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Page 1: Emergence in Complex Systems

1 / 58 Licence de droits d’usage Pierre-Alexandre Murena

March 17, 2016

Emergence in Complex Systems

Introduction to Evolutionary Game Theory

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2 / 58 Licence de droits d’usage Pierre-Alexandre Murena

March 17, 2016

Information

These slides are not available on the main course page. You candownload them (and the yesterday’s presentation on GeneticProgramming in Machine Learning) on my webpage:

http://perso.telecom-paristech.fr/~pamurena

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Introduction

You already know that:Complex systems are systems made up of multiple agentsThe individual behaviors cannot be described.However, global behaviors emerge because of a propagation ofthe individual characteristics in evolution.

But you don’t know any strict global mathematical explanation of thisphenomenon! You don’t even know if such a theory exists.

Such a framework exists: it is Evolutionary Game Theory.

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Overview

1. Introduction to Game Theory: when two players are in asituation of simultaneous decision making, they can adopt optimalstrategies (Nash equilibria).

2. Evolutionary Stable Strategies: when generalizing the classicalgames to populations, we notice that some equilibria are notstable when introducing different behaviors.

3. Population dynamics: the Evolutionary Stable Strategies areactually linked with mathematical properties of a very specificdifferential system (the replicator equation)

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OutlineA general introduction to Game Theory

Definition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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March 17, 2016

Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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What is Game Theory?

A definition by Roger B. Myerson: Game Theory can be definedas the study of mathematical models of conflict and cooperationbetween intelligent rational decision-makers.The tools developed by game theory can be applied in anysituation where two (or more) agents have to take decisions whichhave impacts over all other agents (interdependent actions).

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Applications of Game Theory

Game Theory has applications in various domains:

EconomicsBiologyArtificial IntelligenceResource allocation and Network managementPolitics

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Elk fightsBiology

Females are grouped in a harem held by a harem-holder maleN other males want to access the haremA stranger entering the harem is chased away by the holder (fight)Males are wounded during the fight (depending on their strength)

Here, the individual strategy of each male depends on the costs andgains of a fight, but also on the behavior of all other males.

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Congestion in public transportsNetwork management

N students want to go from Télécom ParisTech to Gare du NordThe more people on the traject, the longerThree possible choices: (1) line 6 to Denfert then line B; (2) line 6to Place d’Italie then line 5; (3) line 6 to Place d’Italie then line 7 toChâtelet then line B.

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Pollution regulationPolitics / Economics

N countries decide how much pollution they want to emitEach country n has a gain of βn(en) (benefits of emitting quantityen of pollution).Each country n has a deficit of φn(

∑i ei) because of the global

pollutionWhich quantity will countries decide to emit?

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Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Non-cooperative games and normal form

A game is called non-cooperative if the players make decisionsindependently. In a non-cooperative game, players cannot makecoalitions or cooperation.

The normal form (also called strategic form) is the basicrepresentation of a non-cooperative game.

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Normal-form gamesA normal-form consists in the description of:

A set of players I = {1, . . . ,n}A family of strategy sets (Si)i∈IA family of payoff functions g i :

∏j∈I Sj 7→ R

The play is made up of two parts:1. All players i ∈ I choose simultaneously a strategy si ∈ Si

2. Each player i ∈ I gets a reward g i(s1, . . . , sn)

Remark: In the following, we will mainly consider symmetric gameswith two players, ie. games where the players have the same strategysets: S1 = S2 , S

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Examples

Coordination gameTwo friends want to meet, either at place (A) or at place (B). They aresatisfied only if they choose the same place

A B

A 1,1 0,0

B 0,0 1,1

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Examples

Battle of the sexesA married couple tries to decide what they will do this evening. Thehusband would rather watch football on TV (F) and the wife wouldrather go to the opera (O).

F O

F 3,1 0,0

O 0,0 1,3

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Examples

Prisoner’s dilemmaTwo criminals are arrested by the police and are asked about theirteam. They have two choices: cooperate or defect.

C D

C −1,−1 −5,0

D 0,−5 −3,−3

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Nash equilibrium in pure strategy

A Nash equilibrium in pure strategy is a couple of strategies(p,q) ∈ S2 such that:

g1(s,q) ≤ g1(p,q) ∀s ∈ S

g2(p, s) ≤ g2(p,q) ∀s ∈ S

In other words, no player benefits from a change of strategy.Not all games have a Nash equilibrium in pure strategy.

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Examples

Battle of the sexesF O

F 3,1 0,0

O 0,0 1,3

Two Nash equilibria in pure strategy: (F,F) and (O,O).None of these equilibria corresponds to a payoff maximum for bothplayers.

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Examples

Rock-Paper-ScissorR P S

R 0,0 −1,1 1,−1

P 1,−1 0,0 −1,1

S −1,1 1,−1 0,0

There is no Nash equilibrium in pure strategy: for each strategy, atleast one player may want to change its action.What is the optimal way to play Rock-Paper-Scissor?

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Mixed strategies and expected payoff

A mixed strategy is defined as a probability distribution over the purestrategies.The set of mixed strategies is denoted ∆(S). For a finite number ofstrategies (of cardinal n), it corresponds to n-th dimensional simplex.The expected payoff for player i corresponding to a couple of mixedstrategies (P,Q) ∈ ∆(S)2 is defined as:

EP,Q[g i(p,q)] =∑p∈S

∑q∈S

P(p)Q(q)g i(p,q)

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Mixed strategies and Nash equilibrium

Nash equilibrium in mixed strategyA Nash equilibrium in mixed strategy is a couple of strategies(P,Q) ∈ (∆(S))2 such that:

g1(s,Q) ≤ g1(P,Q) ∀s ∈ ∆(S)

g2(P, s) ≤ g2(P,Q) ∀s ∈ ∆(S)

Nash theorem (1950)For any finite game (finite number of players, finite number ofstrategies), there exists at least one Nash equilibrium in mixed strategy.

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Example

Rock-Paper-ScissorThe strategy p =

(13 ,

13 ,

13

)∈ ∆(S) defines a symmetric Nash

equilibrium (ie. (p,p) is a Nash equilibrium) for the Rock-Paper-Scissorgame.

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The Hawk-Dove game

The players fight for a resource of value V . They can play twostrategies:

Hawk: trying to get the whole resource for himselfDove: not ready to fight for the resource

H D

H 12(V −W ), 1

2(V −W ) V ,0

D 0,V 12V , 1

2V

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The Hawk-Dove game

In the cas of V < W , there exists one single symmetric Nashequilibrium for the mixed strategy:

p =

(VW,1− V

W

)The game has also two pure Nash equilibria: (H,D) and (D,H) whichare not biologically interesting (animals not labeled).

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OutlineA general introduction to Game Theory

Definition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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March 17, 2016

Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Players in population games

Biological games involve large populations of species in the games.

At each generation, two randomly picked individuals can meet and playthe game G together. If σ ∈ ∆(S) is a mixed strategy, the two followingperspectives are equivalent:

Each individual plays a mixed strategy σIndividuals play only pure strategies. For each pure strategy i ∈ S,a proportion σi of the population plays pure strategy i .

A mixed strategy can be interpreted as a portion of the populationplaying a pure strategy.

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Introducing mutants in a population

Consider a population of N individuals playing a game G(eg. Hawk-Dove). Suppose that this population is programmed to playa strategy x .We now introduce a mutant population (in proportion ε) playing with thestrategy y .

Question:What condition on x guarantees that the base population won’t beaffected by mutants?This condition will define Evolutionary Stable Strategies (ESS).

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Population dynamics

At generation t : proportion εt of mutants playing strategy yMean strategy: qt = (1− εt )x + εtyTotal fitness of the majority strategy: F + g(x ,qt )

Total fitness of the mutant strategy: F + g(y ,qt )

Assume the following dynamics:

εt+1 =F + g(y ,qt )

F + g(qt ,qt )εt ⇔ εt − εt+1 =

g(qt ,qt )− g(y ,qt )

F + g(qt ,qt )εt

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Stability of the majority strategyIntuition

Intuition: the majority strategy is stable if the mutant populationvanishes:

εt −→t−→∞

0

We want εt − εt+1 > 0 ie g(qt ,qt ) > g(y ,qt ) which can be expanded(knowing the development of qt in terms of x and y ):

(1− εt )[g(x , x)− g(y , x)] + εt [g(x , y)− g(y , y)] > 0

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Stability of the majority strategyThree cases

(1− εt )[g(x , x)− g(y , x)] + εt [g(x , y)− g(y , y)] > 0

If g(x , x) < g(y , x): LHS cannot be negative for small values of εIf g(x , x) > g(y , x): LHS can be negative for small enough valuesof ε. The mutant population vanishes.If g(x , x) = g(y , x): the mutant population vanishes if and only ifg(x , y) > g(y , y).

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Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Definition of an ESS

DefinitionAn Evolutionary Stable Strategy of a symmetric two-person gameG = 〈S,g〉 is a strategy x ∈ ∆(S) satisfying the following conditions:

1. Equilibrium condition: (x , x) is a Nash equilibrium.2. Stability condition: Every best reply y to x different from x satisfies

g(x , y) > g(y , y)

Remarks:

An ESS doesn’t always exist for symmetric two-players games.

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Examples

Prisoners dilemmaThe unique Nash Equilibrium (D,D) is also an ESS.

Harm thy neighborA B

A 2,2 1,2

B 2,1 2,2

(A,A) and (B,B) are both Nash equilibria, but only (B,B) is an ESS.

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Examples

Rock-Paper-ScissorThe only Nash equilibrium p =

(13 ,

13 ,

13

)is not an ESS.

You can prove it with the definition of the ESS, but would you be able toexplain it?

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OutlineA general introduction to Game Theory

Definition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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March 17, 2016

Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Description of the replicator model

Consider a population of N individuals (called replicators)Each individual plays only one pure strategyEach individual passes its strategy to its descendantsThe number of descendants depends linearly of the mean gain ofthe parent (called fitness)The standard birth (resp. death) ratio is β (resp. δ)The number of individuals playing i-th strategy is denoted byni = xiN

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Population evolution

Replicators playing i-th strategy:

ni = (β − δ + g(si ,x)) ni

Global population:

N =n∑

i=1

ni = (β − δ)n∑

i=1

ni︸ ︷︷ ︸=N

+

(n∑

i=1

xig(si ,x)

)︸ ︷︷ ︸

=g(x,x)

N

Link between individuals and global population:

ni = Nxi + xiN

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Replicator equation

From the previous results, we get:

Nxi = (β − δ + g(si ,x))xiN − xi(β − δ + g(x,x))N

And finally:

Replicator equations

xi = (g(si ,x)− g(x,x)) xi

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Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Fixed points in replicator dynamics

Definition: Fixed pointA fixed point of the replicator dynamics is a strategy that satisfiesxi = 0 for all pure strategy i .

Definition: Asymptotically stable fixed pointA fixed point x∗ of the replicator dynamics is called asymptoticallystable if for each pure strategy i ∈ S there exists δ > 0 such that|xi(0)− x∗i | < δ implies limt−→∞ |xi(t)− x∗i | = 0.

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Fixed points and Nash equilibrium

TheoremIf σ ∈ ∆(S) is a mixed strategy of G such that (σ, σ) is a symmetricNash equilibrium, then the state x = σ is a fixed point of the replicatorequation.

TheoremIf x is an asymptotically stable fixed point of the replicator equation andσ ∈ ∆(S) is the mixed strategy of G associated to the state x, then thesymmetric strategy (σ, σ) is a symmetric Nash equilibrium.

TheoremIf σ ∈ ∆(S) is a mixed strategy of the game G such that (σ, σ) is anESS of G, then the state x associated to σ is an asymptotically stablefixed point of the corresponding replicator equation.

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Summary of the theoremsIf G is a game, we consider the following sets:

F: fixed points of the replicator equationN: symmetric Nash equilibrium of GA: asymptotically stable points of the replicator equationE: ESS of G

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Outline

A general introduction to Game TheoryDefinition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Replicator for two-strategies games

Suppose that the played game G has only two strategies. We canchoose the notations x1 = x and x2 = 1− x .The replicator equation can be rewritten as:

x = (g(s1, x)− g(x,x)) x= (g(s1,x)− xg(s1,x)− (1− x)g(s2,x)) x= x(1− x)[g(s1,x)− g(s2,x)]

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Hawk-Dove

Replicator equation:

x =12

x(1− x)(V −Wx)

Solutions of the replicator equation for V = 3 and W = 4:

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Hawk-Dove

Replicator equation:

x =12

x(1− x)(V −Wx)

Solutions of the replicator equation for V = 4 and W = 4:

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Prisoner’s dilemma

C D

C α, α 0, β

D β,0 γ, γ

Replicator equation:

x = x(1− x)[(α− β + γ)x − γ]

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Prisoner’s dilemma

Replicator equation:

x = x(1− x)[(α− β + γ)x − γ]

Solutions of the replicator equation for α = 5, β = 3 and γ = 1:

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Rock-Paper-Scissor

R P S

R 0,0 −1,1 1,−1

P 1,−1 0,0 −1,1

S −1,1 1,−1 0,0

g(s1,x) = x3 − x2

g(s1,x) = x3 − x2

g(s1,x) = x3 − x2

g(x,x) = x1(x3 − x2) + x2(x1 − x3) + x3(x2 − x1)

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Rock-Paper-Scissor

Replicator equation:

xi = [g(si ,x)− g(x,x)]xi

Solutions of the replicator equation with initial statex = 1

10(3,3,4):

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Rock-Paper-Scissor

Replicator equation:

xi = [g(si ,x)− g(x,x)]xi

Solutions of the replicator equation with initial statex = 1

10(1,3,6):

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OutlineA general introduction to Game Theory

Definition and applications of game theoryBase notions for non-cooperative games

Evolutionary Stable StrategiesFrom two players to population gamesEvolutionary Stable Strategies

Population dynamicsReplicator dynamicsProperties of replicatorExamples and simulations

Conclusion

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Conclusion

Evolutionary population effects can be studied with theperspective of game theoryTraditional game theory introduces the notion of Nash equilibriumwhich describe compromise in social interactionsEvolutionary game theory describes the convergence to NashequilibriaEmergence phenomenons in complex systems are not magicaleffects: they are the result of a convergence to a Nash equilibriumEquilibrium points exist in all systems, but they cannot necessarilyemerge

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References

Peter Hammerstein and Reinhard Selten, Game theory andevolutionary biology, Handbook of Game Theory with EconomicApplications (R.J. Aumann and S. Hart, eds.), vol. 2, Elsevier, 1ed., 1994, pp. 929–993.

John Maynard Smith, Evolution and the theory of games,Cambridge University Press, New York, 1982.

Jörgen W. Weibull, Evolutionary game theory, 1995.

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