Engaging Students Through Game-Based Learning

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Engaging Students Through Game-Based Learning

Engaging Students Through Game-Based LearningBy: Derrick A. Picard & Brittini Wise

Introductions AKA: Your Game-MastersDerrick Picard

Brittini Wise

Why Game-Based Learning115 million total gamers54% report games help in creating social connections (ESA, 2015) Engages students with the freedom to fail (Jones, 2013)

Games are complex systems composed of rules that interact.Gamers must think like a designer and form hypotheses about howthe rules interact so they can accomplish goals and even bring aboutemergent results. Thinking like a designer in order to understandsystems is a core 21st-century skill. Dr. James Paul Gee, Mary Lou Fulton Presidential Professorof Literacy Studies at Arizona State University

*Does not include the number of mobile gamers. Which was reported to be 164.9 Million in 2015 and is forecasted to be 180.4 Million by the end of 20163

Learning Outcomes

Define Game-Based LearningDescribe Concepts/Elements of Game-Based LearningRecognize Examples of Game-Based Learning in Educational Practice

Defining Game-Based Learning?

Approach to teaching that takes real-world concepts, information, and skills and creates a game-like experience designed to meet certain goals and outcomes (EdTech, 2013)

The usage of games to meet specified goals and outcomes

1st Definition: Technical definition of Game-Based Learning.2nd Definition: Our created definition of Game-Based Learning.5

Elements of Game-Based Learning

Challenge & SupportSocial

Goals

Challenge & Support: A game that is too challenging for students can lead to frustration and apathy; ultimately leading to disengagement from the experience. A game that is too easy for students can lead to quick victories, but ultimately prevents them from staying engaged in the long run. The balance of Challenge & Support is difficult to strike and is usually obtained through multiple play-throughs and feedback from students.

Social: Games are by nature a social experience. As opposed to having an individual experience, game-based learning allows practitioners to take a topic and create a communal experience where students are free to fail without repercussions.

Goals: It is important to establish clear goals and objectives in a game-based learning approach. These goals and objectives can be set by the facilitator or co-created with the students. This provides the foundation for the game-like experience; Game-Based Learning is NOT playing games just for the sake of playing ga,es6

Game-Based Learning through Kolb

Concrete ExperiencePlayers engage in the game and its various concepts

Reflective ObservationPlayers reflect on concepts learned and new information gained.

Abstract ConceptualizationPlayers begin to create new ideas around new knowledge.

Active ExperimentationPlayers begin to incorporate new knowledge and concepts into action.

Concrete ExperiencePlayers engage in the game and its various concepts

Reflective ObservationPlayers reflect on concepts learned and new information gained.

Abstract ConceptualizationPlayers begin to create new ideas around new knowledge.

Active ExperimentationPlayers begin to incorporate new knowledge and concepts into action.

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Game-Based Learning on Colleges & UniversitiesAcademic Applications

Student Affairs Applications

Financial Education

Institutional Services

Academic Applications

Angry BirdsConcepts include: Physics, Working on a Team

Minecraft EducationConcepts: Design Thinking, Engineering, Mathematics9

Student Affairs Applications

Ball State AchievementsMobile app released to Ball State Pell Grant students Rewards students with Experience Points and Ball State Points for interacting with various parts of the campus (Visiting campus library, going to a campus event, etc.)Yielded a 33% increase in campus engagement with Pell Grant students

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Financial Education

SpentGame created by the Urban Ministries of Durham (Durham, NC)The game challenges players to make it through one-month after recently being laid off. Players are presented with information regarding their choices on living costs, hunger, bills, and healthcare.

iGradFully interactive Financial Literacy platformProvides players with various games on topics covering budgeting, student loans, credit cards, etc.Player receives feedback and badges based on progress through the various games and challenges11

Institutional Services

HumansVsZombiesWeek-long game of tag where the main goal is to survive throughout the week.Various missions are created to explain the backstory of the game.Institutional services can be inserted into the game structure to increase overall awareness, visibility, and knowledge of campus services. 12

ReferencesEssential Facts about the Computer and Video Game Industry(Rep.). (2015). Retrieved November 5, 2015, from http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdfEvans, N. (2010). Kolb's theory of experiential learning. Student development in college: Theory, research, and practice(2nd ed.) (pp.136-152). San Francisco, CA: Jossey-Bass.Jones, S. (2013, September 17)."Introduction to Gamification vs. Game-Based Learning (GBL): Make an Engaging Classroom!"Lecture.Stuart, K. (2016, January 22). Minecraft Education Edition: Why it's important for every fan of the game. Retrieved January 22, 2016, from http://www.theguardian.com/technology/2016/jan/22/minecraft-education-edition-why-its-important-for-every-fan-of-the-game