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Page 1: Evolution of Collaboration Protocolsd2zmdbbm9feqrf.cloudfront.net/2016/anz/pdf/BRKCOL-2778.pdf · Opus & Collaboration System Release 11 Value ... (5k-13k) AMR-WB(5k-13k) GSM Enhanced
Page 2: Evolution of Collaboration Protocolsd2zmdbbm9feqrf.cloudfront.net/2016/anz/pdf/BRKCOL-2778.pdf · Opus & Collaboration System Release 11 Value ... (5k-13k) AMR-WB(5k-13k) GSM Enhanced
Page 3: Evolution of Collaboration Protocolsd2zmdbbm9feqrf.cloudfront.net/2016/anz/pdf/BRKCOL-2778.pdf · Opus & Collaboration System Release 11 Value ... (5k-13k) AMR-WB(5k-13k) GSM Enhanced

Evolution of Collaboration Protocols

Adrian Wang, TME, CTG

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IEEE, IETF, H.460, ITU, ETSI,

TIPv7 ISO, XMPP…BGP, MPLS,

SCTP, MPEG4 over SCTP, IEEE

802.1 H.323, SIP, H.239, H.460,

TIPv6, TIPv7, IEEE, TIPv7 ISO,

Cisco, The Real Collaboration Leader

for Standardisation and Evolution of Technologies

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Agenda

Protocols for Media

Protocols for Controls

Protocols for Cloud

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Opus

Page 7: Evolution of Collaboration Protocolsd2zmdbbm9feqrf.cloudfront.net/2016/anz/pdf/BRKCOL-2778.pdf · Opus & Collaboration System Release 11 Value ... (5k-13k) AMR-WB(5k-13k) GSM Enhanced

Opus is an audio codec for speech and music

Page 8: Evolution of Collaboration Protocolsd2zmdbbm9feqrf.cloudfront.net/2016/anz/pdf/BRKCOL-2778.pdf · Opus & Collaboration System Release 11 Value ... (5k-13k) AMR-WB(5k-13k) GSM Enhanced

Introduction & Background

AACLD

G722

G7221

G728G711

G729AB PCM16

Yet another audio codec?!?!

VORBIS

MP3

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ITU-T definition (4 bands)

Signal Bandwidth & Sampling Rate Definitions

Abbreviation Meaning Pass-band Sampling Rate

NB Narrowband 300- 3 400Hz 8 kHz

WB Wideband 50- 7 000 Hz 16 kHz

SWB Superwideband 50- 14 000 Hz 32 kHz

FB Fullband 20- 20 000 Hz 48 kHz

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• Flexible speech and audio codec

• Royalty-free

• Open source

• Standardised by the Internet Engineering Task Force (IETF) as RFC 6716 -(September 2012)

Introduction & Background

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What does it do?

CE based endpoint: 32 bit x 48 kHz = 1536 kbps After Encoding: 48 kbps!!

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Opus Characteristics

• Bit rate: 6 to 510kbps

• Sampling Rate: 8 to 48kHz

• CBR and VBR

• Narrowband to Fullband

• Mono/Stereo/Multichannel

• Frame Size: 2.5 to 60ms

• Frames are either Mono and Stereo

• Variable Complexity

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Adaptive Bitrate vs Variable Bit Rate

• Adaptive Bit Rate change bitrates during calls based on network conditions

• Variable Bit Rate change bitrates during calls based on the amount of audio stream information (e.g. speech vs silence)

• Both can be used at the same time

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1. SILK

• Developed by Skype

• Based on Linear Prediction

• Efficient for Voice

• Up to 8 kHz audio bandwidth

2. CELT

• Developed by Xiph.Org

• Based on MDCT

• Good for universal audio/music

Merging Two Codecs

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Opus Three Operating Modes

Mode Codec Typical Bandwidth Application Similar

Principle as

LP Modified SILK Wideband Voice G729/iLBC

MDCT CELT Fullband Music AAC-LD

Hybrid SILK+ CELT Fullband Voice+Music Mix

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Opus Internet Robustness

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• Inband Forward Error Correction (FEC) – LP and Hybrid Mode onlySending extra data (overhead) as a tool to rebuild lost packetsImportant Packets (algorithm) contains a re-encoded (with lower bitrate) packet of the previous packetAdds latency on the decoder side (have to wait for the packet following the lost one…)

• Discontinuous Transmission (DTX)Reduce packet rate during silenceWhen enabled, only one frame every 400 ms is encoded

• Packet Loss Concealment (PLC) Decoder side Fills in DTX blanks (Opus will “synthesise” missing audio based on previous packets)

Internet Robustness Mechanisms available inside the Codec

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OPUS Competitive View

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Delay and Rate Coverage

Source: http://www.opus-codec.org/comparison/

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P.862.2 Wideband PESQ scores

20

25

30

35

40

45

50

55

60

65

70

4 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 5

Bit

rate

(kb

ps)

P.862.2 WB PESQ, ASTS n=10

Opus @ 25Kbps VBR

AAC-LD @ 64K CBR

G.722 @ 64K CBR

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Comparison of Codec complexity

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Cisco Video Endpoints & Opus

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• Mandatory in WebRTC

• Mandatory in SPARK

• No Royalties

• Open Source (easy to implement without fuzz)

• Key Strategy to be Cloud connectedOne codec for the CloudInteroperability without transcoding (avoid quality loss and delay)

Why is Opus important to Cisco Collab?

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TC/CE Endpoint Opus Operating Mode

Mode Codec Typical Bandwidth Application Similar

Principle as

LP Modified SILK Wideband Voice G729/iLBC

MDCT CELT Fullband Music AAC-LD

Hybrid SILK+ CELT Fullband Voice+Music Mix

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TC/CE Endpoints & Opus Characteristics

• Bit rate: 48 kbps or 24 kbps

• Sampling Rate: 48kHz

• VBR

• Mono

• Frame Size: 10ms

• Variable Complexity for different HW

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• CSR 11.0:Available on Jabber, SX10, SX20, SX80, MX200G2, MX300G2, MX700 & MX800

• Post-CSR 11.0:

• In multipoint, with TelePresence Server

• Expanded endpoint support with DX, 7800 & 8800 IP phones

Opus & Collaboration System Release 11 ValueExtended

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Collaboration Desktop – Opus support

Target the release post 10.2.5 – CE sw

Synergy will NOT support Opus

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1. AACLD

2. Opus

3. G722

4. G7221

5. G728

6. G711

7. AACLD (lower bitrate)

8. G729AB

9. G729

10. G729A

11. PCM16

CE Endpoint CapSet

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• Opus is on by default but not the highest in the capset

• Command to remove AAC-LD such that Opus becomes the highest priority codec on CE endpoints:

xconfiguration Experimental CapsetFilter: "AAC-LD"

CE Endpoint CapSet

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CUCM Codec Preference List

This is the new table for UCM 11.0

Planning to put Opus as top default

If Low Lossy is Configured

for Link Loss Type

If Lossy is Configured

for Link Loss Type

MP4A-LATM 128k OPUS

AAC-LD (MP4A Generic) MP4A-LATM 128k

MP4A-LATM 64k AAC-LD (MP4A Generic)

MP4A-LATM 56k MP4A-LATM 64k

L16 256k MP4A-LATM 56k

MP4A-LATM 48k L16 256k

OPUS MP4A-LATM 48k

G.722 64k ISAC 32k

ISAC 32k AMR-WB(7k-24k)

MP4A-LATM 32k MP4A-LATM 32k

AMR-WB(7k-24k) G.722 64k

G.722.1 32k G.722.1 32k

G.722 56k G.722 56k

G.722.1 24k G.722.1 24k

G.722 48k G.722 48k

MP4A-LATM 24 K MP4A-LATM 24 K

G.711 U-Law 64k G.711 U-Law 64k

G.711 A-Law 64k G.711 A-Law 64k

G.711 U-Law 56k G.711 U-Law 56k

G.711 A-Law 56k G.711 A-Law 56k

ILBC 16k ILBC 16k

G.728 16k G.728 16k

AMR-WB(5k-13k) AMR-WB(5k-13k)

GSM Enhanced Full Rate 13k GSM Enhanced Full Rate 13k

GSM Full Rate 13k GSM Full Rate 13k

G.729 8k G.729 8k

G.729a 8k G.729a 8k

G.729b 8k G.729b 8k

G.729ab 8k G.729ab 8k

GSM Half Rate 6k GSM Half Rate 6k

G.723.1 7k G.723.1 7k

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Opus – Endpoint Registration Model

Registrar Opus supported SW Version

UCM 11.0

HCS/Huron [available at launch]

SPARK [available from day 1]

VCS/Expressway X8.6

CME (ISR routers)

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Opus & Call Setup Protocol

Protocol TC/CE sw

Direct IP Calling

SIP

SPARK

H323

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• Royalty free, Open Source Audio Codec from 2012

• Initiated to be a Single Framework for Speech and Music

• Combines the SILK and CELT codec

• Has three Operating Modes covering 5 bands:1) LP (SILK & Wideband)2) Hybrid (SILK + CELT)3) MDCT (CELT & Fullband)

Opus Summary

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• Robustness Mechanisms:Forward Error Correction (FEC)Discontinuous Transmission (DTX)Packet Loss Concealment (PLC)

• Several good wideband codecs today, Opus expected to become pervasive due to WebRTC

• TC/CE based Endpoints support Opus

• Cisco want to support wide band as a minimum, direction is Opus for entire collaboration endpoint portfolio

Opus Summary

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H.265 / HEVC

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H.265

• H.265 is a video compression standard

• HEVC (High Efficiency Video Coding)

• MPEG-H Part 2

• H.264(AVC)’s successor

• Under joint development by Joint Collaborative Team on Video Coding (JCT-VC)

• ISO/IEC Moving Picture Experts Group (MPEG)

• ITU-T Video Coding Experts Group (VCEG)

• Focus on higher resolutions and framerates – mostly >=720p

• Target was approximately 50% bitrate reduction over H.264 at a “reasonable” increase in complexity

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H.265 Encoder Complexity

Bandwidth

Encoder complexity

H.264

(base profile)

H.264 HP

(high profile)

H.265 HEVC

100%50%

1x

2x

5x

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History of Video Compression Standardisation

Year ITU-T Neutral name ISO/IEC

1988 H.261 MPEG-1

1996 H.262, H.263 MPEG-2

1998 H.263+ MPEG-4 Part 2

2000 H.263++

2003 H.264 AVC MPEG-4 Part 10

2007 H.264 SVC AVC SVC MPEG-4 Part 10 SVC

2009 H.264 MVC AVC MVC MPEG-4 Part 10 MVC

2013 H.265 HEVC MPEG-H

2014 H.265 SVC/MVC HEVC SVC/MVC MPEG-H MVC/SVC

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H.264 and H.265 Profiles

• H.264 – AVC – MPEG-4

• “Family of standards”

• Profiles are “family members”

• Profiles define coding tools and algorithms

• H.264 Profiles

• 2003: 3 profiles included same year as ratification (i.e. Baseline Profile)

• 2004: High Profile (HP)

• 2007: Scalable Video Coding (SVC)

• 2009: 16 profiles

• 2012: 21 profiles

• H.265 – HEVC – MPEG-H

• 2013: Main profile, Main 10 profile, Main still profile

• 2014: 24 additional profiles including 2 scalable profiles and one multi-view profile

• 2015: Screen content coding beingfinalised

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Timeline

2003

H264

Baseline

‘05 ‘09 ‘10 ‘13

KTA

starts

Call for

Proposals

Work

startsV.1

‘14

V.2

• Version 1: regular 420 video, 8 and 10 bit

• Version 2: 3D Multiview, Range Extensions (high bit depth, 444, 422), Spatial

scalability

• V.3: Screen Content Coding being finalised

• Fast track for High Dynamic Range standardisation this year

• New KTA for H.266 being established

‘15

V.3

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H.265 HEVC Encoder Architecture

Encoder architecture

Partition into blocks

Predict blocks from other blocks

Transform into frequencies

Quantize (lossy, like rounding)

Entropy code (lossless, like zip)

Reconstruct as decoder would

Inverse Transform

Combine prediction & residuals

Filter to remove artifacts

Decoder architecture

Entropy decode (like unzip)

Reconstruct as encoder would

Inverse Transform

Combine prediction & residuals

Filter to remove artifacts Source: “Overview of the HEVC Standard”, IEEE Trans. Cir. Sys. Video Tech., Vol. 22,

No. 12, Dec 2012

Predict

Entropy

code

Approximate

Reconstruct

Partition

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• 1D Slices in raster scan order, same as H.264

• 2D Tiles for efficient memory bandwidth and parallel processing, resilience, and random access to regions of interest like faces

• Wavefronts for better compression efficiency and highly parallel processing

Video Compression Fundamentals: Partition

4 slices 9 tiles 4 threads in a wavefront

High-Level Partitions for application needs: parallelism, transport, resilience

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Video Compression Fundamentals: Partition• Low-Level Partitions for coding efficiency to match content feature sizes

45Source: “HEVC Complexity and Implementation Analysis”, IEEE Trans. Cir. Sys. Video Tech., Vol. 22, No. 12, Dec 2012

H.264 16x16 Macro Blocks (MB)

Prediction up to 16x16, down to 4x4

Transform up to 8x8, down to 4x4

H.265 64x64 Coding Tree Units (CTU)

Prediction up to 64x64, down to 4x4

Transform up to 32x32, down to 4x4

Recursive quad-tree nesting of blocks

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High Compression Efficiency

Larger block sizes

• 64x64 vs. 16x16 prediction (4x)

• 32x32 vs. 8x8 transform (4x)

• Recursive quadtrees vs. static sizes

• 10-20% bitrate savings

Better intra-picture spatial prediction

• 33 vs. 8 directional modes (4x)

• 15-20% bitrate savings

Better inter-picture temporal prediction

• Advanced Motion Vector Prediction (AVMP) with merging

• Higher sub-pixel precision and interpolation filters

Sample Adaptive Offset (SAO) filter for sharper edges, less banding and ringing

How is it achieved?

46

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1080p30 H265@1mb/s vs H264@1mb/s

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1080p30 H265@500kb/s vs. H264@1mb/s

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Still Pictures

• H.265 Main Still Picture Profile

(intra-picture spatial prediction)

outperforms dedicated photo

formats as well as prior video

standards, in tests on 32 images.

• 43% smaller than JPEG

• 31% smaller than WebP

• 30% smaller than JPEG XR

• 23% smaller than JPEG 2000

• 16% smaller than H.264

49

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Screen Content

• Class F test streams added to evaluate H.265 HEVC performance on screen content

• Coding tools adopted to improve screen content

• Lossless mode is pixel perfect

• Transform skip mode and flag

• Sample Adaptive Offset (SAO) filter to sharpen graphics/text edges

• RGB 4:4:4 colour format support expected in higher fidelity extensions

50

SlideEditing, 1280x720, 30 Hz

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H.265/HEVC: The State of Play

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Adoption of HEVC

• Increasingly supported by endpoints

• Widely supported in current generation smartphones via HW acceleration, e.g. iPhone 6

• We are likely to see HEVC via WebRTC

• Licensing is still uncertain

• MPEG-LA have terms (20c per codec), but not much IPR in the pool as yet

• Advance licence pool being formed, fees not yet announced

• Google continuing with VPx development, VP10 not far off

• IETF has launched NetVC codec development

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H266 and all that

• Initial work on KTA for H265 began a decade ago

• A new KTA for H266 is likely to start soon

• Some contributions to ITU-T already showing ~10% gain:

• Even larger blocks (256x256)

• An additional loop filter

• Fancier motion modelling and motion data prediction

• Many companies actively researching this space

• A new standard could be in place by 2020

• Codec cycles are shortening

• Targets for UHD, WCG, HDR, 120-300 fps and more immersive experiences

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Summary

• H.265 claims to cut BW requirements by 50%

• Improved quality by doubled resolution at the same bandwidth as of today

• Same quality experience at half the network cost

• Things take time

• Will not see this effect immediately – available in 2014, improving in 2015, common by late 2016

• Need new HW platforms – and we are seeing these emerging now

• Encoder optimisation is time consuming

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Agenda

Protocols for Media

Protocols for Controls

Protocols for Cloud

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Cisco Multistream

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Scalable Coding

• Encode a high fidelity source using multiple layers of increasing fidelity

• Main motivation is scalable conference servers• Switching vs. transcoding, trading flexibility for scale and speed

• Other benefits include rate adaptation and error resilience

• Drawbacks include interoperability and lower coding efficiency

Base Layer with lowest fidelity 360p 30Hz 0.3Mb/s

Spatial Enhancement Layer to increase resolution 720p 30Hz 1.0Mb/s

Temporal Enhancement Layer to increase frame rate 720p 60Hz 1.5Mb/s

Quality Enhancement Layer to increase bit rate 720p 60Hz 2.0Mb/s

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H.264 SVC in the Video Conferencing Industry

H.264 SVC Status and Challenges

- An emerging standard with benefits for balancing quality and bandwidth

- Loosely defined – each vendor has a different SVC implementation

- No backward compatibility - H.264 AVC is the industry norm

- Cisco H.264 SVC interoperability tested with Microsoft Lync 2013

B2B &

Intra-Enterprise

Interoperability?

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H.264 SVC In the Industry

• Cisco WebEx has used H.264 SVC video for five years

• Cisco Video Conferencing Codecs (TC Software) all support native H.264 SVC as well as H.264 AVC

• Cisco VCS Control and VCS Expressway Plus the Cisco Expressway series all support H.264 SVC to AVC gateway functionality

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Simulcast SVC (SSVC) UCconfig Mode 0

• Advantages: better interoperability,

lower aggregate and downstream bandwidth

• Drawbacks: upstream bandwidth overhead

360p video

HD

SD

CIF

Corporate LAN

Remote Office

Wifi Hotspot

Switch

(Simulcast SVC)

180p

360p

720p

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• Media processing – doing stuff to the media packets through a media pipeline (often transcoding to a different codec, resolution, or quality)

• Switching – sending streams through a bridge without media processing

• Multistream – the ability to send and/or receive multiple streams to/from a single participant

• Simulcast – Packing together multiple streams within one pair of RTP/RTCP UDP network ports (both multiple resolutions/qualities and sources)

• Layout Composition – how the participants are presented (or not) when you see them in a meeting

Terminology

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Transcoded Media PipelineDecode Scale Process Compose Encode

h264avc

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Real Transcoded Media PipelineDecode Scale Process Compose Encode

h264avc

h264avc

h264avc

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Switched Multistream Pipeline for Inputs Scale Process Compose Outputs

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Hybrid Multistream PipelineInputs or

DecodeScale Process Compose Outputs or

Encode

Low bandwidth

3rd party/SIP/H323

h264avc

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• Gets the scaling benefits of switching

• Supports natively standard SIP/H323, 3rd party, and interop

• Optimizes the user experience without the trade-offs of transcoding and switching

• Handles variance in bandwidth and packet loss

• Supports any device limitation (processing power, camera, screen size, bandwidth)

The Beauty of the Hybrid Media Pipeline

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Hybrid Media Pipelines vTS, CMP, and Acano!

Switched

streams

through

bridge

Multiple

streams

simulcasted(multiplexed)

Media-

processing

possible

Layout

Composition

Standard

SIP N/A N/A Yes

On the bridge/

Always

composited

stream

Multistream

SIP Yes Yes Yes (if hybrid)

Locally rendered

on the endpoint

or

on the bridge

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ONLY possible if you own BOTH endpoints and

infrastructure...!

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Cisco MARI

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MARI

Media Adaptation and Resiliency Implementation

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Managed vs. Unmanaged NetworksWhere do your media packets go?

Call Control

Remote Sites

Central

Site

On-premiseUC Services

MPLSVPN

Cloud Services

ManagedWAN Internet

DMVPN

B2B

B2C

Home/Mobile Users

QoS-capable

How do you preserve user

experience when media

traverses the Internet?

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Evolution of Collaboration Media Streams

MultipointBridge Multipoint

Bridge

Temporal

layers

Collaboration

data

Multi-device

sessions

Active cascading

Simulcast

multistreaming

Adaptive

video bitrate

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Our Strategy

“Smart” Media Techniques QoS Tools

• Use media resilience to reduce impact of packet loss

• Apply rate adaptation to reduce network congestion

• Consolidate mechanisms to identify Collaboration media

• Evolve classification and scheduling recommendations

Video

Queue

EF

EF

AF42

AF41

AF41

AF42

AudioQueue

WA

N L

ink

...

?

P1

LTRF1

P2P3

P4

P5

... ...

P1

LTRF1

P2 P4

...Encoder Decoder

P5

ACK LTRF1OOS (P4)

R2...

LTRF

Repair-P

...

Encoder Decoder

0111010001

1000011001

0001100

1110010101

1011010010

1010010

1001000100

0011001011

1011110

R1 FEC

FECR1

R2

Leverage media resilience and rate adaptation to enable pervasive video deployments through:

• simplified provisioning

• optimized bandwidth utilization

Design & Deployment

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240p15 (150 kbps) 1080p60 (6 Mbps)

Operational bandwidth

Bandwidth

Time

G.729 (24 kbps)

AAC-LD (160 kbps)

Operational bandwidth

Bandwidth

Time

AUDIO

VIDEO

Bandwidth:

– Constant bitrate (smooth)

– Small footprint

– Narrow operational range (1:6)

Loss-sensitive

Delay-sensitive

Bandwidth:

– Variable bitrate (bursty)

– Medium/large footprint

– Wide operational range (1:40)

Loss-sensitive

Delay-sensitive

Video Traffic: Requirements and Profiles

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Video TrafficVideo Encoding Basics

75

1

3

2

I-Frame“Intra-coded” picture

Entire picture encoded as a static image

No reference to other frames

1

P-Frame“Predicted” picture

Based on a previously encoded frame ( )

Only the differences from that frame are encoded

2

1

P-Frame“Predicted” picture

Reference for prediction can be another P-Frame ( )

3

2

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20 ms

Audio Packets

Bytes

200

600

1000

Audio

Samples

1400

Time 33 ms

Video Packets

P-Frame I-Frame P-Frame

200

600

1000

1400

Video TrafficAudio vs. Video Packet Distribution

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Video Traffic

77

0

500

1000

1500

2000

2500

3000

3500

HD video call, 720p30 @ 1920 kbps (1792 kbps video + 128 kbps audio) Video bandwidth shown (including L3 overhead)

Bandw

idth

(kbps)

Time (s)

Bandwidth Usage: High-definition Video Call

I-Frames

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Video TrafficImpact of Packet Loss on a Video Stream

78

...

?

P1

I1

P2P3

P4 P5

P3

Out of Sync (OOS)

P1P2P4I1 I1 I1P5

... ...P1

I1

P2 P4 P5...

Encoder Decoder

Frozen video

Artifacts

Video

Pulsing

Loss of a P-frame triggers request for a new I-frame

– Encoding and transmitting large I-frame takes time

– If any of the I-frame packets get lost, the process needs to restart

– I-frame creates burst that risks exacerbating network congestion (more packet loss!)

Flickering/pulsing of video when new I-frame arrives

– Video freeze or artifacts when multiple packets are lost

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“Smart” Media TechniquesGoals and Solutions

80

Make network congestion less likely to occur

Recover more efficiently from packet loss

Optimize use of available network resources

Goals

Media Resilience

Rate Adaptation

Mechanisms

Encoder Pacing

GDR

LTRF with Repair

FEC

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Media ResilienceEncoder Pacing

Each frame must be packetized onto the wire in 33 ms

Endpoint packet scheduler disperses packets as evenly as possible

Large I-frames may need to be “spread” over 2 or 3 frame intervals

Encoder may then ‘skip’ 1-2 frames to stay within bitrate budget

P-Frame P-FrameI-Frame

33 ms

P-Frame P-FrameI-Frame

200

600

1000

1400

Time

P-Frame

Bytes

200

600

1000

1400

Bytes

Time33 ms

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Avoiding Packet LossGradual Decoder Refresh (GDR)

82

New I-frame causes traffic burst, which in turn can generate congestion– If one I-frame packet gets dropped, the whole frame needs to be retransmitted

Gradual Decoder Refresh spreads “intra”-encoded picture data over N frames– GDR frames contain a portion of “intra” macroblocks and a portion of predicted

macroblocks

– Once all GDR frames have been received, decoder has fully refreshed the picture

Encoder

Decoder

Predicted portion

“Intra”-macroblock portion

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Media ResilienceLong Term Reference Frame (LTRF) with Repair

Keep encoder and decoder in sync with active feedback messages– Encoder instructs decoder to store raw frames at specific sync points as Long-Term Reference

Frames (part of H.264 standard)

– Decoder uses “back channel” (i.e. RTCP) to acknowledge LTRF’s

When a frame is lost, encoder creates a “Repair” P-frame based on the last synchronised LTRF instead of generating a new I-frame

...

?

P1

LTRF1

P2P3

P4

P5

P3 P1P2P4P5

... ...P1

LTRF1

P2 P4...

Encoder Decoder

P5

ACK LTRF1

Long-Term Reference Frame

(not actually sent on the wire)

Repair P-Frame

Built from last sync’ed LTRF

OOS (P4)

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Media ResilienceForward Error Correction (FEC)

84

Allows decoder to recover from limited amount of packet loss without losing synchronization

Can be applied at different levels (x FEC packets every N data packets) to protect “important” frames in lossy environments

Correction code can be basic (binary XOR) or more advanced (Reed-Solomon)

Trade-off is bandwidth increase—best suited for non-bursty loss

R2

...

LTRF

Repair-P

...

Encoder Decoder

011101000

110000110

010001100

111001010

110110100

101010010

100100010

000110010

111011110

Binary XOR R1 FEC

Binary

XORFEC

R1

R2

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Sender Receiver

Video

Bitrate

Packet

Loss

t1 t2t1 t2

RTCP

Rate AdaptationKey Idea

Receiver observes delay and packet loss over periods of time and signals back using RTCP Receiver Reports (RR)

Reports cause the sender to adjust bitrate so as to adapt to network conditions (downspeeding, upspeeding)

Two approaches possible:

– Sender-initiated adjustment based on RTCP Receiver Reports

– Receiver-initiated adjustment via call signaling (H.323 flow control, TMMBR, SIP Re-invite) or explicit request in RTCP message

RR 1RR 2RR 3

SLOW

DOWN

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“Smart” Media TechniquesSupport in Cisco Collaboration Devices

86

Endpoint / BridgeEncoder

Pacing

Rate

AdaptationFEC LTRF Repair

89xx, 99xx future future --

DX future future

WebEx future

TX/IX future

Jabber

C/EX/MX/SX/Profile

TS (3.1) (3.1)

MCU (4.5) (4.5)

ClearPath

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“Smart” Media Techniques

• Burstiness of traffic and mobility of the endpoints make deterministic

provisioning for interactive video difficult for network administrators

• Media resilience mechanisms help mitigate impact of video traffic on the

network and impact of network impairments on video

• Dynamic rate adaptation creates an opportunity for more flexible provisioning

models for interactive video in Enterprise networks

• Media resilience and rate adaptation also help preserve user experience when

video traffic traverses the Internet or non-QoS-enabled networks

Key Takeaways

88

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Current QoS ApproachesClassification and Scheduling Considerations

90

Same DSCP for audio and video streams of a video call

– During congestion, audio and video streams are equally impacted

Different DSCP’s for audio streams in video calls vs. voice calls

– Media stream identification difficult for multi-media mobile clients

Different queues for immersive/ room system video and desktop video

– Complex provisioning, sub-optimal bandwidth usage

CBWFQ

PQAudio ofvoice call

Audio ofTelepresence

Video ofTelepresence

EF

CS4

CS4

oth

er q

ue

ue

s

CBWFQ

Audio ofDesktop video

Video ofDesktop video

AF41

AF41

WA

N L

ink

Policer

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QoS Tools• Evolution of Classification Recommendations

Audio stream

Audio stream

Video stream

EF

CS4

CS4

Audio stream

Video stream AF41

Telepresence(CTS, TX, EX, C, MX, Profile, SX)

Voice phones

Software/mobile(Jabber clients)

Desktop video (99xx, 89xx, DX)

Audio stream

Video stream

EF

AF42

Telepresence(CTS, TX, EX, C, MX, Profile, SX)

Voice phones

Software/mobile(Jabber clients)

Desktop video (99xx, 89xx, DX)

Previous New

“Opportunistic”

Multimedia

Conferencing

Multimedia

Conferencing

Real-Time

Interactive

VoIP Telephony

AF41EF

91

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QoS Tools• Evolution of Queuing Recommendations

(PQ)

CBWFQ

PQAudio ofvoice call EF

oth

er q

ue

ue

s

CBWFQ

Audio ofDesktop video

Video ofDesktop video

AF41

AF41

WA

N L

ink

Policer

Audio ofTelepresence

Video ofTelepresence

CS4

CS4(Policer)

Previous New

PQ

Audio of IP Phone

oth

er q

ue

ue

s

EF

AF41

Audio of Video

Video of Video Video

CBWFQ

BW

As

sig

ne

d to

LL

Q C

las

se

s

EF

AF42

Audio of Jabber

Video of Jabber

AF41 WRED thresholds(i.e., drop AF41 last)

AF42 WRED thresholds(i.e., drop AF42 first)

EF

EF

92

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Custom QoS settings for SIP Devices

Registration

Config File

UC Video

Endpoints

TelePresence

Endpoints

UC Video Applicable DSCP settings:

DSCP for Audio Calls

DSCP for Video Calls

DSCP for Audio Portion of Video Calls

TelePresence Applicable DSCP settings:

DSCP for Audio Calls

DSCP for TelePresence Calls

DSCP for Audio Portion of TelePresence Calls

DSCP for Audio Calls

DSCP for Video Calls

DSCP for Audio Portion of Video Calls

DSCP for TelePresence Calls

DSCP for Audio Portion of TelePresence Calls

Clusterwide Parameters (System – QoS)

Unified CM

SIP Profile

QoS

Service

ParametersDevice

New in 11.0

New

(CUCM 11.0)

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Custom QoS Settings For SIP Devices

SIP Profile (Defaults Modified for Example)

New

(CUCM 11.0)

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Custom QoS settings for SIP Devices

TelePresence

Endpoints

Jabber

Clients

Desktop

Video

Endpoints

Prioritized Video: AF41 “Opportunistic” Video: AF42

New

(CUCM 11.0)

SIP

Pro

file

1

SIP

Pro

file

2

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Network Integration – SDNDynamic Policy Management for Untrusted Devices (e.g., Jabber Clients)

CUCM

Traffic Queuing

ApplicationDynamic Policy

Management

Jabber ClientJabber Client

CUCM

Cisco® APIC

Enterprise Module EM

See BRKCOL-2616, “Enabling

Quality of Service with Cisco

SDN (2016 Melbourne)”

Thursday Mar.10th at 12:50pm

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Agenda

Protocols for Media

Protocols for Controls

Protocols for Cloud

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WebRTC

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About WebRTC

• What is WebRTC:

• WebRTC is an API definition being drafted by the World Wide Web Consortium (W3C)

• It is a free, open project that enables web browsers with Real-Time Communications (RTC) capabilities via simple JavaScript APIs

• What is the merit of WebRTC:

• WebRTC enables applications such as voice calling, video chat and P2P file sharing inside the browsers without plugins (or separate clients)

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Interactive Voice and Video in your Browser Today...

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But...• Proprietary – no

interoperability

• Requires 3rd party plugins

• Difficult to deploy (permissions, etc...)

• Not available on all platforms

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Different Browsers, Different Plugins

• NPAPI – Netscape Plugin API• A cross platform browser plugin architecture in:

• Chrome

• Firefox

• Safari

• ActiveX• A browser plugin architecture created by Microsoft based on its COM (Common Object

Model) and OLE (Object Linking and Embedding) technologies• Internet Explorer

Browser Plugin Technologies stem from developments in the mid-nineties

“Today’s browsers are speedier, safer, and more capable than their ancestors. Meanwhile, NPAPI’s 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity. Because of this, Chrome will be

phasing out NPAPI support over the coming year.”

http://blog.chromium.org/2013/09/saying-goodbye-to-our-old-friend-npapi.html

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And Mobile Browsers Are Not Extensible• Native mobile apps are required

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Key Features• Media Stream:

• WebRTC can carry a media source containing one or more synchronised Media Stream Tracks

• Media should be converted to URL to be played by HTML5

• Get User Media: for capturing video and audio from webcam and microphone

• Peer Connection: high quality peer to peer easy audio/video calls

• Peer-to-peer

• Codec Control

• Encryption

• Bandwidth Management

• Data Channels: • p2p application data transfer (not supported

by any browser yet)

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WebRTC Standards

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Standards Efforts

• RTCWeb Working Group

‒ Cullen Jennings of Cisco is co-chair

• Defining how browsers communicate with

others … largely re-using existing protocols

• Notable documents …

draft-ietf-rtcweb-audio draft-ietf-rtcweb-data-channel

draft-ietf-rtcweb-jsep draft-ietf-rtcweb-overview

draft-ietf-rtcweb-qos draft-ietf-rtcweb-rtp-usage

draft-ietf-rtcweb-security-arch

draft-ietf-rtcweb-use-cases-and-requirements

• WebRTC Working Group

‒ Cullen Jennings co-authors RTCWeb draft

‒ Keith Griffin co-authors Screen Share draft

• Defining how Web applications access

browser real-time communications, i.e. API’s

• Notable documents …

‒ WebRTC 1.0: Real-time Communication Between

Browsers

‒ Media Capture and Streams

‒ Media Capture Scenarios

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WebRTC Native Browser Architecture

WebRTC Javascript API

WebRTC Native API (C++)

Session Management (SDP)

Voice Codecs

Noise

Reduction

Echo

Cancellation

Voice Engine

Video Codec

Jitter Buffer

Image

Enhancements

Video Engine

Encryption /

Security

Multiplexing

Connectivity

ICE, STUN, TURN

Transport

Adapted from WebRTC architecture diagram

Collaboration Apps

WebRTC

Packetization

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WebRTC Video Codec MTI Debate

• MTI = Mandatory to Implement

• Google proposed VP8 codec

• Other industry players proposed H.264

• 2 year standoff

• November 2014 decision – BOTH codecs are MTI

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Project Thor

“a Project to Hammer Out a Royalty Free

Video Codec”

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Focused on developing next generation media formats, codecs and technologies in the public interest.

Founding members:

Cisco(Thor), Amazon, Netflix, Microsoft, Intel, Mozilla(Daala), Google(VP9)

http://aomedia.org

Open. Fast. Royalty-free.

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Standards Technology Progress

CONVERGING

• Audio Codecs.. G.711, Opus

• Signaling: SDP-based offer/answer using JavaScript

• Firewall/NAT Traversal … ICE, STUN, TURN

• Media Encryption: DTLS-keyed SRTP

• Media Consent: ICE/STUN

• Identity: Identity Provider Model

• QoS … DiffServ Code Point markings to enhance

WiFi, residential GWs, LTE links

• Both Video Codec(s) VP8 Vs H.264 are supported,

IETF Decision Made and implementation underway

‒ http://www.ietf.org/mail-

archive/web/rtcweb/current/msg13432.html

‒ OpenH264

Working

• Cisco Announced Free OpenH264 Project

• Mozilla Firefox using OpenH264

• Chrome H.264 implementation underway

• Congestion Control …

‒ Goals = minimize latency, quick reaction,

consistent data flow

• Screen/Application Sharing

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• Source:

• iswebrtcreadyyet.com

Browser Support2015

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• Source:

• iswebrtcreadyyet.com

Browser Support2016

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Browser to Non-Browser EndpointHigh-level Real-time Communications Architecture

116

Web Server

Web App via HTTP/HTTPS

(e.g. HTML, CSS, JavaScript)

Voice, Video via SRTP

SIP ProxyGW to SIP

SIP

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Jabber Guest Solution

Expressway

Core/ VCS -C

Expressway

Edge/ VCS -E

HTTP-based call control (ROAP)

SIP

RTP/SRTP

STUN/TURN

Jabber Guest …

Serves up Javascript call control based on URL

For mobile, uses Cisco® app from app store or integrates it into a third-party app

For laptop browsers, initiates H.264 plugin install as needed for Cisco or third-

party web app

Converts HTTP call request to SIP INVITE

Home Internet DMZ Enterprise

Jabber® Guest Cisco UCM

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What can we really do with this technology?

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REM Solution Architecture

Remote Expert

Mobile Media Broker

EnterpriseDMZInternetHome, Wi-Fi or 4G

Mobiles

HTTPS/WSS

HTTPS

CUBE-E

Cisco Unified CM Cluster

Cisco Unified Contact Centre

(UCCX or P/UCCE)

EPsMedia (Voice/Video)

SIP

HTTP

SIP / SIP TLS

RTPDTLS / sRTP

Enterprise

Application

Server

Web & Mobile

Apps

HTTP/S

CTI/Data

HTTPS/WSS

SIP

SIP

RTP

Remote Expert

Mobile Application

Server

REAS

REMB

CSDKEnterprise

Reverse Proxy

RP

Browsers

Cisco Finesse

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Summary for WebRTC

• WebRTC can change the way we communicate in browsers, mobile and fixed endpoints.

• Standards and Industry Direction continues to evolve

• Emerging interoperable proof points

• Enabling real product development as browsers adopt

• Progress and adoption is good but much more to do.

• Dependency on browser adoption and more

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Closing Thought…

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Q & A

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Thank you

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