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Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios page 1 ICALT 2002 Extending the Limits of CVEs to Support Collaborative e-Learning Scenarios C. Bouras, and T. Tsiatsos Computer Engineering and Informatics Department, University of Patras and Research Academic Computer Technology Institute, GREECE [email protected], ru6.cti.gr

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Page 1: Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios page 1 ICALT 2002 Extending the Limits of CVEs to Support Collaborative e-Learning

Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios

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Extending the Limits of CVEs to Support Collaborative e-Learning Scenarios

C. Bouras, and T. TsiatsosComputer Engineering and Informatics Department, University of Patras

and

Research Academic Computer Technology Institute, GREECE

[email protected], ru6.cti.gr

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Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios

Introduction

• This paper focuses on:– the use of Collaborative Virtual Environments

(CVE) in order to provide collaborative e-learning services

– the transformation of well known collaborative learning techniques to collaborative e-learning scenarios

– necessary modifications of the CVE in order to support collaborative e-learning services and scenarios

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Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios

Related technologies for e-learning (1/3)

• Document-focussed web-based training tools – e.g., Hyperwave eKnowledge Suite, WebCT

– Focus on the management of documents and objects

• Meeting focused tools– Videoconferencing tools (e.g., NetMeeting) and

Synchronous training tools (e.g., Centra ympocium)

– Focus on frontal learning

– Improper for collaborative e-learning because they• offer reduced social presence of the participants

• do not support many concurrent users to be visible at the same time in the same space (usually one person is visible at a time)

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Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios

Related technologies for e-learning (2/3)

• 3D-centered tools: – Collaborative Virtual Environments (CVE), e.g., Active

worlds, and ParallelGraphics– Advantages regarding collaborative e-learning:

• nearness and social presence through a shared virtual space populated by avatars

• support of non-verbal communication through avatar gestures, and facial expressions

• support of many people at the same time in the same virtual place

• can simulate tools that are located in a traditional classroom (such as card moderation boards and whiteboards)

– Disadvantage: Usually focus on avatar movement and 3D-chat

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Extending the Limits of CVE' s to Support Collaborative e-Learning Scenarios

Related technologies for e-learning (3/3)

Therefore CVEs can be used in order to support collaborative e-learning if we overcome their limitations by extending their functionality and focus on collaborative e-learning scenarios

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Collaborative learning scenarios

• Brainstorming/Roundtable

• Think pair share

• Jigsaw

• Quickwrites/Microthemes

• Structured academic controversies

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Proposed functionality (2/2)

Technique/ Functionality

Appli-cation

Sharing

Voice Chat

Text Chat

Whi-spering

Brain-storming

tool

Upload of e-learning material

into the 3D shared space

Sub-groups of

users

Brainstorming/ Roundtable      

Think pair share  

Jigsaw    

Quickwrites/ Microthemes    

Structured academic controversies

   

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Proposed extensions to CVE’s (1/4)

• Many people with different roles– CVEs should support virtual communities with

many concurrent courses and groups of users available

– The users should have different roles and rights in each course/group, such as tutor/moderator/learner

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Proposed extensions to CVE’s (2/4)

• More media: e-learning centric view of CVEs instead of– VR centric view – Mixed reality systems– Media centric view

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Proposed extensions to CVE’s (3/4)

• More awareness:– Awareness of other participants:

• human-like photo-realistic avatars and gestures, mimics

– Awareness of objects and actions:• Who is talking (3D voice, special icons in the avatar

body)

• Who is chatting (bubble chat)

• Who is sharing a file, presenting a video

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Proposed extensions to CVE’s (4/4)

• More technology in order to offer:– Scalability, Stability, and Openness– Services such as:

• application sharing

• voice and text chat

• streaming video

• user and content manipulation

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Proposed solution

• Basic idea:– Divide the processing load of the necessary services in

a set of servers:• Message server for multi-user VR worlds (virtual classrooms)

• Streaming server for streaming video

• Chat server for text chat

• T.120 server for application sharing

• Audio server for voice chat

• Database for user manipulation/content

– Use many message servers to support sets of virtual classrooms

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Proposed Architecture

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The end

Thank you for your attention!

[email protected]