exploring the use of tangible user interface for human-robot interaction
DESCRIPTION
By Cheng Guo Ehud Sharlin From the University of CalgaryTRANSCRIPT
Exploring the Use of Tangible User Interfaces for Human-Robot Interaction
Cheng GuoEhud Sharlin
― A Comparative Study
University of Calgary
Jordà, S. et al The reacTable (2005)
Tangible User Interface (TUI)
Ishii, H. and Ullmer, B.
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (1997)
Quigely, M et al.
Semi-Autonomous Human-UAV Interfaces for Fixed-Wing Mini-UAVs (2004)
Gesture Interface / TUI Duality
Source: http://cache.kotaku.com/assets/resources/2006/11/wii_baseball.jpeg
Navigation Posture
Obstacle Course
The Horse Rein Metaphor
Wiimote Navigation Technique
Wiimote Navigation Technique
Wiimote Navigation Technique
Wiimote Navigation Technique
Easy Trial
Hard Trial
Posture
Postures
Easy Set
Hard Set
Task Two: Posture
Keypad Condition
Posture
Navigation
User Study• 8 Participants for Pilot Study
• 20 Participants (Mean = 22 yrs)
• 14 people either haven’t played the Wii before or played only a few times.
• Order:Wiimote -> Keypad (10 Participants)Keypad -> Wiimote (10 Participants)
Navigation – Task Completion Time
Navigation - Error
Posture – Task Completion Time
Significant Technique X Posture Interaction
The task completion time with each technique varies depending on the posture or vice
versa.
Posture – Task Completion Time
Posture - Error
Wiimote/Nunchuk: M = 0
vs
Keypad: M = 1.5
Users’ Preferences
• Participants completed both tasks faster and made fewer errors with the Wiimote/Nunchuk technique
• Participants prefer the Wiimote/Nunchuk technique overall
Summary
Thank you
Cheng Guo [email protected] Sharlin [email protected]