope hexsides
• Special Structure hexes
4.8 Depots4.8.1 French: The road leadinand the two roads leading off
Bartenstein.
4.8.2 Russian: The road leadinand the road leading off the eas
4.8.3 Prussian: The road l
Konigsberg.
5.0 COMMANDThe Organization and Displaythe armies. Refer to them as ne
5.1 French5.1.1 Command Points: Th
Napoléon. The French receivSoult, Augereau, Murat, Davo
Points.
5.1.2 MU Size: The largest
Corps.
5.1.3 Headquarters Escorts:Squadron), may only move andhe is allowed to move. If the
instead be treated as an Army A
5.1.3.1 Napoléon is not alloweunits with which he is stacked a
5.1.4 Leader Casualties: The
Napoléon, Soult, Augereau, M
5.1.5 Heavy Cavalry: The thr
division will constitute a Corps
5.1.6 French Guard: The Fre
be part of a MU until one Fren
(this includes Prussians) are onat 10:20 AM if playing Scen
reinforcement Arrival Time tabl
If any part of the Guard Infant(Artillery Ricochet does not co
are met, then all of the Guard is
game released.
5.1.6.1 The arti llery of the G
Army Assets or may form pabelow.
5.1.7 Leaders of Special Abili
Artillery: Napoléon
Cavalry: Murat, Bessières and
NOTE: Bessières may n
Leader of Special Ability unti
( 5.1.6).
5.1.8 Light Cavalry Leaders:cavalry attached. These cavalr
commanded by their respect
3
icochet argets the following hexes terminates in
may bounce into, but not through the
g off the west map edge to Landsbergthe south map edge to Heilsberg and
g off the north map edge to Konigsbergt map edge to Friedland.
ading off the north map edge to
Charts reveal the command structure ofcessary.
e French have one Army Leader,
one Command Point for Napoléon,ut and Ney for a total of 6 Command
U which the French may create is a
Napoléon’s Headquarter Escort (CaC
/or charge during the Leader Chit whenwning player chooses, his Escort may
sset.
to assume the Movement Potential ofs in the series rules under Section 8.
following leaders may not be replaced;
rat, Davout, Ney and ADCs.
e Dragoon divisions and the Cuirassier
under the command of Murat.
ch Guard infantry and cavalry may not
h formation or two Russian formations
Level 1. The Guard Cavalry is releasedrio Four, however it must roll on the
le at 9:20 AM for its actual release time.
y or Guard Cavalry is attacked directlyunt), before any of the conditions above
released. The Guard artillery begins the
ard may be attached to other MUs as
rt of a Grand Battery MU as outlined
y:
D’Hautpoul
t be used in his capacity as a Cavalry
l the Guard has been released as per
Most of the French Infantry Corps haveunits are organized into brigades and
ive Corps ADCs. These ADCs are
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 4/26
4
recognized by their movement potential of 14 or
cavalry Mêlée modifier of at least 1. Three of thGrand Battle scenario out of their respective cor
Span. LaSalle’s Light Cavalry Division also ha
Out of Command. All of these cavalry brigad
Cavalry Initiative to form their own MU. NOTE: These Light Cavalry Leaders (ADC
per the series standard rules.
LaSalle’s Light Cavalry Division has two dragoto it from the 1st Dragoon Division. However, La
Light Cavalry Initiative to form his own MU.
The following light cavalry leaders may roll for i
own MU:
ADC IV Corps; ADC VI Corps; ADC VII Corps;LaSalle Lt Cav. Div. and LaSalle.
5.1.9 Old Guard: For purposes of all rules inv
Guard, the following four battalions are considereGuard. With the exception of the rule “La Gar
Morale Levels section in the series rules. In this
the French Imperial Guard Infantry are included.
•
1
st
Regiment of Grenadiers (2 Battalion• 1st Regiment of Chasseurs (2 Battalions
5.1.10 The 18th Regiment of Ligne: This regime
to the battle by Murat on the 7th and lost about 60
In the evening’s action on the 7 th it was also badcavalry which caught it out of square and inflicte
Therefore in any scenario starting on the 7 th the
marked with a 6 increment loss. Any scenario
18th Ligne should be marked with a 7 incrementhat most but not all of the stragglers arrived on th
are playing scenario 5, mark the 18 th Ligne with
the 7th and before resuming play on the 8 th add 5the normal replacement for any losses on the 7th.
5.2 Russian and Prussian (Coalitio
5.2.1 Command Points: There are two Armyand L’Estocq) and no Corps Leaders. However,technically divided into three Wings (Left,
Therefore the Russians receive one Command
Tuchkov(right wing), Tolstoi(left wing), Sack
L’Estocq for a total of 5 command points.stipulations as to how they are to be spent. L’
point only on the Prussian detachment. The
Leaders must spend their points within their owpoint may be spent in the Russian army in anywa
5.2.2 MU Size: The largest MU the Coalition m
detachment or cavalry wing.
5.2.3 Detachments: There are three detachments
There are two Russian ones under the comma
Baggavout, and a Prussian one under the comma
the Prussians, except the reserve artillery, regardlthe map are in this detachment. These detachmrespects as a division. They have the Commanleader and in L’Estocq’s case it extends to the bri
turn extends down to the units.
5.2.3.1 Prussian Detachment and Leader ReplPrussian Brigade leaders become casualties, they
units under command of the concerned Leader m
and have command traced from one of the remaiThis attachment is permanent until the original
or the replacement Leader is also a casualty. No
greater and having a
ese brigades start thes leader’s Command
a brigade that starts
s may roll for Light
s) may be replaced as
n regiments attachedSalle may still roll for
nitiative to form their
ADC III Corps; ADC
lving the French Old
d to be part of the Olde Recule” under the
case all battalions of
)
nt was force marched
0 troops to straggling.
ly mauled by Russianabout 500 casualties.
18th Ligne should be
tarting on the 8th the
t loss. (This assumese night of 7/8.) If you
losses for the start of
increments back plus
Forces) Leaders (Benningsen
the Russian army isRight and Center).
oint for Benningsen,
en(center wing) and
However, there arestocq may spend his
three Russian Wing
wing. Benningsen’sthe owner sees fit.
y create is a division,
in the Coalition OB.
nd of Markov I and
d of L’Estocq. All of
ss of when they enternts are treated in alld Span of a divisionade leaders, which in
cement: If any of the
are not replaced. All
st now be attached to
ing Brigade Leaders.eader returns to play
units may be split. If
Gen. L’Estocq becomes a ca
Benningsen’s CP on a Prussian
5.2.4 Special Army ADCs:may replace any Wing Leader.
Leader, including generating a
former Wing Leader’s division.
5.2.5 Leader Casualties: The
Benningsen, L’Estocq, and Pru
and Barclay de Tolly.5.2.6 Prussian Depot: Becaus
Depot is in, the following rule a
or the Prussians are cut-off frothe Russian Friedland Depot
Artillery Resupply until the dep
5.2.7 Leaders of Special Abili
Artillery: None
Cavalry: Galitsin
5.2.8 Light Cavalry Leaders:roll for initiative to form their o
Platov
5.2.9 Russian Army ReserveArtillery may move as a M
parcelled out individually to orules in the series rules. Gen.
command.
5.2.10 Artillery Prolong: For
may prolong. For the Prussian
foot battery may prolong.
6.0 SPECIAL RUL
6.1 Grand BatteriesArtillery Leaders of Special Aform an MU consisting of allused, within a command radius
affiliation.That is the artillery
hexes. A Grand Battery MU f
they may move, limber and uGrand Battery need not retai
Batteries may be attached and
Players should keep track of wh
MU is created.
6.2 Cavalry SEven though there i
Fire Defense Chart,Règlements de l’An
6.3 CossacksCossack units have the followin
6.3.1 To at tempt a charge, Cos
they fail this check a Charge Munit and its movement for the
check at any time they have a
have not declared a Charge.
6.3.2 Cossacks may only Char
rear.
6.3.3 Cossacks never become
Charge.
Clash of Arms Games
sualty the Russian player may spend
Brigade but not the whole detachment.
rince Bagration and Barclay de Tolly
They will act in all capacities as a Wing
CP. They also assume command of the
following leaders may not be replaced;
sian Brigade Leaders, ADCs, Bagration
e of the exposed position the Prussian
pplies. If the Prussian Depot is captured
their depot, they may retreat towardshex. However, they no longer receive
ot is recaptured.
y:
he following light cavalry leaders may
wn MU.
Artillery: The Russian Reserve Horse
under Gen. Resvoi or they may be
ther commands as per the Army AssetResvoi may not be attached to another
the Russians only their horse batteries
their horse batteries and the sole light
ES
ility may, at the usual cost of one CP,artillery batteries, and their AAW’s ifof three hexes, regardless of higher unit
leader has a Command Span of three
unctions just as any other MU. That is
limber when their chit is pulled. Then its organization from turn to turn.
etached at the moment of MU creation.
ich units form part of this MU when the
irmish Order s a row for cavalry skirmishers on the
this applies only to players using theXXX.
g special rules and restrictions.
acks must first pass a Morale Check. If
arker may not be placed on the Cossackturn is complete. They may make this
LOS to a potential target, even if they
e unlimbered artillery from the flank or
Exhausted when they Retreat before
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 5/26
La Bataille de Preussisch-Eylau
6.3.4 Cossacks which are not Exhausted may
from heavy or light cavalry. If charged solelyGrenadiers à Cheval, Cossacks may Retreat b
disordered and/or exhausted.
6.3.5 The Mêlée values of Cuirassiers and the Gr
not doubled when involved in a Mêlée with Cossa
6.4 Armored Cavalry
The following units are Armored Cavalry:6.4.1 French
• 1er Régiment de Cuirassiers
• 5e Régiment de Cuirassiers
• 10e Régiment de Cuirassiers
• 11e Régiment de Cuirassiers
6.4.2 Coalition: Despite the names the Russian a
Cuirassier did not wear the cuirass at this point inwould regain their armour in 1812 and the Prussia
utilizing captured French stocks.
6.5 Artillery AmmunitionNormal artillery ammunition resupply
Coalition and French artillery units.
NOTE: Artillery Ammunitio
Règlements de l’An XXX.
6.6 Force MarchNo units may execute Force March in this scenari
7.0 WeatherThe weather played a very important role in the c
the battle on the 8th of February, and as such t
rules will attempt to recreate this effect.
At the beginning of every turn, before the Comma
will alternate rolling one die and consult the follodetermine the weather for the current turn.
DIE ROLL WE1 or 2
3, 4 or 5
6 Blo
If the previous turn was Clear, subtract one fr
If the previous turn was Flurries or Blowing
the die roll.Beginning with the 1:00 pm turn, subtract thrif the previous turn was clear.
Weather has the following effects:
7.1 ClearNo Effect
7.2 Flurries7.2.1 Infantry
7.2.1.1 Movement: Subtract two from the printe
before adjusting for other factors such as Disorde
7.2.1.2 Fire Combat: Units may only fire at adja
7.2.1.3 Square: Units may attempt to form Squar
cavalry at a distance of three hexes or less.
7.2.2 Artillery
etreat before Charge
by Cuirassiers or thefore Charge even if
enadiers a Cheval are
cks.
nd Prussian
time. The Russiansns in 1814-15
ules apply to both the
only applies to the
.
ourse and outcome of
he following weather
nd Phase, the players
ing chart to
THERClear
lurries
ing Snow
m the die roll.
Snow, add one to
e from the die roll
Movement Potential
or Rout.
ent targets.
in reaction to enemy
7.2.2.1 Movement: Subtract
Potential before adjusting for ot
7.2.2.2 Formation: All batteri
they do not have the movemen
not moved or do not plan to mo
7.2.2.3 Fire Combat: The ma
hexes unless due to ricochet.
7.2.2.4 Artillery Prolong: Art
hexes cannot prolong during Fl
7.2.3 Cavalry
7.2.3.1 Movement: Subtract fi
before adjusting for other facExhausted.
7.2.3.2 Charge Zonbut units still retain t
7.2.3.3 Reaction Zois reduced to 3 hex
Reaction Zone for tired cavalry
7.2.3.4 Cavalry Regroup: T
Regroup is reduced to 3.
7.2.4 Command: Flurries red
Refer to the Command Span C
Spans.7.2.4.1 Corps Activation: Conormal 10 hex Command Sactivated. However, to form a
modified Command Span of th
7.3 Blowing Snow7.3.1 Infantry
7.3.1.1 Movement: Subtract fo
before adjusting for other facto
7.3.1.2 Fire Combat: All units
of formation. In the case of squ
7.3.1.3 Square: Units may onl
(adjacent).
7.3.2 Artillery
7.3.2.1 Movement: Subtract fibefore adjusting for other facto
7.3.2.2 Formation: All batteri
they don’t have the movement
moved or do not plan to move i
7.3.2.3 Fire Combat: The mahex. There, obviously, is no ric
7.3.2.4 Artillery Prolong: NoSnow.
7.3.3 Cavalry
7.3.3.1 Movement: Subtract
Potential before adjusting for
Tired or Exhausted.
7.3.3.2 Charge Zonbut units still retain
Movement.
7.3.3.3 Reaction Chfor all cavalry is reduced to one
7.3.3.4 Skirmishing: When caonly. The movement modifier
hexes.
7.3.3.5 Regroup: The Move
reduced to 3.
7.3.3.6 Opportunity Charge:to one hex.
5
three from the printed Movement
her factors such as Disorder or Rout.
s may still limber or unlimber even if
t points available, as long as they have
ve in the same turn.
imum range of all artillery fire is three
illery with a fire range greater than 9
rries.
e from the printed Movement Potential
tors such as Disorder, Rout, Tired or
: Charge Zones are reduced to 3 hexes,
he 5 movement point allowance.
ne: The Reaction Zone for light cavalry
s and 2 hexes for heavy cavalry. Theis 2 for light and 1 for heavy cavalry.
he Movement Potential for Cavalry
ce the Command Span of all Leaders.
hart for effects of Flurries on Command
rps Leaders only have to stay in thean of their Army Leader to remainorps sized MU they must be within the
Army Leader.
ur from the printed Movement Potential
s such as Disorder or Rout.
fire with their printed values regardless
res this Fire Value is divided by 3.
y attempt square at a range of one hex
e from the printed Movement Potentials such as Disorder or Rout.
s may still limber or unlimber even if
oints available, as long as they have not
the same turn.
imum range of all artillery fire is onechet.
artillery can prolong during Blowing
eight from the printed Movement
other factors such as Disorder, Rout,
: Charge Zones are reduced to 2 hexes,a Movement Potential of 5 for Charge
arge Zone: The Reaction Charge Zone
hex.
alry skirmishes it affects adjacent hexesis +2 instead of +3 for the adjacent
ent Potential for Cavalry Regroup is
Opportunity Charge Zones are reduced
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 6/26
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 7/26
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 8/26
8
4th Jaeger Regiment
3rd Jaeger Regiment20th Jaeger Regiment
Iziomskii Musketeer Regiment
Aleksandrskii Musketeer Regiment
Olviopolskii Musketeer RegimentPolskii Lancers
3 x Light Batteries
In addition:3 x Heavy Batteries
Set up adjacent to Freiheit.St. Peterburgskii Dragoons
Set up within 3 hexes of the Chateau.
General-Leitenant Khyaz (Prince) BagratioDetachment Markov
General-Major Markov I, Alexander Ivanov
Belozerskii Musketeer Regiment
Polotskii Musketeer Regiment
Pskovskii Musketeer RegimentAzovskii Musketeer Regiment
Grodnenskii Hussars
1 x Light BatteryAttached
2 x Horse Batteries
10.5 French Reinforcements2:40 PMEnter at the edge of the map, on or adjacent to the
1re Division de DragonsGénéral de Division Klein, Dominique Loui
1er Régiment de Dragons
2e Régiment de Dragons
4e Régiment de Dragons
14e Régiment de Dragons
½ Compagnie 2/2e artillerie à cheval
Enter at the edge of the map, on or adjacent to the
IVe Corps d’Armée2e Division d’Infanterie
Général de Division Leval, Jean François
4e Régiment d’infanterie de ligne
24e Régiment d’infanterie légère
Enter at the edge of the map, on or adjacent to the
IVe Corps d’ArméeBrigade de Cavalerie Légère
Aide-de-Camp IV Corps (Général de Brigad
8e Régiment de Hussards
16e Chasseurs à Cheval
22e Chasseurs à Cheval
3:00 PM
Enter at the edge of the map, on or adjacent to the
IVe Corps d’Armée3e Division d’Infanterie
Général de Division Legrand, Claude Juste
, Peter Ivanovich
ich
Landsberg road.
Antoine
Heilsberg road.
Heilegenburg road.
Guyot, Etienne)
Landsberg road.
lexander
26e Régiment d’infant
75e Régiment d’infant
Tirailleurs du Po
Tirailleurs du Corse
14e Compagnie/5e Ré
15e Compagnie/5e Ré
Enter at the edge of the map, on
2e Division d’Infanterie28e Régiment d’infant
57e Régiment d’infant
13e Compagnie/5e Ré
17e Compagnie/5e Ré
Enter at the edge of the map,
Landsberg roads.
Maréchal Murat, JoachL’Empire
Maréchal Soult, Nicolas J
Brigade de la Division dAide de Camp Lasalle
Joseph)
1er Régiment de Huss
13e Chasseurs à Chev
2e Division de DragonsGénéral de Division Grou
3e Régiment de Drago
6e Régiment de Drago
10eRégiment de Drag
11eRégiment de Drag
½ Compagnie 2/2e art
3:20 PM
Enter at the edge of the map,Landsberg roads.
IVe Corps d’Armée1re Division d’Infanterie
Général de Division Saint
10e Régiment d’infant
36e Régiment d’infant
43e Régiment d’infant
53e Régiment d’infant
12e Compagnie/5e Ré
16e
Compagnie/5e
Ré
Enter at the edge of the map, wi
VIIe Corps d’ArméeBrigade de Cavalerie Lé
Aide de Camp VII Corps
Jean Auguste Henri)
7e Chasseurs à Cheval
20e Chasseurs à Chev
Clash of Arms Games
erie légère
erie de ligne
iment d’artillerie à pied
iment d’artillerie à pied
or adjacent to the Heilsberg road.
erie de ligne
erie de ligne
iment d’artillerie à pied
iment d’artillerie à pied
anywhere between the Heilsberg and
im, Grand-duc de Berg, Prince de
an de Dieu
Cavalerie Légère(Général de Brigade Bruyères, Pierre
rds
l
hy, Emmanuel Marquis de
ns
ns
ons
ons
illerie à cheval
anywhere between the Heilsberg and
-Hilaire, Louis Vincent Joseph le Blond
erie légère
erie de ligne
erie de ligne
erie de ligne
iment d’artillerie à pied
iment d’artillerie à pied
thin 3 hexes of the Heilegenberg road.
gère(Général de Brigade Durosnel, Antoine
l
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 9/26
La Bataille de Preussisch-Eylau
3:40 PM
Enter at the edge of the map, anywhere betweLandsberg roads.
2e Division de Grosse CavalerieGénéral de Division d’Hautpoul, Jean Josep
1er Régiment de Cuirassiers
5e Régiment de Cuirassiers
10e Régiment de Cuirassiers
11e Régiment de Cuirassiers
½ Compagnie 4/2e artillerie à cheval
Enter at the edge of the map, within 3 hexes of th
VIIe Corps d’ArméeMaréchal Augereau, Pierre François Charles
1re Division d’InfanterieGénéral de Division Desjardins, Jacques Jar
16e Régiment d’infanterie légère
14e Régiment d’infanterie de ligne
44e Régiment d’infanterie de ligne
105e Régiment d’infanterie de ligne
4e Compagnie/3e Régiment d’artillerie à
½ Compagnie 2/6e Régiment d’artillerie
4:00 PM
Enter at the edge of the map, between the Heilsroads.
3e Division de DragonsGénéral de Division Milhaud, Edouard Jean
5e Régiment de Dragons
8e Régiment de Dragons
9e
Régiment de Dragons12e Régiment de Dragons
16eRégiment de Dragons
21er Régiment de Dragons
½ Compagnie 3/2e Régiment d’artillerie
Enter at the edge of the map, on the Heilegenber
VIIe Corps d’Armée2e Division d’Infanterie
Général de Division Heudelet de Bière, Etie
7e Régiment d’infanterie légère
24e Régiment d’infanterie de ligne
63
e
Régiment d’infanterie de ligne3e Compagnie/3e Régiment d’artillerie à
5e Compagnie/3e Régiment d’artillerie à
½ Compagnie 2/6e Régiment d’artillerie
4:40 PM
Enter at the edge of the map, anywhere betweLandsberg roads.
Le Grande Armée, Staff and EscortEmpereur des Français Napoléon, Roi d’Itali
n the Heilsberg and
h Ange
Heilegenberg road.
din dit
pied
à cheval
berg and Landsberg
Baptiste
à cheval
road.
ne
pied
pied
à cheval
n the Heilsberg and
e
Maréchal Berthier, Lo
Ministre d’Guerre, Major
Général de Division Rapp
Escadron d’Escort : Chass
Garde ImpérialeMaréchal Bessières, Jean
Cheval
Division d’Infanterie deGénéral de Brigade Soule
1er Régiment de Gren
1er Régiment de Chas
2e Régiment de Grena
2e Régiment de Chass
Division de Cavalerie deGénéral de Division Walt
Grenadiers à Cheval
Chasseurs à ChevalEscadron de Mamelu
Artillerie de La Garde1er Compagnie/Artille
2e Compagnie/Artiller
3e Compagnie/Artiller
4e Compagnie/Artiller
5e Compagnie/Artiller
VIe Corps d’ArméeAide de Camp VI Cor
Chabanais, Auguste Franç
3e Régiment de Hussa
10e Chasseurs à Chev
10.6 Russian Reinforc4:00 PM
Set up within one hex of 4.
Reserve Wing4th Division
General-Major Somov, An
Tulskii Musketeer Re
Tenginskii Musketeer
Navaginskii Muskete
Tobolskii Musketeer
2 x 4th Division Light
11.0 SCENARIOOF THE VII COR
February 8, 1807-SolitThis scenario is intended for sthe 8:40 AM turn and ends at th
9
is Alexandre, Prince de Neuchâtel,
énéral de l’Armée
urs à cheval de la garde
Baptiste, Colonel-Général de la Garde à
La Garde, Jérôme
diers à pied de la garde
eurs à pied de la garde
diers à pied de la garde
eurs à pied de la garde
La Garder, Fréderic Henri
s
rie à cheval de la garde
ie à cheval de la garde
ie à cheval de la garde
ie à cheval
ie à cheval
ps (Général de Brigade Colbert de
is Marie)
rds
l
ments
drei Andreievich
giment
Regiment
r Regiment
egiment
Batteries
WO: THE ASSAULTS.
aire olitaire play. The scenario begins with
e end of the 11:00 AM turn.
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 10/26
10
11.1 Scenario Rules11.1.1 Weather: The scenario begins with Flur9:00 AM turn, roll according to the special rules.
11.1.2 Solitaire Rules: This scenario is designed
will command the Russian forces. The French wirow they are deployed in and may not change
one Russian battery has been overthrown. After t
will move towards Anklappen. They may deplo
first turn, but may only attempt to form square thof a Russian cavalry unit. The Russian Cavalry
move until at least one French assault has been m
11.1.3 Command: Command rules are not used i
11.2 Victory ConditionsThe French win if at any time during the scenariAnklappen, otherwise the Russians win.
11.3 French DeploymentSet up second.
Deploy all units of the French VII Corps as per t
in Scenario Four, the Grand Battle scenario, but
regiment per hex. Line infantry must be deployedthe Russian 2nd or 3rd divisions, in Column or Squ
11.4 Russian DeploymentSet up first.
Deploy all units of the 2nd and 3rd Divisions, Ar
the Left and Center heavy batteries, and Cavalrytheir starting positions in Scenario Four, the Gran
11.5 ReinforcementsThere are no reinforcements for either side in this
12.0 SCENARIO THREE:CHARGE.
February 8, 1807-Two Player or SoThe scenario begins with the 10:40 AM turn and
of the 12:40 PM turn.
12.1 Scenario Rules12.1.1 Weather: The scenario starts with Blowwith the 11:00 AM turn, roll according to the ex
to the die roll.
12.1.2 Scenario Rules: This scenario is design
may be played solitaire as per the rules in scen
must charge at least one division per turn as a Gr
permitting), or as a series of individual charges.12.1.3 Command: All command rules are in effe
12.1.3.1 The French have 2 CPs. They receive on
one CP from Napoléon, who is assumed to be just
12.1.3.2 The Russians have 2 CPs. They get one
one from Sacken.
12.1.4 It is understood that when pulling chits ais “behind” the other commands may be pulled
have a chance to move and therefore blocking
Grand Charge movement. We suggest that when
ies. Starting with the
for solitaire play. You
ll move along the hexirection until at least
is, all French infantry
in square during the
reafter if within sightf the Center may not
de.
this scenario.
o they have occupied
heir starting positions
with no more than 1
facing units of eitherare.
tillery and Infantry of
of the Center, as perBattle scenario.
scenario.
MURAT’S
litaire plays through the end
ing Snow. Beginninglusive rules with a -2
d for two players or
ario two. The French
nd Charge, (visibility
t.
e CP from Murat and
“off map”.
CP from Tolstoi and
avalry command thatbefore the front units
the rear command’s
ne of the cavalry MU
chits is pulled, the owning pla
move. This is allowed only in t
12.2 Victory ConditioThe French must place at least
end of the scenario.
12.3 French DeploymSet up second.
All units of the 2nd Dragoon Di
Maréchal Murat), the 3rd Drag
Cavalry Division (with Maréch
and SH but no more than 8 he
the order above, one behind th
Division will be up front and th
12.4 Russian DeploymSet up first.
All units of the 2nd Infantry Di
14th Infantry Division along wi
and Center Heavy Batteries, antheir starting positions in the Gr
12.5 ReinforcementsThere are no reinforcements for
13.0 SCENARIO FBATTLE SCENA
February 8, 1807-TwoThe scenario begins with the 7:
the 8:00 PM turn.
13.1 Scenario Rules13.1.1 Weather: Begin the 7:4
Exclusive Rules.
13.1.2 Artillery: All Russian
belonging to the three Grandunlimbered state.
13.1.3 Aides: All ADCs, unlesthe superior leader printed
reinforcements, enter with the s
13.1.4 Reinforcements: Onearrival, both sides will roll for tto determine their actual time o
DICE RESUL
11 thru 15
16 thru 25
26 thru 45
46 thru 61
62 thru 66
Clash of Arms Games
yer is allowed to choose which one to
e case above.
s one Russian Division on Level 3 by the
nt
vision, the 2nd Cuirassier Division (with
on Division and all units of the Guard
al Bessières) set up between points VII
es from each. They must be arrayed in
other. In other words the 2nd Dragoon
e first to charge, etc.
ent
ision, the 3rd Infantry Division, and the
th the Artillery and Infantry of the Left
the Cavalry of the Center, set up as perand Battle scenario.
either side in this scenario.
OUR: GRANDIO
or more players40 AM turn and concludes at the end of
0 AM turn with a roll according to the
atteries and Prussian Reserve batteries
atteries must begin the scenario in an
otherwise stated, begin in the hex withn their counter. Or in the case of
uperior leader.
hour before their scheduled turn ofheir reinforcements, on the table below,arrival.
T ARRIVAL TIME
40 minutes early
20 minutes early
On time
20 minutes late
40 minutes late
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 11/26
La Bataille de Preussisch-Eylau
13.1.5 Grand Charge: If both players agree, u
Charge rule from Scenario three, 12.1.5.
13.2 Victory Conditions13.2.1 French Decisive: Drive all Russian and
the field of battle by the end of the 8:00 pm turn.
13.2.2 French Overwhelming: Capture thirty
batteries and place three Russian divisions on Le
scenario (destroyed batteries will count as capturvictory conditions).
13.2.3 French Victory: By the end of the sc
occupy, or garrison, all hexes of Schmoditten, Sc
Althoff, Mollwitten, Klein Sausgarten, Serpallen
began the game in French control.
13.2.4 Coalition Decisive: Kill or capture the Em
13.2.5 Coalition Overwhelming: Be the last to
the map except Althoff and place two French Co
end of the scenario. Or if the French player admit
to the end of the scenario.
13.2.6 Coalition Victory: Place one French Ccontrol Schmoditten, Kutschitten and Lampasc
scenario.
NOTE: Be it known that if both players ca
Level of victory then neither is considered to have
OPTIONAL VICTORY POIN
Coalition Decisive Victory
Coalition Victory
Coalition Tactical Victory
Draw
French Tactical Victory
French Victory
French Decisive Victory
* Denotes that the winning side must have few
other.If Napoléon is killed or captured, move the Victo
favour of the Coalition.
NOTE: The above victory point schedule h
tested.
13.3 French DeploymentSet up first.
Deploy in the Church (includes graveyard), or ad
Le Grande Armée Staff and EscortEmpereur des Français Napoléon, Roi d’Itali
Maréchal Berthier, Louis Alexandre, P
Ministre d’Guerre, Major Général de l’Armé
Général de Division Rapp, Jean
Escadron d’Escort : Chasseurs à cheval de la
3e Division d’Infanterie, IVe Corps d’A18e Régiment d’infanterie de ligne (- 7 i
Artillerie de La Garde1er Compagnie/Artillerie à cheval de la
2e Compagnie/Artillerie à cheval de la g
3e Compagnie/Artillerie à cheval de la g
e the optional Grand
russian infantry from
Russian or Prussian
el 3 by the end of the
d for purposes of this
nario be the last to
hloditten, Anklappen,
and all towns which
peror of the French.
occupy all towns on
rps on Level 3 by the
defeat any time prior
rps on Level 3 andh by the end of the
n claim an equivalent
won.
S TABLE
-20 or less *
-19 to -13
-12 to -5
-4 to 3
4to 13
14 to 25
26 + *
er casualties than the
ry Level two levels in
as not been fully play
jacent.
e
rince de Neuchâtel,
e
garde
rmée créments)
arde
arde
arde
4e Compagnie/Artiller
5e Compagnie/Artiller
Deploy within 2 hexes of the HChurch.
Garde ImpérialeMaréchal Bessières, Jean
ChevalDivision d’Infanterie de
Général de Brigade Soule
1er Régiment de Gren
1er
Régiment de Chas
2eRégiment de Grena
2e Régiment de Chass
Deploy within 2 hexes of G.
Division de Cavalerie deGénéral de Division Walt
Grenadiers à cheval d
Chasseurs à cheval de
Escadron de Mamelu
Deploy within 2 hexes of Roth
Cavalerie de la ReserveMaréchal Murat, Joach
L’Empire
1re Division de DragonsGénéral de Division Klein
1er Régiment de Drag
2e Régiment de Drago
4e Régiment de Drago
14
e
Régiment de Drag½ Compagnie 2/2e Ré
2e Division de DragonsGénéral de Division Grou
3e Régiment de Drago
6e Régiment de Drago
10e Régiment de Drag
11e Régiment de Drag
½ Compagnie 2/2e R
3e Division de DragonsGénéral de Division Milh
5eRégiment de Drago
8e Régiment de Drago
9e Régiment de Drago
12e Régiment de Drag
16e Régiment de Drag
21er Régiment de Dra
½ Compagnie 3/2e Ré
2e Division de Grosse CaGénéral de Division d’Ha
1er Régiment de Cuira
5e Régiment de Cuira
11
ie à cheval
ie à cheval
eilsburg road, but within 3 hexes of the
aptiste, Colonel-General de la Garde à
La Garde, Jérôme
diers à pied de la garde
eurs à pied de la garde
diers à pied de la garde
eurs à pied de la garde
La Garder, Fréderic Henri
e la garde
la garde
s
nen.
im, Grand-duc de Berg, Prince de
, Dominique Louis Alexander
ns
ns
ns
onsgiment d’artillerie à Cheval
hy, Emmanuel Marquis de
ns
ns
ons
ons
giment d’artillerie à cheval
ud, Edouard Jean Baptiste
ns
ns
ns
ons
ons
ons
giment d’artillerie à cheval
valerietpoul, Jean Joseph Ange
ssiers
siers
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 12/26
12
10e Régiment de Cuirassiers
11e Régiment de Cuirassiers
½ Compagnie 4/2e Régiment d’artillerie
Deploy within 3 hexes of F.
Cavalerie Légère
Brigade de Cavalerie Légère, IVe CorAide-de-Camp IV Corps (Général de Brigad
8e Régiment de Hussards
16e Chasseurs à Cheval
22e Chasseurs à Cheval
Brigade de Cavalerie Légère, VIe CorAide de Camp VI Corps (Général de
Chabanais, Auguste François Marie)
3eRégiment de Hussards
10e Chasseurs à Cheval
Brigade de Cavalerie Légère, VIIe Cor
Aide de Camp VII Corps (Général de BrigaJean Auguste Henri)
7e Chasseurs à Cheval
20e Chasseurs à Cheval
Brigade de la Division de Cavalerie LéAide de Camp Lasalle (Général de Brig
Joseph)
1er Régiment de Hussards
13e Chasseurs à Cheval
Deploy within 4 hexes of the Château.
IVe Corps d’ArméeMaréchal Soult, Nicolas Jean de Dieu
2e Division d’InfanterieGénéral de Division Leval, Jean François
24e Régiment d’infanterie légère4e Régiment d’infanterie de ligne
28e Régiment d’infanterie de ligne
46e Régiment d’infanterie de ligne57e Régiment d’infanterie de ligne13e Compagnie/5e Régiment d’artillerie
17e Compagnie/5e Régiment d’artillerie
Deploy within any town hex of Eylau.
IVe Corps d’Armée3e Division d’Infanterie
Général de Division Legrand, Claude Juste
26e Régiment d’infanterie légère
75e
Régiment d’infanterie de ligneTirailleurs du Po
Tirailleurs du Corse
14eCompagnie/5
eRégiment d’artillerie
15e Compagnie/5e Régiment d’artillerie½ Compagnie 3/5e Régiment d’artillerie
½ Compagnie 4/5e Régiment d’artillerie
à cheval
s d’Armée Guyot, Etienne)
s d’Armée Brigade Colbert de
ps d’Armée
de Durosnel, Antoine
gèreade Bruyères, Pierre
lexander
à pied
pied à pied
à pied
Deploy within 2 hexes of VII.
VIIe Corps d’ArméeMaréchal Augereau, Pierr
1er Division d’InfanterieGénéral de Division Desja
16e Régiment d’infant
14
e
Régiment d’infant44e Régiment d’infant
105e Régiment d’infa
4e Compagnie/3e Régi
½ Compagnie 2/6e Ré
2e Division d’InfanterieGénéral de Division Heud
7e Régiment d’infante
24e Régiment d’infant
63e Régiment d’infant
3e Compagnie/3e Régi
5e Compagnie/3e Régi
½ Compagnie 2/6e Ré
Deploy within 3 hexes of SH.
IVe Corps d’Armée1re Division d’Infanterie
Général de Division Saint
10e Régiment d’infant
36e Régiment d’infant
43e Régiment d’infant
53e Régiment d’infant
12e Compagnie/5e Ré
16e Compagnie/5e Ré
13.4 Russian DeploymSet up second.
In AnklappenRussian Imperial Army
General der Kavallerie BeGeneral-leitenant Prince B
Deploy within 3 hexes of III.Grand Battery of the Ri
Prussian Reserve BattPrussian Reserve Batt
Prussian Reserve Batt
Prussian Reserve Batt
Russian Horse Batter2 x Russian Heavy B
Deploy within 2 hexes of II.Grand Battery of the Ce
6 x Russian Heavy B
3rd Jaeger Regiment
20th Jaeger Regiment
Deploy within 1 hex of I.Grand Battery of the Le
3 x Russian Heavy B
Clash of Arms Games
e François Charles
rdins, Jacques Jardin dit
erie légère
erie de ligne erie de ligne
terie de ligne
ment d’artillerie à pied
giment d’artillerie à cheval
elet de Bière, Etienne
rie légère
erie de ligne
erie de ligne
ment d’artillerie à pied
ment d’artillerie à pied
giment d’artillerie à cheval
-Hilaire, Louis Vincent Joseph le Blond
erie légère
erie de ligne
erie de ligne
erie de ligne
iment d’artillerie à pied
iment d’artillerie à pied
ent
Staff nigsen, Levin Augustus Theophile
agration, Peter Ivanovich
ht Wing ery 8 ery 34
ery 37
ery 39
tteries
nter tteries
ft tteries
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 13/26
La Bataille de Preussisch-Eylau
Deploy within 1 hex of Anklappen.
Reserve Artillery ParkGeneral Resvoi, Dmitry Petrovich
6 x Russian Horse Batteries
The Right WingGeneral-Leitenant Tuchkov I, Nicholas Alex
Deploy within 3 hexes of T.5th Division
General-Leitenant Tuchkov I, Nicholas Alex
Permskii Musketeer RegimentMogilevskii Musketeer Regiment
Sievskii Musketeer Regiment
24th Jaeger Regiment
25th Jaeger Regiment
2 x 5th Division Light Batteries
Markov DetachmentPskovskii Musketeer Regiment
Azovskii Musketeer RegimentMarkov Detachment Light Battery
Deploy within 3 hexes of Schmoditten.Markov Detachment
General-Major Markov I, Alexander IvanovBelozerskii Musketeer Regiment
Polotskii Musketeer Regiment
Grodnenskii Hussars
Markov Detachment Light Battery
The Center WingGeneral-Leitenant Sacken von der Osten, Fa
Deploy within 3 hexes of E.8th Division
General-Leitenant Essen III, Peter Kirillovic
Moscovskii Grenadier RegimentShlisselburgskii Musketeer RegimentStaroingermanlandskii Musketeer Regi
Archangelogorodskii Musketeer Regim
Podolskii Musketeer Regiment7th Jaeger Regiment
3 x 8th Division Light Batteries
Deploy between I and II (at least 2 hexes from e5).
3rd DivisionGeneral-Leitenant Sacken von der Osten, Fa
Tavricheskii Grenadier Regiment
Litovskii Musketeer RegimentKoporskii Musketeer Regiment
Muromskii Musketeer Regiment
Chernigovskii Musketeer RegimentDneprovskii Musketeer Regiment21st Jaeger Regiment
3 x 3rd Division Light Batteries
The Left WingGeneral-Leitenant Graf Osterman-Tolstoi, A
Deploy within 3 hexes of I.2nd Division
General-Leitenant Graf Osterman-Tolstoi,
eievich
eievich
ich
bien Vilielmovich
h
ent
nt
ch; but no more than
bien Vilielmovich
lexander Ivanovich
lexander Ivanovich
St. Petersburgskii Gre
Pavlovskii GrenadierRostovskii Musketeer
Eletskii Musketeer R
2 x 2nd Division Light
Deploy within 1 hex of SerpallBaggovout Detachment
General-Major BaggavouStaroskolskii Musket
Kostromskii Muskete1st Jaeger Regiment
4th Jaeger Regiment
Iziomskii Hussars
Aleksandrskii HussarOlviopolskii Hussars
Polskii Lancers3 x Baggovout Det. L
The ReserveDeploy within 1 hex of 4.
4th Division
General-MajorSomov
, AnTulskii Musketeer Re
Tenginskii Musketeer
Navaginskii Muskete
Tobolskii Musketeer
2 x 4th
Division Light
Deploy within 1 hex of D.7th Division
General-Leitenant DochtoEkaterinoslavskii GreVladimirskii Muskete
Voronezhskii Musket
Muscovskii Muskete
5th Jaeger Regiment
2 x 7th Division Light
Deploy within 2 hexes of K.14th Division
General Graf Kamenski II
Ryanzanskii Muskete
Uglitskii Musketeer RSofiiskii Musketeer R23rd Jaeger Regiment
26th Jaeger Regiment
2 x 14th Division Ligh
Deploy on or adjacent to the
Anklappen.Cavalry of the Right Wi
General-Major Korpf, FedOrdenskii Cuirassiers
Ekaterionoslavskii C
Sumskii HussarsPskovskii Dragoons
Kievskii Dragoons
Rizheskii Dragoons
Kazanskii DragoonsLiflyndskii Dragoons
Sissoiev Cossacks
Malachov Cossacks
13
nadier Regiment
Regiment Regiment
giment
Batteries
n.
, Charles Fedorovicher Regiment
r Regiment
ight Batteries
drei Andreievichgiment
Regiment
r Regiment
egiment
Batteries
rov, Dimitri Sergeievich
nadier Regiment er Regiment
eer Regiment
r Regiment
Batteries
, Nicholas Mikhailovich
r Regiment
egiment egiment
t Batteries
onigsberg road but within 10 hexes of
gor Karlovich
irassiers
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 14/26
14
Deploy within 3 hexes of Anklappen.Cavalry of the Center Wing
General-Leitenant Prince Golitsin V, Dimitri
Lieb Cuirassiers
Elisavetgradskii Hussars
Pavlogradskii Hussars
Korgopolskii Dragoons
St. Petersburgskii Dragoons
Ingermanlandskii Dragoons
Andronov Cossacks
Kisselev Cossacks
Deploy within 8 hexes of Klein Sausgarten but
Cavalry of the Left WingGeneral-Major Pahlen III, Peter Petrovich v
Malorossiskii Cuirassiers
Litovskii Lancers
Kurlyandskii Dragoons
Finlyndskii Dragoons
Mitavskii DragoonsMoskovskii Dragoons
Deploy within 3 hexes of Klein Sausgarten.
Don CossacksAtaman of the Don Cossacks Platov, Matthe
Papuzin Cossacks
Ilovaisky Cossacks
Grekov Cossacks
Efremov Cossacks
13.5 French Reinforcements9:00 AM
Enter on the Bartenstein Road.
IIIe Corps d’ArméeBrigade de Cavalerie Légère
Aide de Camp III Corps (Général de Bri
François Marola dit)
1er Chasseurs à Cheval
12e Chasseurs à Cheval
9:40 AM
Enter at the edge of the map, between Mollwitte
road.IIIe Corps d’Armée
Maréchal Davout, Louis Nicholas
2e Division d’InfanterieGénéral de Division Friant, Louis
33e Régiment d’infanterie de ligne
48e Régiment d’infanterie de ligne
108e Régiment d’infanterie de ligne
2e Compagnie/7e Régiment d’artillerie à
i Vladimirovich
ithin 7 hexes of K.
n der
w Ivanovich
gade Marulaz, Jacob
and the Bartenstein
pied
10:20 AM
Enter at the edge of the map, broad (or at least one turn after t
IIIe Corps d’Armée1re Division d’Infanterie
Général de DivisionMora
13e Régiment d’infant
17e Régiment d’infant
30e Régiment d’infant
51eRégiment d’infant
61eRégiment d’infant
1er Compagnie/7e Régi
4e Compagnie/7e Régi
½ Compagnie 14e /7e
1er Compagnie/5e Régi
11:40 AM
Enter at the edge of the map, b
road (or at least two turns after
IIIe Corps d’Armée3e Division d’Infanterie
Général de Division Gudi
12e Régiment d’infant
21e Régiment d’infant
25e Régiment d’infant
85e Régiment d’infant
3e Compagnie/7e Régi
½ Compagnie 15e /7e
3:20 PM
Enter on the western edge of th
Division de Cavalerie LGénéral de Division Lasal
5eRégiment du Hussa
7eRégiment du Hussa
11e Chasseurs à Chev
2e Bavaria Chevau-Lé
20e Régiment de Drag
26e Régiment de Drag
5:40 PM
Enter on the western edge of th
least 1 turn after the arrival of LVIe Corps d’Armée
Maréchal Ney, Michel
1re Division d’InfanterieGénéral de Division Marc
6e Régiment d’infante
39e Régiment d’infant
9e Compagnie/1er Régi
1er Compagnie/2e Régi
Clash of Arms Games
tween Mollwitten and the Bartensteine arrival of Davout).
nd, Charles Antoine Louis Alexis
erie légère
erie de ligne
erie de ligne
erie de ligne
erie de ligne
iment d’artillerie à pied
ment d’artillerie à pied
égiment d’artillerie à pied
iment d’artillerie à cheval
tween Mollwitten and the Bartensteinthe arrival of Morand).
de la Salblonniere, Charles Etienne
erie de ligne
erie de ligne
erie de ligne
erie de ligne (1er Bataillon only)
ment d’artillerie à pied
égiment d’artillerie à pied
map, within 25 hexes of Althoff .
gèrele, Antoine Charles Louis
rds
rds
l
gers Régiment, « Koenig »
ons
ons
e map, within 5 hexes of Althoff (or at
asalle).
hand, Jean Gabriel
rie légère
erie de ligne
iment d’artillerie à pied
iment d’artillerie à cheval
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 15/26
La Bataille de Preussisch-Eylau
6:20 PM
Enter on the western edge of the map, within 5 hleast 1 turn after the arrival of Ney).
VIe Corps d’Armée2e Division d’Infanterie
Général de DivisionGardanne
, Gaspard A25e Régiment d’infanterie légère
27e Régiment d’infanterie de ligne
50e Régiment d’infanterie de ligne
59eRégiment d’infanterie de ligne
10eCompagnie/1
erRégiment d’artillerie
11e Compagnie/1er Régiment d’artillerie
13.6 Hohenzollern Reinforcements12:40 PMEnter within 5 hexes of Althoff, on either edge of
Avant-Garde BrigadeGeneralmajor von Auer, Johann Kasimir
1st Battalion, Auer Dragoons
2nd Battalion, Auer Dragoons
Bredow Horse Battery
1:00 PMEnter within 5 hexes of Althoff, on either edge of
turn after the arrival of the Avant Garde).
Hohenzollern DetachmentGeneral Lieutenant von l’Estocq, Anton Wil
Brigade RembowGeneralmajor von Rembow, Michael Szabrs
Towarczys Uhlanen (Lancers)
Viborgskii Musketeer Regiment (Russia Shoening Musketeer Regiment
½ Decker Horse Battery
1:20 PMEnter within 5 hexes of Althoff, on either edge of
turn after the arrival of l’Estocq).
Brigade DierickeGeneralmajor von Diericke, Christoph Fried
Fabecky Grenadier Battalion
Schliessen Grenadier Battalion*
Stutterheim Fusilier Battalion*
Reuchel Musketeer Regiment
Baczko DragoonsWagenfeld Cuirassiers
½ Rentzel Horse Battery
* If either of these two battalions is brought o
player option) then all of the French VI Corps uni
Cavalry Division units’ arrival times are advancebattalions are not brought on the map they will
ahead of the arrival of the first units of LaSalle’s
exes of Althoff (or at
édée
à pied
à pied
the map.
the map (or at least 1
helm
zinski
n)
the map (or at least 1
rich Otto
the map, (Coalition
ts and LaSalle’s Light
by one hour. If thesenter the turn directly
ivision.
14.0 SCENARIODE PREUSSISCH-
The scenario begins with the F
to the end of the 10:00 PM t
1807, 7:00 AM turn and conclIf it is agreeable to both pla
through February 9 under therules described below.
14.1 Scenario Rules14.1.1 Weather: All turns on
roll for weather. On all Febr
directed in Scenario Four. Onfrom the printed Movement
subtract 4 movement points fr
cavalry and horse artillery, oththaw.
14.1.2 Special Rules: All of
Scenario Five during the Febru
beyond the perimeter defined in
to play. Units forced to exit thgame turn on February 8. They
to the hex they exited from,casualties recovered (round fra
14.1.3 Combat: No combat is
8:00 PM game turn on Februar
enemy units before the 7:40 A
still maneuver on the map durin
14.1.4 Disengagement Phase: just before the 8:20 PM Mane
South both players withdrawRetreat Priorities in the stand
units. This is done simultaneou
hexes apart. This may trigger
trigger Opportunity Reactions.
zone of influence. The presen
zone of influence for disengdisengagement phase units whi
enemy zones of influence surr
loss does count for Victory Pwho is in possession of each
possess Eylau withdraws 6 hex
The player that controls Eylau
to allow the other player to wretreat by the fastest route pos
move through. He must use t
when conducting this withdrcontested are not required to wi
own the village must retreat 6
village is contested, that is bo
both sides must move at least 3
withdraw the required numbe
Disorder at the end of the 8:4
start of the 7:00 AM game turncavalry units regain half of th
before, rounded up. However
loss. Artillery losses are not repcourse if Barclay de Tolly is
addition the 18th Ligne receives
14.1.5 Artillery AmAll ammunition fire
been replaced durinreplaced. Some batt
NOTE: Artillery Ammun
l’An XXX.
15
IVE: LA BATAILLEEYLAU
bruary 7, 1807, 2:00 PM turn and plays
rn. Play resumes with the February 8,
des with the end of the 10:00 PM turn.yers, this scenario may be continued
same victory and suspension of action
February 7 have Clear weather. Do not
ary 8 game turns, roll for weather as
February 9 subtract 2 movement pointsotential of infantry and foot artillery;
om the printed Movement Potential of
erwise there are no ill effects from the
the rules in Scenario One apply to
ary 7 turns, except that units which rout
Scenario One may be rallied and return
map may not return until the 7:40 AMwill re-enter the map on the road closest
in Good Order and with half theirtions down).
ermitted between enemy units after the
7, and no combat is permitted between
M game turn on February 8. Units may
g these turns.
The Disengagement Phase is performed
uver Segment. Running from North to
any units one hex, according to therd rules, which are adjacent to enemy
ly so that the concerned units are now 2
displacement. However, this does not
Units may not disengage into an enemy
e of a friendly unit negates an enemy
gement purposes. At the end of theh are surrounded by enemy units and/or
nder and are removed from play. Their
oint purposes. Then players determinevillage. Next the player that does not
es from each enemy controlled village.
ay not move during the 8:20 PM turn,
ithdraw. The withdrawing player must ible selecting the least costly terrain to
e full movement potential of his units
wal. Units in a village that are notthdraw. However, the side that does not
hexes from the village in question. If a
th sides have units in the village, then
hexes from that village. Units failing to
of hexes stated above are placed in
0 PM Maneuver Segment. Prior to the
on February 8th or 9th, all infantry andcasualties inflicted upon them the day
nits with only one loss still retain that
laced, and dead leaders remain dead. Ofnot killed he remains in the game. In
a further 5 increments.
munition by artillery units is considered to have
g the night. However AAW’s are notries may have to share ammo.
ition only applies to the Règlements de
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 16/26
16
14.2 French DeploymentSet up second.All units set up as per Scenario One.
14.3 Russian DeploymentSet up first.
All units set up as per Scenario Four if no positio
Scenario One.
14.4 Victory ConditionsThese are the same as Scenario Four.
14.5 Victory LocationsAt the start of the February 7, 2:00 PM game turn
control all Victory Point locations except the Fren
n is given for them in
the Coalition Forces
ch Depot hexes.
Clash of Arms Games
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 17/26
FRENCH
LégèreLignePo, Cors
Garde GrenadiersGarde Chasseurs
RUSSIAN
JaegersMusketeersGrenadiers
PRUSSIAN
FusiliersMusketeersGrenadiers1.See also Fire Value and Fire Value Modifi
FORMAT
INFANTRY
Road
SkirmisGenera
D
CAVALRY
Road
SkirmisGenera
D
ARTILLERY LiRoad
UnliWith I
1. See also Fire Defense Modifier Chart in2. Artillery does not receive the Point Bla
Special Structures. Infantry Fire Attack3. Artillery in Disorder is either unlimbere
4. Use whenever infantry and artillery stac
5. Fire Defense of Square is 6. If it contai
La Bataille de Preussisch-Eylau
FIRE EFFECTS CHART1
COLUMN LINE SQUAREGE
OPRINTED x3 x3 PRI
PRINTED x3 x3 PRI
PRINTED x4 x4 PRI
PRINTED x4 x4 PRIPRINTED x4 x4 PRI
COLUMN LINE SQUAREGE
OPRINTED x2 x2 PRI
PRINTED x2 x2 PRI
PRINTED x3 x3 PRI
COLUMN LINE SQUAREGE
OPRINTED x4 x4 PRI
PRINTED x4 x4 PRI
PRINTED x4 x4 PRI
er charts in the series rules.
FIRE DEFENSE CHART1
ION CLEAR VILLAGE
olumn 6 -
olumn 6 7
Line 9 -
quare5 6/4 -
Order 14 16
l Order - 14
isorder 10 20PGD 14 20
olumn 6 -
olumn 6 7
Line 8 -
Order 12 14
l Order - 12
isorder 8 8
PGD 16 17
bered 6 10
olumn 6 10
bered 8 12
fantry4 6 8
series rules. k Range benefit and uses its Long Range Fire Value for Fir
against Special Structures are halved. Exception: Anklapp
d or limbered for the purposes of this table.
ked together is the target of a Fire Attack.s more than 9 increments, Its Fire Defense is 4.
ERALDER
SKIRMISH
NTED x3
NTED NP
NTED x4
NTED NPNTED x4
ERALDER
SKIRMISH
NTED x2
NTED NP
NTED NP
ERALDER
SKIRMISH
NTED x4
NTED NP
NTED NP
OODSSPECIAL
STRUCTURES2
- -
16 -
- -
- -
16 16
14 14
20 2020 20
- -
14 -
- -
14 -
12 -
14 -
20 -
10 -
12 -
12 -
8 -
e Attacks against
n
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 18/26
TERRAIN INFClearWoodsSpecial StructuresVillage
Road1
Slope hexside Up3
Slope hexside Down3
Un-frozen stream hexside2
EWEATHER INFFlurriesBlowing Snow1. Roads negate the movement cost of th
Column.
2. These costs apply to the length of theapply to Light/Heavy Cavalry. Otherwi
3. These costs only apply when the unit cr
4. Cavalry and Artillery may traverse th
movement to exit this hex.5. Cavalry skirmishers use the movement
FRENCH4 Hexes3 Hexes2 HexesAdjacentRUSSIAN4 Hexes
3 Hexes2 HexesAdjacentPRUSSIAN4 Hexes3 Hexes2 HexesAdjacent
Guard
If in Line
Grenadier
If a Personality is in the hex
If the cavalry stack contains LancersIf in the Charge Zone of a Grand Char
1. These modifiers are not cumulative. WhNote: Cossacks are treated as light cavalry
Note: When modifying the dice any numb
La Bataille de Preussisch-Eylau
MOVEMENT CHARTNTRY CAVALRY5 ARTILLERY SKI1 1 1
2 3 4
3 6 (NP)4 4 (NP)4
2 3 31 / 2 1 / 2 1 / 2
+1 +2 +2
+1 +3 +2
+2 +3/+6 NP
FECTS OF WEATHER ON MOVEMENTANTRY CAVALRY ARTILLERY SKI
-2 -5 -3
-4 -8 -5
e terrain they cross provided the hexes are connected by
stream that extends from the Watermill to the edge of thee streams and ponds have no effect on movement.
osses the hex-side.
is hex type but may not remain in the hex and may en
ate of cavalry.
SQUARE FORMATION CHARTFORM SQUARE DISORDER
11-64 65-66
11-56 61-65
11-46 51-55
11-34 -
FORM SQUARE DISORDER11-56 61-65
11-46 51-6211-36 41-56
11-31 -
FORM SQUARE DISORDER11-64 65-66
11-56 61-65
11-46 51-55
11-34 -
MODIFIERS
e.
en more could be applied, use the worst modifier.when rolling to form Square.
r greater than 66 is treated as 66. Any number less than 11 i
RMISHERS LEADERS1 1
1 1
2 2
1 1
NP 1 / 2
+1 +1
- -
- +1
RMISHERS LEADERS- -2
- -4
road and the units are in Road
map at Althoff. The split values
ter only if they have sufficient
ROUT-
66
56-66
35-66
ROUT66
63-6661-66
32-66
ROUT-
66
56-66
35-66
-6
-3
-3
-6
+61
+61
s treated as 11.
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 19/26
CLEA
INFANTRYAny 1 regi
18 increme
3 Skirmi
CAVALRY5Any 1 regi
186
incremSkirmi
ARTILLERY3,4Any 1 batt
3 increme
18 combine
1. Infantry battalions with more than 6 increm
Cavalry units in Skirmish Order, regardless
two hexes apply only to the Règlements de lregardless of size.
2. If more than 6 increments are deployed in a
not required to stack in a special structure h
3. There are several artillery batteries in the R4. When stacked with infantry 1 increment of
5. References to cavalry skirmishers apply onl6. Cavalry in Column of Companies may only
DIE1
3, 4
If the previous turn was clear, subtract on
If the previous turn was Flurries or Blowi
Beginning with the 1:00 PM turn, subtract
French: The road leading off the west ma
Bartenstein.
Russian: The road leading off the north m
Prussian: The road leading off the north
La Bataille de Preussisch-Eylau
STACKING CHART
R WOODSSPECIAL
STRUCTUR
ent or
nts or
sh
1
Any 1 battalion or
12 increments or
3 Skirmish
1
Any 1 battalio
6 increment
Per hexent or
nts orh1
Any 1 regiment or12 increments
Not Permitte
ery or
ts or
w/Inf
Any 1 battery or
2 increments or
12 combined w/Inf
Not Permitte
nts deployed in Skirmish Order in two hexes, use only 3 in
of increments, are always deployed in two hexes and may n
’An XXX. In the Règlements des Maries Louises units are
special structure hex, then only 6 increments of that unit ar
x. Leaders are never required for units to stack in the Règl
ssian OOB that start with 4 increments and may enter any trtillery is equal to 6 increments of infantry.
y to the Règlements de l’An XXX.contain 4 increments per hex. This applies only to the Règl
WEATHER CHART
OLL r 2
or 5
6
from the die roll.
g Snow, add one to the die roll.
3 from the die roll if the previous turn was clear.
DEPOT LOCATIONSedge to Landsberg and the two roads leading off the
ap edge to Konigsberg and the road leading off the ea
ap edge to Konigsberg.
SVILLAGE
or
2
Any 1 battalion or
12 increments or
3 Skirmish
1
dAny 1 regiment or
12 increments
d
Any 1 battery or
2 increments or
12 combined w/Inf
rements per hex for Fire Attacks.
ever stack. References to units in
lways deployed in one hex
used for Mêlée or Fire. A leader is
ements des Maries Louises.
errain that allows 1 battery.
ements de l’An XXX.
WEATHERClear
Flurries
Blowing Snow
south map edge to Heilsberg and
st map edge to Friedland.
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 20/26
ARTILLERY LIMBERING CFRENCHLine HorseLine FootGuard Horse
RUSSIANHorseHeavy FootLight FootPRUSSIANReserve FootFootHorse
CONDITION
If stacked with a leader
If stacked with a leader with an artillery
bonus
CAVALRY RECALL CHANATIONALITYFrenchRussianPrussian
CONDITION
Stacked with a leader with a cavalry bonus.
Stacked with a cavalry leader of special ability.
CAVALRY SKIRMISH HARASCHART
TERRAIN
Clear
CONDITION
Cavalry skirmishers
Retreating before Assault/Charge
Cavalry or Horse Artillery PGD
This chart is for the Règlements de l’An XXX o
ADDITIONAL M L E MODI
CONDITION
Infantry units assaulting across Unfrozen-
Stream hexsides.
Cavalry charging Special Structure.
Cavalry Mêléeing or performing chargemovement across Unfrozen Stream hexside.
Charge movement is used only in the Règlement
XXX .
La Bataille de Preussisch-Eylau
ARTLIMBERS
1-5
1-4
Automatic
LIMBERS1-4
1-3
1-3
LIMBERS1-3
1-3
1-4
ODIFIER
-1
-2
RTSUCCESS
1-4
1-4
1-4
MODIFIER
-1
-2
SMENT
BASICDEFENSEFACTOR
2
ODIFIER
+1
+2
+1
ly.
VICTORY POptional Victory D
LOCATIONPreussisch-Eylau1
Rotehen1
Zehsen1
Althoff 2
Schloditten2
Freiheit1
Schmoditten
Sollkein
Kuschitten2
Lampasch2
Klein Sausgarten2
Serpallen2
Molwitten2
Anklappen
Watermill
Windmill1
Chateau (both hexes)1
Church (both hexes)1
ENEMY DEHeilsberg and/or Bartenstein1
Landsberg1
Konigsberg (Both hexes)2
Friedland2
1 Denotes French controlled at s2 Denotes Russian controlled at
Players do not receive VPs for t
COMMANCOMMAND LINK
Army leader to corps leader
Corps leader to division leader
Corps leader to brigade leader1
Division leader to brigade leade
Division leader to units
Brigade leader to units
Light cavalry initiative2
1. Use when the Corps leadleader and the Brigade
commander.2. Light Cavalry Leaders u
Command Span when th
successful initiative check.3. If using Initiative LC Le
Span during Flurries. Within Blowing Snow is 1 he
affected by weather.4. The number to the right of
FIERS
MODIFIER
Disordered
x 1/3
Disordered
de l’An
INTS CHART etermination System
VPs5
3
1
22
1
2
1
3
3
3
3
1
3
1
2
2
2POT HEXES
2
5
3
5
tart of Scenario 4.
start of Scenario 4.
heir own depots.
SPAN CHARTWEATHER
Clear4 Flurries4 BlowingSnow
10/15 8/10 6
6/10 5/8 3
6/10 5/6 3
r 3/4 2/3 1
3/4 2/3 1
2/4 2/3 1
Max 5 Max 33 Max 1
r is in direct command of the Brigadeleader does not have a Division
e their Cavalry Mêlée rating as their
y are forming an MU as a result of a
aders subtract 2 from their Command
a maximum Span of 3. Maximum Span. The Initiative number and roll is not
the slash is for leaders in the Windmill.
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 21/26
L a B a t a i l l e d e P r e u s s i s c h - E
y l a u
I I I C o r p s
D a v o u t ( C P )
I V C o r p s
S o u l t ( C P )
V I C o r p s
N e y ( C P )
C P
G e n e r a t e s C o m m a n
d P o i n t s
M a y r o l l f o r L i g h t C
a v a l r y I n i t i a t i v e
1 r e D i v i s i o n
M o r a n d
2 e D i v i s i o n
F r i a n t
3 e D i v i s i o n
G u d i n
2 e D i v i s i o n
L e v a l
3 e D i v i s i o n
L e g r a n d
1 r e D i v i s i o n
S a i n t - H i l a i r e
C a v a l e r i e L é g è r e
A D C I V C o r p s
C a v a l e r i e L é g
A D C V I C o r p s
1 r e D i v i s i o n
M a r c h a n d
2 e D i v i s i o n
G a r d a n n e
C a v a l e r i e L é g è r e
A D C I I I C o r p s
C
C O M M A N D L I N K
A r m y l e a d e r t o
c o r p s l e a d e r
C o r p s l e a d e r t o
d i v i s i o n l e a d e r
C o r p s l e a d e r t o
b r i g a d e l e a d e r
1
D i v i s i o n l e a d e r t o b r i g a d e l e a d e r
D i v i s i o n l e a d e r t o u n i t s
B r i g a d e l e a d e r
t o u n i t s
L i g h t c a v a l r y i n i t i a t i v e 2
1 .
U s e w h e n t h e C o r p s l e a d e r i s i n d i r e c t c o m m a n d o f t h
2 .
L i g h t C a v a l r y L e a d e r s u s e t h e i r C a v a l r y M ê l é e r a t i n
c h e c k .
3 .
I f u s i n g I n i t i a t i v e L C L e a d e r s s u b t r a c t 2 f r o m t h e i r C
i s 1 h e x . T h e I n i t i a t i v e n u m b e r a n d r o l l i s n o t a f f e c t e
4 .
T h e n u m b e
r t o t h e r i g h t o f t h e s l a s h i s f o r l e a d e r s i n t
P e r
G r a n d e A r m é e
N a p o l é o n ( C P )
C a v a l r y R e s e r v e
M u r a t
( C P )
V I I C o r p s
A u g e r e a u ( C P )
L a
G r a n d e A r m é e
1 r e D i v i s i o n
D e s j a r d i n s
2 e D i v i s i o n
H e u d e l e t
r e
C a v a l e r i e L é g è r e
A D C V I I C o r p s
2 e D i v i s i o n
d e
G r o s s e C a
v a l e r i e
D ’ H a u t p o u
l
1 r e D i v i s i o n d e
D r a g o n s
K l e i n
2 e D i v i s i o n
d e
D r a g o n s
G r o u c h y
3 e D i v i s i o n
d e
D r a g o n s
M i l h a u d
C a v a l e r i e L
L a s a l l
B r i g a d e
A D C L a s a l l e
M M A N D S P A N C H A R T
W E A T H E R
C L E A R 4
F L U R R I E S 4
B L O W I N G
S N O W
1 0 / 1 5
8 / 1 0
6
6 / 1 0
5 / 8
3
6 / 1 0
5 / 6
3
3 / 4
2 / 3
1
3 / 4
2 / 3
1
2 / 4
2 / 3
1
M a x 5
M a x 3 3
M a x 1
e B r i g a d e l e a d e r a n d t h e B r i g a d e l e a d e r d o e s n o t h a v e a D
i v i s i o n c o m m a n d e r .
g a s t h e
i r C o m m a n d S p a n w h e n t h e y a r e f o r m i n g a n M U
a s a r e s u l t o f a s u c c e s s f u l i n i t i a
o m m a n
d S p a n d u r i n g F l u r r i e s . W i t h a m a x i m u m S p a n o f
3 . M a x i m u m S p a n i n B l o w i n g S
b y w e a
t h e r .
h e W i n d
m i l l .
i s s i o n t o P h
o t o c o p y T h i s P a g e
G a r d e
B e s s i è r e s
I n f a n t e r i e
S o u l e y
C a v a l e r i e
W a l t e r
é g è r e
t i v e
o w
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 22/26
L a B a t a i l l e d e P r e u s s i s c h - E
y l a u
C P
G e n e r a t e s C o m m a n d P o i n t s
M a y r o l l f o r L i g h t C a v a l r y I n i t i a t i v e
C O M
C O M M A N D L I N K
A r m y l e a d e r t o c o r p s l e a d e r
C o r p s l e a d e r t o d i v i s i o
n l e a d e r
C o r p s l e a d e r t o b r i g a d
e l e a d e
1
D i v i s i o n l e a d e r t o b r i g
a d e l e a d e r
D i v i s i o n l e a d e r t o u n i t s
B r i g a d e l e a d e r t o u n i t s
L i g h t c a v a l r y i n i t i a t i v e 2
1 .
U s e w h e n t h e C o r p s l e a d e r i s i n d i r e c t c o m m a n d o f t h e B r i
2 .
L i g h t C a v a l r y L e a d
e r s u s e t h e i r C a v a l r y M ê l é e r a t i n g a s t
c h e c k .
3 .
I f u s i n g I n i t i a t i v e L
C L e a d e r s s u b t r a c t 2 f r o m t h e i r C o m m
i s 1 h e x . T h e I n i t i a t i v e n u m b e r a n d r o l l i s n o t a f f e c t e d b y
4 .
T h e n u m b e r t o t h e r i g h t o f t h e s l a s h i s f o r l e a d e r s i n t h e W i
R u
B e n
L e f t W i n g
T o l s t o i ( C P )
C e n t e r W i n g
S a c k e n ( C P )
2 n d I n f a n t r y D i v i s i o n
( T o l s t o i )
B a g g o v o u t D e t a
c h m e n t
B a g g o v o u t
C a v a l r y o f t h e L e f t W i n g
P a h l e n I I I
D o n C o s s a c k s
P l a t o v
3 r d I n f a n t r y D i v i s i o
S a c k e n
C a v a l r y o f t h e C e n
G o l i t s i n V
8 t h I n f a n t r y D i v i s i o
E s s e n
P e r
A N
D S P A N C H A R T
W E A T H E R
C
L E A R 4
F L U R R I E S 4
B L O W I N G
S N O W
1 0 / 1 5
8 / 1 0
6
6 / 1 0
5 / 8
3
6 / 1 0
5 / 6
3
3 / 4
2 / 3
1
3 / 4
2 / 3
1
2 / 4
2 / 3
1
M a x 5
M a x 3 3
M a x 1
a d e l e a d e r a n d t h e B r i g a d e l e a d e r d o e s n o t h a v e a D i v
i s i o n c o m m a n d e r .
h e i r C o
m m a n d S p a n w h e n t h e y a r e f o r m i n g a n M U a s a r e s u l t o f a s u c c e s s f u l i n i t i
n d S p a n d u r i n g F l u r r i e s . W i t h a m a x i m u m S p a n o f 3 . M a x i m u m S p a n i n B l o w i n g S
e a t h e r .
n d m i l l .
s s i a n A
r m y
n i g s e n
( C P )
R i g h t W i n g
T u c h k o v I ( C P )
M a r k o v D e t a c h m e n t
M a r k o v I
C a v a l r y o f t h e R i g h t W i n g
K o r p f
5 t h I n f a n t r y D i v i s i o n
( T u c h k o v I )
n
t e r W i n g
R e s e r v e
4
t h I n f a n t r y D i v i s i o n
S
o m o v
7
t h I n f a n t r y D i v i s i o n
D
o c h t o r o v
1
4 t h I n f a n t r y D i v i s i o n
K
a m e n s k i I I
i s s i o n t o P h
o t o c o p y T h i s P a g e
t i v e
n o w
P r u s s i a n A r m y
L ’ E s t o c
q ( C P )
A v a n t - G a r d e
A u e r
B r i g a
d e
R e m b o w
B r i g a
d e
D i e r i c k e
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 23/26
La Bataille de Preussisch-Eylau Permission to Photocopy This Page
CP = Generates a Command Point α = Army Asset γ = Corps Asset = Leader Not Replaceable
Emp. Napoléon 1er CP Chief of Staff Berthier α
ADC: Rapp α
Chasseurs à Cheval (1 escadron) α
Garde Impériale(Bessières)
1er Co. / AaC de La Garde α
2e Co. / AaC de La Garde α
3e Co. / AaC de La Garde α
4e Co. / AaC α
5e Co. / AaC α
Division d’Infanterie de La Garde(Souley)
1er Grenadiers (2)
1er Chasseurs (2)
2eGrenadiers (2)
2e Chasseurs (2)
Division de Cavalerie de La Garde(Walter)
Chasseurs à Cheval
Grenadiers à Cheval
Escadron de Mameluks
Cavalerie de la Reserve(Murat) CP
ADC: Aide Murat γ
2e Division de Grosse Cavalerie(D’Hautpoul)
1er Cuirassiers
5e Cuirassiers
10e Cuirassiers
11e Cuirassiers(½) 4e Co/2e AaC
1re Division de Dragons(Klein) 1er Dragons
2e Dragons4e Dragons
14e Dragons
(½) 2e Co/2e AaC
2e Division de Dragons(Grouchy)
3e Dragons
6e Dragons
10e Dragons11e Dragons
(½) 2e Co/2e AaC
3e Division de Dragons(Milhaud)
5e Dragons8e Dragons
9
e
Dragons12e Dragons
16eDragons
21er Dragons(½) 3e Co/2e AaC
IIIe Corps d’Armée(Davout) CP
ADC: Aide III Corps γ
1er Co/7e AaP γ
2e Co/7e AaP γ
3e Co/7e AaP γ
14e Co/7e AaP γ
(½) 15e Co/7e AaP γ
(½) 15e Co/7e AaP γ
1er Co/5e AaC γ
Brigade de Cavalerie Légère(Aide III Corps)
1er Chasseurs à Cheval12e Chasseurs à Cheval
1re Division d’Infanterie(Morand)
13e Légère (2)
17e Ligne (2)
30e Ligne (2)51er Ligne (2)
61er Ligne (2)
2e Division d’Infanterie(Friant)
33e Ligne (2)
48e Ligne (2)
108e Ligne (2)
3e Division d’Infanterie
(Gudin)21er Ligne (2)
12e Ligne (2)
25e Ligne (2)
85e Ligne (1)
VIIe Corps d’Armée(Augereau) CP
ADC : Aide VII Corps γ
3e Co/3e AaP γ
4e Co/3e AaP γ
(½) 5e Co/3e AaP γ
(½) 2e Co/6e AaC γ
(½) 2eCo/6
eAaC γ
Brigade de Cavalerie Légère(Aide VII Corps)
7e Chasseurs à Cheval
20e Chasseurs à Cheval
1re Division d’Infanterie(Desjardins)
16e Légère (3)
14e Ligne (2)44e Ligne (2)
105e Ligne (2)
2e Division d’Infanterie(Heudelet)
7e Légère (3)
24e Ligne (3)
63e Ligne (2)
VIe Corps d’Armée(Ney) CP
ADC : Aide VI Corps γ
9e Co/1er AaP γ
10e Co/1er AaP γ
11e Co/1er AaP γ
1er Co/2e AaP γ
Brigade de Cavalerie Légère(Aide VI Corps)
3e Hussards10e Chasseurs à Cheval
1re Division d’Infanterie(Marchand)
6e Légère (2 + 2 Cos.)
39e Ligne (2)
2e Division d’Infanterie(Gardanne)
25e
Légère (3)26e Ligne (2)
27e Ligne (2)
59e Ligne (2)
IVe Corps d’Armée(Soult) CP
ADC : Aide IV Corps γ
12e Co/5e AaP γ
13e Co/5e AaP γ
14e Co/5e AaP γ
15e Co/5e AaP γ
16e Co/5e AaP γ
17e Co/5e AaP γ
(½) 3eCo/5
eAaC γ
(½) 4e Co/5e AaC γ
Brigade de Cavalerie Légère(Aide IV Corps)
8e Hussards
16e Chasseurs à Cheval22e Chasseurs à Cheval
1re Division d’Infanterie(Saint-Hilaire)
10e Légère (2 + 2 Cos.)
36e Ligne (2)
43e Ligne (2)
53e Ligne (2)
2e Division d’Infanterie(Leval)
24e Légère (2 + 2 Cos.)
4e Ligne (2)28e Ligne (2)
46e Ligne (2)
57e Ligne (2)
3e Division d’Infanterie(Legrand)
26e Légère (2)75e Ligne (2)
Tirailleurs du Po (1)Tirailleurs du Corse (1)
18e Ligne (2)
Division d’Cavalerie Légère(Lasalle)
5e Hussards
7e Hussards11e Chasseurs à Cheval
2e Bavaria Chevau-légers
20e Dragons
26e Dragons
Brigade de Cavalerie Légère(Aide Lasalle)
1er Hussards13e Chasseurs à Cheval
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 24/26
La Bataille de Preussisch-Eylau Permission to Photocopy This Page
CP = Generates a Command Point α = Army Asset γ = Corps Asset = Leader Not Replaceable
Bennigsen CP ADC: Bagration α
ADC: Barclay de Tolly α
ADC: Aide Bennigsen α
ADC: Aide Bennigsen α
Artillery Reserve(Resvoi) α
6 x Russian Horse Batteries α
Right Wing(Tuchkov I) CP
Grand Battery of the Right WingPrussian Reserve Battery 8 γ
Prussian Reserve Battery 34 γ
Prussian Reserve Battery 37 γ
Prussian Reserve Battery 39 γ
Russian Horse Battery γ
2 x Russian Heavy Batteries γ
5th Infantry Division(Tuchkov I)
ADC: Aide 5th Div
Permskii Musk (3) Per
Mogilevskii Musk (3) Mog
Sievskii Musk (3) Sie
24th
Jaegers (3) 24 25th Jaegers (3) 25
2 x 5th Division Light Batteries 5
Markov Detachment(Markov I)
ADC: Aide Markov
Pskovskii Musk (3) Psk
Azovskii Musk (3) Azo
Belozerskii Musk (3) Bel
Polotskii Musk (3) Pol
Grodnenskii Hussars Gr
2 x Markov Light Batteries MCavalry of the Right Wing(Korpf)
Ordenskii Cuirassiers Or
Ekaterionoslavskii Cuirassiers EK Pskovskii Dragoons Ps
Kievskii Dragoons Ki
Rizheskii Dragoons Ri Kazanskii Dragoons Ka
Liflyndskii Dragoons Li Sumskii Hussars Su
Sissoiev Cossacks Si Malachov Cossacks Ma
Center Wing(Sacken) CP
Grand Battery of the Center Wing6 x Russian Heavy Batteries γ
8th Infantry Division(Essen)
ADC: Aide 8th Div
Moscovskii Gren (3) Mos
Shlisselburgskii Musk (3) Shl
Staroingermanl Musk (3) Sta Archangelogoro Musk (3) Arc
Podolskii Musk (3) Pod
7th Jaegers (3) 7
3 x 8th Division Light Batteries 8
3rd Infantry Division(Sacken)
ADC: Aide 3rd Div
Tavricheskii Gren (3) Tav Litovskii Musk (3) Lit
Koporskii Musk (3) Kop
Muromskii Musk (3) Mur Chernigovskii Musk (3) Che
Dneprovskii Musk (3) Dne
21st Jaegers (3) 21 3 x 3rd Division Light Batteries 3
Cavalry of the Center Wing(Golitsin V)
ADC: Aide Golitsin
Leib Cuirassiers LK
Korgopolskii Dragoons Ka
St. Petersburgskii Dragoons St
Ingermanlandskii Dragoons In
Elisavetgradskii Hussars EL Pavlogradskii Hussars Pa
Andronov Cossacks An
Kisselev Cossacks Ki
Left Wing(Tolstoi) CP
Grand Battery of the Left Wing3 x Russian Heavy Batteries γ
2nd Infantry Division(Tolstoi) ADC: Aide 2nd Div
St. Petersburgskii Gren (3) St.P
Pavlovskii Gren (3) Pav
Rostovskii Musk (3) Ros
Eletskii Musk (3) Ele 2 x 2nd Division Light Batteries 2
Baggovout Detachment(Baggovout)
ADC: Aide Baggovout
Staroskolskii Musk (3) Sta Kostromskii Musk (1) Kos
1st Jaegers (1) 1
4th Jaegers (3) 4
3rd Jaegers (1) 3 20th Jaegers (1) 20
Iziomskii Hussars Iz Aleksandrskii Hussars AL
Olviopolskii Hussars OL Polskii Lancers Po 3 x Baggovout Det. Lt. Batteries B
Cavalry of the Left Wing(Pahlen III)
Malorossiskii Cuirassiers Ma
Litovskii Lancers Li
Kurlyandskii Dragoons Ku
Finlyndskii Dragoons Fi
Mitavskii Dragoons Mi Moskovskii Dragoons Mo
Don Cossacks(Platov)
Papuzin Cossacks Pa
Ilovaisky Cossacks IL Grekov Cossacks Gr
Efremov Cossacks Ef
Army Reserve
4th Infantry Division(Somov)
ADC: Aide 4th Div
Tulskii Musk (3) Tul
Tenginskii Musk (3) Ten Navaginskii Musk (3) Nav
Tobolskii Musk (3) Tob
2 x 4th Division Light Batteries 4
7th Infantry Division(Dochtorov)
ADC: Aide 7th Div
Ekaterinoslavskii Gren (3) Eka Vladimirskii Musk (2) Vla
Voronezhskii Musk (3) Vor Moscovskii Musk (3) Mos
5th Jaegers (3) 5
2 x 7th Division Light Batteries 7
14th Infantry Division(Kamenski II)
ADC: Aide 14th Div
Ryanzanskii Musk (3) Rya
Uglitskii Musk (3) Ugl Sofiiskii Musk (3) Sof
23rd Jaegers (3) 23
26th Jaegers (3) 26
2 x 14th Division Light Batteries 14
Hohenzollern Detach.L’Estocq CP
Advance Guard Brigade(Auer)
Auer Dragoons (2) Au Bredow Horse Battery Br
Brigade Rembow(Rembow)
Towarczys Lancers To
Viborgskii Mus (Russian)(3) Vib
Shoening Musk (2) Sc
(½) Decker Horse Battery De
Brigade Diericke
(Diericke) Fabecky Grenadier Btn Fab
Schliessen Grenadier Btn Sh
Stutterheim Fusilier Btn Stu
Reuchel Musk (2) Ru Baczko Dragoons Ba
Wagenfeld Cuirassiers Wa (½) Rentzel Horse Battery Rc
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 25/26
8/13/2019 Eylau Rev1 a4
http://slidepdf.com/reader/full/eylau-rev1-a4 26/26