esports 101: past, present and future of an industry | bill mooney
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eSports 101:The Past, Present and Future of an Industry on the RiseBill MooneyChief Product OfficerFebruary 8, 2017
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eSports are
getting bigger
and broader
90 MILLIO
N
114 MILLIO
N115 MILLIO
N
111 MILLIO
N 131 MILLIO
N
125 MILLIO
N 180 MILLIO
N
165 MILLIO
N
2014 2015 2016 2019
+11.2%
YoY
+13.3%
YoY
+11.2%
CAGR2014-2019ENTHUSIASTS
OCCASIONAL VIEWERS
SOURCE: Newzoo 2016 Global eSports Market Report
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Mobile is the future of eSports
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Mobile is the most
popular platform in
gaming history
SOURCE: Newzoo 2016 Global eSports Market Report
2016 2017 2018 2019
$99.6 Bn
Smartphone
30%32% 34%
27% 26%26% 25%
10%11% 11%1%1% 1%
27%
10%
29%2%
5%
MOBILE$36.9
Bn
28%
5%27%
4%
26%
4%
MOBILE$42.5
Bn
MOBILE$47.4
Bn
MOBILE
$52.5 Bn
$106.5 Bn
$112.5 Bn
$118.6 Bn
Tablet Handheld TV/Console
Casual Web GamesPC/MMO
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It takes 50 years for a
game to become a
sport
Image Credit: Reuters/Winslow Townson-USA Today Sports
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What is an eSport?
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Competition
Image Credit: Getty Images
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Tournaments
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Spectatorship Image Credit: BHM Pics
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eSports Infrastructure
Anti-fraud, anti-cheating & payment system
Geolocated practice/pro leagues for free or prize-based matches
Player matching & player rating
Random seed
Heartbeating
Tournaments
Broadcasting Tools
Payment processing for deposits, withdrawals & customer service
Fair/efficient matching based on player abilities
Full stack enables streamers to auto-snip and broadcast highlights and instant replays during in-game live tournaments
Remove random elements/chance in the game
Intermittent gameplay data capture enables auto-detection of important moments
Streamer Enablement
eSports Tournaments
Payments and Player Fairness Layer
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In simpler terms, you need good matching and fairness
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Narrative is what truly differentiates a video game
from an eSport
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Staggering results from mobile eSports titles
3xincrease in D30
retention
58 minutesplaying per day
8x ARPDAU
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Where consumers go, brands
follow
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Summary●You need good competition,
fairness and a narrative to build an eSport.
●Mobile is helping bring eSports to everyone.
●To access the next generation of consumers, brands have to harness the power of eSports.
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Questions?
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Thank you!Bill Mooney
Chief Product OfficerSkillz Inc.