- Engaging Citizens in 3D City Planning -Esri CityEngine &
Minecraft
Alex Handy via Flickr
Brought to you by: Brian de Vogel
- VU Amsterdam -
Safe Software- Makers of FME -
Erin Lemky
This is great! Gorgeous photo
A 10 Year Old City Planner?
Erin Lemky
Yes, this is exactly the inspiration that Brian had!
A 10 Year old City Planner?
Seeing the Value: Source: http://blockbyblock.org/
“Block by Block involves young people in the planning of urban public spaces. Minecraft has turned out to be the perfect tool to facilitate this process.”
Players are placed in a borderless, randomly generated land with no
supplies, directions, or objective. It's up to them to decide what to do. By collecting materials from the world players can ‘craft’ items and build whatever their minds can imagine.
learningworksforkids.com
How we can share our worlds with theirs.How 2D data can be leveraged in 3D with Esri CityEngine.
Erin Lemky
Yes, so this is a great way to provide generic slides for this deadline, and then possibly include additional slides of screenshots once Brian can provide them on July 10th.
Erin Lemky
Before we get into this, maybe we should provide a slide that talks about what Brian's objectives were before he launched the project. [email protected], do you have this info already? If not, I can provide it.
Stephanie Warner
Thanks! I got your email and added a few lines about Brian's project throughout. Does it look better?
Erin Lemky
Yes, this is great, thanks Steph!
Appeal to a wider audience
3 Keys:
Make it easy. Make it cheap. Make it fun.
Real-world scenarios
My town - its current look, what if we build/destroy
Forest fire (ie. Stanley Park)
Lava flow (ie. Hypothetical Mount Rainier eruption)
Sea levels raising
Living in a new worldRacing across Toronto streets
Roller coasters in nature
And, of course, the
fun stuffMaze Generating
Erin Lemky
Great context, and inspiration
Project Vision:Leverage Esri CityEngine and Minecraft to increase citizen engagement in neighborhood design & planning
Source Materials
Stephanie Warner
These images are from Brian
Erin Lemky
I wish the comments had a like button.
Stephanie Warner
[email protected] Are you able to ask Brian where this data is from?
Andrés Nieto Porras
GIS and CityEngine to Minecraft
CityEngine is a great tool for transforming data into a realistic city model, which can
then be adjusted according to further needs.
Goal: Combine 2D & 3D datasets to create a 3D model in CityEngine
Stephanie Warner
[email protected] Are you able to ask Brian where this data is from?
Erin Lemky
I wish the comments had a like button.
Stephanie Warner
These images are from Brian
CGA rulesOutput
City Engine Results
Erin Lemky
Very nice
Stephanie Warner
This image is animated on click
City Engine Results
The GIS output becomes a canvas of the city in Minecraft, which then offers a gaming style geo design tool that citizens and their children can interact with.
Dale Lutz
The points on teh bottom of this page look very good and worth highlighting even in slides somehow? I realize they are techy but a slide that emphasizes "behidn the scenes" or "behind the curtain" that lists these might be helpful?
How it’s done
● Create CGA Rules to Create a 3D World● Apply rules to create 3D objects in
CityEngine
The path from CityEngine to Minecraft● Export the model to a 3D format for further work
in FME (Esri Data Interoperability Extension)● CityEngine rules for can prepare for conversion
to Minecraft ● Data Interop / FME Workbench creates the
transformation to Minecraft
Dale Lutz
I also think we may need a transition slide here because we're kind of ending the city engine part. Ideally we'd have something more about the success/outcome of Brian's project? (Or maybe that comes at the overall end?) Or could we kick into a demo here? Ideally we'd want to emphasize Brian's stuff as much as possible.
Dale Lutz
Some kind of transition before the next slides would be good -- future work, thinking outside the "cube", etc...
CityEngine is a powerful tool for combining 2D & 3D datasets. The 3D model output is realistic and puts the data in a perfect position to be converted to Minecraft.
Dale Lutz
This feels like it shoudl go before the "outside the cube" slides start
Dale Lutz
And if we had any more material about how it was used, any outcomes, any next steps, any "if I had this to do again I would", I'd put all that before the "outside the cube" stuff.
Thinking outside the block
Photo: hobbymb via Flickr
BIM to Minecraft is fun and easy!
Photo: hobbymb via Flickr
Output
Input (IFC)
▪ Map IFC objects to Minecraft block types
▪ Convert each IFC object to Point Cloud
▪ Consider scaling depending on use case
▪ Watch x/y/z position for multiple building worlds
Dale Lutz
This is BIM->Minecraft -- might be good to have a title slide for that
Erin Lemky
For this and the next few slides, I'm not sure about showing the FME logo. Uncertain if it's too promotional for an Esri show. But I leave it up to [email protected] to call.
Dale Lutz
I'd suggest we not use an FME logo but instead use something like a workbench thumbnail which then emphasizes data interop and/or FME. I'll talk with [email protected] for some ideas
Linear Network to Minecraft(Railway)
Output
SourceVancouver Skytrain Shapefile
Maze Runner Generatorfme.ly/
MazeGenerator
Erin Lemky
Maybe in here somewhere we can include a summary of what was accomplished in Brian's project. [email protected], do you have the information on Brian's project to do this, or should I forward you some emails?
Stephanie Warner
Added a slide before this to summarize the project. Do you think I should remove these "freebie" slides altogether?
Erin Lemky
I think with the heavy promo you're giving to CityEngine now, these are good here - they're fun, and hopefully people will be inspired and want more.