esu 4 social studies cadre
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ESU 4 Social Studies Cadre. Toby Boss ESU 6. Agenda. Social Studies Standards Update (what can be reported at this point ) Craft Knowledge Engagement Strategies Line up – friendly controversy Fold the line Split the line Run the Tournament Flash Cards Academic Games Differentiation. - PowerPoint PPT PresentationTRANSCRIPT
ESU 4 Social Studies Cadre
Toby BossESU 6
Agenda• Social Studies Standards Update (what can be reported at
this point)• Craft Knowledge• Engagement Strategies
– Line up – friendly controversy• Fold the line• Split the line
– Run the Tournament– Flash Cards – Academic Games
• Differentiation
Craft Knowledge
• Name it.• Describe it.
– who, what, when, how
• Say why it’s good.– why
“…the knowledge about the practice that is collected, codified, legitimated, and shared by professionals.”
(Burney, 2006)
Craft Knowledge Record
Using the Form
• Add each concept or technique to the form• We will use this in the final activity
Primacy-Recency Effect
• During a learning episode we remember best that which comes first, second best that which comes last and least that which comes just past the middle.
• Applies from the time period from state change to state change.
Primacy-Recencyfrom How the Brain Learns by David Sousa
Engaging Students• On some good days we
may have 70% of our students engaged in learning.
• Good teachers make sure that it is a different 70% that is engaged throughout our time with the students and all students are engaged at some point in time.
So why is it necessary to change up instruction?
As your brain gets numb-er Your brain gets dumber
Changing STATES
Change up instruction 5-10 min. for pre-adolescents, and
Every 10-20 minutes for adolescents into adults.
Thinking About It
• Why would you want to change states when you finally have students quiet, sitting in their seats, and looking like they are listening to you?
• Because the brain needs a chance to refocus and start again.
• When you stand up blood flow to the brain increases.
The Importance of Processing Time
• The brain needs time to create connections and pathways to create long term memories.
• The hippocampus can only hold so much • Example of glass of water.• Too much, to fast, it won’t Last.• 10-2 or 5-1 rule
Synapses or Brain BreaksJudith Willis
• Change activates and turns on different parts of the brain.
• Dopamine is a pleasure neurotransmitter that makes you feel good and is released during certain activities and depletes over time.
• Dopamine, a neurotransmitter, needs an opportunity to recharge and rebuild.
• Brain breaks (synapses) help to replenish.
Lecture
Reading Audio-visual
Demonstration
Discussion GroupsPractice by doing
Teach others/immediate use of learning
Average Retention Rate after 24 hours
5%10%
20%
30%
50%
75%90%
Adapted from David Sousa’s figure 3.9in his text, How the Brain Learns p 95
Boosting Retention
Art and Science of Teaching
• Question #5: What will I do to engage students?– What do I typically do to use physical
movement?– What do I typically do to use friendly
controversy?– What do I typically do to use academic
games?
Line Up
• Students line up along a continuum based on their opinion.
• Based on a prompt.• Ours will be Reality TV• Let’s generate a list of social studies prompts.
Run the Tournament
• On a notecard list 5 important historical events.
• The more diverse events the better• Let’s get a list of the 8 best
Running the Tournament• This activity is designed to help you become familiar
with several topics, not necessarily to determine a winner.
• Become familiar with the concept that is on your card.
• Place the cards on the table in a bracket• From each pair decide which card moves on to the
next round.• Complete the rounds until a single card is left.• You may select a runner up from all of the cards that
did not advance.
Flash Cards
• The students need to possess academic vocabulary
• Flash cards can be used for a variety of activities:– Inside- outside circle– Run the tournament– I have.. Who has…– Who am I?
• Flash card demo
Research on The Use of Games to Improve Student Learning
Marzano Research Lab reports the results of three meta-analyses.
Student growth in classrooms that used games ranged from a 13 percentile gain to an 18 percentile gain.
This is significant.
TABOOThis favorite game is a
great tool for students to practice vocabulary and summarize. The object is to get someone to say the word using clues that don’t use the “taboo” words.
22
president
ObamaWhite HouseRepublicanWashingtonLincoln
TABOO
Star WarsLuke SkywalkerDarth VaderYodaMoviePrincess Leia
TABOO
Abraham LincolnCivil WarPresidentAssassinationJohn Wilkes BootheFord’s Theater
Create Your Own
• Write a taboo term or concept on a notecard
• List up to 5 taboo words
Who am I?• On note cards, teacher writes names of people
studied in class, vocabulary words, places or things from content.
• Student puts on top hat (or baseball cap) or sticky note, and chooses a card without looking at it. The other student tapes the card to the hat, or put the sticky note on his/her back.
• The student determines the name on the card by asking yes or no questions.
Who am I?
•Let’s play. •In your group, pick one person to turn away from the screen. •The name appears on screen. •The “It” person asks yes or no questions until he or she answers correctly.
Who Am I?
• Bill Gates
Who Am I?
• Jacqueline Kennedy
Social Studies Examples: Who am I?Elementary
• Daniel Boone• Amelia Earhart• Abraham Lincoln
• Albert Einstein• Dwight Eisenhower• Sigmund Freud
Social Studies Examples: Who am I?Middle School
Social Studies Examples: Who am I?High School
• Joan of Arc• Ulysses S. Grant• Aristotle
Other Examples?
What Am I?
• The Constitution• Republic• Democracy• Free trade• States Rights• Electoral College
Create a list
• Create a list to use for “who, or what am I?”
Don’t forget to use physical movement.• Stand up and stretch (the oxygen effect)• Body representations (acting out
important content) e.g. have four students do a visual representation of a cell
• Give one, get one (standing, students compare notes and identify additions)
• Vote with your feet (Correct? Partially correct? Incorrect?)
Talk a Mile a Minute
Presidents
LincolnWashington
JacksonWilsonFord
CarterClinton
Things associated with the American Civil War
Robert E. LeeUlysses S. Grant
GettysburgSlavery
AntietamEmancipation Proclamation
Abraham Lincoln
Things associated with the 1960’s
JFK AssassinationWoodstockBob Dylan
Cuban Missile CrisisCivil Rights March on Washington
RFK Assassination1968 Democratic Convention in Chicago
LBJ
Name that Category
Things you find in a tackle box
Types of music
Things a shark would say
Nursery Rhymes
Actors
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTSLiquids
Things that happened in the 1970’s
Types of government
Things Albert Einstein would
say
States Song Titles
Battles
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTS
Things you find in China
Types of weapons
Things MLK Jr. would say
Rivers Cities Presidents
200 POINTS
100 POINTS 100 POINTS
50 POINTS 50 POINTS 50 POINTS
Summary
• How can academic games help students learn?
• What games do you want to try?• Talk a Mile a Minute, Name that Category
and a Jeopardy power point are posted on the ESU 4 SS wiki at http://esu4socialstudiescadre.wikispaces.com/Resources
+
Differentiation
June 21, 2011
Different Kids…
Different Ways
One Description
"Differentiated instruction is a teaching philosophy based on the premise that teachers should adapt instruction to student differences. Rather than marching students through the curriculum lockstep, teachers should modify their instruction to meet students' varying readiness levels, learning preferences, and interests. Therefore, the teacher proactively plans a variety of ways to 'get at' and express learning."
--Carol Ann Tomlinson
Or…
• The teacher adjusts content, process, and product in response to student readiness, interests, and learning profile.
What Can Be Differentiated?
ContentWhat we teach
ProductThe end result of
learningHow students
demonstrate their learning
ProcessHow students
come to understand
Affect & Learning EnvironmentHow students link
thought and feeling
How the classroom looks and feels
+ Varying Product Vary when end results of learning allow for different
ways to demonstrate learning Hold students accountable for the essential
skills/information Encourage challenge and choice
Readiness: Bloom’s Taxonomy, Webb’s Depths of Knowledge
Profile: Multiple Intelligence Theory, Learning Styles Theory Interest: Menus, Student Choice
Allow students to generate product ideas when appropriate
assessments or demonstrations of learning
Product Examples• Choice (Tic-Tac-Toe) Board• RAFT• Tiered Tasks• Variety of Format Choices
– Traditional test– Portfolio– Demonstration– Essay– Blog, brochure, presentation…
Examples
• From the new teacher program:• State Changes – Go Animate• See examples on the ESU 6 new teacher wiki
at: http://esu6eis11.wikispaces.com/home• The key is to let the kids choose – you don’t
have to know how to use all the tools.• Tools are listed on the ESU 4 SS wiki.