expansion of the design object
TRANSCRIPT
The expansion of the design object
Frederick van Amstel http://fredvanamstel.com
Architecture and Design SchoolDigital Design
PUCPR
Design is a social activity
•Design is not only a product
•Design is a professional activity
•Design has a historical tradition
• Traditions change
•Design transforms and creates objects, not necessarily physical objects
What is the object of design?
What is she designing?
What is him designing?
What is that the designer cocreates with the user?
Why so many ways of representing the object?
Design object is something that is or will be used by another activity.
Hence design being social activity.
Social activity unfold in networks
Design activity
Cooking activity
SurgeryLaw-
making
Design education
Professional designers Utensils
WorkflowNorm
as técn
icas
The activity changes when its object expands.
Yrjö Engeström
Contemporary expansion
Design ThinkerDesign Doer
ProcessProducts
Amateurdesigners
Users
Expansion history
Object: construction materials (1800 - 1940)
Object: complex entity (1930 - present)
(Van Amstel, 2015)
Object: emergent performance (1990 - present)
The first Bauhaus curriculum put emphasis over mastering construction material (1922)
Material innovation enabled new forms and shapes
The second Bauhaus curriculum included Science, town planning and social services (1932)
Ülm curriculum emphasized interdisciplinarity, information and knowledge (1951)
Brasilia: a city designed by multidisciplinary experts (1956)
The Anglepoise is a simple yet complex design (1927)
Juicy Salif squeezer refuses being a product and appeal to emotions (1990)
The Ideo shopping cart (1998) was designed based on the observed experience of US shoppers
Smell+ is a blind date app that connects people through body smells (2009)
Carneggie Mellon University new design curriculum (2014)
Emergent performance
• Performance is a process not a product
• Performance is different every time it repeats
• Performance is measurable
• Performance cannot be controlled since it is emergent
• Performance examples: interaction, experience, emotion, service, business
Use value X Exchange value
• Value is not money
• Exchange value is often measured with money
•Use value is sometimes measured with usability metrics (efficacy, efficiency, satisfaction)
•Use value is related to the usefulness, utility and materiality of something
Industrial economy
• Exchange value generation from functionality
•Use value generation from object characteristics
• Product Design
•Graphic Design
• Interior Design object
the object has its own value
Experience economy
• Exchange value generation from branding
•Use value generation from object’s role in context
•User Experience Design
• Interaction Design
• Service Design
the object amplifies the value of something else
object
Transforming products into services bridges the gap between company and market
Value co-creation at the boundaries of an organization(Amstel, 2015)
Producer
Negotiation for exchange value
Cocreator
Client
Negotiation for use value
Apple for example offers current best integration across multiple products
Ikea furniture I assembled myself in the place I lived in the Netherlands. I had an emotional bond to them.
Value Proposition Canvas: value is created by reducing pains and increasing gains, i.e., through experience
Realtime feedback of fuel consumption in Fiat cars tries to influence the driver (cocreate an experience)
Contemporary expansion
Design ThinkerDesign Doer
ProcessProducts
Amateurdesigners
Users
Today’s design object
• Includes the user behavior, as if it could be designed as part of the product
• Embed many rules and a division of labor
• Resists design through diversion, escalating complexity,
• Is often shared and disputed among multiple activities (since people behavior is at play)
Thanks!Frederick van Amstel
http://fredvanamstel.comArchitecture and Design School
Digital Design PUCPR