exploring the movement of maker culture in education

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Exploring the Movement of “Maker Culture” in Education Ann-Louise Davidson PhD Giuliana Cucinelli PhD David Price Nadia Naffi Ivan Ruby Tristan Matheson Nathalie Duponsel Margarida Romero PhD Roland van Oostveen PhD Evan Light PhD

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Page 1: Exploring the Movement of Maker Culture in Education

Exploring the Movement of “Maker Culture” in

EducationAnn-Louise Davidson PhD

Giuliana Cucinelli PhD David Price Nadia Naffi Ivan Ruby

Tristan Matheson Nathalie Duponsel

Margarida Romero PhD Roland van Oostveen PhD

Evan Light PhD

Page 2: Exploring the Movement of Maker Culture in Education

Context• Learning to code in schools (Dredge, 2014; Lucas, 2015; Romero,

2015)

• 21st century competencies (Conference Board of Canada, 2001; World Economic Forum, 2016)

• Co-creative activities for 21st century kids (Romero & Vallerand, 2016): collaboration, creativity, problem solving, computational thinking, critical thinking

• Push from STEM to STEAM to STEAMED

• Popularity of makerspaces

• Experiential learning

Page 3: Exploring the Movement of Maker Culture in Education

Literature• Proof of concept (Abaya, Basa, Sy, Abad, & Dadios, 2014; Amir, Siddiqui,

Ahmed, & Chowdhry, 2014; Graven & Samuelsen, 2013; Hamidi, et al., 2014; Lamine & Abid, 2014; Nguyen, et al., 2015; Nikhade, 2015; Paramanathan et al., 2014; Pereira, Fernandes, & Sequeira, 2014; Sahani, Rout, Sharan, & Dutta, 2014; Sandeep, Gopal, Naveen, Amudhan, & Kumar, 2015; Sundaram et al., 2013; Sivaranjani & Sumathi, 2015; Vamsikrishna, Kumar, Hussain, & Naidu, 2015; Vujovic & Maksimovic, 2014)

• Schools (Cohen, Jones, Smith, & Calandra, 2016; Pringle, 2016; Romero, Davidson, Cucinelli, Ouellet, & Arthur, 2016;Silcoff, 2016; Sheridan et al., 2014; Somanath, Morrison, Hughes, Sharlin, & Sousa, 2016; Stager, 2013,)

• “Maker” movement (Andersson, 2015; Burker, 2015; Charny, 2012; Fox, Ulgado, & Rosner, 2015; Harris & Cooper, 2015; Haug, 2014; Sheridan et al., 2014)

• Social Innovation (Joyce, 2015; Nathan, 2015; Szczys, 2015; Taylor, Hurley, & Connolly, 2016)

Page 4: Exploring the Movement of Maker Culture in Education

Activity Theory

Outcome

Tools

Division of labor

Subject

Community

Object

Activity theory -Engeström

Rules

Page 5: Exploring the Movement of Maker Culture in Education

Vygotsky: ZPD

The zone of proximal development is the gap between two levels of development

a b

a: where the learner is (able to accomplish without any help) b: where the learner could be (cannot accomplish alone)

ZPD: able to accomplish with the help of a more knowledgeable other

Page 6: Exploring the Movement of Maker Culture in Education

Objectives1) Study the collaborative learning processes within digital "making" workshops demonstrated by learners from secondary school, college (CEGEP) and university;

2) Analyze learner perceptions of digital "making" workshops to better understand their experiences and challenges in converting academic knowledge into digital fabrication and problem-solving skills; 3) Develop a course for an institute of digital "making" to assist educators with integrating tiny and affordable technologies into educational experiences that engage learners as participants and problem-solvers using the emerging Internet of Things (IoT).

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• Collaborative action-research tools and techniques

• Informal interviews

• Semi-structured interviews

• Observations

Methodology

Page 8: Exploring the Movement of Maker Culture in Education

Participants• Students from elementary, secondary, CEGEP

(college) and university

• Community members (7 to 77)

• Community centres

• Libraries

• Makerspaces

Page 9: Exploring the Movement of Maker Culture in Education

Findings1. Advantages and pitfalls

of collaborative problem-solving

2. Insight on the basic knowledge needed to engage in digital “making”

3. Vignettes on collaborative learning processes that underlie digital “making”

4. Elements of a typology for 21st century skills to innovate, tinker and engage in maker culture

Page 10: Exploring the Movement of Maker Culture in Education

1. Advantages and pitfalls of collaborative problem-solving:

•Feeling of group safety •Feeling safe to make

errors •Feeling interdependent •Feeling challenged •Changing group

dynamics

Page 11: Exploring the Movement of Maker Culture in Education

2. Insight on the basic knowledge needed to engage in digital “making” •analyzing problem •determining desired

outcomes and needed inputs and outputs

•sequencing required processing

•prototyping •diagnosing failures

Page 12: Exploring the Movement of Maker Culture in Education

3. Vignettes on collaborative learning processes that underlie digital “making” •Mini Maker Faire •Maker Jams •Prototyping workshops •Arcade Tables •3D Printer •Accessibility challenge

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Maker FaireDiscovering Experimenting

Page 14: Exploring the Movement of Maker Culture in Education

Maker JamsDeveloping basic maker skills Building a community of makers

Page 15: Exploring the Movement of Maker Culture in Education

PrototypingCollaborating Testing

Page 16: Exploring the Movement of Maker Culture in Education

Arcade TablesMultidisciplinary challenge Development of perception ofself-efficacy

Page 17: Exploring the Movement of Maker Culture in Education

3D PrinterScaffolding Team work Complex challenge

Page 18: Exploring the Movement of Maker Culture in Education

Accessibility ChallengeFrom ideas to reality

Page 19: Exploring the Movement of Maker Culture in Education

4. Elements of a typology for 21st century skills to innovate, tinker and engage in maker culture

Technical skills

Foundational skills

Social skills

Personal management skills

Page 20: Exploring the Movement of Maker Culture in Education

Conclusion

• Shift from passive consumers of commercial resources to active contributors of information and participation in the production of objects

• Conditions required for risk-taking in education (to tinker and innovate)

• 21st century skills