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Engineering Graphics McGraw-Hill Primis ISBN: 0-390-73230-3 Text: Fundamentals of Graphics Communication, Fifth Edition Bertoline-Wiebe Fundamentals of Graphics Communication, Fifth Edition Bertoline-Wiebe McGraw-Hill =>?

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  • Engineering Graphics

    McGrawHill Primis

    ISBN: 0390732303

    Text: Fundamentals of Graphics Communication, Fifth EditionBertolineWiebe

    Fundamentals of Graphics Communication,Fifth Edition

    BertolineWiebe

    McGraw-Hill

  • Engineering Graphics

    http://www.mhhe.com/primis/online/Copyright 2006 by The McGrawHill Companies, Inc. All rights reserved. Printed in the United States of America. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without prior written permission of the publisher. This McGrawHill Primis text may include materials submitted to McGrawHill for publication by the instructor of this course. The instructor is solely responsible for the editorial content of such materials.

    111 0835GEN ISBN: 0390732303

    This book was printed on recycled paper.

  • Engineering Graphics

    Contents

    BertolineWiebe Fundamentals of Graphics Communication, Fifth Edition

    Front Matter 1

    Decimal and Millimeter Equivalents 1Preface 2

    1. Introduction to Graphics Communication 12

    Text 12

    2. Sketching and Text 48

    Text 48

    3. Engineering Geometry 90

    Text 90

    4. 3D Solid Modeling 144

    Text 144

    5. Multiviews and Visualization 206

    Text 206

    6. Auxiliary Views 322

    Text 322

    7. Pictorial Projections 348

    Text 348

    8. Section Views 396

    Text 396

    9. Dimensioning and Tolerancing Practices 444

    Text 444

    10. Working Drawings and Assemblies 500

    Text 500

    iii

  • 11. The Engineering Design Process 574

    Text 574

    12. Geometric Dimensioning and Tolerancing (GDT) 638

    Text 638

    Back Matter 668

    Appendixes 668Glossary 723Index 747Workbook Sheets 753

    iv

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Decimal and Millimeter Equivalents

    1 The McGrawHill Companies, 2007

    To 4 To 3 To 2MM

    4ths 8ths 16ths 32nds 64ths Places Places Places

    1/64 .0156 .016 .02 .397

    1/32 .0312 .031 .03 .794

    3/64 .0469 .047 .05 1.191

    1/16 .0625 .062 .06 1.588

    5/64 .0781 .078 .08 1.984

    3/32 .0938 .094 .09 2.381

    7/64 .1094 .109 .11 2.778

    1/8 .1250 .125 .12 3.175

    9/64 .1406 .141 .14 3.572

    5/32 .1562 .156 .16 3.969

    11/64 .1719 .172 .17 4.366

    3/16 .1875 .188 .19 4.762

    13/64 .2031 .203 .20 5.159

    7/32 .2188 .219 .22 5.556

    15/64 .2344 .234 .23 5.953

    1/4 .2500 .250 .25 6.35

    17/64 .2656 .266 .27 6.747

    9/32 .2812 .281 .28 7.144

    19/64 .2969 .297 .30 7.541

    5/16 .3125 .312 .31 7.938

    21/64 .3281 .328 .33 8.334

    11/32 .3438 .344 .34 8.731

    23/64 .3594 .359 .36 9.128

    3/8 .3750 .375 .38 9.525

    25/64 .3906 .391 .39 9.922

    13/32 .4062 .406 .41 10.319

    27/64 .4219 .422 .42 10.716

    7/16 .4375 .438 .44 11.112

    29/64 .4531 .453 .45 11.509

    15/32 .4688 .469 .47 11.906

    31/64 .4844 .484 .48 12.303

    .5000 .500 .50 12.7

    Decimal and Millimeter EquivalentsTo 4 To 3 To 2

    MM4ths 8ths 16ths 32nds 64ths Places Places Places

    33/64 .5156 .516 .52 13.097

    17/32 .5312 .531 .53 13.494

    35/64 .5469 .547 .55 13.891

    9/16 .5625 .562 .56 14.288

    37/64 .5781 .578 .58 14.684

    19/32 .5938 .594 .59 15.081

    39/64 .6094 .609 .61 15.478

    5/8 .6250 .625 .62 15.875

    41/64 .6406 .641 .64 16.272

    21/32 .6562 .656 .66 16.669

    43/64 .6719 .672 .67 17.066

    11/16 .6875 .688 .69 17.462

    45/64 .7031 .703 .70 17.859

    23/32 .7188 .719 .72 18.256

    47/64 .7344 .734 .73 18.653

    3/4 .7500 .750 .75 19.050

    49/64 .7656 .766 .77 19.447

    25/32 .7812 .781 .78 19.844

    51/64 .7969 .797 .80 20.241

    13/16 .8125 .812 .81 20.638

    53/64 .8281 .828 .83 21.034

    27/32 .8438 .844 .84 21.431

    55/64 .8594 .859 .86 21.828

    7/8 .8750 .875 .88 22.225

    57/64 .8906 .891 .89 22.622

    29/32 .9062 .906 .91 23.019

    59/64 .9219 .922 .92 23.416

    15/16 .9375 .938 .94 23.812

    61/64 .9531 .953 .95 24.209

    31/32 .9688 .969 .97 24.606

    63/64 .9844 .984 .98 25.003

    1.0000 1.000 1.00 25.400

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface2 The McGrawHill Companies, 2007

    xvii

    Preface

    changes in the content and process of graphics instruc-tion. Although many graphics concepts remain the same,the fields of engineering and technical graphics are in atransition phase from hand tools to the computer, and theemphasis of instruction is changing from drafter to 3-Dgeometric modeler, using computers instead of paperand pencil. We realize that hand sketching will con-tinue to be an important part of engineering and techni-cal graphics for some time to come. Therefore, the textcontains an appropriate mix of hand sketching and CADinstruction.

    Goals of the TextThe primary goal of this text is to help the engineering andtechnology student learn the techniques and standardpractices of technical graphics, so that design ideas can beadequately communicated and produced. The text concen-trates on the concepts and skills necessary for sketching,2-D, and 3-D CAD. The primary goals of the text are toshow how to:

    1. Clearly represent and control mental images.2. Graphically represent technical designs, using ac-

    cepted standard practices.3. Use plane and solid geometric forms to create and

    communicate design solutions.4. Analyze graphics models, using descriptive and

    spatial geometry.5. Solve technical design problems, using traditional

    tools or CAD.6. Communicate graphically, using sketches, tradi-

    tional tools, and CAD.7. Apply technical graphics principles to many engi-

    neering disciplines.

    Engineering and technical graphics have gone throughsignificant changes in the last decade, due to the use ofcomputers and CAD software. It seems as if some newhardware or software development that impacts technicalgraphics is occurring every year. Although these changesare important to the subject of technical graphics, there ismuch about the curriculum that has not changed. Engi-neers and technologists still find it necessary to communi-cate and interpret designs, using graphics methods such asdrawings or computer models. As powerful as todayscomputers and CAD software have become, they are oflittle use to engineers and technologists who do not fullyunderstand fundamental graphics principles and 3-D mod-eling strategies or do not possess a high-level visualizationability.

    To the authors of this text, teaching graphics is not ajob; it is a life mission. We feel that teaching is an im-portant profession, and that the education of our engineersis critical to the future of our country. Further, we believethat technical graphics is an essential, fundamental part ofa technologists education. We also believe that many top-ics in graphics and the visualization process can be verydifficult for some students to understand and learn. Forthese and other reasons, we have developed this text,which addresses both traditional and modern elements oftechnical graphics, using what we believe to be an inter-esting and straightforward approach.

    In Chapter 1, you will learn about the team conceptfor solving design problems. The authors of this text usedthis concept, putting together a team of authors, reviewers,industry representatives, focus group, and illustrators, andcombining that team with the publishing expertise atMcGraw-Hill to develop a modern approach to the teach-ing of technical graphics.

    This new-generation graphics text therefore is basedon the premise that there must be some fundamental

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface 3 The McGrawHill Companies, 2007

    What Is Different and WhyMuch thought has gone into designing a complete instruc-tional approach to the teaching and learning of engineer-ing and technical graphics. The instructor is provided witha number of tools to assist in the instruction aspects, andthe student is provided with tools to assist in the learningprocess.

    This text was written specifically using techniques thatwill prepare students to use engineering and technicalgraphics concepts, practices, and modern tools, to solvedesign problems and communicate graphically. One goalwas to provide a textbook that was clear, interesting, rele-vant, and contemporary.

    Some of the distinguishing features of this text includethe following:

    1. Modern topicsThe book is filled with modernexamples, illustrations, and industry examples sostudents can relate to the material being presented.

    2. Emphasis on visualizationIntegrated throughoutthe text are visualization topics, explanations, andassignments to constantly reinforce and improvethe students visualization skills.

    3. 3-D modeling chapterThis unique chapter is de-voted exclusively to the theory and practice of 3-Dmodeling.

    4. Modern parts used for problem assignmentsMost end-of-chapter problems are parts or assem-blies of modern devices and products.

    5. Integration of CADCAD concepts and practiceshave been integrated through all the chapters whenthey are relevant to the topic. They are not simplytacked onto the end of a chapter.

    6. Integration of designDesign concepts are inte-grated through the text to give relevance andunderstanding of the relationship of design to tech-nical graphics.

    Coverage of Modern Topics

    One of the primary reasons we wrote the text is that manymodern topics either are not found or not covered in suffi-cient detail in traditional texts. Examples of contemporarytopics covered in this book include:

    Computer simulationMechanism analysisHuman factorsProduct data management (PDM)

    Design for manufacturability (DFM)Knowledge-based engineering (KBE)Virtual reality (VR)Visualization3-D modeling problems, concepts, and practicesCoordinate spaceProduct Lifecycle Management (PLM)Multiviews from 3-D CAD modelsRight-hand rulePolar, cylindrical, spherical, absolute, relative, world,

    and local coordinate systemsFreeform curvesSpline curvesBezier curvesGeometric surfacesDouble-curved surfacesNURBSFractalsIGESPDESMissing linesConcurrent engineeringCollaborative engineeringDesigners notebookContour sketchingUpside-down sketchingNegative space sketching

    Extensive Coverage of Traditional Topics

    Even though we firmly believe our coverage results in themost modern text available, we have been very careful toinclude all the traditional topics normally found in a tech-nical drawing textbook. Students must learn the funda-mentals whether using hand tools or CAD to communicategraphically. Therefore, coverage of traditional topics iscomprehensive and in many cases includes step-by-stepprocedures and enhanced color illustrations to facilitateteaching and learning. The text includes the latest ANSIstandard practices used in industry. Following are some ofthe major traditional topics covered in detail in this text.

    Orthographic projectionDescriptive geometryIntersections and developmentsGeometry and constructionIsometric drawingsOblique drawingsAuxiliary viewsSection views

    xviii PREFACE

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface4 The McGrawHill Companies, 2007

    Preface xix

    Right No!Oblique

    u

    w

    v

    u

    w

    v

    u

    w

    v

    Profile

    Directionof

    sweep

    Types of linear sweeping operationsIn some systems, linear sweeps are restricted to being perpendicular to the workplane.Figure 4.10

    Right sid

    e view

    Plane o

    f projectio

    n

    (profile)

    Right side view

    Line ofsight

    Depth

    Height

    Perpendicularto plane

    Prole viewA right side view of the object is created by projecting onto theprofile plane of projection.

    Figure 5.10

    0,0,0

    0,0,0

    A = 3,3,1 A

    X=3

    Z= 1

    Z

    XY

    Z= 1

    A

    0,0,0

    (3,3,1)

    0,0,0

    Y=3 Y=3

    RIGHT SIDE VIEWPORTFRONT VIEWPORT

    TOP VIEWPORT

    X=3Z X

    Y

    Z X

    Y

    Z X

    YA

    Display of coordinate axes in a multiview CAD drawingOnly two of the three coordinates can be seen in each view.Figure 3.6

    No!

    Most descriptive viewsSelect those views that are the most descriptive and have the fewest hidden lines. In this example, the right side view has fewerhidden lines than the left side view.

    Figure 5.43

    pictorial illustrations so the user can better visualize thethree-dimensional form of the object (Figure 5.43). This isespecially important for most students who are beingasked to use their visual mode to think and create. Colorshading highlights important features, more clearly showsdifferent sides of objects, and adds more realism to theobject being viewed.

    Some texts use two colors, which are adequate forsome illustrations, but our research with students clearlydemonstrates that having the ability to display objects and

    Multiview drawingsDimensioningGeometric dimensioning and tolerancing (GDT)Working drawingsGears, cams, and bearingsWelding drawings

    Chapter FeaturesEvery chapter has been planned carefully and written witha consistent writing, illustration, and design style and ped-agogy. Students and instructors will learn quickly whereto find information within chapters. The book was writtenas a part of a more global instructional approach to engi-neering and technical graphics and will serve as a startingpoint for instructor and student.

    Here is a sampling of the features inside Fundamentals:

    Objectives Each chapter has a list of measurable objec-tives that can be used as a guide when studying the materialpresented in the text. Instructors also can use the objectivesas a guide when writing tests and quizzes. The tests andquizzes included in the Online Learning Center (OLC) forthe text include questions for each objective in every chap-ter. This feature allows instructors to make sure that stu-dents learn and are tested based on the listed objectives.

    Color as a Learning Tool This textbook uses four-colorillustrations throughout to better present the material andimprove learning. The selection and use of color in the textare consistent to enhance learning and teaching. Many of thecolor illustrations also are available to the instructor in theimage library found in the Online Learning Center to sup-plement lectures, as explained in detail later in this Preface.

    The use of color in the text was used specifically to en-hance teaching, learning, and visualization. Workplanesare represented as a light pink (Figure 4.10). Projectionand picture planes are a light purple color (Figure 5.10).

    Important information in a figure is shown in redto highlight the feature and draw the attention of thereader (Figure 3.6). Color shading is often used on

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface 5 The McGrawHill Companies, 2007

    Practice Problems This feature gives students drawingpractice as they learn new concepts. Through immediatehands-on practice, students more readily can grasp thechapter material. To illustrate, in Chapter 9, Dimensioningand Tolerancing Practices, Practice Problem 9.1 providesa grid for students to sketch dimensions in a multiviewdrawing.

    Practice Exercises A unique feature of the text is the useof practice exercises, which cause the student to pause andactively engage in some activity that immediately rein-forces their learning. For example, Practice Exercise 7.2in Chapter 7, Pictorial Projections, asks the student tofind a few familiar objects and begin making isometric

    xx PREFACE

    High-resolution rendered image of a CAD model(Courtesy of Simon Floyd Design Group.)

    Figure 1.42

    Practice Problem 9.1Sketch dimensions in decimal inches for the objectshown in the multiview drawing.

    Practice Exercise 7.2Using isometric grid paper, sketch common, everydayobjects. Some examples are given in Figure 7.22. Sketchobjects with a variety of features. Some should requiresketching isometric ellipses, while others should haveangled surfaces that require nonisometric lines. Start withsimpler forms that only contain isometric lines and worktoward more complex forms. Another approach is simplyto leave out some of the details. You can capture theessence of the form by representing just its primary fea-tures. This is a common approach in creating ideationsketches.

    The cost and availability of isometric grid paper can be adiscouraging factor in using it to create lots of sketches. Youcan minimize the expense by using roll tracing paper over asheet of grid paper. The two sheets can be held togetherwith low-tack tape or put in a clipboard. With practice, youwill nd that grid paper is not needed and you can createsketches on the tracing paper alone.

    text illustrations in many different colors is a huge advan-tage when teaching engineering and technical graphics.

    Photographs and grabs of computer screens are muchmore interesting and show much more detail when in color(Figure 1.42). Many texts use four-color inserts to supple-ment the lack of color in the text. This forces students tosearch the color insert section or look at the insert out of con-text of the readings. In some aspects of engineering design,such as finite element analysis, color is the method used tocommunicate or highlight areas of stress or temperature.

    Design in Industry Every chapter opens with a specialfeature covering some aspect of design as practiced inindustry. This Design in Industry feature covers design inmany types of industries so that students with varied engi-neering interests can see how design is used to solveproblems. Many feature quotes from engineers working inindustry explaining how they solved problems or usedCAD tools to enhance the design process. All the Designin Industry items include figures to supplement the infor-mation presented. Through the Design in Industry boxes,students will learn how design is done in industry from in-teresting stories presented by practicing engineers andtechnologists. For example, Chapter 12, GeometricDimensioning and Tolerancing (GDT), includes a Designin Industry application that features an accelerated designprocess used by designers at Stryker Medical to create theTrio Mobile Surgery Platform, a tool that provides a safeand efficient means of trasfer for heavier, elderly, orsedated hospital patients. In this example, the studentlearns how the effective use of CAD tools enabled thedesign team to see the immediate impact of their designvariations and construct four prototypes in a two-yearspan, enabling the final product to be put on the marketmore quickly. This feature also will give students anincreased awareness and appreciation for the role ofgraphics in engineering design.

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface6 The McGrawHill Companies, 2007

    sketches. This exercise allows a student to experience andtry making isometric sketches without the pressure ofgraded assignments. Students have the opportunity to tryto sketch isometric features, such as ellipses, and practicebefore having a formal assignment. They also are workingwith known objects that they can pick up and move, whichis important in the visualization process. Being able topick up objects is especially important for that segment ofthe population who are haptic learners and learn best whenable to manipulate objects to be visualized.

    Step-by-Step Illustrated Procedures Most chapters includemany drawing examples that use step-by-step procedureswith illustrations to demonstrate how to create graphicselements or to solve problems. These step-by-step proce-dures show the student in simple terms how a drawing isproduced. Most of the illustrations accompanying the step-by-step procedures are in multiple parts so the student cansee how the drawing is created. In many cases, the colorred is used in each step of the illustration to show what isbeing added or created. This effective use of color drawsthe attention of the student so there is less chance for con-fusion or making errors when they reference the illustra-tion and steps, or when given drawing assignments.

    Integration of CAD Every chapter includes specific refer-ences to CAD rather than simply adding them to the end ofthe chapter. By integrating the references in the text, thestudent learns how CAD is used in the context of the topicbeing explained. Students begin to understand that CAD isanother tool used by the engineer and technologist tocommunicate. Traditional topics and CAD topics are inte-grated seamlessly because the text was written that way inits first edition. CAD is not an add-on or afterthought. It isintegrated fully and embraced as a means of creatinggraphics for engineers and technologists (Figure 5.35).

    Dream High Tech Jobs This feature is included in manychapters and explains how engineers and technologistshave found interesting jobs after completing their educa-tion. You will read about how they are using their knowl-edge and skills to design precuts, devices, and systems.

    Historical Highlights This chapter feature includes infor-mation about important events and people in the history ofgraphics. Historical Highlights are presented as a specialboxed feature that contains an overview of the person orevent along with photographs and drawings. They are usedas a means of giving the student an historical context tographics. Students will gain an understanding of the slowevolution of the science of graphics as it was painstak-ingly developed throughout the history of humankind.

    Questions for Review Each chapter includes an extensivelist of questions for review. Included are questions meantto measure whether students learned the objective listed atthe start of each chapter. Other questions are used to rein-force the most important information presented in thechapter. The types of questions used require students toanswer through writing or through sketching and drawing.Answers to all questions are included in the instructormaterial included with the text.

    Further Reading Many of the chapters include a list ofbooks or articles from periodicals relevant to the contentcovered in the text. The Further Reading list can be usefulfor the instructor seeking additional information about atopic. Students will also find it useful to supplement theirreading, studying, and learning.

    Tear-Out Worksheets To give students extra drawing andsketching practice, this edition includes 64 perforatedworksheets. The questions and directions for the work-sheets are found under Workbook Problems at the endof each corresponding chapter. For instance, in Chapter 3,Engineering Geometry, the workbook problems havestudents sketch a ridge gasket and centering plate (onthe given rectangular grid), plot coordinates, and cut outthe patterns in 3-D cubes and prisms.

    Problems Every chapter in the text includes an extensivenumber and variety of problem assignments. Most chap-ters include text-based problems that describe a problemto solve or drawing to create. The figure-based problemsare very extensive and range from the very simple to com-plex. This arrangement allows the instructor to carefullyincrease the complexity of the problems as students learn

    Preface xxi

    Predened multiviews on a CAD systemFigure 5.35

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface 7 The McGrawHill Companies, 2007

    and progress. The most complex drawings can be used tosupplement assignments given to the most talented stu-dents or for group-based projects.

    Most of the problems are of real parts made of plastic orlight metals, materials commonly found in industry today.

    The wide range and number of problems allow the in-structor to frequently change assignments so that freshproblems are used from semester to semester. Additionalproblems are available on the website and through ourworkbooks. All problems solutions are provided to the in-structor. Instructors may receive access to these password-protected solutions by contacting their local McGraw-Hillsales representative.

    Classic Problems Many chapters include Classic Prob-lems, which are additional problems that can be assigned.They have been taken from the seminal technical graphicstextbooks by Thomas E. French, published by McGraw-Hill. Many of the problems are castings with machinedsurfaces, giving the student experience with additionalmaterials and machining processes.

    Glossary, Workbook Sheets, Appendixes,and IndexAt the end of the text is an extensive glossary containingthe definitions of all key terms shown in bold in the text.This glossary contains over 600 terms related to engineer-ing and technical drawing, engineering design, CAD, andmanufacturing.

    Fundamentals of Graphics Communication, 5th edi-tion contains supplementary information in the Appen-dixes useful to students, such as metric equivalents,trigonometry functions, ANSI standard tables, weldingsymbols, and more.

    An extensive index is included at the end of the text toassist the reader in finding topics quickly. This index iscarefully cross-referenced so related terms easily can befound by the user.

    The perforated drawing workbook sheets, describedearlier in the Tear-Out Worksheets section, are foundafter the index.

    Online Learning Center (OLC)The OLC Website follows the textbook chapter by chap-ter. As students study, they can refer to the OLC for learn-ing objectives, chapter summaries, video, a glossary, andmore. They require no building or maintenance on your

    xxii PREFACE

    part. In fact, they are ready to go the moment you and yourstudents type in www.mhhe.com/bertoline. Before takingan exam, students will know if theyre ready thanks tointeractive exercises and self-grading quizzes.

    A secured Instructor Center stores your essential coursematerials to save you prep time before class. The Instruc-tors Manual, Solutions Manual, and presentation materi-als are now just a couple of clicks away. You will also findadditional problem material and exercises.

    OLC Features

    Many supplements for each chapter are found on the booksOLC site, including the following:

    Learning Objectives A listing of all learning objectives foreach chapter in the text.

    Chapter Outline An extensive outline of each chapter.

    Multiple-Choice Quiz An interactive online quiz coveringimportant topics in the chapter. Answers are submitted forautomatic and immediate grading for review by the student.

    Questions for Review The questions include a hint buttonif a student cannot answer the question. The hint buttonrefers the student to the chapter page where the materialrelevant to answering the question can be found.

    True or False Questions An interactive online true andfalse test covering important topics in the chapter. An-swers are submitted for automatic and immediate gradingfor review by the student.

    Key Terms Key terms from each chapter are listed withtheir definition and page reference from the text.

    Flashcards Interactive exercises to assist students in learn-ing important terms from each chapter of the text.

    Website Links Many chapters include numerous websitelinks that can be used by students and faculty to supple-ment the textbook material.

    Animations Many chapters include animations that canbe downloaded and played on a computer showing how tovisualize and understand concepts. 2-D coordinatesanimation showing 2-D coordinate

    concepts such as origin, X and Y axes, and ordered pairs.

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface8 The McGrawHill Companies, 2007

    process by redesigning the stapler given some parameters orby receiving an engineering change order. Virtually everymajor topic covered in the text can be related to the staplerproject, such as dimensioning, section views, multiviews,sketching, 3-D modeling, design, working drawings, geom-etry, tolerancing, surface modeling, assemblies, pictorialviews, simulation, and renderings. The culmination of theproject could be a presentation of their stapler projectredesign and the documentation produced throughoutthe semester or term by each student or the group. Thisproject can be a powerful tool to motivate and enhancelearning by all students. It can serve as an excellent resourcefor the instructor to supplement lectures and laboratory as-signments and can result in better learning and retention bystudents.

    Case Studies Interesting case studies for each chapterdescribing how CAD is used in the real world.

    AcknowledgmentsThe authors wish to thank the reviewers for their contribu-tion to the content, organization, and quality of this bookand its supplements.

    Dianne Amuso, Rochester Institute of TechnologyDavid Baldwin, University of OklahomaTom Bledsaw, ITT Technical Institute

    Marvin Bollman, Milwaukee School of EngineeringLisa D. Bostick, Mississippi State

    Robert Conroy, California Polytechnic State University, San Luis ObispoMalcolm Cooke, Case Western Reserve University

    Nicholas F. Di Pirro, State University of New York at BuffaloRalph Dirksen, Western Illinois University

    Gary Furbish, University of Maine

    Preface xxiii

    3-D coordinatesanimation showing 3-D coordinateconcepts such as origin, X and Y and Z axes.

    Right-hand ruleanimation showing finger relation-ship to axes and positive rotation concepts.

    Glass boxanimation showing the glass box projec-tion concept.

    World and local coordinatesworld and local coordi-nate concepts

    Section viewsanimations showing the concept ofsection views.

    Related Readings A listing of additional books that can beused as references or further reading on topics covered inthe chapter.

    Image Library The image library contains all the imagesin each chapter that can be viewed, printed, or saved todisk.

    AutoCAD Exercises Some chapters contain additional me-chanical, civil, and architectural AutoCAD problems inPDF format for viewing and printing hard copies. Theseproblems include step-by-step procedures useful in draw-ing the problem using AutoCAD software.

    Career Opportunities An extensive list of links to websitescontaining job opportunities.

    Visualization Exercises Some chapters include links toadditional visualization exercises that students can use toimprove their understanding and ability.

    Stapler 3-D Modeling Project 3-D modeling projects areincluded in the Online Learning Center. The purpose ofthe integrated 3-D modeling project is to further assist andmotivate students to learn engineering and technicalgraphics concepts through a real project. The 3-D model-ing project uses a real product, a stapler made by Swing-line. The instructor and student are given information inChapter 1 on the exact type of stapler to purchase, whichwill be reverse engineered. The stapler is a fairly simpledevice with some challenging surfaces. The range of com-plexity allows students to begin with simple parts andmove on to increasingly sophisticated graphics and mod-els as they become more knowledgeable and experiencedin using computer graphics.

    The stapler project can be assigned to each student or tosmall teams. Students can begin to experience the design

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface 9 The McGrawHill Companies, 2007

    Janos Gergely, University of North Carolina, CharlotteM. Stephen Kaminaka, California Polytechnic State UniversityHong Liu, Western Illinois University

    Fahmida Masoom, University of Wisconsin, PlattevilleRafiq Noorani, Loyola Marymount University

    Charles Nunoo, Florida Institute of TechnologyKenneth Perry, University of KentuckyRobert Pieri, North Dakota State University

    Gang (Gary) Qi, University of MemphisJeff Raquet, University North Carolina at Charlotte

    Lee Reynolds, Texas Tech University

    Lilia Sanchez, Santa Clara University

    Michael D. Stewart, Georgia Institute of TechnologyVivek Tandon, University of Texas at El PasoRobert Twardock, College of Lake CountyPaul Zsombor-Murray, McGill University

    We would like to thank Len Nasman for all his work inthe first edition; Tom Sweeney, an expert in GDT fromHutchinson Technical College, for authoring parts ofChapter 12; Pat McQuistion for his review and updatingof Chapter 12 to conform to ASME Y-14.5M1994 stan-dards in the second edition, and to Ted Branoff for hismajor changes in the third edition; William A. Ross,Purdue University, for his numerous ideas on designingthe text and end-of-chapter problems; Terry Burton

    for his review and input into the sketching chapter; andH. J. de Garcia, Jr., University of MissouriSt. Louis, forcontributing problems used in this book. This editionincludes a fresh accuracy check by Professor NathanHartman from Purdue University. Accuracy checking ofend-of-chapter problems was done by Ted Branoff, NorthCarolina State University; Ed Nagle, Tri-State Univer-sity; Jim Hardell, Virginia Polytechnic Institute; andMurari Shah, Purdue University. Special thanks to PeterBooker for the use of historical figures found in his text,A History of Engineering Drawing. Cover art was createdby Professor James Mohler from Purdue University.Thanks to Kevin Bertoline for the solutions to some ofthe Classic Problems and sketches in the third edition.Jason Bube and Travis Fuerst contributed updated andnew illustrations in the third edition. Special thanks mustgo to Michael Pleck from the University of Illinois.Professor Pleck has spent countless hours reviewing thetext and giving the authors many ideas on how toimprove the content. Professor Pleck has shared his vastknowledge in graphics because of his dedication to theprofession. The authors truly are indebted to him andgreatly appreciate all he has done.

    The authors also would like to thank the publisher,McGraw-Hill, for its support of this project. This has beenan expensive and time-consuming process for the authorsand the publisher. Few publishers are willing to make theinvestment necessary to produce a comprehensive, mod-ern graphics text from scratch. The technical graphics pro-fession is indebted to McGraw-Hill for taking the risk ofdefining a discipline in transition.

    Gary Bertoline would like to especially thank his wife,Ada, and his children, Bryan, Kevin, and Carolyn, forthe sacrifices they made so that he might fulfill thisimportant mission in his life. His thanks also go to Carolineand Robert Bertoline, who encouraged him to pursue hisstudies. He also would like to thank all of his colleagues,especially those at Purdue University and The OhioState University, his instructors at Northern MichiganUniversity who inspired him to pursue graphics as a disci-pline, and Wallace Rigotti, who taught him the basics.

    Eric Wiebe would like to thank his wife, CynthiaShimer, for the support she has given and to recognize thesacrifices his children, Ellery and Colin, have made overthe years of authoring this and other editions of the text.He would also like to thank his father, Robert Wiebe, whoprovided the best role model of a scholar, author, andfather one could hope for. His thanks also extend to hisfellow faculty in the Graphic Communications program atNorth Carolina State University for the collegiality they

    xxiv PREFACE

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface10 The McGrawHill Companies, 2007

    we value your comments and suggestions. Please let usknow if there are any misstatements, which we can thencorrect, or if you have any ideas for improving the materialpresented. Write in care of the publisher, McGraw-Hill, orE-mail Gary R. Bertoline at [email protected].

    Gary R. BertolineEric N. Wiebe

    Preface xxv

    have provided over the years. Finally, thanks go to NateHartman and Ted Branoff for the discussions, advice, andspecific input they have given over the last few years thathave helped to shape his writing.

    Finally, we would like to know if this book fulfills yourneeds. We have assembled a team of authors and curricu-lum specialists to develop graphics instructional material.As a user of this textbook, you are a part of this team, and

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    Front Matter Preface 11 The McGrawHill Companies, 2007

    Design in IndustryGoing Virtual

    and General Motors Corp. (Detroit) offering EAIsVisConcept, a software suite providing a true 1:1, orhuman-scale, immersive visualization environment. Inaddition, projection and display technologies have im-proved to the point where its possible to easily createhigh-resolution stereoscopic imagesseeing an image ineach eye with depth and volume just as in the real world.

    Collaborative visualization may represent a new op-portunity to manufacturers, particularly in the automotiveindustry where many major auto manufacturers are tryingto persuade their top suppliers to adopt visualization tech-nology. Large-scale displays like the WorkWall enablemanufacturing teams to collaborate in much the same waythey used to work around drafting tables, but with realis-tic, full-scale 3-D models.

    This article (or excerpts thereof) appears with permission from ManufacturingEngineering, the official publication of the Society of Manufacturing Engineers(SME). The SME provides its members with the worlds most comprehensivelibrary of information related to manufacturing technology and new manufacturingmethods. To learn more about SME and what it can do for you, please call(800) 733-4763 (USA), or visit the SME web site at www.sme.org.

    xxvi

    Virtual reality and simulation software tools hold thepromise of drastically slashing product development coststhrough the elimination of expensive physical prototypes.With costs for the latest virtual reality (VR) tools and sim-ulation systems coming down, automotive and aerospacemanufacturers increasingly are seeking to deploy sophisti-cated, collaborative visualization systems throughout theirproduct development planning organizations, as well asusing virtual simulations for designing overall plantlayouts and within manufacturing cells.

    Although VR tools historically have been the domain ofresearchers, commercial applications in automotive, aero-space, and medical device manufacturing are becomingmuch more common. Using VR systems like the CAVE(Computer Automated Visualization Environment), devel-oped in the early 1990s by the Electronic VisualizationLaboratory at the University of Illinois at Chicago (EVL,UIC), automakers and aircraft manufacturers can reviewrealistic virtual model prototypes, avoiding the expense of$200,000 for a fiberglass auto prototype to upwards of$3 million for an aircraft prototype.

    Over the past few years, the addition of more realisticvisualization software also has furthered VRs acceptance,with efforts like the partnership between software devel-oper Engineering Animation Inc. (Ames, IA), workstationsupplier Silicon Graphics Inc. (Mountain View, CA),

    With Fakespace Systems WorkWall, teams can view realis-tic stereoscopic images during product development teamdesign reviews.(Image courtesy of Fakespace Systems Inc.)

    Users of the Fakespace wall can review styling and compo-nent changes on virtual models before committing to nalproduct designs.(Image courtesy of Fakespace Systems, Inc.)

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

    1. Introduction to Graphics Communication

    Text12 The McGrawHill Companies, 2007

    Design in IndustryGoing Virtual

    and General Motors Corp. (Detroit) offering EAIsVisConcept, a software suite providing a true 1:1, orhuman-scale, immersive visualization environment. Inaddition, projection and display technologies have im-proved to the point where its possible to easily createhigh-resolution stereoscopic imagesseeing an image ineach eye with depth and volume just as in the real world.

    Collaborative visualization may represent a new op-portunity to manufacturers, particularly in the automotiveindustry where many major auto manufacturers are tryingto persuade their top suppliers to adopt visualization tech-nology. Large-scale displays like the WorkWall enablemanufacturing teams to collaborate in much the same waythey used to work around drafting tables, but with realis-tic, full-scale 3-D models.

    This article (or excerpts thereof) appears with permission from ManufacturingEngineering, the official publication of the Society of Manufacturing Engineers(SME). The SME provides its members with the worlds most comprehensivelibrary of information related to manufacturing technology and new manufacturingmethods. To learn more about SME and what it can do for you, please call(800) 733-4763 (USA), or visit the SME web site at www.sme.org.

    xxvi

    Virtual reality and simulation software tools hold thepromise of drastically slashing product development coststhrough the elimination of expensive physical prototypes.With costs for the latest virtual reality (VR) tools and sim-ulation systems coming down, automotive and aerospacemanufacturers increasingly are seeking to deploy sophisti-cated, collaborative visualization systems throughout theirproduct development planning organizations, as well asusing virtual simulations for designing overall plantlayouts and within manufacturing cells.

    Although VR tools historically have been the domain ofresearchers, commercial applications in automotive, aero-space, and medical device manufacturing are becomingmuch more common. Using VR systems like the CAVE(Computer Automated Visualization Environment), devel-oped in the early 1990s by the Electronic VisualizationLaboratory at the University of Illinois at Chicago (EVL,UIC), automakers and aircraft manufacturers can reviewrealistic virtual model prototypes, avoiding the expense of$200,000 for a fiberglass auto prototype to upwards of$3 million for an aircraft prototype.

    Over the past few years, the addition of more realisticvisualization software also has furthered VRs acceptance,with efforts like the partnership between software devel-oper Engineering Animation Inc. (Ames, IA), workstationsupplier Silicon Graphics Inc. (Mountain View, CA),

    With Fakespace Systems WorkWall, teams can view realis-tic stereoscopic images during product development teamdesign reviews.(Image courtesy of Fakespace Systems Inc.)

    Users of the Fakespace wall can review styling and compo-nent changes on virtual models before committing to nalproduct designs.(Image courtesy of Fakespace Systems, Inc.)

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    1. Introduction to Graphics Communication

    Text 13 The McGrawHill Companies, 2007

    1

    1Introductionto GraphicsCommunication

    A drawing is the reection of the visible mind. On itssurface we can probe, test, and develop the workingsof our peculiar vision.

    Edward Hill

    Objectives and OverviewAfter completing this chapter, you will be able to:1. Describe why the use of graphics is an effective

    means of communicating when designing.2. Define standards and conventions as applied to tech-

    nical drawings.3. Describe traditional and modern design processes.4. Read and use mechanical and metric scales.5. Identify the types and thicknesses of the various

    lines in the alphabet of lines.6. Identify traditional tools used for sketching.

    Chapter 1 is an introduction to the graphics language andtools of the engineer and technologist. The chapter ex-plains why technical drawing is an effective way to com-municate engineering concepts, relating past develop-ments to modern practices, and it examines currentindustry trends, showing why engineers and technologiststoday have an even greater need to master graphics com-munication. Concepts and terms important to understand-ing technical drawing are explained and defined, and anoverview of the tools, underlying principles, standards,and conventions of engineering graphics is included.

    CHAPTER

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    Text14 The McGrawHill Companies, 2007

    Technical drawings are created using a variety ofinstruments, ranging from traditional tools, such as pen-cils, compass, and triangles, to the computer. This chap-ter is an introduction to computer-aided design (CAD)systems, including the related hardware, software, andperipheral devices; and the traditional equipment usedby engineers and technologists to create sketches andmodels.

    1.1 IntroductionWhat is graphics communication? For one thing, it is aneffective means of communicating technical ideas andproblem solutions.

    Look at what happens in engineering design. Theprocess starts with the ability to visualize, to see the prob-lem and the possible solutions. Then, sketches are made torecord initial ideas. Next, geometric models are createdfrom those sketches and are used for analysis. Finally,detail drawings or 3-D models are made to record the pre-cise data needed for the production process. Visualizing,sketching, modeling, and detailing are how engineers andtechnologists communicate as they design new productsand structures for our technological world.

    Actually, graphics communication using engineeringdrawings and models is a language, a clear, precise lan-guage with definite rules that must be mastered if you areto be successful in engineering design. Once you know thelanguage of graphics communication, it will influence theway you think, the way you approach problems. Why?Because humans tend to think using the languages theyknow. Thinking in the language of graphics, you willvisualize problems more clearly and will use graphicimages to find solutions with greater ease.

    In engineering, 92 percent of the design process isgraphically based. The other 8 percent is divided betweenmathematics and written and verbal communications.Why? Because graphics serve as the primary means ofcommunication for the design process. Figure 1.1 shows abreakdown of how engineers spend their time. 3-D model-ing and documentation, along with design modeling, com-prise over 50 percent of the engineers time and are purelyvisual and graphical activities. Engineering analysis de-pends largely on reading technical graphics, and manufac-turing engineering and functional design also require theproduction and reading of graphics.

    Why do graphics come into every phase of theengineers job? To illustrate, look at the jet aircraft inFigure 1.2. Like any new product, it was designed for a

    specific task and within specified parameters; however,before it could be manufactured, a three-dimensional(3-D) model and engineering drawings like those shownin Figure 1.3 had to be produced. Just imagine trying tocommunicate all the necessary details verbally or in writ-ing. It would be impossible!

    2 CHAPTER 1

    3-D Modeling and DocumentationManufacturing EngineeringFunctional DesignEngineering AnalysisOther

    25%19%25%15%16%

    A total view of engineering divided into itsmajor activitiesGraphics plays a very important role in all areas of engineering,for documentation, communications, design, analysis, and mod-eling. Each of the activities listed is so heavily slanted towardgraphics communication that engineering is 92 percent graphi-cally based.(Information from Dataquest, Inc. CAD/CAM/CAE/GIS Industry Service.)

    Figure 1.1

    This jet aircraft would be impossible to create without com-puter graphics models and drawings. Drawings are the roadmaps that show how to manufacture or build products andstructures.( The Boeing Company.)

    Figure 1.2

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    Adesigner has to think about the many features of an ob-ject that cannot be communicated with verbal descriptions(Figure 1.4 on the next page). These thoughts are dealt within the mind of the designer using a visual, nonverbalprocess. This visual image in the mind can be reviewedand modified to test different solutions before it is evercommunicated to someone else. As the designer draws aline on paper or creates a solid cylinder image with a com-puter, he or she is translating the mental picture into a draw-ing or model that will produce a similar picture in the mindof anyone who sees the drawing. This drawing or graphic

    representation is the medium through which visual imagesin the mind of the designer are converted into the real object.

    Technical graphics can also communicate solutions totechnical problems. Such technical graphics are producedaccording to certain standards and conventions so they canbe read and accurately interpreted by anyone who haslearned those standards and conventions.

    The precision of technical graphics is aided by tools;some are thousands of years old and still in use today, andothers are as new and rapidly changing as computer-aideddesign/drafting (CAD). This book will introduce you to

    Introduction to Graphics Communication 3

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    Engineering drawingEngineering drawings and computer models such as these were needed to produce the hangar assembly shown. The 3-D model isused to design and visualize the hangar. The engineering drawings are used to communicate and document the design process.

    Figure 1.3

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    the standards, conventions, techniques, and tools of tech-nical graphics and will help you develop your technicalskills so that your design ideas become a reality.

    Engineers are creative people who use technicalmeans to solve problems. They design products, systems,devices, and structures to improve our living conditions.Although problem solutions begin with thoughts or im-ages in the mind of the designer, presentation devicesand computer graphics hardware and software are pow-erful tools for communicating those images to others.They also can aid the visualization process in the mindof the designer. As computer graphics have a greater im-pact in the field of engineering, engineers will need anever-growing understanding of and facility in graphicscommunications.

    Technologists work with engineers and are concernedwith the practical aspects of engineering in planning andproduction. Technologists must be able to communicatequickly and accurately using graphics, by sketching de-sign problems and solutions, analyzing design solutions,and specifying production procedures.

    Both engineers and technologists are finding that shar-ing technical information through graphical means is be-coming more important as more nontechnical peoplebecome involved in the design/manufacturing process. AsFigure 1.5 illustrates, the circle of people requiring techni-cal information is widening rapidly, and engineering andtechnical information must be communicated effectively tomany other people who are not engineers or technologists,such as marketing, sales, and service personnel. Computergraphics can assist in the process. It can be the tool used todraw together many individuals with a wide range of visualneeds and abilities.

    4 CHAPTER 1

    Technical drawings used for communicationsTechnical drawings are a nonverbal method of communicatinginformation. Descriptions of complex products or structuresmust be communicated with drawings. A designer uses a visual,nonverbal process. A visual image is formed in the mind, re-viewed, modified, and ultimately communicated to someoneelse, all using visual and graphics processes.( Charles Thatcher/Stone/Getty Images.)

    Figure 1.4

    Practice Exercise 1.11. Try to describe the part shown in Figure 1.47 using

    written instructions. The instructions must be of suchdetail that another person can make a sketch of thepart.

    2. Now try verbally describing the part to another per-son. Have the person make a sketch from yourinstructions.

    These two examples will help you appreciate the difcultyin trying to use written or verbal means to describe evensimple mechanical parts. Refer to Figure 1.6 and others inthis text to get an idea of how complicated some parts arecompared to this example. It is also important to note thatair and water craft have thousands of parts. For example,the nuclear-powered Sea Wolf class submarine has overtwo million parts. Try using verbal or written instructions todescribe that!

    1.2 The Importance of Graphicsin the Design ProcessTechnical graphics is a real and complete language used inthe design process for:

    1. Visualization2. Communication3. Documentation

    A drawing is a graphical representation of objectsand structures and is done using freehand, mechanical, orcomputer methods. A drawing serves as a graphic model or

  • BertolineWiebe: Fundamentals of Graphics Communication, Fifth Edition

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    representation of a real object or idea. Drawings may be ab-stract, such as the multiview drawings shown in Figure 1.6on page 6, or more concrete, such as the very sophisticatedcomputer model shown in Figure 1.7 on page 6. Eventhough drawings may take many forms, the graphics methodof communication is universal and timeless.

    It may seem to be a very simple task to pick up a pen-cil and start drawing three-dimensional images on two-dimensional paper. However, it takes special knowledgeand skill to be able to represent complex technical ideas withsufficient precision for the product to be mass-produced andthe parts easily interchanged (Figure 1.8 on page 7). Thisspecial knowledge is called technical drawing.

    The projection techniques used to represent 3-Dimages on 2-D paper or flat computer screens took manyyears to develop. Actually, it has taken millennia for thetechniques needed for graphics communication to evolve

    into the complex and orderly systems we have today.The volumes of standards developed by the AmericanNational Standards Institute (ANSI) will quickly con-vince you that technical drawing is a precise, formallanguage.

    1.2.1 Visualization

    A powerful tool for design engineers is the ability to see intheir minds the solution to problems. Visualization is theability to mentally picture things that do not exist. Designengineers with good visualization ability not only are ableto picture things in their minds, but also are able to controlthat mental image, allowing them to move around theimage, change the form, look inside, and make othermovements as if they were holding the object in their

    Introduction to Graphics Communication 5

    Engineers Designers Service

    Users of graphicsThe circle of people requiring technical information is growing rapidly.Figure 1.5

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    6 CHAPTER 1

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    Multiview drawing of a journal bearing Only experienced users of technical drawings can interpret the various lines, arcs, and circles sufficiently to get a clear mentalpicture of what this part looks like three-dimensionally.

    Figure 1.6

    hands. Some of the greatest engineers and scientiststhroughout history have had powerful visualization ability,such as Albert Einstein, James Clerk Maxwell, LeonardodaVinci, and Thomas Edison.

    In his book titled Engineering and the Minds Eye,Eugene Ferguson summarizes the importance of visual-ization to the design process. It has been nonverbal think-ing, by and large, that has fixed the outlines and filled inthe details of our material surroundings for, in their innu-merable choices and decisions, technologists have deter-mined the kind of world we live in, in a physical sense.Pyramids, cathedrals, and rockets exist not because ofgeometry, theory of structures, or thermodynamics, butbecause they were first a pictureliterally a visioninthe minds of those who built them.

    Most designers will initially capture their mental imagesby sketching them on paper. Sometimes these sketchesare very rough and quickly done to capture some fleetingdetail in the mind of the designer. When communicating

    3-D computer model of the interior of anautomobileThis computer rendering of a 3-D computer model is more eas-ily understood because more detail is given through the use ofcolors, lights, and shades and shadows. (Image courtesy of Burrows, rendered on RenderDrive.)

    Figure 1.7

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    without ambiguity. In other words, you must be able toimprove the clarity of your graphics to such an extent thatothers are able to visualize your design. This is done byadding more detail to your sketches, then creating a 3-Dmodel using CAD software (Figure 1.10 on page 8). The3-D model is modified and changed as the design isrefined. In the past, real models of the design were created;however, many industries now use rendered 3-D computermodels to replace real models. Sometimes it is necessaryto have real models, which easily can be produced fromthe 3-D model through a process called rapid prototyping,which will be explained later.

    1.2.3 Documentation

    After the design solution is finalized, graphics is the mosteffective way to permanently record that solution. Before

    Introduction to Graphics Communication 7

    ones sketch to others, the sketches must be refined (Fig-ure 1.9 on page 8).

    Your ability to visualize should improve as you solvethe problems located at the end of every chapter in thisbook. Visualization and the resulting sketch is the firstphase in the whole process of graphics being used in thedesign process. You will find that as a professional engi-neer, the ability to visualize problem solutions and com-municate them through your sketches will be one of yourmost important skills.

    1.2.2 Communication

    The second phase in the graphics produced to support thedesign process is communication drawings and models.In this phase your goal is to refine your initial sketchesso your design solution can be communicated to others

    Technical drawings are used to communicate complex technical information. (Courtesy of Priority Designs (www.prioritydesigns.com).)

    Figure 1.8

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    Text20 The McGrawHill Companies, 2007

    3-D modeling, documentation drawings were 2-D de-tail drawings that were copied through a process calledblueprinting. These blueprints then were used to producethe design. Although many companies still use thisprocess, the trend is for companies to refine the 3-Dmodel, which then is used directly by machine tools tocreate the design. 2-D detail drawings still may be cre-ated, but their primary purpose is for legal and archivalpurposes (Figure 1.11). Two-dimensional documentationdrawings follow very strict standard practices so every-one in the engineering field can read the drawings.These standards are the language used to communicategraphically.

    1.3 The Traditional Design ProcessThe design process involves organizing the creative andanalytical processes used to satisfy a need or solve a prob-lem. Sketches, drawings, computer models, and presenta-tion graphics are all linked to the design and productionprocesses.

    Traditionally, the design process is a linear activityconsisting of six major phases, as shown in Figure 1.12. Inthe design process, the problem is identified in Stage 1,and concepts and ideas are collected in Stage 2. Theseoriginal thoughts are recorded as rough sketches, on paperor on the computer, using graphics. Such sketches record

    fleeting images in the mind and communicate initial ideasto others. This phase of engineering design sometimes iscalled ideation, and the communications medium is com-puter models or sketches.

    In Stage 3, Design Refinement, a compromise solu-tion(s) is selected from the collection of rough sketches. Inthis phase, as a solution to the problem becomesmore clear, the initial design sketches or models arerefined. The results are refined sketches or computermodels that can be analyzed. The finite element modelshown in Figure 1.13 on page 12 is such a model. Stage 4,Analysis, and Stage 5, Optimization, are interactive stepsthat may be repeated many times before the final design ischosen.

    8 CHAPTER 1

    Design sketch of a hand digitizing systemThese sketches allowed the designers to quickly explore andcommunicate design ideas.(Courtesy of Priority Designs (www.prioritydesigns.com).)

    Figure 1.9

    A rened 3-D model of the digitizing systemused to communicate the design without ambiguityWith a CAD model, it is possible to test fit parts, analyze toler-ances and check interferences before making the actual compo-nents. It is also possible to locate the center of gravity and dis-tribute the internal components to achieve perfect ergonomicweight and balance.(Courtesy of Priority Designs (www.prioritydesigns.com).)

    Figure 1.10

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    After the final design solution is chosen, it must be doc-umented or recorded (Stage 6) in sufficient detail for theproduct to be manufactured or constructed. The design so-lution is then archived for referencing or changes (Fig-ure 1.11). Rough sketches cannot be used in this stage ofengineering design if the product is to be mass produced.Mass production requires precise drawings or computermodels that follow a standard communication format.Again, from the rough sketches of Stage 1 to the precisemodels of Stage 6, an engineer or technologist cannot beeffective without being fluent in the language of graphicscommunications.

    Introduction to Graphics Communication 9

    A detail drawing used in the documentation process(Courtesy of Simon Floyd Design Group.)

    Figure 1.11

    1

    2

    3

    4

    5

    6

    ProblemIdentication

    PreliminaryIdeas

    DesignRefinement

    Analysis

    Optimization

    Documentation

    Traditional engineering design sequenceThe traditional design process is a sequential process that canbe grouped into six major activities, beginning with identifica-tion of the problem and ending with documentation of thedesign. Technical graphics is used throughout this process todocument design solutions.

    Figure 1.12

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    Text22 The McGrawHill Companies, 2007

    DREAM HIGH TECH JOBDesigning Robots to Explore Planets in Our Solar System

    T he engineering design process is used in many types ofjobsfrom the design of consumer product packagingto the design of robots used to explore planets in our solarsystem. An understanding of the design process along withstrong skills in a eld of engineering can lead to exciting jobopportunities, such as the one described here of a youngengineer working at NASA.

    NASAs twin Mars rovers, Spirit and Opportunity, havealready rewritten the book on the Red Planets history, their

    amazing discoveries transmitted to an audience of millions.But Ayanna Howard is not content to let NASA rest on its lau-rels. Shes designing future generations of robotic explorersto bring back even more science for the buck. Her goal: arobot that can be dropped off on a planet and wander aroundon its own, eliminating the kind of intense supervision fromEarth that Spirit and Opportunity requiretheir every movemust be meticulously choreographed in advance and on adaily basis.

    Mars on EarthAyanna Howard cradles a Sony AIBO robot used to test new software approaches in JPLs Mars Yard. Here, prototype Marsrover designs are put through their paces in a simulated Martian landscape. Henry Blackham

    1.4 The Design Process UsingConcurrent EngineeringModern design, analysis, and communications techniquesare changing the traditional role of engineers. The designprocess in U.S. industry is shifting from a linear, seg-mented activity to a team activity, involving all areas ofbusiness and using computers as the prominent tool. Thisnew way of designing, with its integrated team approach,

    is called concurrent engineering. Concurrent engineer-ing (Figure 1.14) involves coordination of the technicaland nontechnical functions of design and manufacturingwithin a business. This design shift has resulted in a majorchange in the way engineers do their jobs.

    Engineers and technologists must be able to work inteams. They must be able to design, analyze, and com-municate using powerful CAD systems, and they must

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    I want to polp a rover on Mars and have it call back whenit nds interesting science, Howard says. Like a geologist, itshould wander around until it sees something that might beinteresting. Then it should be able to investigate further anddecide if its really interesting or just another rock.

    Howard works as a senior robotics engineer at NASAs JetPropulsion Laboratory in Pasadena, Calif. The laboratory hasdominated the robotic exploration of the solar system sincethe earliest days of the Space Age.

    Space exploration, however, is only a test bed forHowards ultimate technical objective: making robots betterat helping people. Its bigger than space explorationitsrobots assisting people, she says. But space exploration isdenitely one of the prime ways that robots assist people.

    The 1970s TV show The Bionic Woman sparked Howardsinterest in human-robot interaction and inspired her tobecome an engineer. The TV series depicted a severely injuredwoman who was given superhuman powers, courtesy of bion-ics; articial replacements for human parts. But around the10th grade, I took biologyand I hated it! Howard says.

    She was stuck, because she knew shed need medicaltraining if she were going to attach limbs to people. Thensomeone suggested she check out robots. I could still buildlimbs and gure out how to make them move, and as long asI didnt work on people, I didnt have to go to med school,Howard remembers thinking.

    So she studied computer engineeringat Brown Univer-sity in Providence, R.I., because her parents insisted she leaveher native California for her undergraduate education. Theyfelt California was too laid back! she says, laughing. Shereturned to the West Coast for her school-break vacations,and she was accepted to JPLs summer program for students.

    When I rst got here, I was designing a database. I didnteven really know that JPL had robotics until I started talking topeople. Then I realized all these spacecraft, like the Voyagerprobes, were robots, she recalls. Howard kept working at the

    laboratory during summers, nurturing her growing interest inarticial intelligence. After graduating from Brown, she earneda masters degree and then a doctorate in electrical engineer-ing from the University of Southern California, in Los Angeles,while working at JPL.

    What Howard likes best about her job is integratingdiverse hardware and software elements into a working robot.Problem shooting with a device that you have to touch andinteract with is the hardest part of developing a robot, but itsthe most fullling, she says.

    Ayanna Howard (SM)

    Age: 33What she does: Develops autonomous robotsFor whom: NASAs Jet Propulsion LaboratoryWhere she does it: Pasadena, Calif.Fun factors: Her robots could end up exploring Mars and

    beyond

    Howard also mentors disadvantaged girls and frequentlyaddresses elementary and high school students, often in poorneighborhoods. Although a lack of computers and other re-sources can be a big problem, she nds that simply showingup and explaining that you can make a good living as anengineer can widen a childs horizons. They havent talkedto somebody whos a professional, except for teachers,Howard says. They look at TV, and its all acting and sports,so thats what they want to be. But when you meet children,its surprisingly easy to get them excited about engineering.

    My hobby is my job, she adds. And if the rst mission touse technology she invented departs for Mars early nextdecade, as planned, Howard will be among the select fewwho count exploring planets as one of their hobbies.

    Stephen CassPortions reprinted with permission, from Cass, S., Dream Jobs 2005, IEEE Spec-trum, February 2005 pp. 2122, IEEE Spectrum, February 2005. 2005 IEEE.

    possess a well-developed ability to visualize, as well asthe ability to communicate those visions to nontechnicalpersonnel. Typically, design engineers in many industriestoday work in teams to create conceptual designs, withrapid-fire communication back and forth at every stage ofthe design process.

    Moreover, the trend in U.S. industry now is for engineersto be expert geometric modelers using computers. Geomet-ric modeling is the process of creating computer graphics

    to communicate, document, analyze, and visualize thedesign process. Engineers use sketches and computer mod-els for visualization, and then do minimal documentationfor production. Documentation may be in the form of 3-Dcomputer models sent directly to production to generate thecomputer numerical control (CNC) code for machining.Two-dimensional drawings are extracted from the 3-Dmodel, with critical dimensions added for coordinate mea-suring machine (CMM) checking for quality control.

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    With the shift in design to concurrent engineering,widely diverse groups of peopleengineers, scientists,managers, and technologistsall share a pressing needfor a better understanding of the principles of visualcommunication. More than ever before, they all need to beable to read and interpret graphics representations of tech-nical information quickly, efficiently, and accurately.

    Actually, the credit goes to computer graphics, with itsability to communicate many kinds of quantitative, verbal,and visual information. Figure 1.15 shows some of theapplications for a CAD database in the production of a prod-uct, using concurrent engineering practices. All of these ac-tivities, from analysis and simulation to publications andtraining, depend on the graphical display of information.Figure 1.15 shows how many different groups, technical andnontechnical, share information in a graphic format. It alsoshows how the technologist or engineer working with CADmust understand the graphics display needs of marketing,sales, and training, as well as design and manufacturing.

    Thus, computer graphics draws together many individ-uals with a range of visual needs and abilities, allowinglarge, diverse groups to communicate faster and moreefficiently. In other words, the numerous new devices,methods, and media are driving the need for broadervisual communications skills that were seldom necessaryfor the engineers and technologists of the past.

    12 CHAPTER 1

    Practice Exercise 1.21. Look at the engineering drawing shown in Figure 1.17.

    2. From the drawing, mentally visualize the 3-D form ofthe object.

    3. Try to sketch your mental image of the 3-D object.

    Are you having difculty making the transition from the2-D drawing to the 3-D object? Being able to make themental transition from 2-D to 3-D is part of what you willlearn. Visualization is a very important part of technicalgraphics, because engineers and technologists must beable to make the transition quickly from 2-D to 3-D and from3-D to 2-D.

    Design renementThis finite-element model is used in the analysis of a new de-sign for an automotive wheel and shock assembly to determinewhere maximum stress and strain occur when a part is putunder varying load conditions. This three-dimensional graphicsmodel is used typically in Stage 4 of the design process. (Courtesy of Algor, Inc.)

    Figure 1.13

    ServicingFinancingMarketingProducingPlanningDocumenting

    Modeling

    ProblemIdentification

    PreliminaryIdeas

    PreliminaryDesign

    IDEATION

    REFINEMENT IMPLEMENTATIONDesign

    Analysis

    DesignVisualization

    Concurrent design processAn alternative approach to the linear design process is calledconcurrent engineering. Concurrent engineering gets everyoneinvolved in the design process, including the customer. Theoverlapping circles indicate that designing concurrently is anintegrated activity involving many people.

    Figure 1.14

    Designing

    Analyzing

    Simulating

    Marketing

    Training

    Publishing

    Manufacturing

    Documenting

    CADDatabase

    CAD database applicationsThe CAD database, which is represented as graphics, providestechnical information not only to the engineers on the designteam, but also to the manufacturing, marketing and sales, andtraining departments.

    Figure 1.15

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    1.5 Standards and ConventionsThe language of graphics has been used for thousands ofyears; however, its effectiveness in modern times is due tothe establishment of standards. There is no effective com-munication without an agreed-upon standard of signs orsymbols. The letters of the alphabet are the signs used forwriting, and grammar forms the science which underliesword language. Standards and conventions are the alpha-bet of technical drawings, and plane, solid, and descrip-tive geometry are the science which underlies the graphicslanguage.

    The English language has many similarities to thegraphics language. Following the standard rules of Englishmakes the communication of thoughts between peopleeasier. If the words in a sentence were presented in arandom order, it would be very difficult for anyone tounderstand what was being said.

    The graphics language must also follow a set ofstandards and conventions in order to make communica-tion using technical graphics effective. However, thesestandards and conventions are not timeless, unchangingtruths. Just as English gradually changes and we no longerspeak in the manner of sixteenth-century Shakespeare, thestandards and conventions of the graphics language haveevolved over the years and are still changing as new tech-nologies affect how technical drawings are produced.

    Conventions commonly are accepted practices, rules,or methods. In technical drawing, an example of a con-vention is the use of dashed lines on multiview drawingsto designate a feature hidden from the current viewpoint(Figure 1.16).

    Standards are sets of rules that govern how technicaldrawings are represented. For example, mechanical draw-ings are dimensioned using an accepted set of standards,such as placing the dimension text such that it is read fromthe bottom of the sheet (Figure 1.17 on the next page).Standards allow for the clear communication of technicalideas. In the United States, the American National Stan-dards Institute (ANSI) is the governing body that sets thestandards used for engineering and technical drawings.Professional organizations also assist ANSI in developingstandards used for engineering and technical drawings,such as the American Society for Mechanical Engineers(ASME). ANSI standards are periodically revised toreflect the changing needs of industry and technology. TheY series of ANSI standards are the ones most importantfor technical drawing. Some important ANSI standardsused in technical drawings are:

    ANSI Y14.11980(R1987), Drawing Sheet Size andFormat.

    ANSI Y14.2M1979(R1987), Line Conventions andLettering.

    ANSI Y 14.31975(R1987), Multiview and SectionalView Drawings.

    ANSI Y14.5M1994, Dimensioning and Tolerancing.ANSI Y14.61978(R1987), Screw Thread Representation.ANSI Y14.6aM1981(R1987), Screw Thread Represen-

    tation (Metric Supplement).ANSI Y14.7.11971(R1988), Gear Drawing Standards,

    Part 1.ANSI Y14.7.21978(R1989), Gear Drawing Standards,

    Part 2.

    Other standards are: International Standards Organization(ISO), Japanese Standards (JIS), Department of Defense(DOD), and the U.S. Military (MIL).

    Standards are used so that drawings convey the samemeaning to everyone who reads them. For example, Fig-ure 1.17 on the next page is a detail drawing which reflectsmany of the ANSI standards for dimensioning mechanicaldrawings. It is quite common in American industry to have

    Introduction to Graphics Communication 13

    Dashed lines are anexample of a drawingconvention

    Drawing conventionsDashed lines used to represent hidden features on an engineeringdrawing are an example of a drawing convention. In this casethe drawing convention, hidden lines, is used to represent thelocation of the drilled holes diameter, in a view where the holecannot be seen directly. Following such conventions means thatyour technical drawing can be accurately interpreted by anyonewho reads it.

    Figure 1.16

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    parts of an assembly produced in many different locations.Having a standard graphics language is the only way thiscan be accomplished effectively.

    1.5.1 CAD Database Standards

    Computers virtually have eliminated the use of traditionaldrawings using hand drawing tools. Drawings are no longerbeing shared as a means of communication. Instead,computer models and drawings must be shared. Thischange has resulted in a new set of standards for workingwith computer drawings and models. GKS (GraphicsKernel System), PHIGS (Programmers HierarchicalInteractive Graphics System), and HOOPS (HierarchicalObject-Oriented Picture System) are software programsthat can generate, display, and transfer computer graphicsdata in a compatible format. The software can run on multi-ple hardware platforms and operating systems.

    1.6 Alphabet of LinesThe alphabet of lines is a set of standard linetypes estab-lished by the American Society of Mechanical Engineers(ASME) for technical drawing. Figure 1.18 shows thealphabet of lines, and the approximate dimensions used tocreate different linetypes, which are referred to aslinestyles when used with CAD. ASME Y14.2M1992 hasestablished these linetypes as the standard for technical

    14 CHAPTER 1

    Dimensioned mechanical drawing using ASME Y14.5M1994 standardsThe dimension type, placement, size, and other factors are examples of standard drawing conventions. For example, one ANSIstandard dimensioning rule states that all diametral dimensions should be preceded by a phi () symbol. (Reprinted from ASME Y14.5M1994, Dimensioning and Tolerancing, by permission of The American Society of Mechanical Engineers.)

    Figure 1.17

    to answer the following questions:

    1. What do the thin, short-dashed lines represent?

    2. What do the areas with closely spaced thin linesdrawn at a 45-degree angle represent?

    3. What do the numbers and symbols located inside thelong, horizontal rectangles represent?

    4. What do the thin alternating long- and short-dashedlines represent?

    Standards and conventions provide the design detail neces-sary to manufacture a product to precision. A person with atechnical drawing background should be able to easilyanswer all of the questions listed here. Can you?

    Practice Exercise 1.3Figure 1.17 is a typical technical drawing used in industry todocument the design of a product and to aid in manufactur-ing the product. Carefully read the technical drawing and try

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    15

    A

    A

    1.5

    1.5

    DIMENSION LINE .3 mm

    EXTENSION LINE .3 mm

    HIDDEN LINE.3mm

    SHORTBREAK LINE .6 mm

    CUTTING PLANE LINE .6 mm

    CENTER LINE .3 mm

    SECTION LINE .3 mm

    ARROWHEAD .35 mm

    VISIBLE LINE .6 mm

    PHANTOM LINE .3 mm

    CENTER LINE .3 mm

    LEADER .3 mmNOTE .5 mm

    7.0

    SECT. AA

    116

    18 1

    CENTER THIN

    LONG BREAK LINE THIN

    SECTION LINE THIN

    .3 mm

    .3 mm

    .3 mm

    DIMENSION & EXTENSION LINE THIN.3 mm

    SHORT BREAK LINE THICK.6 mm

    VISIBLE LINE THICK.6 mm

    PHANTOM LINE THIN.3 mm

    132

    18

    HIDDEN LINE THIN.3 mm

    CUTTING PLANE LINE THICK

    132

    18 1

    .6 mm

    CUTTING PLANE LINE THICK

    14

    116

    .6 mm

    STITCH LINE THIN.3 mm

    STITCH LINE THIN.3 mm

    CHAIN LINE THICK.6 mm

    SYMMETRY LINE

    THICK .6 mm

    THIN .3 mm

    CHAIN LINE .6 mm

    1

    The alphabet of linesThe alphabet of lines is a set of ASME standard linetypes used on technical drawings. The approximate dimensions shown on somelinetypes are used as guides for drawing them with traditional tools. The technical drawing at the top shows how different linetypesare used in a drawing.

    Figure 1.18

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    drawings. Two line weights are sufficient to follow thestandards, a 0.6 mm and a 0.3 mm. These approximatewidths are intended to differentiate between thin andthick lines and are not for control of acceptance or rejec-tion of drawings. Thick lines are drawn using soft lead,such as F or HB. Thin lines are drawn using a harderlead, such as H or 2H. Construction lines are very lightand are drawn using 4H or 6H lead. A good rule of thumbfor creating construction lines is to draw them so thatthey are difficult to see if your drawing is held at armslength.

    Listed below are the standard linetypes and their appli-cations in technical drawings:

    Center lines are used to represent symmetry and paths ofmotion and to mark the centers of circles and the axesof symmetrical parts, such as cylinders and bolts.

    Break lines come in two forms: a freehand thick line and along, ruled thin line with zigzags. Break lines are used toshow where an object is broken to save drawing space orreveal interior features.

    Dimension and extension lines are used to indicate thesizes of features on a drawing.

    Section lines are used in section views to represent sur-faces of an object cut by a cutting plane.

    Cutting plane lines are used in section drawings to showthe locations of cutting planes.

    Visible lines are used to represent features that can be seenin the current view.

    Hidden lines are used to represent features that cannot beseen in the current view.

    Phantom lines are used to represent a movable feature inits different positions.

    Stitch lines are used to indicate a sewing or stitchingprocess.

    Chain lines are used to indicate that a surface is to receiveadditional treatment.

    Symmetry lines are used as an axis of symmetry for a par-ticular view.

    It is important that you understand and remember these differ-ent linetypes and their definitions and uses because they arereferred to routinely throughout the rest of this book.

    CAD software provides different linestyles for creat-ing standard technical drawings. Figure 1.19 shows thelinestyle menu for a typical CAD system. The thick-nesses of lines on a CAD drawing are controlled by twodifferent means: (1) controlling the thickness of the linesdrawn on the display screen and (2) controlling the plot-ted output of lines on pen plotters by using different pen

    numbers for different linestyles, where different pennumbers have different thicknesses, such as a 0.6 mm and0.3 mm.

    1.7 Specialists and Technical DrawingsDrawings are used throughout the design process todevelop and document the design solution. Over the yearsspecialized fields of engineering design have developedto meet the needs of industry. For example, military andcivil engineering were the first types of engineering spe-cialties. From these two areas others developed, such asmechanical, electrical, chemical, aerospace, industrial,and many others. Special types of technical drawings,such as gears and cams, welding, riveting, electrical com-ponents and circuits, piping, structures, and mapping andtopography also evolved to support the specialized fieldsof engineering.

    1.8 Technical Drawing ToolsJust as the graphics language has evolved over the yearsinto a sophisticated set of standards and conventions, sohave the tools used to graphically communicate technicalideas. Tools are used to produce three basic types of draw-ings: freehand sketches, instrument drawings, and com-puter drawings and models. The tools have evolved frompencils, triangles, scales, and compasses to computer-aided design/drafting (CAD) systems. CAD is computersoftware and related computer hardware that supplementsor replaces traditional hand tools in creating models andtechnical drawings (Figure 1.20).

    16 CHAPTER 1

    AutoCADs linestyle menu showing some ofthe linetypes availableFigure 1.19

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    of the other devices. CPUs generally are classified by thetype of microprocessor chip upon which they are based. Forexample, IBM, Apple, Dell, Hewlett-Packard, and Sun arewell-known manufacturers of computer systems.

    Introduction to Graphics Communication 17

    CAD workstationsTypical CAD workstations used in industry have large colormonitors. The CPU itself is housed in the rectangular boxlocated below or next to the monitor, or on the floor. (Courtesy of Core Microsystems.)

    Figure 1.20

    I