eyes free yoga

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Eyes-Free Yoga Presented by: Erica Csunyo

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Presentation on Eyes-Free Yoga

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  • 1. Eyes-Free Yoga Presented by: Erica Csunyo

2. It is a yoga exergame* that utilizes depth receptor cameras through the Microsoft Kinect program. It was developed by a team of three women from the University of Washington. Eyes-Free Yoga was specifically developed for the blind and visually impaired population to become more physically active in the privacy and safety of their own home. * An exergame is a video game that instructs various exercises like, dancing, yoga, or interval training through motion controllers or a tracking system. 3. Eyes-Free Yoga is a completely audible formatted game. All yoga pose instructions are given through voice commands in order to make the game more user friendly for the visually impaired. This is compared to other exergames already available on the market that have little to no voice commands and mainly have visual instructions. Along with audio instructions, Eyes-Free Yoga utilizes an audio rewards system. After the player has correctly performed or corrected their given pose, the game will not only sound an audible ring, but it will compliment the player after theyve correctly held the pose for a minute. 4. Eyes-Free Yoga contains various audible instructions based off of essential rules to hold each pose. Initial Instructions Follow-Up Instructions Corrections for the users pose Lean forward, Move your arms closer to your head. 5. There are six different basic yoga poses for the user to learn and master. Each pose contains thirty different corrections for the game to recognize through the Kinects sensors. The Kinect is able to pick up on the users position and recognize when a correction needs to be made through the use of geometry and the law of cosines to calculate the correct angles the users limbs should be aligned with. The Kinect will then send voice commands to the player on how to correct their form, starting with the core, moving outwards to the shoulders and hips, and then the arms and legs. 6. http://www.youtube.com/watch? v=cm_ghJPqj70 7. People in the blind and visually impaired community are more likely to 1. Suffer from more health problems 2. Not receive a sufficient amount of exercise 3. Be obese 8. Society Parents and medical physicians Low capabilities Unable to travel to or have access to gyms or other exercise programs Low self-esteem and fear causes them to not want to go out in public to exercise. They worry of being uncomfortable with getting help from the instructor or the instructor not knowing how to help a handicap student 9. Instill confidence in users At home game format allows users to play in the comfort and privacy of their own home. They can play as much as they want and become more familiar with basic yoga poses Have the confidence to try a public yoga class or other fitness activities and not worry about the instructor Bring the users family and friends closer together As health and physical activity of the users increase, they will be more willing to do other activities with their friends and family that they normally would not have been confident in doing. Wont feel left out Has the possibility to inform yoga instructors Inspire to create other exergames for people with disabilities 10. 1. Knowledge Awareness and How-To Word of mouth through friends, family, and physicians Stronger Impact No active knowledge awareness or observability2. Persuasion Forward planning Most likely have a preexisting negative view of exercise They would have to gain a more positive attitude from the knowledge; they think they would be able to use it because they have the right resources 11. 3. Decision No trials, but users can download game for free from their home which creates more of a reason to adopt Relative advantage No risk or cost at all4. Implementation Experiencing compatibility and complexity5. Confirmation Relative advantage-decrease in discomfort They know they made the right decision if they see improvement in health and higher confidence. 12. Yes, but only if the developers make improvements! First model only has a six poses and the Kinect limits the users range of motion Can become boring and lessens the challenging and rewarding impact 13. Eyes-Free Yoga is not the first exergame to be released on the market, nor is it the first piece of exercise equipment designed for the blind (http://rousettus.com/visuallyimpaired-yoga-mat/). What other exercise tools do you think will pop up in the near future? For the blind? For people with other disabilities?