engaging emerging populations of adults with 3d learning environments

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Engaging Emerging Populations of Adults in a 3D Virtual Learning Environment Kristin Woods Regional Extension Agent/Alabama Cooperative Extension System May 26, 2010 NETC 2010

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This presentation shows the potential for virtual worlds to be used in food safety education.

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Page 1: Engaging emerging populations of adults with 3D learning environments

Engaging Emerging Populations of Adults in a

3D Virtual Learning Environment

Kristin WoodsRegional Extension Agent/Alabama

Cooperative Extension SystemMay 26, 2010NETC 2010

Page 2: Engaging emerging populations of adults with 3D learning environments

Background Information

Social interaction is importantTorell, R., Bruce, B., & Kvasnicka, B. (1999) Promoting and

organizing agricultural extension meetings. Journal of Extension. 37(1), Available at: http://www.joe.org/joe/1999february/tt1.shtml

Learning is associated with a sense of belonging

De Lucia, A., Francese, R., Passero, I., & Tortora, G. (2008) Development and evaluation of a virtual campus on Second Life: The case of SecondDMI. Computers and Education, 52(1), 220-233.

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Background Information

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Second Life increases engagement Jarmon, L., Traphagan, T., & Mayrath, M. (2008)

Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio. Educational Media International, 45(3), 157-176.

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Objectives

• Develop an interactive learning experience in a 3D virtual learning environment

• Develop instructional content to accompany the learning module

• Develop an evaluation tool to measure the social interaction, perception, and content of the learning module.

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Second Life?

• 3-D virtual world

• Content created by its users

• Avatars

• Linden dollar

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Methods

• Recruitment of participants• Activity design

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Methods

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ACTIVITY DESIGN

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Methods

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Evaluation and Statistical

Analysis

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RESULTS

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User Perception

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Educational Content

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Social Interaction

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Conclusions

• Users felt a great deal of presence

• Appropriate and useful for this content (food sanitation immersive experience)

• Pro-social needs were met, but could be improved upon

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What’s next?• Measure changes in knowledge, skills,

and attitudes

• Measure transfer of knowledge to RL

• Compare Baby Boomers, Gen X, and Millennials

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With thanks to

• eXtension–LuAnn Philips

[email protected]–Dmitre Raposo, Graphics Designer

• National, state, and local partners• NETC 2010

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Contact

Kristin Woods

Regional Extension Agent

[email protected]

(251) 275-3121

http://www.aces.edu/fcs/fspp/

http://www.extension.org/

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