exiles of the wicked maze dark lust
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Escape the Wicked Maze if you can!TRANSCRIPT
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EXILES OFTHE WICKED MAZE
DARK LUSTDamian Secol (order #5719140)
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Copyright 2014, Fishwife Games Page 2
Exiles Of The Wicked Maze
Exiles Of The Wicked Maze:Dark Lust
Created By: David (Dave) L. Woodrum Jr.
Cover By: Dan (Smif) SmithInterior Art By: Dan (Smif) SmithGraphics By: David (Dave) L. Woodrum Jr.
Copyright 2014, Fishwife GamesArt By Dan Smith is Copyright 2014, Dan Smith. (Used With Permission)
A Mini-Expansion To Exiles Of The Wicked Maze
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Exiles Of The Wicked Maze
IntroductionRoughly five harvests ago a particularly courageous prisoner was exiled into the dungeon maze only to return to the surface
as a great warrior. This prisoner was able to reclaim their right to return to the society above and was championed as a hero
amongst the commoners. As the unwashed masses whispered praises about their hero, other factions took note that perhapsthe maze was easier to infiltrate than previously thought. There were certainly riches to be found in the maze below, as well as
objects that could be exploited in an effort to gain controlling power in the lands above.
A lust for wealth and power blanketed the populations that lived in the civilization above the great maze. Suddenly the dun-
geon maze was no longer a dreaded threat but rather a potential promise of might and fortune for those who could prove their
selves worthy of survival. Impoverished citizens were now purposefully breaking the law for the sole purpose of having a
shot at the maze. The arcane tools that the wizard college had once had sole interest of recovering were being talked about
and covens of outlaw magicians were taking notice. The tales of old royal jewelry spread a wildfire of jealousy amongst the
guards assigned to control the entry and exit of the maze. If the filthy rabble of the streets should be allowed a chance at such
wealth, then why not the members of the elite ruling guard!
Though a bit of chaos was spreading because of the maze, the ruling powers turned a blind eye to the problem. After all, why
not let these corrupt members of society and worthless beggars aspire to taking their chances in the maze below? Should afew survive, then perhaps these exiles could be recruited as great warriors to handle the occasional uprisings at the border-
lands.
The lack of concern from the rulers of the land was all that was needed to help the covens of outlaw warlocks put their plans
into action. For too long had the wizard colleges held the interests of magical research, the lands above needed to experience
real power! Why let the bumbling little wizard apprentices recover such items of power when it is more fitting to have such
tools discovered by a true magician? Getting an establishment in the maze would be simple, just hire a gang of desperate cut-
throats to infiltrate the maze, enchantment with a few toxin spells, and let them wipe out the wizard apprentices in a fell
swoop! Naturally, since the alchemist scholars were so connected to this school of practice, the warlocks decided that their
hired cutthroats would eradicated these eccentrics from the maze as well.
A few representatives of the warlocks greased the palms of the more corrupt members of the guards and their plans quickly
succeeded. The wizard apprentices were slaughtered with ease and the alchemist scholars quickly followed. The cutthroatsalso managed to take out a few dark acolytes along the way as well as a couple of hags. These actions naturally infuriated the
leaders of the cult temples as well as the hag covens.
Realizing that their gains in lost ceremonial items was in jeopardy, one of the cult temples called upon their most morbid of
resources, the murderous blood zealots. As the faith of these grim followers preached blood lust as being the highest of vir-
tues, the blood zealots would prove much more effective in the maze than the weaker, more inexperienced dark acolytes. The
typical contacts in the guard were bought off and the zealots were offered open passage into the maze below. Once inside,
their search for ceremonial relics was mixed with rampant bloodshed.
The hags had their own solutions as well. The imps were not proving to be effective enough in the hags' quest for dominance
so these foul spell casters decided that their ranks needed a boost. After recruiting/capturing several female exiles, the hags
performed a foul ritual that transformed these exiles into a seductive, half demon hybrid known as an infernal harlot. Possess-
ing intense, hypnotic beauty and a deadly kiss (or if needed, bite) that dripped with vile toxin, these harlots were created toprovide a perfect solution to dealing with the presence of power hungry warlocks and their enhanced cutthroat thugs.
And thus our story of the great maze continues. Though the lot of a convicted exile remains the same, the dangers below haveconsiderably changed. These days are indeed darker, driven by a horrid lust for power and wealth, an era that challenges eventhe boldest of prisoners below.
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Exiles Of The Wicked Maze
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Copyright 2014, Fishwife Games Page
Exiles Of The Wicked Maze
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The Photo That Became The
Inspiration For The Blood ZealotThis is a childhood image of Becky LeelooDallas Panovich, an avidmember of the gaming community and one of the designers friends.In a day and age where meme images are a dime a dozen, this
photo is a rare classic. The image is so comical yet eerie that it has tosomehow earn a permanent place in gamer culture. Gaininginspiration for a new foe from this classic image is one way that thedesigner of Exiles Of The Wicked Maze can help ensure that thishilariously awesome photo, and the subject, gets such a place.You can find Becky LeelooDallas Panovich, and fellow gamingfriend Matt Cowger, over at Dimension-X RPG on Facebook.https://www.facebook.com/groups/165438863613875/
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Exiles Of The Wicked Maze
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Roll: Foe: Difficulty: Damage: Special:
1 Burning Corpse 15 8 Repel: Skullbane
2 Crypt Looter 12 6 Bribe: Royal Treasure
3 Cutthroat 14 9 Bribe: Royal Treasure, Sick: 34 Errant Guard 13 10 Bribe: Royal Treasure
5 Fallen Champion 15 9 Repel: Skullbane
6 Fang Toad 12 8 Bribe: Meat
7 Fungal Shambler 14 8 Sick:18 Ghoul 15 8 Sick:29 Hag 15 8 Bribe: Any Relic
10 Imp 13 6 Bribe: Gem
11 Infernal Harlot 14 7 Sick: 512 Minotaur 17 12 Carcass: Horns (1,000 coins)
13 Potion Sludge 16 10 Bribe: Alchemical Substance, Sick: 2
14 Prisoner 13 7 Bribe: Weapon/Armor15 Scoundrel 13 8 Bribe: Any Treasure Worth 100+ coins
16 Swine Grub 10 4 Carcass: Meat (Heal:10)
17 Toxipede 15 7 Sick:318 Vile Zealot 14 8 Bribe: Ceremonial Item
19 Wandering Statue 15 9 Carcass: Gem (Roll)20 Warlock 13 11 Bribe: Wizard Tool
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Exiles Of The Wicked Maze
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ROLL: Special Items: Benefit: Use During:
1 Beggar's Palm Necklace Allows 1 Re-Roll (At Will) Per Coin Encounter Coin Encounter
2 Chimera Eye Ring Doubles Healing Power of Manticore Marrow Powder Use of Alchemical Substance
3 Conjurer's Amulet Roll 2 Times For Foe, Choose Preferred One Foe Encounter
4 Disruption Crystal Disarms/Negates Certain Hazards Hazard Encounter
5 Dwarven Luck Stone Roll 2 Times For Gem Encounter, Choose PreferredOne
Gem Encounter
6 Etherweave Sack Carry 5 More Items, Can Only Be In ContactWith 1 Sack
Any time
7 Everpure Wand Disarms/Negates Certain Hazards Hazard Encounter
8 Featherwalk Boots Disarms/Negates Certain Hazards Hazard Encounter
9 Foulblood Bracer Bonus Of +4 To Attack Rolls Against Blood Zealot Foe Encounter: Blood Zealot
10 Lock Picks Bonus of +5 Versus Picking Locks Coin Encounter with Lock
11 Looter's Cowl Bonus of +5 Versus Hazards Hazard Encounter
12 Manticore Fang Collar Hit Points Gained From Consuming SwineGrub Meat x3
Use of Swine Grub Meat
13 Medicine Bag Changes 1 Gem into (up to) 15 Hit Points of Healing Any time
14 Meteorite Pendant Gain Hit Points Equivalent To Numer of Portal Exited Portal Encounter
15 Plague Scarab Gain Hit Points Equivalent To Sick Points Gianed Encounter Causing Sick Points
16 Scoundrel Pebble Destroys/Negates Cursing Eyes Cursing Eye Encounter
17 Star Mage Compass Roll 3 Times For Portal Exit, Choose Preferred One Portal Encounter
18 Swine Grub Tongue Always Know Mushroom Type Mushroom Encounter
19 Transmuter's Bag 2 Gems Become Random Gem Any time
20 Unicorn Ring Immune To Sick Points From Infernal Harlot Foe Encounter: Infernal Harlot
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Exiles Of The Wicked Maze
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Exiles Of The Wicked Maze
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Exiles Of The Wicked Maze
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Exiles Of The Wicked Maze
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DONT JUST READ THISSTUFF PLAY IT!!!So, If you happen to like what youve been reading for the last sev-eral pages and wondering what it would be like to go up against aninfernal harlot or two, its time to pick up the basic rulebook! Exiles
Of The Wicked Maze is a complete game for 1 player and is avail-able at rpgnow.com and drivethrurpg.comCome join us in our quest to survive an exile to the maze below andgain the treasure needed to win renewed citizenship in the landsabove. Exiles Of The Wicked Maze is a download pdf that sells for$6, which offers hours and hours worth of gratification yet is aboutthe same price that you would pay for a fast food combo.Grab yourself a copy today!
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Exiles Of The Wicked Maze
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Exiles Of The Wicked Maze
QUICK CHARTS: DARK LUSTThese charts replace the Foe charts and Special Item charts of the main quick charts list. Please use the rest of the
quick charts from the main rulebook when playing the Dark Lust expansion.
Roll: Foe: Difficulty: Damage: Special:
1 Burning Corpse 15 8 Repel: Skullbane2 Crypt Looter 12 6 Bribe: Royal Treasure3 Cutthroat 14 9 Bribe: Royal Treasure, Sick: 34 Errant Guard 13 10 Bribe: Royal Treasure5 Fallen Champion 15 9 Repel: Skullbane6
Fang Toad 12 8 Bribe: Meat7 Fungal Shambler 14 8 Sick:1
8 Ghoul 15 8 Sick:29 Hag 15 8 Bribe: Any Relic10 Imp 13 6 Bribe: Gem11 Infernal Harlot 14 7 Sick: 512 Minotaur 17 12 Carcass: Horns (1,000 coins)13 Potion Sludge 16 10 Bribe: Alchemical Substance, Sick: 214 Prisoner 13 7 Bribe: Weapon/Armor15 Scoundrel 13 8 Bribe: Any Treasure Worth 100+ coins16 Swine Grub 10 4 Carcass: Meat (Heal:10)17 Toxipede 15 7 Sick:318 Vile Zealot 14 8 Bribe: Ceremonial Item19 Wandering Statue 15 9 Carcass: Gem (Roll)20 Warlock 13 11 Bribe: Wizard Tool
FOES
ROLL: Special Items: Benefit: Use During:
1 Beggar's Palm Necklace Allows 1 Re-Roll (At Will) Per Coin Encounter Coin Encounter
2 Chimera Eye Ring Doubles Healing Power of Manticore Marrow Powder Use of Alchemical Substance
3 Conjurer's Amulet Roll 2 Times For Foe, Choose Preferred One Foe Encounter
4 Disruption Crystal Disarms/Negates Certain Hazards Hazard Encounter
5 Dwarven Luck Stone Roll 2 Times For Gem Encounter, Choose PreferredOne
Gem Encounter
6 Etherweave Sack Carry 5 More Items, Can Only Be In ContactWith 1 Sack
Any time
7 Everpure Wand Disarms/Negates Certain Hazards Hazard Encounter
8 Featherwalk Boots Disarms/Negates Certain Hazards Hazard Encounter
9 Foulblood Bracer Bonus Of +4 To Attack Rolls Against Blood Zealot Foe Encounter: Blood Zealot
10 Lock Picks Bonus of +5 Versus Picking Locks Coin Encounter with Lock
11 Looter's Cowl Bonus of +5 Versus Hazards Hazard Encounter12 Manticore Fang Collar Hit Points Gained From Consuming SwineGrub Meat x3
Use of Swine Grub Meat
13 Medicine Bag Changes 1 Gem into (up to) 15 Hit Points of Healing Any time
14 Meteorite Pendant Gain Hit Points Equivalent To Numer of Portal Exited Portal Encounter
15 Plague Scarab Gain Hit Points Equivalent To Sick Points Gianed Encounter Causing Sick Points
16 Scoundrel Pebble Destroys/Negates Cursing Eyes Cursing Eye Encounter
17 Star Mage Compass Roll 3 Times For Portal Exit, Choose Preferred One Portal Encounter
18 Swine Grub Tongue Always Know Mushroom Type Mushroom Encounter
19 Transmuter's Bag 2 Gems Become Random Gem Any time
20 Unicorn Ring Immune To Sick Points From Infernal Harlot Foe Encounter: Infernal Harlot
SPECIAL ITEMS
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