errata update 1.6 - the pathfinder compatible steampunk...

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1 PURE STEAM TM CAMPAIGN SETTING CORE RULEBOOK FIRST PRINTING Errata Update 1.6 — Release Date: 07/2015 UPDATES Throughout: All instances of “Mezoquan” changed to “Mezoqua.” Page 34: The Vile Rhetoric class feature should read, “Vile Rhetoric (Su): Starting at 1st level, whenever a chaplain of the Gatekeepers casts a spell or uses an ability that produces a compulsion or fear effect, or casts an organization spell, the saving throw DC of that spell or ability increases by 1.” Page 34: The first sentence of the Looming Recitation class feature should read, “Looming Recitation (Su): Starting at 4th level, ...” to match the chaplain’s class chart. Page 34-35: The first sentence of the Esoteric Curse class feature should read, “Esoteric Curse (Sp): By 8th level, ...” to match the chaplain’s class chart. In the last sentence, change the instance of “11th level” to “12th level” and the instance of “19th level” to “20th level.” Page 35: The first sentence of the Spiritual Healing class feature should read, “Spiritual Healing (Su): Starting at 4th level, ...” to match the chaplain’s class chart. Page 36: The first sentence of the Trefoil Panacea class feature should read, “Trefoil Panacea (Su): Starting at 8th level, ...” to match the chaplain’s class chart. Page 36-37: The first sentence of the Eidetic Memory class feature should read, “Eidetic Memory (Ex): Starting at 4th level, ...” to match the chaplain’s class chart. In the last sentence of the first paragraph, change each instance of “volcanic” to “vulcanized.” In the last sentence of the second paragraph, change “Wis” to “Wisdom.” Page 40: After the second sentence of the last paragraph of the Contraptions class feature, add the following sentence. “A gearhead may construct, salvage, or repair a single contraption outside of this daily maintenance period in a quarter of the time (15 minutes), any number of times per day.” Page 42: Replace the second and third sentences of the Swift Engineering class feature with, “The time required for a gearhead to craft, salvage, or repair a mundane or technological item is reduced by half (when determining progress, treat the item’s market value as 50% less than normal). A gearhead’s daily maintenance period now only requires 30 minutes of work, and constructing, salvaging, or repairing a single contraption outside of this period now only requires 5 minutes of work.” Page 42: The second sententence of the Simplified Contraption innovation feature should read, “The DC to activate a simplified contraption is reduced by 4, and they can now be activated with either an Intelligence check or a Knowledge (engineering) check.” Page 42: Remove the last sentence, “A gearhead must be at least 10th level before selecting this innovation.” from the Miniaturized Contraption innovation feature. Page 43: Replace the second and third sentences of the Instant Engineering class feature with, “The time required for a gearhead to craft, salvage, or repair a mundane or technological item is reduced by three-fourths (when determining progress, treat the item’s market value as 75% less than normal). A gearhead’s daily maintenance period now only requires 15 minutes of work, and constructing, salvaging, or repairing a single contraption outside of this period now only requires 1 minute of work.”

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PURE STEAMTM CAMPAIGN SETTING

CORE RULEBOOK FIRST PRINTING

Errata Update 1.6 — Release Date: 07/2015

UPDATESThroughout: All instances of “Mezoquan” changed to “Mezoqua.”

Page 34: The Vile Rhetoric class feature should read, “Vile Rhetoric (Su): Starting at 1st level, whenever a chaplain of the Gatekeepers casts a spell or uses an ability that produces a compulsion or fear effect, or casts an organization spell, the saving throw DC of that spell or ability increases by 1.”

Page 34: The first sentence of the Looming Recitation class feature should read, “Looming Recitation (Su): Starting at 4th level, ...” to match the chaplain’s class chart.

Page 34-35: The first sentence of the Esoteric Curse class feature should read, “Esoteric Curse (Sp): By 8th level, ...” to match the chaplain’s class chart. In the last sentence, change the instance of “11th level” to “12th level” and the instance of “19th level” to “20th level.”

Page 35: The first sentence of the Spiritual Healing class feature should read, “Spiritual Healing (Su): Starting at 4th level, ...” to match the chaplain’s class chart.

Page 36: The first sentence of the Trefoil Panacea class feature should read, “Trefoil Panacea (Su): Starting at 8th level, ...” to match the chaplain’s class chart.

Page 36-37: The first sentence of the Eidetic Memory class feature should read, “Eidetic Memory (Ex): Starting at 4th level, ...” to match the chaplain’s class chart. In the last sentence of the first paragraph, change each instance of “volcanic” to “vulcanized.” In the last sentence of the second paragraph, change “Wis” to “Wisdom.”

Page 40: After the second sentence of the last paragraph of the Contraptions class feature, add the following sentence. “A gearhead may construct, salvage, or repair a single contraption outside of this daily maintenance period in a quarter of the time (15 minutes), any number of times per day.”

Page 42: Replace the second and third sentences of the Swift Engineering class feature with, “The time required for a gearhead to craft, salvage, or repair a mundane or technological item is reduced by half (when determining progress, treat the item’s market value as 50% less than normal). A gearhead’s daily maintenance period now only requires 30 minutes of work, and constructing, salvaging, or repairing a single contraption outside of this period now only requires 5 minutes of work.”

Page 42: The second sententence of the Simplified Contraption innovation feature should read, “The DC to activate a simplified contraption is reduced by 4, and they can now be activated with either an Intelligence check or a Knowledge (engineering) check.”

Page 42: Remove the last sentence, “A gearhead must be at least 10th level before selecting this innovation.” from the Miniaturized Contraption innovation feature.

Page 43: Replace the second and third sentences of the Instant Engineering class feature with, “The time required for a gearhead to craft, salvage, or repair a mundane or technological item is reduced by three-fourths (when determining progress, treat the item’s market value as 75% less than normal). A gearhead’s daily maintenance period now only requires 15 minutes of work, and constructing, salvaging, or repairing a single contraption outside of this period now only requires 1 minute of work.”

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Page 43: On the 1st Level Gearhead Effect Schematics list, remove the “tracker” schematic.

Page 45: The first sentence of the Livewire class feature should read, “Livewire (Ex): Starting at 1st level, whenever...”

Page 45: The Electrical Diffusion class feature should read, “Electrical Diffusion (Ex): A gearhead’s contraptions absorb and diffuse electrical energy throughout the gearhead’s power source. Each time the gearhead would receive electricity damage, that damage is reduced by a number of points equal to twice the gearhead’s level before being applied to his hit points or his equipment. If this absorption would reduce the electricity damage taken to 0 or below, the electricity damage is fully absorbed and the gearhead suffers no ill side-effects that accompanies the electricity damage. Once per day, when the gearhead would fully absorb the electricity damage from a single attack, the gearhead may channel that electricity into his power source, regaining one expended contraption activation charge. If the gearhead fully absorbs at least 5 points of electricity damage from a single attack, he may regain one expended 1st-level contraption activation charge. For every 5 additional points of electricity damage fully absorbed (or fraction thereof) thereafter, the maximum contraption activation charge level for which the gearhead may regain increases by 1, up to the maximum contraption level that he knows for his gearhead level. For example, 5-9 points of electricity damage for a 1st level contraption activation charge; 10-14 points of electricity damage for a 2nd-level or below contraption activation charge, etc.”

Page 45: The first sentence of the Fundamentals class feature should read, “Fundamentals (Ex): Starting at 1st level, anytime the gearhead...”

Page 87: After the second sentence in the first paragraph of the ‘Constructing a Contraption’ section, add the following sentence. “Constructing, salvaging, or repairing a single contraption outside of this period can be accomplished in a quarter of the time, or 15 minutes, any number of times per day.”

Page 90: The “Augment I” entry of the Burst target schematic should read, “Augment I: The contraption affects everything in a 20-foot-radius burst. Its range increases to medium (100 ft. + 10 ft./level). Augmenting this target schematic increases its minimum contraption level requirement to 3.”

Page 90: The “Augment II” entry of the Burst target schematic should read, “Augment II: The contraption affects everything

in a 40-foot-radius burst. Its range increases to long (400 ft. + 40 ft./level). Augmenting this target schematic increases its minimum contraption level requirement to 5.”

Page 90: The “Augment I” entry of the Line target schematic should read, “Augment I: The range increases to 60 feet. Augmenting this target schematic increases its minimum contraption level requirement to 2.”

Page 90: The “Augment II” entry of the Line target schematic should read, “Augment II: The range increases to 60 feet. Augmenting this target schematic increases its minimum contraption level requirement to 3.”

Page 94: Delete the second instance of the “Corrosive Acid” effect schematic.

Page 105: In the first sentence of the last paragraph of the ‘Magic Item Conversion’ section, replace “(see chapter X: Science)” with “(see Science, pg. 85)”.

Page 113: In the Sextant Sight’s ‘Description’ entry, the fifth sentence of the first paragraph should read, “When he does, he reduces any penalties to his attack roll due to range or adverse weather conditions, such as severe wind, by half.”

Page 118: The first entry in the Gyrocopter’s Offense section should read, “Maximum Speed 120 ft.; Acceleration 40 ft.”

Page 119: The Propulsion entry for the Gyrocopter should read, “Propulsion Gyro Engine (1 square of gyroscopic engine;hardness 8, hp 25; extreme device); engine typicallylocated in the middle squares of the copter”

Page 119: The first entry in the Gyrocycle’s Offense section should read, “Maximum Speed 130 ft.; Acceleration 50 ft.”

Page 119: The Driving Check entry for the Gyrocycle should read, “Driving Check Acrobatics, Knowledge (engineering), or Ride” Page 192: The ‘Ability Scores’ entry of the caterpillar-tread armature base form should read, “Ability Scores Str 16, Dex 12, Con --, Int --, Wis 10, Cha 1”

Page 199: The third sentence of the ‘Trample’ armature construction should read, “Targets of a trample take an amount of damage equal to the armature’s slam damage + 1-1/2 times its Strength modifier.” instead of, “The creatures take 1d6 points of damage (1d8 if Large, 2d6 if Huge), plus 1-1/2 times the armature’sStrength modifier.”

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Page 212: In the first paragraph, in the second and seventh sentences, change the “Acrobatics checks” needed to operate the whirligig to “Strength checks”, and change the DC required to operate the whirligig to “DC 12” instead of “DC 15”.

Page 212: In the first paragraph, in the fifth sentence, change the whirligig operator’s total ranged touch attack bonus with the whirligig to read “(equating to a –2 penalty)”, instead of “(–4 penalty)”. Added this for clarification.

Page 212: In the first paragraph, in the eighth sentence, change the whirligig’s attack bonus while uncontrolled to read “(whirligig’s attack bonus is –4 while uncontrolled).”, instead of “whirligig’s attack bonus is +0 while uncontrolled)”. Added this to make the whirligig more effective while under the control of the operator.

Page 212: In the first paragraph, in the eleventh (last) line, change the sentence to read, “Lining up an attack against the chain requires a full-round action and grants a +2 bonus to ranged attack rolls and a +5 bonus to melee attack rolls.” instead of, “Lining up a shot against the chain requires a full-round action and grants a +5 bonus to ranged attack rolls, and grants an auto-hit with melee attacks.”

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Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.

System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors

Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and

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Pure Steam Campaign Setting. © 2012, ICOSA Entertainment, LLC; Authors: Adam

Crockett, Brennan Ashby, Davin Perry, and L. James Wright.

Pure Steam Campaign Setting Core Rulebook Update 1.6. © 2015, ICOSA

Entertainment, LLC; Authors: Adam Crockett, Brennan Ashby, Davin Perry, and L.

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