evaluating vr systems. scenario you determine that while looking around virtual worlds is natural...

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Evaluating VR Systems

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Page 1: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Evaluating VR Systems

Page 2: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Scenario

• You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult problem. You address this problem by developing a new locomotion technique for virtual worlds.

• What now?– Prove that your design is better than alternatives– What’s “better” and how do you “prove” it?

Page 3: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Better how?

• Usability– Intuitiveness, flexibility, functionality

• Presence/Copresence– Pi, Psi

• Performance– Accuracy, precision, efficiency

• Effectiveness– Training, therapy, distraction

Page 4: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Proof

• Compare system with alternative(s) by conducting human subjects experiments (user studies)

• How do we go about this “scientifically”?– Design an experiment to identify and potentially

magnify differences you expect to exist between systems?

– Is the experiment a good (valid one)?

Page 5: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Classic VR Experiment

• Recruit participants from the local population (population sample)

• Randomly divide that sample into two groups, control and intervention.

• Control group gets normal VR, and intervention group gets new VR

• Compare observations of the two groups to determine if they are significantly (non-randomly) different

Page 6: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Experimental Design Validity

• Internal Validity– Does your design properly address possible bias

factors that may lead to incorrect interpretation of observations?• E.g. Selection bias

– Can you definitively establish a cause and effect relationship?• Correlation is not causation

• External Validity– Generalization of results to other settings

Page 7: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Observations (Measures)

• Constructs must be operationalized as measures (metrics).

• Data produced by the metric proportional to hypothetical value of the construct

• Construct Validity– “Are you measuring what you think you’re measuring?”– Very difficult to establish (Think Pi, Psi) – Requires community to believe you– Comes after having reliability, predictive validity

Page 8: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

How do you compare the data?

• Assume (Hypothesize) that all of the data comes from the same exact population.– Null Hypothesis– Alternative Hypothesis (your real belief)

• Find the likelihood of that seeing your particular distribution with random samples of that data

• If the probability of seeing your particular distribution is less than some pre-determined value, REJECT your hypothesis.

Page 9: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Statistical Tests

• Most common in VR, by far, is the Student’s T-Test (built into most spreadsheet software)– Can be used to determine the probability that a sample

population has a specific mean– Can be used to determine if two samples have the same

mean

• Compute T-Value for your case

• Determine probability of seeing this or greater T value in the T distribution

Page 10: Evaluating VR Systems. Scenario You determine that while looking around virtual worlds is natural and well supported in VR, moving about them is a difficult

Example

• Suppose you have Metric M, which yields the following values for group 1 and group 2– [1,7,5,6,4,1,8,5,6,3,7,5,6,4,6]– [2,1,6,1,3,2,1,7,3,1,5,3,8,4,1]

• Is there a significant difference between the two groups?