engaging the creative possibilities of stem to catalyze cultural change: boston's learn 2...
DESCRIPTION
These are slides from a presentation about Learn 2 Teach, Teach 2 Learn and its pedagogy given at the University of Connecticut during an Interactive Education Technology graduate course on 14 February 2013.TRANSCRIPT
!
“ . . .under-represented students of color and young women
are the most important to attract and retain. . . ”
!
2012 Learn 2 Teach, Teach 2 Learn Youth Teachers and College Mentors
!
!IMPACT
Ten years
Over 3,000 Boston youth
“STEM Education Laboratory”
National recognition as “exemplar” STEM program
Change the Equation*
*Consortium of 100+ high tech corporations & their independent evaluators
!
!!!!!!
!
Diverse perspectives & experiences uniquely poised to revitalize STEM!
Fresh approaches to
problem-posing & problem-solving
Insights & innovations that expand STEM’s relevancy and reach in a globally-connected world
. . . not just numbers. . .
!
Ignite interest through more encounters with people who have
a passion for STEM
HOW?
!
Ignite interest through more encounters with people who have
a passion for STEM
More “active learning” to encourage “discovery” & uncover
STEM’s creative possibi l it ies
HOW?
!
Ignite interest through more encounters with people who have
a passion for STEM
More “active learning” to encourage “discovery” & uncover
STEM’s creative possibi l it ies
Cultural change in teaching and learning communities to make
STEM education more “welcoming”
HOW?
!
Reaching teenaged youth one by one is essential . . .
. . . but insufficient!
!
!
!
Social innovation is necessary!
!
!!!!!!!!!!
!
Social innovation is necessary!
Youth & community development approach
!
!
!Social innovation is necessary!
Youth & community development approach . . . with historical success in Boston . . . using multiple levels of role models
. . . where youth . . .
!
!
!Create a Critical Masss
of 3-5,000 Boston youth
!
!Create a Critical Masss
of 3-5,000 Boston youth
creatively engagedd in the latest
engineering, technology & science tools,
!
!Create a Critical Masss
of 3-5,000 Boston youth
creatively engagedd in the latest
engineering, technology & science tools,
who can catalyzee
cultural changee In their communities
!
!Create a Critical Masss
of 3-5,000 Boston youth
creatively engagedd in the latest
engineering, technology & science tools,
who can catalyzee
cultural changee In their communities
about what is possible
to achieve with STEMm
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!
Youth Teachers
14-18 years old
High School
STEM Camp Participants
8-13 years old
Elementary & Middle School
!
College Mentors
Former Youth
Teachers
Studying STEM
!
Creating a
Boston STEM Pipeline
!
!NUMBERS (each year): 1 Higher Education Partner MIT Media Lab 1 Hub at Archdale Community Center
4 College Mentors (Former Youth Teachers)
20+ Community Organizations 30 High School Youth Teachers 400+ Elementary and Middle School Youth
!
!!
July
24 hours per week
BUILDING
August
24 hours per week
TEACHING !
Program
Timeline
April - June
4 hours every Saturday
LEARNING !
!!
!
South End
Technology Center
@ Tent City
MIT Media Lab
Lifelong Kindergarten Group
High Low Technology Group
Center for Bits and Atoms
Future of Learning Group
LEARNING: April - June
!!
LEARNING
Hands-on project-based learning
!!
!LEARNING MODULES
Computer Programming
Scratch, Modkit, C++
Physical Programming
Pico, Arduino, Lilypad
Digital Design & Fabrication:
Libre, Inkscape, Sketch-Up, Eagle
Lasercutter, Vinylcutter, Modela Milling, 4’x6’ Router, Embroidery
Energy Alternatives:
Generating Electricity, especial ly Alternative Energies
Graphic Design:
GIMP
!! ! ! ! ! ! ! ! ! !!!
!!
!BUILDING: July
Confidence and competence in skills Small groups of 3-4 build a project
Use at least 3 of the 5 technologies learned
Solve a problem in their community
!!
Experiencing Engineering Design Process:
Egg Drop Challenge Egg Drop Challenge
!!
Design Design
!!
Design Prototype
!!
Design Document: Wiki
www.learn2teach.pbworks.com
!
!TEACHING: August
!
!
Teams of 2-4 youth teachers
Travel by public transportation to
20+ community organizations
Teach 8-12 elementary and middle
school youth
1 ! - 2 hour activities
2-4 days a week for 3-4 weeks
FREE to community organizations
Summer
STEM
Camps
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Teaching Computer
Programming with Scratch
“Human Computing”
Using Kinesthetic Warm-up Activities
to introduce concepts
Ninja Game used to teach stop motion
for creating animations with
computer programming
Stickers. . . a way to get word out to families & community about what youth can accomplish with
STEM
“I am a computer programmer!
I made a cartoon animation with
Scratch!”
!
Power to all the People! Learn about how renewable and nonrenewable energy generate electricity.
Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz.
Power it with a battery (nonrenewable energy) and a solar cell (renewable energy)
Squishy Circuit Monopoly
What is a electric
circuit?
Play to get all the
parts for your
squishy circuit !
Alternative Energy Matchup
Renewable &
nonrenewable
energy
generate
POWER!
1
2
3
Build Squishy Circuit
with battery & solar panel
4
Measuring voltage
for battery & solar panel 3
Solar Squishy Circuit
“Expression Pins” Activity
Digital Design & Fabrication
Teeshing Ins & Outs of Physical Programming!!! Make four inventions and discover how sensors and actuators work!
Program the mini- computer that controls them!
1. Play the PICO Cricket Game!
4 . W indmi l l
2 . Red L igh t
Green L igh t
3 . A larm
C lock
6 . Reac t ion Game
r
Physical Programming
with PICO Crickets
“Robot Draw” Building a robot with an Arduino and programming it to draw a shape of their choosing
“Retro-Portrait” Activity
“Superhero Me” Graphic Design
Activity
!!
Project Expo
for family, friends & community
project demonstrations
potluck
Wheel-up Chair Gordon Guerra, Cedric Mendes, Naeem Wilson
Efficient wheelchair design, inspired by a video game, that allows people to cross over curbs. Digital design & fabrication was used for the wheelchair frame and gear train. Several kinds of motors
are incorporated into the physical programming that uses an Arduino platform (programmed with Modkit).
\
Learn 2 Teach, Teach 2 Learn is a program of the South End Technology Center @ Tent City, a Timothy Smith Computer
Learning & Education Center.!Our purpose is to enable people to become producers of knowledge and sharers of ideas. For the past
ten years, Learn 2 Teach, Teach 2 Learn has offered over 300 teenaged youth an awesome educational experience, meaningful
work, and an opportunity to serve their communities. These youth teachers have taught creative science and technologies in after-
school and summer programs to over 3000 elementary and middle school children from over 30 Boston community organizations.
The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass of Boston youth engaged in creative technologies and sciences. These youth teachers not only influence change in the lives of
Boston youth and their neighborhoods; they also catalyze cultural change in their schools and communities about what is possible to
achieve in science, technology, engineering and math.
The youth teachers you meet today spent every Saturday from April to June LEARNING emerging technologies and sciences at the MIT Media Laboratory and the South End Technology Center.
This summer, the youth teachers have been BUILDING and TEACHING. They worked over 20 hours a week for 6 weeks to
bring their new inventions and ideas to life. At the same time, these youth teachers have been sharing what they learned with 400 Boston elementary and middle school youth in free summer
technology and science camps.
Welcome Friends and Family to the
Youth Teacher Project Exposition
Saturday August 18, 2012 1:00 pm through 4:00 pm
We invite you to enjoy our innovations and experience our success!
South End Technology Center @ Tent City 359 Columbus Avenue Boston, Massachusetts 02116
617.578.0597!
Many thanks for their support and resources to:
Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms, Lifelong Kindergarten Group & High Low Technology Group !
Boston Centers for Youth and Families ! Barr Foundation ! Museum of Science, Boston ! Harold Whitworth Pierce Charitable Trust ! Paul & Edith Babson Foundation! Hyams Foundation ! Massachusetts Cultural Council ! Boston Private Industry Council
! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1 FM Radio Massachusetts Bay Transportation Authority ! Boston
Youth Fund ! ABCD Summer Works ! Cognizant Make the Future ! Boston Parks and Recreation ! Glenville Terrace
AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District Attorney’s Asset Forfeiture Community Reinvestment Program ! The
Archdale Community Center Council ! American Society of Mechanical Engineers ! Mel King Institute for Community Building
! United for a Fair Economy & so many individual supporters!
2012 Learn 2 Teach, Teach 2 Learn Projects! SuperFlash \
Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah
A hat that charges a phone during the day using solar power and lights up in the dark. It incorporates physical programming with e-Textile Lilypad/Arduino technology (programmed with Modkit), electronic
circuitry, solar panels, and computerized embroidery.
Fashion Tech Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez,
Olivia Murphy
Lovingly-sewn transforming dress that changes style & lights up in response to sound. It incorporates physical programming with e-Textile LilyPad/Arduino technology (programmed with Modkit)
using light & touch sensor inputs; motor, LEDs, & el wire outputs.
iBike
Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu
A energy-alternative bicycle-powered generator that incorporates electronics (recycled power inverter, motor, car battery) creative woodworking (recycled stand), digital fabrication (safety box &
sign) and power generation (recycled bicycle).
NightLife Stairs Sarah Suazo, Shameya Vass, Dominique York
Staircase that lights up and plays music to help those with hearing and sight challenges. It involved extensive woodworking and
electrical wiring, input pressure and light sensors and output LED lights and sound. An Arduino board was used as the physical
programming platform (programmed with Modkit).
Musical Basketball
Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph
Basketball Court that senses if you have put the ball through the basket and responds with music. Innovative touch sensors are
inputs to the Arduino platform (programmed with Modkit). The output is a speaker. The project also incorporates computer
programming platform Scratch and a Scratchboard.
iGuide
Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy
A robot mounted with a screen that displays information about the South End Technology Center @ Tent City and gives a tour. The
physical programming uses the Arduino platform with several motors as outputs. The computer programming was done with the Scratch Platform. The robot frame was made using digital design
& fabrication and incorporates recycled toy parts.
Appreciation for our community organization partners:
!SETC Core Program Camfield/Lenox Estates
Castle Square Tenants Association Catholic Charities @ St. Peters
CharlesNewtown Co-op Curry Room @ Theroch Housing
Festival Betances Keylatch Program
Leahy-Holloran Community Center Massive Dragons
Salvation Army – South End Shelburne Community Center South End Technology Center
Joseph M. Tierney Learning Center Tobin Community Center
Vine Street Community Center
Roslindale Hub BCYF Archdale Community Center BCYF Gallivan Community Center
BCYF Mildred Ave. Community Center BCYF Roslindale Community Center ROCKS! @Flaherty Pool @ Mildred
Gratitude to those who helped our youth teachers:
DIRECTOR: !Mel King
STAFF: Diana Arguello Ed Baafi!!!Susan Klimczak
!!Amon Millner !!Donna Parker
COLLEGE MENTORS: Beckett Dunning!!!Phi Ngo!!!!!
Stacy Ogierumwense !!!David
Solomon!!!Alex Olivier!!
VOLUNTEER EDUCATORS: Shirronda Almeida ! Patrick
Conrad ! Andrea Cuadra ! Tien
Dao ! Micah Eckhart ! Champika Fernanda ! Mark Greenlaw ! Eva Kerr ! Pamela
King ! Michael King ! Ming Kuo ! !Sherry Lassiter ! Wanjiku Mwangi ! Colin Reisdorf!!! Rica Rose Roque Adrian Santiago !Jason Talbot ! Janice Ward ! Susanna Yee
! Ashley Yu
!
Designing
a great
Activity
!
Maker Education
Youth Development
Constructionism
Reality Pedagogy
Pedagogy of Love & Change
!
!Maker Education !
“Creates opportunities for young people to make, and, by making, build confidence, foster creativity, and spark interest in STEM, the arts— and learning as a whole.” - Maker Education Initiative
!
!
!Constructionism !
People learn best by designing and making things
For the greatest learning to happen, people need to explain their design process & what
they have made to others (simplistic definition)
!
!
! YOUTH DEVELOPMENT: “Technologies of the Heart” (Mel King)
High expectations Accessible near-peer learning with multiple layers of role models who look like youth Focus on developing creative confidence and self esteem through tangible mastery Ethic of cooperation & community service
!
!!
!!!!!!!!
!!!!!!!!!!!
!!!
!
Reality Pedagogy !
(Chris Emdin)
Co-generative Dialogue
Youth co-generate ideas about how to
make learning environment better
Co-teaching Youth co-teach, as experts on how to
deliver the information Cosmopolitan
Integrate ways that youth communicate
outside & bring some inside
Context Bring people & culture from
communities in ---where youth live
has value
Content Can’t get to this without learning environment ---
youth need voice, agency, platform