exer-gaming in the field
TRANSCRIPT
““Exer-gaming in the fieldExer-gaming in the field””
Presented by Presented by Kevin WilliamsKevin Williams of of
KWP LimitedKWP Limited
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““EXER-GAMING”:EXER-GAMING”:
…[Wikipedia-2000] Exergaming or exer-gaming (a portmanteau …[Wikipedia-2000] Exergaming or exer-gaming (a portmanteau of "exercise" and "gaming") is a term used for video games that of "exercise" and "gaming") is a term used for video games that are also a form of exercise. The genre has been credited with are also a form of exercise. The genre has been credited with upending the stereotype of gaming as a sedentary activity, and upending the stereotype of gaming as a sedentary activity, and promoting an active lifestyle...promoting an active lifestyle...
TOPICSTOPICS• ‘‘exercise systems’:exercise systems’: • ‘‘sports / fitness experience’:sports / fitness experience’:• ‘‘health / rehabilitation’:health / rehabilitation’:• ‘‘childhood obesity’:childhood obesity’:• Conclusion:Conclusion:
Presentation:Presentation:
‘‘exercise systems’:exercise systems’:1. Amusement Application1. Amusement Application
The BEMANI explosionThe BEMANI explosion
- - Dance Dance Dance Dance RevolutionRevolution (Konami) 1998(Konami) 1998
- - Pump It UpPump It Up (Andamiro) 1999 (Andamiro) 1999
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‘‘exercise systems’:exercise systems’:2. Exer-Gaming Application2. Exer-Gaming Application
Dancing Stage Dancing Stage outside of outside of amusementamusement
- - iDANCE Multiplayer iDANCE Multiplayer SystemSystem (Positive Gaming)(Positive Gaming)
- - CF DancePadCF DancePad ((Cobalt FluxCobalt Flux))
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‘‘exercise systems’:exercise systems’:3. Exer-Gaming Application3. Exer-Gaming Application
Dancing Stage Dancing Stage outside of amusementoutside of amusement
- - DancematsDancemats (Game2Move)(Game2Move)
- - XerDanceXerDance ((XerGames)XerGames)
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‘‘exercise systems’:exercise systems’:4. Exer-Gaming Application4. Exer-Gaming Application
Motion TrackingMotion Tracking
- - Motivatrix MX10Motivatrix MX10 (Boink Systems Inc.)(Boink Systems Inc.)
- - TrazerTrazer (Cybex)(Cybex)
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‘‘exercise systems’:exercise systems’:5. Exer-Gaming Application5. Exer-Gaming Application
Interactive SurfacesInteractive Surfaces
- - Play FloorPlay Floor (Lightspace)(Lightspace)
- - Play WallPlay Wall (Lightspace)(Lightspace)
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‘‘exercise systems’:exercise systems’:6. Exer-Gaming Application6. Exer-Gaming Application
Interactive ExerciseInteractive Exercise
- - S2R BikeS2R Bike (Instyle Fitness)(Instyle Fitness)
- - XdreamXdream (Trixter)(Trixter)
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‘‘exercise systems’:exercise systems’:7. Exer-Gaming Application7. Exer-Gaming Application
Exercise GamingExercise Gaming
- - Dogfight Dogfight - Active - Active Gaming Flight SimulatorGaming Flight Simulator
((Electronic SportsElectronic Sports))
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‘‘sports / fitness experience’:sports / fitness experience’:8. Exer-Gaming Application8. Exer-Gaming Application
User Monitoring User Monitoring (High-score)(High-score)
- - BodyBuggBodyBugg
- - Konami ClubKonami Club
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‘‘sports / fitness experience’:sports / fitness experience’:9. Exer-Gaming Application9. Exer-Gaming Application
E-SportsE-Sports
- - RealSportsRealSports (Visual Sports)(Visual Sports)
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‘‘health / rehabilitation’:health / rehabilitation’:10. Exer-Gaming Application10. Exer-Gaming Application
Interactive Health CareInteractive Health Care
- - Aged-Based Health CareAged-Based Health Care
- Physiotherapy - Physiotherapy
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‘‘childhood obesity’:childhood obesity’:11. Exer-Gaming Application11. Exer-Gaming Application
PropagandaPropaganda
-- “Government “Government promotion of healthy promotion of healthy living”living”
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‘‘childhood obesity’:childhood obesity’:12. Exer-Gaming Application12. Exer-Gaming Application
Consumer wants Consumer wants Exer-GamingExer-Gaming
-- “ “Consumer trade Consumer trade protects its protects its position!”position!”
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Conclusion:Conclusion:13. “The Future” 13. “The Future”
Next-Gen Motion Next-Gen Motion CaptureCapture
- - MoCap SPORTSMoCap SPORTS (Konami)(Konami)
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Conclusion:Conclusion:14. “The Future?” 14. “The Future?”
Next-Gen Motion Next-Gen Motion CaptureCapture
- - i-Cooconi-Coocon
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- Founder and director of the industry consultancy KWP Limited, focusing on the Out-of-Home leisure entertainment sector. With experience in the global video amusement and hi-tech attractions industry. A well-known speaker concerning the industry and its technology, he also pens extensive articles for leading trade publications, KWP also publishes a leading industry eNewsletter
The Stinger Report (www.thestingerreport.com)Phone: +44 (0)7785 254 729Email: [email protected]
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Thank you for your time.Thank you for your time.
Are there any Questions?Are there any Questions?