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Emerging Technolog ies and Our Classroom s Karen Brooks 10/28/09

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Page 1: Emerging Technologies

Emerging Technologie

s and Our Classrooms

Karen Brooks10/28/09

Page 2: Emerging Technologies

Teaching in Virtual Worlds

Online Learning

24/7 Resource

Center

Mobile Learning

iPod Cart

Web 2.0 Gaming

Social Networking

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Virtual Worlds and Gaming

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What is a Virtual World?

• MUVE (plural MUVEs) refers to online, multi-user virtual environments, sometimes called virtual worlds.

• an extension of our real world that exists only online.

• A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars.

• What are some big MUVEs?

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Game Based Learning Theory http://serc.carleton.edu/introgeo/games/

• Game based learning (GBL) is a branch of serious games that deals with applications that have defined learning outcomes.

• It uses simulation and MUVEs as the teaching tool.• GBL uses competitive exercises, either pitting the students

against each other or getting them to challenge themselves in order to motivate them to learn better.

• Games often have a fantasy element that engages players in a learning activity through a storyline.

• In order to create a truly educational game, the instructor needs to make sure that learning the material is essential to scoring and winning.

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Why use GBL?• Motivates students to learn • Immerses them in the material so they learn more

effectively • Encourages them to learn from their mistakes• It uses environments they consider fun and are

currently using.• Computers that gaming can be used are becoming

more economical.• More gaming platforms are becoming web-based.

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Trends in Virtual Worlds• Increase in 5-15 year olds who use Virtual

Worlds in 2009• Increase in girls using Virtual Worlds in 2009• An explosion of Virtual Worlds on the Internet

in 2008• Teen-focused virtual worlds are huge.

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How Are Kids Currently Using Virtual Worlds?

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Lively by Googlehttp://www.lively.com/dr?rid=816945116627555151

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So How Can They Be Educational?

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They can visit places in virtual worlds that they are learning about in class and may never get the chance to see in real life.http://www.beyondspaceandtime.org/FCBSTWeb/web/index.html#link=

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They can work collaboratively in virtual world using problem based learning to solve real life problems as in Harvard’s River City project.http://muve.gse.harvard.edu/rivercityproject/

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They can develop virtual worlds for their own learning experiences and to teach others.http://teen.secondlife.com/

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The Pioneer School District in Teen SL. http://rampoislands.blogspot.com/http://rampoislands.blogspot.com/

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Active Worlds http://www.activeworlds.com/edu/

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Active Worlds – Cornell University

• Active Worlds – http://www.activeworlds.com/

• Current Participants - http://edu.activeworlds.com/participants/index.html

• Self-Guided –

http://edu.activeworlds.com/tour/worlds.html

• Monthly Newsletter –

http://www.activeworlds.com/newsletter/1009/index.html

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Other Virtual Worlds to Explore They may be educational or social

http://www.virtualworldsreview.com/info/categories.shtml

• http://www.zanpo.com/ Create a Virtual City

• http://www.byond.com/games/ Can create your own games – 2D

• http://www.myminilife.com/ Create your own mini life – social network

• http://www.multiverse.net/index.html

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Simulations to Check Out for Education

• http://www.mcvideogame.com/index-eng.html Run the McDonalds Company

• http://www.3rdworldfarmer.com/ Third World Farmer• http://www.electrocity.co.nz/ Build a City – it needs a Mayor• http://www.digital-humans.org/main.htm Virtual Soldier• http://www.socialstudiescentral.com/?q=node/88 SS

Simulations• http://www.globalisland.nu/pages_intro/en/index.php?lang=

en Global Island

• http://www.chemcollective.org/applets/vlab.php ChemCollective

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Continued

• Using Virtual Worlds to create lessons - http://en.wikipedia.org/wiki/Math_Girl

• http://www.eduweb.com/portfolio/designsatellite/ Design Your Own Satellite

• Social Studies Games http://www.playinghistory.org

• Lure of the Labyrinth - http://labyrinth.thinkport.org/www/

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Teaching in Virtual Worlds

Online Learning

24/7 Resource

Center

Mobile Learning

iPod Cart

Web 2.0 Gaming

Social Networking

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iPod and the Classroom

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FREE Applications (APPS)• Classroom Response Systems - polling file• Using iTouch as a Name Tag file• WhiteBoard file• Dictionary file• Comic Touch for pictures file• Talking Heads file• Math Drills file• Sum It Up file• Common Sense by Thomas Paine file• Pride and Prejudice by Jane Austin file• Fairy Tales by Hans Christian Anderson file• Constitution file• Chemical Touch - Lite Edition file• Periodic Table file• World Wiki file• Wiki Quiz on Popular Culture file• U.S. Presidents file• Password and Data Vault file• Evernote file• Basic Math file• Mathematical Formulas file• ABC Pocket Phonics file• Vocabulary Exam Builder file• Vocal Zoo file• Write Now• iSeismometer file• Stars file

• History - Maps of the World file• The 3D Brain file• Equation Solver file• Essay Writing Wizard file• Legal Aid Videos - Police Interaction file• My Schedule file• School Organizer file• Study Pacer file• Stick Boy Piano file• Finger Piano Lite file• Learn SMART Medical Terminology file• Touch Calculator - Scientific file• Talk Recorder file• Classic Hangman file• Shakespeare file• Classics to go lite file• World Traffic Cameras file• Compass file• iSpy Camera's file• Flashlight file• Offender Locator file• Stanley Level file• Units of Measurement file• Google Earth file• DropBox file• Fountain pen file• Write Now

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Video

• http://www.youtube.com/watch?v=68KgAcx_9jU

Trend - http://www.wirenode.com/

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Teaching in Virtual Worlds

Online Learning

24/7 Resource

Center

Mobile Learning

iPod Cart

Web 2.0 Gaming

Social Networking

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Social Networks

• Social network sites (SNSs) such as such as Facebook, CyWorld, and MySpace allow individuals to present themselves, articulate their social networks, and establish or maintain connections with others. This is especially true in business and education.

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An Overview of Facebook

• Created in 2004, by 2007 Facebook was reported to have more than 21 million registered members generating 1.6 billion page views each day (Needham & Company, 2007). The site is tightly integrated into the daily media practices of its users: The typical user spends about 20 minutes a day on the site, and two-thirds of users log in at least once a day (Cassidy, 2006; Needham & Company, 2007).

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The Effects of Computer-Mediated Teacher Self-Disclosure on Student Motivation, Affective Learning, and Classroom Climate

Communication Education, Volume 56, Number 1, January 2007 , pp. 1-17(17)

• Participants who accessed the Facebook website of a teacher high in self-disclosure anticipated higher levels of motivation and affective learning and a more positive classroom climate.

• Study offers recommendations for teachers regarding the use of Facebook and other weblog services.

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Facebook – Pros and Cons

• Professional Use – Some people have a personal and professional account.

• Professional samples:– Jane Hart– Kathy Schrock– Karen Vitek– Karen Brooks

• Cons – can be seen by the number of teachers suspended from work and or terminated because of postings.

• http://www.delicious.com/dembe01/facebook

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Teaching in Virtual Worlds

Online Learning

24/7 Resource

Center

Mobile Learning

iPod Cart

Web 2.0 Gaming

Social Networking

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Resources

• Math – http://delicious.com/dembe01/math• Science - http://delicious.com/dembe01/science

• SS http://delicious.com/dembe01/ss• ELA - http://delicious.com/dembe01/ELA• Web2.0 - http://delicious.com/dembe01/web20 • New And Cool Sites• http://tell.schoolwires.net/16621065151648627/

blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=55162

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Technology Use Developed by K. Brooks

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Results

• 18-20 – You technologically totally understand your students and are on the same page.

• 15-18 – You are a technology pioneer in your school and people probably come to you for support

• 10-14 – You use technology, but require assistance and new technologies scare you.

• Under 10 – You are computer literate, but do not like using technology in your classroom.

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24/7 Resource Center – Looking at a few in different stages

• For both teachers and students – iPod in the Classroom Resource Center

• 8th Grade English - http://www.newpaltz.k12.ny.us/1563201114112625443/site/default.asp

• 10th Grade English - http://www.newpaltz.k12.ny.us/1563201114112619317/blank/browse.asp?A=383&BMDRN=2000&BCOB=0&C=56841

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• 8th Grade SS - http://www.newpaltz.k12.ny.us/1563201114112621910/site/default.asp

• 8th Grade Math - http://www.newpaltz.k12.ny.us/1563201114112618647/site/default.asp

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Contact me with question: [email protected]

Presentation at http://www.slideshare.net/kbrooks