evolving useful objects
DESCRIPTION
The social spaces of online worlds thrive through object design and interaction. Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis. Once a desired threshold is reached, the object can be distributed in-world, and in the future manifactured on-demand via 3d printing personal fabrication methods. Talk held at CMP's Life 2.0 Summit on 21 September 2007, in Second Life.TRANSCRIPT
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Evolving Useful ObjectsAn Evolutionary Approach to Maximizing Object Utility
Life 2.0 Summit, 21 September 2007
David Orbanwww.davidorban.com
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What are we going to talk about?
Design spaces Objects Algorithms Communities Recursive analysis
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Objective of the presentation
The social spaces of Second Life thrive through object design and interaction.
Carefully chosen object categories can usefully evolve through genetic algorithms, and user interaction analysis.
Open questions remain on how far the approach can go.
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Industrial design and production
Ideas lead to models, to prototypes
Small focus groups precede mass production
Stock levels are guesswork
Inefficiency and waste at every stage
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Genetic algorithms evolve
Bottom up approach Automated seeding
and testing Dead branches don't
matter Goal emerges
through constraints
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Social spaces gain center stage
Web based solutions compete
Searching through the solution space
Using the resources of our time and voluntary efforts
Value in emerging properties
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Native creativity in Online Worlds
Residents interact and experiment
Communities are vital if they are interactive
Every object is internet connected
...and now let's put it all together...
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Object evolution in Second Life
Seed different groups with variants of objects
Measure usage levels, as indicators of satisfaction
Cull, and Repeat!
Replication, Variation, Selection = Evolution
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Examples: button bar, 3D mind map
Clarification Moderation Semantic Tracking
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Further research
Finding ample classesof objects
Enlarging sample communities
Integrating functional change
Assuring scalability
...and now a big jump...
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Personal fabrication via 3D printers
Setting a threshold in the utility function
Producing just valuable objects
Consumers become co-designers
Reduce inefficiency and waste
Save the world!
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Contact information
David Orban
www.davidorban.com
Davidorban Agnon
Vulcano
Second Life
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Sources and thanksThanks to:
Gianni Degli Antoni
Linden Lab
CMP Life 2.0
Wikipedia
flickr
Images:
'star_trooper'
'Stig Nygaard'
'Gaetan Lee'
'wili_hybrid'
'ssh'
'chuckp'
'oskay'
fabathome
'extranoise'
'DanielKHC'
'who.int'
'ladigue_99'
'jurvetson'