excalibur

5
 Sword of Promised Victory -A++ Crystallized Myster y (L V . 19). -Lent!" 9#cm. $idt!" %#cm. &Victory' written in t!e ae al!a*et on t!e *lade. -%S, to carry . S, to wield (for eac! oint of S, less t!an di/ +1 to !it). wo-!anded. S,+0Let dm. o conceal. +% to any mane23er. -,esonance" $ar 4onor 5lory. -Stores 2 to %# Mana. -6/ects" 78mossi*le to 2nderstand or coy in any way wit! maic 2nder le3el 0. 7n*rea:a*le stainless ne3er loses ede cannot *e dirtied in any way.

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for mage the ascension

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Sword of Promised Victory

-A++ Crystallized Mystery (LV. 19).-Length: 90cm. Width: 20cm. Victory written in the Fae alphabet on the blade.-2STR to carry. 4STR to wield (for each point of STR less than 4, diff +1 to hit). Two-handed. STR+6Let dmg. No conceal. +2 to any maneuver.-Resonance: War, Honor, Glory.-Stores up to 20 Mana.-Effects:*Impossible to understand or copy in any way with magic under level 6.*Unbreakable, stainless, never loses edge, cannot be dirtied in any way.*Loses all Mana stored at the end of the scene.*Carrier of Will: Bid to Loyalty (Prime 3, Spirit 2): Calls all spirits that resonate similarly with the sword (including spirits of the dead and fae) to pay heed and commands them to remain steadfast in loyalty to the wielder of the Sword of Promised Victory, the spirits answer by providing Mana. Each success absorbs one point of Mana from the willing spirits. If the Sword is full of Mana, it is instead transferred to the wielder, and if the wielder is full or cannot store any Mana than the Mana is lost and returns to the spirits. Can only be used once per scene, and it overcharges the sword to a point that it forces Excalibur: All Knights Pride activation on the next strike inflicted with the sword. The sword can absorb only 1 Mana per turn, during that time it must be held up and cannot be used for striking, the user must also be concentrating and cannot take any actions in the meantime (being stunned will break concentration, for example, cancelling the effect earlier), although the effect can be cancelled earlier for reduced Mana. This effect acts like a beacon to good spirits and the Umbra of the place will probably be full of these spirits until the end of the scene (some may even follow the Wielder).*Excalibur: Al Knights Pride (Prime 5, Forces 5, Spirit 5): By transforming all Mana absorbed into light, the sword condenses and accelerates it to such a level that when the energy is released, it completely obliterates anything it comes in contact with, the light is enchanted with Prime magic that allows it to instantly consume and burn the Mana of Patterns touched by it. Every success causes 4Agr dmg in a cone area in front of the sword that covers 6m per success. The effect also exists at the Umbral level, but in a different manner. In the Umbra, the Light cleanses all spirits from evil, removing all Shadow from Wraiths but completely reshaping Nephandi spirits (spirits whose original form, the form they were conceived, are already twisted, take damage just as things in the material plane do) for example, things in the Material plane that are not originally and intrinsically evil are also cleansed (but that doesnt mean they dont take damage, it simply allows for the repentance and salvation of those unfortunate enough to be hit by Excalibur). Costs 1 Mana per success (it first takes away Mana from the sword, than from the Wielder, than if the Mana is still not enough, it takes Mana from the Wielders Pattern directly, causing 1Agr dmg per point of Mana needed, a persons body has 10 points of Mana that if are completely absorbed, reduce the persons pattern to non-existence. If it still doesnt match the needed Mana, it simply removes success until the Mana paid equals the success generated). The activation involves throwing a downside cut in the general direction of the target, requiring a Dexterity+Melee roll with a difficulty of 3. Must use both hands to wield the sword, as that energy would throw the wielder back quite a few kilometers otherwise.