emotion-based product design & innovation in korea
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1
Emotion-based product design and innovations in Korea
Myung Hwan YunIndustrial Engineering & Technology Management
Seoul National University, Seoul, South Korea(http://his.snu.ac.kr)
2004. 10. 22.
2
Outline - Emotion-Based Product Design
1. Definitions & Key Concepts
2. Processes & Procedures
3. Case Studies
4. Conclusions and Implications
3
Definition
Kansei (感性) : An integrated emotional response such as comfort, feeling ofluxuriousness, and openness resulted from the sensory response to the external stimuli
The Japanese term, ‘Kansei Engineering”, summarized as the analysis of human expression of feelings on a product (Nagamachi, 1995).
Kansei Engineering?
To understand user’s emotional needs as opposed to functional needs relevant to the design of a products that users really want and sometimes cannot describe clearly.
Techniques of Kansei Engineering
Functional analysis
Multivariate approach
Image Technology
4
Short History on Kansei Engineering
1980s, initiated in JapanBy Nagamach et. al., 1991
Statistical approach using multivariate analysis techniques
Applied to various industry such as clothing, shoes, automotive, electronics etc.
Known to western world since 1990s
Late 1990s, ergonomics and human factors applicationEstablished as an academic research agenda in Asia, Europe and US.
Sensibility Engineering, Behavioral Engineering, emotional design, affective design, affective engineering, hedonic quality of use etc…
ISO TC 159 , Ergonomics, starts to discuss these aspects in 2000s
Various research group in Europe , Asia, and US.
Universities and companies in Netherlands : T/Eindhoven, Delft, Philips et
Emotion-based, aesthetic engineering, sensibility engineering, pleasure of use, hedonics …...
South Korea, a 9-year research initiative from 1994-2003Promoted and initiated by government (originally from industry request)
Emphasized consumer products application
Sensory analysis, emotional response, usability, ergonomics are included.
Look-and-Feel quality, Feeling quality, Touch/feel quality of product design is mainly investigated.
5
The Multivariate approach to Kansei Engineering
Translation of emotional response to the product design element using
the multi-variate analysis such as MANOVA.
Emotional responseEmotional response
FeelingData BaseFeeling
Data Base
Kansei ModelKansei Model Design ElementDesign Element
Image TechnologyExpert SystemFuzzy LogicMLRNeural Network
Image TechnologyExpert SystemFuzzy LogicMLRNeural Network
DesignData BaseDesign
Data Base
Translation Process = Modeling
6
Emotion-Based Engineering - Approach
Motive Feeling Element Sense Physical Charc.Sensory
1st step
Feeling2nd step feeling
3rd step feeling
Want to ride
Want to buy
Want to have Vibration Feel
ControlFeeling of control
Feeling of
Interaction
Feeling of Vibration
Feeling of sound
Feeling of Speed
Ride
Drive
Feeling of Ride
roomness
Visibility
Interior Feel
Design Feel
Sound Feel
Noise Feel
Seat Feel
Control Feel
Drive Feel
Size
Interior
Design
Engine
Seat
SteeringBrake
Visibility
Color
Muscular Sensory
Sense
Auditory
Noise
Vision
Color
Sound Char.
Vibration Char.
Vibration
Sound
External Env’t
Lihgt
Object
Position
Speed
Seat Material
Body Material
Olfactory
Structure of Emotion : The core of the Process
7
Design for Emotion and Sensibility (1)
Finding the Structure of User Reaction and Structure of Emotional ResponseWithin the framework of Human factors in Product Design, User-centered Product Design
• Performance• Cost
We buy Image
Get Satisfaction
• Product Usability• Satisfaction, Pleasure• Image
Basic Needs Secondary Needs
Emotion, Usability, Customer Satisfaction
8
Design for Emotion and Sensibility , ISO Definition of Quality of Use (2)
The ISO 9241 Standard Defines Three Components of “Quality of Use"
Effectiveness(Does the product do what the users require?)
Efficiency
(Can the users learn the user interface quickly? )
(Can they carry out tasks with minimum expended effort including a minimum of errors?)
Satisfaction
(Do users express satisfaction with the product?)
(Does the new product reduce stress?)
9
Design for Emotion and Sensibility(3)
Subjective(Satisfaction, Preference)Performance
Satisfaction
Functional Layout
Innovative Interface
Effectiveness
Efficiency
Satisfaction
Pleasurable Interaction
Usability & Pleasure of Use
10
Touch/Feel Look/Feel Quality =
Feeling of Satisfaction
First contact:User-Product Interaction
Formation of Product Image
Site of Quality Feel and Customer Satisfaction
Competition to get Customer Attention
Design for Emotion and Sensibility(4) , Touch/Feel, Look & Feel Quality, Why it is important ?
JD. Powers, 2003
MB E-Class (2003)
11
Modeling Aapproach to Emotion-Based Design
= fUser Preference Design Features
“Statistical Model”, ‘Empirical Model
Design Features
User Preference
User Preference=ƒ(Design Features)
Multi-dimensional space of Preference
Products Image/Impression
Design Features
12
Translation Mapping from sense to Design variables
0 1 2 Phy. Char.automotivesensen
Feeling of Oneness(Interaction)
Feeling of Oneness(Interaction)
Tight Feel
Direct Feel
Ride Feel
One-ness
Interior Roominess
Interior Closeness
Driver’s Intention
Controllability
Fasr
Feeling
Feeling of Dash
Interaction with nature
Interaction with road
Openess —Visual
Vibration Feel — Auditory
Negative GSound feel
Spped
Sense Body
sense
RoominessOpenness
VisualMus.Motion
Lever Control Feel
Steering Control Feel
Motion
Body SizeSeat Design
InteriorSize
LengthWidth
Seat HeightSeat DesignSeat Material
Outtake sound
Engine
Lever LengthLever angle
Steering Yaw
Lever DesignMeter Cluster
Exterior Exterior
Frequency
Valve Char.
Cutaneous
Structure of Emotion : The core of the Process
13
The story of Kansei Engineering on Mazda Miata,(Nagamach, 2002)
Kansei Engineering processes video taping & taking pictures of drivers.
Based on video recording and pictures, extracted drivers' behaviors, describing each behavior on a keyword, and then grouping the cards in a tree structure.(KJ Method)
one card said "my own way of controlling" - a feeling expressed by drivers. This Kansei was examined in an ergonomic experimentsubjects were asked to evaluate which length of a shift lever best fit this Kansei feeling. Using a 10-point scale, subjects concluded 9.5 cm as the best fit for "my own way of controlling."
For the feeling of "runs fast," the engine response time was the most important factor that embodied this Kansei. the timing of combustion following the push of the accelerator must be as short as possible. This led to a redesign of the engine.
The Kansei process -> drivers' love for a particular sound of engine thrust. For this requirement, project team made a computer simulation of the engine sound and conducted an evaluation of "thrust sound".They found that the low frequency sound with odd cycle combustion noise had a very close relationship with this Kansei. an exhaust pipe fitting that produced this engine characteristic.
14
Perceived Quality in A Car (Nagamachi, 1995)
Direct FeelDirect Feel
OnenessOneness Ride FeelRide Feel
Tight FeelTight Feel
EUNOS ROADSTER (Mazda Miata)
(Oneness in Interaction)
Intention of Driver
Yaw CharacteristicsSteering Yaw
Front engineRear drive
Control Feel
Low average Vibration 87.5 percentileSuitable width(<195cm)
Simple interior
Carpet(6mm textile)
Interaction with NatureDamping
Outtake Noise
Body Harmnoy
Open Body
Feeling of Speed
Road Situation
15
A typical Procedure for Emotion-Based Product Engineering
Based on Yun et. al., 2003
16
Incorporating Incorporating UUser Satisfaction ser Satisfaction into the lookinto the look--andand--feel of wireless phonesfeel of wireless phones
Myung Hwan Yun, Sung H. Han, Kwang-Jae Kim, Sang W. Hong, Jong Seo KimDivision of Mechanical and Industrial Engineering,
Pohang University of Science and Technology, Pohang, South Korea
Jiyoung KwahkGrado Department of Industrial and Systems Engineering,
Virginia Polytechnic Institute and State University, Blacksburg, USA.
Yun et. al., 2004, Ergonomics
Ergonomics. 2003 Oct 20-Nov 15;46(13-14):1423-40.
Incorporating user satisfaction into the look-and-feel of mobile phone design.
Yun MH, Han S, Hong S, Kim J.
Department of Industrial Engineering, Seoul National University,San 56-1, Silim Dong, Kwanak Gu, Seoul 151-742, South Korea. [email protected]
The look-and-feel of the mobile phone was investigated using a consumer survey. Seventy-eight participants evaluated the design of 50 different mobile telephones on the perceived scale of image/impression characteristics, including: luxuriousness, simplicity, attractiveness, colourfulness, texture, delicacy, harmoniousness, salience, rigidity, and overall satisfaction. Stepwise multiple linear regression analysis were used to evaluate results. The results showed that the image and impression characteristics of the products were closely related to the human-product interface specifications as well as overall shape of theproduct. Design variables such as texture, use of surface curvature, surface treatment, operating sound, and control response ratio were perceived as important by customers. This study also suggested a series of statistical processes for selecting and screening the critical design variables closely related to the customer's impression of a product. The product evaluation and analysis methods could be generalized to other consumer products.
17
Procedures (1)
2. Determine target population2. Determine target population
3. Classify dimensions of user satisfaction3. Classify dimensions of user satisfaction
1. Define design property of product family1. Define design property of product family
5. Conduct human factors experiments5. Conduct human factors experiments
6. Develop models6. Develop models
4. Identify product design elements 4. Identify product design elements
18
Define design property of product familyDefine design property of product family
19
Example of Product Family
Mobile PhoneMobile PhoneOffice ChairOffice ChairA/V ElectronicsA/V Electronics
20
Determine Target PopulationDetermine Target Population
21
Procedure for Defining User Satisfaction
Representative expressionsRepresentative expressions
Integration, elimination, screeningIntegration, elimination, screening
Expressions related to user satisfactionExpressions related to user satisfaction
Extract user satisfaction dimensionsExtract user satisfaction dimensions
• Design concept list• Association technique• Dictionary, marketing
brochure• 1700 vocabularies
• Brainstorming• Affinity diagram
• Brainstorming• Affinity diagram• Dimensions of emotion
• Collection of expressions
Classify user satisfaction dimensionsClassify user satisfaction dimensions • Categorization• Key Dimensions
22
Classification of User Satisfaction
Basic SensePrimitive image and impression stemming from the product
Description of ImageImage and impression description after using the product
Evaluative FeelingAttitude or judgmental feeling about the product
Basic SenseBasic Sense DescriptionDescriptionof Imageof Image
EvaluativeEvaluativeFeelingFeeling
Product
23
User Satisfaction Dimensions
ShapeColor
BrightnessTranslucency
TextureBalance
HeavinessVolume
Basic SenseBasic Sense
Metaphoric imageElegance
ElaboratenessHarmoniousnessLuxuriousnessMagnificence
NeatnessRigiditySalience
Dynamicity
Description of Description of ImageImage
PreferenceSatisfactionAcceptability
AttractivenessComfort
ConvenienceReliability
Evaluative Evaluative FeelingFeeling
24
Luxuriousness
Simplicity
Attractiveness
Colorfulness
Texture
Granularity(Detail)
Harmoniousness
Salience
Ruggedness
Overall Satisfaction
‘Image and Impression’ Dimension
!‘image/impression
Dimension
25
Identify product design elementsIdentify product design elements
26
Product Design Elements
DeckDeckDeck
TrayTrayTray
Display Panel
Display Display PanelPanel
Status IndicatorStatus Status
IndicatorIndicator
Jog DialJog DialJog Dial
AV I/O Port
AV I/O AV I/O PortPort
ButtonButtonButton
27
Components of Mobile Phones
Antenna
DisplayStatus
Indicator
Button
Body
Speaker
Text
Icon Animation
Software componentHardware component
28
Example of Design Elements : Mobile Phone
Hardware •Size of mainly used button•Color of mainly used button
Software
Button (12)
Other Control (1)
Display Panel (7)
Status Indicator (1)
Antenna (1)
Speaker (1)
Text (4)
Icon (1)
Animation (2)
Sound (4)
Menu (2)
Whole System (20)
•Type of unique control
•Display area•Number of colors used for display
•Status indicator color
•Emphasis on speaker design
•Antenna mechanism
•Body weight •Components layout
•Font size of menu items•Text input mechanism
•Elaborateness of icon & animated items
•Smoothness of animated items•Existence of animated items
•Softness of bell sound•User-defined bell
•Representation scheme of menu•Clearness of selected menu items
Total: 56 elementsTotal: 56 elements
29
List of Design Variables
CODE HIE CODE HIE CODE HIE M_1 # of differently shaped buttons C_20 Existence of secondary display C_39 Roundness of frontal body C_2 Shape of mainly used button C_21 Color of status indicator C_40 transparent decoration C_3 Shape of most salient button R_22 Emphasis on speaker design M_41 Decorated area M_4 Size of mainly used button C_23 Mechanism of antenna C_42 Open mechanism C_5 Color of mainly used button C_24 Frontal shape of body C_43 Layout of components R_6 Variety of button size R_25 Roundness of body M_44 # of fonts in display R_7 Softness of button M_26 ratio of body width to height M_45 Font size of menu items C_8 Material of mainly used button M_27 Horizontal length of body C_46 Text input mechanism C_9 Backlight mechanism of button M_28 Vertical length of body M_47 # of colors used in label
M_10 # of exposed frontal buttons M_29 Thickness of body R_48 Detail of icon & animated itemC_11 Existence of exposed side control M_30 Weight of body R_49 Smoothness of animated itemC_12 Menu navigation buttons R_31 Glossiness of body C_50 Existence of animated itemC_13 Type of unique control C_32 Material of body C_51 User-defined bell M_14 Ratio of display width to height C_33 Color of body M_52 # of default bells M_15 Area of display R_34 Brightness of body color M_53 Steps to adjust volume of bellC_16 # of colors in display M_35 # of colors used in body R_54 Softness of bell sound C_17 Input mechanism of display R_36 Salience of accessory C_55 Representation scheme of menuC_18 Luminous mechanism of display C_37 Existence of colorful area R_56 Clearness of menu item C_19 Luminous color of display C_38 Existence of pattern design
30
Product Evaluation - Image/impression measurement
ImageImage
fitnessfitness performanceperformance
Usability
0.000
0.100
0.200
0.300
0.400
0.500
0.600
0.700
0.800
0.900
1.000
0.000 0.100 0.200 0.300 0.400 0.500 0.600
Pro
b(N
G)
Usability=f(human interface)Usability=f(human interface)
Physical logical
Human Interface
Functional
product Design
RelationshipRelationship
Model
!
31
Conduct a Human Factors Conduct a Human Factors ExperimentExperiment
32
HF Experiment
Product evaluationWith Users (User satisfaction data)
Product measurementWithout Users (Product design data)
33
Modeling
Regression approach
Fuzzy approach
Neural network approach
34
Modeling
Image/impression Modeling
Score Prediction Multiple Linear Regression
Diagnosis of the result
0.000
0.100
0.200
0.300
0.400
0.500
0.600
0.700
0.800
0.900
1.000
0.000 0.100 0.200 0.300 0.400 0.500 0.600
Pro
b(N
G)
Button
Display
Body
Shape / Color
Size / Arrange
Color / Line
Luxuriousness
Overall Satisfaction
Attractiveness
Simplicity
Etc.
…
Luxuriousness
Overall Satisfaction
Attractiveness
Simplicity
Etc.
…
Image/impressionImage/impressionModel
Satisfaction=f(Design Variables)Satisfaction=f(Design Variables)
35
ModellingProcedure(1)
Defined as the Reduced
Subset Model (RSM)
Combination of Variable
Screening and General
Linear Model
Various checking
procedure to test the
variables and model
fitness
H IE U sa b il i tyD im e n sion
D a taR e d u c t io n
P o ssib le to bu i ld2 nd o rd e r m od e l?
U seS te p w ise P ro c e d u re
U seB a c k w a rd E lim in a t ion
N o Y es
S u b se t M od e l
S e le c t sign ific a n tm od e l i te m s
M u lt ic o ll ine a ri ty? E lim ina teM u lt ic o ll ine a ri ty
Y es
N o
E lim ina tem od e l i te m
In i t ia l -S ub se tM o d e l
R e v ise d -S u b se tM o d e l
B e st S u b se tM o d e l
S a t isfy E l im in a t ion C ri te ria ?
N o
Y es
S a t isfy re sid ua l no r m a li ty?
Y es
S ta nd a rd iz e d b e st m od e l
S e le c t B e st S ub se t M od e l
S ta nd a rd iz eth e b e st m od e l
In pu t
M u lt ip leL in e a r
R e g re ssio n
R e su l ts
In c lu d e n e w m o d e l i te m
N o
36
Modeling Procedure
Data Pre-processingEvaluation Result
• Average and Standard Deviation– Average Model – average rating score prediction
– STD model – predicts deviation
Measurement Data• Continuous (Measurement type, Rating type)
– Normalization
• Category type– Indicator variable
» -1, 0, 1 coding
Average Model
STD Model
제품설계변수
UD
0
100
37
Example Model (1) : A/V electronics, 20~30s
Attractiveness =
53.97 + 0.77 Body roundness Body roundness + 0.12 Status indicator identificationStatus indicator identification
+ 0.30 Component layoutComponent layout22 – 0.38 Body sizeBody size22 + 0.13 Loading Loading
speed*Glossiness of Surface speed*Glossiness of Surface + 0.14 Body material*Glossiness of SurfaceBody material*Glossiness of Surface
(R2=0.87 with 7 variables)
More Attractive A/V Electronics …
curvy body
small body size
glossy surface
easy status indicator identifiability
38
Example Model (2) : Office Chairs, Female, 20~30s
Elegance =
52.66+ 0.41 Width of seat panWidth of seat pan – 1.06 Number of colors used Number of colors used
– 1.79 Size of chairSize of chair – 3.88 headrest headrest + 1.60 Color of backrestColor of backrest
(R2=0.80 with 5 variables)
More Elegant Chair …
wide seat pan
integrated headrest
small number of colors
39
Example Model (3): Mobile Phones, Male, 30s
(R2=0.92 with 12 variables)
Luxuriousness =
65.1 + 0.32 Softness of bell sound Softness of bell sound + 0.18 Body color_White Body color_White
+ 0.17 Antenna mechanism_Auto Antenna mechanism_Auto + 0.17 Button color_Brown Button color_Brown
+ 0.16 Backlight mechanism of button_B&T Backlight mechanism of button_B&T + 0.14 Body widthBody width2 2
+ 0.14 Display color_Green&Blue Display color_Green&Blue + 0.08 Button color_Light Gray Button color_Light Gray
– 0.08 Speaker design*Decorated area Speaker design*Decorated area – 0.14 Body shape Body shape
– 0.18 Shape of salient button_Convex Shape of salient button_Convex – 0.76 Body lengthBody length
More Luxurious PhoneLuxurious Phone …
short and wide body
high quality bell sound
white body
light gray button
green&blue colored display light
40
Product Gradation (overall satisfaction)
Bar type
big
Balck/color tone
Low
(avg. 44.4~47.9)
Rounded body line
Chracter design
Thin
Medium
(avg. 61.4~68.3)
Pearl silver/white
Simple frontMetallic decoration
High
(avg. 81.5~86.9)
41
‘Luxuriousness’- Female teens
PerformanceR2 : 0.8825
Adj. R2 : 0.8596
# Var : 8
PRESS : 2435.88
Max VIF : 1.60
Design Variable p value STD REG CoeffBody color brightness 0.0001 0.391Variety of controls 2 0.0006 0.252Antenna Type_Auto 0.0030 0.189Variety of controls 0.0066 0.180Softness of bell tone 0.0081 0.166Softness of bell tone*Variety of controls 0.0263 -0.153Variety of controls*body thickness 0.0001 -0.284Vertical Length 0.0001 -0.707INTERCEPT 55.4
42
‘Luxuriousness’- thirties, male
PerformanceR2 : 0.9171
Adj. R2 : 0.8902
# VAR : 12
PRESS : 918.50
Max VIF : 1.59
Design Variables p value STD REG CoeffSoftness of Bell tone 0.0001 0.318Body Color_white 0.0019 0.175Antenna Type_Auto 0.0071 0.171Main Control Color_Grey 0.0016 0.167Backlighting Type_Text&Control 0.0041 0.163Body Width 2 0.0084 0.138Display Color_Gree&Blue 0.0184 0.137Main Control Color_Silver&Grey 0.1412 0.081Speaker Design*Attachment Area 0.1048 -0.082Body Shape Front_Half Circle 0.0110 -0.144Prominent Control_Complex 0.0011 -0.178Body Legth 0.0001 -0.764INTERCEPT 65.1
43
Model Application
Can be Used as Market Segmentation Data
Softness bell tone
Antenna Type
Body Length
Body brightness
Control variety
Body thickness
Body color
Main Control Color
control Backlight type
Body width
Display Color
Speaker Design
Attachment
Front Shape
Prominent Control
Teens FemaleThirties Male
Design Variable Frequencybody len 7
body brightness 6
Main Col 5
Variety of Control 5
Bell tone Softness 5Main Control Shape 5
Display Color 4
Critical Variable Selection
44
Advanced Modeling – Fuzzy Modeling Procedure
Input VariableSelection
Model TypeDetermination
ParameterSpecification
Validation
Best Subset Model
•Expert Opinion (Continuous Variables)
•Stepwise Selection
•Best Subset Procedure
•Mamdani Model
•TSK Model
•SAM Model
•Grid Partition
•Fuzzy c-means Algorithm & K Nearest Neighborhood
•Subtractive Clustering & Linear Least Square Estimation
•Genetic Algorithm
•10-fold Cross Validation(45 data for model building and 5 for checking)
•Least Sum of MSE (Training MSE + Checking MSE)
45
Fuzzy ModelResulted Rule Base
Attractiveness of Females in 40-50s전항 [radius ce nter]
규칙x6 x20 x35
후항 [ b1 b2 b3 b0]
Rule 1[0.2646
0.087]
[1.324
1.373]
[1.021
0.467][ - 4.087 - 4.918 - 0.1528 70.6]
Rule 2[0.2646
- 0.231]
[1.324
- 1.753]
[1.021
- 0.284][ - 14.38 - 1.447 1.111 59.53]
Rule 3[0.2646
0.041]
[1.324
- 0.878]
[1.021
1.892][ - 37.02 3.121 12.17 52.82]
Rule 1
Rule 2
Rule 3
X6 = 0.202 X20 = 0.0725 X35 = 0.029 y = 63.8
Final output
Rule 1
Rule 2
Rule 3
X6 = 0.202 X20 = 0.0725 X35 = 0.029 y = 63.8
Final output
46
Fuzzy Model Interpreting the Rules
Attractiveness (Females in 40-50s)Transformation to the Real Product Data
3 Product Classes
IF Backrest Width/Length Ratio is (1.091, 0.773, 1.045),
and Backrest Brightness is (5.003, 1.877, 2.752),
and Roundness of the Overall Shape is (4.377, 3.626, 5.802),
THEN Luxuriousness is (63.0, 64.8, 71.4 )
47
Multivariate Approach
- Nagamachi and colleagues -
48
Strategic Process
① Target Population
② Structure of Emotion
③ Structure for Target Population
⑤ Product Conceptualization
⑥ Product Specification
⑦ Finalized Specification
④ Translation Process
Overall Summaqry
49
Strategic Process
① Target Population- Middle Aged, 60s sports car
- Old times, Classic
② Structure of Emotinal Response- FGI(Forcast Group Interview)
③ Structure of Emotinal Response- Feeling of Onenesss with the car
⑤ Product Conceptualization- Oneness: Tight Feel, Drive Feel, Ride Feel
⑥ Product Specification- Fish Bone Diagram
⑦ Final Specification- Wind Noise (Optimized)- Ride Feel, Interior
④ Translation Process- Optimized Wind noise and Ride Feel
Mazda Roadster
50
Perceived Quality in A Car (Nagamachi, 1995)
Direct FeelDirect Feel
OnenessOneness Ride FeelRide Feel
Tight FeelTight Feel
EUNOS ROADSTER (Mazda Miata)
(Oneness in Interaction)
Intention of Driver
Yaw CharacteristicsSteering Yaw
Front engineRear drive
Control Feel
Low average Vibration 87.5 percentileSuitable width(<195cm)
Simple interior
Carpet(6mm textile)
Interaction with NatureDamping
Outtake Noise
Body Harmnoy
Open Body
Feeling of Speed
Road Situation
51
Perceived Quality in an airplane cabin (Boeing, 2003)
52
Image Technology
53
Study of SpeedometerDesign elements
Design elements
Scale, Lettering, Types of indicators,Starting point of the indicator
54
Study of Speedometer Factor Analysis
Positioning adjectives on the two factor axes in terms of their factor loading
Multiple regression analysisAnalyzing the relationships between the subjective evaluation score and meter cluster design element
55
Study of Steering wheelFactor Analysis
Correlation level between the rating results and the item category
classification
56
Other Studies
57
Automobile Interior (Yun et. al. 2000)-1
30 subject
15 designers trim department
15 ergonomists
interior-covering material of 30
different automobiles (24 compact
and 6 SUVs).
4 different interior parts were
evaluated within a car :
crash pad (plastic surface),
steering wheel (plastic surface),
wood grain
and metal grain.
used a 1-100 point magnitude
estimation scale
Crash pad
Audio panel
Metal/Wood grain
T.g.s Knob
Steering wheel
58
Automobile Interior (Yun et. al. 2000)-2
Measurement of Design Variable
Design Variable Selection• Categorical
• Continuous Scale
측정방법
• Subjective Measurement
• Direct Measurement
• 4 different measurer
• Customer Opinion (review)
• Expert Opinion
• Literature Survey
• Customer Opinion (review)
• Expert Opinion
• Literature Survey
Final Candidate Variable
Final Candidate Variable
Initial Candidate Variable
Initial Candidate Variable
59
Automobile Interior (Yun et. al. 2000)-3
Variables related to the touch/feel quality are classified as a preference scale
Analyzing the results of the touch/feel quality can provide more detailed guidance on material selection and design.
softsoft > hardSoftness12
tendertender > roughRoughnessx11
unclearunclear > very clearClearness of embos’ngx10
irregularirregular > regularArrg’ment of embos’ngx9
less than 1mmless than 1mm >over 1mmMarginal size of embossingx8
over 7mmover 7mm > 1 ~ 5mm > 5 ~ 7mm
Size ofembossingx7
pinhole,circular concave
pinhole, circular concave > leathery, stony > circular convex, miscellaneous
Shape ofembossingx6
dulldull > shinyShininessx5
very bright,very dark
very bright, very dark >neutral brightnessBrightnessx3
orangeorange > blue, yellow > achromatic, deep blue,indigoColorx2
PU(polyurethane)PU(polyurethane) > plasticType of
materialx1
Possible ImprovementsPreference from Duncan GroupingDesign
VariableCode
60
Can be designed as a Checklist, Things to check in interior touch/feel
Color, Luminosity, Shininess, Pattern Size, Space, Arrangement, Pattern Luminosity, Surface Roughness
Leather
Luminosity, Density, SmoothnessWood Grain
Color, Luminosity, Pattern Type, Pattern Size, Spacing, Surface Roughness
Plastic
Pertinence of Metal Grain, Pertinence of Use, ShineMetal Grain
Material Coordination, Color ConsistencyHeater Control
Luxuriousness, Matching , ColorPillar Covering
Luxuriousness, ConsistencyHead Lining
Material type, ArrangementDoor Trim
Material Type, Surface Roughness, Embossing SizeTGS Lever
Tactile Impression, Manufacturing QualityCrash Pad
Shininess,Color,Embossing, LuxuriousnessSteering Wheel
Design VariablesDesignObjects
Shape Coordination, CF/CP Coordination, Mechanical Connectivity, Crack, Strain, Arrangement
Parts Assembly
Burr, Parting Line, Sharp Edge, Gap, Steering Column Connection
Junction Parts
Shape Coordination, Trim/Door Connectivity, Grip/Door Connectivity
Door Trim and Other Parts
Front/Side/Back Material Consistency, CF Material Consistency, CF Parts Material Consistency
Material Coordination
Wood Grain/Metal Grain Match, Material Consistency
Color Coordination
Color Agreement, Material Arrangement, Form Standardization, Parts Connection
Door Trim, Cabin Room,
Overall Balance, Stability, Symmetry, Simplicity
Crash Pad Balance
Overall Coordination, CP & CF Connection, Form Consistency, Fitting line Treatment, Parts Arrangement
Overall Interior Coordination
Part CoordinationPart CoordinationMaterial QualityMaterial Quality
61
Characterizing the astringency of red wine?
1. Definition of Astringency
2. Emotional Structures
3. Compare Various Wines
4. Worldclass Taste ?
1. Definition of Astringency
2. Emotional Structures
3. Compare Various Wines
4. Worldclass Taste ?
62
Touch Feel Quality of Seat Material
Two dimensions of Touch/Feel
Flat------Velvet (Smoothness)
Structure---Loose (Structura integrity )
63
Predicting automobile seat comfort
64
1. “ Identification of the Perceived Quality Elements”
Perceived Quality Element Identification, need to be developed and educated
Checklists, Analysis Tools, Procedures and Formats
Training and Education (Modeling, Data Building)
2. Problem-Solving Capabilities
DBs related to customer emotion and sensibility (with Market Segmentation and
Charateristics)
Key Technological Roadmap (based on Functions and Emotional Development
Guides for Product Definition (based market segmentation)
within the framework of DFSS
3. Creative Functions and Customer Delight. High Touch)
4. Integration to Emotion-Based Marketing
-Product Definition and marketing (integration through customer expectations)
-Streamlining of Product Image and Market Based Colaborative Product Roadmap
Design for Emotion & Sensibility – Practical Considerations
65
Product Definition and Product Planning (Ahn et. al. 2000) –inherent Problems
66
What the user really wantedWhat the user really wanted
67
Kano Model of Excitement Quality
68
The Glamour of the Mobile Office
Vs.
69
Office in your pocket?
Vs.
70
The ”freedom” of working from home…
Vs.
71
Getting Started
Expending Horizons
Outside-in Power
New Business Model
Focus on Core Activity
Focus on Product Design
Focus on Customer Impact
Focus on Customer Impact
“ 6σ, The Way We Work and Lead”
… GE’s DNA
‘95 ‘97 ‘98‘96 ‘99 ‘00 ‘00+
Productivity & Asset Utilization
World Class DFSS
Capabilities Revenue Growth
Customer CentricCustomer Centric
The Changing Focus of Six Sigma at GE, DFSS to Customer-Centric
SRI, “Six Sigma in R&D” Workshop(2002)
☞ Turning Point
72
Customer-centered Platform Development
Market-Based Approach
Market Segmentation
Down Streaming
73
Technology
RoadmapTechnology
TreeQFD
TRIZ
Quality MonitoringDOE
Customer Feedback
IdeaGeneration
GoalSetting
ProductMarket
Long Term Plan
Objectives CustomerR & D
Value Curve
Links to Product Strategy & Other Operation
Analysis of Market Potential
Technology should talk with future customerTechnology should talk with future customer–– Collaborative Roadmap Process & ToolsCollaborative Roadmap Process & Tools
Source: SAIT
Design for
Emotion and Sensibility
Design for
Emotion and Sensibility
74
Emotion-Based Product Design, It is a Human Interface Issue
CurrentCurrent
FutureFuture
VOC Touch/Feel Quality New Function User Interface VOC Touch/Feel Quality New Function User Interface
Managed as Lists Individual Effort Based on Single Idea
Market - Reactive
Concept of weight,importance
StandardizationCustomer Affection
SystematicApproach
Mass Customization
Human Interface is becoming more complex and more specialized
IT integration, Digital Convergence will accelerate the trend
Strategic Use of Open Space and User Interface Core competitiveness Advantage in
Interface Product
75
Fitting the Job to Man
VS.
인간공학적 설계 원칙
Fitting Man to the Job
76
Ergonomic Approach?
Fitting the Job to ManVS.
Fitting Man to the Job
77
Hyundai Success in US market – A Product Design Standpoint
5 Y 60,000 Mile : Bumper-to-Bumper Coverage (Radio 3/36, Paint 3/36, Battery
3/un, air con. 1/12, wear items 1/12)
10 Y 100,000 Mile : Powertrain Protection (Second owners 5/60)
5 Y Unlimited Mile : 24 hour roadside assistance
5 Y 100,000 Mile : Anti-Perforation Warranty
7 Y 70,000 Mile : California emission control systems warranty
8 Y 80,000 Mile : Federal Emission..
Warranty
Source: Hyundai Motors
78
Brand ImageBrand Image
1998 Y 2005 Y 2010
Low
middle
High
warranty LocalizationCustomized Marketing Brand Shift
Brand Image
79
2004 ANNUAL , JD POWER IQS
Hyundai soars in customer satisfaction, Los Angeles Times, 05-01-2004
South Korean automaker Hyundai Motor Corp. roared past European and American rivals to finish in a stunning second place in J.D. Power and Associates' survey of 2004 model year vehicles.Toyota Motor Corp. topped the market research firm's ratings for the sixth year in a row, largely on the strength of its Lexus luxury brand.But Hyundai climbed up eight rungs in the J.D. Power survey, tying with Honda Motor Co. for second place based on consumer complaints about all brands that a carmaker sells.The J.D. Power survey is based on responses from 51,000 buyers who purchased new cars and trucks in November and December 2003. They were asked about problems in the first 90 days of ownership and complaints ranged from squeaky dashboards to engine failures. Because the market research company's study rates all defects evenly, it tells more about production and showroom reparation quality than long-term durability, which Power covers in a separate survey.Overall, the new car study shows that the quality gap between American and import cars is closing and that most automakers are continuing to improve product quality. The industry average this year was 119 problems per 100 cars, down from 133 problems last year
80
IQS by JD Power (2004)
Craftsmanship
Important in initial quality
Improved greatly in 1-2
years
Major Reason
Awareness
• Research and Education
Started to Care
Should develop to
“customer-centric”
81
Major reason to pursue Designing your own X
1. Choice-based conjoint analysis of individual level utilities is a powerful tool for determining variability in consumer preferences.
2. Adding a "design your own ***" provide additional information about the feature choices that consumers make when price is the only constraint.
3. It can lead to increased customer retention.
82
The future of Product Strategy (short Term directions)
“What the customer wants ?”should be a collaborated effort among designers, marketing and sales
Definition, Planning and Design process should be changed to <Customer Centered> , In the long term, change to <Customer Involvement>.Short term CTQ(Critical to Quality) in Interface Design
SimplificationFunctional LayoutIntegrationPrioritizing the informationpersonalizing comfort featureIntuition and intelligence in detail“you decide exactly what information you want to have”. Design your own ### -> in 2-3 years
Ubiquitous computing & Digital convergence Need Identification will become more and more criticalPlatform horizontalization and inter-operabilityOpen Platform & Platform leadership need to be pursued simultaneously
“What the customer wants ?”should be a collaborated effort among designers, marketing and sales
Definition, Planning and Design process should be changed to <Customer Centered> , In the long term, change to <Customer Involvement>.Short term CTQ(Critical to Quality) in Interface Design
SimplificationFunctional LayoutIntegrationPrioritizing the informationpersonalizing comfort featureIntuition and intelligence in detail“you decide exactly what information you want to have”. Design your own ### -> in 2-3 years
Ubiquitous computing & Digital convergence Need Identification will become more and more criticalPlatform horizontalization and inter-operabilityOpen Platform & Platform leadership need to be pursued simultaneously
83
2002 Nobel Prize – DANIEL KAHNEMAN
Born: l934, Tel Aviv, Israel Citizenship: US, Israel
Academic Degrees:1954 The Hebrew University, Jerusalem, B.A. in Psychology and Mathematics 1961 University of California, Ph.D. in Psychology
Professional Positions Held:1993- Eugene Higgins Professor of Psychology, Princeton University 2000- Fellow, Center for Rationality, Hebrew University, Jerusalem 1991-1992 Visiting Scholar, Russell Sage Foundation 1986-1994 Professor of Psychology, University of California, Berkeley 1984-1986 Associate Fellow, Canadian Institute for Advanced Research 1978-1986 Professor of Psychology, The University of British Columbia 1977-1978 Fellow, Center for Advanced Studies in the Behavioral Sciences 1973-1978 Professor, The Hebrew University, Jerusalem, Israel 1970-1973 Associate Professor, The Hebrew University, Jerusalem, Israel 1968-1969 Visiting Scientist, Applied Psychological Research Unit,
Cambridge, England (summers) 1966-1967 Fellow, Center for Cognitive Studies; Lecturer in Psychology, Harvard University
1965-1966 Visiting Scientist, Department of Psychology, University of Michigan 1966-1970 Senior Lecturer in Psychology, The Hebrew University, Jerusalem, Israel 1961-1966 Lecturer in Psychology, The Hebrew University, Jerusalem, Israel
Human judgment and decision-making by cognitive psychologists,Kahneman’s main findings concern decision-making under uncertainty,How human decisions may systematically depart from those predicted by standard economic theory. Together with Amos Tversky (deceased in 1996), he has formulated prospect theory as an alternative, that better accounts for observed behavior.Kahneman has also discovered how human judgment may take heuristic shortcuts that systematically depart from basic principles of probability.