epic journey sequel character pack #8 assembly...
TRANSCRIPT
Epic Journey Sequel Character Pack #8 Assembly Instruction
Character list STV-Captain
STV-First Officer
STV-Second Officer
STV-Engineer
STV-Helmsmen
STV-Operations
STV-Virtual Medical Program
STV-Ex-cyborg
STV-Nurse
STV-Cook
How to Assemble & Scale Characters Scaling Data provided for each Character sets (Clothing and Faces)with the exception of P02 and P09 which come
as Standard G5 Avatars:
Procedure:
1) Load figure base (i.e. load Gwynn or Chuck avatar)
2) Load clothing bases including shoes
3) Load clothing Material files
4) Load skin material file (if any)
5) Load Hair base & material and scale to fit(if any )
6) Load head (last – this will cause all body tones to match.)
7) Bring up Avatar Proportion. If figure Base set other than default set to that Preset (i.e. blump, Strong, etc.)
8) With Body selected and Lock XYZ checked, scale to Overall (this will give it the basic body mass)
9) With Body selected and Lock XYZ Unchecked, scale Length to Height
10) Select Shoulders with mirror on, scale Length to Shoulder
11) Select Head, hit reset and with Lock XYZ is checked, set scale to Head
12) Additional Scaling as indicated (hair, breasts, waist, legs, etc.).
Lastly, load any Accessories and Save Character
You should have it pretty well scaled. Save Avatar.
Scale
o figure Base – (Chuck or Gwynn) (Default or (Preset))
o Overall (%)
o Height (%)
o Shoulders (%)
o Head (%)
o (as needed)
Epic Sci-fi Journey Sequel Uniforms Pack includes 33 Upper and 2 lower Material files. Uniform material nomenclature
Example: VOY F Y-1 G5 Upper casual.iMtl
Breakdown: VOY (M/F) (Color)-(Rank) (cloth base identifier)
Uniforms come in male (M) and female (F); 3 Colors in a variety of ranks: R(ed) – Command (ranks 1 thru 5); Y(ellow) –
Security & Operation (ranks 1 thru 4); B(lue) – Medical & Science (rank 0 thru 4). E for rank indicates no communicator
badge or rank so that you may add your own (I include 1 per color per gender). I include a male blue uniform with no
rank and with communicator for the Medical program.
Male Uniforms
Cloth o Bases
E007 Chuck_Upper_Casual E007 Chuck_Lower_Skinny Pants (Same as TNG) (any black shoe)
o Material VOY M B-E G5 Upper casual.iMtl (no rank or communicator badge) VOY M B-0 G5 Upper casual.iMtl (no rank for Medical program only) VOY M B-1 G5 Upper casual.iMtl (ensign) VOY M B-2 G5 Upper casual.iMtl (lieutenant) VOY M B-3 G5 Upper casual.iMtl (lieutenant commander) VOY M B-4 G5 Upper casual.iMtl (Commander) VOY M R-E G5 Upper casual.iMtl VOY M R-1 G5 Upper casual.iMtl VOY M R-2 G5 Upper casual.iMtl VOY M R-3 G5 Upper casual.iMtl VOY M R-4 G5 Upper casual.iMtl VOY M R-5 G5 Upper casual.iMtl (Captain) VOY M Y-E G5 Upper casual.iMtl VOY M Y-1 G5 Upper casual.iMtl VOY M Y-2 G5 Upper casual.iMtl VOY M Y-3 G5 Upper casual.iMtl VOY M Y-4 G5 Upper casual.iMtl XXX G5 skinny Lower.iMtl (Same as TNG)
Female Uniforms
Cloth o Bases
E005 Gwynn_upper_Blouse E005 Gwynn_Lower_slim Pants (any black shoe)
o Material VOY F B-E G5 Upper Blouse.iMtl (no rank or communicator badge) VOY F B-0 G5 Upper Blouse.iMtl (no rank for Medical program only) VOY F B-1 G5 Upper Blouse.iMtl (ensign) VOY F B-2 G5 Upper Blouse.iMtl (lieutenant) VOY F B-3 G5 Upper Blouse.iMtl (lieutenant commander)
VOY F B-4 G5 Upper Blouse.iMtl (Commander) VOY F R-E G5 Upper Blouse.iMtl VOY F R-1 G5 Upper Blouse.iMtl VOY F R-2 G5 Upper Blouse.iMtl VOY F R-3 G5 Upper Blouse.iMtl VOY F R-4 G5 Upper Blouse.iMtl VOY F R-5 G5 Upper Blouse.iMtl (Captain) VOY F Y-E G5 Upper Blouse.iMtl VOY F Y-1 G5 Upper Blouse.iMtl VOY F Y-2 G5 Upper Blouse.iMtl VOY F Y-3 G5 Upper Blouse.iMtl VOY F Y-4 G5 Upper Blouse.iMtl
VOY-Captain Face
o VOY-Capt.iFace Uniform Color and Rank: Red rank 5 Hair
o Base: Prom o Material:VOY Captain Hair Prom.iMtl
Move -1 -14 -16 Rotate 10 0 0 Scale 109 106 111
Scale o figure Base – Gwynn default o Overall 95
VOY -First Officer
Face o VOY-First.iFace
Uniform Color and Rank: Red rank 4 Hair
o Base: b218_us Navy Officer Color 24 -39 0 -12 Move 0 0 -33 Scale 112 112 112
Scale o figure Base – Chuck default
VOY-Second Officer
Face o VOY-Second.iFace
Uniform Color and Rank: Yellow rank 3 Hair
o Base: A224B_Buzz cut Color -100 0 0 0j Move 2 -30 -8 Scale 109 117 117
Scale o figure Base – Chuck default
VOY-Engineer
Face o VOY-Engineer.iFace
Uniform Color and Rank: Yellow rank 4 Hair
o Base: Gwynn default Color -41 0 -2 0
Scale o figure Base – Gwynn default o Overall 93 o Head Reset o Height 100 o Neck (lockxyz) 85
VOY-Helmsmen
Face o VOY-Helm.iFace
Uniform Color and Rank: Red rank 2 Hair
o Base: b218_us Navy Officer Color -13 0 0 8 Move 0 -34 0 Scale 111 111 111
Scale o figure Base – Chuck default o Overall 102 o Neck 90 100 90
VOY-Operations
Face o VOY-Ops.iFace
Uniform Color and Rank: Yellow rank 2 Hair
o Base: B004B_Short Color -100 0 0 0 Move 2 -41 -3 Rotate 4 0 0 Scale 103 117 103
Scale o figure Base – Chuck default o Overall 96
VOY-Medical Program
Face o VOY-Medical.iFace
Uniform Color and Rank: Blue rank 0 (No rank on uniform) Hair (none) Scale
o figure Base – Chuck default o Overall 94
VOY-Ex-cyborg
Face o VOY-Ex-cyborg.iFace
Hair o Base: A220A_short 02
Color 20 7 4 3 Move 0 -24 4 Rotate 350 0 0 Scale 100 112 111
Clothing (2 Outfits: Silver and Blue) o Base
E005 Gwynn_Upper_Bodysuit E005 Gwynn_Lower_Tight E005 Gwynn_Shoes_Cuban-Heels
o Material VOY-Ex-cyborg 1 Silver F G5 Upper Bodysuit.iMTL VOY-Ex-cyborg 1 Silver F G5 Lower tights.iMTL VOY-Ex-cyborg 1 Silver F G5 shoes cuban.iMTL VOY-Ex-cyborg 2 Blue F G5 Upper Bodysuit.iMTL VOY-Ex-cyborg 2 Blue F G5 Lower tights.iMTL VOY-Ex-cyborg 2 Blue F G5 shoes cuban.iMTL VOY-Ex-cyborg Implant F G5 Skin Upper.iMTL
Scale o figure Base – GWYNN default o Overall 95 o Breast (mirror) 170 150 170 F/B 23 (or as big as you want them)
STV-Nurse
Face o STV-Nurse.iFace
Hair o Base: Very Short
Color 31 -12 11 34 Move -1 -11 -29 Rotate 14 0 0 Scale 102 108 102
Clothing o Base
E005 Gwynn_Upper_Overcoat E005 Gwynn_Lower_Tight (Brown shoe recommend Thick Sole A)
o Material VOY-Nurse F G5 Upper Overcoat.iMtl VOY-Nurse F G5 lower tights.iMtl
Scale o figure Base – Gwynn default o Overall 90 o Head Reset
STV-Cook
Face o STV-Cook.iFace
Hair o Accessory: VOY Cook Hair.iAcc
Clothing o Base
E007 Chuck_Upper_Casual E007 Chuck_Lower_Relaxed Pants (Brown dress shoe: I changed hue to give it a strange coloring)
o Material VOY-Cook M G5 Lower relaxed.iMtl VOY-Cook M G5 Upper Casual.iMtl VOY Cook Skin hands.iMtl VOY Cook Skin Upper.iMtl
Scale o figure Base – Chuck default o Overall 100 o Height 90 o Head reset (lockxyz) 95 o Neck length 80 o ShankL (Mirror) length 80 o ThighL (Mirror) length 80
NOTE: Not overly happy with cook…it is very hard to do uniform spots over the head and the VOY Cook Skin
Upperhair is marginal.
Models and Images All back drop Modes from 3D Ware House
I did not find a really detailed complete bridge most seem to be a work in progress but did find a good Engineering.
1) BRIDGE. I used USS Voyager Bridge !!!WIP!!! UPDATE by Lewis for the Bridge: some of the rail and other objects
don’t seem proportioned right relative to the characters and it had no displays. There were other models but
could not find any with detail I like. These seemed to be works in progress.
2) ENGINEERING. Highly recommend uss voyager main engineering (unfinished) by Onassis for engineering. The
display (2D images) did flicker: in 3DXchange, for each 2d image: I made them a Sub prop; using transform,
moved them the smallest distance from object they are on; make them self-illuminating; and, then removed
them as sub-prop. In iClone, I select the blue warp core with eyedropper; saved the blue warp diffusion image
and then add it as Glow to top and bottom stack of warp tubes with strength of 6. Add light blue point light to
center of warp.
3) There are also cargo bays and delta flyer interiors that looked good and several Sickbays that were not exactly
correct but functional.