evaluation of products for accessibility: the cuda lab at csulb and technical evaluation at the...

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Evaluation of Products for Accessibility: The CUDA Lab at CSULB and Technical Evaluation at the Campus Level Fred Garcia and Shawn Bates

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Evaluation of Products for Accessibility: The CUDA Lab at CSULB and Technical Evaluation at the Campus Level

Fred Garcia and Shawn Bates

Center for Usability in Design and Accessibility (CUDA) Research and testing center on the CSU

Long Beach campus

Specialization in evaluating the usability and accessibility of technology tools and products

Designing for accessibility is designing for usability

Usability refers to the ease of using a productUsability is defined by a combination of several components of the user experience

Learnability Efficiency Memorability Errors Satisfaction

Nielsen, J. Usability 101: Introduction to Usability, Jakob Nielsen’s Alertbox, 2003 (http://www.useit.com/alertbox/20030825.html)

Not focusing on the user results in bad design

Bad usability examples include many “obviously bad” designs

Pictures and bad examples Copyright © Michael J. Darnell 1996-2006. (http://www.baddesigns.com)

Poor label mapping is common among bad usability designs

Pictures and bad examples Copyright © Michael J. Darnell 1996-2006. (http://www.baddesigns.com)

How can we fix this?

Which is the best solution?

Pictures and bad examples Copyright © Michael J. Darnell 1996-2006. (http://www.baddesigns.com)

Move the labels next to the port, or color code the ports?

A.

B.

Which is the best solution?

Pictures and bad examples Copyright © Michael J. Darnell 1996-2006. (http://www.baddesigns.com)

A. It doesn’t rely on color alone

A.

B.

Usability is evaluated by several different methodsDefine user tasks first, then…

Cognitive walkthrough Heuristic and guideline evaluation User test

User tasks must be defined before evaluating usability Interviews

Surveys

Task analysis

A. Cognitive walkthrough

An expert evaluator “walks through” the subtasks compiled during the task analysis

B. Heuristic and guideline evaluation Products are evaluated against heuristics

and domain specific guidelines E.g., heuristic: Promote consistency and

standards E.g., guideline: Place the site name and logo

on every page and make the logo a link to the home page (except on the home page itself)

Nielsen’s guidelines for homepage usabilityMake the Site's Purpose Clear: Explain Who

You Are and What You Do1. Include a One-Sentence Tagline2. Write a Window Title with Good Visibility in Search

Engines and Bookmark Lists3. Group all Corporate Information in One Distinct

Area

Help Users Find What They Need4. Emphasize the Site's Top High-Priority Tasks5. Include a Search Input Box

Nielsen, J. Top Ten Guidelines for Homepage Usability, Jakob Nielsen’s Alertbox, 2002 (http://www.useit.com/alertbox/20020512.html)

Nielsen’s guidelines for homepage usability (continued)Reveal Site Content6. Show Examples of Real Site Content7. Begin Link Names with the Most Important

Keyword8. Offer Easy Access to Recent Homepage Features

Use Visual Design to Enhance, not Define, Interaction Design

9. Don't Over-Format Critical Content, Such as Navigation Areas

10. Use Meaningful Graphics

Nielsen, J. Top Ten Guidelines for Homepage Usability, Jakob Nielsen’s Alertbox, 2002 (http://www.useit.com/alertbox/20020512.html)

Which guidelines does this homepage fail to follow?

C. User test

Testing by target user groups

“Think aloud”

Problems and successes are recorded

The user testing lab replicates the user environment User works alone

A facilitator and observers sit behind a one-way mirror

Participant reactions, comments, and activities on the computer are recorded

Accessibility means providing equal access for users with disabilities Make sure users with disabilities can use any

resource or technology that users without disabilities can use

Users with disabilities are also entitled to a good user experience

All disabilities should be considered when evaluating accessibility Visual

Auditory

Motor

Cognitive

Usability and accessibility are closely related Non accessible products are not usable by at

least one group of users

Technical accessibility vs. usable accessibility

Accessibility improves usability for everyone

Usability testing methods should apply to accessibility testing

A. Cognitive walkthrough• Evaluators can use gloves, fuzzy

glasses, no mouse, etc.

B. Heuristic and guideline/standard evaluation

C. User test

Determine main user tasks first, then…

Often, only one method is used to evaluate accessibilityHeuristic and guideline/standard evaluation

Section 508 standards

Web Content Accessibility Guidelines (WCAG)

Section 508 (1194.22) Web-based intranet and internet information and applications E.g., (a) A text equivalent for every non-text

element shall be provided (e.g., via "alt", "longdesc", or in element content)

This homepage is not accessible either

The homepage with graphics turned off

CUDA is experienced evaluating usability and accessibility Clients include:

office of the chancellor colleges and universities government agencies private industry

CUDA is developing methodologies to test products used at CSUs Procedures for conducting

accessibility/usability heuristic evaluations

Procedures for conducting user testing

CUDA is developing a set of accessibility heuristics Accessibility heuristics will combine Section

508 standards and guidelines from several sources Accessibility guidelines have already been

developed

CUDA will incorporate users with disabilities into user testing CUDA already conducts user testing

CUDA will begin conducting user testing that involves users with disabilities

CUDA will share its procedures with CSUs

CUDA will make sure the accessibility evaluation methodologies are usable Training manuals

Testing

CUDA has already begun work for the ATIA. Compiling resources

B. Surveying current hardware and software of computer labs on CSU campuses

C. Developing prototype evaluation methodologies

D. Developing a prototype reporting form

A. Categories for accessibility resources Product Type:

E.g., Desktop and Portable Computers, Web-Based Information and Applications

Evaluation Method: E.g., Design Walkthrough, Heuristics,

Standards/Guidelines Review – Manual, User Testing

A. Categories for accessibility resources (continued) Assistive Technology:

E.g., Alternative Input Devices, Braille Embossers, Keyboard Filters, Screen Readers

Resource Purpose: E.g., Design Techniques, Evaluation

Techniques/Methodology, Evaluation Tool, Service Provider

B. Surveying current hardware and software on CSU campuses “Picture” of the system

Computer-product issues

Computer-assistive technology issues

C. Prototype evaluation methodology Easy to use

Multi-step

Similar formats

Field tested

D. Prototype reporting form

Easy to use

Similar formats

Field tested

Usable accessibility is the ultimate goal Don’t just meet the letter of the law

Do what can be done to make products usable and accessible for as many people as possible

As hard as we try, products may never be 100% usable or accessible for everyone

http://www.csulb.edu/centers/cuda

[email protected]

[email protected]