engage by: seth reiman. why? the importance who else thinks this is important? u.s. department of...
TRANSCRIPT
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Engage
By: Seth Reiman
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Why?
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The Importance
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Who else thinks this is important?
• U.S. Department of Education
• Marc Prensky
• NetDay
• Education Evolving
• Educause
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Is School Boring?
Male Female
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Is School Boring?
Male Female
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Wanted: Technology
• Technology is important to student’s education
• Technology is not an “extra”
• Access is limited in school
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Would technology make school more fun?
Male Female
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Would technology make school more fun?
Male Female
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We give them depressants, and then wonder why they are bored!
Twitch speed vs. Conventional speed
Connected vs. Standalone
Payoff vs. Patience
Technology-as-friend vs. Technology-as-foe
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Twitch speed vs. Conventional speed
• They are given “depressants.”
• The Games Generation has far more experience “twitching.”
• Humans have always been capable of speed.
• They have hit a “brick wall.”
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Connected vs. Standalone
• It is both synchronous and asynchronous.
• Depersonalization?
• Freed from “lookism” and prejudices.
• Much less constrained by their physical location.
• Take advantage of this connectedness.
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Payoff vs. Patience
• Put in the hours and you will be rewarded.
• Computers excel at giving feedback.
• Students have a huge intolerance for that which doesn’t payoff.
• Give them rewards now.
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Technology-as-friend vs. Technology-as-foe
• Don’t worry, it doesn’t bite.
• “Digital Immigrants” will come to technology some day.
• Having a computer is my birthright!
• Students need to be allowed to create their own learning elements.
• It isn’t technology to the younger generation.
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“Let early education be a sort of amusement.”- Plato
• Learning doesn’t have to be hard.
• Learning is actually fun.
• Students are taught unimaginatively.
• Teachers need to spark students’ curiosity.
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Instant messaging and E-mail
• Two resources which are not utilized enough.
• Instant message during school, students and teachers alike.
• E-mail too can be used by both.
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The Internet as textbook, notebook, and even backpack
• The Internet is a vast source of information.
• It is too often thought of negatively.
• E-mail as a notebook.
• Secure file transfer program for use as a backpack.
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Half-life 2
Non-curriculum based:
• Problem solving abilities
• Perseverance
• Estimating skills
• Quick thinking
• Hypothesis testing
• Deducing a games rules by playing rather than by being told
Curriculum based:
• Physics
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Half-Life 2
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Engaged?
What I learned:
Public Speaking
Procrastination
Hard Work
Presentation skills
Research Skills
Task Lists
It’s my future
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Thank You!
The Senior Project Team
Aaron Grimm
Dee Thomas
Peter Liljengren
My Parents (Dan and Lisa Reiman)
MNCS and LS-H students
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Bibliography
Asimov, Isaac. Past, Present and Future. Buffalo: Prometheus Books, 1987.
2006. Bloomberg.com. 4 Mar. 2006 <http://www.bloomberg.com>.
"Carpal Tunnel Syndrome." 2006. Kids Health. 27 Mar. 2006 <http://kidshealth.org/kid/ill_injure/aches/carpal.html>.
"Dance Dance Revolution 8th Mix - DDR Extreme." 2006. International Arcade Museum. 5 Mar. 2006 <http://www.arcade-museum.com/game_detail.php?letter=D&game_id=10833>.
2005. Department of Defense Game Developers' Community. 15 Mar. 2006 <http://www.dodgamecommunity.com/index.php>.
"Does Computer Use Damage Kids' Eyes?." Technology & Science. 2006. ABC News. 27 Mar. 2006 <http://abcnews.go.com/Health/Technology/story?id=1409940>.
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Bibliography (cont.)
"Elder Scrolls III: Morrowind." Filecloud. 5 Mar. 2006 <http://www.filecloud.com/files/file.php?file_id=213>.
"Genes are Main Culprit in Development of Myopia, Study Suggests." Ohio State. 27 Mar. 2006 <http://researchnews.osu.edu/archive/myokid.htm>.
Knight Ridder News Service. "DARWARS." The Free Press 1 Feb 2006: C1.
"Monkey Wrench Conspiracy." Games2train. 15 Jan. 2006 <http://www.games2train.com/site/default.html>.
"PLATO Achieve Now K-3 Reading." 2006. PLATO Learning. 26 Feb. 2006 <http://www.plato.com/products.asp?cat=Instructional&mark=&subj=&ID=93>.
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Bibliography (cont.)
Prensky, Marc. Digital Game-Based Learning. : McGraw-Hill, 2001.
"Seymour Papert." Oct 1996. 10 Mar. 2006 <http://web.media.mit.edu/~papert/>.
Shah, Allie. "3 R's and an Xbox." Star Tribune 6 October 2005: E1.
Slagle, Matt. "'Darwinia' stays fresh by constantly evolving, hence the name." The Free Press 1 February 2006: C1.
"The Elder Scrolls III: Morrowind." 2004. Abbyy Software. 6 Mar. 2006 <http://www.abbyy.ua/index.php?m=3:7:0&p=onec/multimedia/morrowind.html>.
Understanding Genetics. 2004. The Tech. 27 Mar. 2006 <http://www.thetech.org/genetics/ask.php?id=73>.